>basically a paradox gsg (in the good way) with actual in depth battles like a total war game
why dont grand strategy fans discuss the field of glory franchise more? is it because its turn based?
>basically a paradox gsg (in the good way) with actual in depth battles like a total war game
why dont grand strategy fans discuss the field of glory franchise more? is it because its turn based?
The export battles suck as and make zero sense. There is so much nonsense going on when exporting you might as well fight a random battle. At least they want to fix it for Kingdoms.
fpbp, automated combat is fine for what it is though
The problem is what these anons
said.
Its really nonsensical and variable in terms of what they actually give you on the map and loading in and out of game for every battle is a major pain.
If you play as anyone but rome your units are also almost always gonna be a bunch of super generic types that are shit in comparison to romans, you could argue the historical authenticity of that all day but it doesn't make for fun gameplay.
I don't discuss it much, I just play it. Keen as FRICK for FoG:Kingdoms.
This is somewhat true. I understand why they did what they did. You need to make sure your own game method is consistent internally. You can't simply lean on another game. Moreover you usually don't fight every fight in person. Too many battles, fronts and shit. We need comprehensive/effective strat level fights as well as a better tactical translation from strat units to tactical crunch
People who cry about it are moronic though. The game is still amazing and one I return to frequently.
Picts
>Picts
Backwater barbarian starts can be a little tough for a noob because of no forts anywhere and the tribal government civil war stuff. Though I've forgotten exactly what kind of government Picts start with
They're complete civilwar magnets. It's great.
The two games should have been combined or built into each other. You expect me to switch in and out of games for every battle? They didn't even do this shit in the 90's.
I don't want in depth battles. I want good country management.
>in depth battles like a total war game
we are not the same total war gay, we pure simulationist REAL grand strategy enjoyers are superior to you
OK I'll pirate it, who should I play as?
Rome
Reading the manual now
I have experienced some difficulties.
Is it possible to recruit and move a unit in the same turn? Amassing forces to quickly take your starting enemy as Rome in 310 proved difficult.
Can you arbitrarily remove units from an army? The split button seems to split it in half and I'd like to send damaged units to a loyal region.
I won a battle and then controlled the region, does that mean it didn't have any defenses? I forgot to check before I took it.
>Is it possible to recruit and move a unit in the same turn?
Yes, if there is an army already present in the region where the recruiting is taking place. Move the army and the new troops will attach and move with that army.
>Can you arbitrarily remove units from an army? The split button
Yes, manually click on the units in the army then click split. Shift (or Alt) + click allow to select the whole row.
Turn 1 Rome I recruited two legions, moved from Latium to Tiberus, the legions were in Latium on turn 2. What did I do wrong?
Oh also how does roman army construction work? I haven't found any army button for it.
>I won a battle and then controlled the region, does that mean it didn't have any defenses?
Yes. If there were walls present your army would have started a siege.
"A single nearby structures[sic] produce more. "
What does this mean? It's shown on lumber producing buildings.
On that note, is there an amount of trade goods? It seems to be a binary, you have or do not have production of it. I have one stone building exporting twice, which supports this.
>A single nearby structures[sic] produce more
I think that's alerting you to buildings that benefit from the good the building produces, as a bonus good. Just remember the distinction between required goods and bonus goods and how they work, and you'll be set on understanding the trade system. Remember that bonus goods are checked for not just in the province they are present in (whether they are there because they are produced there, or pulled to there through trade as required goods), but also in adjacent provinces.
>On that note, is there an amount of trade goods? It seems to be a binary, you have or do not have production of it
Correct, there is no "quantity" when it comes to goods. A produced good can potentially be exported to dozens of provinces if they all demand it and there aren't many competing producers (or if your trade acumen is very high).
Honestly I haven't played in awhile and I'm not the anon who gave you that advice, I always thought you had to have the army stationary for the recruits to auto-merge.
Do you mean the events that upgrade you to legions? I think it's tied to having a certain number of provinces