Battle brothers thread

Its been 2 years since BD release and people are still confounded by this perk

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  1. 2 years ago
    Anonymous

    my high init guy has it but im still scared to press wait for some reason.

  2. 2 years ago
    Anonymous

    sex sex sex

    • 2 years ago
      Anonymous

      >Start building up some crowns
      >Hookers everywhere

      • 2 years ago
        Anonymous

        >always beat up and rob the sellprostitutes in the event when they turn up
        shame you cant kill the leader since its implied her girls arent even there by free will

    • 2 years ago
      Anonymous

      rng rng rng

  3. 2 years ago
    Anonymous

    At what point do you guys start busting camps and what does your equipment look like?

    • 2 years ago
      Anonymous

      if PM, day 7, thug-raider equipments, minimum frontline armor 80, shield, spear and net for all frontline, polearm for backlines
      else, if you're ahead of the curve -level 5 by day 20 - raider gear, level 7 by day 40 - mercenary/noble gear
      else, day 80, established core company with 3-4 prospects, southern or undead crisis.

    • 2 years ago
      Anonymous

      As early as you can, by whatever means you can, very early undead camps can be cleared by one brother going back in with a sling kiting wedingers and fleeing, you can also raid a few peasants and caravan if your strong enough to turn one city hostile not even the whole side bait there police forces into a camp flee before they finish it off and go back for the spoils later, why do this? An early named item is the strongest accelerant you can make to your band giving incredible defense or the ability to oneshot early enemies letting you take far more contracts and fights early.

    • 2 years ago
      Anonymous

      Its not as important as the other anon makes it out to be, the game is more lenient on you as long as some actual progress is being made. Really bothering to snowball is a thing to think of when you have a lot of experience so dont be affraid that you'll fall behind if you have no named items by day 40
      Dont think that any set date or equipment checklist is actually useable for every player, i begin really early (some companies can go for a camp day 2-3) but ive been playing bb for ages
      Its a big "it depends" - on seed, origin and what camps you actually come across. Pm and oathtakers come to mind first former because of lol 12 starting people and latter because of phenomenal frontliner oathtaker + banner (so you get a free pike day 0) + shieldwall oath that makes any bozo with one capable of staggering enemies as well as walling indefinetly

      whaddya mean confounded
      people seem pretty settled between liking it and not liking it, I don't see a lot of "well I was camp x but now I'm camp y" posts
      I personally like it, but I lean more into dodge and ini builds than the average person

      Theres still talk about what it does with dodge instead of Wait abuse
      Semi related, did you try playing around with dodgeforged yet?

      i made a save before taking a lindwurm contract because ive never fought them before. seems like i need some specialist bros to avoid casualties vs them? i lost my overwhelm archer earlier who i think might be useful vs lindwurms.

      Tanks polearms whips guns overwhelm

      • 2 years ago
        Anonymous

        >did you try playing around with dodgeforged yet?
        nah I've been sick, working or out of town the entire time since the DLC dropped and supposedly made it viable ay

        • 2 years ago
          Anonymous

          what is the thing in that image

          • 2 years ago
            Anonymous

            thats a warhammer 40k dreadnaught with a puff of cotton swab painted to look like smoke

            • 2 years ago
              Anonymous

              I sort of guessed it was a dread but wasnt sure whose due to the colours, is it an iron warriors one?

              • 2 years ago
                Anonymous

                looks like Iron Hands to me squire

        • 2 years ago
          Anonymous

          Havent been able to play enough myself over the past few months either, got to do a few runs with Oathtakers but not any Anatomists. Maybe its less that it made it viable and more that it hinted at the build being possible due to combination of some possible oathbro starting gear and their stats, other backgrounds can do it too in the right circumstance
          Heavy oathtaker armor on the right is 300/300, but the helm is 18 penalty instead of 20 and the armor is 34 instead of 38 so the weight difference is very slight
          Brawny cuts down the helm to 13 and the armor to 24 for a total of 37. Hyena pelt makes that 22 for the sake of reducing initiative and thats still somewhat easy to overcome
          Question is what weapon to use. If you do qatal then basically anyone can pull this build off with a good starting roll but if you want to do a twohander then you might need some stars and more investment on levelups if the goal is to still outspeed most enemies since the lightest nomad is weighted down to like 108 ini
          I dont think this builds makes Nimble dodge less attractive since with them the investment on initiative through leveling is like 1-3 with pelt and you're set whilst with BF you're gonna need to put in more, and the armor attachment being locked into hyena hurts a lot more on forged than on nimble

  4. 2 years ago
    Anonymous

    whaddya mean confounded
    people seem pretty settled between liking it and not liking it, I don't see a lot of "well I was camp x but now I'm camp y" posts
    I personally like it, but I lean more into dodge and ini builds than the average person

  5. 2 years ago
    Anonymous

    i made a save before taking a lindwurm contract because ive never fought them before. seems like i need some specialist bros to avoid casualties vs them? i lost my overwhelm archer earlier who i think might be useful vs lindwurms.

    • 2 years ago
      Anonymous

      You want a tank and polearms for the safest possible fight.
      It's just a huge pain in the ass and not really worth it especially late game where you can encounter 8 lindwurms.

  6. 2 years ago
    Anonymous

    So it seems a lot of nerds like this game, but it seems daunting. Is there a good guide to this game?

    • 2 years ago
      Anonymous

      its best if you play it for a while without guide imho.
      just dont play on expert until you are an actual expert at the game.

  7. 2 years ago
    Anonymous

    >Poorly explained game is poorly explained, more news at 11

  8. 2 years ago
    Anonymous

    post your fav useless xp thief

  9. 2 years ago
    Anonymous
  10. 2 years ago
    Anonymous

    >have an incredibly cinematic battle in a swamp ambush with a handful of shield guys desperately holding off the horde while the juiced up potion soldier duels the warlord
    >incredibly lucky projectiles back and forth taking people out on either side
    >day 1 indebted in gladiator gear holding off three guys on his own for three turns
    >my absolute best soldier ends up with a broken knee and my archer with a missing nose
    >save scum it and do it without losses
    >feel empty because the new battle was boring and straight forward
    I was hoping to do all the lategame dungeons for the first time with this crew but if I do the save with the guy uncrippled I'll feel guilty and if I do the save with him crippled I'll also regret it so maybe it's time to start over again

    How much of a nightmare is it to find the fountain of youth?

    • 2 years ago
      Anonymous

      It's one bro. Replace him and move on

    • 2 years ago
      Anonymous

      its over you said it yourself.

    • 2 years ago
      Anonymous

      Its somewhere not in the snow and not in the desert, it can be anywhere similarly to the goose
      Usually not too hard to find if you just wander around the wild enough, so dont ive up on the man

      • 2 years ago
        Anonymous

        I actually found the goose in the desert for the first time just a few days ago

    • 2 years ago
      Anonymous

      now you know why people say dont savescum, its not about cheating the game, its about cheating yourself, takes away the thrill of venturing into the unknown, the risk of every battle and what's at stake, the desperation of surviving the battle and making hard decisions, trusting in your best man to carry the weak flank and save the entire company at risk of him getting mauled or risk the collapse by sending a weak guy in and keep the best man somewhere safe to ensure the core company's survival, and building back the company if your strategy doesnt pan out, its the return to glory that makes for a good story to be told through the ages, not a perfect fairy tale.

      >fountain of youth
      dont count on it, if you find it, you find it, otherwise deal with what you got

  11. 2 years ago
    Anonymous

    im doing massed archers and its pretty fun. ive fought orcs a few times its not too bad if i just bring a few hammers for the warriors. goblins get massacred tho

  12. 2 years ago
    Anonymous

    >90% chance to hit
    >missmissmissmissmiss
    >vampire teleports behind you and oneshots everyone
    I love this game

  13. 2 years ago
    Anonymous

    wooden mallet is so good vs orcs, it just looks like a shitty starter weapon. this battle vs orcs and raiders is pretty fun so far

    • 2 years ago
      Anonymous

      >2 out of 3 berserkers seemingly built up rage stacks or are in a position to do so
      oh god oh frick

      • 2 years ago
        Anonymous

        i only lost the head of my best indebted to the axezerker! the archers + mallet man did a lot of heavy lifting vs the berzerkers

        • 2 years ago
          Anonymous

          well done, guess they didnt get too juiced up

  14. 2 years ago
    Anonymous

    I'm up to 4 permanent injuries
    Should I try for more?

    • 2 years ago
      Anonymous

      i hate maimed foot too much even to keep people with it for the meme

    • 2 years ago
      Anonymous

      The possibility of getting a punctured lung or weakened heart is too high. Just let your bro retire.

      • 2 years ago
        Anonymous

        He's up to 5 now
        Brain Damage, Maimed Foot, Missing Eye, Missing Nose, Missing Finger
        He's gonna collect them all

  15. 2 years ago
    Anonymous

    what map seeds do you guys typically run on? just random and go with it or do you farm a good one? copy seeds from steam forums? is it more fun to just grab the best seeds you can find or go random every time?

    • 2 years ago
      Anonymous

      i random every time

    • 2 years ago
      Anonymous

      Always random

    • 2 years ago
      Anonymous

      Sometimes i got random sometimes im a bit picky so ill reset once or twice
      I only use the seed farm if i want to do lone wolf with some funny traits since how often do you find a huge drunk brother

    • 2 years ago
      Anonymous

      I random but I reset a few times until I see that the south is acessible at all, whether it be from a road loop or a port. I don't want to have to do a 4 day round trip every time I want to do the arena.

  16. 2 years ago
    Anonymous

    Does this trigger only on each action or is it every attack that doesn't it?
    Ex. If you use swing on 3 enemies and miss all 3 do you get a 30% buff on your next chance to hit or is it only 10% because you only used one action?

