Routing orcs edition
Battle Brothers is a tactical role-playing game developed and published by Overhype Studios. It was released on the PC in 2017, and console versions were released in 2021 and 2022.
https://battlebrothers.fandom.com/wiki/Battle_Brothers_Wiki
Chances for named items per location:
https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items?so=search#Locations
character planner: http://www.bbplanner.xyz/
meta build (fat neutral, careful boring to play): https://www.youtube.com/watch?v=YcopcnMvzaE
What mod is that?
Oblivion sound effects mod
two handed slightly worse mansplitter, nice!
no mod
kek, that's amazing
>slightly worse mansplitter
That's way better than a mansplitter
lmao what's the deal with these people fawning over meta strats if they aren't even going to play the game
why link that video
I tried putting some effort in this thread, cant really find that much fresh written guides so i put in one of the """"meta"""" builds
Oh did not know that, thanks
Post bro, days and rest of the company, it depends
Pic rel is the build on this particular bro.
Steel brow was a close second but I find that with Colossus Steel Brow is more situational whereas Dodge is active all the time.
>Brow is situational
>Berserker Chain rolls 5
Everything is situational in this game, meaning they will inevitably become a situation you have to deal with.
>ever letting a Berserker take a hit
it's hard skill issue
Pic unrelated.
I'm not saying that Steel Brow is bad, but Dodge has some utility and I preferred it here. It was a close call between the two perks.
~9 Melee and Ranged Defence is pretty darn good even if it drops to ~5 during a fight. I change my line-up a lot so Underdog on my Zweihander is undesirable as he isn't always on the flanks - I only use it for dedicated tanks. Gifted is also not appealing for me, for fun more than anything I just prefer other perks rather than raw stats. In addition to supporting Dodge, Relentless also assists with status avoidance through waiting a turn which is a great benefit on tougher fights; and of course putting my guys higher in the turn order to kill or injure enemies before they attack my bros.
>that pic
God I love that early-game moment when you finally have the spearwall set up, just before you start encountering enemies with spear immunity.
literaly just do not let him get a hit on a forged brother
9 lives does the same thing and also protects from body shots
brow on nimble does allow some stuff, though
speed and its benefits, though anon fricked that up. if your post gear ini is closer to 100 you'll start off with 15ish mdef
with an appropriate bro you'll get more mdef from underdog gifted and theres nothing stopping you from going dodgeforged underdog
he wont lose nearly as much if he has relentless even thoug this is misbuilt
Why dodge + Relentless ?
You get what 6 to 10 melee defense with these two traits. You could've taken Gifted plus underdog. Effectively you get the same defense in most situation, plus your defense is not complete ass while surrounded plus gifted additionally gives you other stats.
it's a trash build. Besides going dodge on a character with Battleforged, you decided to do it precisely on the character which has Berserk and a 2-attack per turn highly costly in fatigue weapon, so this guy quickly tires out and ruins the benefit from Dodge. Relentless does little here since he has little ini from the start so doesn't go ahead of anyone anyway. You also didn't pick Recover on the 2-attack Berserk character, so in long fights he will tire out and eventually become just useless being able to attack only once a turn. In comparison Reach advantage here gives between +10 and +20 MDEF per turn in any turn, whereas this dodge gives at most 9 MDEF only in the initial turns.
Fair points. So you would advocate Steel Brow instead of Dodge and Recover instead of Relentless? I probably won't get recover on any Battleforged Zweihander (except Cleaver).
Reach Advantage seems like a more viable choice as I think on it.
>So you would advocate Steel Brow instead of Dodge and Recover instead of Relentless
Quick Hands instead of Steel Brow, and give him a good 2-tile weapon
I think dodge forged is viable, but that bro has low initiative as others has mentioned, get the hyena attachment for 15 more initiative. But why not quickhands + reachweapon?
Not that guy, but even with the hyena pelt it barely beats out Underdog. He would have been better off taking Reach Advantage, Gifted or God-forbid, Lone Wolf.
For that bro yes, I tend to take underdog for frontliners regardless and steelbrow for battleforged. But there bros that can make dodge forged work
nta but I'd argue that if a bro is good enough for dodge forged to be viable then every decent build is going to work for him.
For a frontliner I'd certainly pick underdog before dodge.
dodgeforged is about leveraging initiative
of course you can build the starter oathtaker for example into multiple things but dodgeforged is the main thing which puts his ini stars to get something uniquely good which is not a dogshit meme called f*ncer. nimble twohander needs some initiative but not much if you have hyena pelt and nimble qatalist does not need any at all. forged qatalist also doesnt need a lot with pelt
decent dodge will most of the time give you more mdef than underdog with 3 surround, but since underdog circumvents the soft cap on mdef because you're removing an enemy bonus instead of giving yourself more of a stat it has that going for it on very high skill brothers. both combined will get you closer to 5%
fat>fat neutral
Checked but I think this format might draw the moderators' ire for being too similar to >>/vg/
kek
Posting Reddit L U D O
This is art
Bros, for a Battleforged Zweihander would you select Steel Brow, Dodge, or Reach Advantage? This assumes a Sword or Hammer user with Colossus already.
none of them.
Dodge forged is a meme build.
Brow pairs very nicely with forged. If there's no other perk that would fit that bro I'd go for brow.
Not dodge unless you have the statline needed to make it good
Brow's value is overstated
Let's not kid ourselves, this board is already full of generals, just for strategy games.
/vg/ is choked by gacha threads spammed with porn so threads for relatively niche genres like strategy or rogue likes die immediately.
I'm still amazed that they created a mobile video games board, which is 99% generals and gacha, but they say "no generals" there just like /vst/ and the /vg/ gachahomosexuals keep drowning the board with waifu pics.
This is art.
Whats that black thing at the bottom right? A Black person?
Or shadow alp, the first rework of the enemy which was absolutely terrible to fight
Jesus christ, I forgot those things existed.
Lmao, that shit looks obnoxious to fight unprepared. I guess that explains why the current alps are so weak.
Apparantly there is a bug causing the siege mission during noble crisis not to end. Look at this shit, i have fought like ten battles once even against 40 units. Had even resort to raiding nearby caravans because I was running out of food after 10-15 days now. Little bit salty not gonna lie
hey man sometimes the siege just don't end that's how it be
to determine fight location, does it check the player, the other party, or the chaser/chasee? can you cheese locations by jiggling a little? swamp/fighting uphill suck balls
Hard to tell what determines it. I think it's the position of enemy party, but that wen I attack them though.
On the window where you chose if to attack you have a small rectangle that shows what environment fight will take place. I avoid anything with hills when fighting ranged units, even in the late game later armor repair costs are not worth the hassle. Game can absolutely screw or bless you with hills pic related. Bad day for mister necro.
for overworld battles outside of camps its determined by the attacker
for camps its fixed
>not worth the tools
lol
just fight at night
unless you are talking goblin swamp camp, yes that is utter aids
Goblins with any significant elevation are a giant pain.
holy frick, sea of tents against 31 orc units, almost lost two guys, had 5 backliners which made this harder than necessary i guess lol
got rewarded with this bad boy, guess i have to make a firearms specialist now
>sea of tents
The only camp name/description you should care about is Rul'gazhix, the legendary, non-respawning goblin camp.
Nothing else means anything.
>Nothing else means anything.
Kek nice gate keeping, I said sea of tents because it is the hardest orc camp outside of any legendary locations (if there are any with orcs dont know)
Frick this game i have uninstalled and reinstalled it twice in the last 2 weeks. Its like shoving glass rods down my dickhole then bashing it with a famed poleflail.
My work burns up because im not obsessively staring at the fricking worldmap and so when a fricking stack of 6 direwolves and 7 nachzehrers jump on my party and somehow work together to frick my shit i accept it. I accept this games beatings and i hate myself for it. Every day this game beats me over and over and everyday i crawl back to reinstall it. Ive never been in an abusive relationship but this must be it.
So many hours wasted and thats not to mention all the playthroughs that made it to around day 100.
hold shift while travelling and the game will zoom in and focus on you
there are multiple mods that make the game pause whenever an enemy party appears in your sight radius
stop torturing yourself when you could be having plain fun instead you dumb frick
Play with autopause and speedup mod
That's just your warrior spirit. You love the pain, the fight, the eternal struggle.
This was literally me, now I am empty and hollow. Zanzibart, forgive me
I was here too even after 200 hours of playtime... I raged, deinstalled abd ledt a very bad review. But then a few years later I installed again and did some research on how to playing and watching/ reading guides, and know I am kind of the opinion, that they made lightning in a bottle difficulty wise. They made a game with a playpattern of small decision-making snowballing into hopefully bigger and bigger victories together with the actual danger of not game-ending losing (good bros getting killed, partial wipes or spending too much ressources), that in my opinion other games rarely manage as well. Additionally the difficulty does not feel artificial. Maybe something like faster than light is similiar in that regard. I am actually fearful that their next game will suck, as some anon mentioned last thread, that they want to make it easier and more accessible than battle brothers.
>Ive never been in an abusive relationship but this must be it.
It feels great doesn't it?
Crazy pussy is worth it, anon.
Damn I forgot to buy this game during that steam sale
then play it while you wait for the next sale achievementpiggy
>finally find a perfect seed character-wise
>1 harbor
>one northern, middle and southern cities isolated by more than a full day of travel from any other city
Does anyone knows if creamapi works with BB? I really want to finally buy it on Steam but it's too expensive with all the DLC at the moment,
>too expensive
i'm a third worlder homie
cs.rin.ru probably has the answer
It's me. Bought the game and creamapi worked just fine.
Any beginner tips welcome.
Don't try to help the kid in the smithy
>sword goblin skirmisher's turn
>is adjacent to a single, low mdef bro with no one else nearby
>he footworks one tile north, still in ZoC
>he footworks back into the starting tile
>he footworks one tile north again
>ends turn
Is there a mod that removes 95% cap? I'm so fricking tired of (95 - rolled 96)
there used to be on nexus idk if it still works though
>it's a shaman difficult terrain combo fight
and slowly i started to hate them
...until I saw this thing, noice
+(some shitty gobbo spear from a champ)
it would be fine if they could actually get tired casting spells
You are only allowed an opinion if you play on these settings
>muh low starting funds because I want to grind more
Economy is part of the difficulty but I encourage everyone to play at whatever settings they prefer since a significant portion of difficulty (but not all) comes from knowledge of your enemies and their tactics, you'll never learn if you grind the bandit thugs forever
low starting funds just makes the first couple battles harder. Economic difficulty is what pads the grind and is just a masochism setting.
