Harada has to be the PR Defense Force for Bandai Namco because if he does not his job will be terminated. Also do yourself a favor get Melty Blood or Under Night Celes. At the very least it's a better fighter and much less money than Tekken 8 that is no different than Street fighter 6 where they are both wanting to make you their eternal paypigs.
I bought street fighter 6 once and haven't spent a single cent afterwards. Not everyone is a fortnite zoomer with 0 self control who just has to buy the epic teenage mutant ninja turtle lobby skins. Stop shilling your dead troony games, homosexual.
>Hey you should get this dead online game no one plays because the more popular game everyone plays has dlc costumes.
I appreciate all the free DLC character i really do but what use is it when i dont have people to play them against.
And no im not gonna join a discord just to get destroyed by autists who still haven't drooped the game.
I am intermediate at best and have no desire to lab a game that no one plays.
Nintendo are already slowly killing themselves with a gradual and notable quality drop in their IPs this gen. They're definitely going the Bob Iger Disney route in the foreseeable future, if they don't get their act together soon.
>biggest company of japan >on track to outsell ps2 >killing themselves
god you trannies are so mindbroken I bet you seethe about ffxiv killing wow too all day
ToTK wasn't good
ACNH wasn't good
Mario Odyssey wasn't good
Splatoon 3 wasn't good
Pokemon has gone to shit, it's a fricking laughing stock now
Xenoblade and FE were devalued into bottom-barrel weebslop
The Mario Sports games were always shovelware, but now they're barely passable
Nintendo Labo was disgusting
While they still produce some gems on occasion, their overall quality has seen a steep decline as a whole. IMO it's reminiscent of Disney's dominance in the mid-to-late 2010 with Marvel, but any smart fan saw the cracks forming with their mistreatments of the Star Wars IP. The same thing is happening here.
"Best," the only good Wii U game that was ported was that DK game. Mario 3D World, Mario Wii U, Capt Toad all ass games. Maybe I missed one though, let me know, unironically.
Eh I kinda agree, kinda don't. BotW was incredible but totk was a dud. Mario odyssey was ok, Metroid dread was great and pikmin 4 was good. Fire emblem and xenoblade are mixed bags. Smash ultimate was good. Animal crossing NH was terrible. Mario kart 8 was great but it's a port.
I feel like they don't take risks anymore and their games have become pretty safe which will inevitably lead to fatigue if that doesn't change.
They've also become like Capcom, milking the same handful of IPs too much. I was pleasantly surprised by Endless Ocean getting a new game announced today, but Nintendo used to do a lot more of those kinds of games in the past. Even when they do step out of their comfort zone, it's usually with remakes (Famicom Detective Club, Advance Wars, etc.) rather than new installments, which is still lame.
Their handhelds were so good for this. The gba, nds and 3ds got fantastic libraries full of unique and fun stuff. Cheap dev costs would let devs make whatever they wanted and see what sticks and what's fun.
They've also become like Capcom, milking the same handful of IPs too much. I was pleasantly surprised by Endless Ocean getting a new game announced today, but Nintendo used to do a lot more of those kinds of games in the past. Even when they do step out of their comfort zone, it's usually with remakes (Famicom Detective Club, Advance Wars, etc.) rather than new installments, which is still lame.
Hence the Disney comparisons.
They still produce some excellent games on ocassion, I agree with you on that. But they've had a lot of bad duds this gen as well, and they're really beginning to take their fans for granted. They need to put some more effort into their more iconic IPs next gen, or things could fall apart rather quickly.
Well as a patternCHAD I can tell you their next console will be moronic and will flop which in turn will force them to innovate for the next one which will go back to the good stuff. As usual.
Or they go switch 2 and slowly start becoming sony where it's just the same shit but with bigger budget. Frick me iwata was too good for this company and I don't think the new head knows what the frick he's doing. We'll see.
The new head used to be the financial guy for The Pokemon Company, and his sidekick is a former EA executive. I don't have much optimism once they actually have to start doing shit themselves and can't ride Iwata's coattails anymore.
3 months ago
Anonymous
Wow that actually sounds fricking terrible. How the hell did this even happen?
3 months ago
Anonymous
Wow that actually sounds fricking terrible. How the hell did this even happen?
He was a Nintendo representative on TPC's board of directors. He's worked at Nintendo for decades. They're never going to let someone lead Nintendo whose radically different from Iwata or Yamauchi.
the market does,constantly,remember when journos shat on symphony of the night for not being 3d? thats the shit right there,remember when people were mocking kof xv for looking like shit in current year? thats a recent one,devs have no choice but to always double down and eventually they will collapse because everything has a limit
>the market does,constantly,remember when journos- >journos
Im gonna give you a moment to consider what you just said because it sounds like you actually think journos represent the market.
I knew some smartass would point this out which is why i gave another example without involving journalists,i will give another flop example,halo infinite,another,cyberpunk
face it kid,gamers are mindless and yet highly demanding consumers that will not think twice about ending your dev career if you dont put your absolute best in the game you are making,which requires a huge production cost
I don't think gamers are demanding anything except less Live Service games. If you offer someone a good game they'll play it it doesn't need the shiniest new graphics.
Like yeah of course there are morons that will just ask for graphics there are always morons like that but they're a dime a dozen.
>,i will give another flop example,halo infinite,another,cyberpunk
Your flop examples are two overhyped, underbaked titles? That kind of game should flop. Test your fricking game before you demand $70 for it.
>halo infinite >cyberpunk >overhypd AAA titles that went all in on the graphics meme and failed for being all style, no substance
Great job shooting yourself on the foot. You just proved graphics are irrelevant if there's no game to pretty up in the first place you fricking mongrel
Lol you deserved getting laid off from your homosexual company. Have fun never getting hired because everything youve ever touched was a massive failure. Maybe prove you werent the problem by making a good game by yourself first.
>if you dont put your absolute best in the game you are making
Why wouldn't you put your absolute best in the game you're making? That's the problem, these tards aren't really doing their best, they're doing the safe and predictable to grab as much cash as they can.
>if you dont put your absolute best in the game you are making,which requires a huge production cost
Here are the top 25 highest rated games on steam of all time. Even of the Valve games, Portal 1 and 2 are extremely highly rated despite being low-budget stuff made by what is basically team B. If we exclude Valve, there isn't a single AAA developer on this list (Larian is AA but if you want to argue the point then fine, there's one). Most of them are indie titles. #6 is literally a mobile game with pixel graphics and #10 is an extremely low-effort SCP knockoff made by a furry.
Video games are not the same kind of product as food or cars or anything else where you can just look at a bunch of numbers and make accurate determinations about what sells. Whether you like it or not, they're art and the appreciation of art is both subjective and irrational when applied on a large scale. You can cater to trends but at some point, a game didn't follow one but rather set a trend. Cheap imitations typically fail, it's the ones that do something unique that just kind of sparks interest in people.
Dumping a ton of money into products is what suits do. They look at other markets and think if they just make something big and flashy then people will like it but it just doesn't work like that. Good video games only come from talent and it's not something you can buy.
You have a point on what audiences respond the best to (on steam at least) but it doesn't really have any answers to the predicament that every developer faces. >Just be talented/lucky and make a work of art if you want people to love your game >Not talented? Unlucky? Run a big business and need to make money? Idk just have a nice day I guess
/thread
Modern game devs have a simple choice: listen to journos and jump through ridiculous and expensive hoops to be met with lukewarm sales at best, or listen to fans and make bank off of small investments.
No sympathy for those who make the wrong choice. They simply do not deserve to be in business.
I dont think game devs should listen to anyone. Make games that you want to play and hope we do too. Its their best bet and its proven over and over again. Passion and vision are found in your desires not someone elses.
>Passion and vision
those are two things in woefully short supply in modern game development
3 months ago
Anonymous
Its blatantly obvious too. It should also be noted that these giant dev teams are the cause of the buggy messes not the fix. Too many people working on too many details just hoping that theyll work when inserted into the framework. Having to many hands on the project inhibits communication and consistency.
If something is good and it's cheap it'll sell regardless of what professional reviews say about it, case in point Lethal Company.
I agree with you that 2D vs 3D was a thing at one point but I'd say not anymore. As long as something looks good, not ultra realistic detailed just good with a good artstyle, people won't complain
>I agree with you that 2D vs 3D was a thing at one point but I'd say not anymore.
Have you seen this posts on this board? People whine about graphics and shit all the time
2015: dozens of women and black people on dev team (use your eyes homosexual) >game is good and meets critical acclaim
2024: one (1) black environment artist (he modeled cans) and three (3) women in charge of sound design (something no one has complained about), player controls (something no one has complained about), and UI. >THE GAME IS BAD BECAUSE OF THESE FOUR OUT OF 500 PEOPLE REEEEE
>2015: One black dude on team making game out of 150, 4 women doing office work like catering or managing the office >2024: dev team filled with women and other rainbow hires
I recently experience this IRL after being denied the budget to replaced damaged equipment essential for business for months on end, then I notice we've hired 2 social media managers on 6 figure salaries, a half aboriginal woman and a high energy chinese man. They have social diplomas and get paid more than some essential staff with masters degrees.
>We already have a bot that posts bullshit written by two PR reps >The social media managers spend months changing and reprinting posters and other crap that is completely unnecessary costing the department thousands >they spent 20k on laminated glass panels with graphics ripped from pintrest (im not joking) that people can write compliance data on (like how many people have complete their elearning etc), this also cost god knows how much in 3rd party contractors to install >the panels are used once and remain blank for months >Aboriginal woman physically assaults a member of exec over something and gets put on a month of paid stress leave before returning to work full time. >this is on top of useless morons like PR managers, OHS reps, WHS reps etc who are all overweight and work a few hours a day tops.
This is a private hospital, I can only imagine the amount of squandering of resources manchildren devs manage, im not even surprised when a publisher fires 60% of a team anymore they're probably all deadweight.
>im not even surprised when a publisher fires 60% of a team anymore they're probably all deadweight
yeah, but 9 times out of 10 the people being fired are the ones who are actually good or have been there long enough to know how to make the games actually decent and not to corporate specifications.
3 months ago
Anonymous
I am a dimwitt, so excuse me if this question has an obvious answer.
Why do those guys not just band together and create something actually cool?
Is it because its that hard to finance own projects?
I mean the no mans sky time was just 20 or so guys and the sweet talked sony into financing them.
What stops other aspirering and actzally talented devs from going the same route?
3 months ago
Anonymous
>Why do those guys not just band together and create something actually cool?
it's pretty common for spinoff studios to form. usually they leave before the layoffs are finalized.
3 months ago
Anonymous
this
>Why do those guys not just band together and create something actually cool?
it's pretty common for spinoff studios to form. usually they leave before the layoffs are finalized.
but there's also the cancel culture problem. If you don't remember, the studio 'Raccoon Logic' was lambasted on social media and gaming news sites when they opened in 2021 because they were a majority white male team and weren't ashamed of themselves for that fact.
3 months ago
Anonymous
That doesnt make any sense, skilled talent is still efficient talent and that leaves by its own volition.
The people who stay and have to be made redundant are usually the lazy shitters with no other prospects.
3 months ago
Anonymous
Kind of, they fire deadweight that they or some other manager hired because they know frick all about what theyre managing.
Then they hire more cheap interns and pajeets to fill the gaps. Eventually anyone with a brain leaves to work on something else until only the shitters remain. Eventually even execs realise they've fricked it, they dissolve the team and buy some other studio with talent to run into the ground.
I got to this part >This is a private hospital
and burst out laughing. Industries that require mathematics (not arithmetic, maths) will last the longest but even they will go down.
Competency Crisis is real, brought to you by liberal social values
3 months ago
Anonymous
>brought to you by liberal social values
Nothing to do with corporate bosses promoting cheap short term consultant contracts over long term employees right?
You've been brain fricked by /misc/.
3 months ago
Anonymous
Gee, I wonder who fought tooth and nail to normalize that over paper thin virtue signaling purposes.
3 months ago
Anonymous
Corporations?
3 months ago
Anonymous
Close, it was their low IQ, easily manipulated sycophant underlings who act like disingenuous Black folk on the internet when confronted about the fact.
3 months ago
Anonymous
Those people had zero impact on corporate-wide policies of favoring short term contracts to avoid paying for health insurance and pensions. /misc/ really did brain frick you hard because you immediately jump to the same Black person boogeyman every time.
3 months ago
Anonymous
You fought against your own interests and you won. Enjoy being on the wrong side of history.
I doubt its feminists and black people who demand games have season passes and microtrnsactions.
They only really ruin immersion and plot in some games. By shoving modern sensibilities in to fantasy settings or hysterical settings.
3 months ago
Anonymous
games went to shit the moment women and black people were let into formerly all white male game dev industry, its an irrefutable fact. Your feelings and headcanon dont apply.
and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
It just so happens that nintendo has a special breed of consoomer fanbase that will eat any slop they release,it would not be acceptable if that same practice was done by any other company
>palworld
Did they ever release sales numbers? I would like to see
Does it matter if they complain if they still buy the games anyway? >It would not be acceptable if done by other companies
Sports games
CoD
Gacha games
Probably more
>and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
And GameFreak couldn't give less of a shit about it. They tell their fanbase to shut the frick up and buy it. Listening to your audience has to be the worst decision anyone in the video game industry can do.
>and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
Yes they do, but they still buy it in droves because the thing that leads em to buy the game is still there.
>pokemon
nintendo preying on manbabies and morons on nostalgia value >palword
same shit as above with their legally distinct pokemon designs and not a bone of originality by ripping off Ark
People also mocked kof 13 for being pixel art and "cheap looking" when Street Fighter moved to 3D with 4 despite it being one of the ugliest games ever made
Every person i've talked about KoF says that 13 was the peak of sprite-work, fair that this comes from brazil and we are biased towards KoF, but still i've only seen journos complain about it, so much that i equated to when it was "If isn't 3D it's garbage" time of gaming that killed so many frickin games.
How do you think the Horizon Sony games keep getting 88 MC despite being the most bland shit franchise ever made (forced)?
Because journos gloat about LE HECKING INDUSTRY LEADING GRAPHICS for about 2/3 of their reviews. Paired with the normalgay slop tier gameplay you have the perfect journo game.
3 months ago
Anonymous
I hate journos and the gays that take their words as gospel so frickin much.
>remember when journos shat on symphony of the night for not being 3d?
Yes and we called them morons for it, and SOTN went on to be the game that defined a genre as well as all future Castlevania games because of how successful and influential it was.
Soren Kierkegaard had said that if he had a daughter had turned out to be a prostitute, he would still have prayed for the salvation of her soul, but if he had a son that became a journalist and remained such for five years, he would have disowned him. Journalists are sub-human species.
/v/'s favorite game last year was Astlibra and it objectively looks like shit. If a game has good gameplay then actual fans will play it and spread it word of mouth. You don't make a game for Twittergays and YouTube commentors looking for shit to hate.
Is Ganker trying to drive its userbase away? The Captcha system it getting worse every day. There was a 90 second wait to post timer between CloudFlare and the actual Captcha. This hellhole is becoming downright unusable and you gays are complaining about dev moronation?
I don't actually, I've been asking for tekken 5dr with upscaled graphics & TTT2 or beyond online for ages but this Black person is obsessed with particle effects for some reason & I have nothing to do with that.
It actually takes a lot of work to achieves GG's animation technique and I wouldn't be surprised if it was expensive. More frame by frame posing that would normally have been interpolated.
Second: Ganker is 100% FOTM prostitutes, the last 6 months, hell, the last 2 years have proven that, at this moment people here are riding a FOTM wiener.
>create content, purposefully design it only to be fun for 1-2 playthroughs and drop little to no rewards >create same content but make the reward loop meaningful
wow really fricking hard. no one is asking for captain Black person ass lick in 4D raytracing starring Deborah Wilson and voiced by 6 Hollywood celebrities. there aren’t even troll posts and inflammatory comments on Ganker anymore because you dumb gorilla Black folk are literally this moronic
moron, I'm a zoomer and I play retro games all the time
I play fricking NES games, moron
SNES and sega games are just gorgeous
no one's fricking asking for graphics, no one gives a shit
graphics haven't really changed since 2013-2016
it's just uncompressed 4k textures and incompetent devs
>it's the consumer's fault we use a bajillion dollars for each new game >WHAT THE FRICK!?!? THIS GAME LOOKS LIKE SHIT
Less than 10 seconds between those.
Avoided because "modern gamers are idiots in regards to cyber security and going this route opens them up to getting hacked, which in turn opens us up to lawsuits for enabling a method in which their idiocy is preyed upon".
This guy masterfully tries to tie graphics into server costs to bait morons into thinking somehow the server upkeep is that much more expensive now, and worst of all someone is definitely going to fall for it.
>he wants us to stop updating and supporting the game
Man I remember the last time a dev team used this high and mighty language to blame their audience for not accepting their price gouging. The bad PR and their hyped release flopped so hard, it baically killed Creative Assembly.
But of course, since this is a nip dev, he'll probably get off with a few hot takes and zero repercussions as the country thay invented gacha and price gouging as an art form can do no wrong
Most of these gays just buy engines off the shelf, unlike in the 90's where you often had to build an engine from scratch. It's unironically easier to make a game now than it was back then.
And these engines require as much work to customize as does building a new one,unreal doesnt save money the way people think it does especially when a big studio is using it, there are 4 key advantages to using unreal
Fast protoyping
New hires can be expected to have experience in the engine
You have an engine day 1 and it has tools do staff from other departments can also start using it day 1
Easy acces to high quality visual features
2 of these features can be fixed by using an inhouse engine, or at least in house libraries for a family of engines, 1 doesnt need unreal to be deployed for a commercial game, and training new staff will happen no matter the toolset, companies have slowly realised that unreal isnt as good as marketing wants them to believe, even bamco are fielding their own inhouse engine because overall its the better option.
I would have been fine if graphics and tech never went beyond the PS2 era. Hell I would have been fine if it was max PS1 or even SNES >INDIIIIIIIEEEEEEEEEESSSSSSSSS
I mean as an entire industry, not just a subsection of it
Indies are a shit rebuttal anyway because, if gaming had stayed frozen in the PS2 years, none of those amateur projects would even compete with the games made by seasoned pros.
That doesn't make any sense. A game like Hotline Miami would've still been popular regardless of what other games existed or exist unless someone had made it before it existed.
Hate to break it to you, but Hotline Miami would have never made an impact if Rockstar hadn't stopped making traditional top-down GTA. For most people, indies aren't our first choice, they're just what we're left with after the real professional studios had to homogenize their output to stay afloat. They aren't the saviors of the industry, they're the result of a deeply unhealthy and top-heavy industry. There'd be no need for indies if there was still a thriving A and AA scene like we had in the past.
