This. There are more games than there is time to play them. If your game gives me resistance for no reason other than to waste my time, I'll just move on and play something else.
Isn’t infinite rare candies against the whole point of nuzlocking? Grinding is part of the game, the risk of losing one of your few fully trained mons whenever you’re in a battle is interesting. It removes a layer of strategy to just give infinite candies.
That's one aspect of nuzlocking. The other aspect is coming up with novel strategies to beat gym leaders and challenging trainers using the finite resources available. Some people enjoy the entire nuzlocke experience as a whole. Others enjoy only one part of it. As nuzlocking started out as a self imposed challenge to make Pokemon more fun to the player anyways, there's nothing wrong with a player playing it exactly how they find it fun.
Hardcore nuzlockers are a totally different breed from the original nuzlocke formula, they exclusively play hacks such as Radical Red, Run & Bun and the like, where victory is not guaranteed if you get shit Pokemon and any possibility of RNG-based failure from bad IVs/Nature is a similar detriment.
it's a substitute for battling multiple thousand lvl 2 mons on route 1, which is the logical, correct, risk-free option.
the real issue is pokémon is inherently a moronic dice-rolling game in single player, so no one should have tried to make it difficult.
>which is the logical, correct, risk-free option.
Perhaps the reason why the game gives you more EXP for facing harder opponents is that it wants you to not waste your time doing the 'risk-free' option.
Pokemon Challenges basically follows his own rule set, where he sets a hard level cap and can't use items in battle, but gives himself infinite rare candies to get there since he needs to swap team members in and out to counter other teams. If it's how he wants to play, that's fine, the whole thing is a self-imposed challenge anyway. But because of his popularity, a bunch of morons now consider his way the "correct" way, and every other rule set is "wrong."
>his own rule set
didn't this guy break his own rules
I don't think anyone cares though because he is not part of the speedrunning community and the rules are self imposed
Whenever a streamer does a nuzlocke you can guarantee that between streams they'll "do some grinding" that they announce at the start of the next stream which is just them feeding rare candies and ev items to pokemon for 2 minutes
Why is it that nuzlockers want to make sure to document each and every gym leader team and special enemies teams? Wouldnt it be more exciting/challenging to play blind with a team that could theorically deal with multiple matchups instead of autistically looking up their team to try to counter them with the least amount of difficulty possible?
Always felt conflicted by Jaizu
Absolutely up-their-own-ass c**t, acts like they're hacking Jesus back from the dead
But makes solid hacks, and isn't really ever wrong
I think I'll call it based this time, or at least as based as a hacktroony can be.
Agree that he seems like an ass, but honestly, if someone backs up a shit attitude with actually making things, I don't mind. And he's right anyway. This hypercasual nuzlocke streamer dopamine culture needs to die.
This but unironically and I don't even pay attention to this shit at all. Casualtards trying to streamline something that is meant to be a challenge run that takes time and effort cause it's the only way they can make Youtube shekels off of it in the age of ADHD moronation. Just find a different gimmick you tools.
Dude's known in the Spanish romhacking community as the kinda prick that acts like he's the only dude that can pull shit together, but at least he's able to defend himself on the claim most of the times. Granted, still a prick, just not as moronic.
if you can be an butthole and still produce quality products, then you get to be an butthole with less criticism imo. he's not being a racist, sexist, or homophobe, he's just being an butthole to people begging for features. that's not a sin, he just doesn't want to deal with them
>this thread
Gen 2 sucks, get over it.
nobody mentioned gen 2 you fricking zoomer, go play ADHD galar or something jesus. i *actually* have ADHD but i'm not moronic enough to claim gen 2 is bad because of it.
FRICKING BASED
Frick israelitetubers and all entitled homosexuals >NOOOOOO BUT YOU HAVE TO PUT THIS THING I LIKE OR I WON'T PLAY YOUR HACK
Then don't. >BUT EVERY OTHER HACK HAS IT
Then play those other hacks. >BUT I WANT TO PLAY YOUR HACK
Then adapt to it.
What made players think they're entitled to dictate how a dev designs a game?
it's silly to nuzlocke a game on your first experience of it
it was always meant for games you're already familiar with, to give the game a new challenge and perspective
Using Recharged Yellow 1.1.0 patch and a hex editor you can make the Viridian City Poké Mart sell Rare candies for 100 Pokédollars by doing the following:
change 8 bit value in ROM offset 2242C4 from 0D to 44
change 16 bit value in ROM offset 7835D6 from C012 to 6400
What about an anti cheat that automatically changes the protag's name to "CHEATER" and have the ending mock nuzlockers who cheat for le youtube content?
That’s cool. How do we make them sell for 1 pokedollar?
Normally I would say the dev’s unwillingness to cave to the “pro nuzlockers” is based but he’s being a little b***h about it so I’m inclined to figure out a way to do it anyway
It's not even hardcore. Rare Candies is the shit the Youtube homosexuals who want to streamline it to make Youtube shekels off of it use. The real hardcore ones aren't the popular ones that all the ADHD kids watch.
Honestly though, pokemon fans don't engage with the game and I feel like that leads to a lot of criticism that's really kind of unwarranted. Like the "Johto level curve" is a great case because the game gives you the tools to easily overcome it without grinding but people don't like using items in battle for whatever reason.
? the johto level curve issue isn't that you can't keep up with trainers. it's that youre overlevelled for the back half of johto, then levels spikes at the e4, then it's comically low in kanto. who is it that didn't play the games here?
How can a professional Pokemon player with romhacker buddies not be able to find a quick rare candy gameshark code. Embarrassing. If you aired this out to the elder nerds 20 years ago it would've been a genuine Ganker meme.
most pokemon players are cheaters, and at the same proud of being cheaters while denying being cheaters.
the rare candy thing hits the same exact spot as genning pokemon for vgc, they'll say they're not cheating, just saving time
>the rare candy thing hits the same exact spot as genning pokemon for vgc
The goal of playing a singleplayer game is playing against the computer. The goal of VGC is to be on equal footing with the other players.
I'll actually argue the opposite. When it comes to VGC the point is it is suppose to be the highest display of pokemon battling so allowing the meta to evolve faster is a good thing. A nuzlocke is for your own enjoyment and the main part has always been the adventure
3.5 years later and they're still seething
anticandy posters don't do nuzlockes outside of maybe vanilla games so their opinion is invalid. this hack looks like vanilla-tier shit too so i don't really care regardless. the tone of the tweet is just funny because of the holier than thou attitude
That's one aspect of nuzlocking. The other aspect is coming up with novel strategies to beat gym leaders and challenging trainers using the finite resources available. Some people enjoy the entire nuzlocke experience as a whole. Others enjoy only one part of it. As nuzlocking started out as a self imposed challenge to make Pokemon more fun to the player anyways, there's nothing wrong with a player playing it exactly how they find it fun.
Good. Nuzlockes are aids these days and should've stayed in 2011-2012. >OMG I LOVE HAVING TO USE COMMON ROUTE 1 SHITMONS FOR THE ENTIRE FIRST HALF OF THE GAME BECAUSE GAMEFREAK IS ATROCIOUS AT POKEMON DISTRIBUTION >HAVING NO MARGIN FOR ERROR AND NO ROOM TO EXPERIMENT IS SO HECKIN HARDCORE! >ORIGINALITY? MAKE YOUR OWN RULES? I'LL JUST LOOK UP A GUIDE INSTEAD. >GRINDING? EW YUCKY! IM JUST GONNA CHEAT AND ADD RARE CANDIES TO MY GAME SO I CAN MATCH THE LEVEL CURVE. >OH NO!!! MY FAVORITE MON IS FRICKING DEAD! THIS IS SO SAD! ALEXA, PLAY MY HEART WILL GO ON.