Hard economy requires more management to get late-game bros and famed weapons instead of swimming in them by day 30, pretending it adds nothing is a cope started by FilthyRobot and parroted on reddit
I agree. I started playing on expert economy an it feels just fair imo.
map sneed?????
The game is about snowballing, so higher starting funds allow you to snowball faster, making it therefore easier. However gatekeeping is being a gayboy especially in a singleplayer game community.
said it best
Gatekeeping is absolutely vital to not end up like Ganker. Quit being a casual b***h.
>The game is about snowballing
The game is about combat. You're making shit up.
well im not any of those people who care about how much better i am than someone else at Battle Brothers, i just want to not completely not have fun, which is a real issue right now because im just now learning about how you should actually be okay with losing bros, raid caravans, and are able to, if you know what youre doing (i dont) basically have a lot after like 7 or 14 days.
>veteran eco
>medium starting funds
>expert combat
>honest man
my way for fun
Wow, that anon is so bas...
>unexplored map
cringe
Rerolling your map seed or looking up "good seeds" is an absolute homosexual practice, but it makes no sense that reasonably educated people who have been living in the area all their lives don't know that there's a huge city nearby. Completely breaks immersion.
To me unexplored map should be revealed based on your background. Generally most people would know of immediately adjacent towns and probably of big cities. The trader start should have most towns and roads revealed but nothing off the roads while poachers should have all the wilderness of their starting area mapped because that's where they've been poaching.
>feel ready to take on a lindwurm
>they're already spawning in packs of 2-3
Fighting a lindwurm can be fun and it feels great but honestly its just not worth it. Easily the most dangerous regular enemy in the game, can kill even your best bros if you are unlucky, destroys your armour, making you waste a lot of money on tools to repair it. And for what? The drops aren't really that good. The lindwurm bones serve the same function as unhold bones, except unholds are waaay easier to kill. The lindwurm scales are good and imho the coolest attachment, but in reality they aren't that good, because bone plate and fur padding mog every other attachment.
If I get a tavern rumor for a famed item in a camp, is it a permanent addition? Does it despawn after x days, or if I take a contract for that camp? Does it spawn a champ in the camp or just add the item to the loot table?
Basically, should I exhaust tavern tips in every town, and should I actually pay attention to the location name & go after it asap?
The tavern rumors only point you to the item, they don't add it
It's infinite, but taking a contract on the location does override it
oh so you DONT take contracts to get them, i always take contracts silly me
Not that guy, but yeah, tavern rumors are especially great early on. And if there is no item close (rumors are range limited) and you dont bust the camps nearby with no items, the tavern wont tell you anything new until you destroy the camps and new ones spawn.
They said that if it's 3-star contract, then the named items won't get overridden, but if it's a 2 or 1 star contract then they will
If an enemy moves into a tile two bros are spearwalling, do both get to roll attack? If not, who goes is random?
if one spearwaller misses the other will get a shot at it yes
if someone breaks your no mastery shieldwall and he's the only one contesting your tile if you knock him back with a shield bash the wall will still work (you wall->wait->1 enemy succsesfuly enters the tile->you knock him back and it'll still work as if it was unbroken)
Can enemy Standard Bearers drop banners?
>stopping you from going dodgeforged underdog
No it is an ambition-only item.
Do you have Bullseye? Did the enemy in front have a shield, specifically a kite shield?
after my last party was brutally buttfricked on day 147, I installed Legends and went with Assassin origin. Love it so far, day 40, all bros are alive and well (expert/veteran diff)
Still not reading the wiki, just anon protips from the last thread
Damn this game is like crack.
>bro shoots enemy behind enemy
>enemy in front takes the shot
>enemy shoots bro behind bro
>enemy hits bro behind
WHY CAN THE ENEMY ARCHERS HIT MINE WHEN I CAN'T
>beat legendary location
>get legendary item to help with other legendary locations
>beat all legendary locations
>nothing left to do with all this epic loot
>still no mod with a "final boss" type encounter
Give me a dragon or something.
Start a new game on harder settings.
Thats not the same thing and you know it.
>final boss encounter
That's the monolith
>give me a dragon
Lindwurms are dragons.
no
no
BB is about the struggle to reach the top and then retire, not fight it out with a big bad.
When a camp has a famed item, is it bound to the camp or a unit? Can a spawned patrol take it for a walk?
Camp
they cant but if your named item was going to be from a champion he can despawn when the camp generates a patrol or a new garrison
patrols can have champions themselves though
i have some time off coming up next month and i want to spend it with this game. my previous attempt ended in complete failure but through lurking in these threads i have come up with a potential beginner gameplan for a new beginning. this is what i have
>avoid any encounters besides bandits (my first attempt i died within the first 30 min by engaging some spooders)
>only take contracts that are obviously piss easy until i get the hang of the game
>have nets on as many guys as possible
>have whatever skill and weapon combo that allows you to shank armored enemies and walk off with their armor
more or less good? anything else i need to know?
Checked and best of luck, fren. Nets are very beneficial!
Good bros are worth more money than equipment. Dagger, One-Handed Flails, and Whips do little armour damage and can harvest armour for you. If you are not concerned with reputation, negotiate: "We need to be paid more for this."
nice thanks frens
Raider chainmail is worth more than bad bros
A lot of bros you hire at the start might as well spec into nimble instead of battleforged since it will be a while until you have multiple sets of heavy armor
double gripping one-handed weapons (no shield) gives you a damage bonus and helps wiping out thugs fast. bad bros get shields and tie up enemies, good bros double-grip and DPS
if you move back all 4 spaces each turn when you fight spiders, they'll chase you for a bit before running directly into your zone of control to stop you from getting away, giving you a turn to kill a bunch of them before they get a chance to web everyone. i use this strat every time. always break webs over attacking
Colossus first because reducing heavy injuries is paramount
Buy everyone a hood or a hat at the start because even that will prevent instant death to thug weapons in case of a headshot
Repair higher tiers of weapons before sale and try to sell in bigger towns where you have good relations and the settlment situation is not obliterating your sale price
The game is meant to be played ironman but its very debateable if its meant to be learned ironman
To add to what others have said, whilst good brothers are worth more than equipment if you have the people and dont have the gear you should buy it. Certain high tier twohanders in particular are very very rare and once the company is set up making money becomes easy
Play with a speedup mod and autopause when you get sick of how slow everything is, this particular one because the others are sometimes very buggy
https://www.nexusmods.com/battlebrothers/mods/542
Just had my first hexen fight after like 300 hours in this game, new beforehand what they could do, and just avoided them. But this fight i could not. Honestly whoever designs things like these in any game should die in a fire. Dishonest game design at its finest imho, will continue to avoid them to my best ability
I’ve been hoarding maces for this fight but I’m still afraid.
Charm resist chance is (resolve - 35)%, capped at 95%.
Put very low resolve bros on reserve for hexe fights.
Don't neglect building a strong banner-bro and move your company as a unit so everyone is within 4 tiles and getting his bonus.
Have your ranged bros always target hexe even when they have cover as killing them ASAP makes the fight easier.
Don't avoid hexe fights until you're facing 8 of them like in your pic, doing fights with 1 or 2 hexes gets you witch hair for the +20 resolve sigil armor attachment.
Hex shield includes overkill damage, you can kill a 57hp bro when finishing off a 13hp hexe.
hexe needs to pass two checks in succsession in order for charm to work, which means that her odds plummet the higher your resolve goes since the brother has two chances to resist. thats also the reason why oathtakers under beast oath can just stroll through the hut with barely any equipment alterations a lot of the time, high resolve on more of their people than usual + 20 or something from the oath + banner on top
undead charm used to give immunity a long time back and became much less well regarded after that got changed...i did not test this but if you have 40 resolve, a lionheart potion and the trinket you're more or less immune. though you'd probably only really bother drinking the potion for the hut
>armor attachment
uhhh
it looks cool but id have something on me that helps against things that arent witches, ghosts and black mono/library because the horrify spam there can be really bad. i suppose it also does something vs warlord considering how often he tends to warcry but in a sea of tents youd much rather have bp or direwolf or just +40 durability
the reason to fight hexe is that its a contract where the battle takes place right then and there and theyre a rare enemy in general thats not a problem if you know what youre doing so its a minigame gimmick fight to break up the rest of the game assuming you dont get caught by them randomly
alps are far easier, pay similarly and tend to drop a lot more loot you can sell right away for actual good money on top of that, you should always be very happy to see an alp job early since its free 3-5k after you have a bannerman
Shouldn't that be "Ye olde yot-hangin' tree?"
Just give your bros shields and keep them 1 tile away from each other so they only ever get 1 attack off at most. Possessing becomes irrelevant
literally just equip whips shields and maces on the entire frontline and break wolf/spider "armor" with the backline
i put my first line bros armed with sticks and shields and second armed with ranged weapons
keep them close, sticks can't do much and ranged weapons can't shoot when nearby enemy units - so charmed archers can't really do damage
I tried this but I would give all my crossbowmen Footwork so they would dance out and 360 noscope somebody
>witch charm them
>they footwork and shoot your bros in the back
the point of that is that they don't
never have i seen a witch charm a ranged character
not saying you're lying but it is (or should be?) very rare
Early game positioning against the thugs
What's your favorite track, the brigand theme always stuck in my head.
A lot of good tracts, these five are imho the best
(this one is unused in the game)
i had to turn it off it got too repetitive
Perfectly encapsulates gearing up for a huge lategame camp for me for some reason where all the power earned until now comes into play
>all swipe attacks turn counterclockwise
>not a single living or undead being is capable of doing a clockwise swing
Why? Just, why?
You gotta press shift key in order to make it clockwise mate
Frontline interlocked spearwalls with spetums/warforks: meme, or genius?
Spear is fine for an early game weapon but rather quickly you will find out that the damage is not good enough.