I disagree with you, what the GTA games did back then and what Hotline Miami goes for are two completely different things, even if you were to suggest they'd eventually make Vice City in that style.
You're the exact type of fan Harada's complaining about. Bigger isn't better, better is better. Every game needing to have some frickhuge open world with nothing in it to please people like you is part of the problem. Tight, focused level design worked perfectly fine for the vast majority of games and never needed to be discarded.
No, you dumb Black person. I just hate console games. I grew up on PC games, and while we had thief and deus ex, consoles were playing in literal mud. No amount of "focused design" can overcome shit hardware.
You were literally b***hing and moaning that the rooms were too small in a horror game that's supposed to feel claustrophobic. Yes, you are part of the problem. Enjoy watching every IP in gaming turn into AssCreed.
>in a horror game
in every game. literally every PS2 game was restricted to small rooms because shit hardware couldn't render more than a small room and 2 characters at the same time.
oh and don't forget that it was all in muddy fricking 320p.
consoles were shit back then, it's an objective fact. >bb-b-b-b-b-but games still look good!
yea because you blow them up x10 times of their original resolution and run at stable 60.
3 months ago
Anonymous
What? Playing PS2 games on the original PS2 and they still look good
The PS2 has more 60fps games than the entirety of this current gen
Think about that
The weakest console of its generation has more 60fps games than modern consoles that were marketed off 4k60/1080p120 being standard
This is a disingenuous post. Of course a console that was the most popular in the world that was getting games made for it 14 years after it released is going to have more optimized games than a console generation thats still in its infancy
60fps died out in late PS2 to early 360 era where graphics fetishism took place.
This however also came at a time where every game and its mother had a grey and brown shit filter so they looked ugly and ran at a stable 30 if you were lucky
99% of games that require server infrastructure does so only because of the monetization they're doing, it's not for the player's benefit. If server costs are too expensive, go back to player hosted shit, it works just fine for everything except mmos.
>No online >No "specs" (not sure what he meant by this the PS2s memory throughput, GCNs mini discs, and Xbox's big dick RAM were debated about endlessly) >No updates
Based.
Also, my PS2 is still running. I could put Tekken 4 in there now if I wanted.
>Development costs are now 10x than in the 90s
Yeah, and why is that Harada? It has nothing to do with the GAME, it's because you have 10x as many devs and a shit ton of outsourced companies. >Triple the cost of Tekken 7
Do you think that's a good thing? It almost seems like you regret wasting so much money, and now you have to recuperate costs. You sapped ALL the goodwill like an idiot. >So many people want the game to run and be supported for a long time.
Funny that you're saying that when each time a new Tekken comes out you get all hands on deck to make the previous entry obsolete. The scene for T6, Tag 2 and T7 are now dead all because of you. To say nothing of how Bamco fricked over Soulcalibur to focus on Tekken. >It costs money to continually update the game.
Actual lies. It does not cost anything beyond server upkeep. So fricking tired of game devs using this lame excuse when all they see are dollar signs. >He probably only keeps good memories of the old games... and does not pay attention to these changing times and increasing costs.
Let me guess, gonna blame Covid and inflation Harada? Gaming has never been more profitable and you still haven't justified gating a cash shop until after reviews were out and everyone bought. >The economic situation and everything else is changing.
...And everything else? Read what you're typing, Harada. You only care about money, not the players. >If we simply do nothing as he suggests, the game will simply stop running in a few months.
Gaslighting your entire playerbase because of a strawman. Disgusting behavior tbh. >He wants us to stop economic activity
I want you to stop being a fricking queer and putting paid shit in your game without telling anyone you dumb fricking nip. Harada singlehandedly making me wish for a 2nd Pearl Harbor good god you're fricking lucky ecelebs are kissing your feet right now you lolcow.
You losers are too fricking scared to even comment anything on his twitter,
So you write shit down on places like here, and hope nobody actually reads it.
What’s really sad is people are going to stop with the lobbies and just que for games in the main menu. I haven’t used my avatar in SF6 since launch month. It’s a waste of time. Same shit happens with all Arc Sys games.
Some of the most beloved classic games are still from 20 years ago, when there was zero expectation that the devs would continually update it, when it required zero effort and money on the part of the devs for the game to just KEEP EXISTING
Dipshits like this speak with the assumption that these choices made are NOT EVEN CHOICES AT ALL
>computers are the cheapest in terms of price to performance than ever >tools and engines are more developed and availble than ever >skilled workforce and premade assets are available in quantities bigger than ever >server infrastructure and maintenance is cheaper than ever >market is flooded with most client side hardware (billions of desktop pcs, steam decks, laptops, etc.) then ever
Frick that gay and his owners and masters.
Frick their western corporate model. >inb4 he is Japanese
They use the western corpo model from the 80s and 90s with their quirck to it but its essentially the same shit.
If you have no passion for making vidya go make nuts and bolts or some other mundane shit that can be churned out without passion.
People overlook that the original devs/director wanted to do Nuts and Bolts, it was just a shit idea. That's a bad example of zero passion Rare title, now when they forced the Conker's team to remake Bad Fur Day, that game is a good example.
no they arnt lol
i got a 1700 ryzen plus gtx 1070 in 2016 for 1200
that same equivalent comp is like 1500 to 1800 now
and the so called 70 seiries is more like a 60
if i pay 1300 right now i get a 7700 and a 4060 ti
barely a fricking upgrade over my 1070
i did get a optiplex with 1660 super for 300 as a plex server so i guess in that way its affordable
but new games keep running worse and hardware costs are going up
That's a bit much, but I do think PS2 era is perfectly fine. The only thing that makes those hard to go back too is the 480i output most of them used. Final Fantasy X, Silent Hill 3 and others look GOOD blown up to 4k.
No one gives a rat's ass about how a game is made.
They only care how it turns out.
It is not my job to buy your game.
It is your job to convince me and 10 million other people to buy your game.
Or it is your job to convince 7000 people to spend $10000 on your gacha.
Whatever floats your boat.
The funniest part about all this controversy is that Tekken 8 isn't a true sequel. It's Tekken 7 with a glossier coat of paint and three newcomers, two of which no one likes.
They charged $70 for a DLC now they're pretending Japan's crunch culture is FORCING them to sell you skins to keep the lights on.
Harada needs to get off Twitter, I thought his Jomon physiognomy made him based but he really is a sperg.
"Boohoo homie" basically sums up Harada's entire personality
For decades he's always been like this. If he ever opens his mouth its to talk about how hard his job is and how little anyone truly understands his job and how stupid we are for not letting him be a lazy homosexual. Harada is an insufferable homosexual, always has been, and I'm glad people are finally over pretending he's le based hardass and realize he's just a whiney pussy
It honestly feels like every major Japanese dev is like this. Kojima, Naganuma, Itagaki, Nagoshi even Miyazaki has moments where I can't help but wonder if he's listening to himself.
Hes not wrong, people expect way too much from a game purchase now. The fact that people get mad when content doesnt constantly come out is ridiculous.
>The fact that people get mad when content doesnt constantly come out is ridiculous.
Gamers demand constant content because publishers demand constant payment and release incomplete games.
He's moronic. Computers and servers cost 1/10th of what they used to cost just 10 years ago and 1/100th of what they cost at the turn of the century. The bandwidth to operate servers became negligible to afford a decade ago and has only become cheaper. There are a dozen companies that host these things for you for nothing more than you releasing on their platform.
Of things to complain about the cost of, servers and online play is not it.
>I don't want a game "supported".
also valid. it's really easy to say that because twitter whiners demand dlc it's a necessity. but is there really any proof that a fighting game needs updates to survive? when the frick was the last time a finished fighting game came out and didn't have a season pass on launch. street fighter 6 is still going relatively strong after a year and they've only released two characters. are you gonna say that releasing aki and rashid are keeping the playerbase alive? no that's fricking moronic
I dont play fighting games. I wouldn't know. I'm just tired of all this shit. I put a game in my PS2 yesterday, which, isn't uncommon, I use it a fair bit, but I really went into "deep think" about it.
Like this is it. This is the game.
It didn't seen "support".
It doesnt need to be "kept live".
It doesnt get "balance tweeks".
The developer can't get converted to a new shit ass woke religion and censor their old art.
>if game doesn't look good enough you Black folk would cry how it's ugly >if game doesn't have one button matchmaking you Black folk would cry how it's "dead" or "requires discord to play" >if game doesn't fix balance issues instantly you Black folk would cry how game is broken and unfun
Harada might be a homosexual but he's right, it is your fault.
Are we going to pretend that everyone would be happy if every sijngle game looked like a switch game? All thoser threads shitting on ToTK for looking the way it does suddently never happened?
we dont need to pretend. Look around, every single hardware manufacturer is getting shit on besides Nintendo. Nintendo fans are the only ones who have a release schedule that resembles its peak and its exclusively because of their retrograde graphics setup. There isn't a single person who who would take 1 AAA game with 4k graphics over 3 or 4 of the same quality but with 720p shit IQ and a focus on style.
I have no idea what point you're trying to make by bringing up dread, it looks like shit artistically and graphically and sold well. It's an indication of nothing besides a low budget mediocre game.
>it's the 5th hd tekken game and they still can't efficiently make 3d graphics >it's the 5th hd tekken game and they still can't effciently make a matchmaking system >it's the 5th hd tekken game and 11th tekken game in total and they still can't figure out how to balance
they're making the same thing over and over again and they haven't gotten any better at it, somehow this is the gamers fault
>>it's the 5th hd tekken game and 11th tekken game in total and they still can't figure out how to balance
People b***h about balance in every fighting game tho
people very specifically b***h about the "first version" of fighting games being trash. this is very common sentiment. what is stopping fighting game devs from making the first version the ideal version? i can't see any explanation other than lack of talent. fighting games are just the only genre where the developers can't learn how to make better games over time
>why is the game less balanced when only 40 play testers are playing it a few hours a day instead of 400,000 people including people playing 20 hours at a time figuring out how to break it
moron
>it's impossible to release a balanced fighting game and the it's the players fault not the developers
your brain is made out of peanut butter
3 months ago
Anonymous
You are a hopeless illiterate victim complex Black.
3 months ago
Anonymous
nah you're just too dumb to understand your own words
3 months ago
Anonymous
Really Jamal?
3 months ago
Anonymous
you said victim complex
3 months ago
Anonymous
Because you take everything as a personal attack instead of trying to engage your vestigial brain cells to understand anything you non-sentient frog poster.
3 months ago
Anonymous
>calling someone a moron is not a personal attack
damn you really don't understand your own words
3 months ago
Anonymous
moron
3 months ago
Anonymous
stay mad namcuck
maybe your parents were right when they told you game design school was a bad idea?
3 months ago
Anonymous
keep imagining things to be mad about moron
3 months ago
Anonymous
ummmmm name 5 presidents
goodbye
3 months ago
Anonymous
>black American's idea of intelligence is remembering the name of the 5 most famous white dudes since they were born
3 months ago
Anonymous
ummm are you vunerable to prompt injection lol attacks
goodbye
>if game doesn't look good enough you Black folk would cry how it's ugly
this is the one point of his I vehemently disagree with
there's a difference between shit being photorealistic and being ugly. Take Arkham Origins for example. Came out 11 years ago, and it still looks great. Does it look photo realistic? No. Is it well designed and proportioned well with a respectable art style to make up for differences in it and photo realism? Yes. Has anyone on Earth b***hed about this game being ugly? No.
I don't care about games being some graphically intensive master piece, I just want them to not be ugly.
>if game doesn't look good enough you Black folk would cry how it's ugly
this is the one point of his I vehemently disagree with
there's a difference between shit being photorealistic and being ugly. Take Arkham Origins for example. Came out 11 years ago, and it still looks great. Does it look photo realistic? No. Is it well designed and proportioned well with a respectable art style to make up for differences in it and photo realism? Yes. Has anyone on Earth b***hed about this game being ugly? No.
I don't care about games being some graphically intensive master piece, I just want them to not be ugly.
good example to make I'm talking about it Starfield. Starfield is ugly because it tries too hard to look like real life, and fails miserably. So now it's shitty bloated textures take 10 times the time to make and the resources, which also makes a dog shit 500GB game, but also makes characters look like drowned corpses.
I don't think that's why it's ugly, you can do realistic good even on a lower budget like Silent Hill on the PS2
It's ugly because Bethesda can't make good looking humans to save their lives and the world is just randomly generated crap
The problem isn't realism but how they're going for it and Bethesda just being bad at everything except landscape
>do realistic good even on a lower budget like Silent Hill on the PS2
Those games (SH3, SH4, Hunting Grounds, RE4, etc) didn't target realistic graphics, they are as stylized as it gets, but the texture work, the corridors instead of full open worlds, the baked lighting and even the aspect ratio give them that "realistic" and ethereal look.
It can't be replicated today, it simply can't, theres no universe in which Starfield looked like a PS2 Survival horror and you homies didn't mock and complain to hell and back.
Bethesda knows this, you think we didn't think of other solutions instead of aiming for realism in a game engine and game genre that doesn't support it? of course, but the gamer wouldn't make the concessions necessary for this to work, they barely do it with Nintendo.
STOP LYING TO YOURSELF.
>It can't be replicated today, it simply can't, they're forced to make an art style that looks worse than the game they made in 2011 & it’s all your fault
They can cope by filing chapter 11.
Huh? I think the Silent Hill games on the PS2 were made to be as realistic as you could make them on the PS2 while being able to play around in a open environment. I really would not call them stylized especially considering the time it came out.
To further my point, take RE4 Remake as an example, the old game had open areas, you could see far enough that the game didn't need stupid ass corridors made of stupid big ass rocks and annoying trees, BUT you had knee high terrain elevations that didn't allow you to go further. It worked as an illusion of big spaces.
Now what did the remake team do? they put Big ass unrealistic moronic rocks in every possible path, the place doesn't look like an european village anymore, it looks like some survival horror setpiece park.
But why is that the consumer's fault you might ask?
Because if you had knee high barriers or invisible walls you would complain, mock, make memes, harass capcom employees and so on. So Capcom has to compromise the visual illusion and storytelling so you don't complain like the babies you are. >"B-But we didn't ask for this remake!"
These kind of things will keep happening in every game, because you still mock the rubble wall from Dark Souls 2 in Dark Souls threads to these days.
Harada is right, Bethesda is right, Capcom is right, not in their actions but in their motives.
>It can't be replicated today, it simply can't, they're forced to make an art style that looks worse than the game they made in 2011 & it’s all your fault
They can cope by filing chapter 11.
>Because if you had knee high barriers or invisible walls you would complain, mock, make memes, harass capcom employees and so on.
Bro DMC quite literally drops a red wall to stop you from going outside the combat room or has invisible walls everywhere and no one cares
>se you still mock the rubble wall from Dark Souls 2
*chef's kiss*
Now this is some good shit.
>"AIIEEEEEEEE MIYAHACKI SAMA, WHAT IS B TEAM DOING? THESE INVISIBLE WALLS CAMOUFLAGED WITH PS2-ERA OBSTACLES ARE INNACEPTABLE
-Okayru Anon-Sama, we give you a more linear experience with zerou simiurated depth for our new game dark sours 3. >"AAAAIEEEEE N-NOT LIKE THAAAAAT!"
-Okay Anon-Sama, we give you fur open word for Erden Ringu >"AAAAAIEEEEEE SLOP!! SLOOOPP!!"
-Frick you anon-sama normargayus riked it... and now we are fricked because we can't sustain our piperine and expectations anymoru and our DRC will take 3 years to come out...
YOU DID THIS ANON-SAMA
3 months ago
Anonymous
It's only moronic because you've got to get the souls of ancient gods to open a magical door when it's just some rubble barely knee high
if the magical door was in the place of the rubble and there was no side path it'd be fine
> he takes memes seriously > he takes the opinions of dumb Black folk seriously
Not my fault you think idiots that dont know shit about anything have valuable opinions.
3 months ago
Anonymous
Stop being a fricking disingenuous homosexual.
Memes are another way of communication, don't pretend only Black folks plastered this monkey's face all over the internet, You homosexuals also did it in this site. >Halo Infinite was low effort garbage and was rightfully mocked.
Not the point. the point is we as a collective always look for low effort shit to whine about, doesn't matter how inconsequential.
3 months ago
Anonymous
> we as a collective always look for low effort shit to whine about
Halo infinite was low effort and was also getting stale. That was cod era.
i have an even better solution for you moron-kun. how about we make levels that don't have dumb ass rocks everywhere, while also not having barriers you can't climb and invisible walls? believe it or not, these games actually take place inside of a computer where you can basically do whatever you want
>because you still mock the rubble wall from Dark Souls 2
Now I'm complete fairness the rubble "wall" in das2 was barely knee height with a gigantic opening above it in a game where my character will climb up things that are waist high and can do running jumps that go over things the same height as that wall in other locations
Just make the rubble taller and it's no issue. Or make it a fricking gate.
except that gamers are doing exactly that in place of buying your bullshit. Im literally playing a pc game from 1998. The newest game ive played is a n64 romhack. Pixelshit and prerendered 2d sells like hotcakes. Your games dont.
STOP LYING TO YOURSELF
Starfield is a fundamentally bad game regardless of graphics, so yeah, it would still get shit on for the countless other reasons. Cartoony graphics don't make a bad game good.
>cartoony graphics
missed the point entirely
the pursuit of insane graphical fidelity makes it easier to produce slop. It doesn't need to look like fricking pizza tower, it just needs to be designed well. Making a 10GB model of a face where you can see their pores are completely unnecessary and only serves to bloat the budget, files, and time taken to produce the game.
Tekken 8 looks like shit, nobody asked for the hyper real 4k graphical wank. I would prefer fighting games to have the graphical fidelity of a switch game like arms if it meant we got 3 to 4x the number of games.
