Honest question: What's the point of leveling up when the enemies are always built around your level anyway?
When I get to level 20 are the green slimes and orange mushrooms also going to be level 20 gods?
Honest question: What's the point of leveling up when the enemies are always built around your level anyway?
When I get to level 20 are the green slimes and orange mushrooms also going to be level 20 gods?
bamp
It's about game complexity. Higher level monsters are usually more complex and have more moves, causing the player to have to also use their high-level abilities to outplay the monster. It's not correct that a green slime would be a level 20 god. Monsters generally have set levels as something like a level 6 character would be a dedicated adventurer and a level 12 character would be a demigod.
okay, good point, but but what about HP and so on? Why not just keep all the players' HP the same throughout the game and just keep the average monsters' HP from rising as well? Isn't that just "fake sense of growth"?
I wouldn't necessarily say so. Generally, the tye of monsters you fight reflect a higher health pool. A mind flayer will have a higher health pool than a gnoll because it's a more powerful being. The only time I can complain about health pools being inflated is on other humanoids, which can kind of be hand-waved away since your character also went from loser level 1 to chad level 12. You just have to accept that strength in DND is a pretty big spectrum and perhaps is heavily influenced by the individual's access to magical items.
But if you complete the hero's journey and go home at level 20 won't you be fighting baby rats at level 20 who can somehow destroy legendary adventurers?
No. stop making things up about a game/system youve never played, tard.
Aren't encounters always designed around your level though? That's how it's been at the DND games I've been at
Do you have severe brain damage? Generally the DM will give you encounters that are around your tier of levels but if you go to no name village to fight a rat when ur level 12 ull demolish it in one hit
Why do I have to explain this to you? Were you dropped on the head as a child?
Fair, but in Baldur's Gate 3 if I go back to the starting area won't the mobs be my current level?
That's kind of what I was getting at
Nope, Goblins will still be level 2 and have like 18 hp.
>Fair, but in Baldur's Gate 3 if I go back to the starting area won't the mobs be my current level?
NO
HOW MANY TIMES WILL THE SAME THING BE EXPLAINED TO YOU
Mobs do not level scale in BG3. The level 1 goblin in the blighted village is still level 1 even if your party is level 7
Because level scaling means that the pseudodragon scales up with you. A pseudodragon will always be 1/4CR even if you're a party of level 20 near divine beings
Ah, I see. Thanks for the explanation.
My superior pattern recognition has failed me.
Ah, true, complexity does increase, that makes sense
good bait
Typically but that doesn't magically mean the goblin with 5 hp you fought at level 1 is now a goblin with 85 hp and three attacks at level 10, the monster manual is full of all kinds of monsters with different challenge ratings.
>Why do game with progression systems have harder enemies as you progress through the game?
OP, you are in the running for having made the dumbest series of posts on Ganker this year.
You're missing the entire point of this thread
Really? Weird, so far the mobs have been exactly my level so I figured they must have been designed that way. nvm then
based moron.
you know this is a pretty strong argument that Larian designed the level curve so well morons like this think mobs are level-scaled
I think my inference was reasonable based on the fact that I delayed leveling for a while and the moment I leveled up literally the very next mobs were exactly my level still. I accept that my inference was wrong but I think it's sensible to make such an inference.
so you took one data point and decided it was fact,
is right
It's quite a stark data point
you literally can't recognize a pattern with one data point, that's not what a pattern is
when put together with this
I think it's a fair deduction
the only thing you need to see mobs aren't level-scaled is the gnolls kicking your ass at level 3 and being much more doable at level 4
i didn't fight them again at level 4
It's decently designed but in this case I think OP is just severely brain damaged.
see
I can see that, you'll run into the other fun thing you can do with DnD in act 3 where monsters can be way past you in level but still be a fair fight due to how crazy magic items can get if you keep throwing them at the party.
oh cool, i've never used a single magic item before so that should be interesting
Encounter difficulty can be scaled by the dm but monsters do not scale they have fixed stats. The dm can either increase their number or upgrade to a different monster but they are not going to attack at your house that is not how adventuring works. You are confusing a multiplayer party with a main character single player crpg. A tabletop adventure starts and ends as a group it's like an MMO group finder the story only happens when you're together your character don't really exist outside of that except as background
>Reach baldur's gate
>Basic b***h bandits are now all level 8+
What did he mean by this?
THANK YOU!! I'm only level 5 so I haven't played that far yet, but thanks for making that post. I know it's not technically """level scaling""' but still yeah that's kinda the point I was making
No. What the frick are you even talking about?
homie the memes you saw on Reddit doesn’t represent all rpgs
Best TTRPGS are the ones that don't focus on the mechanics of combat and instead focus on roleplay
Higher level monsters have more shit going on and you'll have better tools to deal with being outnumbered by weaker enemies
This isn't like Pathfinder where something 3 levels below you might as well fricking roll over and die because they'll never land a hit
DnD doesn't have level scaling, what the frick.
You don't always fight things that they are you level
if you get stronger, either physically, magically, technique, whatever, then why wouldn't you be more powerful than things you were equal to before?
you are looking at it backwards, you don't level up and get more powerful, you get more powerful and level up, level is a representation of your power level
green slimes are going to be the same green slimes, there aren't level 20 basic green slimes
this is obviously a bait and I am a moron for answering it because you are treating it in the most backwards ass bullshit way ever
see
>What's the point of leveling up
TTRPGs do not have level scaling, monsters have an associated Challenge Rating and as your partys level increases you start throwing fights with higher CR creatures at them. A pack of pseudodragons might make a good challenge for a low level party but an actual dragon would mulch them, inversely a pack of pseudodragons would get mulched by a high level party but a dragon would be a good challenge for them
how is that functionally different
In diegetic terms it reflects the accumulation of experience and the acquisition of skill and power.
In non-diegetic terms it's to increase the complexity of the game over time.
You are not meant to trivialize the game by increasing in level.
If you were, then leveling up would actually be pointless.
😀 epic wins thread, game has no scaling bruh.
Check triples
I'm just going to tell myself that OP realized he's moronic and is doubling down for laughs.
i refuse to ever admit that i'm moronic and will fight tooth and nail until the thread 404s to that end.
>op gets called out as a moron
>"I'm not moronic I'm just confused!"
Skyrim ruined a while generation of gamers