In the mid to late game axes, maces and hammers mog everything else since all the dangerous enemies are characterized by having a ton of armour-
Garbage because it deals no damage, you should have only 1 or 2 bros with spears at most (on tanks) beyond the early game
Never tried it to be honest but warfork/sepetum is very tricky because you basically have to have mastery for it to work whilst the two weapons are only used by most as a replacement for a pike in the first few days because you can find them cheap in many settlment markets
It can farm reach advantage stacks like crazy but once they break through youre obviously out of luck
If you really want to try it give them all quickhands and backup twohanded weapons when/if the enemy does break through
>warfork/sepetum
*warfork/sepetum SPEARWALL
the soundtrack with female vocals gives me shivers every time
>attack a party fleeing from me
>"you are being attacked"!
>start battle surrounded and with bros scrambled
that was just a feint and you fell for it
I don't want to play this game.
You'll reinstall tomorrow
Battle Brothers is a game for men.
and can lead to alcoholism
aye, i've noticed that bb enjoyers are mostly solid, normal guys with a traditional sexual orientation
starsector players on the other hand...
>playing legends
>trying to craft armor of the mountain
>never seen the plain breastplate item required
>check discord
>"just check shops lol"
>hundreds of days later, still not a single one spawned
>anyone with a similar problem is just told "just check shops lol"
>I played the kimchitroony mod
>why is it shit?
Every single time someone mentions legends
>kimchitroony
what
yeah if anon wanted to play a total conversion mod in order to mix the game up he should have picked uhh uhmm uhhhh
legends is still hopelessly broken for me for some reason but its not like people are exacly spoiled for choice when it comes to content mods in general
fantasy brothers (buggier than legends, machine translated from korean)
rise of the usurper (requires legends lmao)
>playing legends
found your problem
I dont know why they dont just make the shops stock up more
Someone mentioned Pendor in this thread and thats warband a mod that has this same exact problem. In my playthrough of that i found 1 cavalry mace which carried me through the early and midgame and then not another one ever
I feel this game had a huge missed opportunity with rival mercenary companies. I've been playing a mount and blade mod called Pendor and there is a glorious feeling to being a merc company fighting other famous merc companies.
Everything after the combat system was just an afterthought, the dev didn't care about anything besides
>what if, turn based mountain blade, but HARDCORE DEATHS FINAL DESTIONATION
This, actually. The writing and story building, nonexistant. Only other signifigant systems outaide of combat are trading, text events and walking around aimlessly till you find a location for 200 bucks. This game could have been godlike but because it was rushed and was made by only 3 people who gave up on it, its only a good game, the true deathblow was the terrible mod support though.
Imagine how kino it would be if your bros had dialogue in combat based on their background, enemies, and the background of other bros.
I know what you said is true because you got three fours. It be cool if it was like the player cards in Inscryption yeah.
Nice pointless visual props for sure, but how about changes with some actual gameplay value?
For example, legends increases party map speed based on backgrounds. Poachers let you move faster in woods, miners in mountains etc. which is stupid as frick because theres 0 value in recruiting people for map speed when you can't restrict yourself to specific terrains, but the thought is nice.
>your bros had dialogue in combat based on their background, enemies, and the background of other bros.
Devs can't even make it so that Bros with the Player Character Trait aren't talked about in the Third Person during events.
The roleplaying and story-related aspect of the came is purely circumstantial. They only care about the combat and the logistical management of the mercenary company, nothing else.
devs get sick with developing it and just wanted to put a check on 'we promised this' list
I went back to playing bannerlord and my blood pressure is much lower now. Maybe I’ll come back to BB some day.
How exactly does firing at two enemy line-of-sight blocking each other work? The tooltip doesn't reflect the actual hit chance that the combat log points out.
And how does bullseye affect it? Is it a meme perk just for sniping rare priority targets or useful for everyday combat?
https://arch.b4k.co/vst/thread/1597052/#1635720
bullseye reduces the first forced miss chance roll down to 50% from 75% or something, the aiming tooltip just adds it on top of the approximation
>beginner difficulty
>get to end of the noble war
>restart on veteran difficulty
>6 brigand raiders in mail on day 15
how do I git gud
farm raiders for their gear :^)
Once you move off of beginner you have to know when to take fights. Sometimes you'll get a fight or a contract that surprises you so you just have to run.
How are you spending your money and how are you equipping people
Beginner gives you cheats so get used to miss and get hit a lot more often
Those fights are the absolute best to take and should never be skipped because they provide opportunity to easily knife down the raiders for huge equipment upgrades and exp.
The raiders have low resolve and will rout quickly when outnumbered. You need to focus down the raiders with 2h melee, ideally they should never get a strike off. Never let them end their turn 1 HEX away as that is their strike range. Then focus down raiders dual wielding their weapons. Child raiders should be left for last as they deal little damage; they don't have +25% damage from dual wielding and will often shieldwall. It's a good idea to match the shield raiders with your own shield brothers while the rest of the team destroys their rest of the team.
The most important thing is that by the end, you knife down a few raiders for their armor. For this you need knives in the pockets. Shield bros will be useful for this as they can pin down enemies to be daggered in the end of the game
Pic related, my positioning against 6 raiders about 7 days into this expert run, managed to knife down 2 by the end
>Child raiders
obviously he means double grip and shield raiders
you can see hes not using any dual wield or child soldier mods in the screenshot
>dual wielding
>child raiders
What game are you playing?
My Survivor brother i was going to make a disposable shieldbro died in his first battle
mission accomplished, then
The counter to Nachzehrer is elevation
the counter to every beast that lacks reach attacks is spearwall ya dummy
try having more than one in your team sometimes
nonsense
Enjoy getting eaten by 30 nachos
Once you start fighting 40+ Nachos you can't stay still, you need to advance to stand on top of the corpses or else the Nachos just eat their fallen buddies to become much more powerful.
are you in mordor?
never heard of it, is that a mod?
Thats a mountains map
You are both right you bullheaded fricks
>Nachzehrer
current nachos are overbuffed
they were kind of joke in early versions(mostly to their cowardly circling ever hungry for bodies AI) but the new version is pure BS
older version didn't have 'eat body=evolution' bs or eat your bro without even chance for defend(no defensive roll)
>first game
>next renown task is to do 5 contracts for the southern city states
>the first 4 I've done have all been caravan escort that send me 3-4 days away
Finally, we have found him... he is the Battle Brother
I like the event where you pick up a defeated Barbarian tbh
How do you position your frontline? Where do the tanks vs dps go? Where does a mace vs axe bro go? Every other battle vs humanoids I feel like I messed something up, like starting with a forged bro in the south edge while all the hammer enemies are also in the south edge. Is it just bad luck?
Axe guys on flanks if you want to spin them up, otherwise doesn't matter
Mix your tanks and dps in the frontline so you can reposition them
It really depends on what you fight
Try putting most of your dps on 1 flank tk try to do a side envelopment
Depends on your taste and enemy and what you have
Like in my mind vs ancient dead its better to put the twohanders/duelists on the flanks because thats where the wall overlap will be the smallest
If youre the one approaching the enemy ofc you can and should reform to better suit what youre going up against and how theyve deployed. Same idea can be appied defensively
Because aoe is good and the perks that guns like synergize with it superbly
When theyre bad theyre really bad
Its best played on ironman as a roguelike after you learn the game because itll change the way you think about a lot of it
Why are gunners so good
You need some perk investment but they just completely destroy most enemies, even with 1 good gunner
>can't move, shoot and reload without a berserk kill
>unwieldy range & aoe makes friendly fire harder to deal with than all other ranged options, and difficult to hit max targets every salvo
>lowest ammo count of all ranged
>hardest weapon to acquire famed versions
>dlc powercreep
its not rocket science
How good is the handgonne in the Black Monolith?
Much better than bow or crossbow because of the overwhelm after youre past the wave on the right and move onto the conqueror and the honorguard blob, worse than thrower with barb throwing axes
Thats pure gunner though. Gunnerthrower sacrifices a few things a pure gunner or pure thrower would have since both of those benefit from various perks but is useful in every fight besides pure vampire, alp or schrat
Does this game have roguelike elements? I am only interested in games with roguelike elements.
roguelike elements:
>procedural generation
>permadeath
>turn based tactical combat on a grid
>high difficulty
>resource management
>combat focused
>explorable map with hidden enemies
>no metaprogression because that's a gay nu-roguelike thing
non roguelike elements:
>you control a group of characters
>modal interface
>world map is realtime with pause
>no dungeons only set piece battles
>enemy difficulty scales with your strength and with time instead of with area
it's kind of similar to the original XCOM but without the base building and a focus on melee and line battles instead of guns, grenades and stealth
combat mechanics are also reminiscent of XCOM (percentile based, stamina and morale management)
thank you for the detailed analysis
this game seems sufficiently roguelike for my liking
Procedural generation and permadeath are aspects of many different games with little in common.
What actually defines true roguelikes is top down view, grid-based maps and being turn-based with simultaneous turns.
Games like battle brothers, FTL, the binding of isaac, dead cells, hades, nuclear throne, etc... are not roguelikes.
CDDA, ToME and DCSS are roguelikes.
TOME does not have obkigatory permadeath though
According to that definition is Crypt of the Necrodancer roguelike too? Somehow that game actually ticks every single box in the checklist often used to separate roguelikes and roguelites.
Battle Brothers is my 3rd favorite game of all time, and i've basically played every single good game that exists
it's basically old school styled D&D, but I agree
What are 2nd and 1st
1. Xcom 2 WotC
2. Total War: Warhammer 2
>dagger mastery, perfect focus, berserk, battle flow, fat reducing famed dagger, fat recovery runes, fat recovery trinket
>5-7 attacks per turn, fat neutral, and moving 1-3 tiles
Man, legends mod is fricking crazy.
Do you have a qrd on the crazed butt stabber?
angry man stabs butts
This is a bit of a dumb question, but how do you guys integrate ranged bros into the party? How many? What's their role? I'm thinking of working on giving them a larger role in my future runs, I just feel that need to invest in them like a standard two-hander when it comes to buying heavy crossbows/warbows.