I agree with him outside of sever costs for online. You could host something like a tekken sever for 100 bucks a month. Also, just release patch to open up dedicated player severs
>hollywood accounting >overblown marketing campaign >endless money wasted on useless positions >AAA investorgays in general
The later especially would rather spend 100 million to make 10 million profit than spend 10 million to make 5 million profit, it's all fricked
>10X more expensive
Hate to be that guy, but source. From what I can tell, it's the opposite. Any I indie dev can shit out a game on a cheap or free open-source engine for practically nothing. "AAA" gaming is not representative of the industry, nor should it be treated as such, nor are all AAA budgets so fricking inflated.
hes right though. I do want them to stop making games. They generally suck fat and dirty dick at making games so they should get real jobs. Maybe they should lrn2coal since they cant code or design games.
meanwhile, feature complete games like elden ring and baldur's gate are able to sell and be immensely successful with online play despite not having any micro-transactions
'muh development costs' is just a fricking excuse. people just want games that they like. if enough people think they're good, then it'll be successful and even win GOTY
>please buy a PS5 >but actually don't, it costs too much to make games for PS5 >but please also buy my games
what a b***h
just make games for the Switch
>10 times more money
maybe so, but the gaming industry has fricktupled in size and the amount people pay and buy has increased dramatically. I feel like if they stopped making 6000 people teams and having a solid game plan for the games BEFORE making them, the cost would go down. Oh, also celebrity voice actors/character appearances. And their marketing budget is probably insanely bloated. And publishers are insane israelites.
>you no longer need to do several versions of the models >you no longer need to downscale every fricking texture ever >you have an actually good CPU now >you no longer have to do the whole bullshit adjust with the shadow maps due shadow acne shit >motion capture is a lot cheaper and can be done with an regular ass camera now >you don't need to spend months optimizing the loading to pretend the hard drive is slower than a fricking neo geo CD >game is somehow more expensive to make
It's not a matter of accepting game companies will put microtransactions in regardless if 99% of people don't buy it because the 1% will and they can make money off them
Unless you mean just don't ever buy games that have them in which case by this point you'd have to boycott almost every single game by any company
this + there are no alternatives to these games. if every single modern game release has the exact same bullshit then the only option is to just not play any games which is bullshit. gamers did try to fight back against DLC so to combat this they targeted kids and decided to make every game the same so you had no other option. remember when capcom said they were done with on disc dlc? now every capcom game has on disc dlc because every modern video game has day one dlc
I didn't accept shit
a bunch of brainless fricking normies got conned into supporting an unsustainable business model and now the corpos that conned them are b***hing about running out of money to burn
>room full of mentally ill, balding middle aged dudes who look like this calling each other "daddy bear" and acting effeminate >we're not allowed to mock this
Tekken 7 looked fine so why was it necessary to add a bazillion new effects & recreate new character assets exactly? They could’ve taken 7 & added new shit & called it a day & nobody would've batted an eye, people play this genre because it's fun not because it's eye candy.
Also tekken 7 was the best selling game in the series so idk wtf he's b***hing about.
gaming executives and investors are so entrenched in their moronic practices that the only way this will happen is if their is a major collapse. the industry literally isn't built for small game dev
They cant, they have lost the ability to make a game in less than 6 years even if they wanted to. Making the graphics shitty would just result in a 6 years dev cycle but with shit graphics at the end.
harada has always been a dog on a leash for his bandai overlords. he's not even the reason tekken was good in the first place; he replaced the guy that made tekken good. "don't ask me for shit" is actually just him being a prick, never thought it was funny for the director of a beloved game series to be so volatile towards its fans. what the frick does ol boy even do anymore now that he got promoted and michael is in his old spot? yap on behalf of Bandai?
>moronic normalgays require photorealism because their brains are so fricked that using one iota of imagination is impossible for them >companies want the normalgay audience for quick bucks instead of their legacy audience which is stable, due to typical corpo thinking >this is somehow the fault of people who've been gaming for 30 years
Frick off.
>fans beg for more offline modes to play like Tekken force >omg it's so expensive having to support all these online features that fans demand!!!!! BROCKED-URU
frick harada honestly
>10 times more expensive than in the 90s
doubt it >servers are costly to maintain
doubt it >weren't so many specs
what did he mean by this??? >wasn't online
so what >high resolution/HD
so what >costs money to update >blah blah blah muh nostalgia
listen pal video games are a multi billion dollar industry wordwide. more people play games today than there were people in existence in rennissance era europe, the number of people who buy your products worldwide is large enough to fill entire countries, and those people made tekken 8 gross 2 million sales in three weeks. if you can't make a profit given this reality then you're just bad with your money somehow. stop with the marketing campaigns, stop with the hookers and blow, stop with your yakuza tithe money, whatever it is, it's not my fault that you're not profitable when the market has favored developers for the past 20 fricking years. eat. my. butthole.
>development costs are now 10 times more expensive than in the 90s >more than double or nearly triple the cost of Tekken 7
Purely the fault of the companies and developers. Games don't HAVE to be so expensive nowadays. Companies want them to be, both in and out of the company to rake as much profit as possible from consumers whilst spending as little as possible on the game.
>Gaming costs are ten times more than in the 90's
stopped reading there. sales are at least 30x more than they were in the 90's, cry harder. or do the smart thing like nintendo and stop overspending on grafix that don't even matter past a point your industry has long gone past.
>of the top 5 best selling games of all time, two are indie games put together on a shoestring budget >one is literally a game slapped together using pre-made assets purchased from the UE store >the best selling game of all time, selling 50% more units than even GTA:V, is Minecraft, which was never really finished >Terraria has still outsold both Smash Bros Ultimate and Breath of the Wild >BUT WE NEED TO SPEND 100'S OF MILLIONS OF DOLLARS TO MAKE A GOOD GAME!!!
Here we are, over 40 years into the videogame industry, and they still haven't figured out what devs back in the early 80's knew. Make good gameplay, everything else comes second. They are still stuck in the 90's "good graphix = good selling game" mentality. Myst mindbroke generations of devs.
>muh servers
Isn't this shit p2p anyway? Or are there useless lobbies and shit that would cost a ton to keep online (a moronic idea)?
Like just make the fricking game and stop balancing shit every month, let the meta create itself. And if there are bugs to fix then it's your fault.
>The game would simply stop running in a few months
YES, good job Mr. CHINK! You finally wrapped it around your head! Now maybe you and your kind can finally progress with the times as you so suggest and produce more content! Don't think so high and mighty that YOUR product is worth more than a few months of a person's investment (time) especially when your competition offers something similar.
The biggest complaint about SF6 right now is that they aren't patching the game and that the "meta is stale". Current consoomers are shit eating golems, arcade games never got patches and people still love them.
Twitter was a mistake. A vocal but small vocal group making their complaints seem representative of the community, devs seeing this sentiment, and falling for it is just plain stupidity.
Unironically the game and comminity would be better if they never patched and just let those people leave. Esports and compbrain ruins this shit, fighting games are about having fun 1v1ing people whether you win or lose.
You know those people that say single player games are dead 4 weeks after release because people finish them and move on?
That's the market they cater to these days, they demand forever games despite jumping on a new game every 3 weeks
so instead of running your own servers and trying to milk us with every mtx under the sun, give us ptp online and make costumes unlockable in the game for free
drop the game, maybe do a balance patch or two, then release an updated version in a year or two with a few more characters
you know, like how you used to do it back in the day
As an actual adult (unlike most of Ganker) I actually prefer that we get games with longer development time and higher costs. It means less games come out as a result which gives me more time to pick and choose a handful of worthwhile games to play for the year, that way I don't accumulate a backlog.
I would hate to live in the era or mid-budget AA games that get churned out every year. It would basically be impossible to keep up with gaming unless you were a jobless NEET or a literal child with no responsibilities.
As an actual adult (unlike most of Ganker) I actually prefer that we get games with longer development time and higher costs. It means less games come out as a result which gives me more time to pick and choose a handful of worthwhile games to play for the year, that way I don't accumulate a backlog.
I would hate to live in the era or mid-budget AA games that get churned out every year. It would basically be impossible to keep up with gaming unless you were a jobless NEET or a literal child with no responsibilities.
That does happen, but mostly with indies like Rust, Valheim and V Rising where there is no competitive aspect. You won't have any official ladder with self-hosted servers.
>How long do gaymers expect servers to stay up for single purchase games?
You know you can offload servers costs on consumers? Sell dedicated servers clients to players. If you afraid of the piracy you can keep code in house ie make contract with some ISP, install servers on their servers, code never released publicly, only servers service and then charge players for these servers fees. >but how can I run planned obsolescence then? How can sell game version 2.0 if I can't shut down game version 1.0? Shut it down!
if you guys did gamedev you know hes just saying bullshit. It doesnt raise the cost.
HIRING people raises the cost of making a game. Thats whats happening.
You literally dont fricking need 100 programmers or 1000 artists to work on a game. And these fricking triple A companies wont stop doing it. Maybe they're incentivized to do so or it just looks good for shareholders eyes.
>move away from physical copies >raise price anyway >graphics literally stagnated for the past decade
Just call the issues what they are: diversity hires.
The fricking moron is trying to argue that higher screen resolution means harder development
He's tech illiterate why the frick would anyone think he knows anything about what he's waffling about
Harada is what happens when we practice auteur theory in video games, and on top of that misattribute credit. Kind of like calling Yuji Naka the creator of Sonic. He's not the father of Tekken but he's come to believe he is.
Videogames are created by a small team of people. When you launch for a global market, your consumers have a different mindset of the 20 dudes who created the game, All a creator can do is create a game that took $60 usd in the pockets of 7 billions of consumers and run.
There's plenty of stuff in videogame design that hasn't even been thought of or invented yet, but is economically demanding, most studios don't have the budget.
Why does he act like higher resolution or higher polygon count games are harder to make than low ones?
Higher resolution textures make devs lazy and along with higher poly count models.
When you have a limitation of res and poly then it gets difficult and time consuming to optimise.
Animation and rigging is a b***h, but I don't think that's going to change.
Costs aren't ten times more than they were before.
The value of the dollar is a tenth of what it was.
If these businesses had any merit to their claims, they would be doing everything they can to fight the bankers / usurers that actually steal their wealth from them.
Harada you lying cheating snake. I never asked for this. Tekken 5 DR from 2006 has more content and better balance than your latest mash fest particle overloads trainwreck.
Ganker pretending like they are above the "muh graphics" circlejerk when they spent like a literal year shitposting about halo infinite and whatever garbage pokemon game (or all of them) for looking bad is kinda funny >Ganker isn't one person thoughever
yes it is
Pokemon got riffed on because they haven't released a complete game since x and y, and even that is fricking questionable but they had the excuse of moving to 3d.
Wasn't 7 famously made on a shoestring budget? The increase likely has more to do with being allotted more resources after seeming to make up some ground against Capcom during the SF5 era than anything else.
T8 looks worse than emulated TTT and T5. There is no question about it. The PS2 games have an artistic beauty completely lost in Unreal Outsourced Fighter 8.
Enjoy the outdated censored poorgay gaming experience on your outdated Console.
Online really feels great without all the laggy third-worlders joining the game from their trash wifi.
That's a whole lotta damage control about the fact that he plans to sell overpowered and overpriced characters every year.
Funny thing is vanilla tekken 7 was better than it's updated version.
>vanilla tekken 7 was better than it's updated version
No it wasn't, you've never actually played the vanilla version of Tekken7 in Japan or Korea.
Online was laggy as shit, roster only had half the characters in CS, and Shaheen's hopkick was -12 on block, despite the game having a constant 3~4 frame online input lag.
Now do the fricking math.
Whatever you think is the vanilla version is not even close to what the vanilla version of the game actually looked like.
Console version is an updated version of the already 3 year old 7FR, which already had like 100+ updates from the original, no OP characters, double the roster, bugs were mostly fixed, even had a noob friendly "modern" input.
Why do you think the "Vanilla" game looked so good when it came out on Consoles?
The Koreans and the Japs were paying thousands of dollars each during the Arcade period for all those expensive costumes and shit you all got to have for free.
seriously. you have so many one man dev teams, sure some of them take ten years to finish but maybe have like 20 person team so you can finish the game in a reasonable time but not 1000 people working on a game and then wonder why costs are ballooning.
Tekken 3 held the record for best selling Tekken game for almost twenty years. It sold 1 million in Japan alone on it's first day, and 8 million total.
Tekken 6 has sold more than 3.5 million copies worldwide.
Tekken 7 sold 2 million copies in a month and sold 10 million as of 2022.
Tekken 8 cut offline features to add gay lobbies nobody cares about and sold 2 million in less time then Tekken 7.
I'm sorry anon, but Blazblue is dead in the water, and past attempts with highly detailed 2D sprites with other notable developers have been financial flops to the point to where it killed their fighting games (Capcom with SFIII) or forced them into pachinko hell and then onto 3D to save money (SNK with KOFXII/XIII)
I mean, he's right.
If people stopped buying slop and started buying under-advertised budget games, things wouldn't have gotten this way.
But we've reached a point where a developer can literally say, to your face, that you are a moron with zero standards, and you'll buy their game anyways. Happened with Pokemon (three times!), happened with Ubisoft, happened with Bethesda, etc.
It's been happening for decades now and it's not going to stop any time soon.
>consumers want all the bloated AAA shit
no they don't.
wasn't it rocksteady who came out and said "every poll shows that players don't want GAAS, but we're doing it anyway" and how did that turn out for them?
Consumers don't want GAAS yes, that's something the devs do to try and make money
But all the shit they cram into games like pointless upgrade systems and crafting systems and gameplay padding are done because they actually make the game sell more, and people expect these now
having extra stuff in a game isn't bad. I remember ps2 era mortal kombat games having all sorts of fun unlockables and progress systems that didn't rely on scalping the customer and running expensive server farms. why can't they go back to that?
People expect expensive server farms now because they want online multiplayer to just work with automatic matchmaking
3 months ago
Anonymous
then maybe devs shouldn't want to have their cake and eat it too?
when you go ALL OR NOTHING. E-SPORTS OR NOTHING. then I'm sorry but you can get fricked because I just wanted to play a video game not run on some weird and slow competitive treadmill that never ends
Consumers don't want GAAS yes, that's something the devs do to try and make money
But all the shit they cram into games like pointless upgrade systems and crafting systems and gameplay padding are done because they actually make the game sell more, and people expect these now
Players DO want GAAS. The idea of a game constantly getting support, monthly content patches, regular updates and fixes, and a constant stream of new things to do is GREAT.
That's why this board goes apseshit every time a new Smash comes out.
That's why people are still playing the same mobas and mmos a decade after launch.
If you like a game, of COURSE you want to get more of the game, over and over, week after week instead of waiting years between releases (if you even get one at all).
The issue is that companies don't actually offer any of the above. Most of the suits pushing GAAS only see the monthly paycheck and don't care about the work you need to put in to earn it.
People want GAAS for games they really like and play all the time
People don't want GAAS for random single player games they buy and play for a week and then they're finished with. But every developer is trying to do GAAS anyway because the successful ones make a huge amount of money
>People don't want GAAS for random single player games they buy and play for a week and then they're finished with
If it was actual GAAS, it would have more than a week's worth of content and also give you reasons to keep playing month after month.
Which is exactly what I said. They want the GAAS paycheck but don't want to put out the GAAS effort. It's not the model's fault.
This. A GAAS would be fantastic if the devs didn't just use it as an excuse to try and cut my balls off and sell them back to me at a ridiculous price.
>Patches >Updates >New Content
All of these are great and people would gladly pay a bit for them, but the issue is that the companies do LITERALLY FRICKING NOTHING and then ask for $30.
If the game was $60 at launch for the FULL game, why am I paying half the price for >John Ripley does 5 less damage if he uses the HITLER BOMB at 9pm on Thursday against Vile Shlomo. >Added a yellow costume variant of Gigachad's red jumpsuit (you cant mix and match them) >Added a new stage (It's the exact same as three other stages but blue)
That'll be 59.99.
This was a valid excuse fifteen years ago, though the Japanese industry also had a moronic response to it that almost killed the Japanese industry.
These days, budgets across the entertainment industry are mostly going through the roof due to incompetent leadership and excessive and often outright counter-productive bureaucracy. They hire 50 bajllion employees and make games that look and play worse than what we got ten years ago. That's not on the players. The players are telling the companies to fire those people.
>almost killed the Japanese industry
AA market is actually dead, and AAA is really limited compared to even a decade ago. That's despite their reasonable budgets. I mostly blame gacha.
AA means lower budget, at the end of it. A prime example is Compile Heart slop. Nippon Ichi (still alive). Yesteryear handheld devs. Sting is still around, maybe.
>budgets across the entertainment industry are mostly going through the roof due to incompetent leadership and excessive and often outright counter-productive bureaucracy.
They're going through the roof because of high-fidelity graphics
he means graphics are reaching a point where improvements are becoming less perceptible and it takes exponentially more time, money and power to create a sense of progression
I don't give a shit, homosexual, you set yourself up with this problem, you and the rest of your homosexual industry, no one else did, have a nice day, Harada, you stupid, stupid homosexual. KILL, YOUR, SELF, you dumb slanted Black person.
another problem is that AAA games aren't made in the same building anymore. they chop up pieces of the game and send them to like ten different (foreign) studios and then they slap the parts together after receiving them for a deadline release
shareholders thinking everyone and their grandmothers want 4k and 8k
want to turn this around? get people to buy EDF 6 on PC and make it huge like helldivers
this is a take you'd have if you were a braindead normie that didn't pay attention to the last 20 years
not him, but they won in terms of influence across the industry. when the first xbox came out, everyonbe else salivated at the idea of paid online subs and they all slowly worked to get to that position. down the line, PS4 was basically turned into the 360 of that gen.
MS isn't solely responsible, but they normalized paid subs in mainstream games to the point some people refuse to believe consoles' online play was free.
Not just that, is because of Microsoft that we got into this useless graphics race it took them like almost 15 years to realize how unsustainable it is and now that the damage is done they are looking for an exit.
The Industry would be better if they ramped down graphics in unison.
Also, as much as I hate Microsoft they aren't responsible for paid online, that blight was the last decease that SEGA left us.
>want to turn this around? get people to buy EDF 6 on PC and make it huge like helldivers
Sure!
Is Sandlot going to actually make their game good and worth buying instead of rereleasing a PS2 title for the tenth time in a row?
No? It's still the same effortless, unpolished, half-game slop from two decades ago? Huh...maybe I'll stick to Helldivers...
they had every right to charge for XBL at the time because it wasn't surpassed by steam or playstation for a long time. and these days the price is irrelevant when most games f2p gaas shit
on the other hand you have true cancer like CS and team fortress that popularized spending money of different colored guns and hats. valve doesnt get enough heat
Sirs, 1000 MS Points have been deposited to your account.
3 months ago
Anonymous
it's sad that you morons lack the ability to argue and just spout memes when you get BTFO.
you're reason #1 why the industry will never improve
3 months ago
Anonymous
Not responding to a Pajeet that claims MS was right to charge for peer-to-peer console multiplayer. have a nice day.
3 months ago
Anonymous
It wasn't a peer-to-peer console first of all.
Secondly you clearly aren't aware of the online landscape on PC and consoles at the time.
Everything you take for granted now was standardized by Microsoft back then.