Just stop.
I agree with all of these points except the no room for experimentation one
part of the reason there's catching restrictions in the first place is to encourage you to use pokemon you'd otherwise never touch whether it's because they're shit or there's just something significantly better
They might mean experimenting in battles (hold items, leads, movesets, understanding the AI, etc). That’s how I handle boss fights, instead of grinding I try out lots of different strategies with my existing team to see what consistently works. I don’t use bag items in battle so that complicates things
Even outside of these things, various Pokemon have various experience rates for a good reason - it's a big balancing feature that makes the oh-so-awful "shitmons" actually worthwhile because they are usually easier to train. Using rare candies just completely avoids this and on top of that makes reckless sacrificing Pokemon virtually costless.
Well they also know grinding is bad for viewer retention, which goes back to your point about getting views
Big fricking skill issue and actually speaks a lot about these "Pro Nuzlockes" as streamers. If they cannot maintain viewer retention and be interesting during downtime then they genuinely suck at it.
No, they don't feel like holding their turbo A button while grinding on level 2 wilds on 500x speedup lmao.
Nice strawman, sadly we all know that even you don't believe in it so shut the frick up.
>Nice strawman, sadly we all know that even you don't believe in it so shut the frick up.
Nope, it's a legit thing. Why grind on anything risky when I can automatically grind in the safest area and speed up isn't considered cheating?
Because you know that it's pure autism and will not waste time on ineffective grind, zoomie.
Again, strawman that you don't even believe in. Why do you try?
Because you know that it's pure autism and will not waste time on ineffective grind, zoomie.
Again, strawman that you don't even believe in. Why do you try?
>no argument
FYI the """pro""" nuzlockers manually grind in vanilla games, the only ones you care about
>it's a big balancing feature that makes the oh-so-awful "shitmons" actually worthwhile because they are usually easier to train.
you say that like slow-growing pokemon are difficult to level up
unless you're playing a johto game where the wild pokemon are twenty levels below everything else, there's always plenty of opportunities to get a lot of exp without grinding
I don't understand, why do these nuzlocke guys want infinite rare candies? Isn't the point of the nuzlocke thing to be challenging?
This is a genuine question, I want to know what the other side's argument is in 100% good faith before I decide if OP image is based or not.
(It's based in principle because it's his hack so he can do what he wants, but I mean, I don't understand what the issue even is with that in the first place)
Hardcore nuzlockers are a totally different breed from the original nuzlocke formula, they exclusively play hacks such as Radical Red, Run & Bun and the like, where victory is not guaranteed if you get shit Pokemon and any possibility of RNG-based failure from bad IVs/Nature is a similar detriment.
But what does that have to do with adding infinite rare candies? Are you telling me that the players who intentionally play a challenge mode on challenging hacks, also somehow see it as okay to give their pokemon levels for free?
My confusion stems from the fact I can't see that as anything other than totally self contradictory.
They don't want to lose their Pokemon to a bad crit from a random wild shitmon, so they use rare candies to bypass the risk factor so they can focus on what REALLY matters for clicks, views and clout: The boss fights.
>They don't want to lose their Pokemon to a bad crit from a random wild shitmon
Now, I'm no hardcore nuzlocker or anything myself, so maybe I'm talking out my ass... But that sounds an awful lot like what they call a "skill issue".
Speed up is cheating too, but nobody will admit that because it would "invalidate" their casual emulator runs.
3 months ago
Anonymous
I'd say with speeding up, you're prone to make even more mistakes, such as fighting a trainer you didn't want to. At least that has some potential for negative costs.
Cheating in, let alone buying rare candies, mitigate the entire risk of leveling up with permadeath enabled.
3 months ago
Anonymous
>I'd say with speeding up, you're prone to make even more mistakes, such as fighting a trainer you didn't want to.
Speed toggle is a thing on emulators. Obviously you'd play on normal speed if you're dodging spinners. If you're really smart, you'd make the game slower to account for reaction time, but why not clause optionals or turn on walk through walls at that point? 🙂 >At least that has some potential for negative costs.
If we're seriously going down this path, it's common for people to not pay attention while mashing A through candies and teach over an important move, or forget to delay an evo. In a hard game, it could be as catastrophic as losing the mon, and grinding would make it more obvious.
People here also talk about EK a lot when it comes to candies. It began as a thing to buy at the mart in Mauville because you can always get levels risk-free at that point. The casino generates a net profit in coins, so you'd mash A through the slots, buy and sell TMs, and run left/right for the daycare, all on speed up.
3 months ago
Anonymous
then people got sick of early game ek and candied there too. it's extremely tedious even with candies, which aren't saving you if you get shit encounters anyway
I think games should have an option on the main menu that just takes you straight to the end credits. I was gonna beat the game anyway so it's just saving time.
Players who think they are hardcore and skilled at pokemon don't want to admit that their "skill" is literally just foreknowledge. Playing blind reduces them to the level of every other "casual" so they can't deal with it.
Official Pokemon games did this by making you buy physical guidebooks, then the internet got popular.
>which is the logical, correct, risk-free option.
Perhaps the reason why the game gives you more EXP for facing harder opponents is that it wants you to not waste your time doing the 'risk-free' option.
Or I can turn on speed up and make the grinding go faster, so the exp difference doesn't even matter. Or I can put my mons in the daycare and hold left/right turbo on 100x speed. See the real problem here?
Based beyond belief. Frick nuzBlack folk and speedrunners. Play the fricking game or frick off.
They are playing the game. They spend countless hours routing and developing strategies, then executing them. Meanwhile your version of playing the game is doing menial exploring and clicking the super effective move for a week, then shitposting about how bad and easy the new games are for another 2 years.
>look how old i am
lol. how about you post your r&b clear homosexual
3 months ago
Anonymous
>misses the point of nuzlockes >is a gay about it
Woah
3 months ago
Anonymous
>i never moved past the 5 people who made nuzlocke comics >ignores the storytime videos and gameplay streams from the past several years with millions of views >look how old i am
lol
3 months ago
Anonymous
>5 people
The only true modern "big" nuzlocker is Jaiden. The rest are try hard gays which missed the point
3 months ago
Anonymous
>no documentation >no calcs >goes off memory and just plays the fricking game >no cheating just good old fashioned pokemans >makes an animated comic at the end of it >gorgillion views
Amazing how more people haven't copied more
3 months ago
Anonymous
Having 10+ million subs beforehand helps.
3 months ago
Anonymous
True enough but last I looked it got like 10* whatever her sub count was before she released if. Imagine if these other guys were dripping videos with 10-20 million views
3 months ago
Anonymous
She’s a girl running parasocial girlfriend game you stupid frick it won’t work for anyone else
I'm making a joke, doofus. Your argument is that if you can't use rare candy hacking (an external aid) to remove the grind you'll just use speedup (an external aid) to remove the grind. You can do whatever you want, it's your playthrough, but the grind is a part of the experience and 'avoiding risk' comes with the pain of wasting time. You deciding to use external tools to get rid of that timewaste doesn't make it an invalid dilemma.