I use this build. Extreme high damage on javelins, can kill Chosen in just 2 hits. Take 2 of them on the team
I like having three double gunner thrower bros (carries 2 guns 2 jav packs and reach weapon), they fricking demolish orcs and chosen
basically: turn 1 you reload the other gun
when enemy makes contact and bundles up, you bust all over them with both shots and fearsome
next turn they pull out the barb javs and kill everything that didn't rout yet
it's a serious investment to buy 2 guns for a guy, but they really make themselves worth it in orc fights. On the other hand I don't feel like archers/crossbows do enough to justify using them, it's almost always better to just be chucking spears
I found that javelins were an amazing dps investment and never looked back. Roman tactics ftw. Especially with that tweak that allows thrown weapons to use ammo. Crossbows are so damn slow for what you get.
I mostly make backline hybrids since i dont like throwers that much unless thats also a gunner
You can loot heavy crossbows from arbelesters and warbows from mercs, goblin spiked impaler is on par with heavy crossbow also though less accurate as a tradeoff for the knockback
hehheheheheheheheheh
?t=77
>"we are insane and dumb"
the frick?
You're an MK ultra victim
What? It's literally what the lyrics are
how do people get 100+ fights in the first 50 days
Generally you roam the world map until you find a hotspot where bandit ambushes congregate. Bandits will always try to ambush in the same spots on a given seed, so if you find two/three groups of them on a main road, they'll always be there every few days you return. That, and aggressive roaming, and luck
>have ranged boy with high skill
>can't hit what I tell him to.
>always hits the guy behind the one he's shooting at.
Why are some weapons so fricking shit? Spears are shit but they make up for it with higher hit chance and spearwall. Polearms are complete dogshit and the only selling point, 2 tiles reach, is made obsolete by other weapon's pole versions. Hammers are bad at single target, bad at aoe, and hilarously outclassed at destroying armor, their main selling point, by 2h axes.
Don't even get me started on ranged.
>Polearms are complete dogshit and the only selling point, 2 tiles reach, is made obsolete by other weapon's pole versions
They can hit targets from 3 tiles away with mastery which is something only the Jagged Pike can do other than them
>Hammers are bad at single target
Incorrect, hammers have very high damage while also staggering which is useful. See bellow for average hits to kill comparison between 2hs against a medium armored enemy
2H Flanged Mace - Cudgel:
HP = 130, Helmet = 145, Armor = 140
Death in 2.66655 hits on average.
First injury in 1 hits on average.
2H Flail - Pound:
HP = 130, Helmet = 145, Armor = 140
Death in 3.01035 hits on average.
First injury in 1.4872 hits on average.
2H Hammer - Smite:
HP = 130, Helmet = 145, Armor = 140
Death in 2.40825 hits on average.
First injury in 1 hits on average.
Greataxe - Split Man
HP = 130, Helmet = 145, Armor = 140
Death in 2.7602 hits on average.
First injury in 1.317 hits on average.
Greatsword - Overhead
HP = 130, Helmet = 145, Armor = 140
Death in 3.194 hits on average.
First injury in 2.42335 hits on average.
>bad at aoe
wrong
>and hilarously outclassed at destroying armor, their main selling point, by 2h axes
.
total hammer armor damage:
((60+90) / 2 +20 )*2 = 190
total axe armor damage:
((80+100) / 2 )*1.5*1.5= 202.5
So at most a marginal increase, but it's split between head and body which isn't ideal, the head damage will often get wasted
>"great"axe
>not man splitter
you have much more to learn
I'd say you have a point in that great axe and hammer do more or less the same single target damage against bulky targets but the axe can oneshot some lighter enemies whereas the hammer cannot. But what really pulls hammers through for me is the fact that it has an actually usable secondary attack which is invaluable in those big massive fights like monolith, sea of tents, plethora of chosen, etc.
If anything, I think the main thing to ask is why use axes when you can use a 2h mace instead? Very comparable damage against harder targets, can oneshot lighter enemies just like the axe and even has a bonus daze on swing compared to the axes and the option to stun.
the main selling point of polearms is that they have 5AP attacks if you have the mastery
>Polearms are complete dog shit
So I'm new to the game, just got it for my Xbox, and I really like polearms so far; I'm actually trying to build a phalanx in my current play through.
I've never played on expert before, so I'll be the first to admit that I don't know everything about the game; but what happens?
What makes polearms start to suck so much?
Should I abandon my phalanx?
The problem is that any T3 shock unit has heavy charge strike which ignores charge resistance. Some polearms are still worth using but this means they don't counter the thing they're supposed to counter past early game. The next update is going to include some buffs for polearm units. It might be worth waiting for that to release before getting into a polearm focused game.
>T3 shock unit
>heavy charge strike
>charge resistance
what
I'm moronic
Polearms are great here. Polearm mastery gives arguably the best effect of any mastery skill and reach is always useful. Polearm only is probably one of the easier one weapon type challenges as well. Swordlance and billhook are both S tier weapons.
they are really good weapons specially early on, their only problem is that they fall short against enemies with high armor
My phalanx is actually coming along pretty well.
Polearms are serving me pretty well so far; I got a red long-axe and red pole-mace from a couple of champions so I added them to my lineup.
Armored enemies haven't really been to much of an issue. Bill hooks do decent armor damage and, depending on where the bad guys hit my line, I can drop up to 7 strikes on them a turn; not much can survive that.
The enemies that give me the most trouble are orc warriors and Armored unholds; they really mess up my up my battle line and make it so I can't concentrate my attacks on the the most dangerous foes; or the scrubs for that matter when I'm trying to take them out first.
Thanks for the encouragement guys; I almost gave up on my phalanx idea, but I'm glad that I didn't. This has been a pretty fun play through so far.
Crap, forgot to actual upload the picture of my pikemen.
>Controller inputs
What the frick?
Switch version, probably.
Oh, I'm playing the Xbox version of the game.
That's a pitiful amount of Resolve for a shieldbrother, also it's a good idea to give them backup shields in case they get their first one broken
a backup shield is a ton of fat loss and the dude already has a famed shield cmon bro
>make the perfect old school dnd simulator
>but don't include cool dungeons or magic
Bah
Magic is busted which is why only the enemies get to use it.
>only the enemies get to use it.
Incorrect, there is magic in the game usable by the player
Legends shit doesn't count.
They're talking about the magic sword
Obsidian Dagger, Reproach of the Old Gods, Fangshire Helmet, Davkul Armor, Iljirok Armor, Emperor's armor, a whole bunch of consumables with fantasy effects
>mods don't count because... because... muh any% vanilla speedrun doesn't accept them!!!!
lol, lmao even
alp silhouette (hidden enemy)
As much as I'd love to use mods, most of them require all the DLC.
magic is too busted because its fat cost is almost nothing and is spammable
boo freakin hoo homosexual
>t. goblin shaman
I know some enemies have ranged weapon resistance, but are there hidden slashing/piercing/blunt damage modifiers?
some enemies have ranged weapon resistence whilst some have pierce resistence (confusingly they are not the same sometimes)
i think pierce resistant enemies are ifrits, skeletons, alps
schrats have a huge damage reduction whilst their shield is still up but nothing else special besides vulnurability to fire thats sort of hard to actually make use of
Your next battle is against:
A plethora of Chosen.
just don't get it
>second time hiring a Survivor brother
>second time that they die in their first battle
Trait is useless
I never understood the appeal of that trait. Why would you want to keep a cripple alive longer?
A crippled lv3+ disposeable meatshield is often still better than a fresh lv1 disposeable meatshield.
Every killed brother is a sign of failure and shame. It's preferable to lose out on a camp's loot than have even a level 1 beggar brother die
And what is every crippled brother, then?
Nothing, because they don't count in the Obituary
ok so i had a relatively good start and managed to grab some good armor from brigand raiders, and occasionally i see stuff like a fallen hero and im just wondering, you really have to dagger that guy to get his armor?
yeah
for fallen heroes probaly, though should you actually try dagger them down depends on what weapon they have, do you have someone with whip and mastery backstabber and is there a necromancer present
fh with shield and flail is pretty harmless but one with a greataxe who gets possessed is not to be messed with at any point in the game unless you stun or disarm
high penetration weapons can kill people without completely ruining their armor sometimes, flail headshots most notably can pull this off
it works though if youre going nimble you could drop adrenaline-recover for dodge relentless and be way better off. level initiative a bit when it highrolls and wear hyena pelt and you'll be faster than most enemies then
Man, I like legends but I don't like how bloated the combat gets. Day 80, first fight of the noble war and I'm fighting 70 enemies.
have less men or more men with the pacifist perk
party scaling is different and matters more than vanilla especially on harder difficulties
i probably built my bros wrong
that's okay, when they die you can get new bros 🙂
>bros built wrong die then get excited for next bros
are the DLC must have?
they add factions and beasts (which should be avoided at all costs) but that adds to the vibe
different starts too i think
Arguably since you'll need them for the overhaul that everyone seems to love. The only one that I'd consider a 'must have' would be warriors of the north because it adds origins and those are massive for replayability. They're all pretty damn good/worthwhile though. The crafting/attachments from beasts and exploration are fun and give you additional options to consider when building a bro. Blazing deserts has very strong theming, everyone loves an arena. They all sort of intermingle with each other to entice you to get them all though with new origins/crafting/etc
Funny enough, basically everyone fricking hates the new enemies added by the DLC's. Chosen are a nightmare for being orc warriors you can't morale break, people outright refuse to engage with hexen, alps, schrats, etc and absolutely seethe about southern armies, nomads and snakes.
>pay2mad
They're very clearly targeting the Ganker demographic
>Funny enough, basically everyone fricking hates the new enemies added by the DLC's. Chosen are a nightmare for being orc warriors you can't morale break, people outright refuse to engage with hexen, alps, schrats, etc and absolutely seethe about southern armies, nomads and snakes.
Maybe is because you are a shitter who can't deal with anything harder than a Brigand Raider. Do better.