    • 2 years ago
      Anonymous

      if you fire a handgonne with FA, each misses will grant you +10 to hit, up to 10, so it goes
      >miss +10
      >miss +0
      >hit reset
      >miss +10
      >hit reset
      >hit reset
      same goes for swing and shatter

      • 2 years ago
        Anonymous

        Thats pretty frickin good, knew there was something weird going on with FA and handgonnes but not the details. Needs to be considered against backstabber depending on where the man will be standing for greatsword/swordlance
        Headhunter nowadays seems to last you throughout the full aoe if you have a stack prepped, but thats actually really impractical to put to good use at first glance
        Greatsword does have a small bonus to hit head so thats something
        2hhammer can probably put this to best use if you randomly get a stack but thats a big if
        Makes the 2hflail round swing less atrocious though you'd still probably not wanna do it often

        Continuing to play after the first crisis has made it feel less immersive and more gamey. Does anyone else get this feeling or am I just autistic?

        Depends on the person since some love playin till day God knows what but yeah i agree
        Particularly bad when you've blasted through all the gear progression and are not just rolling on named items
        >am I just autistic
        We are in the bb thread

  17. 2 years ago
    Anonymous

    Replacing your farmers with high tier recruits feels so soulless

    • 2 years ago
      Anonymous

      They get to retire and get their own farm instead of dying horribly to some undead abomination.

      • 2 years ago
        Anonymous

        There should be a retiree tab similar to the obituary

      • 2 years ago
        Anonymous

        fricking love this image

        • 2 years ago
          Anonymous

          It's really a quite good picture

        • 2 years ago
          Anonymous

          It's really a quite good picture

          we need more fanart

          • 2 years ago
            Anonymous

            big truth

  18. 2 years ago
    Anonymous

    You do train a cripple into a killing machine... right?

  19. 2 years ago
    Anonymous

    I am doing the holy war for the first time jesus christ these contracts are nothing like the greenskin invasion ones this is so much harder

    • 2 years ago
      Anonymous

      I reloaded to before it started and bought my own cannons and now every fight is cannon spam back and forth that is extremely unfun even though I'm winning now

    • 2 years ago
      Anonymous

      I reloaded to before it started and bought my own cannons and now every fight is cannon spam back and forth that is extremely unfun even though I'm winning now

      axe, machete and whips, bring bows, guns and fire pots to filter gunners, engineers and lancers, net+poison for assassins and officers

  20. 2 years ago
    Anonymous

    My anatomist run has been complicated by my refusal to let them wear anything but black coats or change their starting hats. Getting assassin robes is tricky.

  21. 2 years ago
    Anonymous

    thanks for the feedback, seems like random is the way to go. i'll stick to it then. get a lot of wipes every time before i get to a good run tho lol

  22. 2 years ago
    Anonymous

    Continuing to play after the first crisis has made it feel less immersive and more gamey. Does anyone else get this feeling or am I just autistic?

    • 2 years ago
      Anonymous

      >or am i just autistic?
      bro that's the opposite of autism

    • 2 years ago
      Anonymous

      cant really relate, crisis feel like flavor contracts more than a challenge, the fun part about the game is the actual game, text is cool flavor but at some point after 1k+ hours most text just becomes skip

  23. 2 years ago
    Anonymous

    I had nearly one battle a day up through the end of the first crisis but this holy war has absolutely fricked my momentum. Southern armies are a nightmare. I should have ignored it.

    Why do contracts to fight multiple southern armies with 40 people total pay less than 2k when every walk in the park hunt greenskin quest paid twice that?

    • 2 years ago
      Anonymous

      humanity fears the orc bulls

    • 2 years ago
      Anonymous

      Start a run and bully 1 city state until you figure them out

      • 2 years ago
        Anonymous

        I can beat their smaller armies now but I don't know if any amount of figuring out would make fighting 24 guys backed up by mortars for 1750 crowns worth it. Their loot is kind of lackluster too.

  24. 2 years ago
    Anonymous

    You did oneshot a Chosen with a berserk chain since OFaF release...right anon?

  25. 2 years ago
    Anonymous

    The possibility of getting a punctured lung or weakened heart is too high. Just let your bro retire.

  26. 2 years ago
    Anonymous

    Just realized that named handgonnes are in theory the easiest weapons to force spawn in shop since every southern city state has an alchemist attached

  27. 2 years ago
    Anonymous

    gambling: the game

    • 2 years ago
      Anonymous

      more like mash f9: the game

      • 2 years ago
        Anonymous

        that joke doesnt even work since bb has no quicksave quickload
        also seethe

      • 2 years ago
        Anonymous

        gambling: the game

        You guys fricking suck. Cope and seethe.
        If you like TBS, you should like this. Don't cheat and savescum and ruin the experience for yourself and you'll gradually figure out interesting strategies. Who you start with makes a massive difference as well. Perhaps start lone wolf/barbarians/gladiators, some of the easiest backgrounds imo

        • 2 years ago
          Anonymous

          that joke doesnt even work since bb has no quicksave quickload
          also seethe

          >cope seethe cope seethe cope seethe
          get a dictionary, illiterate, parroting, adhd zoomer fricks

          • 2 years ago
            Anonymous

            fr fr no cap bros
            dicktionaries are fricking lit omegalul kekw

  28. 2 years ago
    Anonymous

    >only managed 14 battles in 28 days of the holy war
    >ended with less money than I started
    >lost a great brother
    I should haves stayed in the wilderness. I'm worried I'll be too far behind the camp scaling now.

    • 2 years ago
      Anonymous

      >I'm worried I'll be too far behind the camp scaling now.
      lol what
      Post the company and day

    • 2 years ago
      Anonymous

      bro you'll never be behind camp scaling unless you're specifically seeking out toptier camps, i can't toss a pebble without it hitting 2-3 trash camps along the way

  29. 2 years ago
    Anonymous

    how does camp scaling work?

    • 2 years ago
      Anonymous

      Camps have a resource value that depends on the type and is used to spawn units. For example: Small barbarian camp has 75 resources, big one has 325
      A bandit thug costs 9 resources, a bandit leader 25.
      This camp resource value is multiplied by two factors
      First is a day multiplier, 1.0 + 0.0075 per day with a max of 3.0
      Second is combat difficulty, 0.85/1.0/1.15
      Third is

      • 2 years ago
        Anonymous

        there is no third

      • 2 years ago
        Anonymous

        Also there is no distance scaling for camps, but higher tier camps need to be further away from civilisation ie settlements to spawn, and there's also a max distance to civ setting that increases with stronger camps, so the further away the higher the likelihood of higher tier camps

      • 2 years ago
        Anonymous

        So company strenght does not actually matter at all? Why does it feel like PM sees bigger camps than others?
        At what day does the scaling max out?

        • 2 years ago
          Anonymous

          267

        • 2 years ago
          Anonymous

          >So company strenght does not actually matter at all? Why does it feel like PM sees bigger camps than others?
          It does not, and confirmation bias I suppose
          As anon said, 266 or 267, depending on how it's rounded. 2.0 added multiplier max, 0.0075 per day, 2 / 0.0075 = 266.6

  30. 2 years ago
    Anonymous

    why does my HUD/buttons occasionally disappears in battles? Like it's still "there" but it doesn't show up after a turn sometimes

    • 2 years ago
      Anonymous

      never heard of that before

    • 2 years ago
      Anonymous

      >why does my HUD/buttons occasionally disappears in battles
      15 days late, but it's a bug tied to UI scaling. Opening the inventory when it occurs will make it reappear.

  31. 2 years ago
    Anonymous

    nerf throwers NOW

  32. 2 years ago
    Anonymous

    At what point is the bow more accurate than the crossbow or throwing weapons? 5 tiles and beyond? Are bows meant to pick off priority targets or am I just overcomplicating things?

    • 2 years ago
      Anonymous

      I may be doing it wrong but that's what I use my bows for.
      >Bow
      >Bullseye
      >Laughing at the necro hiding behind his fallen hero

    • 2 years ago
      Anonymous

      i get fast adaption and then i spam arrows at stuff i wanna weaken. with high ground and mastery you have massive range

  33. 2 years ago
    Anonymous

    Hey guys, I haven't played in a while but wanted to brush up on the basics, so I started a new game on E/E/L. Haven't installed any QoL mods because I wanted to get the perspective of someone who just installed the game for the first time. I made a little chain of posts here in the &tactical general in /vg/ about it

    [...]

    Wanted to ask the pros here, am I giving good advice to newbies? How would you review that first battle?

    • 2 years ago
      Anonymous

      jesus do people really play at normal combat speed?
      your archer boy was really lucky the dagger got the lucky stab>morale break, if he folded the archer would have died, you could have the axe move up and gank the thug, though that would have left the bottom flank by his lonesome waiting for xbow and archer to finish off pickaxe and reposition before he dies, anyway, 7 vs 7 thugs is okay, you shouls have moved archer clothes and hats to frontline so they live for 1-2 more hits and durvive a random headshot. small scale battles between shitters often dont have any terrain manipulation tactics worth doing beyond taking the high ground so no comment

      • 2 years ago
        Anonymous

        >do people really play at normal combat speed?
        Unless it's bugged, this was in Fast speed anon. As for the archer clothes, I didn't want to give my good shit to the fodder on the shields, as I didn't care if they died or not, just that they soaked up a couple hits. Though I guess things could have gone south real fast if the flail guy had gotten shield dude on the head immediately. I was just being stingy because I didn't have much gear and I didn't want to squander it on dudes who were likely going to die, I guess.

        Any comments on the other tips I gave regarding beginning setup?

        • 2 years ago
          Anonymous

          you dont understand, protecting your fodder IS protecting the good shit, the wheat and the chaff all blends together when they're on the ground. you ever hunted poachers down after thugs rout? it's like that, but now you're on the receiving side. at 7(5f/2b) it's not like you're plentiful on meatshields either, you're running a barebone company, barely enough to keep a flank intact, which means you have to concentrate resources where it counts

          other than that, invest in armor whenever you can, the a good cheap armor set for an upstart company is red leather (~200 in cities, less if used), always keep around 2k on hands, if you're moving through a castle, look for deals on used high tier weapons like military cleavers and billhook, buy swordlances if you see them available in the south, do not buy helmets, loot them off bandits.

          armor hands-me-down order goes: prospect front at front > fodder front > prospect front at back > prospect backliner > bannerman > archer, archers can only don -0 vision helmets, while xbows can don -1s, so take care.

          • 2 years ago
            Anonymous

            Good points as well, thank you.