No, the point is one external tool impacts grinding more, but is widely accepted. The other tool isn't as impactful, but gets a huge hateboner here. Check out the NVC memes if you want to know how much they care about "legitimate" runs (they don't).
3 months ago
Anonymous
>the other tool isn't as impactful,
I mean, they're both equally impactful, they functionally remove grinding from the game. I'm not one to tell someone they're doing it wrong when they're doing a self-imposed challenge ruleset but I do find it weird for someone to insist that they're playing as hardcore as possible and then skip a very real dilemma that every Pokemon game has built into it.
Half the fun of routing is gathering data yourself you invalid. If adventuring and grinding is a skill grabbing documentation for you ebic "nuzlocke" and sitting in front if a calc isn't a skill it is busy work figuring out a flowchart isn't either
>They are playing the game. They spend countless hours routing and developing strategies, then executing them. Meanwhile your version of playing the game is doing menial exploring and clicking the super effective move for a week, then shitposting about how bad and easy the new games are for another 2 years.
Power gaming gays like you can only.imagine someone playing the gakes like that or nuzlocking. Nah, I play the game to have fun, to be in the world, to catch'em all amd get the ones I like. You on the other hand are a power dork, I think you should nuzlocke yourself immediately with the neareat 12g high velocity sabot slug
what makes you think they didn't already do all of that themselves (and faster than you, apparently). there's literally speedrun categories to catch em all and beat all the trainers
why are all the contrarian c**ts here such insecure manchildren lol
Don't forget Stadium complete the game, Battle Frontier all gold symbols and prints, 4 star trainer card, and Master Medalist is possibly in the works.
>Oh its just hardcore mode why do you care
Because the obnoxious nuzlocketubers heavily lean on playing these super overly difficult Drayno/Kaizo tier hacks which leads to consensus within the fanbase to fit this style of game, such as
A. A boring centralization on meta strategies for runs/a larger emphasis for getting specific encounters to pre-plan for specific Pokemon to the point where you need to get multiple specific Pokemon with stats at a specific level in order to consistently succeed (like compare the average Emerald Kaizo checklist to the mainseries where at the very most your only obligatory team members is something along the lines of "Bring an Ice type/Beam for Dragonite/Garchomp"
B. Emphasis on multiple, often an absurd amount, of attempted runs in order to finally get a successful run, rather than the story based structure of self-contained all or nothing runs with each members successes and deaths being more significant than "welp there goes the Slowbro of attempt 38". Additionally to minimize downtime for their streams they implement hacking in levels or candypilling which not only removes grinding as a factor in challenge but fundamentally changes how they team build, as instead of building a solid core of six maybe seven mons to deal with the game, occasionally having to train up something new to replace a dead member, they rare candy tailored teams for specific encounters, ie "well I caught these Gastly and Abra and at level 3 that I never used but now i'll candy them up to 45 to destroy this gym leader"
C. Just fricking play Pokemon Showdown at that point you mong
>no documentation for where to find pokemon
Instantly dropped
Frick this guy what a waste of time it tells me he's a sloppy c**t that just pieces together garbage and calls it a fangame without any dedication to his final product
And yet the npc in the OP shilling for him is so fricking cringe, even Scarlet and Violet are better games than whatever "Jaizu" could possibly put out
>he's a sloppy c**t that just pieces together garbage and calls it a fangame without any dedication to his final product
you mean you don't want to play Pokémon Emerald but with Unova Pokémon?
that was the QRD. for the seething see the replies to
https://www.pokecommunity.com/threads/pocket-monsters-scale-x-fang-demo-v1-0-2.483749/
and
https://www.pokecommunity.com/threads/how-do-you-speed-up-scale-x-fang.489105/
>Anyone pushed away from the game by the lack of speedup probably isn't anyone with an opinion worth listening to anyway. You've done a pretty thorough job of demonstrating why with your little tantrum. You're exactly the type of person who uses terms like "bad game design" and "quality of life" as a crutch in conversation in order to try and make your positions on things come across as more authoritative, when it's really just the flailings of a child who's watched a few youtube videos and thinks that makes him an expert. Do some self reflection instead of crying about a game having non-zero expectations of its players.
holy fricking based
>NOOO SPEED UPS IN MY MENU CLICKING SIMULATOR
Jesus Christ. I guess the creator doesn't know lots of new rpgs come with BUILT IN speed up features. Of course /vp/ loves such bullshit because everything bad and inconvenient = based
>Nuslocke gays harassed the scale x fang devs so much they deleted their entire social media and almost stopped working on the game altogether >All because the creator disabled speed up
Jesus christ the pokemon fanbase keeps getting worse and worse
Would have just been an easy “no speed-up, no play” for me. Why is it worth peoples time to harass devs over petty bullshit- which both sides here are guilty of, btw- instead of just looking for another game to play?
>The anti-speedup really made this romhack unplayable for me, right at the start. I play with 4x speed on my mGBA, and every second or so the game froze for a second. I could not be able to even write my username due to this. None of the other romhacks I played had this issue. Really, please fix this "anti-speedup".
Holy ADHD, Batman
What really bothers me about this is that it's not even the finished game.
There is no way to know if the next versions will have compatible saves or if the next update comes by months later or if it's so changed that the parts you played don't quite fit in and you end up feeling lost in the story. You better be ready to play it all over again at the same speed
The creator playtested their game, avoiding wild battles and only doing trainer battles and found themselves to be overleveled. There's no need to grind.
I always figured people who enjoyed Nuzlockes knew how to make these edits to the games themselves. If the dev doesn’t intend his romhack to be played that way, then it seems silly to get mad at him for not facilitating playing it a different way. A lot of these tools are getting easier and easier to use, if you really want to Nuzlocke this particular game then just do it yourself.
And can't you just open the rom in one of those old-school editing tools to see the encounter rates for every route anyways?
Do we have an ethical responsibility to publicly develop our own documentation for this hack?
>And can't you just open the rom in one of those old-school editing tools to see the encounter rates for every route anyways?
it's a rom hack using the decompilation project, which actually shifts all the data. those old tools relied on the data remaining in the same locations since the old way of doing hacks is by injecting data in free space thus leaving most of the data intact
Infinite rare candies is nice... in the postgame, after everything has been beaten, to level more Pokemon and finish the Pokedex in a timely manner, as well for speedruns in other versions to acquire TMs/items/version exclusives/etc. Not for a first time playing a campaign, or when doing a challenge like a nuzlocke, where permadeath is a constant threat and you are supposed to get attached to whatever you get.
Who has actually used the dex to locate spawns nowadays. I'm too used to Serebii slop because I'm lazy. Lack of documentation on all the spawns in the game is only a problem to people who preplan teams for games they haven't played.
I usually do that in my first runs. >Runs? Not run?
You have to get a taste first. When the game hooks you, you can go as normal.
Anyway, when I complete the game and replay it, THEN I use the guides, and realize what were my lucky catchs, and what are just grass fillers.
After that, I make my team and call it a day.
If i ever make a rom hack i will let rare candies in but never give any to the player (that item is useless anyway) so that when the player uses one i know he cheated it in.
And rare candies will work as normal, but when at least one has been used a flag will be set and all of the player's sprites will appear black. There will be no other punishment than this.
In order to get offended at this jangays will have to admit either that cheating is wrong, or that being black is wrong.