>So desperate for a sense of superiority that he didn't even read the post
Get good
>Beasts and Exploration
Add some enemies that you will rarely fight and don't give much meaningful loot anyway. Armor attachment is cool for fashion, gives somewhat significant advantages as well. Adds the strongest weapon type to the game, the Two Handed Mace, and adds the strongest reach weapon, the Polehammer. Somewhat skippable
>Warriors of the North
Adds the Barbarians who are fun and cool to fight, they provide a type of battle that you wouldn't get otherwise and are a big chunk of content by themselves. Adds Champions to the game which give you the strongest weapons in the game (buffed versions of normal weapons). Adds the strongest ranged weapons in the game (upgraded throwing weapons). Best DLC out of the three
>Blazing Deserts
It's the worst DLC out of the three. Adds brown people to a game that only had white people. Serpents and ifrits are the most annoying fights in the game. Hyenas are reskinned Direwolves and Nomads are reskinned Brigands, but tougher. Adds arena battles which are cool and provide content. Retinue mechanic is cute. It also adds a challenging Legendary Location final battle to do when you are near the end of the game. Overall, not very good.
>The only one that I'd consider a 'must have' would be warriors of the north because it adds origins and those are massive for replayability.
The origins aren't meaningful for me. I always just play the basic because most of the others are just worse than the basic and don't change much anyway
I still haven't bought Blazing Deserts but I'm probably going to crack because some mods require it. At least I'll get the retinue then, I just don't care enough about Arabian adventures to have bought it before.
Blazing deserts also adds the gladiator origin which is very entertaining.
Quintessential frontliner build
>He hasn't taken the fearsome pill yet
>situational perks
If it doesn't work against everything, it doesn't work.
>no brawny
>no battleforged
>student AND gifted
>adrenaline
this was made by a stinking barbarian
>reinstall game
>have fun
>suddenly the bros start gaining levels
>anxious about builds
>stop playing
I hate the fricking build shit they did
this is a real issue I solved by not picking perks until lvl 11
bonus effect: more difficult game
you can also get a mod to highlight choices you are considering in different colors to keep track and pick later when you get famed items
I also like to play with a mod that spawns hard to get items like kraken tenties for a high sum of money in southern cities so I can make oblivion potion more easier and thus aleviate some of the perk-picking-as-you-go anxiety
Just use one of my builds like this one
I highly recommend Space Rangers 2 to any Battle Brothers fan.
Even tho they are essentialy different games both in style and presentation, they are both very unique blend of genres with emergent story-telling and scratch the same general management/zero-to-hero very difficult multi-layered strategy itch.
Have you ever daggered down a wiederganger?
What is it about this game that keeps me coming back? It's just so meaty.
>they kill my bro after hitting a 5% chance to hit then an 11% chance to hit
Damn, I guess i should have played better
>getting into mid game
>couple guys die
>can only do the easiest tasks now
>barely manage to break even going from city to city
>no chance of getting back up
So is it just impossible to rebuild once you lose core members?
>barely manage to break even going from city to city
Stop ignoring trade goods. Stop using your most expensive (repair-wise) gear for every fight. Stop taking the wrong contracts. Stop ignoring/hitting every camp. Stop recruiting expensive bros early game. bla bla bla theres a thousand little pieces of advice depending on what you're doing wrong, rebuilding is possible in 99% of cases, but more often than you'd like, it'll be so slow that you might as well just start a new campaign.
Basically 6-8 out of my starting twelve are built as nimble quickhands all-rounders who I do not expect to survive end-game, but they're useful as they get phased out for more specialized fatigue neutrals, dervish assassins, duelists, etc. If I lose a few of these, it doesn't matter to me that much, because they aren't terribly hard to replace, but still a loss. The other 6-8 are either bros who have good potential as an end-game bro, or completely useless foddertanks who take nine lives, shields, colossus, and then sit in the most dangerous spots.
By the time you are mid-game, you should be able to stomp on brigand raider parties effectively and without too much danger of losing important bros. Like this, you won't enter a death spiral, because even if you chop off three members of your team, you should still be strong enough to bulldoze raiders, who I find are generally the most profitable targets around mid-game. That is how every campaign goes for me that gets off the ground. If you are barely breaking even it could be for a ton of reasons; daily wage too high for bros who aren't good enough, taking bad fights and/or contracts that your party can't handle, taking fights poorly whereas you suffer too many hits that aren't necessary. It's never impossible to rebuild because contracts scale to your party
Why is legends so allergic to casters? I would like an origin where you can get direct damage dealing wizards but they seem to hate the idea. The seer is essentially the only one.
Magic damage dealers were somewhat less rare, it was mostly taken out because legends devs are always infested with autists all trying to preserve their own individual visions of the game, i.e. no magic,
the official comic says tier 1 is about half the size of a man, so yeah, goblin size is close.
tier 3 are pretty yuge though.
>official vore comic
man i was so pissed when i read that
>die to first mission
maybe this game wasn't meant for me...
That's okay, Nacho's require a bit of know how to fight properly and can punch above their relative weight pretty easy if you don't
Yeah, and you were cheating as well
How do I suck less at this game? I swear I'm a clever cookie but I have 60 hours in BB and I never really leave the early game and get wiped out by undead fights
Learn from your mistakes.
Don't fight non-human enemies.
Why did my bannerman roll only 2 resolve at every single levelup
...did you seriously pick a bannerman without 3 stars resolve?
I pick a bannerman out of the first 6 brothers to fight geists by day 10 without worry
Is 49 battles by day 40 good
There should be campsites for the beasts that can give loot and named weapons
>Lindwurms Nests
>Spiders Dens
>Unholds Grounds
Fighting them on the world map just feels pointless
Any videos or guides that go in to depth about perks and what sort of stats you want to put points on each level up?
Is there a place where I can see more information about locations like ruins? I'd like to know what level each place is and what tier enemies to expect
They're all random and scale with your party strenght on spawn.
https://battlebrothers.fandom.com/wiki/Named_and_Legendary_Items#Locations
The higher the named item chance the tougher the camp is
>They're all random and scale with your party strenght on spawn.
Incorrect. Contracts scale with party strength, campsites scale with time and not with party strength.
hehehe that's a nice set of clothes you've got there
Using the Fangshire is cheating and frowned upon in this general
ok
and?
I really enjoy the gladiator origin, even though it feels kind of OP compared to others
I have made my goal to get full gladiator armor sets for the whole company, and then roll over the entire map with my golden gods of fitness
im still new to the game, played for like a week, reached 100 days in game
the bros' salary is daily, and can be quite expensive in large size. Are you supposed to run around doing job constantly for money, with no other way to reliably earn money quick? i did some material trading but profit isnt so high
The real money making in this game is in bursting camps not contracts, after early game you should stop wasting your time with 1 or 2 skull contracts
I still have no idea what I'm doing, but now nets are my new friend
>wiedergangers carry fresh mail armor
>brigands only wear tattered down versions
>new game
>see an abandoned location next to a town
>go in with my 5 bros
>15 wiedergangers and 6 nachzehrers
nope
How do you correctly raise recruits? These weaklings keep dying almost every fight. I'm barely making any progress...
That's the neat part. You don't.
The guy in heavy armor should be double gripping his weapon
Battlebros...
If you have a Bro with the Monk Background he can talk the pimp into letting go of his ways and try another vocation, at which point the reformed pimp will ask to join the company.
Give me a reason why I shouldn't just put a dog on every brother
Resolve from trophies might be more useful. Armoured dogs aren't that cheap and northern warhounds are better fighters anyway. Spending that money (almost four thousand crowns to equip full company) could afford you two or three brothers from upper mid tier backgrounds, and high tier weapons and armour, which could help you get ahead. Even if your current company is smaller, it's still significant expense. Investing in mail instead might be smarter way of staying alive. Still, the dogs ARE useful against lightly armoured enemies and you can use them to get free surround bonus, increasing your brothers' hit chance. Dogs are good, they just can't compare to fresh brigand raider.
If you're bad at knowing when/where to unleash dogs, they'll die.
>lose gold
>lose morale
>enemy gains morale
They're very good earlygame, when they can actually kill enemies. Do a wait, let the enemy get adjacent, unleash dog, boom it attacks 4 times before that enemy gets a turn again.
>b-but if dogs get a kill its wasted xp and gold!
there are mods for that, frick purist morons
dogs are brokenly good for punching above your weight. These things just never die early to mid game because of their melee defense. imagine you can double your units put on the battlefield with fast attacking dogs that give you that sweet 5-10 extra melee skill for the surround + an easy meat shield that confuses the ai into attacking it because of its squishyness compared to your brothers. Dogs are so good they had to nerf them -90% damage on fights with those blind nocturnal fricks, if you arent going for morale damage they are quite good, the enemy usually has to kill a horde of dogs flanking their backliners and engaging their marksmen and can kill almost anything with low armor.
for my games i usually just have dogs on all my skirmishers if they get caught, I once had a dog that survived 4 brigands all attacking him and he proceeded to dodge every single hit and then kill one of them before i could help him, probably would have lost 2 backliner bros if it weren't for that dog. then 2 battles later the dog did that same thing with 3 brigands. his name was bull, bless that dawg.
late game dogs are terrible though, they kinda fall off when a normal enemy can reliably behead 3 dogs at once.
Every dog that you buy is a farmhand that you don't roll on
It feels so good to get out of early game extreme poverty. I uninstalled the game 3 times, but I've finally managed to get a foothold in the world.
I also got a sick helm from one of the graveyards
It's a good idea to repair weapons you've looted before selling them off, right?
yes for weapons with good cost/durability ratio
t1 weapons almost always repairs for a loss
t2 weapons usually repair for some profit
two handers are always worth repairing
should i buy a hedge knight or a flanged mace + 2h hammer
I would take the knight. You can always loot weapons.
>1-skull mission
>defend a location from southern raiders
>2 assassins solo your whole squad
Jesus fricking Christ. 1 skull my ass
serves you right for choosing northern kafirs
>1-skull mission
>it's a wipe
Why even have skull rating then? Just seems dishonest, imo.
Battle brothers is entirely made up of dishonest difficulty.
Why do you think hit chance is capped at 5/95%?
Because nothing is ever 100% or 0%
Different encounters require different strategies to beat.
>nothing is ever 100%
No, but hard capping it at 5% both ways is artificial difficulty and bad game design overall.
>different encounters require different strategies
The point was dishonest difficulty ratings, not whether they're beatable or not
>Why do you think hit chance is capped at 5/95%?