        • 2 years ago
          Anonymous

          Just read through your guide. It's ok, but you should have focused more on overmatching on your fights, through numbers/stats/equipment. The other anon was right regarding early game bros. You want them alive and healthy as long as possible so you can occupy an extra hex, contribute attacks, give adjacency bonuses, force enemy to waste attacks on them, and so on.

          • 2 years ago
            Anonymous

            Noted, thanks anon. I'll clarify that.

    • 2 years ago
      Anonymous

      >Buy Spears+Shields on everyone.
      >Spearwall to keep fights manageable. Low-tier enemies will kill themselves on your spears
      >Literally shittiest spear you can buy
      >If a recruit is worth keeping longterm, give them a polearm/whip and put them in back
      >Upgrade to Pike is inexpensive and worth for a strong bro. Check general stores for cheap Billhooks. Finding an early ~40% billhook is basically cheating early game.
      >2H weapons are strong, but you will die easily without heavy armor. If you miss at the wrong time you will die
      >Buy Armor>Weapons generally
      >Equip a shiv/dagger on every bro in their belt. 0 fatigue to carry, and you can puncture guys with good armor to kill without damaging armor. This is actually very huge, getting heavy armor is how you actually progress.
      >Don't do "Escort Caravan" contracts if you are playing ironman.
      >Beasts are not worth killing in terms of $$. They are generally quite dangerous relative to the loot until lategame.
      >Archers will die to Orcs without Footwork
      >Archers will die to Goblins without pumping RDef
      >Archers are the best damage dealers against un/lightly armored foes. They suck ass until lvl ~8 or so though, they are investments.
      >Pay attention to how much shit sells for. Round Shield is a good baseline. Selling R. Shield for ~17 is average, good to wait until you get 19+, fortresses with beneficial events buy for 22+, like 40% more.
      >Enemies will likely target hounds first. Having hounds is useful as fodder to give bros a few more turns to live. Do not try this against Berserkers.

      Perks:
      >Rotation on everyone. Footwork on archers.
      >Colossus is legitimately good.
      >Heavy armor is simply better. Light armor is more for archers or for an early game bro.

      • 2 years ago
        Anonymous

        >Rotation on everyone

      • 2 years ago
        Anonymous

        >Buy Spears+Shields on everyone
        so we're not doing any damage huh. more chances for bros to get rekt if the enemies take longer to DPS down. Shields should be reserved only for a few bros, having them on everyone is the most pants on head moronic advice I've seen

        • 2 years ago
          Anonymous

          Bros have shit hitrates early on anyways. Spears are going to do bette on your 45 MAtt beggar than the shit t4 axes you will find, and spearwall is actually useful. Polearms are for your dps

        • 2 years ago
          Anonymous

          Bros have shit hitrates early on anyways. Spears are going to do bette on your 45 MAtt beggar than the shit t4 axes you will find, and spearwall is actually useful. Polearms are for your dps

          To clarify, I do mean early on. If you find a good T2/T1 weapon obviously use that, I just mean early game cheap spears are better than cheap axes, and your money should be going towards Billhooks and armor. Lategame, even midgame spears suck yes.

          • 2 years ago
            Anonymous

            >Lategame, even midgame spears suck yes.
            For the sake of dealing damage sure but spearwall is still immensly useful for controling the tempo of the battle because it makes the enemy go where you want him to

      • 2 years ago
        Anonymous

        armor is simply better. Light armor is more for archers or for an early game bro.
        New people dont know what good armor is they'd probably think chosen loot is acceptable to wear on bf unless youre wearing it for fashion
        More likely theyre also gonna go bf with dirty brigand mail when nimble would do them better

  34. 2 years ago
    Anonymous

    >check out the Battle Brothers Steam page today thinking how maybe when it will get on sale I might buy it
    >Literally a few hours the game goes on sale
    I guess that's a sign. Gonna check out what is it about this game.

  35. 2 years ago
    Anonymous

    This game looks interesting. I just have two questions.
    >Are Crossbowmen good? Can I make a mostly Crossbow squad and be effective?
    Lately I've had my opinion on Crossbows go from "Eh it ok" to "Crossbows=based".
    And
    >Can I be/recruit Skeletons
    Skeletons are based, that's really all there is to it.

    • 2 years ago
      Anonymous

      >Are Crossbowmen good?
      Yes.
      >Can I make a mostly Crossbow squad and be effective?
      Only in beginner difficulty. Generally you don't want more than 1/3 of your bros to be full time ranged.
      >Can I be/recruit Skeletons
      No.

      • 2 years ago
        Anonymous

        >Full time ranged
        Well I assume that's simply not viable for a full team, since I assume you simply can't kill everything before it reaches your dudes. I'd like everyone to have at least some kind of ranged attack if possible, but as a certified D&Dgay(tm) I understand the value of action economy and how it's usually better to close into melee to tie up enemies/melee usually has extra attacks/I assume melee is more accurate than ranged/etc
        I just think crossbowmen are "cool", but I see no reason a crossbowman wouldn't pull out a warpick and start bashing heads when it comes down to it.
        >No skelebros
        Eh, a shame but not a dealbreaker. The game is on sale so I'll give it a go, gonna try to go in as blind as possible.

        • 2 years ago
          Anonymous

          Crossbow/polearm hybrids are common but they are situational. It's hard when you are trying to pump two different attack stats. Something is going to lack

        • 2 years ago
          Anonymous

          As

          Crossbow/polearm hybrids are common but they are situational. It's hard when you are trying to pump two different attack stats. Something is going to lack

          said they exist as hybrids and are hard to build. But another problem with crossbow is that they are slow to reload. Although they get better accuracy the closer the enemy is(as long as they aren't adjacent).

          Also don't forget to post your newb adventures, they are always fun to read.

        • 2 years ago
          Anonymous

          OK Crossbow homie here
          I have acquired the game, gonna do the "beginner start". Rather than going for a gimmick like "crossbow squad" I'm gonna try for a balanced army to learn the mechanics. Gonna try to go in mostly blind, but is there anything important a newbie would really need to know?

          • 2 years ago
            Anonymous

            Use daggers to get better armor. Buy knives for every bro you have in your roster accordingly.

            • 2 years ago
              Anonymous

              Do daggers increase chance of dropping armor/not destroying enemy armor or something? In either case I ended up giving two of my bros daggers since they seemed the best choice of what was available in the starting store.

              Bros dying isn't the end of the world and just experiment. Try to remember when you make a moronic mistake what it was that you did that turned out to be so dumb. Report back findings so that we can laugh together. Remember it's a game and git gud

              Last thing - enjoy the flavor text for the first time. It's actually pretty decent. Not deep, but still good

              Yeah, I'm going to try my best to not Savescum. Thus far I have done so once in the battle against the tutorial guy just because I got some bros killed by my lack of game knowledge, but now that I have a better idea how movement/placement works the battle went smoothly with only a few injuries.
              One of the guys I hired is a Houndmaster and the armored dog I bought for him has more than paid for itself just by being a distraction/meat shield. It also seems to not need healing after battle?

              • 2 years ago
                Anonymous

                >Do daggers increase chance of dropping armor/not destroying enemy armor or something?
                Daggers have an attack called "puncture" which does direct HP damage. It isn't practical for normal combat but if you surround a knight you can essentially kill them without damaging the armor. Armor has a chance to drop proportional to how damage it is, so if you kill them without damaging the armor you are almost guaranteed to get it.

              • 2 years ago
                Anonymous

                Ah got it, I assumed it may have been something like that.
                Currently I'm wandering around looking for a hostile camp to destroy, but haven't seen shit. Guess I'm going to go see if I can pay someone for info at the local city's tavern, maybe that reveals a camp on the map.
                I assume I can get some kind of Doctor follower, because having to wait up to 5 days for my guys to recover from injuries seems incredibly inefficient but some injuries really don't seem like I'd want to put them in combat with.

              • 2 years ago
                Anonymous

                [...]
                You shouldn't be afraid of savescumming when you're learning the game. A playthrough can take dozens of hours. If you have to restart every time you get blindsided by a new enemy or new fight you're going to take forever to learn the game.

                This. I wasn't saying savescumming was bad just don't get discouraged by a death. Wiping 2/3 of your men and losing half your decent armor at day 30 is a different story. Just some bros are meant to die regardless

              • 2 years ago
                Anonymous

                Yeah I've only savescummed if my starter Bros died since I like them from a narrative standpoint, as of now I've only had 2 actual deaths and one deserter (who got his face ripped off right before and deserted right before we got paid lol)

                Thus far on my adventure, I have two Bloodthirsty lads that have been big for killing Zombies, a Houndsmaster I gave a hunting bow to, and my starting Crossbro who I also gave a hound to, (having a pocket bodyguard for my flankers has been nice), and some other basic dudes.

                It seems like ranged combat isn't as useful without a lot of skill points in it, since even at 50 skill my archer isn't very accurate and I can't get the skill to let me Disengage yet. But I feel like as my Ranged skill increases it'll become significantly better.
                Hounds seem to be 100% good, no downside except the pricetag at all. I almost feel like I should change my theme to Houndsmen and give everyone one.
                My Crossbowman has both the "injure enemies easier" and "does bonus damage to injured enemies" traits, seemed like a no-brainer. (Plus the miss=better accuracy one)

              • 2 years ago
                Anonymous

                Hounds are extremely good for the price if you know when and how to use them. You can punch well above your weight due to the surround bonus and wasted enemy turns just by having 3-4 hounds. Its like having an extra bro without the heartbreak. Just don't use them against berserkers and necrosavants.

              • 2 years ago
                Anonymous

                >release dog two tiles away from a near dead enemy
                >it makes a beeline for the biggest and baddest enemy out there

          • 2 years ago
            Anonymous

            Bros dying isn't the end of the world and just experiment. Try to remember when you make a moronic mistake what it was that you did that turned out to be so dumb. Report back findings so that we can laugh together. Remember it's a game and git gud

            Last thing - enjoy the flavor text for the first time. It's actually pretty decent. Not deep, but still good

          • 2 years ago
            Anonymous

            Do daggers increase chance of dropping armor/not destroying enemy armor or something? In either case I ended up giving two of my bros daggers since they seemed the best choice of what was available in the starting store.
            [...]
            Yeah, I'm going to try my best to not Savescum. Thus far I have done so once in the battle against the tutorial guy just because I got some bros killed by my lack of game knowledge, but now that I have a better idea how movement/placement works the battle went smoothly with only a few injuries.
            One of the guys I hired is a Houndmaster and the armored dog I bought for him has more than paid for itself just by being a distraction/meat shield. It also seems to not need healing after battle?

