Baldur's Gate/TTRPG

Honest question: What's the point of leveling up when the enemies are always built around your level anyway?
When I get to level 20 are the green slimes and orange mushrooms also going to be level 20 gods?

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  1. 10 months ago
    Anonymous

    bamp

  2. 10 months ago
    Anonymous

    It's about game complexity. Higher level monsters are usually more complex and have more moves, causing the player to have to also use their high-level abilities to outplay the monster. It's not correct that a green slime would be a level 20 god. Monsters generally have set levels as something like a level 6 character would be a dedicated adventurer and a level 12 character would be a demigod.

    • 10 months ago
      Anonymous

      okay, good point, but but what about HP and so on? Why not just keep all the players' HP the same throughout the game and just keep the average monsters' HP from rising as well? Isn't that just "fake sense of growth"?

      • 10 months ago
        Anonymous

        I wouldn't necessarily say so. Generally, the tye of monsters you fight reflect a higher health pool. A mind flayer will have a higher health pool than a gnoll because it's a more powerful being. The only time I can complain about health pools being inflated is on other humanoids, which can kind of be hand-waved away since your character also went from loser level 1 to chad level 12. You just have to accept that strength in DND is a pretty big spectrum and perhaps is heavily influenced by the individual's access to magical items.

        • 10 months ago
          Anonymous

          But if you complete the hero's journey and go home at level 20 won't you be fighting baby rats at level 20 who can somehow destroy legendary adventurers?

          • 10 months ago
            Anonymous

            No. stop making things up about a game/system youve never played, tard.

            • 10 months ago
              Anonymous

              No. What the frick are you even talking about?

              Aren't encounters always designed around your level though? That's how it's been at the DND games I've been at

              • 10 months ago
                Anonymous

                Do you have severe brain damage? Generally the DM will give you encounters that are around your tier of levels but if you go to no name village to fight a rat when ur level 12 ull demolish it in one hit
                Why do I have to explain this to you? Were you dropped on the head as a child?

              • 10 months ago
                Anonymous

                Typically but that doesn't magically mean the goblin with 5 hp you fought at level 1 is now a goblin with 85 hp and three attacks at level 10, the monster manual is full of all kinds of monsters with different challenge ratings.

                Fair, but in Baldur's Gate 3 if I go back to the starting area won't the mobs be my current level?
                That's kind of what I was getting at

              • 10 months ago
                Anonymous

                Nope, Goblins will still be level 2 and have like 18 hp.

              • 10 months ago
                Anonymous

                >Fair, but in Baldur's Gate 3 if I go back to the starting area won't the mobs be my current level?
                NO
                HOW MANY TIMES WILL THE SAME THING BE EXPLAINED TO YOU

              • 10 months ago
                Anonymous

                Mobs do not level scale in BG3. The level 1 goblin in the blighted village is still level 1 even if your party is level 7

                how is that functionally different

                Because level scaling means that the pseudodragon scales up with you. A pseudodragon will always be 1/4CR even if you're a party of level 20 near divine beings

              • 10 months ago
                Anonymous

                Ah, I see. Thanks for the explanation.

                based moron.

                My superior pattern recognition has failed me.

                In diegetic terms it reflects the accumulation of experience and the acquisition of skill and power.
                In non-diegetic terms it's to increase the complexity of the game over time.

                You are not meant to trivialize the game by increasing in level.
                If you were, then leveling up would actually be pointless.

                Ah, true, complexity does increase, that makes sense

              • 10 months ago
                Anonymous

                good bait

              • 10 months ago
                Anonymous

                Typically but that doesn't magically mean the goblin with 5 hp you fought at level 1 is now a goblin with 85 hp and three attacks at level 10, the monster manual is full of all kinds of monsters with different challenge ratings.

              • 10 months ago
                Anonymous

                >Why do game with progression systems have harder enemies as you progress through the game?

                OP, you are in the running for having made the dumbest series of posts on Ganker this year.

              • 10 months ago
                Anonymous

                You're missing the entire point of this thread

                Nope, Goblins will still be level 2 and have like 18 hp.

                >Fair, but in Baldur's Gate 3 if I go back to the starting area won't the mobs be my current level?
                NO
                HOW MANY TIMES WILL THE SAME THING BE EXPLAINED TO YOU

                Really? Weird, so far the mobs have been exactly my level so I figured they must have been designed that way. nvm then

              • 10 months ago
                Anonymous

                based moron.

              • 10 months ago
                Anonymous

                you know this is a pretty strong argument that Larian designed the level curve so well morons like this think mobs are level-scaled

              • 10 months ago
                Anonymous

                I think my inference was reasonable based on the fact that I delayed leveling for a while and the moment I leveled up literally the very next mobs were exactly my level still. I accept that my inference was wrong but I think it's sensible to make such an inference.