To stop characters from being mathematically impossible to kill.
Then it should be 1/99%, a 1 in 20 gap for "this should always/never miss" is ridiculous.
I may have lost half my brothers, but I did enjoy learning how to fight these guys
what did you learn? i just avoid them entirely, the drops are never worth the injuries/deaths
Have a hyper tank, sacrificial tanks or dogs to distract them.
With your 2-range melees, wait until the lindwurm takes its turn, move in to attack and next turn attack and move out
They have a lot of armor, but poisons are pretty nice once you've broken through it
Cleaves are really good once you're ready to burst them down or maybe high dodge builds can fight melee the whole duration
You're gonna get splashed by acid if you attack it adjacent to its head
But it was pretty much my super tank surviving for 27 turns that let me cheese the fight
>masochist indulges in suffering for pleasure
>tries to rationalize it but still learns the wrong lesson from it
AHAHAAHHAHA
Just kidding, have fun, anon.
are tier 1 nachzehrers supposed to be of the size of a goblin?
I always pictured them like fat chimpanzees/gorillas.
>when you accidentally attack a nomad outlaw camp thinking that they were cutthroats
Whew... I thought I'd wipe when I saw motherfrickers with 2-handed cleavers and decent armor rushing at me, but unexpectedly I came out on top with my orc cleaver guy putting a lot of them in the grave
>Bannerlord
>skill aims at the head
>each strike can hit or miss on its own
>kill two random hatless brigands in one turn
How is this 3-headed flail not the most broken thing in the game?
Because you're fighting day 1 enemies with it.
3H flail has the lowest minimum damage of all weapons AKA poor average damage.
Triple attack rolls isn't just x3 chances to hit, its also x3 -10% when hitting armor.
Head-attack skill does 1/3 damage per hit instead of 1/2 damage of regular attack, making it particularly poor at breaking down helmets by itself.
Try using weapons on hard enemies instead of cloth-wearing rabble if you really want to see their strenghts and weaknesses. You didn't even mention the part where it ignores shield cover.
All weapons are great when they hit.
unique item generator is really broken, already got the same golden armor three times in a play
it could really use an overhaul
most of the time it gives you garbage
Be the change you want to see in your game, they're not gonna do any more content or balance updates.
Literally cheating, shameful
oh no, anon caught me, now i'll be disbarred from the battlebrotherlympics 2024 and never qualify for another event! once again the gods see fit to spread cheeks and ram wiener in fricking ass
I was going to call my dog moronic, but I guess it does make sense to go after the bony boys instead of the rotting flesh now that I think about it
dogs are moronic, they choose a random target when you unleash them
the only way to force them to do anything is unleash them inside a zone of control
you can unleash a dog 2 tiles away from an enemy so it can walk 1 tile and still attack twice, and the fricker might decide to just spend all AP walking to a different enemy, sometimes for multiple turns while it circles around an enemy formation to reach one in the back
sometimes they go high iq though, and go their way around to catch archers or spellcaster (like necros or ancient priests)
>got to fight a massive horde of enemies
worth it
Your mistake here was giving everyone shields, against spiders you need to double grip
>save up 5k
>buy an expensive adventurous noble
>mediocre rolls
>dies in first encounter
Give your new recruits polearms next time. If he had one then how the hell did that happen?
Is there a better feeling than trapping a hedge knight for factory new gear? I gotta thank the bounty hunter event for the express delivery. Getting stabbed in the dick until you bleed out must be a really painful way to die
You might have a point... I looked at my obituary, and it had almost 30 names on it at 100 days
I hate that part of BB. To some extent I wish rng wasn't such a big part of the game
Am I really supposed to play with 50 fatigue in full gear?
No. try leveling Fatigue more often next time.
Brawny does fix it a bit, or maybe nimble is better for low fat bros? What's the ideal fat you'd want after all the gear?
70 fat is good but 79 melee attack at level 11 is unusable
give that homie a polearm and find someone better
also, look for some meta builds to get an idea on how it works and then create your own for fun
Some of the builds are pretty interesting. I never would've thought about combining a crossbow with a polearm for an extra attack every other turn
>crossbow with a polearm for an extra attack every other turn
what
This motherfricker died 3 times at low level. I keep sending him into suicide missions trying to get rid of him, but he just refuses to give up on life
>shoot + polearm
>polearm + reload
that sort of loop
Yeah... I probably shouldn't have built like that on a low stam guy. Good news is I got him to 88 attack
oh so you need a bro with absurd matk+ratk
i don't see those often, i prefer javelins+whip
+ polearm
+ reload
>run out of fatigue in a turn and a half
bro, your xbow & pole masteries?
quickhands + polearm spec
To be fair, once he gets the event for it he can get rid of drunk which will boost him up to 84 which is... Barely acceptable.
As you noted, brawny is kind of a requirement for BF bro's that are expected to attack more than once per turn. I typically aim for the 70-80 range after brawny/BF. You can actualyl dump fatigue though and have a fatigue neutral mace or axe bro who only ever attacks once a turn.and they basically only need 20 fatigue so they can walk forward and swing.
Low fat + heavy armor doesn't mean anything if your guy can move 1 tile + attack for 15 fat or less.
4ap 2Handed cleaver and/or berserker is where you went wrong.
If you look through the thread there are a few low fat builds, for example this here is an example of a low fat build, allthough it seems to be the fatn dodgeforged meme build
Welp, I guess I beat the game. Maybe undead scourge with permanent destruction would've been more interesting.
>I guess I beat the game
Not at all, the crises are easy to defeat and can even be completely ignored without permanent destruction
in order to ACTUALLY beat the game you need to defeat:
Black Monolith
Sunken Library
Kraken
Goblin City
>kraken
The only real challenge there is not raging when the boring as shit fight inevitably crashes.
should also add Ijirok, witches hut, and rachegeist fight to that.
permanent destruction kinda ruins the game. you can't babysit every city, so it generally means you end up with a handful of cities past the end-game crisis.
it wasn't really a problem when the game first came out, but with the extra content/dlcs, you're almost expected to play past at least one crisis.
>permanent destruction kinda ruins the game. you can't babysit every city, so it generally means you end up with a handful of cities past the end-game crisis.
it wasn't really a problem when the game first came out, but with the extra content/dlcs, you're almost expected to play past at least one crisis.
You can tell which settlements are endangered just by looking at the map. It's always those at the border with wilderness. Usually 3-4 settlements. And of those small villages with few outskirts are the most vulnerable (outskirts work as hit points) so I always go there at the start of the crisis and protect them while watching periodically at other ones. When I see their outskirts burn, I know they are been targeted. It's not too difficult to keep settlements alive if you do that and if you understand how crisis works. Although map layout can make it more or less difficult.
It's just a pain in the ass. I'm not some medieval superhero, I'm a dickstabbing mercenary. Making it my problem only makes it a chore.
>The only real challenge there is not raging when the boring as shit fight inevitably crashes.
i felt that
Black monolith feels like THE campaign defining fight but good lord do I hate goblin city.
Is this battle brother end game material?
More or less. Colossus will shore up his HP nicely and his resolve shouldn't need too many level ups. His matk is kinda low though so I'd probably give him a greatsword to help with that... Or make him a duelist.
Are there any good guides on how to play your first few weeks?
I heard you need like 80hp after colossus to not get oneshot or something
In very specific scenarios. Bro's can definitely get by with less hp in the vast majority of scenarios but EVENTUALLY your bro WILL geet domed in the head by an arbalest or get bonked in the head by a berserker or chosen and if they don't have a certain amount of HP their ass is going to die regardless of how fancy their armor is.
As far as first few weeks go, it's really just as simple as making sure everyone is wearing a hat(noticing a pattern?) wearing a shield and equipped with a spear(or sword) so that you can mitigate rng as much as possible. You'll also want to give everyone a dagger at some point so that you can steal raider armor from a bandit after you've killed all his friends. Daggers are your friend in general because it's the only way to get new armor without buying it.
>I heard you need like 80hp after colossus to not get oneshot or something
no, i aim for 70
Let me guess, you need more?
>t. needs 10 turns to kill an orc warrior
Not really a problem for an off-tank but any perk suggestions are welcome.
Playing it again after some years, this time with Legends mod.
Brigands, thugs are easy on the low level at least. Some monsters, zombies can be easy too, at least in low numbers or without necromancers and ghosts.
But shit like unholds sucks. You can take them down, but it's not worth the repairs and heals. I guess I should go after them once I have more high level pike men and more nets.
Hexes are annoying too.
Alps kind of too, but only if you rush them.
The strategy against Unholds are to tank them with shieldbrothers and focus down one by one
No dude, you just need to figure out the OP legends combos.
Nimble + Freedom of Movement + high INI and/or Alert/Perfect Fit/Relentless = +90% HP damage reduction
Lithe + Battleforged + additional fur padding = -60-50% armor damage reduction AND -45% HP damage reduction
Debilitating Attack + Tackle = Enemy takes +43% damage, deals -25% damage, has -50% mdef and -70% ini. These stack with dazed, staggered, baffled, overwhelmed etc
Perfect Focus + Dagger Mastery = 1 ap stabs, tons of options to make that deal lots of damage and/or debuffs, and to keep it from requiring you to Recover every other turn. Bonus points if you put it on a Lone Wolf/Berserker/Battle Flow character with Sprint so they can dash 4 tiles for 2 ap before stabbing the shit out of something.
Inspire or Berserker + Quick Step = 2hander with 6ap attack can move one tile and attack twice
And thats just scraping the surface, there. Legends' balance is bonkers.
Any other good combos?
I would need a perk to keep shieldbros from getting tossed around? What is it called...
>I would need a perk to keep shieldbros from getting tossed around? What is it called...
Indomitable, though usually you can just shieldwall instead
Alright, I'll give you a few more.
On a bannerbro, Fortified Mind/Peaceable/Pacifist if they're Loyal + Mind over Body + Inspire + Quick Step + Perfect Focus gives you insane resolve bonuses and lets the dude move 1 tile and inspire every turn, and x2 inspire in a turn once or twice per fight. It'll also combo well with Inspiring Presence. Thats one of many possible bannerbro setups.