            You shouldn't be afraid of savescumming when you're learning the game. A playthrough can take dozens of hours. If you have to restart every time you get blindsided by a new enemy or new fight you're going to take forever to learn the game.

          • 2 years ago
            Anonymous

            always wear helmets
            ignore the gays who say you have to play on higher difficulty, it's true that helps build tempo but you're better off learning basic mechanics and resource management before you worry about that
            prepare to get your shit pushed in by most things the first few times you vs em, you'll figure it out (especially if you alt-f4 and retry the same battle)
            height advantage and surrounds are the most consistently abusable advantages you have - get high and mob em

        • 2 years ago
          Anonymous

          question
          could you actually mod a tower shield that reduce your movement(increase AP and FAT cost) but greatly increase RD and is possible to use with X Bow?

    • 2 years ago
      Anonymous

      >Full time ranged
      Well I assume that's simply not viable for a full team, since I assume you simply can't kill everything before it reaches your dudes. I'd like everyone to have at least some kind of ranged attack if possible, but as a certified D&Dgay(tm) I understand the value of action economy and how it's usually better to close into melee to tie up enemies/melee usually has extra attacks/I assume melee is more accurate than ranged/etc
      I just think crossbowmen are "cool", but I see no reason a crossbowman wouldn't pull out a warpick and start bashing heads when it comes down to it.
      >No skelebros
      Eh, a shame but not a dealbreaker. The game is on sale so I'll give it a go, gonna try to go in as blind as possible.

      Crossbows are very good. Starter light crossbow that the default origin gets is very piddy so dont base your opinion on that
      Backline hybrids (bow or crossbow+polearm or some other reach weapon) can make for really flexible brothers though they can be tricky for a complete beginner
      Being a ranged sidearm is what throwing weapons are supposed to do but they got powercreeped to high hell over the years but thats another story

      Crossbow/polearm hybrids are common but they are situational. It's hard when you are trying to pump two different attack stats. Something is going to lack

      As [...] said they exist as hybrids and are hard to build. But another problem with crossbow is that they are slow to reload. Although they get better accuracy the closer the enemy is(as long as they aren't adjacent).

      Also don't forget to post your newb adventures, they are always fun to read.

      >situational
      I cant think of a more universally useful brother to fill a roster slot, there's no fight in which another man with polearm mastery is bad
      >hard to build
      Figuring out when to hybridize and when to go pure ranged might be an issue until you figure it out but candidates arent really that hard to find even on PM with their recruitment limit
      The ways in a backliner hybrid "lacks" in comparison to a pure polearm or a pure ranged bro is less free perks. Pure polearms can be tweaked to do several things based on your liking and brother whilst pure ranged does better in shootouts vs goblins/nomads and at being a gunner since they dont hybridize

  36. 2 years ago
    Anonymous

    >take contract to assist in siege
    >show up and see allied armies
    >no allies in battle with 20 man waves back to back
    Did I do something wrong or should I not be taking siege contracts?

    • 2 years ago
      Anonymous

      You are supposed to hold the siege on your own against multiple waves till the army reinforcement arrives
      It's pretty hard if you don't come prepared.

    • 2 years ago
      Anonymous

      Wait until you see the undead siege contract where your allies exist only to frick you over

      • 2 years ago
        Anonymous

        I did my first one of those the other day
        The fricking Necrosavants had a field day

  37. 2 years ago
    Anonymous

    What QoL mods do you guys recommend that still work? Do you run anything else besides those? (Stuff that is a bit beyond QoL)

    • 2 years ago
      Anonymous

      A lot of them have been rewritten recently and some released seperate but
      >Some form of speedup mod
      Preferably one that isnt bugged
      >Settlment situation tooltip
      Nouse over a settlment situation in the town screen and see what exactly it does to the local prices and recruitment
      >Number range (forgot actual name)
      Some few many was bad design in homm and its bad design here, it just shows you what the word actually means in brackets next to the number so it goes from "A few brigand marksmen" to "A few brigand marksmen (1-4)"
      >Quickhands icons
      Adds icons and hotkeys for the things in your bag so you dont need to open up the inventory whenever you wanna switch something
      >>(Stuff that is a bit beyond QoL)
      Dont use tryout mods they make the game worse

      • 2 years ago
        Anonymous

        >Preferably one that isnt bugged
        Which one do you recommend?

        • 2 years ago
          Anonymous

          You have Faster, Quicker and a rewrite of Quicker that uses some recent plugin that allows for better coding or something
          Faster was the first but is also the buggiest, its usually not a problem but id still not use it
          Quicker was made using alternative methods and the bugs are now just visual, except for something with the world map and event frequency
          The rewrite of Quicker i did not get to try but apperently it is the cleanest version of a speedup mod according to the page on the nexus

        • 2 years ago
          Anonymous

          you can also use cheat engine speed hack

    • 2 years ago
      Anonymous

      >auto pause
      autopause when not moving on the worldmap and after an enemy party enters range of vision for the first time
      https://www.nexusmods.com/battlebrothers/mods/55
      https://www.nexusmods.com/battlebrothers/mods/54
      >autopilot
      bags hotkeys and wait all option among other things
      https://www.nexusmods.com/battlebrothers/mods/62
      >faster
      x4 x8 speed and faster combat speed, there are other mods to choose from that do the same
      https://www.nexusmods.com/battlebrothers/mods/48
      >weapon numeric values
      puts the actual dmg number values of weapons at the side of the %
      https://www.nexusmods.com/battlebrothers/mods/559
      >settlement situation tooltip
      https://www.nexusmods.com/battlebrothers/mods/100
      >colored rumors
      makes named rumors use red text and location rumors blue text
      https://www.nexusmods.com/battlebrothers/mods/373
      >show enemy stats
      usefull for seeing current hp of enemies, if you are new it can also help you learn durability value of enemy armor
      https://www.nexusmods.com/battlebrothers/mods/98
      >settlement prices
      shows sell/buy values, down to preference if you dont like carryng a signet ring all the time to check prices
      https://www.nexusmods.com/battlebrothers/mods/311

    • 2 years ago
      Anonymous

      https://www.nexusmods.com/battlebrothers/mods/479
      Check 'Mods Requiring this File', under Requirements, and pick most of them.

      • 2 years ago
        Anonymous

        >tryout

  38. 2 years ago
    Anonymous

    Complety new to the game. What's the consensus on the dlcs? With ones are worth considering getting? Beasts & Exploration, Warriors of the North or Blazing Deserts?

    • 2 years ago
      Anonymous

      All of the main ones are worth getting, specially at a discount. You'll be shooting yourself in the leg if you don't.

      Just don't get the Supporter DLCs, those are just some banners for people that wanted to throw evern more money at the devs

  39. 2 years ago
    Anonymous

    BATTLE
    BROTHERS
    WEBSITE

  40. 2 years ago
    Anonymous

    >game had named round metal shields (sipars) before it had blazing deserts
    >game has named pavises but no normal onea
    italic dlc? probably not but eh

    • 2 years ago
      Anonymous

      They're working on their next game, I'd be surprised if we got another big dlc

    • 2 years ago
      Anonymous

      They're working on their next game, I'd be surprised if we got another big dlc

      if the new game fails they might fall back to BB, but thats at least 4 more years down the line
      not that im hoping for it to fail, hopefully its good, but BB is one of a kind, making a masterpiece 2 times in a row is something unlikely, i get the feeling the new game will not live up to the expectation, the fact that they are hiring 3d artists gives me even more doubts

    • 2 years ago
      Anonymous

      >A Pavise you deploy for like 4 ap instead of Shieldwall then can shoot Crossbows from behind, (with a good Ranged Defense boost), but gives less defense in melee than a regular shield when deployed
      I'd like to see it. Though it'd have some wonky interaction with crossbows being two-handed unless they specifically made it so you can equip it with a Crossbow.

      • 2 years ago
        Anonymous

        >Pavise as an Accessory slot
        >Cannot use with a standard Shield equipped
        >4ap to deploy, makes a piece of Cover in a tile you select within one space
        >The Pavise acts as a solid wall for movement but doesn't take much melee damage to knock over/break so against melee attackers it'd be just a small hurdle to break through, (maybe add a context sensitive "Kick Over Pavise" for 2 AP skill, like how webbed allies have a context "remove web" skill that pops up)
        I feel like the game needs more Accessory slot items in general.

  41. 2 years ago
    Anonymous

    Is the bounty hunter a trap option? They only seem to make goblins more annoying

    • 2 years ago
      Anonymous

      >They
      That aside, no since there's other enemies who become common later on that can turn into champions
      >Chosen
      >Warriors
      >Fallen Heroes
      >Honorguard who are harder to find unless theres an ongoing undead crisis
      Since the first 2 start to roam in smaller parties at some point, you can run into like 6 Chosen + champion outside of a camp which is basically a free named item
      As for the rarer enemy types like hedge knights and necromancers you're still very unlikely to see some even with bounty hunter, but the odds are a lot better
      Theres also a penalty to champ spawn chance before something like day 80 or 90, a -1% so the player cant get unlucky and get shat on by a champion skirmisher day 5. If you hire him before that its like the restriction is lifted quicker in a sense
      3 skull contracts also up the spawnchance by 5%, combine for best results but never count on it

  42. 2 years ago
    Anonymous

    I've seen a lot of good things about Battle Brothers on this board, so I intend to purchase the game. Should I buy only the base game to start, or would you recommend getting the DLCs as well while they are on sale? Thanks in advance.

    • 2 years ago
      Anonymous

      DLCs

  43. 2 years ago
    Anonymous

    lost some good men this fight(well a good man and some fodder), but I picked up the greatsword from the brigand leader, so it even out

    • 2 years ago
      Anonymous

      >bannerman in the nude
      what in the frick

      • 2 years ago
        Anonymous

        there are only 2 moods after a sacrifice

        whatsup with the banerman?

        he got some clothes

    • 2 years ago
      Anonymous

      whatsup with the banerman?