Why not also set some kind of flag that makes the dialogue unskippable and puts it at slow speed? And change the player's name as well to something more insulting, anything to slightly inconvenience the cheaters, and if the morons complain about the anti-cheat measures we'd get to accuse them of being racists.
one of two things will happen: >they ignore it because you can't make interesting battles for shit >they use pkhex or a script to level, or patch out your moronic shit lol
anticheat measures are a waste of the developer's time
they don't achieve much except ego boosting, they're reminiscent of dumb Nintendo/Game Freak limitations and people can easily find other ways to cheat (or just patch it out).
Hell, the speedup example already has a workaround on mgba
If they find themselves playing a boring slog of a game and wanting to finish it just to see how it ends or if it gets better they may give a quick search and find it. Or they may just stop playing or just mashing A while doing something else and hating it.
Either way I don't see what the developer gets from it
>Last update was over a year ago.
Enjoy playtesting the same incomplete game again and again for the next 5 years. I'm sure you are moronic enough to pretend to find the story interesting and waste your time so you can prove to yourself that you are not one of those silly ADHD.
I will have fun, something you're incapable of with your fried dopamine receptors.
3 months ago
Anonymous
>I will eat all the shit! You will be so jealous!
Okay man whatever rocks your boat.
3 months ago
Anonymous
>s-stop liking things! if you can't speed through it while listening to a podcast and watching tiktoks it's SHIIIIIIIT!
3 months ago
Anonymous
More like if it's not finished and the developer simultaniously tries to force you to play in a certain why because of the "intended experience" while taking long breaks between updates and not considering how the changes and time elapsed between playing will affect this intended experience it's shit.
If there is also a high chance that all your progress will be uncompatible with new updates then it's double shit.
Before I begin to consider following the "intended experience" I have to have some faith that there is one and that it has been well thought out.
3 months ago
Anonymous
>tries to force you to play in a certain why
Almost like it's a game, not a sandbox.
3 months ago
Anonymous
You don't have very good reading comprehension for someone that is an intelligent not ADHD big boy.
My point is that the way it tries to make you play is not well thought out because the game is still in development.
3 months ago
Anonymous
everything is my sandbox
3 months ago
Anonymous
So then i just wait until its finished and polished instead of playing an incomplete romhack filled with bugs and lack of polish or added details
3 months ago
Anonymous
If I play it it will be only after it's finished yes.
I just think it's silly to get on a crusade about how people want to play it wrong and not getting the "intended experience" when it's still in development and that experience will inevitably change.
>Gen 1 had speedup as a feature. You can speed up text speed and skip animations in battle.
Every gen has that. Also you were so close to having a point but you are an unplayed so you don't know. Stadium has *2 and *3 speed for the GB games
Alright OP you succeeded at shilling your hack for me.
I tried it, and it's kinda mid >Pikachu doesn't get any animations when you check him >He's following you simply because the hack has following pokemon feature >Single use TMs because muh authentic experience ™ >No docs means no idea if the trademons will evolve or not >No new gens
Honestly, at it's core it's emerald remade to be fire red with following pokemon. Kinda funny if you think about it
>Alright OP you succeeded at shilling your hack for me. >I tried it, and it's kinda mid >Pikachu doesn't get any animations when you check him >He's following you simply because the hack has following pokemon feature
Legitimate complaints that make it worse than the origjal >Single use TMs because muh authentic experience ™ >No docs means no idea if the trademons will evolve or not >No new gens
moronic non complaints. Although I will agree it is a mediocre hack
How's no new gens a moronic non-complaint when it's emerald remade to be fire red? At least it would've been a new feature. What was the purpose of hack? It's like remaking dpp to be hgss
I'd play this is the pokemon weren't the same
why would I want to play gen 1 with the same wild encounters and starter for the 3489237453974th time in a row
i dont remember what dates romhacks were released but I've played countless ones and the great ones always have something unique + have a lot of qol
vanilla hacks are boring and are entry level tier at best, this hack does look pretty good for that criteria but the fact that you have to clack in some information on the dudes kofi page to get the download is extremely annoying
I can't stand difficultygays and the creators of these low-effort hacks. It's all pretentious bullshit that anyone can do. >Why don't you then?
Because it's fricking boring to play and make.
Wait, is it the male-or-female option reskinned as "look 1" and "look 2", or is it this?: >pick male or female >good! Now pick which sprite you want red to have! Look 1 or look 2. >(if you chose female then itd be look 1 or look 2 for leaf)
who?
what?
also
>screencrap thread
people are just gonna cheat/make docs themselves to spite him
Who and why should I care
No documentation = no play
This. There are more games than there is time to play them. If your game gives me resistance for no reason other than to waste my time, I'll just move on and play something else.
Then do. No one's forcing you to play this specific hack.
I won't and I will call the dev a diva gay too:
This dev sounds lilke a diva gay
Isn’t infinite rare candies against the whole point of nuzlocking? Grinding is part of the game, the risk of losing one of your few fully trained mons whenever you’re in a battle is interesting. It removes a layer of strategy to just give infinite candies.
yes but autistic YouTubers have to make money somehow okay? you can't expect them to put more than 5 hours into a game
"pro" pikemon streamers are just that terrible at the game
they will just claim that never happens when they know damn well it does
That's one aspect of nuzlocking. The other aspect is coming up with novel strategies to beat gym leaders and challenging trainers using the finite resources available. Some people enjoy the entire nuzlocke experience as a whole. Others enjoy only one part of it. As nuzlocking started out as a self imposed challenge to make Pokemon more fun to the player anyways, there's nothing wrong with a player playing it exactly how they find it fun.
>finite resources
>infinite rare candies
The Pokemon themselves.
Hardcore nuzlockers are a totally different breed from the original nuzlocke formula, they exclusively play hacks such as Radical Red, Run & Bun and the like, where victory is not guaranteed if you get shit Pokemon and any possibility of RNG-based failure from bad IVs/Nature is a similar detriment.
Sounds like quite a repetitive timesink, even with free Rare Candies
> "no bro it actually makes it harder because i don't gain evs grinding. It just saves time reeeeeee!"
>implying they don't just edit in or get catered to with infinite vitamins and EV reducing berries
it's a substitute for battling multiple thousand lvl 2 mons on route 1, which is the logical, correct, risk-free option.
the real issue is pokémon is inherently a moronic dice-rolling game in single player, so no one should have tried to make it difficult.
>which is the logical, correct, risk-free option.
Perhaps the reason why the game gives you more EXP for facing harder opponents is that it wants you to not waste your time doing the 'risk-free' option.
and?
Why would you grind in a Nuzlocke at all?
Then it's an automatic win button to just level a bunch
Pokemon Challenges basically follows his own rule set, where he sets a hard level cap and can't use items in battle, but gives himself infinite rare candies to get there since he needs to swap team members in and out to counter other teams. If it's how he wants to play, that's fine, the whole thing is a self-imposed challenge anyway. But because of his popularity, a bunch of morons now consider his way the "correct" way, and every other rule set is "wrong."
>his own rule set
didn't this guy break his own rules
I don't think anyone cares though because he is not part of the speedrunning community and the rules are self imposed
Whenever a streamer does a nuzlocke you can guarantee that between streams they'll "do some grinding" that they announce at the start of the next stream which is just them feeding rare candies and ev items to pokemon for 2 minutes
>ev items
You're giving them too much credit
Why is it that nuzlockers want to make sure to document each and every gym leader team and special enemies teams? Wouldnt it be more exciting/challenging to play blind with a team that could theorically deal with multiple matchups instead of autistically looking up their team to try to counter them with the least amount of difficulty possible?