Loyal trait negates the downsides of Pacifist and lets you cheese party scaling.
Small Target can give a bro +50-60 mdef and rdef, but they'll have to be basically naked and low HP. Paired with bone plating, its great for non-frontliners.
>Legends
The trick is that legends trivialises all overworld aspects so long as you're camping regularly.
Camping essentially gives you free food, ammo, and medicine. Tools are also much easier to come by so long as you take out the occasional noble army/bandit camp/orc warrior group so you can salvage all their shit.
>Any other good combos?
not necessarily combos, but just about any bro is improved by taking perfect focus. Monks become really fricking good support characters since they get prayers that heal or buff mdef that scale based on resolve, since resolve can easily end up at like ~200, this means they vastly increase the survivability of nimble/freedom of movement characters.
Because legends gives you more perks than basegame, it's a lot easier to stack armor types, i.e. medium armor bros can fairly easily double up on battleforged or nimble. Most debuffs are fairly underwhelming, but you can make duelist bros with ambidextrous, gives you some nice versatility in tackling enemies.
avoid cloth armor perks though, they're generally early game noob traps.
>it can devour my men
>my guys can miss it, while it is devouring one of my dudes
at least drop the defense stats, wtf
play more aggressively, deny them corpses to prevent them from growing, abuse spearwall to get free damage on nachos rushing for corpses.
That'd be great if a handful of defensive stats was enough to win. Small target means you're automatically losing out on 90% of the value from muscularity or in the zone. Plus, having to waste a perk point on fashionable just to not frick up small target is annoying, since you really want to be utilizing the bonuses from various tabards, mantles, runes. Late game crafted gear is insane.
They seem to be easy to deal with if you have enough spearmen to do spearwalls, like every other bro in the front line. Same deal with spiders, zombies (unless you have a lot of necromancers and ghosts as well).
>avoid cloth armor perks though, they're generally early game noob traps
Small Target + Nine Lives + Bone Plating is superb for anyone that isn't regularly tanking attacks.
Teach me the ways to scout a new guy.
How do I tell what skills he excels at ? Are the stars near the archery and defense icons the way to judge it ?
Is this guy a potential archer, or close combatant ?
I only see the stats once I get to leveling him. He's a 130 gold hire.
I also struggle to keep guys alive, so I am sure I am missing something.
a star is worth roughly 5 points at level 11, so this guy has the equivalent of 44 ranged with no stars, which is pretty bad, do not use him as a ranged bro. His attack is also ass. On the other hand his defense, fat and hp is pretty good, so i'd use him as a tank. Make sure to take high ish resolve rolls to get him to 50 or so resolve. I'd build him as a nimble tank like this: every level take def, and highest 2 rolls between hp fat and resolve.
how come 50 resolve? does it have efficiency breakpoints or something? i usually don't level it at all except for bannerbro
I consider 50 resolve to be the minimum for my frontline bros. More resolve is ALWAYS better. Especially on tanks, if a scary enemy moves next to your bro they take a morale check, resolve determines the probability that they break down (and lose stats as a result). If someone hits your bro they take a morale check. If your bro breaks his morale completely he is honestly as good as dead. Additionally, having good resolve makes your bros more likely to become confident (and gain 10% stats), in the lategame this can mean +9matk +4mdef.
>does it have efficiency breakpoints or something?
sort of, but not really hard points, 50 is good enough to have enemies not break your resolve simply by moving next to you. I like taking resolve if it high rolls, I just make sure that I'll hit my required thresholds on the main stats (hp, atk, mdef).
How much you level resolve depends on the bro, say I'm making a fencer bro, he needs good hp, good initiative, good matk, good mdef, so I won't have a lot of rolls to spare for resolve, so I'll maybe take 1 or 2 +4 rolls to get him to 40 or so and try to buff the rest with arena or necklace. On the other hand, if I am building some fat neutral bro the only important stats are matk and mdef (and hp to some extent), so I can just choose highest roll between hp and resolve each time to give him a ton of flat stats for surviving.
>Are the stars near the archery and defense icons the way to judge it ?
yes, more stars = greater stat potential. bbplanner is your friend btw. once you git gud you'll be able to eyeball it more. other anon is correct that he's a tank because even having two stars in ranged isn't enough for him overcome his low starting skill. traits and stars matter more than background, on average.
Try scouting for poachers and hunters if you want an archer or farmers and brawlers if you want melees. You generally want 50+ base stat archers with a star(s) on ranged and 55+ base stat melees with stars on attack and melee defense. If you have unwanted characters, you can just turn them into meat shields/utility characters with stuff like fast adaptation, gifted, backstabber and shield expert for example
Anyone here had any luck getting the weapons skins mod on nexus to work? And if not, does anyone have any BB modding knowledge? Would this work? Best I could come up with after reading through the mod hooks tutorial.
::mods_hookNewObject("items/weapons/wooden_stick", function(o){
o.m.IconLarge = "weapons/melee/club_01_" + this.m.Variant + ".png";
o.m.Icon = "weapons/melee/club_01_" + this.m.Variant + "_70x70.png";
o.m.ArmamentIcon = "icon_club_01_" + this.m.Variant;
});
I don't want to waste time modifying all the script files only for it to fail.
I need all of these wojak or pepe or apu edits of Battle Bros...
It works now but not due to that, thanks for reading my blog
I pick undead as the first end game crisis.
That's cheating.
why? nobles at war/holy war are much easier
How so?
Also, it's the only kino one I feel that fits gloominess of Battle Brothers.
And to hell with orcs, tbh.
I'd rather fight orcs over undead any day tbh
O wish I knew more about german/germanic languages, because Battle Bros settlement names seem to be based on that.
Also, I think names even account for generation, since strongholds or towns near mountains have names that fit that, cities near the sea also.
Soulful.
frick goblins
How is this shit even remotely OK ? Six fricking giant natchos out of nowhere. There is no conceivable way to defeat that on turn 100. (Yes I know this party is underpowered, shut up)
I did altF4 to prevent a party wipe and I am not ashamed to say it. Well, at least I got rid of my weakest bros I guess. The worst part is that they are listed as regular nachzehers on the world map, so there is no way to know whether it's an easy win against the small ones or if you are getting vore'd with no counterplay.
The game literally tells you that not every fight is winnable and that retreating is something you can and should do.
The small natchos are faster and more numerous than my dudes. The only way to escape them is to run from the get go and let some baits behind. Except the fatties start out of sight and act last, so I can't expect them when I play my quickest bros. There is no strategy to prevent party wipe once you realize what you are up against.
I had just trounced a group of 12/15 (can't remember) a couple days prior, they had no fat ones. So there was no way to expect this shit on the campaign map. In fact, it was telling me the exact opposite.
The nobles will have to handle the undeads without me while I rebuild.
By the time you realize a fight it unwinnable your men are already in the enemy's zone of control and it's too late.
Do all your men have 1 vision or are you just stupid?
Yes
Doesn't the map icon show the highest level of nacho in the group? Attacking a random plethora of them is also pretty bold
Is skill issue. Give me the save file and i defeat this easily
Get some AoE
>bannerman is already wavering
my dude you really need to take that thing off him
Dont you know you arent allowed to do anything except farm bandits and location quests or you get party wiped?
Maybe get better and come back when you learn how to play the game
>do this
>bunch of reavers out of nowhere
>frick frick frick frick frick
>xth Whatever Company runs by
>mfw
Spiders, nachos, zombies without necromancers (or maybe with one) are easy too, sometimes even easier than bandits.
Every single reply to this post has been shit. I remember a long time ago when I lost a high level party to big nachos and wondered what the frick you were supposed to do too. The only real answer is to have a line heavy enough that they basically don't give a frick about basic nachos, and then use nets to keep the big ones tied down, focus fire on them with throwers, smash them up until there aren't enough fat fricks to eat half your team
this game is like a woman my friend,it beats you up a few times,but once you get the hang of it and finally strike back an kick its ass its the best feeling on the world
I believe Battle Brothers to be the only German game that i ever liked
Wish they left in more magic backrounds and customization origins for the Legends mod. Don't care if they are not balanced well.
Is there a guide on how to abuse enemy morale? Usually my nacht and orc fights are quickly concluded because the enemy runs out of morale when the fight's about to get dangerous
guide?
fearsome + nacho necklace
Mostly the answer is pick fearsome. There's other ways you can double down on it but that perk does the heavy lifting
I've bought the game like a week ago, and I've been seriously hooked, to the point I even got a friend to play it as well.
And I'll just say frick roaming parties, I don't need another fight whenever I go from place to place, unless I'm being paid for it.
>I don't need another fight whenever I go from place to place, unless I'm being paid for it.
That's where you are wrong, you NEED roaming parties because they provide free gold and experience, if you don't take them you're making future fights literally strictly harder for yourself so you should strive to take every roaming party and camps that you can.
>making future fights literally strictly harder for yourself
Why so?
Because you will have weaker brothers with worse equipment.
Is it normal that I keep getting the same contracts again and again during late game events?
I had nobles war at first and it just keep giving the "Burn 3 locations" contract over and over again regardless of where I go.
And now I have holy war and in the same manner it just keep giving this shitty "intercept raiding parties" contracts.
It was nice the first two times or so, but it's the fifth fricking time now, I'm sick of this.
depends on yo map seed
>raid locations
>go find some peasants
>kill these guys
>ok time for the meatgrinder
are what i usually get from noble war contracts
it's worth it to fight roaming bandits because you can take their armor and weapons, but i don't really see the point in taking on a swarm of anything else in the early game when you could lose a bro or two easily. you're more worried about keeping everyone paid and fed. if you want to get really sweaty you should be picking fights with noble house regulars
>but i don't really see the point in taking on a swarm of anything else in the early game when you could lose a bro or two easily
Sounds like skill issue, instead of avoiding the fights you could just get good and not lose the brothers instead
>banner sarge keep getting close encounters with death
>only time he went down he still came back with a minor permanent injury
>nobody else is as lucky as he is when it comes to fighting
>probably seen more bros die than anybody else, from fresh meats who couldn't swing a weapon to save their own life to veterans whose luck simply ran out
>become a drunkard
God, that's just sad.
On the bright side, +5 resolve is good for Rally, right?