But go ahead and call me a pajeet again since you lack the capacity to argue your points.
3 months ago
Anonymous
moron, those exact same xbox games were on PS3 with all the same online features, free of charge.
You got scammed.
Not only that, but you're suffering from stockholme syndrome.
3 months ago
Anonymous
lel you think Xbox Live started on the Xbox 360. I rest my case. You're a dumb shit zoomer. Actual moron.
3 months ago
Anonymous
You do know that makes it worse, right?
It means everyone at Sony saw that morons got scammed the previous gen, offered the same thing for free next gen, and watched as people CONTINUED to get scammed.
You literally had an entire industry telling you "bro, you're getting scammed" for two consecutive generations and you're smug about having your money taken from you so hard that everyone else decided to run a train on your wallet while it was still hot?
3 months ago
Anonymous
>scammed
The PS3 online was so bad that invites were literally text messages. They didn't do anything.
You have no idea how many things XBL standardized that you take for granted.
3 months ago
Anonymous
It was literally the same game anon. Half the PS3/360 library were fricking multiplats. A majority of the exclusives weren't even online!
Why the FRICK are you bragging about being forced to pay $49.99 for friend invites?
The only thing Microsoft standardized was charging you for it. Don't forget horse armor was a MS exclusive.
3 months ago
Anonymous
It was the whole ecosystem. You think it's nothing but there's a reason why the Original Xbox and 360 online were more successful than Sony's counterparts.
I'm never going to convince you regardless because its clear your first console was PS4.
3 months ago
Anonymous
The original Xbox and 360 both got fricking decimated in their respect generations. The only people who think otherwise are the exact kind of people who were relentlessly mocked on here two decades ago, before smartphones let your generation actually start posting.
3 months ago
Anonymous
Nice goalpost moving. We are talking about online, not console sales
Besides, the 360 beat the PS3 for 99% of the generation, and was the leading development platform for multiplat titles.
This cope about PS3 selling more consoles at the last minute to third world countries is irrelevant when everyone had 360 for the majority of the generation.
3 months ago
Anonymous
Dumb motherfricker. PC online in the 90's smoked the shit out of Xbox Live. Live was the laggiest shit ever for decades.
3 months ago
Anonymous
PC had unified friends lists across games? Unified game invites? Microphone standards? Cross chatting?
No. It was a grab bag of applications and services.
It wasn't until Steam came along that it brought it all together. And guess what, Steam came out after XBL.
3 months ago
Anonymous
>PC had unified friends lists across games? Unified game invites?
No because PC is an open platform you dumb shit.
3 months ago
Anonymous
Sound awful. Maybe optimize?
3 months ago
Anonymous
PC not being unified (read: forced) under a single corporation is precisely why PC has risen as the best gaming platform.
3 months ago
Anonymous
>fallen to the worst
Fixed
What's your exclusives lineup for 2024? Let me guess, worse than Sony, but we can't point that out now, can we
3 months ago
Anonymous
MS Pajeet is the last to speak of exclusives ever.
3 months ago
Anonymous
Dipshit we use programs to stay in contact with friends. Free programs, you payed for the 'service'. There is even this one now called discord, maybe you've heard of it?
>noooo you can't charge for a unified online system complete with cross chatting between games, universal game invites, microphone standards, friends lists, etc.
Sorry you are either too young to remember the online landscape back then or are too old that you have dementia.
Gameplay $200K
Music $150K
Marketing $80M
Graphics $36M
Optimization $50K
someone who is good at the economy please help me budget this. my gaming company is dying
>Servers are costly
Bullshit. Confirmed bullshit. You know how we know this? Because the guild wars Devs have said GW1 won't ever be shut down, because the cost of running those servers is negligible
Secondly, no one asked for this. People want p2p games and self hosted servers back, but you don't wan tto give them that because you can't israelite people with micro transactions as hard then. >B b but the grepfix
Tekken looks like shit and it's a fighting game. These games have zero fricking content. Like what....10 tiny ass 2d maps and 12 low texture characters? People make that shit for free. >Costs have risen drastically.
Bullshit. Game development has never been cheaper because of all the advanced and easy to use tools and engines you have now. You don't need to make your own engine from scratch anymore, you often don't need to model certain assets yourself anymore.
This is unironically a skill issue. Stop being moronic, fire all the Nepo babies and diversity hires. Reduce your israelite budget....sorry marketing budget by 90% >b b but if we don't israelite you the game will stop running
Not only is this bullshit, it's also a self inflicted problem. If you gave people p2p and self hosted servers then your game literally can't ever stop running. This is just you trying to stop people from owning the games they bought >B b but he just has nostalgia and thinks games used to be better.
No. That's just an objective fact. Older games ARE better.
>It's your fault we keep adding intensive online functionality, tying game logic to servers we have to maintain and creating MTX stores to rake in money!
I still play games from the 90s, they still work, they're still better than anything made today. Making a good game is not nearly as difficult as he thinks, modern developers are just garbage at game development.
The internet was fricked the moment government and corporations noticed that people are freely sharing information on it, so pretty much immediately after its conception
>development costs go up
Fire the HR and DEI department, LITERALLY ALL OF THEM >servers
Package a server image so that people can play with other people. You don't need matchmaking and if you must have it, you can outsource. The servers themselves can absolutely be run by enthusiasts. >so many specs
Most of it is bloatware, but I will admit that the graphics got better. >support
Black person just make the game good from the start and you won't need to "support" it beyond balance patches. >good memories
Frick you shitwad people remember the bad more than the good
They don't even make games I like. For example, graphics cost a lot, yet I liked the cheap look of Age of Decadance because of the aesthethic it went for.
I would not be put out if games were $100-120 nowadays. I was fine with $60 in 2000, and it's honestly weird that the 'standard' game price point has only barely nudged in 20+ years.
>and it's honestly weird that the 'standard' game price point has only barely nudged in 20+ years.
What's even weirder is that sales haven't changed at all.
Look at the list of Top 50 best selling games of all time. Over half of them came out before 2010. A quarter of them, before 2000.
Modern games cost 10x-100x more to develop, three times as long, sell the same (or fewer) copies than their previous entries, and are still $60.
There's part of me that thinks the industry is floating on exploiting lower-paid devs "suffering for their art" but I still don't know how those massive corporate games with multiple hundreds of people are able to justify the budget. Sure it apparently makes them money but you surely could probably make an equally well selling game with far less people.
>no i don't think i will buy the legacy costumes, they should have been in the game from the start but oh well. >WORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDS
lmao.
>listening to urinalists >listening to your fanbase
Easiest way to sabotage yourself. People don't know what they want and will only give you bad ideas and also are clueless about game design and game production
I have no idea why people wanna be gamedev these days really. Unless you're dead set on being a small indie, you're gonna be swept up by the publishers and investors to either be bought out or be a corporate puppet. Why are games big and expensive? It's certainly not up to devs anymore, that shit died in 2011. Even if you make the greatest game, some producer or some homosexual from the investors will add things to it for the shareholders or worse moronic playtester takes. The market needs a crash for devs to be free and bring back AA gaming
I didn't ask for online shit. Development costs may have increased by a tenfold, but so did the player base and profits. Therefore frick off and do your job.
>Ganker still thinks the devs have any say >Ganker keeps forgetting the shareholders >Ganker keeps forgetting about the publishers >Ganker keeps forgetting the producers >Ganker keeps forgetting the paid marketers >Ganker STILL thinks it's just between the devs and the consumers
Oh, Ganker. Always falling for the psyop. The middle men cackles and hides in the shadows
>Devs don't need to lick greedy corporate butthole if hey don't want to.
Oh, poor little Ganker. The gaming industry has been more micromanaged corporate than ever. They can just steal the devs' work and have a any monkey finish it. Now that everyone uses Unreal and Unity, the devs have no cards in play, they are expendable. Heck, you can even have a senior game designer get kicked out of mid dev cycle because everything's homogenized. One of the reasons the suits couldn't get their way was because the devs have custom engines and esoteric knowledge the suits or outside devs could never figure out.
>every character has a story, reusing the T4 format which is the best way to tell individual stories in fighters >99% of the whole tekken cast is back >god tier music >god tier designs >good graphics for it's time, still passable even today >the most ways to play >debutted character customization and it was great >it fricking comes with the arcade version of the first three games >devil within okay, this is whatever. tekken force would have been better
it just set a standard that hasn't been surpassed. and given the state of things now, it never will be surpassed.
>We waste a ton of money in 70$ 20hour games >We need no less than 4 years to release a new game >We fill our game with woke bullshit >We waste so much in the development that we don't break even until 4-5M copies or even more
Fricking gaymers, they destroyed gayming
>*I am gonna udpooooooooooot!*
Seriously how can we deal with all those updooooooters gays? >game need to be continuely updated to work
No it fricking don't. I can launch my favorite old games from the past and they don't need any updoooots to play.
Servers are dirt cheap. Never been cheaper than they are now. The guy is lying through his ass, like every other failing AAA dev. What's expensive is having hundreds of useless employees doing jack shit and collecting a massive payheck for it when just a dozen could do their work better and more efficiently.
I hosted a TF2 server and found it was not at all cheap to host even 50 morons. You can rent and host on a cheap server and it'll run like total dogshit for the handful of people that can connect to it. The moment your server needs to handle and synchronise packets from multiple users (aka any online game) the ping becomes unusable unless you pay for something decent.
Im not going to defend anyone unless I get to see actual numbers but server overheads can be large and something like Tekken needs multiple server locations, security, low latency, skilled matchmaking, etc etc
Again you can offload and chargee costs to consumers, >want your obscure old xyz game online server? >here is the rent service
Simple as. But they are straight up lying about reaon. Truth is they just want to turn off old game to sell new games seasons passes.
Repeat after Microsoft load and clear
PLANNED OBSOLESCENCE!
the quote about people having the government they deserve applies to vidya too. companies make slop because people keep buying it. the only thing that will stop them is enough games keep flopping.
Yes, but like with politics, being apathetic solves nothing. Spreading the word about how these practices suck in language reaches a large number of people is good countermeasure.
that's why "vote with your wallet" and "if you don't like it don't buy it" was a mistake. if you don't like how the industry is going you should actively shame the people pushing it in that direction. trannies didn't take over by quietly supporting the games they liked.
>umm actually i dont care about graphics!
If the next tekken game had ps2 graphics everyone on this board including the people who make these posts would be making fun of it.
They would also make fun of it for not having any "fight lounge" or any other modern QoL thing that's really not needed.
The shitposts in this thread b***hing about the game are fricking legendary. They're actually saying that there's been no graphical progress in the last 10 years.
I'm beginning to think that the greatest enemy of fighting games is the "FGC". It also explains why DoA6 died an early death. They ran the lewd enthusiasts out of town and what was left was these stupid pricks who b***h that you have to pay for continued support of the game.
In some odd way T7 looked better. T8 is just way too overstuffed with graphical effects and details. For instance no stage has a simple beautiful back drop. Instead it's ATTACK HELICOPTER DESTROYS BUILDING or FLOATING SPACE ROCK IS EXPLODING
I disagree. When you're in the game, it's just too much to process. When both players are in Rage with Heat and the background is shitting itself with movement and detail, it all becomes visually confusing.
Did any of you ask for games to look like hollywood movies because I sure as frick didn't, not once in my life. Frick off harada and anyone else spouting this bullshit.
Harada has to be the PR Defense Force for Bandai Namco because if he does not his job will be terminated. Also do yourself a favor get Melty Blood or Under Night Celes. At the very least it's a better fighter and much less money than Tekken 8 that is no different than Street fighter 6 where they are both wanting to make you their eternal paypigs.
>get Melty Blood or Under Night Celes
Why would a play a fighting game with no players?
No thanks Tekken 8 is fantastic.
I bought street fighter 6 once and haven't spent a single cent afterwards. Not everyone is a fortnite zoomer with 0 self control who just has to buy the epic teenage mutant ninja turtle lobby skins. Stop shilling your dead troony games, homosexual.
>Hey you should get this dead online game no one plays because the more popular game everyone plays has dlc costumes.
I appreciate all the free DLC character i really do but what use is it when i dont have people to play them against.
And no im not gonna join a discord just to get destroyed by autists who still haven't drooped the game.
I am intermediate at best and have no desire to lab a game that no one plays.
Based.
Nintendo will be the only one left in the market, AAA, Live Service and AAAA killed this industry.
Nintendo are already slowly killing themselves with a gradual and notable quality drop in their IPs this gen. They're definitely going the Bob Iger Disney route in the foreseeable future, if they don't get their act together soon.
>biggest company of japan
>on track to outsell ps2
>killing themselves
god you trannies are so mindbroken I bet you seethe about ffxiv killing wow too all day
ToTK wasn't good
ACNH wasn't good
Mario Odyssey wasn't good
Splatoon 3 wasn't good
Pokemon has gone to shit, it's a fricking laughing stock now
Xenoblade and FE were devalued into bottom-barrel weebslop
The Mario Sports games were always shovelware, but now they're barely passable
Nintendo Labo was disgusting
While they still produce some gems on occasion, their overall quality has seen a steep decline as a whole. IMO it's reminiscent of Disney's dominance in the mid-to-late 2010 with Marvel, but any smart fan saw the cracks forming with their mistreatments of the Star Wars IP. The same thing is happening here.
The only one of these that is remotely true is Pokemon. Keep coping.
Mario Wonder is the best 2D Mario since the SNES by the way.
The notable drop in their IP quality was Wii U gen, that one part of your post is an insane take.
all the best switch games are wiiu ports.
"Best," the only good Wii U game that was ported was that DK game. Mario 3D World, Mario Wii U, Capt Toad all ass games. Maybe I missed one though, let me know, unironically.
botw
Eh I kinda agree, kinda don't. BotW was incredible but totk was a dud. Mario odyssey was ok, Metroid dread was great and pikmin 4 was good. Fire emblem and xenoblade are mixed bags. Smash ultimate was good. Animal crossing NH was terrible. Mario kart 8 was great but it's a port.
I feel like they don't take risks anymore and their games have become pretty safe which will inevitably lead to fatigue if that doesn't change.
They've also become like Capcom, milking the same handful of IPs too much. I was pleasantly surprised by Endless Ocean getting a new game announced today, but Nintendo used to do a lot more of those kinds of games in the past. Even when they do step out of their comfort zone, it's usually with remakes (Famicom Detective Club, Advance Wars, etc.) rather than new installments, which is still lame.
Their handhelds were so good for this. The gba, nds and 3ds got fantastic libraries full of unique and fun stuff. Cheap dev costs would let devs make whatever they wanted and see what sticks and what's fun.
Hence the Disney comparisons.
They still produce some excellent games on ocassion, I agree with you on that. But they've had a lot of bad duds this gen as well, and they're really beginning to take their fans for granted. They need to put some more effort into their more iconic IPs next gen, or things could fall apart rather quickly.
Well as a patternCHAD I can tell you their next console will be moronic and will flop which in turn will force them to innovate for the next one which will go back to the good stuff. As usual.
Or they go switch 2 and slowly start becoming sony where it's just the same shit but with bigger budget. Frick me iwata was too good for this company and I don't think the new head knows what the frick he's doing. We'll see.
The new head used to be the financial guy for The Pokemon Company, and his sidekick is a former EA executive. I don't have much optimism once they actually have to start doing shit themselves and can't ride Iwata's coattails anymore.
Wow that actually sounds fricking terrible. How the hell did this even happen?
He was a Nintendo representative on TPC's board of directors. He's worked at Nintendo for decades. They're never going to let someone lead Nintendo whose radically different from Iwata or Yamauchi.
You're out of your fricking mind
no one told these homies to raise development costs
the market does,constantly,remember when journos shat on symphony of the night for not being 3d? thats the shit right there,remember when people were mocking kof xv for looking like shit in current year? thats a recent one,devs have no choice but to always double down and eventually they will collapse because everything has a limit
>the market does,constantly,remember when journos-
>journos
Im gonna give you a moment to consider what you just said because it sounds like you actually think journos represent the market.
I knew some smartass would point this out which is why i gave another example without involving journalists,i will give another flop example,halo infinite,another,cyberpunk
face it kid,gamers are mindless and yet highly demanding consumers that will not think twice about ending your dev career if you dont put your absolute best in the game you are making,which requires a huge production cost
I don't think gamers are demanding anything except less Live Service games. If you offer someone a good game they'll play it it doesn't need the shiniest new graphics.
Like yeah of course there are morons that will just ask for graphics there are always morons like that but they're a dime a dozen.
>,i will give another flop example,halo infinite,another,cyberpunk
Your flop examples are two overhyped, underbaked titles? That kind of game should flop. Test your fricking game before you demand $70 for it.
>halo infinite
>cyberpunk
>overhypd AAA titles that went all in on the graphics meme and failed for being all style, no substance
Great job shooting yourself on the foot. You just proved graphics are irrelevant if there's no game to pretty up in the first place you fricking mongrel
>gamers are mindless and yet highly demanding consumers that will not think twice about ending your dev career
BRB ending Sweet Baby Inc. career.
Lol you deserved getting laid off from your homosexual company. Have fun never getting hired because everything youve ever touched was a massive failure. Maybe prove you werent the problem by making a good game by yourself first.
>if you dont put your absolute best in the game you are making
Why wouldn't you put your absolute best in the game you're making? That's the problem, these tards aren't really doing their best, they're doing the safe and predictable to grab as much cash as they can.
>if you dont put your absolute best in the game you are making,which requires a huge production cost
Here are the top 25 highest rated games on steam of all time. Even of the Valve games, Portal 1 and 2 are extremely highly rated despite being low-budget stuff made by what is basically team B. If we exclude Valve, there isn't a single AAA developer on this list (Larian is AA but if you want to argue the point then fine, there's one). Most of them are indie titles. #6 is literally a mobile game with pixel graphics and #10 is an extremely low-effort SCP knockoff made by a furry.
Video games are not the same kind of product as food or cars or anything else where you can just look at a bunch of numbers and make accurate determinations about what sells. Whether you like it or not, they're art and the appreciation of art is both subjective and irrational when applied on a large scale. You can cater to trends but at some point, a game didn't follow one but rather set a trend. Cheap imitations typically fail, it's the ones that do something unique that just kind of sparks interest in people.
Dumping a ton of money into products is what suits do. They look at other markets and think if they just make something big and flashy then people will like it but it just doesn't work like that. Good video games only come from talent and it's not something you can buy.
You have a point on what audiences respond the best to (on steam at least) but it doesn't really have any answers to the predicament that every developer faces.