Always felt conflicted by Jaizu
Absolutely up-their-own-ass c**t, acts like they're hacking Jesus back from the dead
But makes solid hacks, and isn't really ever wrong
I think I'll call it based this time, or at least as based as a hacktroony can be.
Agree that he seems like an ass, but honestly, if someone backs up a shit attitude with actually making things, I don't mind. And he's right anyway. This hypercasual nuzlocke streamer dopamine culture needs to die.
This but unironically and I don't even pay attention to this shit at all. Casualtards trying to streamline something that is meant to be a challenge run that takes time and effort cause it's the only way they can make Youtube shekels off of it in the age of ADHD moronation. Just find a different gimmick you tools.
he's a moronic spic
I mean, what's so great about this specific hack anyway? It looks like another bland kanto enhanced, like hundreds more out there.
Dude's known in the Spanish romhacking community as the kinda prick that acts like he's the only dude that can pull shit together, but at least he's able to defend himself on the claim most of the times. Granted, still a prick, just not as moronic.
if you can be an butthole and still produce quality products, then you get to be an butthole with less criticism imo. he's not being a racist, sexist, or homophobe, he's just being an butthole to people begging for features. that's not a sin, he just doesn't want to deal with them
nobody mentioned gen 2 you fricking zoomer, go play ADHD galar or something jesus. i *actually* have ADHD but i'm not moronic enough to claim gen 2 is bad because of it.
FRICKING BASED
Frick israelitetubers and all entitled homosexuals
>NOOOOOO BUT YOU HAVE TO PUT THIS THING I LIKE OR I WON'T PLAY YOUR HACK
Then don't.
>BUT EVERY OTHER HACK HAS IT
Then play those other hacks.
>BUT I WANT TO PLAY YOUR HACK
Then adapt to it.
What made players think they're entitled to dictate how a dev designs a game?
Link to hack?
Nice try
Whose the girl in your avatar?
I drawed it myself.
Cute. What's your twitter handle?
It's "drew"
Nuzlockes are for subhuman homosexuals.
it's silly to nuzlocke a game on your first experience of it
it was always meant for games you're already familiar with, to give the game a new challenge and perspective
Using Recharged Yellow 1.1.0 patch and a hex editor you can make the Viridian City Poké Mart sell Rare candies for 100 Pokédollars by doing the following:
change 8 bit value in ROM offset 2242C4 from 0D to 44
change 16 bit value in ROM offset 7835D6 from C012 to 6400
He should implement clover’s anti cheat
What about an anti cheat that automatically changes the protag's name to "CHEATER" and have the ending mock nuzlockers who cheat for le youtube content?
That’s cool. How do we make them sell for 1 pokedollar?
Normally I would say the dev’s unwillingness to cave to the “pro nuzlockers” is based but he’s being a little b***h about it so I’m inclined to figure out a way to do it anyway
instead of changing offset 7835D6 from C012 to 6400, change it to 0100 instead
how do i make it 50 pokecents?
Change C012 to 3200
>Romhack
>my game
He's a homosexual for not providing the source for his game.
based, frick hardcore nuzlocke content slop
It's not even hardcore. Rare Candies is the shit the Youtube homosexuals who want to streamline it to make Youtube shekels off of it use. The real hardcore ones aren't the popular ones that all the ADHD kids watch.
Some people aren't worth trying to help.
Honestly though, pokemon fans don't engage with the game and I feel like that leads to a lot of criticism that's really kind of unwarranted. Like the "Johto level curve" is a great case because the game gives you the tools to easily overcome it without grinding but people don't like using items in battle for whatever reason.
? the johto level curve issue isn't that you can't keep up with trainers. it's that youre overlevelled for the back half of johto, then levels spikes at the e4, then it's comically low in kanto. who is it that didn't play the games here?
How can a professional Pokemon player with romhacker buddies not be able to find a quick rare candy gameshark code. Embarrassing. If you aired this out to the elder nerds 20 years ago it would've been a genuine Ganker meme.
Nice schizo thread
most pokemon players are cheaters, and at the same proud of being cheaters while denying being cheaters.
the rare candy thing hits the same exact spot as genning pokemon for vgc, they'll say they're not cheating, just saving time
>the rare candy thing hits the same exact spot as genning pokemon for vgc
The goal of playing a singleplayer game is playing against the computer. The goal of VGC is to be on equal footing with the other players.
and here they come coping they're not cheaters
I'll actually argue the opposite. When it comes to VGC the point is it is suppose to be the highest display of pokemon battling so allowing the meta to evolve faster is a good thing. A nuzlocke is for your own enjoyment and the main part has always been the adventure
Cheating in a nuzlocke only affects your enjoyment, genning mons for VGC is a necessity unless you have infinite time.
That was more or less my point thank you
You're welcome
>this thread
Gen 2 sucks, get over it.
ok but they cheat in rare candies for every gen, so i guess every gen sucks
3.5 years later and they're still seething
anticandy posters don't do nuzlockes outside of maybe vanilla games so their opinion is invalid. this hack looks like vanilla-tier shit too so i don't really care regardless. the tone of the tweet is just funny because of the holier than thou attitude
Nuzlocke yourself, gay.
>these grapes look like sour-tier shit too so I don't care regardless.
>rare candy bad
I'd argue speed up is much worse, but I know all you gays use it anyway 😉
I don't. I like my ingame time to be accurate.
>being a lazy frick is le based
Guess I shouldn't expect much from a board whose average income is 0$
Good. Nuzlockes are aids these days and should've stayed in 2011-2012.
>OMG I LOVE HAVING TO USE COMMON ROUTE 1 SHITMONS FOR THE ENTIRE FIRST HALF OF THE GAME BECAUSE GAMEFREAK IS ATROCIOUS AT POKEMON DISTRIBUTION
>HAVING NO MARGIN FOR ERROR AND NO ROOM TO EXPERIMENT IS SO HECKIN HARDCORE!
>ORIGINALITY? MAKE YOUR OWN RULES? I'LL JUST LOOK UP A GUIDE INSTEAD.
>GRINDING? EW YUCKY! IM JUST GONNA CHEAT AND ADD RARE CANDIES TO MY GAME SO I CAN MATCH THE LEVEL CURVE.
>OH NO!!! MY FAVORITE MON IS FRICKING DEAD! THIS IS SO SAD! ALEXA, PLAY MY HEART WILL GO ON.
Just stop.
I agree with all of these points except the no room for experimentation one
part of the reason there's catching restrictions in the first place is to encourage you to use pokemon you'd otherwise never touch whether it's because they're shit or there's just something significantly better
community is still autistic as frick though
They might mean experimenting in battles (hold items, leads, movesets, understanding the AI, etc). That’s how I handle boss fights, instead of grinding I try out lots of different strategies with my existing team to see what consistently works. I don’t use bag items in battle so that complicates things
>you'd otherwise never touch
haha lol they just reset the run if they dont get the pseudo
Even outside of these things, various Pokemon have various experience rates for a good reason - it's a big balancing feature that makes the oh-so-awful "shitmons" actually worthwhile because they are usually easier to train. Using rare candies just completely avoids this and on top of that makes reckless sacrificing Pokemon virtually costless.
Big fricking skill issue and actually speaks a lot about these "Pro Nuzlockes" as streamers. If they cannot maintain viewer retention and be interesting during downtime then they genuinely suck at it.
Nice strawman, sadly we all know that even you don't believe in it so shut the frick up.
