Banjo-Tooie is better than the first game, you just don't like it as much cuz you prefer to shut your brain off. You would rather be patronized-to by the slow, pointless, dopamine drip-feed of 100 individual Music Notes. You would in fact prefer if Jiggies required ridiculously little effort to obtain, accomplishing nothing of value but being patted on the back anyway just for showing up. Please give me my special gold sticker that says what an accomplished boy I am for.....Hitting all 3 of the giant snowman's target buttons, collecting a Jiggy inside a giant multi-egg by attacking it 5 times, and breaking an easy-to-reach boulder with a camel tied to it. Yes. I earned this victory.
The prospect of a video game respecting your intelligence, sense of direction, and ability to learn/improve outright terrifies you. And you would indeed prefer teeny tiny, patronizing little "Disney ride" style levels that can be completed in 20 minutes rather than actual, fleshed-out, interesting locations that require you to actually pay attention for 5 fricking seconds to get through.
You make me SICK.
sex with kazooie
That's correct. Cloaca hallelujah.
OP destroyed
OP is wrong Tooie sucked for one reason and one reason alone.
No, I think we’ve had enough of your races.
Why is it always about race woth you chuds
Boooooooooo
Banjo is a lucky motherfricker
A lot of people seem to have been filtered by Tooie, JFG, Conker and DK64 due to them not being braindead easy, or manchildren who are offended by Conker being influenced by R. Crumb style adult psychedelic cartoons rather than making them feel like a toddler again..
The only thing people ever compliment about Conker is its writing. As a game it is fricking horrible.
Usually when I see people shitting on it it is because they see it as "edgy" and think it's trying to copy something like South Park, I thought the gameplay was great, I can see how some parts are frustrating to people but I loved it.
The thing about other platformers is that it's fun to use your different abilities. The thing about Conker is that you can only use abilities in the exact specific spot where it works. It was honestly one of the worst gameplay ideas in history.
Everyone loves DK64 but hate to 100% it
Look at those thighs and tell me crumb wasn't an inspiration in JFG as well.
Such a weird-ass game
Is JFG worth beating? I played it once on rare replay and didn't make it far
I never beat it. It's just too much.
Definitely try pushing past the first mizar fight and on to unlocking the jetpack.
I 100% completed DK64, Conker and Tooie.
DK64 is a shit game full of busywork and bad minigames
Conker is worth experiencing once, the gameplay is very average
Tooie needs a map, bomber's notebook and Banjo needs to be sped way way way the frick up. The aiming is also dogshit that needs fixing.
I have probably beaten Conker literally 10 times by now.
They should double their speed. There is a cheat for it, still they should give it as a skill.
You can't just fricking create massive empty continents and then just tell me to move at double speed of Kazooie and be done with it. Especially at the extremely low fps on N64. Makes every Rare game after Kazooie feels so sluggish and shit.
DKs busy work is 1 banjo split into 5 characters, which isn't fun. But, if i can't use Tiny and visit a huge breasts mermaid lady, why bother?
>due to them not being braindead easy
dude I beat tooie as a 3 day rental when it came out when I was 9. I remember I got really really far to like almot 100%ing the game. I remember being super shocked at how quickly I beat it but it was really fun I could not put it down.
Neither are hard games. DK64 is a slog all the fricking tag barrel bullshit and nonstop backtracking just makes it not fun then factor in all the bonus barrels shit to collect random bananas that switch colours super far off like from red to purple and its just like 10/20 after a long walk.
As for conker well the game does become hardish once you reach the teddiez/beach/saving private ryan shit.
No one thinks these games are hard, boring and a slog sure but hard frick no.
They aren't that hard but the exploration of stuff like Grunty Industries is deeper than the braindead exploration in 99% of games, outside of stuff like Thief 2, especially for 3d platformers, and it is more than enough to filter average people who wanted another Banjo Kazooie.
If Banjo-Tooie got a remake (not gonna happen) and it was super well-made and designed competently and had all the time/money it needs (universe will experience heat death before that happens) how could they improve Grunty Industries?