Drunkard is nice until they accidentally lose expensive shit in your inventory
Is there a way to beat southerner without putting cleavers and handgonnes on everyone? I've reached this point where every southern party is made of 20+ guys, including 5 handgonnes, 2 cannons, and a bagillion conscripts, they cut through armor way too fast and the hitrate is abysmal.
Yeah, have the 18 bros mod so you can somewhat level the playing field against the "conscript" armies with nimble backed by artillery. Either that or get real sweaty with your fart neutral builds. Southern armies are cancer, is what I'm saying.
It feels like the devs went
>they wear lighter armor than your average human enemy so let's just spam a frickton of them
completely ignoring the fact those frickers come packed with nimble which make even their backline way tankier than any other human enemies.
Why the frick has no one modded this? That's what I wanna know.
I swear I think I activated a secret ultra hard mode or something because so far all my contracts have been way outside my ability.
I have literally 4 bums with nothing but a shield to protect them on day 3, why does the game thinks 6 bandit raiders or 7 auxiliaries is 1 skull?!
I've had literally 0 workable contracts in the span of a week that wasn't "deliver package".
>6 bandit raiders or 7 auxiliaries
Its the weakest possible enemy squad that the game is programmed to put you against
Yeah but why raiders and not thugs that early in the game? And why does the game label this shit 1 skull?
Get to 12 men asap, even if they have nothing, enemies will scale a bit as well but not as much, itll be way easier especially if you use a bait beggar to split up their forces
What's your battle difficulty
i'm new
why do i get these arrows even though i leveled up already? is this a bug or does it mean anything?
click the perks tab and choose something anon
oh wow
ok thanks
What a precious moment.
God I hate the northern part of the map
>made out almost entirely out of mountain, forest, swamp, leading to the most cancerous battles where 90% of the fight is trying to get out of whatever shit you were put in the first place
>if the constant barbarian ambushes isn't bad enough, the place is also riddled with goblins
100% map seed issue on all accounts.
That seems to be 99% of the maps, so far the only map I had who didn't had this was actually good.
>made out almost entirely out of mountain, forest, swamp, leading to the most cancerous battles where 90% of the fight is trying to get out of whatever shit you were put in the first place
>if the constant barbarian ambushes isn't bad enough, the place is also riddled with goblins
i like the way this sucks
I only play barbarian for the armor loot.
Too tiresome to dagger.
Who does this too?
Is it better for a duelist to have Nimble or BF?
I have a bunch of 1h guys, so far they're pretty much glass cannons, they hit hard but if they miss they're pretty much dead.
Nimble generally. Duelist requires a good FAT pool that requires too much investment for a BF bro.
They will inherently be less tanky than BF bros, but should still be able to take a few hits.
Wouldn't stack the frontline with duelists though.
>Duelist requires a good FAT pool that requires too much investment for a BF bro.
you can skip brawny and just take BF, which could work i guess, but you'd be questioning why you're making them a duelist if they've got naturally high FAT
Alright, thanks I'll keep that in mind.
I'm currently using cleaver duelists to flank enemies, although maybe too many, I have 4 at the moment.
>4 flankers
A little too many if they don't have a reach-backup-weapon. You do keep all of them on one side/edge instead of splitting them up between both fronts, right?
It also depends on how many backliners/rangeds you have.
It's kind of irrelevant honestly. As the other anon noted, duelists will have more fatigue to work with so it's easier to fit the more fatigue intensive style that duelists generally have since their best weapons are maces and cleavers but there's more factors to consider. Duelists are more perk intensive than 2h bros so if your bro requires too many stat perks like fortified mind, colossus, gifted, etc to hit suitable thresholds then you're better off giving him something else.
Swords are also a consideration, both because the additional accuracy and high damage with duelists additional pen lets low matk bros who are otherwise good enough still contribute good damage to your team. An additional plus with swords is that they're so light to swing that they're basically fatigue neutral to use which is also another thing to consider for a BF bro whose fatigue kinda sucks... Assuming you don't have or need a fatigue neutral 2h mace bro.
Basically, your bros stats typically determine the weapon they use, which is kind of obvious, and you don't really need to sweat it.
Like the other anon said though, nimble bro's aren't as tanky as BF bro's(in general, they're really nice for stuff like lindwurms or noble crossbows) so you don't really want to have too many of them... Late game anyway, early and even into the mid game most of your bros should probably be nimble because you just wont have enough access to good battleforged armor.
Generally, nimbleforged > forged > nimble.
But it depends on a lot of factors (traits/base stats/stars/levelup rng) and too many nimbleforged/forged bros is expensive to maintain while nimble is cheap & efficient.
Regarding duelists specifically, forged is particularly good because they can't use shields, but unless you have fat neutral duelists they're better off being pure nimble so they don't get tired before a fight ends.
which weapon? some options are not that taxing on your fatigue with the extreme being qatal, never taken recover on someone with it and ive had multiple forged qatalists
besides that it depends on how deep your fatigue pool is. you can absolutely go forged duelist with an orc cleaver if you have someone with a very big blue bar like a decent starting roll + strong and/or stars
sword duelist that's specialized is "notoriously bad" but that's honestly people getting tunnel vision from him sucking against chosen and warriors, and all duelists besides qatal and orc weapon duelists are quite shite against the latter
that said sword mastery itself is not necessary at all unless you have iron lungs, want to lunge or have some pimped out named shamshir, executioner actually works with swords wonderfuly
also remember that you dont really need mastery for some weapons since a lot of the time its duelist which is giving the boost to effective damage, so if you have some fighting spears lying around give that to a guy with the perk + kf + berserk and boom you have a "spear duelist" for that one fight where he's superb
get 12 men asap, you'd win this clean if there were 2 more idiots on the flanks or 1 front 1 back
>athletic + pathfinder = 0 fat cost to move on regular terrain, very low cost on harsh terrain
Give me one good reason to not strive for a full frontline of forrest gumps.
you wont be able to find enough good athletes
the 0 fat cost fits very nicely with the mansplitter btw
haha... of course
rip Hanke. four hits in a row one turn and that was that
I use cheat engine to give me unlimited turns.
but everyone already has unlimited turns?
im also trans btw in case anyone was wondering
>1 skull contract, like 400 crowns
>surprise! 7 brigand raiders
and 3 dead, fricking hell
>it's a "waste 2 entire turn missing 70%+ hits because the enemy keeps rolling 90+" episode
>it's a "last exhausted and wavering enemy on the brink of death with 5% hit chance kills three of your bros" episode
>it's a "cannon fodder dies and half the enemy team is now confident" episode
>it's a "your status effect rolls never goes through but the enemy's always does" episode
>it's a "your entire team starts knee deep in shit while the enemy is on dry land" episode
>it's a "bro gets a crippling injury right before a fight" episode
>it's a "ranged bro manage to hit a friendly with 95% hit chance" episode
>it's a "all of the above" episode
>skill issues
Every time one of my bros gets gruesomely decapitated I always whisper to him.
>should have rolled better
After all, it's him who got killed, not you.
>make the jump from veteran to expert combat
>after about 20 days the AI takes its gloves off
i have no fricking words for how my men are being brutalized
Whats the difference like? Tougher and/or more enemies? Stat/perk only changes or higher tier gear drops as well?
tougher enemies, more of them, and more often. stats don't change and neither do drops. you're fighting harder for your pay so margins are tight. cause attrition rates are higher i'm recruiting more often, which means tryouts and hiring fees are eating up a higher proportion of crowns than I'm used to. it honestly feels like what it should be but at the same time i wouldn't play like this on ironman, i'm not sweaty enough.
new game never
>brigands attack caravan
>they start turtling
Kinda wish there was a way to make the caravans escape in combat to counter that shit, it's not particularly difficult because brigands but it's definitely fricking annoying when it happens everytime, and also just moronic in term of logic, I'd rather have them like surround the caravan or something but still be aggressive.
>attack fortified, uphill camp, defended by many archers
>spend 5 turns running to edge of map
>advance
>enemy has sallied out of the advantageous position and didn't even maintain formation
smarter enemy AI mod when?
STOP SPAMMING ENEMIES
FIGHTING 40 IFRITS ISN'T FUN
FIGHTING 40 ZOMBIES WITH ONE FRICKER IN THE BACK BRINGING THEM BACK ISN'T CHALLENGING
FIGHTING 30 moronS HOLDING THEIR POSITION ISN'T HARD
IT'S FRICKING BORING BECAUSE EVERY FIGHT LAST 45 FRICKING MINUTES
Anyway, I just finished a caravan escort contract, you'll never guess what happened
download Swifter and Autopause
Agreed, i wish the game had more elite/champ types to make battles harder instead of constantly pitting you against more and more enemies all the time. Endgame is really dull. I've stopped engaging the noble war crisis entirely because having ally reinforcements makes a single battle exhausting.
I just learned that if your bro comes back to life as a zombie, his gears are considered the enemy's and you might not get it back.
I just lost a really good weapon and armor because it just didn't dropped back.
That's terrible luck, you should have at least gotten the weapon back, the armor would have been destroyed.
Early-mid is dominated by high accuracy weapons because your bros can't hit for shit. Spears, warforks, goedendags, swords, and pikes. Shieldwall is your friend so I wouldn't put an axebro in the middle, he'd be on the flanks somewhere.
tfw no sexy necrowith mommy ;_;
Get the blacksmith in your retinue. Kill the meat, save the metal.
Scratch that, I double checked and it looks like it doesn't work if they get zombified.
alright, about to start a new game after just over a year since my last run. last game I played was the first time I really ever got a solid foothold, made it to about mid game and then got bored. going to hit the high seas, so i'll have all dlc. can anyone link/give me advice on good weapon meta for early and mid game? If I remember correctly, last time I played I had bows/crossbows in the backline w/ spears, spears/shields on front flanks, swords/shields on inner sides, and then two handed axe dude in the middle. this very well be a dogshit strat and I welcome any derision because 1.) Im a fricking moron when it comes to strategy games and 2.) I want to get better.
>decide to do arena fights
>end up facing a blade dancer
>it's actually an interesting fight
Wow, I forget the game can actually be fun when it's not just sending 30 morons at you
Man I wish I could remove geists from the game.