>Just be talented/lucky and make a work of art if you want people to love your game
>Not talented? Unlucky? Run a big business and need to make money? Idk just have a nice day I guess
/thread
Modern game devs have a simple choice: listen to journos and jump through ridiculous and expensive hoops to be met with lukewarm sales at best, or listen to fans and make bank off of small investments.
No sympathy for those who make the wrong choice. They simply do not deserve to be in business.
I dont think game devs should listen to anyone. Make games that you want to play and hope we do too. Its their best bet and its proven over and over again. Passion and vision are found in your desires not someone elses.
>Passion and vision
those are two things in woefully short supply in modern game development
Its blatantly obvious too. It should also be noted that these giant dev teams are the cause of the buggy messes not the fix. Too many people working on too many details just hoping that theyll work when inserted into the framework. Having to many hands on the project inhibits communication and consistency.
If something is good and it's cheap it'll sell regardless of what professional reviews say about it, case in point Lethal Company.
I agree with you that 2D vs 3D was a thing at one point but I'd say not anymore. As long as something looks good, not ultra realistic detailed just good with a good artstyle, people won't complain
>I agree with you that 2D vs 3D was a thing at one point but I'd say not anymore.
Have you seen this posts on this board? People whine about graphics and shit all the time
People whine here about everything that doesn't mean much they come here to whine
But making the game 2d raises development costs
There is absolutely no reason for there to be 500 people working on one game. Especially when three quarters of them are non essential.
2015: dozens of women and black people on dev team (use your eyes homosexual)
>game is good and meets critical acclaim
2024: one (1) black environment artist (he modeled cans) and three (3) women in charge of sound design (something no one has complained about), player controls (something no one has complained about), and UI.
>THE GAME IS BAD BECAUSE OF THESE FOUR OUT OF 500 PEOPLE REEEEE
>2015: One black dude on team making game out of 150, 4 women doing office work like catering or managing the office
>2024: dev team filled with women and other rainbow hires
I recently experience this IRL after being denied the budget to replaced damaged equipment essential for business for months on end, then I notice we've hired 2 social media managers on 6 figure salaries, a half aboriginal woman and a high energy chinese man. They have social diplomas and get paid more than some essential staff with masters degrees.
>We already have a bot that posts bullshit written by two PR reps
>The social media managers spend months changing and reprinting posters and other crap that is completely unnecessary costing the department thousands
>they spent 20k on laminated glass panels with graphics ripped from pintrest (im not joking) that people can write compliance data on (like how many people have complete their elearning etc), this also cost god knows how much in 3rd party contractors to install
>the panels are used once and remain blank for months
>Aboriginal woman physically assaults a member of exec over something and gets put on a month of paid stress leave before returning to work full time.
>this is on top of useless morons like PR managers, OHS reps, WHS reps etc who are all overweight and work a few hours a day tops.
This is a private hospital, I can only imagine the amount of squandering of resources manchildren devs manage, im not even surprised when a publisher fires 60% of a team anymore they're probably all deadweight.
>im not even surprised when a publisher fires 60% of a team anymore they're probably all deadweight
yeah, but 9 times out of 10 the people being fired are the ones who are actually good or have been there long enough to know how to make the games actually decent and not to corporate specifications.
I am a dimwitt, so excuse me if this question has an obvious answer.
Why do those guys not just band together and create something actually cool?
Is it because its that hard to finance own projects?
I mean the no mans sky time was just 20 or so guys and the sweet talked sony into financing them.
What stops other aspirering and actzally talented devs from going the same route?
>Why do those guys not just band together and create something actually cool?
it's pretty common for spinoff studios to form. usually they leave before the layoffs are finalized.
this
but there's also the cancel culture problem. If you don't remember, the studio 'Raccoon Logic' was lambasted on social media and gaming news sites when they opened in 2021 because they were a majority white male team and weren't ashamed of themselves for that fact.
That doesnt make any sense, skilled talent is still efficient talent and that leaves by its own volition.
The people who stay and have to be made redundant are usually the lazy shitters with no other prospects.
Kind of, they fire deadweight that they or some other manager hired because they know frick all about what theyre managing.
Then they hire more cheap interns and pajeets to fill the gaps. Eventually anyone with a brain leaves to work on something else until only the shitters remain. Eventually even execs realise they've fricked it, they dissolve the team and buy some other studio with talent to run into the ground.
I got to this part
>This is a private hospital
and burst out laughing. Industries that require mathematics (not arithmetic, maths) will last the longest but even they will go down.
Competency Crisis is real, brought to you by liberal social values
>brought to you by liberal social values
Nothing to do with corporate bosses promoting cheap short term consultant contracts over long term employees right?
You've been brain fricked by /misc/.
Gee, I wonder who fought tooth and nail to normalize that over paper thin virtue signaling purposes.
Corporations?
Close, it was their low IQ, easily manipulated sycophant underlings who act like disingenuous Black folk on the internet when confronted about the fact.
Those people had zero impact on corporate-wide policies of favoring short term contracts to avoid paying for health insurance and pensions. /misc/ really did brain frick you hard because you immediately jump to the same Black person boogeyman every time.
You fought against your own interests and you won. Enjoy being on the wrong side of history.
Pills, schizo corporate prostitute.
Back at you, future hobo.
>it's NOT women and black people who are responsible for games being shit, even though they are the ones responsible!!! Huh??? HUH?!?!
I doubt its feminists and black people who demand games have season passes and microtrnsactions.
They only really ruin immersion and plot in some games. By shoving modern sensibilities in to fantasy settings or hysterical settings.
games went to shit the moment women and black people were let into formerly all white male game dev industry, its an irrefutable fact. Your feelings and headcanon dont apply.
>2015: dozens of women
I count seven women and they are all in front to look like they are more of them than normal, lmao.
>(use your eyes homosexual)
Learn basic math (how to count), you homosexual.
>Sound Designer
>Lead Programmer
>Environment Artist
>UI Artist
Those are core positions, how in the world are they non-essential?
>the market does
>journos
Fundamentally people who are not customers are not the market for any product.
Meanwhile, pokemon and palworld sold 1000 copies while you were typing that.
While made in 1/100 of the budget of those AAA games
and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
It just so happens that nintendo has a special breed of consoomer fanbase that will eat any slop they release,it would not be acceptable if that same practice was done by any other company
>palworld
Did they ever release sales numbers? I would like to see
Does it matter if they complain if they still buy the games anyway?
>It would not be acceptable if done by other companies
Sports games
CoD
Gacha games
Probably more
>and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
And GameFreak couldn't give less of a shit about it. They tell their fanbase to shut the frick up and buy it. Listening to your audience has to be the worst decision anyone in the video game industry can do.
>and you think pokemon players dont cry and shit their pants because of tree texture every 3 years or so?
Yes they do, but they still buy it in droves because the thing that leads em to buy the game is still there.
>pokemon
nintendo preying on manbabies and morons on nostalgia value
>palword
same shit as above with their legally distinct pokemon designs and not a bone of originality by ripping off Ark
>The thing that proves me wrong isn't actually proving me wrong because I don't like it
>30m sales
Pro tip: Gamers don't care about originality. The market doesn't lie
Is the market in the room with us schizo!?
Journos dont even buy games, journos are the last people to listen to about games.
Market correction inbound for devs stupid enough to listen to gaming journos.
This. So many are going under in the last few years.
People rightfully mocked kof 13/14 for looking like shit, mainly because it was a massive downgrade from 13.
People also mocked kof 13 for being pixel art and "cheap looking" when Street Fighter moved to 3D with 4 despite it being one of the ugliest games ever made
Every person i've talked about KoF says that 13 was the peak of sprite-work, fair that this comes from brazil and we are biased towards KoF, but still i've only seen journos complain about it, so much that i equated to when it was "If isn't 3D it's garbage" time of gaming that killed so many frickin games.
How do you think the Horizon Sony games keep getting 88 MC despite being the most bland shit franchise ever made (forced)?
Because journos gloat about LE HECKING INDUSTRY LEADING GRAPHICS for about 2/3 of their reviews. Paired with the normalgay slop tier gameplay you have the perfect journo game.
I hate journos and the gays that take their words as gospel so frickin much.
>Every person i've talked about KoF
Self selecting bias, it's the other 99.9% of gaymers that think anything with pixel art is supposed to be $15 max.
I think you missed the point of his post.
Journos tend to forge the normalgay opinion on games.
Funnily enough, 12 was more innovative in terms of gameplay imo. 13 regressed back to their more classic gameplay of like 2002.
>remember when journos shat on symphony of the night for not being 3d?
Yes and we called them morons for it, and SOTN went on to be the game that defined a genre as well as all future Castlevania games because of how successful and influential it was.
Soren Kierkegaard had said that if he had a daughter had turned out to be a prostitute, he would still have prayed for the salvation of her soul, but if he had a son that became a journalist and remained such for five years, he would have disowned him. Journalists are sub-human species.
>journos
If journos had influence on the market we would all be playing Suicide Squad right now.
/v/'s favorite game last year was Astlibra and it objectively looks like shit. If a game has good gameplay then actual fans will play it and spread it word of mouth. You don't make a game for Twittergays and YouTube commentors looking for shit to hate.
Is Ganker trying to drive its userbase away? The Captcha system it getting worse every day. There was a 90 second wait to post timer between CloudFlare and the actual Captcha. This hellhole is becoming downright unusable and you gays are complaining about dev moronation?
Nice try but I never heard of this game and won't look it up either.
You keep asking for more graphics and more content
I don't actually, I've been asking for tekken 5dr with upscaled graphics & TTT2 or beyond online for ages but this Black person is obsessed with particle effects for some reason & I have nothing to do with that.
Most people on this site think guilty gear looks better than tekken. For a game to look good it needs style not expensive detail.
Fighting EX Layer looks better than Tekken
It actually takes a lot of work to achieves GG's animation technique and I wouldn't be surprised if it was expensive. More frame by frame posing that would normally have been interpolated.
I'm still over here happily playing video games from 20 or 30 years ago so you're confusing me with somebody else.
> Ganker is fotm normies
nice cope
First
> Normies
Second: Ganker is 100% FOTM prostitutes, the last 6 months, hell, the last 2 years have proven that, at this moment people here are riding a FOTM wiener.
there is absolutely nothing wrong with FOTM games
Metroid Dread was my favorite game to have come out the last 3 years.
Relink has been the next game I've enjoyed as much.
People need to expect less.
>create content, purposefully design it only to be fun for 1-2 playthroughs and drop little to no rewards
>create same content but make the reward loop meaningful
wow really fricking hard. no one is asking for captain Black person ass lick in 4D raytracing starring Deborah Wilson and voiced by 6 Hollywood celebrities. there aren’t even troll posts and inflammatory comments on Ganker anymore because you dumb gorilla Black folk are literally this moronic
thats because of astroturfing from industry butthole-licking sites like resetera
You mean sonyera like gaf lmao let's laugh at Phil Spencer, whoops it's Harada who likes playstation so it's OK
I only want Skyrim-tier graphics.
Anything beyond that is entirely unnecessary.
i hope you aren't implying newer games have more content than older games especially fighting games
moron, I'm a zoomer and I play retro games all the time
I play fricking NES games, moron
SNES and sega games are just gorgeous
no one's fricking asking for graphics, no one gives a shit
graphics haven't really changed since 2013-2016
it's just uncompressed 4k textures and incompetent devs
>it's the consumer's fault we use a bajillion dollars for each new game
>it's the consumer's fault we use a bajillion dollars for each new game
>WHAT THE FRICK!?!? THIS GAME LOOKS LIKE SHIT
Less than 10 seconds between those.
Ok, but what about P2P connections, self-hosted/dedicated lobbies and/or direct IP connections?
Oh... wait... Those aren't allowed nowadays.
They sell more games now with more profit (digital only). Having APIs make porting piss easy especially since PS and Xbox are basically PC too.
Also this. I hate the server excuse for game prices / microtransactions. Give back p2p and directip.
make problems
sell the 'solution'
Avoided because "modern gamers are idiots in regards to cyber security and going this route opens them up to getting hacked, which in turn opens us up to lawsuits for enabling a method in which their idiocy is preyed upon".
This was possible in old games too but it's super rare and on top of that it doesn't happen outside of edge cases, so it's a moronic argument
This guy masterfully tries to tie graphics into server costs to bait morons into thinking somehow the server upkeep is that much more expensive now, and worst of all someone is definitely going to fall for it.
>he wants us to stop updating and supporting the game
Man I remember the last time a dev team used this high and mighty language to blame their audience for not accepting their price gouging. The bad PR and their hyped release flopped so hard, it baically killed Creative Assembly.
But of course, since this is a nip dev, he'll probably get off with a few hot takes and zero repercussions as the country thay invented gacha and price gouging as an art form can do no wrong
Most of these gays just buy engines off the shelf, unlike in the 90's where you often had to build an engine from scratch. It's unironically easier to make a game now than it was back then.
And these engines require as much work to customize as does building a new one,unreal doesnt save money the way people think it does especially when a big studio is using it, there are 4 key advantages to using unreal
Fast protoyping
New hires can be expected to have experience in the engine
You have an engine day 1 and it has tools do staff from other departments can also start using it day 1
Easy acces to high quality visual features
2 of these features can be fixed by using an inhouse engine, or at least in house libraries for a family of engines, 1 doesnt need unreal to be deployed for a commercial game, and training new staff will happen no matter the toolset, companies have slowly realised that unreal isnt as good as marketing wants them to believe, even bamco are fielding their own inhouse engine because overall its the better option.
Is it possible to make an engine that doesn't need so much customization
I sure love indie and lower budget games
What's with devs blaming the costumers?
Dont care i will pirate that shit anyways
I would have been fine if graphics and tech never went beyond the PS2 era. Hell I would have been fine if it was max PS1 or even SNES
>INDIIIIIIIEEEEEEEEEESSSSSSSSS
I mean as an entire industry, not just a subsection of it
Indies are a shit rebuttal anyway because, if gaming had stayed frozen in the PS2 years, none of those amateur projects would even compete with the games made by seasoned pros.
That doesn't make any sense. A game like Hotline Miami would've still been popular regardless of what other games existed or exist unless someone had made it before it existed.
Hate to break it to you, but Hotline Miami would have never made an impact if Rockstar hadn't stopped making traditional top-down GTA. For most people, indies aren't our first choice, they're just what we're left with after the real professional studios had to homogenize their output to stay afloat. They aren't the saviors of the industry, they're the result of a deeply unhealthy and top-heavy industry. There'd be no need for indies if there was still a thriving A and AA scene like we had in the past.
I disagree with you, what the GTA games did back then and what Hotline Miami goes for are two completely different things, even if you were to suggest they'd eventually make Vice City in that style.
Hotline Miami is literally the quality of flash games from ten years ago
>le seasoned pros
L M A O
I can tell by seasoned pros you mean moronsled figureheads like Tom Clancy, Sid Meier, Igarashi, Inafune, Sakurai and Masuda
seasoned pros are doing just fine. You never were a seasoned pro. Youre bloat and what youve worked on is objectively trash by literally every metric.
eh, ps3 was still a fine era of graphics development. Just give us that at 60fps and were good. Well that and make good games.
>PS2 era
>24 fps
>10x10m rooms
>fog to hide that every level is just a very small room
God I hate console homosexuals so much it's unreal.
You're the exact type of fan Harada's complaining about. Bigger isn't better, better is better. Every game needing to have some frickhuge open world with nothing in it to please people like you is part of the problem. Tight, focused level design worked perfectly fine for the vast majority of games and never needed to be discarded.
No, you dumb Black person. I just hate console games. I grew up on PC games, and while we had thief and deus ex, consoles were playing in literal mud. No amount of "focused design" can overcome shit hardware.
You were literally b***hing and moaning that the rooms were too small in a horror game that's supposed to feel claustrophobic. Yes, you are part of the problem. Enjoy watching every IP in gaming turn into AssCreed.
>in a horror game
in every game. literally every PS2 game was restricted to small rooms because shit hardware couldn't render more than a small room and 2 characters at the same time.
oh and don't forget that it was all in muddy fricking 320p.
consoles were shit back then, it's an objective fact.
>bb-b-b-b-b-but games still look good!
yea because you blow them up x10 times of their original resolution and run at stable 60.
What? Playing PS2 games on the original PS2 and they still look good
>>PS2 era
>>24 fps
rooms
>>fog to hide that every level is just a very small room
The PS2 has more 60fps games than the entirety of this current gen
Think about that
The weakest console of its generation has more 60fps games than modern consoles that were marketed off 4k60/1080p120 being standard
This is a disingenuous post. Of course a console that was the most popular in the world that was getting games made for it 14 years after it released is going to have more optimized games than a console generation thats still in its infancy
Cope harder
cope and also, maybe console life spans should be longer now? Maybe consoles arent the future of gaming anymore?
Most of those 60 fps games came earlier in the lifespan of the system
60fps died out in late PS2 to early 360 era where graphics fetishism took place.
This however also came at a time where every game and its mother had a grey and brown shit filter so they looked ugly and ran at a stable 30 if you were lucky
have you never heard the phrase "limitations inspire creativity"
>ummm actually I want old games
Yeah you all say that but you say this on Ganker not /vr/ so you're full of shit
he's right though
99% of games that require server infrastructure does so only because of the monetization they're doing, it's not for the player's benefit. If server costs are too expensive, go back to player hosted shit, it works just fine for everything except mmos.
Just remaster the previous 7 Tekkens, and keep them online. *boom* solved the financial crisis-es
>He who only plays videogames is at fault
>We did nothing wrong
lol
>No online
>No "specs" (not sure what he meant by this the PS2s memory throughput, GCNs mini discs, and Xbox's big dick RAM were debated about endlessly)
>No updates
Based.
Also, my PS2 is still running. I could put Tekken 4 in there now if I wanted.
PS2 has online capabilities tho, these morons just won't allow p2p
>Fight Lounge costs too much
Then drop it. Could have just had a server browser for tournaments like every other fricking game.
Every Arc System Works game for a decade or so and SF6 (aka, every other remotely popular Japanese fighting game) all have the same thing.
>Development costs are now 10x than in the 90s
Yeah, and why is that Harada? It has nothing to do with the GAME, it's because you have 10x as many devs and a shit ton of outsourced companies.
>Triple the cost of Tekken 7
Do you think that's a good thing? It almost seems like you regret wasting so much money, and now you have to recuperate costs. You sapped ALL the goodwill like an idiot.
>So many people want the game to run and be supported for a long time.
Funny that you're saying that when each time a new Tekken comes out you get all hands on deck to make the previous entry obsolete. The scene for T6, Tag 2 and T7 are now dead all because of you. To say nothing of how Bamco fricked over Soulcalibur to focus on Tekken.