>Nice strawman, sadly we all know that even you don't believe in it so shut the frick up.
Nope, it's a legit thing. Why grind on anything risky when I can automatically grind in the safest area and speed up isn't considered cheating?
Because you know that it's pure autism and will not waste time on ineffective grind, zoomie.
Again, strawman that you don't even believe in. Why do you try?
Nope, again it's a legit thing. "Nah they don't" isn't an argument when they do.
>no argument
FYI the """pro""" nuzlockers manually grind in vanilla games, the only ones you care about
The gen 2 boogeyman also did 1D=R for BDSP and SV, so it's even more ironic people still whine about it.
>it's a big balancing feature that makes the oh-so-awful "shitmons" actually worthwhile because they are usually easier to train.
you say that like slow-growing pokemon are difficult to level up
unless you're playing a johto game where the wild pokemon are twenty levels below everything else, there's always plenty of opportunities to get a lot of exp without grinding
When Youtube became a bank to be robbed, nuzlockes stopped being a challenge to overcome and are now just a spreadsheet to follow.
nice avatar
I don't understand, why do these nuzlocke guys want infinite rare candies? Isn't the point of the nuzlocke thing to be challenging?
This is a genuine question, I want to know what the other side's argument is in 100% good faith before I decide if OP image is based or not.
(It's based in principle because it's his hack so he can do what he wants, but I mean, I don't understand what the issue even is with that in the first place)
See
But what does that have to do with adding infinite rare candies? Are you telling me that the players who intentionally play a challenge mode on challenging hacks, also somehow see it as okay to give their pokemon levels for free?
My confusion stems from the fact I can't see that as anything other than totally self contradictory.
They don't want to lose their Pokemon to a bad crit from a random wild shitmon, so they use rare candies to bypass the risk factor so they can focus on what REALLY matters for clicks, views and clout: The boss fights.
>They don't want to lose their Pokemon to a bad crit from a random wild shitmon
Now, I'm no hardcore nuzlocker or anything myself, so maybe I'm talking out my ass... But that sounds an awful lot like what they call a "skill issue".
Well they also know grinding is bad for viewer retention, which goes back to your point about getting views
No, they don't feel like holding their turbo A button while grinding on level 2 wilds on 500x speedup lmao.
Speed up is cheating too, but nobody will admit that because it would "invalidate" their casual emulator runs.
I'd say with speeding up, you're prone to make even more mistakes, such as fighting a trainer you didn't want to. At least that has some potential for negative costs.
Cheating in, let alone buying rare candies, mitigate the entire risk of leveling up with permadeath enabled.
>I'd say with speeding up, you're prone to make even more mistakes, such as fighting a trainer you didn't want to.
Speed toggle is a thing on emulators. Obviously you'd play on normal speed if you're dodging spinners. If you're really smart, you'd make the game slower to account for reaction time, but why not clause optionals or turn on walk through walls at that point? 🙂
>At least that has some potential for negative costs.
If we're seriously going down this path, it's common for people to not pay attention while mashing A through candies and teach over an important move, or forget to delay an evo. In a hard game, it could be as catastrophic as losing the mon, and grinding would make it more obvious.
People here also talk about EK a lot when it comes to candies. It began as a thing to buy at the mart in Mauville because you can always get levels risk-free at that point. The casino generates a net profit in coins, so you'd mash A through the slots, buy and sell TMs, and run left/right for the daycare, all on speed up.
then people got sick of early game ek and candied there too. it's extremely tedious even with candies, which aren't saving you if you get shit encounters anyway
The "point" is to make money on Youtube, like with so many other things.
pandering to ANY nuzlocker is cringe, not just "le hardcore pro nuzlockers"
>no documentation
So, I ONLY accept this if the pokedex is accurate and accounts for time of day differences.
The bosses are pretty tedius as well, i just hacked my pokemon to always ohko them.
I think games should have an option on the main menu that just takes you straight to the end credits. I was gonna beat the game anyway so it's just saving time.
Why are people crying about him not documenting trainers and shit? Official Pokemon games don't do this shit either.
Players who think they are hardcore and skilled at pokemon don't want to admit that their "skill" is literally just foreknowledge. Playing blind reduces them to the level of every other "casual" so they can't deal with it.
Official Pokemon games did this by making you buy physical guidebooks, then the internet got popular.
Or I can turn on speed up and make the grinding go faster, so the exp difference doesn't even matter. Or I can put my mons in the daycare and hold left/right turbo on 100x speed. See the real problem here?
They are playing the game. They spend countless hours routing and developing strategies, then executing them. Meanwhile your version of playing the game is doing menial exploring and clicking the super effective move for a week, then shitposting about how bad and easy the new games are for another 2 years.
>Or I can turn on speed up
What generations have that mechanic? I don't think I've heard about that one.
So you're not involved in the scene anyway, got it.
Post your nuzlocke comics. I don't think you are yourself
>look how old i am
lol. how about you post your r&b clear homosexual
>misses the point of nuzlockes
>is a gay about it
Woah
>i never moved past the 5 people who made nuzlocke comics
>ignores the storytime videos and gameplay streams from the past several years with millions of views
>look how old i am
lol
>5 people
The only true modern "big" nuzlocker is Jaiden. The rest are try hard gays which missed the point
>no documentation
>no calcs
>goes off memory and just plays the fricking game
>no cheating just good old fashioned pokemans
>makes an animated comic at the end of it
>gorgillion views
Amazing how more people haven't copied more
Having 10+ million subs beforehand helps.
True enough but last I looked it got like 10* whatever her sub count was before she released if. Imagine if these other guys were dripping videos with 10-20 million views
She’s a girl running parasocial girlfriend game you stupid frick it won’t work for anyone else
I'm making a joke, doofus. Your argument is that if you can't use rare candy hacking (an external aid) to remove the grind you'll just use speedup (an external aid) to remove the grind. You can do whatever you want, it's your playthrough, but the grind is a part of the experience and 'avoiding risk' comes with the pain of wasting time. You deciding to use external tools to get rid of that timewaste doesn't make it an invalid dilemma.
No, the point is one external tool impacts grinding more, but is widely accepted. The other tool isn't as impactful, but gets a huge hateboner here. Check out the NVC memes if you want to know how much they care about "legitimate" runs (they don't).
>the other tool isn't as impactful,
I mean, they're both equally impactful, they functionally remove grinding from the game. I'm not one to tell someone they're doing it wrong when they're doing a self-imposed challenge ruleset but I do find it weird for someone to insist that they're playing as hardcore as possible and then skip a very real dilemma that every Pokemon game has built into it.
Half the fun of routing is gathering data yourself you invalid. If adventuring and grinding is a skill grabbing documentation for you ebic "nuzlocke" and sitting in front if a calc isn't a skill it is busy work figuring out a flowchart isn't either
>They are playing the game. They spend countless hours routing and developing strategies, then executing them. Meanwhile your version of playing the game is doing menial exploring and clicking the super effective move for a week, then shitposting about how bad and easy the new games are for another 2 years.
Power gaming gays like you can only.imagine someone playing the gakes like that or nuzlocking. Nah, I play the game to have fun, to be in the world, to catch'em all amd get the ones I like. You on the other hand are a power dork, I think you should nuzlocke yourself immediately with the neareat 12g high velocity sabot slug
what makes you think they didn't already do all of that themselves (and faster than you, apparently). there's literally speedrun categories to catch em all and beat all the trainers
why are all the contrarian c**ts here such insecure manchildren lol
I like the alt Pokemon speedruns, it gives some shitmons like Dunsparce and Sunflora a bit of limelight even if they're for bounties
Don't forget Stadium complete the game, Battle Frontier all gold symbols and prints, 4 star trainer card, and Master Medalist is possibly in the works.