By which I mean, keep it appealing to the hardcore fans who fall in love with its complexity, AND at the same time make it less of a godawful headache for casuals of the series and make it so SOME of the casual audience enjoys the level a lot more (but not 100%, because of course by its very nature 100% of a casual audience liking Grunty Industries without destroying the complexity that makes it cool to the diehards is impossible). Can it be done?? Can they even theoretically improve this beautiful mess of a world in a way that satisfies both parties?
Found out recently the Breegull Bash actually works to unblock Loggo. Hard to do without accidentally talking to him but it works. Rare was so soulful
The best they could do is add more variety to the graphics so that things are more readable but the complexity is intact.
Funny you bring up theif 2 I also played them around the sametime. Drove my young mind fricking insane kept trying not to kill anyone. Those fricking tiles/steel man OH BOY EVERYONE HEARD ME NOW EVERYONE IS GUNNING FORMY ASS RELOAD. I could not play cathedral it scared the frick out of me I didn't beat that shit till a few years later 2spooky4me
There isn't nearly enough Blackface in Conker for it to be inspired by R. Crumb.
Clearly inspired by Fritz.
clearly inspired by the sopranos, saving private ryan, the matrix and alien
and a lot of fapping
Effort?
There's no effort in using a mumbo transformation to open a door, and then a wigwam transformation to open a door right behind it, only for a 3rd door requiring you to be Banjo & Kazooie again after it.
That's tedium, not effort.
WHO ASKED TO PLAY AS MUMBO
WHO
Literally adds nothing of value
Playing as Mumbo was an excellent addition they just had shitty execution. They should design him so that playing as Mumbo feels like a power fantasy and not like you're hindered
It could have been solved by giving him projectiles. The egg-shooting mechanics are already there and could have been repurposed to fire those green energy blasts. Heck, he could potentially unlock different spells that correspond to the other egg types, too.
Mumbo just needs another (preferably ranged) attack, the ability to climb, the option to get more than 1 jiggy, and we're good
Jolly Rogers was genuine kino. The initial impressive of the level is that it's small, but you slowly notice all the nooks and crannies, and then you open up the rest of the level. Kino theming too.
Yeah it's fricking amazing underwater adventure, people just can't into swimming controls and for som reason they get lost down there when there's not really that many areas (I guess they could have done a better job advertising which tunnel/door leads where)
But for those who don't know about the goldfish/holding R to turn sharp underwater I totally fricking understand their complaints
inarguably, inassailably, indebatably, indubitably, inexorably, incontrovertibly BASED and, not least of all, REDPILLED
Don't agree with everything anymore but eh
>Witchyworld just a'ight
Sit down bud, we gotta talk
Witchyworld is fricking trash, you're just so in love with the concept of a carnival world you ignore how fricking godawful and unfun the level is
Did you not like the minigames in BT? What shit fricking taste. Witchyworld is great because it's got the three unique areas with their own themed gimmicks, and also it's got those fun little minigames to play as well.
Running through hoops is dumb (mighta actually been a little more fun if it wasn't set in a boring flat cube)
Balloon shooting is unfun, again coulda been enjoyable if the concept was a little different/less awkward
Cactus of Strength is stupid on all counts
Dive of Death....I mean I like it. i guess it's necessary to have 1-2 super easy Jiggies every world but like, that coulda been a Jinjo or something or if it's a Jiggy it should be more involved. Feels out of place
The Inferno is one of the worst Jiggies in the franchise
The Dodgems Dome is one of the worst Jiggies in the franchise
The Star Spinner is dope and I like it but you gotta admit it's fricking janky as frick lol
The Saucer of Peril is super cool but it's way too long/hard. I understand why they made it like this but still holy shit it's brutal
The Mumbo/Humba bullshit in this world is egregious
I guess I don't need to nitpick more than that (I totally could). But I'm not really saying it's a bad stage tho and you're right the zoned layout is very nice and makes it feel more like a world from the first game. It's cool. It's just also a flaming dumpster in too many ways for me to ignore
It's Grunty's carnival it's supposed to be a dump and it's not supposed to be conventionally fun. Rather, it is fun despite itself.