>It costs money to continually update the game.
Actual lies. It does not cost anything beyond server upkeep. So fricking tired of game devs using this lame excuse when all they see are dollar signs.
>He probably only keeps good memories of the old games... and does not pay attention to these changing times and increasing costs.
Let me guess, gonna blame Covid and inflation Harada? Gaming has never been more profitable and you still haven't justified gating a cash shop until after reviews were out and everyone bought.
>The economic situation and everything else is changing.
...And everything else? Read what you're typing, Harada. You only care about money, not the players.
>If we simply do nothing as he suggests, the game will simply stop running in a few months.
Gaslighting your entire playerbase because of a strawman. Disgusting behavior tbh.
>He wants us to stop economic activity
I want you to stop being a fricking queer and putting paid shit in your game without telling anyone you dumb fricking nip. Harada singlehandedly making me wish for a 2nd Pearl Harbor good god you're fricking lucky ecelebs are kissing your feet right now you lolcow.
Go tell him directly
Damn, bamco shills destroyed
>Actual lies. It does not cost anything beyond server upkeep
>creating new characters cost nothing
cool
new characters? Maybe do that before the game is released?
>Harada singlehandedly making me wish for a 2nd Pearl Harbor
put this on his twitter
You losers are too fricking scared to even comment anything on his twitter,
So you write shit down on places like here, and hope nobody actually reads it.
>He wants ~~*us*~~ to stop ~~*economic activity*~~.
What’s really sad is people are going to stop with the lobbies and just que for games in the main menu. I haven’t used my avatar in SF6 since launch month. It’s a waste of time. Same shit happens with all Arc Sys games.
Some of the most beloved classic games are still from 20 years ago, when there was zero expectation that the devs would continually update it, when it required zero effort and money on the part of the devs for the game to just KEEP EXISTING
Dipshits like this speak with the assumption that these choices made are NOT EVEN CHOICES AT ALL
He’s kinda right though, nugamers aren’t the same breed
>computers are the cheapest in terms of price to performance than ever
>tools and engines are more developed and availble than ever
>skilled workforce and premade assets are available in quantities bigger than ever
>server infrastructure and maintenance is cheaper than ever
>market is flooded with most client side hardware (billions of desktop pcs, steam decks, laptops, etc.) then ever
Frick that gay and his owners and masters.
Frick their western corporate model.
>inb4 he is Japanese
They use the western corpo model from the 80s and 90s with their quirck to it but its essentially the same shit.
If you have no passion for making vidya go make nuts and bolts or some other mundane shit that can be churned out without passion.
People overlook that the original devs/director wanted to do Nuts and Bolts, it was just a shit idea. That's a bad example of zero passion Rare title, now when they forced the Conker's team to remake Bad Fur Day, that game is a good example.
no they arnt lol
i got a 1700 ryzen plus gtx 1070 in 2016 for 1200
that same equivalent comp is like 1500 to 1800 now
and the so called 70 seiries is more like a 60
if i pay 1300 right now i get a 7700 and a 4060 ti
barely a fricking upgrade over my 1070
i did get a optiplex with 1660 super for 300 as a plex server so i guess in that way its affordable
but new games keep running worse and hardware costs are going up
I can't wait for a massive studio to intentionally release a game with n64/ps1 grafix and make a billion dollars.
Killing grafixfrogs forever
That's a bit much, but I do think PS2 era is perfectly fine. The only thing that makes those hard to go back too is the 480i output most of them used. Final Fantasy X, Silent Hill 3 and others look GOOD blown up to 4k.
It is my fault.
So now what? It's already done and there's nothing that they can do to stop me
No one gives a rat's ass about how a game is made.
They only care how it turns out.
It is not my job to buy your game.
It is your job to convince me and 10 million other people to buy your game.
Or it is your job to convince 7000 people to spend $10000 on your gacha.
Whatever floats your boat.
The funniest part about all this controversy is that Tekken 8 isn't a true sequel. It's Tekken 7 with a glossier coat of paint and three newcomers, two of which no one likes.
They charged $70 for a DLC now they're pretending Japan's crunch culture is FORCING them to sell you skins to keep the lights on.
Harada needs to get off Twitter, I thought his Jomon physiognomy made him based but he really is a sperg.
I wonder if they ever considered just making a game thats not broken.
"Boohoo homie" basically sums up Harada's entire personality
For decades he's always been like this. If he ever opens his mouth its to talk about how hard his job is and how little anyone truly understands his job and how stupid we are for not letting him be a lazy homosexual. Harada is an insufferable homosexual, always has been, and I'm glad people are finally over pretending he's le based hardass and realize he's just a whiney pussy
It honestly feels like every major Japanese dev is like this. Kojima, Naganuma, Itagaki, Nagoshi even Miyazaki has moments where I can't help but wonder if he's listening to himself.
>It honestly feels like every major Japanese dev is like this.
Well, no, some of them are chads like Nomura.
Nomura is a HACK
are you moronic?
There is a huge difference between 7 and 8.
Yeah, the price tag.
I only games in backlog/indie/remasters (Saga and Suikoden). I will not buy a AAA game in the distant future.
Hes not wrong, people expect way too much from a game purchase now. The fact that people get mad when content doesnt constantly come out is ridiculous.
>The fact that people get mad when content doesnt constantly come out is ridiculous.
Gamers demand constant content because publishers demand constant payment and release incomplete games.
>If we "do nothing" your PS5 will be unable to play this game in a few months
What kind of next level DRM is he talking about?
lmao this homie copy pasted and exported UE4 to UE5 for tekken 8 and still complaining about development costing too much KEKAROO
>martial arts realism
Tekken had a suicidal skeleton samurai, a tree-stump golem, and a fricking BEAR from the earliest games.
He's moronic. Computers and servers cost 1/10th of what they used to cost just 10 years ago and 1/100th of what they cost at the turn of the century. The bandwidth to operate servers became negligible to afford a decade ago and has only become cheaper. There are a dozen companies that host these things for you for nothing more than you releasing on their platform.
Of things to complain about the cost of, servers and online play is not it.
>if you don't like day 1 dlc you just don't want the game to be supported at all
what a fricking moron holy shit
I don't though.
I don't want a game "supported".
>I don't want a game "supported".
also valid. it's really easy to say that because twitter whiners demand dlc it's a necessity. but is there really any proof that a fighting game needs updates to survive? when the frick was the last time a finished fighting game came out and didn't have a season pass on launch. street fighter 6 is still going relatively strong after a year and they've only released two characters. are you gonna say that releasing aki and rashid are keeping the playerbase alive? no that's fricking moronic
I dont play fighting games. I wouldn't know. I'm just tired of all this shit. I put a game in my PS2 yesterday, which, isn't uncommon, I use it a fair bit, but I really went into "deep think" about it.
Like this is it. This is the game.
It didn't seen "support".
It doesnt need to be "kept live".
It doesnt get "balance tweeks".
The developer can't get converted to a new shit ass woke religion and censor their old art.
It just "is". As it was, as it will ever be.
And I miss that so much.
>if game doesn't look good enough you Black folk would cry how it's ugly
>if game doesn't have one button matchmaking you Black folk would cry how it's "dead" or "requires discord to play"
>if game doesn't fix balance issues instantly you Black folk would cry how game is broken and unfun
Harada might be a homosexual but he's right, it is your fault.
You can make a game look good on a budget
Yes that's a basic feature any online game should have, especially a fighting game
No
He's wrong about graphics and Nintendo have proven this beyond any doubt.
Are we going to pretend that everyone would be happy if every sijngle game looked like a switch game? All thoser threads shitting on ToTK for looking the way it does suddently never happened?
we dont need to pretend. Look around, every single hardware manufacturer is getting shit on besides Nintendo. Nintendo fans are the only ones who have a release schedule that resembles its peak and its exclusively because of their retrograde graphics setup. There isn't a single person who who would take 1 AAA game with 4k graphics over 3 or 4 of the same quality but with 720p shit IQ and a focus on style.
That's why Metroid Dread was so successful right?
I mean I'm sure it made back it's budget at the very least which can't be said to a lot of big games nowadays
I have no idea what point you're trying to make by bringing up dread, it looks like shit artistically and graphically and sold well. It's an indication of nothing besides a low budget mediocre game.
Dread was the best selling Metroid ever though
Paper Mario, Kirby, and yoshi games all look fantastic so idk what your point is
>it's the 5th hd tekken game and they still can't efficiently make 3d graphics
>it's the 5th hd tekken game and they still can't effciently make a matchmaking system
>it's the 5th hd tekken game and 11th tekken game in total and they still can't figure out how to balance
they're making the same thing over and over again and they haven't gotten any better at it, somehow this is the gamers fault
>>it's the 5th hd tekken game and 11th tekken game in total and they still can't figure out how to balance
People b***h about balance in every fighting game tho
people very specifically b***h about the "first version" of fighting games being trash. this is very common sentiment. what is stopping fighting game devs from making the first version the ideal version? i can't see any explanation other than lack of talent. fighting games are just the only genre where the developers can't learn how to make better games over time
>why is the game less balanced when only 40 play testers are playing it a few hours a day instead of 400,000 people including people playing 20 hours at a time figuring out how to break it
moron
>it's impossible to release a balanced fighting game and the it's the players fault not the developers
your brain is made out of peanut butter
You are a hopeless illiterate victim complex Black.
nah you're just too dumb to understand your own words
Really Jamal?
you said victim complex
Because you take everything as a personal attack instead of trying to engage your vestigial brain cells to understand anything you non-sentient frog poster.
>calling someone a moron is not a personal attack
damn you really don't understand your own words
moron
stay mad namcuck
maybe your parents were right when they told you game design school was a bad idea?
keep imagining things to be mad about moron
ummmmm name 5 presidents
goodbye
>black American's idea of intelligence is remembering the name of the 5 most famous white dudes since they were born
ummm are you vunerable to prompt injection lol attacks
goodbye
>>it's the 5th hd tekken game and they still can't effciently make a matchmaking system
That's mainly because they refuse to learn GGPO
>if game doesn't look good enough you Black folk would cry how it's ugly
this is the one point of his I vehemently disagree with
there's a difference between shit being photorealistic and being ugly. Take Arkham Origins for example. Came out 11 years ago, and it still looks great. Does it look photo realistic? No. Is it well designed and proportioned well with a respectable art style to make up for differences in it and photo realism? Yes. Has anyone on Earth b***hed about this game being ugly? No.
I don't care about games being some graphically intensive master piece, I just want them to not be ugly.
good example to make I'm talking about it Starfield. Starfield is ugly because it tries too hard to look like real life, and fails miserably. So now it's shitty bloated textures take 10 times the time to make and the resources, which also makes a dog shit 500GB game, but also makes characters look like drowned corpses.
I don't think that's why it's ugly, you can do realistic good even on a lower budget like Silent Hill on the PS2
It's ugly because Bethesda can't make good looking humans to save their lives and the world is just randomly generated crap
The problem isn't realism but how they're going for it and Bethesda just being bad at everything except landscape
>do realistic good even on a lower budget like Silent Hill on the PS2
Those games (SH3, SH4, Hunting Grounds, RE4, etc) didn't target realistic graphics, they are as stylized as it gets, but the texture work, the corridors instead of full open worlds, the baked lighting and even the aspect ratio give them that "realistic" and ethereal look.
It can't be replicated today, it simply can't, theres no universe in which Starfield looked like a PS2 Survival horror and you homies didn't mock and complain to hell and back.
Bethesda knows this, you think we didn't think of other solutions instead of aiming for realism in a game engine and game genre that doesn't support it? of course, but the gamer wouldn't make the concessions necessary for this to work, they barely do it with Nintendo.
STOP LYING TO YOURSELF.
>It can't be replicated today, it simply can't, they're forced to make an art style that looks worse than the game they made in 2011 & it’s all your fault
They can cope by filing chapter 11.
Huh? I think the Silent Hill games on the PS2 were made to be as realistic as you could make them on the PS2 while being able to play around in a open environment. I really would not call them stylized especially considering the time it came out.
To further my point, take RE4 Remake as an example, the old game had open areas, you could see far enough that the game didn't need stupid ass corridors made of stupid big ass rocks and annoying trees, BUT you had knee high terrain elevations that didn't allow you to go further. It worked as an illusion of big spaces.
Now what did the remake team do? they put Big ass unrealistic moronic rocks in every possible path, the place doesn't look like an european village anymore, it looks like some survival horror setpiece park.
But why is that the consumer's fault you might ask?
Because if you had knee high barriers or invisible walls you would complain, mock, make memes, harass capcom employees and so on. So Capcom has to compromise the visual illusion and storytelling so you don't complain like the babies you are.
>"B-But we didn't ask for this remake!"
These kind of things will keep happening in every game, because you still mock the rubble wall from Dark Souls 2 in Dark Souls threads to these days.
Harada is right, Bethesda is right, Capcom is right, not in their actions but in their motives.
Don't be a disingenuous gay.
>starfield's characters look better than skyrim's, if you disagree you're disingenuous
Either you have terrible taste or you're projecting.
>Because if you had knee high barriers or invisible walls you would complain, mock, make memes, harass capcom employees and so on.
Bro DMC quite literally drops a red wall to stop you from going outside the combat room or has invisible walls everywhere and no one cares
>se you still mock the rubble wall from Dark Souls 2
*chef's kiss*
Now this is some good shit.
>"AIIEEEEEEEE MIYAHACKI SAMA, WHAT IS B TEAM DOING? THESE INVISIBLE WALLS CAMOUFLAGED WITH PS2-ERA OBSTACLES ARE INNACEPTABLE
-Okayru Anon-Sama, we give you a more linear experience with zerou simiurated depth for our new game dark sours 3.
>"AAAAIEEEEE N-NOT LIKE THAAAAAT!"
-Okay Anon-Sama, we give you fur open word for Erden Ringu
>"AAAAAIEEEEEE SLOP!! SLOOOPP!!"
-Frick you anon-sama normargayus riked it... and now we are fricked because we can't sustain our piperine and expectations anymoru and our DRC will take 3 years to come out...
YOU DID THIS ANON-SAMA
It's only moronic because you've got to get the souls of ancient gods to open a magical door when it's just some rubble barely knee high
if the magical door was in the place of the rubble and there was no side path it'd be fine
> he takes memes seriously
> he takes the opinions of dumb Black folk seriously
Not my fault you think idiots that dont know shit about anything have valuable opinions.
Stop being a fricking disingenuous homosexual.
Memes are another way of communication, don't pretend only Black folks plastered this monkey's face all over the internet, You homosexuals also did it in this site.
>Halo Infinite was low effort garbage and was rightfully mocked.
Not the point. the point is we as a collective always look for low effort shit to whine about, doesn't matter how inconsequential.
> we as a collective always look for low effort shit to whine about
Halo infinite was low effort and was also getting stale. That was cod era.
i have an even better solution for you moron-kun. how about we make levels that don't have dumb ass rocks everywhere, while also not having barriers you can't climb and invisible walls? believe it or not, these games actually take place inside of a computer where you can basically do whatever you want
>because you still mock the rubble wall from Dark Souls 2
Now I'm complete fairness the rubble "wall" in das2 was barely knee height with a gigantic opening above it in a game where my character will climb up things that are waist high and can do running jumps that go over things the same height as that wall in other locations
Just make the rubble taller and it's no issue. Or make it a fricking gate.
Can't believe we had it so good and we didn't even know it. I want to die.
except that gamers are doing exactly that in place of buying your bullshit. Im literally playing a pc game from 1998. The newest game ive played is a n64 romhack. Pixelshit and prerendered 2d sells like hotcakes. Your games dont.
STOP LYING TO YOURSELF
You would shit on Starfield if it had cartoony graphics too.
Don't try to slide this, it is your fault, Harada is right.
no harada, you are moronic
>source: your own butthole
eat shit while you're there
Starfield is a fundamentally bad game regardless of graphics, so yeah, it would still get shit on for the countless other reasons. Cartoony graphics don't make a bad game good.
>cartoony graphics
missed the point entirely
the pursuit of insane graphical fidelity makes it easier to produce slop. It doesn't need to look like fricking pizza tower, it just needs to be designed well. Making a 10GB model of a face where you can see their pores are completely unnecessary and only serves to bloat the budget, files, and time taken to produce the game.
Starfield is just fundamentally fricked
None of that is my problem. Make what I want or I won't buy it.
Tekken 8 looks like shit, nobody asked for the hyper real 4k graphical wank. I would prefer fighting games to have the graphical fidelity of a switch game like arms if it meant we got 3 to 4x the number of games.
I only buy low/mid budget games none of this shit is my fault.
Try not making a 3 hours animated movie along with your game.
I agree with him outside of sever costs for online. You could host something like a tekken sever for 100 bucks a month. Also, just release patch to open up dedicated player severs
>games cost 10 times more now
And why is that exactly?
go on, tell me, i'm sure the problem is right there
He literaelly tells you in the image, are you stupid?
>hollywood accounting
>overblown marketing campaign
>endless money wasted on useless positions
>AAA investorgays in general
The later especially would rather spend 100 million to make 10 million profit than spend 10 million to make 5 million profit, it's all fricked
>10X more expensive
Hate to be that guy, but source. From what I can tell, it's the opposite. Any I indie dev can shit out a game on a cheap or free open-source engine for practically nothing. "AAA" gaming is not representative of the industry, nor should it be treated as such, nor are all AAA budgets so fricking inflated.
hes right though. I do want them to stop making games. They generally suck fat and dirty dick at making games so they should get real jobs. Maybe they should lrn2coal since they cant code or design games.
meanwhile, feature complete games like elden ring and baldur's gate are able to sell and be immensely successful with online play despite not having any micro-transactions
'muh development costs' is just a fricking excuse. people just want games that they like. if enough people think they're good, then it'll be successful and even win GOTY
>please buy a PS5
>but actually don't, it costs too much to make games for PS5
>but please also buy my games
what a b***h
just make games for the Switch
>10 times more money
maybe so, but the gaming industry has fricktupled in size and the amount people pay and buy has increased dramatically. I feel like if they stopped making 6000 people teams and having a solid game plan for the games BEFORE making them, the cost would go down. Oh, also celebrity voice actors/character appearances. And their marketing budget is probably insanely bloated. And publishers are insane israelites.
>you no longer need to do several versions of the models
>you no longer need to downscale every fricking texture ever
>you have an actually good CPU now
>you no longer have to do the whole bullshit adjust with the shadow maps due shadow acne shit
>motion capture is a lot cheaper and can be done with an regular ass camera now
>you don't need to spend months optimizing the loading to pretend the hard drive is slower than a fricking neo geo CD
>game is somehow more expensive to make
>the current state of gayming is really your fault
It is.