  44. 2 years ago
    Anonymous

    i play on veteran and let my best hunter keep his green hat

    • 2 years ago
      Anonymous

      Based

      Is it actually worth it to leave Brawlers unarmed or nah? I've been just treating it as an emergency backup weapon and haven't even had to slug anyone in the jaw yet.

      No theyre still not good, a basic knife is better than even brawler fists in every way and it doesnt have a penalty to hit

  45. 2 years ago
    Anonymous

    Is it actually worth it to leave Brawlers unarmed or nah? I've been just treating it as an emergency backup weapon and haven't even had to slug anyone in the jaw yet.

    • 2 years ago
      Anonymous

      running fingers are purely for flexing on the enemy, I once managed to punch a barb king and orc warrior to death after ripping them apart normally

    • 2 years ago
      Anonymous

      only in legends and even then only when you build for it
      it's very satisfying to just bruce lee some motherfrickers up though

  46. 2 years ago
    Anonymous

    The noble war makes me feel bad. All these guys were my friends all game.

  47. 2 years ago
    Anonymous

    newbie reporting in.
    Nets seem incredibly useful, but replacing them sucks. Is there any way to recover them after battle or am I just gonna have to stock up on as many as I can before a battle?

    Also I have a Peasant with a hook poleaxe, that thing has already been a major boon since I can just pull some poor dumb bastard into the Frick Zone™ and stab his ass to death from all sides.

    • 2 years ago
      Anonymous

      You can craft nets also apart from buying them. But no, you don't get them back because they're torn by the enemy when they free themselves

    • 2 years ago
      Anonymous

      How many nets you can buy sort of depends on seed but even with a lot of port towns youre not really able to spam them every fight, which is good considering how strong they are. Alchemist retinue can make you end up with more than you started with when crafting reinforced ones since he has a chance to not consume materials but thats not a real strategy just something to know
      Also its nice to see someone else appreciating hook

  48. 2 years ago
    Anonymous

    >wolf mantle is pure benefit with no downside
    >have several sitting in my inventory because they don't look good with my armor

  49. 2 years ago
    Anonymous

    So if I have a ton of Bros, (ie Peasant Militia), should I deliberately keep a bunch of them in Reserve so I can get some of them to higher levels ASAP or should I try to keep everyone around the same level?
    Seems to me like rushing some high level Bros would be a significant force multiplier.

    • 2 years ago
      Anonymous

      if you can, yes but be aware that fighting a 10 vs 12 in PM is very different from a 16 vs 12 or normal 10 vs 12, PM benefits from drill sarge, so go nuts, get a broken knees or something and retire the guy so you get +20xp for your bros, which helps a lot

    • 2 years ago
      Anonymous

      You should do that in general for easy fights but dont overdo it

  50. 2 years ago
    Anonymous

    >savescum after a company wipe
    >feel fine
    >savescum after a victory with permanent injury on my favorite guy
    >feel guilt when I win
    Wonder why that is

    • 2 years ago
      Anonymous

      Recovering from a wipe is acceptable
      Redoing an entire battle just because one guy got hurt is just greedy

  51. 2 years ago
    Anonymous

    >orc siege
    >get to control the militia
    >undead siege
    >militia throws themselves into the chokepoints, die, and come back as zombies or worse yet feed the cannibal things
    >four fricking waves for a payout less than the average marauding greenskins contract
    What the frick this is the least fun contract I've ever done

  52. 2 years ago
    Anonymous

    Just installed BB on my shitty ass work laptop for my work trip and holy shit it runs slow, the game's quite a bit more demanding than I thought. Someone please recommend me some games like this and Dead Cells so I can tide my melee autism over this next 3 weeks.

    • 2 years ago
      Anonymous

      There is literaly nothing thats actually like bb out there
      Try Slay the Spire if you havent

    • 2 years ago
      Anonymous

      The closest thing to Battle Brother's mercenary company gameplay is probably Mount&Blade. If you want something TBS, you might want to try Wartales, but I don't think it's on the same level as BB.

      • 2 years ago
        Anonymous

        Just installed BB on my shitty ass work laptop for my work trip and holy shit it runs slow, the game's quite a bit more demanding than I thought. Someone please recommend me some games like this and Dead Cells so I can tide my melee autism over this next 3 weeks.

        Oh, I guess there's also Starsector, but it's not exactly a melee-focused game unless you exclusively fight space battles by ramming your ship into the enemy ships or use modded Kingdom of Terra ships.

        • 2 years ago
          Anonymous

          Starsector is kind of not good

          • 2 years ago
            Anonymous

            a bit of an understatement

      • 2 years ago
        Anonymous

        Wartales is good but lacks the brutality of Battle Brothers.

    • 2 years ago
      Anonymous

      open x com with mods like x piratez

  53. 2 years ago
    Anonymous

    newbie reporting in
    Is Headhunter good for a Crossbowman? Seems to me like chaining headshots would be nice, but as of now it seems like my Crossbowman already fricks things up bad enough with Wounds that it may be a wasted point. (He has the "Wound easier" and "Bonus damage to Wounded" things).

    Also it finally dawned on me how good Spearwall is, it literally saved my life from a pile of zombies that would have fricked my squad of wimps and cripples up. Two guys with Spearwall and one guy with a Pike I got off some bandits basically killed off 12 Zombies by themselves while my other 2 guys just stood around conserving stamina and my Crossbowman plonked away at them.
    And speaking of Undead, it seems like they don't take wounds at all. Should I consider not going all in on Wounding if there's enemy types that will just ignore them?

    • 2 years ago
      Anonymous

      >Is Headhunter good for a Crossbowman? Seems to me like chaining headshots would be nice
      it is good, I tend to pick it up on them if I'm not having to compensate for poor stats but sometimes they'll just get unlucky and not headshot anything for 3-4 battles anyway, so YMMV

      >Also it finally dawned on me how good Spearwall is, it literally saved my life from a pile of zombies
      yeah I love spearwalling zeds, it's not as good as it used to be since there was an AI change and they don't just pile towards the closest enemy now, they will sometimes manouevre a little or go for a weaker further away target, but they're still the best use case for it
      most other enemies will avoid it if possible unless your hit chance is low, orcs will even just jump through it, but it's very useful for area denial even so and I usually have 2-3 spears even into lategame just for area denial against human enemies
      >And speaking of Undead, it seems like they don't take wounds at all.
      correct
      >Should I consider not going all in on Wounding if there's enemy types that will just ignore them?
      or you could just not fight undead unless you really have to, kek
      this is the thing is like, yeah a lot of strategies drop off against certain enemy types but once your party is humming along you can pretty much pick your fights instead of having to take whatever shows up. for a lot of people that means picking the hardest fights they can to keep the momentum going and keep improving, but for me that generally takes the form of picking on nobles and weidergangers cause those are the fights that are the most fun to me.

    • 2 years ago
      Anonymous

      Headhunter is good on anyone with high armor ignore, you also benefit from increased chance to hit head but crossbows dont have that normally. 75% armor ignore headshot are still very alluring
      CS-Executioner is a bit tricky but you dont need an "optimal perk spread" in order to do well

      never tried headhunter. my favorites are colossus and pathfinder, kinda hard to go wrong with them. the times ive tried crippling strikes i havent ended up noticing much of a difference, maybe it improves some of the weapons i dont really use much?

      You owe it to yourself to go two handed flails with HH nowadays at least once or twice to see if its something for you, imo the changes seriously made flailbros from being good only against certain factions unless you find a named one into a guy who is worth bringing into almost anything. Its less consistent in damage than a two handed mace or hammer but when it works it can put them to shame

      Yeah I should add I'm on Beginner, so maybe it's easier to wound people in general. But Pathfinder really does feel mandatory, especially since I started the game in the north where there's all this fricking snow. That and Recover, though that seems like it'd probably be most useful if I had some bros with Rotate to let my frontline bros take a breather. As of now I only have it on my skirmisher since he's usually far enough back I don't have to worry about him getting jumped too bad.
      Speaking of which, I'm going to try to give him some kind of throwing weapon since he's usually close enough he can hit with them. Do they restock with Ammunition? Because I have a stack of "1/5 Javelins", however I thought that the stack should have refilled from ammo stores.

      Nah, beginner doesnt change anything when it comes to enemy hp
      Throwing weapons do restock from ammo

  54. 2 years ago
    Anonymous

    never tried headhunter. my favorites are colossus and pathfinder, kinda hard to go wrong with them. the times ive tried crippling strikes i havent ended up noticing much of a difference, maybe it improves some of the weapons i dont really use much?

    • 2 years ago
      Anonymous

      Yeah I should add I'm on Beginner, so maybe it's easier to wound people in general. But Pathfinder really does feel mandatory, especially since I started the game in the north where there's all this fricking snow. That and Recover, though that seems like it'd probably be most useful if I had some bros with Rotate to let my frontline bros take a breather. As of now I only have it on my skirmisher since he's usually far enough back I don't have to worry about him getting jumped too bad.
      Speaking of which, I'm going to try to give him some kind of throwing weapon since he's usually close enough he can hit with them. Do they restock with Ammunition? Because I have a stack of "1/5 Javelins", however I thought that the stack should have refilled from ammo stores.

  55. 2 years ago
    Anonymous

    How is that Stronghold mod? Looking over the Google docs for it the thing seems to be exactly what I'd want for my PM and Cultist games, but I don't know how buggy it might be. It looks to be cool enough I'm gonna give it a try I think, but I'm unsure if I want to try it on existing saves if it might frick it up.

  56. 2 years ago
    Anonymous

    I got to my first grand battle between noble houses, but my side got dumpstered and now I'm left with 3 people, 8 injuries and 600 coins

    No point in trying to recover from losses like these, right?
    Guess It's time to start another company but day 97 is my new record

  57. 2 years ago
    Anonymous

    how's the game without any dlcs?

    • 2 years ago
      Anonymous

      Pretty barebones. BD and WoTN both add distinct human factions for variety, while B&E fills out the map. Base game just feels unfinished in comparison. All that you can really do is the basic bandit, orc, undead grind.

      • 2 years ago
        Anonymous

        right, i bought the base game and creamed the dlcs
        what's a fun good start that's not for complete noobs?