>He says while having Grunty Industries in the top tier
Just shuck the frick up already, loser.
>Terrydactyl
>Hailfire
>Excellent
You might wanna check your house for gas leaks
"I like dinosaurs"
>industries at top
you're cooked mate
Jolly Rogers Lagoon fricking sucks Jesus christ
>Clanker's Cavern
Something fricked up with my game cartridge and I could never play the game again because it would just black screen going in there. Shit sucks.
They needed to do two things to make Banjo-Tooie outright better than B-K
1. Give Mumbo Jumbo more to do when you play as him than walk over to a pad and activate a cutscene so Banjo can do something later. As it is everything involving him is a time sink for the sake of gatekeeping you a little bit. The Glowbo is always right near his hut anyway
2. Either make the levels smaller or put a frickload more enemies in them. Too many huge sections of nothing going on
That all said both games are great
Will we ever get a fully playable prototype of Dinosaur Planet for N64? I would rather play that than almost anything else coming out.
DK 64 > B-T > B-K
>DUDE WHAT IS GIANT EMPTY WORLD WITH NOTHING IN IT?
>DUDE WHAT IF ARBITRARY PAD THAT YOU HAVE TO TAKE MUMBO OVER TO ONCE WOW THATS SO COOL AND DIFFICULT AND NOT JUST POINTLESS FLUFF
Tooie is not as good because the levels are pointlessly larger and you have to backtrack to ALL OF THEM to complete everything.
Especially annoying just for the gimmick jiggies where you can see them in plain reach but they are behind some gay ass wall that you have to find a passage in another world to get.
I like it when games force you to truly explore like that, you know there is a collectible there but you don't know which level you need to access it from so you really need to pay attention. Not many games have high enough level exploration to really be satisfying.
>Not many games have high enough level exploration to really be satisfying.
and neither did tooie since there is nothing in the fricking worlds
Stuff like Grunty Industries was extremely satisfying to take apart.
Based
Should have been the final level tbh not a midgame one
I sorta agree but I also this springing it on the player at the last minute might not be a good idea. It can be so overwhelming that you probably do want a few levels between it and the end of the game, that way you can play some of it, say "jesus christ this is ridiculous I'm moving on" and then come back a little later after a bit of a break when you feel ready
But then on the other hand, putting it right before Hailfire wasn't a good move because everyone wants to rush through it so they can get to Hailfire as quick as possible since everyone loves that one
That's exploration and that's fine. The issue is when you know exactly how to get the thing, but it involves running over to a specific pad, getting a specific character/transformation, walking back to that spot in the giant level, pressing a button, walking all the way back, switching back your character, walking all the way back, etc. When people complain about the backtracking in Tooie they literally mean the act of tracking back and forth.
It does take patience and I can understand why other people have a problem with that part of Tooie and DK64, but I feel the way they do it is relaxing and builds up to something way more satisfying than almost any other collectathon due to how big the games are by the time they are over.
>you have to backtrack to ALL OF THEM to complete everything
Counter-argument: WHO FRICKING CARES. What the goddamn frick is this insane, unhinged, ravenous hatred for backtracking certain autistic motherfrickers have??? It DOES NOT FRICKING MATTER, what matters is the execution of HOW you backtrack which I agree is very flawed. There is ZERO reason to complain about backtracking just because it IS backtracking. Who gives a shit??!
games aren't art, so gamers are never expected to be able to explain their complaints in any actually useful manner, which is just as well because they have largely proven incapable of doing it. Simply saying a buzzword that "feels" negative is enough to make a game bad in their mind.
I am so sorry I didn't thoroughly explain why I hated backtracking in Banjo-Tooie.
Luckily your sperging rant explained exactly why I don't like it.
Thank you.
Because backtracking is FRICKING BORING you fricking homosexual. A game is NOT FUN when youre spending half the fricking time runing through empty worlds, only to RUN BACK THROUGH SAID EMPTY WORLD A SECOND TIME.
>It DOES NOT FRICKING MATTER, what matters is the execution of HOW you backtrack which I agree is very flawed.