              • 10 months ago
                Anonymous

                so you took one data point and decided it was fact,

                It's decently designed but in this case I think OP is just severely brain damaged.

                is right

              • 10 months ago
                Anonymous

                It's quite a stark data point

              • 10 months ago
                Anonymous

                you literally can't recognize a pattern with one data point, that's not what a pattern is

              • 10 months ago
                Anonymous

                when put together with this

                You're missing the entire point of this thread
                [...]
                [...]
                Really? Weird, so far the mobs have been exactly my level so I figured they must have been designed that way. nvm then

                I think it's a fair deduction

              • 10 months ago
                Anonymous

                the only thing you need to see mobs aren't level-scaled is the gnolls kicking your ass at level 3 and being much more doable at level 4

              • 10 months ago
                Anonymous

                i didn't fight them again at level 4

              • 10 months ago
                Anonymous

                It's decently designed but in this case I think OP is just severely brain damaged.

              • 10 months ago
                Anonymous

                see

                I think my inference was reasonable based on the fact that I delayed leveling for a while and the moment I leveled up literally the very next mobs were exactly my level still. I accept that my inference was wrong but I think it's sensible to make such an inference.

              • 10 months ago
                Anonymous

                I can see that, you'll run into the other fun thing you can do with DnD in act 3 where monsters can be way past you in level but still be a fair fight due to how crazy magic items can get if you keep throwing them at the party.

              • 10 months ago
                Anonymous

                oh cool, i've never used a single magic item before so that should be interesting

              • 10 months ago
                Anonymous

                Encounter difficulty can be scaled by the dm but monsters do not scale they have fixed stats. The dm can either increase their number or upgrade to a different monster but they are not going to attack at your house that is not how adventuring works. You are confusing a multiplayer party with a main character single player crpg. A tabletop adventure starts and ends as a group it's like an MMO group finder the story only happens when you're together your character don't really exist outside of that except as background

            • 10 months ago
              Anonymous

              >Reach baldur's gate
              >Basic b***h bandits are now all level 8+
              What did he mean by this?

              • 10 months ago
                Anonymous

                THANK YOU!! I'm only level 5 so I haven't played that far yet, but thanks for making that post. I know it's not technically """level scaling""' but still yeah that's kinda the point I was making

          • 10 months ago
            Anonymous

            No. What the frick are you even talking about?

          • 10 months ago
            Anonymous

            homie the memes you saw on Reddit doesn’t represent all rpgs

  3. 10 months ago
    Anonymous

    Best TTRPGS are the ones that don't focus on the mechanics of combat and instead focus on roleplay

  4. 10 months ago
    Anonymous

    Higher level monsters have more shit going on and you'll have better tools to deal with being outnumbered by weaker enemies
    This isn't like Pathfinder where something 3 levels below you might as well fricking roll over and die because they'll never land a hit

  5. 10 months ago
    Anonymous

    DnD doesn't have level scaling, what the frick.

  6. 10 months ago
    Anonymous

    You don't always fight things that they are you level
    if you get stronger, either physically, magically, technique, whatever, then why wouldn't you be more powerful than things you were equal to before?
    you are looking at it backwards, you don't level up and get more powerful, you get more powerful and level up, level is a representation of your power level

    green slimes are going to be the same green slimes, there aren't level 20 basic green slimes
    this is obviously a bait and I am a moron for answering it because you are treating it in the most backwards ass bullshit way ever

    • 10 months ago
      Anonymous

      see

      [...]
      Aren't encounters always designed around your level though? That's how it's been at the DND games I've been at

  7. 10 months ago
    Anonymous

    >What's the point of leveling up
    TTRPGs do not have level scaling, monsters have an associated Challenge Rating and as your partys level increases you start throwing fights with higher CR creatures at them. A pack of pseudodragons might make a good challenge for a low level party but an actual dragon would mulch them, inversely a pack of pseudodragons would get mulched by a high level party but a dragon would be a good challenge for them

    • 10 months ago
      Anonymous

      how is that functionally different

  8. 10 months ago
    Anonymous

    In diegetic terms it reflects the accumulation of experience and the acquisition of skill and power.
    In non-diegetic terms it's to increase the complexity of the game over time.

    You are not meant to trivialize the game by increasing in level.
    If you were, then leveling up would actually be pointless.

  9. 10 months ago
    Anonymous

    😀 epic wins thread, game has no scaling bruh.
    Check triples

  10. 10 months ago
    Anonymous

    I'm just going to tell myself that OP realized he's moronic and is doubling down for laughs.

    • 10 months ago
      Anonymous

      i refuse to ever admit that i'm moronic and will fight tooth and nail until the thread 404s to that end.

  11. 10 months ago
    Anonymous

    >op gets called out as a moron
    >"I'm not moronic I'm just confused!"
    Skyrim ruined a while generation of gamers

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