        • 2 years ago
          Anonymous

          B-but you are a complete noob
          Whatever, do Band of Poachers I guess

  58. 2 years ago
    Anonymous

    >very first game with the tutorial band
    >savescumming everywhere constantly
    >around day 30 finally get a contract to destroy a raider camp which I realize I can't possibly win when I actually start the battle
    >quit game
    It's fun for the first few hours but it feels a bit too unfair even on beginner to be honest

    • 2 years ago
      Anonymous

      The difficulty hurdle before you start enjoying the game is massive and the mechanics for actually doing well enough at the game to beat the scaling are poorly explained. It's really fun if you learn and stick with it though.

    • 2 years ago
      Anonymous

      You sure you aren't just bad at video games?

    • 2 years ago
      Anonymous

      everywhere constantly
      Why

    • 2 years ago
      Anonymous

      fight to the death Black person it's how you learn how far you can push your boys

    • 2 years ago
      Anonymous

      Learn to take your Ls. Retreat if you find a fight too hard to win.
      If a camp is to difficult to beat, try luring a party of a different third faction close to it and then engage in combat with the camp (Like attracting Orcs or undead to a human bandit camp). The fight will become a 1 on 1 on 1, and you can pick off the stragglers once your two enemies are done beating each other to death.

      Personally, I find that increasing the rate at which equipment sells through modding makes a much more enjoyable game, where you can actually afford to get good equipment for your Bros in the early game.

      • 2 years ago
        Anonymous

        easy economy and high gold start lets you buy armor on day 1. if you need to mod the game to get enough money then you probably dont have any idea how to play the economy game.

        Trader origin exists for a reason

  59. 2 years ago
    Anonymous

    People should try before they buy through gog-games.com since whilst i love battle brothers to death its really divisive
    t. arch bb shill from the indie days

  60. 2 years ago
    Anonymous

    >kill 5 different monsters who drop 4 ingredients each to go to a taxidemist to get a single one use item
    Crafting just doesn't seem worth the inventory space or trouble outside of certain armor attachments.

    • 2 years ago
      Anonymous

      >crafting items are worth thousands of gold
      >can never sell them for more than 10% of their price

      • 2 years ago
        Anonymous

        >crafting items are worth thousands of gold
        >can never sell them for more than 10% of their price
        >trading goods sell for more, specially when there's an event going
        Not even Legends fixes that.

  61. 2 years ago
    Anonymous

    I think anatomists spoiled me. Not sure which company to do next, I can't imagine any of them being as fun. Maybe peasant militia will be different enough?

    • 2 years ago
      Anonymous

      cultists

      • 2 years ago
        Anonymous

        Cultists seems like it has the same promise of anatomists where you get one very powerful guy at the end game

        PM is very different from everyone else even though it might not seem as much
        Oathtakers are incredible

        I've played oathtakers and I agree they were incredible. in total I've played standard, oathtakers, lone wolf, and anatomists.

        • 2 years ago
          Anonymous

          Cultists is more that you need to fiddle around with 2 random events (conversion and sacrifice) but once you gain enough stacks of rank you can create some disgustingly op brothers
          Really all origins have something to offer, even manhunters who are just hard as hell

    • 2 years ago
      Anonymous

      PM is very different from everyone else even though it might not seem as much
      Oathtakers are incredible

  62. 2 years ago
    Anonymous

    how is legends nowadays? i remember waiting for it like 3 years ago and its still in beta

    • 2 years ago
      Anonymous

      It's gonna continue to be in beta for a long while.

      Currently, I think the Legends modders are talking with BB devs about increasing the memory limit for the game to allow for more modding changes and preventing Low Memory bugs.

      • 2 years ago
        Anonymous

        might as well ask them for the art assets while they're at it lmao
        BB devs dont play nice with modders, while legendgays keep on adding more and more bloat to the mod

  63. 2 years ago
    Anonymous

    >wonder why I never got an arena tournament in 400 days
    >look them up
    >they require you to be on a southern road for the event
    >my southern roads are so bad that the auto pathing makes you cut across the desert instead so I've never been on them much
    Why is the road generation so fricked in the south?

    • 2 years ago
      Anonymous

      That event isnt a requierment for there to be a tourney, it just forces one. Otherwise its a random settlment situation

  64. 2 years ago
    Anonymous

    it's fricked, bros. I just spent the rest of the free cash I had left this month on this game. It better be worth all the ramen that I'll have to eat till the end of the month.

    • 2 years ago
      Anonymous

      Refund and pirate until youre better off

  65. 2 years ago
    Anonymous

    >start as barbarians
    >raid a caravan
    >get some grain and berries
    Why do caravans have such shit loot? Bandits carry more gold than this.

    • 2 years ago
      Anonymous

      They dont, it just depends on what sort of goods they produce
      If it was a caravan from a place that made a trade good you'd get that or if it had an attached workshop you'd get tools

  66. 2 years ago
    Anonymous

    I can't figure out how to beat those armored unhold barbarian camps

  67. 2 years ago
    Anonymous

    easy economy and high gold start lets you buy armor on day 1. if you need to mod the game to get enough money then you probably dont have any idea how to play the economy game.

    • 2 years ago
      Anonymous

      >then you probably dont have any idea how to play the economy game
      Yes, I don't.

  68. 2 years ago
    Anonymous

    I wanna see more tight, corridor maps, and lairs with different levels of depth and difficulty.
    Currently, the only maps with lots of obstacles and varied terrain are forests where the location of the random trees and your party is crucial when positioning, since most fights are on extensively open terrain.

    >Fights in villages and towns. Long corridors are scattered with obstacles and walls of different types to change how you approach encounters.
    >Caves and dungeons where you can clear the first level and finish the fight or delve deeper into the next level for better rewards and harsher encounters.

    • 2 years ago
      Anonymous

      I'm surprised and dissapointed the legendary locations at least don't have fixed maps

      • 2 years ago
        Anonymous

        I don't understand why we never got things like pic related.
        Big obstacles like structures and impassable but still visible terrain like crags and rivers and such.

        • 2 years ago
          Anonymous

          And something like this for dungeons (a bit more open space maybe, since otherwise it'd drag down the gameplay.

          • 2 years ago
            Anonymous

            Whoops, no pic.

        • 2 years ago
          Anonymous

          I miss lots of things from Mount and Blade when playing Battle Brothers (the ambition where you get 50k crowns and it says you can afford a keep but you don't want one is taunting me) but the combat in Mount and Blade is shit I can't go back

          • 2 years ago
            Anonymous

            There's a Mod to build your own Fort and eventually town, but idk if it's up to date/not buggy as shit/etc.

            • 2 years ago
              Anonymous

              The last update of Stronghold was 2 days ago, so it's up-to-date, although not sure about stability.

              • 2 years ago
                Anonymous

                Should work mostly fine
                There's some incompatibility with M&B Pause mod that breaks the initial fight
                There's some minor bugs/issues like crown creation rollover and the food attachment not working properly

        • 2 years ago
          Anonymous

          I wanna see more tight, corridor maps, and lairs with different levels of depth and difficulty.
          Currently, the only maps with lots of obstacles and varied terrain are forests where the location of the random trees and your party is crucial when positioning, since most fights are on extensively open terrain.

          >Fights in villages and towns. Long corridors are scattered with obstacles and walls of different types to change how you approach encounters.
          >Caves and dungeons where you can clear the first level and finish the fight or delve deeper into the next level for better rewards and harsher encounters.

          Because it's boring
          >park two bros with shields on choke
          >park 4 bros with 2-tile weapons behind
          >maybe have some ranged dudes and some backup shieldbros with rotatet
          >poke until done

          • 2 years ago
            Anonymous

            >make river/chasm squares instakill so displacement effects are dangerous
            >add more ranged attacks e.g siege engines in settlement fights

            • 2 years ago
              Anonymous

              >>make river/chasm squares instakill so displacement effects are dangerous
              That doesn't really solve anything. If you have ranged superiority, you wait just behind the choke. If you don't, you do... what? run your 2 bros against their choke, pray to the gilder they don't get tossed down, and then stand there poking until it's over. Shieldbash? Can't displace into occupied spots, which they will be as they're all gathered behind the choke.

              >>add more ranged attacks e.g siege engines in settlement fights
              The game has way too aggressive zone of control for such things. You'd get bogged down and shot to shit.

              The game just isn't designed for such layouts. It lacks mobility and displacement options, so you'd first have to change half the tactical combat to accommodate this.

    • 2 years ago
      Anonymous

      "Village" and "City" maps with up to 10 levels of Elevation would be really cool.
      >Archers on top of buildings or rampart walls
      >Tight alleys for Skirmishers to run through
      >Shieldwall on the main street
      >Maps where a City is being attacked have a massive wall with a few breaches in it and ladders to let people climb, getting knocked off the wall is near-lethal
      It'd be cool, but idk if the system can even handle bigger height differences than what's already in game.

      • 2 years ago
        Anonymous

        >It'd be cool, but idk if the system can even handle bigger height differences than what's already in game.
        It's already nauseating trying to fight in the mountains against goblins with the screen flipping back and forth and the elevation changes turning half the map black

        • 2 years ago
          Anonymous

          Nothing that some QoL changes couldn't fix.

          >Focusing on a lower layer does not hide the upper layers.
          >Free camera not attached to whatever is moving on the screen.

    • 2 years ago
      Anonymous

      raiding castles, dining halls with a big frick table along the middles, fighting in bars, in town squares with a fountain/clock at the center and stalls around it, variable insertion location, have your bros set up ambushes, so much potential, hope modders are up to snuff

      • 2 years ago
        Anonymous

        Yep. The game's potential for interesting scenarios is incredibly underutilized.
        A lot of contracts or random events could happen inside towns in 'building' maps, and yet all we have is to Bring X thing here, Escort Y person there, and Get rid of Z before the time limit, all in open field locations with little obstacles and different kinds of terrains.

      • 2 years ago
        Anonymous

        I wanna see more tight, corridor maps, and lairs with different levels of depth and difficulty.
        Currently, the only maps with lots of obstacles and varied terrain are forests where the location of the random trees and your party is crucial when positioning, since most fights are on extensively open terrain.