Then you answered your own fricking question, are you fricking moronic?
>DURRRR DUHHHHH WHY U SAY BACKTRACK IZ BAD EVEN DOH I AGREE?????
Like holy shit, were you dropped on your head as a child? Or does being this fricking moronic come naturally to you?
>n-no its not that I.... er I mean "the other guy" am moronic and dont understand basic arguments and concepts, its because its le heckin gaymers!!!!
Next time you have a thought, do the world a favor and let it go.
This post is way too desperate to own the midwit you are responding to, to the point that it comes off just as moronic.
banjo 1: small condensed levels with little to no downtime, pure gameplay
banjo 2: backtracking, large levels with lots of empty space, lots of time wasted just going from point A to point B, lots of filler and gimmicks, long animations
its the age old 'less is more'
>its the age old 'less is more'
Nah that mantra is lame. More is more. But when you add a bunch of shit it's your responsibility to make sure the quality of each individual bit of content does not diminish as a result
Racing games would be better if the racetracks were 10 times as big?
No in that case the quality is diminishing BECAUSE it's too much. But that's not a universal truth whatsoever. Less is more is just bullshit but it's still true that at a certain point the sheer size of something starts to diminish the quality of it. The point is each individual case is different. Sometimes adding more is indeed a good thing
Mantras aren't supposed to apply to every situation, nothing does. You are supposed to say them when they apply
It's fun and feels rewarding to figure out how to navigate the huge levels efficiently IMO. I think sacrificing convenience for a bigger scale is fair too.
I dislike Banjo-Tooie because, as a Banjo-Kazooie game, it was never good.
Banjo Tooie fricking sucks. It's so boring with constant wasted time. It's basically a precursor to the modern open world slop genre.
There's actually way less backtracking in Banjo-Tooie than most people remember there being. It's just 1, 2, or rarely 3 Jiggies you gotta get. Occasionally a Cheato Page or Jinjo. It's not very many and a few of those you don't even truly backtrack, you just walk into a closet that's technically classified as another world then walk out.
But people REMEMBER backtracking being a huge thing, because it was, but for a different reason. It's because there was no indication WHATSOEVER about what items needed backtracking and which didn't. Which 1) made you waste time trying to get something you couldn't and 2) made you encounter a problem, then shrug and walk way cuz you didn't realize you could do it.
If Tooie just had a little QoL and clarification to help keep track of shit and not leave you grasping in the dark, it would be way more digestible. That's why blind playthroughs are a nightmare but repeat playthroughs are way smoother. If the View Totals menu specified what you could or could not obtain right now, a shitton of pain and frustration would be alleviated.
Why is .....why is banjo grabbing Kazooie's ass
you described tooie
I'm one of those masochistic motherfrickers who just wants Grunty Industries to be 10 floors tall with 20 Jiggies in it and make it 5x more complex and painfully convoluted than it already was
Perhaps my heart yearns for a different genre of video game altogether....
based
Grunty Industries felt like a metroidvania all on its own it was fricking amazing but plebs cant appreciate it, also it kinda felt like an stealth game
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How has basically every dead genre come back in the last decade except this one?
Platformer, adventure, metroidvania games are difficult to make. You need to be awfully original.
Banjo-Tooie is up there with Hotline Miami 2 as the defining secondary filtering sequel.
Same with Pikmin 2
>Being boring and empty is a filter
>How the tooie gay sees themselves
not gonna lie, I returned Tooie all the time because it was such a giant game but it is objectively worse than the first game. First game = Fine present wrapped up in a nice little bow
Tooie = Large gift with dozens of layers of wrapping paper only to reveal a 8 pack of socks
Sure those socks are useful but you're expecting a little bit more for all the time you've invested opening the box
I love BT but let's be honest now. The game DOES have a lot of bullshit and less polish than BK had in certain aspects. BT is very user-unfriendly in a way that you can't simply chalk up to "psssh, normies are just too dumb to handle the complexities!".