>millions of dollars in marketing every year to condition gamers to accept moronic practices
>YOU DID IT TO YOURSELVES!!!!!
>to condition gamers to accept moronic practices
And they accepted them no? The le bad marketers didn't force you, YOU accepted them.
It's not a matter of accepting game companies will put microtransactions in regardless if 99% of people don't buy it because the 1% will and they can make money off them
Unless you mean just don't ever buy games that have them in which case by this point you'd have to boycott almost every single game by any company
this + there are no alternatives to these games. if every single modern game release has the exact same bullshit then the only option is to just not play any games which is bullshit. gamers did try to fight back against DLC so to combat this they targeted kids and decided to make every game the same so you had no other option. remember when capcom said they were done with on disc dlc? now every capcom game has on disc dlc because every modern video game has day one dlc
>And they accepted them no?
Nope!
Haven't purchased a video game since probably 2019 or so
foh shigechi you little israelite goblin
I didn't accept shit
a bunch of brainless fricking normies got conned into supporting an unsustainable business model and now the corpos that conned them are b***hing about running out of money to burn
I put the blame 100% on Xbox, Microsoft really ruined the industry.
this is a take you'd have if you were a braindead normie that didn't pay attention to the last 20 years
>I didnt torture you, you did what i want after i shocked you
Its your fault that gay games are gay
I cant believe I used to listen to these mentally ill journalists.
you're waking up
>room full of mentally ill, balding middle aged dudes who look like this calling each other "daddy bear" and acting effeminate
>we're not allowed to mock this
Who is this “he” that he’s constantly referring to? Perhaps he means “them”?
Some poster complaining about microtransactions being introduced to the game in an update
Tekken 7 looked fine so why was it necessary to add a bazillion new effects & recreate new character assets exactly? They could’ve taken 7 & added new shit & called it a day & nobody would've batted an eye, people play this genre because it's fun not because it's eye candy.
Also tekken 7 was the best selling game in the series so idk wtf he's b***hing about.
MAKE SMALLER GAMES, YOU STUPID homosexual DEVS
SMALLER GAMES AND RELEASE THEM MORE OFTEN
People will still buy them as long as they're good.
gaming executives and investors are so entrenched in their moronic practices that the only way this will happen is if their is a major collapse. the industry literally isn't built for small game dev
They cant, they have lost the ability to make a game in less than 6 years even if they wanted to. Making the graphics shitty would just result in a 6 years dev cycle but with shit graphics at the end.
just make cheaper games
no one is forcing you to put billions into a game
cheap indie games succeed every day
harada has always been a dog on a leash for his bandai overlords. he's not even the reason tekken was good in the first place; he replaced the guy that made tekken good. "don't ask me for shit" is actually just him being a prick, never thought it was funny for the director of a beloved game series to be so volatile towards its fans. what the frick does ol boy even do anymore now that he got promoted and michael is in his old spot? yap on behalf of Bandai?
>moronic normalgays require photorealism because their brains are so fricked that using one iota of imagination is impossible for them
>companies want the normalgay audience for quick bucks instead of their legacy audience which is stable, due to typical corpo thinking
>this is somehow the fault of people who've been gaming for 30 years
Frick off.
>waah servers cost money
Boohoo homie
>development costs are 10 times more expensive than in the 90s
and games aren't 10 times better so you're wasting your money. Hope this helps!
>fans beg for more offline modes to play like Tekken force
>omg it's so expensive having to support all these online features that fans demand!!!!! BROCKED-URU
frick harada honestly
>10 times more expensive than in the 90s
doubt it
>servers are costly to maintain
doubt it
>weren't so many specs
what did he mean by this???
>wasn't online
so what
>high resolution/HD
so what
>costs money to update
>blah blah blah muh nostalgia
listen pal video games are a multi billion dollar industry wordwide. more people play games today than there were people in existence in rennissance era europe, the number of people who buy your products worldwide is large enough to fill entire countries, and those people made tekken 8 gross 2 million sales in three weeks. if you can't make a profit given this reality then you're just bad with your money somehow. stop with the marketing campaigns, stop with the hookers and blow, stop with your yakuza tithe money, whatever it is, it's not my fault that you're not profitable when the market has favored developers for the past 20 fricking years. eat. my. butthole.
>WE HAVE TO SELL BLOATED MICROTRANSACTIONS, SERVERS ARE EXPENSIVE
>WHAT DO YOU MEAN P2P? ARE YOU TRYING TO BANKRUPT US????
>development costs are now 10 times more expensive than in the 90s
>more than double or nearly triple the cost of Tekken 7
Purely the fault of the companies and developers. Games don't HAVE to be so expensive nowadays. Companies want them to be, both in and out of the company to rake as much profit as possible from consumers whilst spending as little as possible on the game.
>Gaming costs are ten times more than in the 90's
stopped reading there. sales are at least 30x more than they were in the 90's, cry harder. or do the smart thing like nintendo and stop overspending on grafix that don't even matter past a point your industry has long gone past.
>of the top 5 best selling games of all time, two are indie games put together on a shoestring budget
>one is literally a game slapped together using pre-made assets purchased from the UE store
>the best selling game of all time, selling 50% more units than even GTA:V, is Minecraft, which was never really finished
>Terraria has still outsold both Smash Bros Ultimate and Breath of the Wild
>BUT WE NEED TO SPEND 100'S OF MILLIONS OF DOLLARS TO MAKE A GOOD GAME!!!
Here we are, over 40 years into the videogame industry, and they still haven't figured out what devs back in the early 80's knew. Make good gameplay, everything else comes second. They are still stuck in the 90's "good graphix = good selling game" mentality. Myst mindbroke generations of devs.
idc what homosexuals on twitter have to say.
>muh servers
Isn't this shit p2p anyway? Or are there useless lobbies and shit that would cost a ton to keep online (a moronic idea)?
Like just make the fricking game and stop balancing shit every month, let the meta create itself. And if there are bugs to fix then it's your fault.
He's right, gamers bought horse armor.
>The game would simply stop running in a few months
YES, good job Mr. CHINK! You finally wrapped it around your head! Now maybe you and your kind can finally progress with the times as you so suggest and produce more content! Don't think so high and mighty that YOUR product is worth more than a few months of a person's investment (time) especially when your competition offers something similar.
harada's just mad he can't pump out a game in a year, release it and go on vacation for 2 years anymore
Why do devs need to "support" games? Why not just release a good product that doesn't need constant updates?
The biggest complaint about SF6 right now is that they aren't patching the game and that the "meta is stale". Current consoomers are shit eating golems, arcade games never got patches and people still love them.
Twitter was a mistake. A vocal but small vocal group making their complaints seem representative of the community, devs seeing this sentiment, and falling for it is just plain stupidity.
Unironically the game and comminity would be better if they never patched and just let those people leave. Esports and compbrain ruins this shit, fighting games are about having fun 1v1ing people whether you win or lose.
When specifically did we get here? It seems like it was just yesterday everybody was shitting on Modern Warfare 2's stimulus package.
>When specifically did we get here?
2007
You know those people that say single player games are dead 4 weeks after release because people finish them and move on?
That's the market they cater to these days, they demand forever games despite jumping on a new game every 3 weeks
Baldurs Gate 3
>gamers fault
Yeah you guys keep buying AAA games
This was news 10 years ago
>HArada is a moron, more news at 11
so instead of running your own servers and trying to milk us with every mtx under the sun, give us ptp online and make costumes unlockable in the game for free
drop the game, maybe do a balance patch or two, then release an updated version in a year or two with a few more characters
you know, like how you used to do it back in the day
even if they're running their own servers and not just having aws host them it's quite inexpensive.
As an actual adult (unlike most of Ganker) I actually prefer that we get games with longer development time and higher costs. It means less games come out as a result which gives me more time to pick and choose a handful of worthwhile games to play for the year, that way I don't accumulate a backlog.
I would hate to live in the era or mid-budget AA games that get churned out every year. It would basically be impossible to keep up with gaming unless you were a jobless NEET or a literal child with no responsibilities.
>less games
Don't you mean "fewer", adult-san?
ESL detected
Correct.
is an ESL
Both are correct
No.
games can be a singular word referring to a medium. not everything that ends with an "-s" is plural ESL-kun
And yet "games" is plural, strawman-chan.
it's both plural and singular. its time to go back mohammed
It's not.
he's getting less actual game, that's for sure. More 200 hour slog open world shitters for him.
Shit take. I’m 46 btw.
Guaranteed at least 50% of his employees are useless.
>we are too poor to run online multiplayer games
>in a time when devs can shit out a cheap phone game and make billions selling jpgs
Skill issue.
How long do gaymers expect servers to stay up for single purchase games? Until maintenance cost has reached half of sales? More?
I expect companies to patch in the ability for gamers to run our own servers if the company wants to shut down their servers
That never happens and when it does it makes the news because it's just that rare
I am aware
That does happen, but mostly with indies like Rust, Valheim and V Rising where there is no competitive aspect. You won't have any official ladder with self-hosted servers.
>You won't have any official ladder with self-hosted servers.
and that's a bad thing because?
It's a bad thing because that's a huge pull for competitive games like fighters. are you merely pretending to be moronic?
I couldn't care less about ranking systems
just let me fight people, that's all that matters
The greater user base desires anti-cheat, match-making and ladder, so it will take priority. You should be able to understand these concepts.
you not need online features in Tekken, you can play with a second player in the same console or PC
Steam literally does that shit for you for free.
>How long do gaymers expect servers to stay up for single purchase games?
You know you can offload servers costs on consumers? Sell dedicated servers clients to players. If you afraid of the piracy you can keep code in house ie make contract with some ISP, install servers on their servers, code never released publicly, only servers service and then charge players for these servers fees.
>but how can I run planned obsolescence then? How can sell game version 2.0 if I can't shut down game version 1.0? Shut it down!
DOAchads we won
wow game dev employees are paids ten times more money than they were in the 90s?
if you guys did gamedev you know hes just saying bullshit. It doesnt raise the cost.
HIRING people raises the cost of making a game. Thats whats happening.
You literally dont fricking need 100 programmers or 1000 artists to work on a game. And these fricking triple A companies wont stop doing it. Maybe they're incentivized to do so or it just looks good for shareholders eyes.
>market for decades that only graphics matter
>Wtf why do consumers only care about graphics?
Hmmm gee i woner why
>move away from physical copies
>raise price anyway
>graphics literally stagnated for the past decade
Just call the issues what they are: diversity hires.
development costs is cheaper than ever
production cost is 10 times higher
The fricking moron is trying to argue that higher screen resolution means harder development
He's tech illiterate why the frick would anyone think he knows anything about what he's waffling about
>Ganker can't afford $60
????
It's about the $4 costumes but don't worry nobody else shitposting about Zelda and Starfield in this thread knew that either.
I can afford $60
What game's DLC can I buy for that these days?
I use that money to buy your sister a trip to the movies so she'll give up the puss. sorry bro.
>gamers want the best graphics possible!! very expensive!!!
>the way outdated nintendo switch is one of the best selling systems of all time
I'm glad you finally figured out why you can't play Tekken8 on your shitty console.
>it's your fault we waste money on useless garbage such as fight lounge
I can't stand harada or the morons who dickride him and M
Everyone call for a good netcode but they still won't give us that
Harada is what happens when we practice auteur theory in video games, and on top of that misattribute credit. Kind of like calling Yuji Naka the creator of Sonic. He's not the father of Tekken but he's come to believe he is.
Then just make a PS2 level game Harada
Who's stopping you?
I literally just bought a game that has the graphical and gameplay fidelity of a Dreamcast game and I like it more than most games out now
What game?
Why not just stop spending millions on pointless "Inclusivity consultants" like Sweetbaby Inc?
Why not just try to make posts actually relevant to the thread you're sharting them into
Reminder that a israeli CEO has more in common with the average israelite than with a white CEO.
who is a white ceo?
Videogames are created by a small team of people. When you launch for a global market, your consumers have a different mindset of the 20 dudes who created the game, All a creator can do is create a game that took $60 usd in the pockets of 7 billions of consumers and run.
There's plenty of stuff in videogame design that hasn't even been thought of or invented yet, but is economically demanding, most studios don't have the budget.
Why does he act like higher resolution or higher polygon count games are harder to make than low ones?
Higher resolution textures make devs lazy and along with higher poly count models.
When you have a limitation of res and poly then it gets difficult and time consuming to optimise.
Animation and rigging is a b***h, but I don't think that's going to change.
Remember when games didn't have 'day 1 patches' because they actually HAD to be complete and ready on the disc? Frick you harada
Costs aren't ten times more than they were before.
The value of the dollar is a tenth of what it was.
If these businesses had any merit to their claims, they would be doing everything they can to fight the bankers / usurers that actually steal their wealth from them.
I understand gamedev costs a lot these days, but the scummy overpriced dlc+mtx is still unacceptable
Harada you lying cheating snake. I never asked for this. Tekken 5 DR from 2006 has more content and better balance than your latest mash fest particle overloads trainwreck.
>IT'S 10X MORE EXPENS8VE!!!!!!
And how much more profitable is it?
hey cool it with the antisemitism
Ganker pretending like they are above the "muh graphics" circlejerk when they spent like a literal year shitposting about halo infinite and whatever garbage pokemon game (or all of them) for looking bad is kinda funny
>Ganker isn't one person thoughever
yes it is
Pokemon got riffed on because they haven't released a complete game since x and y, and even that is fricking questionable but they had the excuse of moving to 3d.
A game looking bad =/= bad graphics. There are games on the PS1 and 2 that look good despite having decades old graphics.
>MUH ARTIFICIALLY INFLATED DEVELOPEMENT COSTS!
how is any of this my fault?
Wasn't 7 famously made on a shoestring budget? The increase likely has more to do with being allotted more resources after seeming to make up some ground against Capcom during the SF5 era than anything else.
T8 looks worse than emulated TTT and T5. There is no question about it. The PS2 games have an artistic beauty completely lost in Unreal Outsourced Fighter 8.
>my PC can't run UE4 games
Where do you even find that kind of trash?
wienersucker I have a 3060Ti
No you don't.
because If you did, you won't be complaining.
Enjoy the outdated censored poorgay gaming experience on your outdated Console.
Online really feels great without all the laggy third-worlders joining the game from their trash wifi.
>outdated meme
That's a whole lotta damage control about the fact that he plans to sell overpowered and overpriced characters every year.
Funny thing is vanilla tekken 7 was better than it's updated version.
>Funny thing is vanilla tekken 7 was better than it's updated version
I'm sure you know what you're talking about
S3-4 Tekken 7 was a botched mess
>vanilla tekken 7 was better than it's updated version
No it wasn't, you've never actually played the vanilla version of Tekken7 in Japan or Korea.
Online was laggy as shit, roster only had half the characters in CS, and Shaheen's hopkick was -12 on block, despite the game having a constant 3~4 frame online input lag.
Now do the fricking math.
I'm assuming he's talking about the vanilla version that most of the world actually got to play.
Whatever you think is the vanilla version is not even close to what the vanilla version of the game actually looked like.
Console version is an updated version of the already 3 year old 7FR, which already had like 100+ updates from the original, no OP characters, double the roster, bugs were mostly fixed, even had a noob friendly "modern" input.
Why do you think the "Vanilla" game looked so good when it came out on Consoles?
The Koreans and the Japs were paying thousands of dollars each during the Arcade period for all those expensive costumes and shit you all got to have for free.
Feels good being a home platform chad
Last I checked it wasn't gamers that hired literally thousands of developers and bloated the workforce with endless costs.
Take a look at one example;
Note the length of the credits. Every one of those people had to get paid. This is unsustainable.
seriously. you have so many one man dev teams, sure some of them take ten years to finish but maybe have like 20 person team so you can finish the game in a reasonable time but not 1000 people working on a game and then wonder why costs are ballooning.
Tekken 3 held the record for best selling Tekken game for almost twenty years. It sold 1 million in Japan alone on it's first day, and 8 million total.
Tekken 6 has sold more than 3.5 million copies worldwide.
Tekken 7 sold 2 million copies in a month and sold 10 million as of 2022.
Tekken 8 cut offline features to add gay lobbies nobody cares about and sold 2 million in less time then Tekken 7.
i will take one fighting game with 2d sprites then, thank you
Harada won't tell you the talent to create fighting games of old doesn't exist today.
I'm sorry anon, but Blazblue is dead in the water, and past attempts with highly detailed 2D sprites with other notable developers have been financial flops to the point to where it killed their fighting games (Capcom with SFIII) or forced them into pachinko hell and then onto 3D to save money (SNK with KOFXII/XIII)
>it's YOUR fault we bloat our game development cycles with all kinds of non-game related bullshit
I mean, he's right.
If people stopped buying slop and started buying under-advertised budget games, things wouldn't have gotten this way.
But we've reached a point where a developer can literally say, to your face, that you are a moron with zero standards, and you'll buy their game anyways. Happened with Pokemon (three times!), happened with Ubisoft, happened with Bethesda, etc.
It's been happening for decades now and it's not going to stop any time soon.
>51 of 833 members
>not even half the people are playing the game
Yes, consumers want all the bloated AAA shit they put in video games, they want the latest graphics, that's why development costs are so high
>consumers want all the bloated AAA shit
no they don't.
wasn't it rocksteady who came out and said "every poll shows that players don't want GAAS, but we're doing it anyway" and how did that turn out for them?
Consumers don't want GAAS yes, that's something the devs do to try and make money
But all the shit they cram into games like pointless upgrade systems and crafting systems and gameplay padding are done because they actually make the game sell more, and people expect these now
having extra stuff in a game isn't bad. I remember ps2 era mortal kombat games having all sorts of fun unlockables and progress systems that didn't rely on scalping the customer and running expensive server farms. why can't they go back to that?
People expect expensive server farms now because they want online multiplayer to just work with automatic matchmaking
then maybe devs shouldn't want to have their cake and eat it too?
when you go ALL OR NOTHING. E-SPORTS OR NOTHING. then I'm sorry but you can get fricked because I just wanted to play a video game not run on some weird and slow competitive treadmill that never ends
Players DO want GAAS. The idea of a game constantly getting support, monthly content patches, regular updates and fixes, and a constant stream of new things to do is GREAT.
That's why this board goes apseshit every time a new Smash comes out.
That's why people are still playing the same mobas and mmos a decade after launch.
If you like a game, of COURSE you want to get more of the game, over and over, week after week instead of waiting years between releases (if you even get one at all).
