I haven't played warband, how is bannerlord compared to it? I see a lot of people say it lack tons of features from warband
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It's All Fucked Shirt $22.14 |
I haven't played warband, how is bannerlord compared to it? I see a lot of people say it lack tons of features from warband
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
How’s the modding situation? Anything like VC or Floris yet? Gunpowder mods?
There's the Warhammer mod, old realms, that has guns and canons
There is a mod that pretty much gives everyone a gun, while keeping the default setting. Plays weird, but it's mostly for the experiment on guns and modding gunpowder units
In other words: WF&S 2.0 CONFIRMED!
modding situation is shit mostly because Turks keep changing shit and mods stop working with each patch/hotfix
its also much more time consuming
overall its not good
looks better, play somewhat worse in somne aspects, core designs are flawed and it lack atmosphere
bump. interested to get back into bannerlord, but the modding scene is a bit elusive
Base Game Bannerlord is simply more enjoyable than base game Warband. For example, you don't need to beg every lord that the little castle is alone and unprotected, plus Sieges are more fun.
combat is also more fun.
I don't know why I still prefer playing bannerlord tho
Is this one of the few examples of new good, old bad?
More like new good, old good. Bannerlord has more QoL features but Warband has almost a decade of a headstart in mods. I played warband agin after a long time playing bannerlord and it still felt good.
so is bannerlord finished? I played it when it first went into EA and it while not bd it had a lot of issues. Especially how lvling worked was completely moronic. If you wanted to play as a crossbowman you better not even fire a single arrow from bow or take a single swing with any weapon or you will not be allowed to be crossbowman...
>so is bannerlord finished?
Absolutely not.
>If you wanted to play as a crossbowman you better not even fire a single arrow from bow or take a single swing with any weapon or you will not be allowed to be crossbowman
What?
There was a time when leveling skills made it progressively harder to level your other skills regardless of skill potential.
No, it's still not finished. They still haven't added everything they've promised in their "Future plans" blog post and will continue releasing updates post-release. The "full release" is purely marketing.
The leveling system got some tweaks and fixes, most importantly, perks are actually working now, but it's still pretty much the same.
Cool. One of the reasons I stopped caring about bannerlord was because mods were better than anything the game could add but always became unplayable every single update. If it's leaving EA it should stop being updated so frequently which means mods can actually be made.
oh sick, the problem will still be there.
guess I better forget about bannerlord for another two or three years then.
It’s insane that they no matter what display all these error messages and the red fricking warning exclamation marks and all that because “a mod can’t be verified by them”.
You’d think this game was made in the Hague or Brussels.
Do the turks not get that modding was everything people ever cared about with their game? They seemingly are doing everything in their power instead to keep mods down.
No workshop, probably no proper integration, shitty launcher, frequent mod breaking hotfixes.
The truth is that the other anon already said: whoever was going to actually buy this game, already did so. Therefore, there is absolutely zero incentive to do anything with the game from the production standpoint, other than maybe milk consoleBlack folk. It's pretty much two steps from being abandoned (at least in terms of development)
this
the basic mechanics and design is fundamentally broken
its just not fun game
sure some things are better than warband but some are worse - its at best sidegrade and not upgrade from it
also siege is still borked
>the basic mechanics and design is fundamentally broken
true
>its just not fun game
false
>also siege is still borked
confirmed to still playing pre-1.5.x (which was over a year ago) or not at all
>so is bannerlord finished
Even if current pace of updates and their complexity is kept, the game won't be finished until 2025. And I'm not kidding here or being sarcastic. Which is part of the reason why I think they went into the deep end with this whole "hey, let's make a console release and pretend the game is ready"
>so is bannerlord finished?
It's never going to get "finished." Like Warband before it, it's just a framework for modders to play with and turn into something worth playing.
warband before it was fun without mod, goy.
>so is bannerlord finished?
No, this is anon is correct
Most of those who wanted to buy this on PC probably already bought it and now turks need more money. It's basically an excuse to finally milk consolegays. And perhaps a reason to start releasing dlcs, like the inevitable one that adds Nords to Scandinavia here. And maybe ships too.