        >Fights in villages and towns. Long corridors are scattered with obstacles and walls of different types to change how you approach encounters.
        >Caves and dungeons where you can clear the first level and finish the fight or delve deeper into the next level for better rewards and harsher encounters.

        Maybe the AI can't hack it in complicated environments. It's already pretty easy to game in an open field.

        • 2 years ago
          Anonymous

          orc ai really struggle with swamps

  69. 2 years ago
    Anonymous

    damn the kraken fricking sucks

  70. 2 years ago
    Anonymous

    >There are people that play without a single QoL mod to improve their game experience even without changing core gameplay features or values.
    Take the MSUpill.

    • 2 years ago
      Anonymous

      Are Whips the only one-handed weapon with Reach? The Wiki doesn't include weapon ranges.
      I'd like to give my Rotation lads for the Shieldwall something they can poke with when in the backline, but that quick swap perk doesn't include shields and I'd rather not have to spec into melee and ranged for Javelins.
      Or should I just keep them at full stamina so when they Rotate they're at max stam?
      t. newbie

      I'm going to try at least one full campaign before doing even QoL mods but I fully plan to try that Stronghold one out.

      • 2 years ago
        Anonymous

        Shields on the backline is excessive

        • 2 years ago
          Anonymous

          Yeah but I mean specifically to Rotate them with the frontline guys who are exhausted so they can Recover. Maybe it gets better as your doods rank up, but as of now my Shieldwall doesn't last long until everyone in it is exhausted.
          Though, now that I think about it, I could just make them Ranged-spec with Javelins and just Shieldwall for a turn until the frontline guys are recovered then swap back again.

          • 2 years ago
            Anonymous

            You're spending 50 stamina rotating back and forth to recover less than that on the shieldwall guys. You'd help the frontline more by killing the attackers faster. Javelins are great but there is no need to rotate them in when you could be throwing another javelin for that AP and stamina.

            • 2 years ago
              Anonymous

              Ah, I haven't actually checked the stamina use of Rotate yet but yeah 50 is a bit too much. Probably better off just making my backline Pikemen then.

      • 2 years ago
        Anonymous

        Yeah whips are the only 1h that can go over multiple tiles but you really badly want mastery for them because it greatly ups the bleed and makes Disarm more useable

        Ah, I haven't actually checked the stamina use of Rotate yet but yeah 50 is a bit too much. Probably better off just making my backline Pikemen then.

        Roate is 25 but 50 if you swap yourself twice
        Rotation on backliners makes sense if youre going (bladed) pike or billhook and crossspeccing into cleaver mastery for the whip because non swordlance polearms are very fatigue light and you can give the guy a 2h cleaver in bag in case of close quarters. It opens up some options that go beyond filling in for the frontline when someone's wounded, rotate has a few non obvious uses

    • 2 years ago
      Anonymous

      is there a mod that stops bandits from fleeing from every single caravan you guard? there's no point in getting paid per head if they just run away from the caravan

      • 2 years ago
        Anonymous

        thats not really qol just ask to be paid when you arrive

      • 2 years ago
        Anonymous

        it's called have flankers lock them down and have ranged units pick out the stragglers, if you're so confident you can spend the bare minimum effort to kill the main force

        • 2 years ago
          Anonymous

          Not in battle, I mean in the overworld.

    • 2 years ago
      Anonymous

      >Cheats

      • 2 years ago
        Anonymous

        And the game rewards me for it.

  71. 2 years ago
    Anonymous

    >too heavy for nimble
    >not heavy enough for battleforged
    What is the point of the 200 range armor?

    • 2 years ago
      Anonymous

      >too heavy for nimble
      'Tis a reminder that you don't have to go for perfect 40% nimble. Nothing wrong with trading a bit of percentage for some extra armor. Named armor in the 200 range can get LPR or wurmscale for either pure nimble or nimbleforged. Otherwise use them just use them early as stepping stones for your forged bros.

    • 2 years ago
      Anonymous

      for early game uses, and brow nimble if you're too israelite to sell it once you outgrow the armor

    • 2 years ago
      Anonymous

      Affordable and spawn in village armorsmiths
      Apply +40 attachment and keep around as reserve gear later when you outgrow it, 210 might not really be bf worthy but 250 sort of is
      If you mean named armor like the other anon said just put it on nimble people. Yes you lose some % but youre wearing like 100 more durability on the body which more than makes up for that

      Are Slings actually worth using?

      Their design is confused because the blogs way back when said that theyre supposed to be early game gear due to not consuming ammo/not needing a quiver, but the truth is that ammo managment is such a non factor that youre better off using anything else
      The daze on head is interesting but the weapon itself has no bonus to headshot chance (the devs should really give them some+small bonus to armor ignore on headshot like the 2h flails do now)
      So the answer is uhhh...
      Some anons had fun with trying them out many threads ago and if anything theyre better now than before due to the headhunter buff. They do get a damage boost from throwing mastery, and you can just make the guy a standard thrower if you find them to be not to your liking

      >Combat Simulator
      https://www.nexusmods.com/battlebrothers/mods/564

      Ill do something with this mod when i can play again just you wait

  72. 2 years ago
    Anonymous

    Are Slings actually worth using?

  73. 2 years ago
    Anonymous

    >Combat Simulator
    https://www.nexusmods.com/battlebrothers/mods/564

  74. 2 years ago
    Anonymous

    >infinitely respawning enemies and fear spam with infinite range
    Is the lore keeper worth doing? This feels like a stat check more than anything else. Even with lionheart potions I don't think my team has enough resolve.

    • 2 years ago
      Anonymous

      if anything is the most managable location, all the other ones are just defeat a frickton of enemies, there is a strat to it not just go in and kill everything,
      >lots of walking on sand, if someone doesnt have pathfinder its gonna need a secondwind pot
      >preferable have 2 range(throwers preferable) and no tanks
      >send the 2 range as soon as the fight starts hugging each side of the map to look for phylacteries
      >kill all the ancient guards
      >leave librarian at 1 hit
      >leave one guy that has at least 1 piece of Ijirok armor with the librarian, send every other brothers to look for the 10 phylacteries
      >once you find them, have all 10 phylacteries be in attack range of one brother
      >there is always 4/5 phylacteries in unreachable high ground so you need at least 2 people with throwing axes(phylacteries have 50% piercing resist)
      >kill all phylacteries+librarian in 1-2 turns
      >kill all the skulls and the other shit thats left
      congrats you just unlocked the best shield in the game

      • 2 years ago
        Anonymous

        >congrats you just unlocked the best shield in the game
        be still my beating heart

        • 2 years ago
          Anonymous

          idk anon being unbreakable and dazing everyone who attacks you is p good

          • 2 years ago
            Anonymous

            mate I already dazzle those who look at me

            • 2 years ago
              Anonymous
        • 2 years ago
          Anonymous

          best shield on any tank and not particularly hard to get
          specially good on monolith lone wolf tank when you are surrounded on all 6 sides+9polearms on the second row and need to hold it for up to 20turns

          • 2 years ago
            Anonymous

            >His bros can't keep it up for 20 turns already
            Might want to contact the apothecary anon

            • 2 years ago
              Anonymous

              i dont have any brother that can hold 15+ enemies single handedly for 20 turns unless i build specifically for it, and thats what gilder's embrace is good for

              • 2 years ago
                Anonymous

                I was making a dick joke you goober

  75. 2 years ago
    Anonymous

    best mods?

  76. 2 years ago
    Anonymous

    >CS on 2h macebro
    >Executioner on Qatal duelist
    why didnt i think of this sooner

  77. 2 years ago
    Anonymous

    Wanted to share this bro I got in an old playthrough. Best shepherd I've ever seen.

    • 2 years ago
      Anonymous

      Did he have headhunter

      • 2 years ago
        Anonymous

        Yes

        • 2 years ago
          Anonymous

          wonderful

  78. 2 years ago
    Anonymous

    I just played an autochess game for the first time after 600hr of BB, it was horrible, do people unironically enjoy this?

    • 2 years ago
      Anonymous

      i remember when it first came out for dota 2
      dont get what people enjoy about it

      just let the zoomies enjoy their "strategy", better that than them getting mass filtered by games like bb then crying to the devs to dumb those down

    • 2 years ago
      Anonymous

      i remember when it first came out for dota 2
      dont get what people enjoy about it

      [...]
      just let the zoomies enjoy their "strategy", better that than them getting mass filtered by games like bb then crying to the devs to dumb those down

      pure mp autobattlers are hella gay but i think they have a lot of potential in a singleplayer/"roguelite" setting since you can fatten them up with additional mechanics to make the decision making/evaluation more interesting

  79. 2 years ago
    Anonymous

    i remember when it first came out for dota 2
    dont get what people enjoy about it

  80. 2 years ago
    Anonymous

    >start a new game
    >remember what its like to have a 50% hit chance on everyone
    I think I need to wait a few months for this

    • 2 years ago
      Anonymous

      get the swords, dogs and backstabber, avoid the shitiest recruits

    • 2 years ago
      Anonymous

      Just use surround bonuses n spears n pitchforks n swords

  81. 2 years ago
    Anonymous

    how big is the reputation hit for abandoning a contract, bro? I got into caravan expecting a cakewalk but sandBlack folk are too strong.

    • 2 years ago
      Anonymous

      One settlement takes a hit. Go elsewhere till they get their panties out of a bunch. Living is better than maintaining every settlements attitude

  82. 2 years ago
    Anonymous

    >Crossbro with Flail offhand and HH/Footwork
    >Bonk enemy in the head with Flail skill
    >Footwork back
    >Shoot with Crossbow
    Is this a guaranteed Crossbow crit? Or does Lash not count for HH?

    • 2 years ago
      Anonymous

      Lash counts for HH and the stack persists when switching weapons, so one headed flail users can save fatigue by going Lash -> normal attack if they have HH though youd normally either use the three headed or two handed flails depending on situation
      A build like this was popular before the 2h flail buff where you'd Lash and then quickhand into a one handed axe since Chop does bonus damage to hp on a head hit if the enemy doesnt have brow (200% multiplier instead of 150%)

      • 2 years ago
        Anonymous

        Nice, I was thinking specifically for Crossbros just because now that I finally have actual armor I don't have to be as worried about my ranged bros crumpling like a paper bag if an enemy gets in melee range so I've been looking more into what to give them. But since Crossbows can be shit but not reloaded in melee I could literally point blank headshot someone with one too I guess.
        I also should add, my bro with wound easier/more damage to Wounded/Sword Mastery and a sword with Gash is a monster against unarmored enemies. I just with grenades of any flavor weren't so expensive and available in the north so I don't have to go on a fricking road trip to restock.