The issue is that companies don't actually offer any of the above. Most of the suits pushing GAAS only see the monthly paycheck and don't care about the work you need to put in to earn it.
People want GAAS for games they really like and play all the time
People don't want GAAS for random single player games they buy and play for a week and then they're finished with. But every developer is trying to do GAAS anyway because the successful ones make a huge amount of money
>People don't want GAAS for random single player games they buy and play for a week and then they're finished with
If it was actual GAAS, it would have more than a week's worth of content and also give you reasons to keep playing month after month.
Which is exactly what I said. They want the GAAS paycheck but don't want to put out the GAAS effort. It's not the model's fault.
This. A GAAS would be fantastic if the devs didn't just use it as an excuse to try and cut my balls off and sell them back to me at a ridiculous price.
>Patches
>Updates
>New Content
All of these are great and people would gladly pay a bit for them, but the issue is that the companies do LITERALLY FRICKING NOTHING and then ask for $30.
If the game was $60 at launch for the FULL game, why am I paying half the price for
>John Ripley does 5 less damage if he uses the HITLER BOMB at 9pm on Thursday against Vile Shlomo.
>Added a yellow costume variant of Gigachad's red jumpsuit (you cant mix and match them)
>Added a new stage (It's the exact same as three other stages but blue)
That'll be 59.99.
This was a valid excuse fifteen years ago, though the Japanese industry also had a moronic response to it that almost killed the Japanese industry.
These days, budgets across the entertainment industry are mostly going through the roof due to incompetent leadership and excessive and often outright counter-productive bureaucracy. They hire 50 bajllion employees and make games that look and play worse than what we got ten years ago. That's not on the players. The players are telling the companies to fire those people.
>almost killed the Japanese industry
AA market is actually dead, and AAA is really limited compared to even a decade ago. That's despite their reasonable budgets. I mostly blame gacha.
>AA market is actually dead
Did you know FromSoft calls themselves a AA dev?
Latest Armored Core does qualify, but certainly not Elden Ring. Too chunky.
That's not how that works.
AA means lower budget, at the end of it. A prime example is Compile Heart slop. Nippon Ichi (still alive). Yesteryear handheld devs. Sting is still around, maybe.
>budgets across the entertainment industry are mostly going through the roof due to incompetent leadership and excessive and often outright counter-productive bureaucracy.
They're going through the roof because of high-fidelity graphics
Graphics are regressing.
How are they regressing?
he means graphics are reaching a point where improvements are becoming less perceptible and it takes exponentially more time, money and power to create a sense of progression
90% of it is spent on management and useless shit + kickbacks.
He is correct
I just want a fun game. Please, devs, just focus on making fun games with a nice artstyle and enjoyable music!
Peace out.
I don't give a shit, homosexual, you set yourself up with this problem, you and the rest of your homosexual industry, no one else did, have a nice day, Harada, you stupid, stupid homosexual. KILL, YOUR, SELF, you dumb slanted Black person.
another problem is that AAA games aren't made in the same building anymore. they chop up pieces of the game and send them to like ten different (foreign) studios and then they slap the parts together after receiving them for a deadline release
shareholders thinking everyone and their grandmothers want 4k and 8k
They are mostly made in the same building, outsourcing happens with shit that doesn't matter as much like art props
want to turn this around? get people to buy EDF 6 on PC and make it huge like helldivers
not him, but they won in terms of influence across the industry. when the first xbox came out, everyonbe else salivated at the idea of paid online subs and they all slowly worked to get to that position. down the line, PS4 was basically turned into the 360 of that gen.
MS isn't solely responsible, but they normalized paid subs in mainstream games to the point some people refuse to believe consoles' online play was free.
Not just that, is because of Microsoft that we got into this useless graphics race it took them like almost 15 years to realize how unsustainable it is and now that the damage is done they are looking for an exit.
The Industry would be better if they ramped down graphics in unison.
Also, as much as I hate Microsoft they aren't responsible for paid online, that blight was the last decease that SEGA left us.
>want to turn this around? get people to buy EDF 6 on PC and make it huge like helldivers
Sure!
Is Sandlot going to actually make their game good and worth buying instead of rereleasing a PS2 title for the tenth time in a row?
No? It's still the same effortless, unpolished, half-game slop from two decades ago? Huh...maybe I'll stick to Helldivers...
they had every right to charge for XBL at the time because it wasn't surpassed by steam or playstation for a long time. and these days the price is irrelevant when most games f2p gaas shit
on the other hand you have true cancer like CS and team fortress that popularized spending money of different colored guns and hats. valve doesnt get enough heat
Good day sir!
I accept your concession
Sirs, 1000 MS Points have been deposited to your account.
it's sad that you morons lack the ability to argue and just spout memes when you get BTFO.
you're reason #1 why the industry will never improve
Not responding to a Pajeet that claims MS was right to charge for peer-to-peer console multiplayer. have a nice day.
It wasn't a peer-to-peer console first of all.
Secondly you clearly aren't aware of the online landscape on PC and consoles at the time.
Everything you take for granted now was standardized by Microsoft back then.
But go ahead and call me a pajeet again since you lack the capacity to argue your points.
moron, those exact same xbox games were on PS3 with all the same online features, free of charge.
You got scammed.
Not only that, but you're suffering from stockholme syndrome.
lel you think Xbox Live started on the Xbox 360. I rest my case. You're a dumb shit zoomer. Actual moron.
You do know that makes it worse, right?
It means everyone at Sony saw that morons got scammed the previous gen, offered the same thing for free next gen, and watched as people CONTINUED to get scammed.
You literally had an entire industry telling you "bro, you're getting scammed" for two consecutive generations and you're smug about having your money taken from you so hard that everyone else decided to run a train on your wallet while it was still hot?
>scammed
The PS3 online was so bad that invites were literally text messages. They didn't do anything.
You have no idea how many things XBL standardized that you take for granted.
It was literally the same game anon. Half the PS3/360 library were fricking multiplats. A majority of the exclusives weren't even online!
Why the FRICK are you bragging about being forced to pay $49.99 for friend invites?
The only thing Microsoft standardized was charging you for it. Don't forget horse armor was a MS exclusive.
It was the whole ecosystem. You think it's nothing but there's a reason why the Original Xbox and 360 online were more successful than Sony's counterparts.
I'm never going to convince you regardless because its clear your first console was PS4.
The original Xbox and 360 both got fricking decimated in their respect generations. The only people who think otherwise are the exact kind of people who were relentlessly mocked on here two decades ago, before smartphones let your generation actually start posting.
Nice goalpost moving. We are talking about online, not console sales
Besides, the 360 beat the PS3 for 99% of the generation, and was the leading development platform for multiplat titles.
This cope about PS3 selling more consoles at the last minute to third world countries is irrelevant when everyone had 360 for the majority of the generation.
Dumb motherfricker. PC online in the 90's smoked the shit out of Xbox Live. Live was the laggiest shit ever for decades.
PC had unified friends lists across games? Unified game invites? Microphone standards? Cross chatting?
No. It was a grab bag of applications and services.
It wasn't until Steam came along that it brought it all together. And guess what, Steam came out after XBL.
>PC had unified friends lists across games? Unified game invites?
No because PC is an open platform you dumb shit.
Sound awful. Maybe optimize?
PC not being unified (read: forced) under a single corporation is precisely why PC has risen as the best gaming platform.
>fallen to the worst
Fixed
What's your exclusives lineup for 2024? Let me guess, worse than Sony, but we can't point that out now, can we
MS Pajeet is the last to speak of exclusives ever.
Dipshit we use programs to stay in contact with friends. Free programs, you payed for the 'service'. There is even this one now called discord, maybe you've heard of it?
lmao i wasn't actually expecting a post like this
>noooo you can't charge for a unified online system complete with cross chatting between games, universal game invites, microphone standards, friends lists, etc.
Sorry you are either too young to remember the online landscape back then or are too old that you have dementia.
Gameplay $200K
Music $150K
Marketing $80M
Graphics $36M
Optimization $50K
someone who is good at the economy please help me budget this. my gaming company is dying
You are forgetting the useless overpaid VAs and Fricking Debra Wilson.
>Gameplay $200K
Gameplay should unironically cost a lot less. Programming is always the easiest part of any project.
Look buddy those casino consultants don't pay themselves. I need these crackheads addicted.
Uh, what do you mean? People won't play my game if they don't hear recognizable voice man.
Gameplay isn't just coding. It's also testing and playtesting.
Still, not necessarily expensive.
>the gameplay will be good if you throw more money at it
lol. lmao even.
>Servers are costly
Bullshit. Confirmed bullshit. You know how we know this? Because the guild wars Devs have said GW1 won't ever be shut down, because the cost of running those servers is negligible
Secondly, no one asked for this. People want p2p games and self hosted servers back, but you don't wan tto give them that because you can't israelite people with micro transactions as hard then.
>B b but the grepfix
Tekken looks like shit and it's a fighting game. These games have zero fricking content. Like what....10 tiny ass 2d maps and 12 low texture characters? People make that shit for free.
>Costs have risen drastically.
Bullshit. Game development has never been cheaper because of all the advanced and easy to use tools and engines you have now. You don't need to make your own engine from scratch anymore, you often don't need to model certain assets yourself anymore.
This is unironically a skill issue. Stop being moronic, fire all the Nepo babies and diversity hires. Reduce your israelite budget....sorry marketing budget by 90%
>b b but if we don't israelite you the game will stop running
Not only is this bullshit, it's also a self inflicted problem. If you gave people p2p and self hosted servers then your game literally can't ever stop running. This is just you trying to stop people from owning the games they bought
>B b but he just has nostalgia and thinks games used to be better.
No. That's just an objective fact. Older games ARE better.
>It's your fault we keep adding intensive online functionality, tying game logic to servers we have to maintain and creating MTX stores to rake in money!
I still play games from the 90s, they still work, they're still better than anything made today. Making a good game is not nearly as difficult as he thinks, modern developers are just garbage at game development.
ah, the classic zoomie bait thread
actually op it's this
The damage done by smartphones and being able to use the internet without blocking your landline has been a disaster for the human race.
The internet was fricked the moment government and corporations noticed that people are freely sharing information on it, so pretty much immediately after its conception
To be fair, Tekken 8 is the only game that looks next gen compared to Street Fighter 6 and Mortal Kombat 1.
>development costs go up
Fire the HR and DEI department, LITERALLY ALL OF THEM
>servers
Package a server image so that people can play with other people. You don't need matchmaking and if you must have it, you can outsource. The servers themselves can absolutely be run by enthusiasts.
>so many specs
Most of it is bloatware, but I will admit that the graphics got better.
>support
Black person just make the game good from the start and you won't need to "support" it beyond balance patches.
>good memories
Frick you shitwad people remember the bad more than the good
They don't even make games I like. For example, graphics cost a lot, yet I liked the cheap look of Age of Decadance because of the aesthethic it went for.
Jeez, thank god I talked myself out of buying T8. Gonna buy some old obscure ps2 games instead.
I would not be put out if games were $100-120 nowadays. I was fine with $60 in 2000, and it's honestly weird that the 'standard' game price point has only barely nudged in 20+ years.
>and it's honestly weird that the 'standard' game price point has only barely nudged in 20+ years.
What's even weirder is that sales haven't changed at all.
Look at the list of Top 50 best selling games of all time. Over half of them came out before 2010. A quarter of them, before 2000.
Modern games cost 10x-100x more to develop, three times as long, sell the same (or fewer) copies than their previous entries, and are still $60.
It's weird.
There's part of me that thinks the industry is floating on exploiting lower-paid devs "suffering for their art" but I still don't know how those massive corporate games with multiple hundreds of people are able to justify the budget. Sure it apparently makes them money but you surely could probably make an equally well selling game with far less people.
Hoyl shit what a fricking moron.
>value of a dollar drops by half
>wtf why is it costing twice as much to make a game?!
Graphicsgays ruin everything
people that play games like tekken or street fighter have mental problems anyways
>people that play games like tekken or street fighter have mental problems anyways
fighting games are like crack
>no i don't think i will buy the legacy costumes, they should have been in the game from the start but oh well.
>WORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDS
lmao.
I'm not reading all that.
>listening to urinalists
>listening to your fanbase
Easiest way to sabotage yourself. People don't know what they want and will only give you bad ideas and also are clueless about game design and game production
Harada really shat the bed this time, I was planning to buy T8 at a discount but now I'm not gonna buy it at all.
Nobody wants to play with a shit lag wifi poorgay either.
You're just mad you bought it at release, asshat.
I have no idea why people wanna be gamedev these days really. Unless you're dead set on being a small indie, you're gonna be swept up by the publishers and investors to either be bought out or be a corporate puppet. Why are games big and expensive? It's certainly not up to devs anymore, that shit died in 2011. Even if you make the greatest game, some producer or some homosexual from the investors will add things to it for the shareholders or worse moronic playtester takes. The market needs a crash for devs to be free and bring back AA gaming
>The market needs a crash
dumb nerd
I didn't ask for online shit. Development costs may have increased by a tenfold, but so did the player base and profits. Therefore frick off and do your job.
>Ganker still thinks the devs have any say
>Ganker keeps forgetting the shareholders
>Ganker keeps forgetting about the publishers
>Ganker keeps forgetting the producers
>Ganker keeps forgetting the paid marketers
>Ganker STILL thinks it's just between the devs and the consumers
Oh, Ganker. Always falling for the psyop. The middle men cackles and hides in the shadows
None of those would have anything without developers, Devs don't need to lick greedy corporate butthole if hey don't want to.
>Devs don't need to lick greedy corporate butthole if hey don't want to.
Oh, poor little Ganker. The gaming industry has been more micromanaged corporate than ever. They can just steal the devs' work and have a any monkey finish it. Now that everyone uses Unreal and Unity, the devs have no cards in play, they are expendable. Heck, you can even have a senior game designer get kicked out of mid dev cycle because everything's homogenized. One of the reasons the suits couldn't get their way was because the devs have custom engines and esoteric knowledge the suits or outside devs could never figure out.
Unionize
Ok none of that explains how Tekken 5 remains the best Tekken game in the series.
>every character has a story, reusing the T4 format which is the best way to tell individual stories in fighters
>99% of the whole tekken cast is back
>god tier music
>god tier designs
>good graphics for it's time, still passable even today
>the most ways to play
>debutted character customization and it was great
>it fricking comes with the arcade version of the first three games
>devil within okay, this is whatever. tekken force would have been better
it just set a standard that hasn't been surpassed. and given the state of things now, it never will be surpassed.
It really is the peak of 3D fighting games. The game has everything. If it was relaunched today with good netplay, I'm convinced it would kill T8.
Well, a good part of it did indeed had to do with gays...
Nintendo won
>We waste a ton of money in 70$ 20hour games
>We need no less than 4 years to release a new game
>We fill our game with woke bullshit
>We waste so much in the development that we don't break even until 4-5M copies or even more
Fricking gaymers, they destroyed gayming
so lower budget titles don't ever make any money, huh? what a shame
>higher screen resolution means more development funds needed
Is this Nip Black person serious?
>*I am gonna udpooooooooooot!*
Seriously how can we deal with all those updooooooters gays?
>game need to be continuely updated to work
No it fricking don't. I can launch my favorite old games from the past and they don't need any updoooots to play.
Reintroduce private servers in games and online will suddenly be free again
>the shitty carpenter blames his tools the twitter post
lol
lmao
Servers are dirt cheap. Never been cheaper than they are now. The guy is lying through his ass, like every other failing AAA dev. What's expensive is having hundreds of useless employees doing jack shit and collecting a massive payheck for it when just a dozen could do their work better and more efficiently.
I hosted a TF2 server and found it was not at all cheap to host even 50 morons. You can rent and host on a cheap server and it'll run like total dogshit for the handful of people that can connect to it. The moment your server needs to handle and synchronise packets from multiple users (aka any online game) the ping becomes unusable unless you pay for something decent.
Im not going to defend anyone unless I get to see actual numbers but server overheads can be large and something like Tekken needs multiple server locations, security, low latency, skilled matchmaking, etc etc
Fighting games are p2p mate.
Again you can offload and chargee costs to consumers,
>want your obscure old xyz game online server?
>here is the rent service
Simple as. But they are straight up lying about reaon. Truth is they just want to turn off old game to sell new games seasons passes.
Repeat after Microsoft load and clear
PLANNED OBSOLESCENCE!
I don't buy movie games, it's anyone's but my fault.
Who is the "he" that Harada is talking about?
the quote about people having the government they deserve applies to vidya too. companies make slop because people keep buying it. the only thing that will stop them is enough games keep flopping.
Yes, but like with politics, being apathetic solves nothing. Spreading the word about how these practices suck in language reaches a large number of people is good countermeasure.
that's why "vote with your wallet" and "if you don't like it don't buy it" was a mistake. if you don't like how the industry is going you should actively shame the people pushing it in that direction. trannies didn't take over by quietly supporting the games they liked.
He's right, this is your fault
You bought the DLC
You encouraged MUH HD when a game isn't cutting edge levels of graphics
THIS IS YOUR FAULT
Not my problem, make better games.
Yeah, get the frick out of lardmerica dumb nip
>Inb4
Basically that's the fricking problem
>wastes half the budget on cringe story mode no one asked for
G-games are expensive ya know
Not my problem.
bad game = no buy, simple as
Sure, sure. All this bullshit because the asiatic israelite knows he can't get away with another Tekken Revolution.
Maybe they stop fricking chasing after something they'll never reach ever even with infinite money and manpower
>umm actually i dont care about graphics!
If the next tekken game had ps2 graphics everyone on this board including the people who make these posts would be making fun of it.
They would also make fun of it for not having any "fight lounge" or any other modern QoL thing that's really not needed.
The shitposts in this thread b***hing about the game are fricking legendary. They're actually saying that there's been no graphical progress in the last 10 years.
I'm beginning to think that the greatest enemy of fighting games is the "FGC". It also explains why DoA6 died an early death. They ran the lewd enthusiasts out of town and what was left was these stupid pricks who b***h that you have to pay for continued support of the game.
In some odd way T7 looked better. T8 is just way too overstuffed with graphical effects and details. For instance no stage has a simple beautiful back drop. Instead it's ATTACK HELICOPTER DESTROYS BUILDING or FLOATING SPACE ROCK IS EXPLODING
Tekken 8 needs a chill pill.
8 does contrast between BG and characters a lot better based on these shots alone.
I disagree. When you're in the game, it's just too much to process. When both players are in Rage with Heat and the background is shitting itself with movement and detail, it all becomes visually confusing.
Did any of you ask for games to look like hollywood movies because I sure as frick didn't, not once in my life. Frick off harada and anyone else spouting this bullshit.