To be frank, I didn't buy it and don't plan to, even after the game is finished. Didn't stop me from pirating the game since about 1.4.x, each bigger/important update pirating it again, play for a weekend and uninstall.
The game needs monumental amount of work and it's clear they just won't deliver, because they neither are able to and want to. So the best hope is that they will finally stop tinkering at certain point with the game, letting modders to step in.
Other than that, what
said - I just want WF&S 2
>I just want WF&S 2
With Fire and Sword is a buggy grindfest. Don’t know how people manage to get a party strong enough to defeat the hordes of Swedes/Tatars
I only played MP because it was hilarious
WFAS MP was and is still kino, guns mixed with pikes swords bows and every kind of weapon you could imagine, the Black folk using two guns to cheese and Turks and Poles screaming at each other.
It's like you are a special kind of moron:
I want WF&S 2 to FIXH all the broken shit, not to simply have second serving of bugs.
Also
>WF&S
>grindfest
>hordes of Swdes and Tatars
Are you by chance what's known as "zoomer"?
this is what they took from you.
>sturgia less long and thin and spread out so that parties can get to where they are being sieged in time, aren't as divided, and so don't get fricked by khuzait every single game
>variances in color the entire map isnt light green and boring
>so is bannerlord finished?
hell no
>so is bannerlord finished
It took nearly a decade for them to finish Mount and Blade, so no
No. It's less broken than in 2020, but the updates are so incremental that you barely notice a difference.
>but the updates are so incremental that you barely notice a difference.
I sincerely suggest digging out 1.2, 1.4, 1.6 and current 1.8 build and telling to anyone it's "incremental" with a straight face
Or really, playing the game at all, rather than parroting early stage memes.
Said that, it is not finished by any means, but insisting no progress happens or is made is just plain moronic
I did, and the difference I noticed is that it's less broken. Perks work, you don't get broken interactions every so often, and crossbows actually exist (they existed within the code but you couldn't access them due to programming faults in the early versions, if I recall)
Family/House management was the only thing that I found that was added. And armors I suppose, but that hardly shakes up gameplay.
not touching this game again until armor is finally fixed and there's actually stuff to do endgame instead of just blob and fight a million armies
I think Taleworlds will continue to update the game after 'release'. They still have yet to finish their future plans post.
>I see a lot of people say it lack tons of features from warband
Wasn't even true on release
>no feast
>no deserter
>no claimant
>no strategic dialogue (command lords without being the marshal)
>no actual companion instead of procedurally generated slop
>no actual companion instead of procedurally generated slop
That's actually a good thing
finally a decent list, anything else missing? doesn't seem too bad
>anything else missing?
Can’t create custom patrols with companions leading them
Lords who dislike you won’t seek you out and constantly frick with your towns and villagers and caravans
Lords from the same faction that dislike you will still aid you in combat. In warband lords with negative relation to you in the same faction will let you get captured
Still no ability to serve in kings/lords armies as a regular soldier with the same upgrade path as AI units
Mid to late game is absent, one faction still snowballs and becomes unbeatable to the other factions, player kingdoms are incredibly shallow compared to warband
In warband, lords who you’ve defeated and released after the battle will treat you with respect, give you different dialogue and let you escape capture. Not in bannerlord
Lords and kings with high player relation will let the player escape unscathed from a battle, if you give them some gold. Not in bannerlord
In warband, extinct factions will constantly re emerge. Say a old swadian lord defects from the nords, he will keep his town/castle, but re create the kingdom of sawadia, king harlurs will re emerge on the map after returning from exile. Not in banner lord
>Can’t create custom patrols
The fact there are no patrols at all is super annoying
>In warband, lords who you’ve defeated and released after the battle will treat you with respect, give you different dialogue and let you escape capture. Not in bannerlord
Has been adressed by... 1.5.something
>In warband, extinct factions will constantly re emerge. Say a old swadian lord defects from the nords, he will keep his town/castle, but re create the kingdom of sawadia, king harlurs will re emerge on the map after returning from exile. Not in banner lord
And that's a GOOD thing. Plus kingdoms can re-emerge, just without a meme leader
BAHAHHA you people are like children next to the autism of the /vg/ thread, here children, food
This one is courtesy of our own threadly schizo that dedicated himself to gathering and collecting information on the game and what the developers said
old map from a different perspective
Old map without scribbles for autism sake
sorry, this is the CURRENT map, not the old map, i got them mixed up, i don't have a clean version of the old map, you can thank /vg/ autism for that one
fun fact: this new map was made very shortly before release, maybe a month or so. All testing and gamescom demos etc. all used the old map.