>Master Medalist
that's probably far off but yes, soon. pwt was fully completed in a speedrun
Anon it was done YEARS ago by /ourguy/ and has since been beat
Power gaming/routing for speed running and power gaming for a run through are completely different moron.
Based. If you ever hacked in Rare Candies, either via PKHeX or Poké Mart edits, then you did not beat the damn game.
>Oh its just hardcore mode why do you care
Because the obnoxious nuzlocketubers heavily lean on playing these super overly difficult Drayno/Kaizo tier hacks which leads to consensus within the fanbase to fit this style of game, such as
A. A boring centralization on meta strategies for runs/a larger emphasis for getting specific encounters to pre-plan for specific Pokemon to the point where you need to get multiple specific Pokemon with stats at a specific level in order to consistently succeed (like compare the average Emerald Kaizo checklist to the mainseries where at the very most your only obligatory team members is something along the lines of "Bring an Ice type/Beam for Dragonite/Garchomp"
B. Emphasis on multiple, often an absurd amount, of attempted runs in order to finally get a successful run, rather than the story based structure of self-contained all or nothing runs with each members successes and deaths being more significant than "welp there goes the Slowbro of attempt 38". Additionally to minimize downtime for their streams they implement hacking in levels or candypilling which not only removes grinding as a factor in challenge but fundamentally changes how they team build, as instead of building a solid core of six maybe seven mons to deal with the game, occasionally having to train up something new to replace a dead member, they rare candy tailored teams for specific encounters, ie "well I caught these Gastly and Abra and at level 3 that I never used but now i'll candy them up to 45 to destroy this gym leader"
C. Just fricking play Pokemon Showdown at that point you mong
Based beyond belief. Frick nuzBlack folk and speedrunners. Play the fricking game or frick off.
>no documentation for where to find pokemon
Instantly dropped
Frick this guy what a waste of time it tells me he's a sloppy c**t that just pieces together garbage and calls it a fangame without any dedication to his final product
And yet the npc in the OP shilling for him is so fricking cringe, even Scarlet and Violet are better games than whatever "Jaizu" could possibly put out
>he's a sloppy c**t that just pieces together garbage and calls it a fangame without any dedication to his final product
you mean you don't want to play Pokémon Emerald but with Unova Pokémon?
People will always whine
Reminds me of that dev that implemented an anti-speed up feature and made everyone seethe hard lmao
QRD? I wanna hear about this
that was the QRD. for the seething see the replies to
https://www.pokecommunity.com/threads/pocket-monsters-scale-x-fang-demo-v1-0-2.483749/
and
https://www.pokecommunity.com/threads/how-do-you-speed-up-scale-x-fang.489105/
>If my anti-speedup makes the game unplayable for you, you're free to play a different game
>Anyone pushed away from the game by the lack of speedup probably isn't anyone with an opinion worth listening to anyway. You've done a pretty thorough job of demonstrating why with your little tantrum. You're exactly the type of person who uses terms like "bad game design" and "quality of life" as a crutch in conversation in order to try and make your positions on things come across as more authoritative, when it's really just the flailings of a child who's watched a few youtube videos and thinks that makes him an expert. Do some self reflection instead of crying about a game having non-zero expectations of its players.
holy fricking based
AIEEEEE NOOOOOOOOO THE GAME MUST BE TAILORMADE TO APPEAL TO ME AAAAAAAAAA
>wall of text after wall of text
What is wrong with these people
>NOOO SPEED UPS IN MY MENU CLICKING SIMULATOR
Jesus Christ. I guess the creator doesn't know lots of new rpgs come with BUILT IN speed up features. Of course /vp/ loves such bullshit because everything bad and inconvenient = based
Then play those rpgs instead of pokemon
>Nuslocke gays harassed the scale x fang devs so much they deleted their entire social media and almost stopped working on the game altogether
>All because the creator disabled speed up
Jesus christ the pokemon fanbase keeps getting worse and worse
Would have just been an easy “no speed-up, no play” for me. Why is it worth peoples time to harass devs over petty bullshit- which both sides here are guilty of, btw- instead of just looking for another game to play?
>The anti-speedup really made this romhack unplayable for me, right at the start. I play with 4x speed on my mGBA, and every second or so the game froze for a second. I could not be able to even write my username due to this. None of the other romhacks I played had this issue. Really, please fix this "anti-speedup".
Holy ADHD, Batman
That's hilarious. Shame it's a fakemon game.
And I even use speed up on emulators. Just not on my first playthrough.
What really bothers me about this is that it's not even the finished game.
There is no way to know if the next versions will have compatible saves or if the next update comes by months later or if it's so changed that the parts you played don't quite fit in and you end up feeling lost in the story. You better be ready to play it all over again at the same speed
That was a fun read, creator is dumb as shit for that idea, if only becausevit makes grimdimg and replayability so unbelievably scuffed.
The creator playtested their game, avoiding wild battles and only doing trainer battles and found themselves to be overleveled. There's no need to grind.
>knows everything about the game since he’s the one that made it
>beats it easily
Never would have suspected, anon
Knowing everything about the game doesn’t magically give you extra EXP anon
I always figured people who enjoyed Nuzlockes knew how to make these edits to the games themselves. If the dev doesn’t intend his romhack to be played that way, then it seems silly to get mad at him for not facilitating playing it a different way. A lot of these tools are getting easier and easier to use, if you really want to Nuzlocke this particular game then just do it yourself.
And can't you just open the rom in one of those old-school editing tools to see the encounter rates for every route anyways?
Do we have an ethical responsibility to publicly develop our own documentation for this hack?
>And can't you just open the rom in one of those old-school editing tools to see the encounter rates for every route anyways?
it's a rom hack using the decompilation project, which actually shifts all the data. those old tools relied on the data remaining in the same locations since the old way of doing hacks is by injecting data in free space thus leaving most of the data intact
Decomp hacks are so based, but the code being shifted around was annoying when trying to use shiny codes for BW3: Genesis and Inclement Emerald
It is trivial to do in cheat engine but modern "hardcore" nuzlockers are basically moronic
Infinite rare candies is nice... in the postgame, after everything has been beaten, to level more Pokemon and finish the Pokedex in a timely manner, as well for speedruns in other versions to acquire TMs/items/version exclusives/etc. Not for a first time playing a campaign, or when doing a challenge like a nuzlocke, where permadeath is a constant threat and you are supposed to get attached to whatever you get.
The term is munchkin. Because power gamers are man children
Who has actually used the dex to locate spawns nowadays. I'm too used to Serebii slop because I'm lazy. Lack of documentation on all the spawns in the game is only a problem to people who preplan teams for games they haven't played.
funny picture
I usually do that in my first runs.
>Runs? Not run?
You have to get a taste first. When the game hooks you, you can go as normal.
Anyway, when I complete the game and replay it, THEN I use the guides, and realize what were my lucky catchs, and what are just grass fillers.
After that, I make my team and call it a day.
If i ever make a rom hack i will let rare candies in but never give any to the player (that item is useless anyway) so that when the player uses one i know he cheated it in.