>very unlikely for blind players to find the goldfish upgrade before doing Atlantis (it's a flaw this upgrade is even optional in the first place)
>game makes absolutely zero effort to distinguish which Jiggies need backtracking and which don't
>no map. I'm not a mapgay either I think they kinda ruin the exploration aspect, but come the frick on Tooie needed a super simple MS Paint map that tracks what parts of the level you haven't walked down yet
>there's no good reason to not have a Jiggy Tips menu in the original N64, and the Xbox one kinda sucks.
>Mumbo sucks ass. It's not just normies being dumb. He DOES suck, he should have cool magical abilities he can learn. A lot of his pads aren't really justifiable either. Witchyworld doesn't need 3 pads, just make it one. WHY DO I NEED TO BE MUMBO, DRILL THE ICE AS BANJO, THEN RETURN AS MUMBO TO REVIVE THE DEAD ALIEN CHILD. WHY IS THE SECRET TUNNEL IN MUMBO/HUMBA'S HOUSE A SECRET WHEN IF YOU DON'T KNOW ABOUT IT IT'S 10X MORE TEDIOUS FOR NO REASON
>they couldn't make the octopus enemies different colors to help tell the different octopus tunnels apart??
>Daddy T-Rex scares a caveman and hits a button......gee thaaaaanks.....
>Jamjars does not tell you what buttons to press to perform the Taxi Pack
>Jamjars does not sufficiently explain that the Breegull Blaster can only performed in certain areas
>why don't the color of the Jamjars silo lightbulbs correspond to the character who learns the move so you can at least tell from a distance without having to talk to him
>Way too god damn many things in BT are pointless padding that you absolutely cannot justify. It doesn't enrich the game at all
>Banjo clearly walks waaay too slowly
sex with banjo
I dont like the entertwined levels
Why come no one ever talks about this level, it feels like everyone forgot it exists
why come in your mouth?
>Literal asset pile with some of the most annoying jiggers to collect
Gee I wonder
It's not reused assets, it's intentionally disjointed and random because if you say someone is "living in cloud cuckooland" you're referring to someone extremely eccentric who believes that impossible things might happen. So the Banjo-Tooie level is deliberately weird and random because the idea is if you live in Cloud Cuckooland then wacky nonsensical things are just normal to you
It's the worst level in the game because it restricts your movement and isn't interconnected the any other level (though I guess the Kazooie players who prefer levels to be one-and-done appreciate that).
>hey guys, look you can fly as much as you want!
>OH WAIT, fooled you now go do a bunch of solo Banjo missions, lol
Tooie absolutely needed some quick travel or vehicle.
I assume you don't mean warps
Banjo needs to be slow cuz sometimes you NEED slowness to rely on for safety. But Talon Trot could stand to be WAY faster and/or introduce a new move that lets you start sprinting with Talon Trot
banjo pooie
What could have been.
She zoomin
Tooie is Metroidvania
Tooie is absolutely amazing as a first playthrough. The way the levels intertwine with each other is impressive.
It's not as good in a second playthrough.
Game with better first playthrough; Tooie
Game with better second playthrough: Kazooie.
Shack Pack should double as a Solid Snake stealth mode where enemies don't attack you.
Taxi Pack absolutely could have more fun applications. For example Banjo could scoop up a water tank and now he can spray a torrent of water for some specific task. He could scoop up a hyperactive running animal and now you have a little segment that controls like the Chain Chomp powerup in Mario Kart Double Dash. A minigame where you have to catch enough mcguffins that are falling from the ceiling by scooping them. It's a great move but it needs more creative use
Glide should have been introduced way earlier. If it breaks certain parts of the game then redesign those parts
Humba's big wumbas.
Daily reminder that if you dismissed N&B you had your mind poisoned by e-celeb zoomers with zero taste.
I didn't. I gave it a chance. I did not like it.
Ecelebs talking about Nuts and Bolts didn't even exist when I dismissed Nuts and Bolts you stupid fricking child.
I like both of them.
im watching a walkthrough of Grunty Industries the level design is top tier holy shit, this is some high IQ shit
That's why people cry about Tooie. They failed the IQ test.
Why would you ruin such an experience for yourself?
I already beat the game long ago but i didnt remember how good it was