this is the one most baffling decision about bannerlord. the old map was good, had soul, and was very close to the old warband map for nostalgiabux. this new one is messy and ugly and only makes the balance worse for sturgia which never ever doesn't implode half a year into the game.
its like current bannerlord crew never played warband(not even mention mods) and hated that they are compared and need to compete with decades old game.
So they shit on everything that even was good in warband
At least the pic contain a lot of developers perspective.
Interesting change, but it make me want boats.
note: haven't played Bannerlord 2, I'm just following development for now
The economy is fud, looting is worthless unless you completely spec into it. Nothing kills fun more than killing end game lords and getting sweet f-all from the loot.
There are sweet spot best bang for your buck items and then there are items worth 200K gold and it's just not worth the effort.
Ultimately made more money smithing fantasy meme weapons instead of running a castle or town, or even running a fricking mining business. Some businesses are worthless.
In fact meme weapon Smithing is so lucrative you can buy out all the gold in multiple towns and still have weapons left over (meme weapons are like currency now)
Most of the missions especially the thug missions are shit.
I feel all that stuff can be fixed by one really good mod. So I wouldn‘t condemn Bannerlord like some do.
But it’s a shame base game is in this state given that you could play 200 hrs of Warband without knowing what a “mod” is or that you could mod this game at all.
You Black folk do realise that it's going to be a CONSOLE release. As in: they consider the game ready enough to peddle it for consoles. Then keep working on it anyway, with continuous updates, until it is finished for real.
>Then keep working on it anyway, with continuous updates, until it is finished for real
Even M&B 1 was never fully finished though. We had to buy an expansion (Warband) to get something close to a finished game, and even THAT was never fully finished (multiple mechanics like sieges and starving out enemies were left barebones; siege engines were mentioned by Armagan in an interview but not implemented.)
I doubt this is going to be any different. Bannerlord will be updated for a couple of more years but STILL have unfinished mechanics and eventually be abandoned for the untitled space game TW is working on.
Then Erdog will declare an authoritarian Islamic caliphate, vidya will be outlawed and TW will be repurposed as a Quran factory
leveling system is trash
being forced into grinding renown before the game lets you do more than fighting looters or being a merc is trash
economy is trash where high tier armors are both almost impossible to find in shops and will costs you up to millions in gold. 99% of the shops you can buy are unprofitable EVEN when you actually make sure to specialize them properly. The devs also keep nerfing the ones that work too last time I played the only good shops were breweries before that it was tanneries. Caravans are a meme and will almost always die before they pay themselves off
trying to keep a party that's not full of trash straight out of daddy's farm is borderline impossible because survival rates are abysmal even with medicine in the 200 and since this game doesn't have a proper dedicated training skill you HAVE to have your peasants fight battles and while you used to be able to train them to t2-t3 in a handful of bandit fights by having all your recruits in a custom group and having them fight while the rest of your army watches the devs removed that feature and now the xp gets dilluted too much so it takes twitce the time it used to.
Otherwise it looks better and has actual functional sieges.
"warband before it" is quoting the other comment. Learn your own language, moron.
I have a feeling the game is going to come to xbox gamepass early next year.
Its even worse than that, half of the system are badly designed and don't interact with each other, marriage, gang system, rebellions , towns, quests, smithing, inheritance, poltiics nothing make sense because they barely interact with each other in a meaningful game, the game is just a battle simulator with 0 depth terrible AI both campaign and battle wise (melee is just blob battles) the worse thing is the fact that instead of trying to fix this shit or at least make it better for modders all they did was work on a console release simplify AI calculation so it could run on pos4 and ruinned the command bindings for consolebabs
>are badly designed and don't interact with each other
So... just like every single M&B game?