And rare candies will work as normal, but when at least one has been used a flag will be set and all of the player's sprites will appear black. There will be no other punishment than this.
In order to get offended at this jangays will have to admit either that cheating is wrong, or that being black is wrong.
I would rock the custom sprite and use candies to create an all new team before every gym
Why not also set some kind of flag that makes the dialogue unskippable and puts it at slow speed? And change the player's name as well to something more insulting, anything to slightly inconvenience the cheaters, and if the morons complain about the anti-cheat measures we'd get to accuse them of being racists.
one of two things will happen:
>they ignore it because you can't make interesting battles for shit
>they use pkhex or a script to level, or patch out your moronic shit lol
anticheat measures are a waste of the developer's time
they don't achieve much except ego boosting, they're reminiscent of dumb Nintendo/Game Freak limitations and people can easily find other ways to cheat (or just patch it out).
Hell, the speedup example already has a workaround on mgba
Most people aren't going to know how to do that or care enough to find out how.
If they find themselves playing a boring slog of a game and wanting to finish it just to see how it ends or if it gets better they may give a quick search and find it. Or they may just stop playing or just mashing A while doing something else and hating it.
Either way I don't see what the developer gets from it
I feel so sorry for people who have ADHD. They can't enjoy anything.
>Last update was over a year ago.
Enjoy playtesting the same incomplete game again and again for the next 5 years. I'm sure you are moronic enough to pretend to find the story interesting and waste your time so you can prove to yourself that you are not one of those silly ADHD.
I will have fun, something you're incapable of with your fried dopamine receptors.
>I will eat all the shit! You will be so jealous!
Okay man whatever rocks your boat.
>s-stop liking things! if you can't speed through it while listening to a podcast and watching tiktoks it's SHIIIIIIIT!
More like if it's not finished and the developer simultaniously tries to force you to play in a certain why because of the "intended experience" while taking long breaks between updates and not considering how the changes and time elapsed between playing will affect this intended experience it's shit.
If there is also a high chance that all your progress will be uncompatible with new updates then it's double shit.
Before I begin to consider following the "intended experience" I have to have some faith that there is one and that it has been well thought out.
>tries to force you to play in a certain why
Almost like it's a game, not a sandbox.
You don't have very good reading comprehension for someone that is an intelligent not ADHD big boy.
My point is that the way it tries to make you play is not well thought out because the game is still in development.
everything is my sandbox
So then i just wait until its finished and polished instead of playing an incomplete romhack filled with bugs and lack of polish or added details
If I play it it will be only after it's finished yes.
I just think it's silly to get on a crusade about how people want to play it wrong and not getting the "intended experience" when it's still in development and that experience will inevitably change.
that's a lot of dialog
I'd at least add an instant text option
Almost every other rpg has one
>developer added an anti-fastforward because no one wants to read his shitty 10000 page long dialogue
Kek!
NOOOOOOOOOOOOO
DELETE THIS!!!!!!!!!!!!!
I REFUSE TO ALLOW PEOPLE TO PLAY THE GAME IN A DIFFERENT SPEED THAT WHAT THE DEVS INTENDED!!!!!!!!!!!!!!!!!
>romhack adds candy bag with level caps, a now common feature in nuzlocke hacks
>/vp/ seethes
>romhack removes features
>/vp/ screams based!!!!!
lol
>Speedup
>"feature"
Reminder that no Pokemon game has speedup as a feature.
>she didn't finish stadium 2
i know all the boomers got filtered and only played the minigames but come on
>Pokémon doesn’t have [good feature]
shocker
Based ADHD zoomer.
not a zoomer
no, I just value my time is all
>no, I just value my time is all
You clearly don't if all you want is to do is blaze through games lightning-fast.
>nooooooo you have to do everything the way I did it before the war!
Sorry you’re old, boomer
you wouldn't play videogames if you valued your time
Don't you have some ADHD meds to take?
Gen 1 had speedup as a feature. You can speed up text speed and skip animations in battle.
>Gen 1 had speedup as a feature. You can speed up text speed and skip animations in battle.
Every gen has that. Also you were so close to having a point but you are an unplayed so you don't know. Stadium has *2 and *3 speed for the GB games
webm related is how i play pokemon rom hacks 99% of the time
kind of weird
>need to hack to make fangames playable
lmao at romhackkeks
>Rom hackers have become as autistic as Gamefreak is about their games
Pottery.
It's my game. I'm not designing it to make a profit, I'm making it to give myself something to play.
>another kanto romhack
yawn
Alright OP you succeeded at shilling your hack for me.
I tried it, and it's kinda mid
>Pikachu doesn't get any animations when you check him
>He's following you simply because the hack has following pokemon feature
>Single use TMs because muh authentic experience ™
>No docs means no idea if the trademons will evolve or not
>No new gens
Honestly, at it's core it's emerald remade to be fire red with following pokemon. Kinda funny if you think about it
>Alright OP you succeeded at shilling your hack for me.
>I tried it, and it's kinda mid
>Pikachu doesn't get any animations when you check him
>He's following you simply because the hack has following pokemon feature
Legitimate complaints that make it worse than the origjal
>Single use TMs because muh authentic experience ™
>No docs means no idea if the trademons will evolve or not
>No new gens
moronic non complaints. Although I will agree it is a mediocre hack
How's no new gens a moronic non-complaint when it's emerald remade to be fire red? At least it would've been a new feature. What was the purpose of hack? It's like remaking dpp to be hgss
a lot of people don't like new gens
There are many other hacks that have them
>seething about being forced to play the game normally
Why are Pokemon fans like this?
It's a high quality hack and nuzlocking is speedrun troony tier. Whatever.
is there anyone more autistic than a nuzlocker?
just find a different game all together
I'd play this is the pokemon weren't the same
why would I want to play gen 1 with the same wild encounters and starter for the 3489237453974th time in a row
most good romhacks were released before 2015
Most modern hacks are vanilla game with qol and difficulty hacks
There's a lot of gen 2 hacks that have new regions.
And what QoL does recharched yellow have?
Reusable TMs? No. Early exp share? No. Dexnav (for Kanto lol) no.
It's simply a boring vanilla experience
i dont remember what dates romhacks were released but I've played countless ones and the great ones always have something unique + have a lot of qol
vanilla hacks are boring and are entry level tier at best, this hack does look pretty good for that criteria but the fact that you have to clack in some information on the dudes kofi page to get the download is extremely annoying
Oh btw the hack didn't even de-capitalize pokemon names. I guess that would be against the authentic experience
I can't stand difficultygays and the creators of these low-effort hacks. It's all pretentious bullshit that anyone can do.
>Why don't you then?
Because it's fricking boring to play and make.
>body type a/ body type b
dropped
Autism
>pandering to the rainbow guild
What a shame, this hack sounded kinda interesting.
If that's a dealbreaker for you, there's no point in giving a shit what you think anyway.
>t.ranny
gross
You're a hero, I was about to give it a try.
Wait, is it the male-or-female option reskinned as "look 1" and "look 2", or is it this?:
>pick male or female
>good! Now pick which sprite you want red to have! Look 1 or look 2.
>(if you chose female then itd be look 1 or look 2 for leaf)
the former
Nevermind, what a homosexual
What the actual frick is this point of this?
troony pandering
Nuzlockers who cheat should put 5 bullets into their brains
>good feature
>I just value my time is all
>Frick shitlockers
Based
>No documentation
Cringe, even nintendo released official strategy guides.