And I mean it, rather than being smug
The absolute worst thing about banner lord has always been the three literal soulless copy pasted “”empire”” factions that make the entire center of the map a boring slog of endlessly re colored lazy uninspired battles
They created the map and wanted it to be bigger than warband. They kinda went “oh shit” when they realized they couldn’t fill the center of it up. Someone had the brilliant idea of making a terribly boring faction, and multiplying them by 3 as literal filler for thier rushed game.
>projecting bullshit this hard
>muh sovl
How old were you when Warband was released? 5?
It's more fun than Warband.
>But muh w/e
Don't really care, game is fun.
>I haven't played warband
>how is bannerlord compared to it
Why do you care or what sort of information it even gives to you, if you never played warband? It's like asking how is the new brand of smokes, while never smoking in your life.
marriages
>warband: meet and find women during feasts, recite poems, devote tournaments, duel her bf, gain favor of her father/family, save her/her family if imprisoned, elope
>bannerlord: no feasts, 2 rng checks if you fail you're never allowed to talk to her again
>influence is now a mana-like resource boring UI screen, instead of diplomatically gaining relations with lords to convince them to vote your way
>companions are still placeholder system randomly generated without personality
>half the dialogue options with lords are "nothing" options still
>nothing to do late game
>troop trees between cultures are way too similar
>wars have no effect, land rarely ever changes hands
>in 3 years they still haven't fixed sargot and ocs hall switched places
Feasts yet?
Rather sloppy ranting here, please be advised:
I think Bannerlord will go down as one of the most incompetently developed games I've ever seen. It feels like they still haven't quite figured out the basics for the game. IIRC, they've entirely razed the development of bannerlord like three times, and it shows. I think they were overambitious, and it bit them. One only needs to look at the voice acting for the main quest, all the laws that were never added (ACTUAL laws, like citizenship and such, not "should tier 5 clans get a 5% influence increase")
Multiplayer on release was ranked competitive, and steadily died out. They've not released all the modding tools, when modding is 99% of the reason Warband got as popular as it did.
There's also some really simple things that I am confused as to why they never added them to vanilla. For example, last I played, you can still be an archer in an arena battle when you have a resounding bow skill of ten. Meanwhile, most mods in Warband would usually give you the option of picking your class before going into the arena. It was such a widely recognized issue that I truly believe that you occasionally just flat out losing arena fights because you were given a bow and told to kill a veteran legionary with a sword is 100% working as intended.
Speaking of that, I'm still baffled why there's no freelancer in Bannerlord, especially because you can't be a mercenary until clan rank two or whatever. Honestly, I wish I could pull up the statistics to see how many of the big overhaul mods included freelancer in them. It was such a well integrated system. I saw quite a few people who thought freelancer was vanilla warband stuff because it was so well integrated. Sure, it 100% did have issues with you being stuck in an army that just walked around doing nothing during peacetime, but I think that it could have been done really well by Taleworlds.
>I'm still baffled why there's no freelancer in Bannerlord
I’m mad about this. I’m still playing warband just because it has freelancer.
I think the devs can’t admit that the community has better ideas than them. Rather than making a better warband like everyone wanted, they went a separate direction while sniffing thier own farts
it had a focus shift from being a roleplaying game to more a kingdom management/combat game. you get more money by fighting armies more than doing quests and enterprise unlike in warband
It's the same game with different town names
>AI will sit completely still and battles and do nothing.
>AI wars either cause a snowball or endless sieges
>Player kingdoms incredibly featureless
>Infantry, cav, and archers in battle sometimes refuse to take orders and sit still and die.
>Kill an army of 300, enjoy your 22 gold
>No interesting hostile factions, just looters and bandits with like 8 troops wandering the map
>Quests are a waste of time, smithing makes way more money
>Updates add so little that the game hasn't changed much in the past couple of years
>Sieges work about 50% of the time, other times the enemy garrison won't appear and you instantly win, other times your troops get stuck on ladders or forget where to take the rams
>Enemy groups either blob up and siege one castle across the map, or they scatter everywhere and die.
>Kingdoms are boring and have very little differences
>No interesting hostile factions
Still don't understand why they got rid of deserter bands. They were the reason why the mid-game was still dangerous. Now you either have tiny bandit bands or large armies.
There are some hostile factions like the hidden hand or golden boar, but since most of them are only hostile towards a single faction, they get wiped or at least neutered into harmlessness before you ever really get to interact with them.
are a waste of time, smithing makes way more money
smithing is one of the few things that isn't worth complaining about anymore. sure it looks like it makes a lot of money, but in terms of campaign time you waste sitting in a town for 3 days churning out thousand dollar swords, you could have defeated multiple lord parties in that time to make the same amount of money in loot and get combat experience too
bannerlord is shitly balanced but smithing is no longer an issue
Smithing is gay like this. And if you mod the time limits it becomes a game breaker. I hate it.
It's extremely odd that they thought that the fix was capping smithing more, rather than fixing price calculation. You can still make weapons worth north of 100k, it's just that it takes longer to find the parts due to smithing stamina.
smithing is moronic to begin with
when it was first shown during developement I thought it was (you) commissioning the local smith to make a weapon for you because what lord/mercenary smiths his own weapons. but no, that's exactly what you do.
then a year after release they announced in a devlog "smithing commissions" which I thought was finally allowing you to do the former. but no, it's fricking npcs commissioning you to make shit for them.
that's so fricking moronic.
Yeah I though the same. Oh can I waste campaign time to make only melee weapons when I can just buy a melee weapon that can 1hko anything in the game anyways? Smithing is for noobs, including the devs
who don't know wtf campaign time even means.
so I just started an SP game. I got a castle and fought a defensive siege.
after placing all my troops on strategic locations on the walls, the first thing they did upon battle start was run somewhere else entirely. then the infantry that was supposed to guard the walls just watched as the enemy climbed up the ladders and went past. not that many enemy soldiers actually went up the walls, most just stood bunched up at the bottom. then the game crashed.
bravo, taleworlds.
all this b***hing about bannerlord gave me urge to play prophesy of pendor, thanks guys time for mindless grinding of snake cultist.
the game is so broken and unfinished that even the fricking modding tools are broken and bugged, i invite all of you over to the /vg/ thread for our shizophrenic rants about the game
It fricking sucked on release. A lot of promises and dispirit concepts but no execution or cohesion.
>dude you can make swords
The mechanic doesn't fold into anything. It feels like a mod. Same shit with executing leaders and so on. If it's improved I'd love to hear a still active anon's opinion on the matter. Also the battlefield control felt worse than vanilla Mountainblade despite the 1:1 combat feeling better.
Also when the FRICK are they going to change the block stabbing mechanics? It's harder to block a fricking lance than it is anything else, at least with a sword instead of a shield.
>If it's improved I'd love to hear a still active anon's opinion on the matter.
Bought it at launch but have only started playing it recently. Won't say its great but I've enjoyed myself, mostly just been dicking around with the Battanians. Gonna do some shit with the Empire next, haven't decided which faction but South Simplord seems fun enough.
Really something I think is done well is how Renown becomes less useful as the game goes on and Influence takes over as the more important of the two. You can do some pretty wacky shit with enough influence. It's a bit meta gamey because if you see a Lord getting fricked over it's not a great idea to rush and help him, letting him get captured (so he loses influence) and then liberating him (which still gives you positive relations with him) is the better option. Having your faction lose a few wars will help if you want to gain power quickly, which I guess you could argue is accurate.
Pic related
Recaptured Druimmor Castle and it was given to me by the King but we still ended up getting fricked over by the Vlandians with most of our lords being captured. We peace out and have to pay tribute.
Decided to propose that Car Banseth should be redistributed (200 Influence) the vote goes 50/50 but the King sides with me
Propose that I be the one to get Car Banseth (100 Influence) the vote goes 40/30/30 but because I'm the one with 40 I get the city.
Means my "Battania Only" run has worked out pretty well as all my fiefs are Battanian, my companians are Battanians and my wife is Battanian. The end goal is for Caladog to die in battle and for me to seize the throne.