  83. 2 years ago
    Anonymous

    Give it to me straight bros.
    Is the handgonne any good?

    • 2 years ago
      Anonymous

      With two handgonnes, quickhands, fearsome and overwhelm, yes.

    • 2 years ago
      Anonymous

      yes

    • 2 years ago
      Anonymous

      Its one of those things you need to form your own opinion on but imo yes though i dont run them every company because you sort of want to have at least 2 gunners for the sake of converging firing arcs, they get better the more of them there are
      Handgonnes are similarly to daggers poised to abuse the absolute hell out of some perks (overwhelm, fearsome, fast adaptation) so dont make a real gunner without at least those first 2

    • 2 years ago
      Anonymous

      Its one of those things you need to form your own opinion on but imo yes though i dont run them every company because you sort of want to have at least 2 gunners for the sake of converging firing arcs, they get better the more of them there are
      Handgonnes are similarly to daggers poised to abuse the absolute hell out of some perks (overwhelm, fearsome, fast adaptation) so dont make a real gunner without at least those first 2

      excels at line battles and unconventional terrain allow for some bullshit shots to kill targets where others cant, but dont bring them to chosen/orc warrior/unhold fights, can't concentrate damage and is especially shit at ganking single targets since the shots go all over the place onto your bros, if you do build gunners, do so in pairs and put a powder bag and an axe bundle for niche applications

    • 2 years ago
      Anonymous

      They're an autowin vs noble houses

  84. 2 years ago
    Anonymous

    >all 12 of the shit tier starting peasants have their own custom background and half of them just got married or had a kid or want to start a farm
    this is bleak

    • 2 years ago
      Anonymous

      eventually you stop caring

  85. 2 years ago
    Anonymous

    I can't believe I fell for reddits advice and took rotation instead of footwork on my gunners

  86. 2 years ago
    Anonymous

    newbie here, I came across 4 Tree homies and holy frick I could barely hurt the things. I had to retreat, luckily some other Merc company was there too and got slaughtered so my guys actually got away.

    • 2 years ago
      Anonymous

      Trees are weak to axes

      • 2 years ago
        Anonymous

        >try again vs 2 instead of 4
        >Win, with this as the result
        Yeah I think I'm turning in the job with 2 kills.
        >Half my fricking Company is now crippled

        It occurred to me that's probably the case AFTER I had managed to surround and stab one to death over a long ass time. I might try to get some axes and try for round 2.

        • 2 years ago
          Anonymous

          [...]
          >schrats
          >pikes
          >no axes in sight
          should have quit the contract or fought with the mercs

          Not necessarily axes. Anything capable of breaking shield will do. 2handed swords, maces, cleavers etc. 1-handed axes with mastery or long axes are just the most efficient. Firelances have a damage bonus against trees too, funnily enough.

    • 2 years ago
      Anonymous

      >FOUR (4) Schrats
      Yeah frick that, those guys are ass

    • 2 years ago
      Anonymous

      >try again vs 2 instead of 4
      >Win, with this as the result
      Yeah I think I'm turning in the job with 2 kills.
      >Half my fricking Company is now crippled

      It occurred to me that's probably the case AFTER I had managed to surround and stab one to death over a long ass time. I might try to get some axes and try for round 2.

      >schrats
      >pikes
      >no axes in sight
      should have quit the contract or fought with the mercs

  87. 2 years ago
    Anonymous

    There are no Southern-Themed npc Mercenary companies, are there?

    • 2 years ago
      Anonymous

      There arent, big shame
      Wish they did another pass over npc mercs and diversified them in general, theyre already haphazard due to how wide the list of gear they can come with is but if they represented certain company builds itd be so much nicer and i dont think itd be much work
      >default
      Still the most common
      Remove bardiche and nomad helmet from loot list and replace them with something else
      Make attached elites more common as the scaling progresses so a company can have 2 or 3 of them later to keep fights interesting
      Possibly add a bannerbro type of unit, just recycle the noble house one and make him nimble
      >southerners/crownlings
      Nimble and using the southern armors that are currently pretty much player only+some nomad and all sort of southern weapons, can have an attached assassin or nomad elites instead of the northern sellsword ones
      >bounty hunters
      Contract fork only bounty hunters in overworld groups since theyre a cool fight and you almost never see them
      >cultists
      Same as above + gets some sort of heavier BF troop using fallen hero armor for aesthetics (that one decayed fullhelm with the cultist hood over it) that Adrenalines
      Rare
      >Northerners
      Uses the nordic equipment added by WotN that's currently pretty much shop only (except for the steppe fullhelm), replace Overwhelm with something else. Maybe 9 lives since its good against barbarians and its presumed a northern only company would be doing a lot of fighting against them
      >Mixed
      Uses bits from various company types, can have all elites attached, higher rate of elites spawn
      Speaking of you could make more of those too
      >Wildman who's an ork weapon duelist with big hp and very light armor (often no hat), drops 2 or 3 guaranteed berserker mushrooms on death
      >Master Arbelaster (remove the crossbow from the master archer), uses either spiked impaler or arbelest, HH
      >Headtaker who's BF and who's either an axe duelist or 2h flail user with HH
      >Rondel daggerbro?
      Of course none of this will ever happen...

      • 2 years ago
        Anonymous

        >nomad
        *Steppe

  88. 2 years ago
    Anonymous

    armour should have layers of durability with associated materials and what it covers - a 120 mailshirt has 65 gambeson everywhere and 55 chainmail covering torso.
    Attacks randomly hit a random part of the body and thus materials.
    Heavier armors get more comprehensive protection - CoP gets plate everywhere but legs and chain+gambe below.
    Can introduce lighter heavy armors - sellsword armor has majority chainmail and leather.
    Or cheaper heavier armor - lamellar harness has chainmail and plate coverage at the cost of gambeson, barb armour offers early plate and fur coverage at cost of chainmail and weight. ancient armor have scales and worn over new gambe for cheap scale armor.
    Material layers get damaged and take a durability hit on the field depending on damage severity - plates and scales are nearly immune to normal weapons but fold against mace and hammer, can get bent for a durability hit or break entirely, only allowing for proper repair at an armorsmith, scales are brittle and can only break in groups or individually, but leave other scales intact, cloth, leather and gambeson gets torn and can be sewed back or replaced entirely, chain repairs uniformly, these can be repaired normally.
    armorsmiths can completely repair armor, but each repair permanently degrades performance on monolithic materials (plates, scales and leather) unless replaced at a cost, named armor dont get permanent dura hits.
    this encourages using armorsmith and looting heavy and mid tier armor even if you have heavy armor already to keep in reserve and introduce logics to gameplay.
    weapon types each has a type of mat it is strong against and coresponding damage multipliers, hammer strong against plate and chain but shit against soft armor, swords, spears get filtered by plates...
    2h weapons bypass most of these mechanic by sheer weight but are heavy (150% current weight, 20fat swings) and leave users exposed.

    • 2 years ago
      Anonymous

      nice wall of text, but
      >permanently degrades
      means it's automatically a shit idea.

      • 2 years ago
        Anonymous

        doesnt matter when you can just loot and buy new ones, what are you going to use your 100k crown stockpile on?
        also more opportunities for 2nd hand high tier armor in shops and markets for bargain seekers.
        monolithic materials can be replaced entirely for new if you're too israelite.

    • 2 years ago
      Anonymous

      so you're saying us macechads will finally reign supreme over hammerkeks now,

    • 2 years ago
      Anonymous

      sounds like unnecessary complexity for a game that alredy has a simpler system that works fine

    • 2 years ago
      Anonymous

      t. nogames

  89. 2 years ago
    Anonymous

    I hope their next game will be Battle Brother 2 but with Warhammer fantasy license.

  90. 2 years ago
    Anonymous

    What do we think of layered armor

    • 2 years ago
      Anonymous

      Cool idea that screws with the visual clarity and most legends companies tend to start looking ugly as all hell when the player stops caring about fashion and starts matching armor for max durability leading to farmers hats over fullhelms

      newbie report
      Oh frick skeletons.
      >Undead apocalypse
      >Most of my guys use Pierce
      The one guy with a Lucerne has been single handedly saving my Shieldwall by crushing those skeleton shits and smashing their armor up. The crossbowmen are still able to make themselves useful, especially against zombies and "not-ghouls", but they very often end up having to fight skellies in melee. I suppose I should invest in some throwing axes for them? Luckily they all have 50~60 melee skill.
      I may try to get some Billhooks and see if they deal something besides Pierce, but the push of the pikes has been useful.

      Billhook isnt piercing so yea they chop through skeletons just fine

  91. 2 years ago
    Anonymous

    newbie report
    Oh frick skeletons.
    >Undead apocalypse
    >Most of my guys use Pierce
    The one guy with a Lucerne has been single handedly saving my Shieldwall by crushing those skeleton shits and smashing their armor up. The crossbowmen are still able to make themselves useful, especially against zombies and "not-ghouls", but they very often end up having to fight skellies in melee. I suppose I should invest in some throwing axes for them? Luckily they all have 50~60 melee skill.
    I may try to get some Billhooks and see if they deal something besides Pierce, but the push of the pikes has been useful.

    • 2 years ago
      Anonymous

      You've learned a lesson. Diversity

    • 2 years ago
      Anonymous

      Keep some clubs in your bag for skeletons. A mace without mastery is still better than a sword with mastery if you're fighting ancient undead.

  92. 2 years ago
    Anonymous

    Best way to deal with gobbos? And to deal with greenskin invasion in general?
    I keep getting ambushed and shit is getting tedious at this point.

    • 2 years ago
      Anonymous

      >Have shielded enemy surrounded on 3 sides
      >Bowman still can't hit him even if he's standing behind the direction it should be facing
      I suppose ranged is already strong enough that it would make it OP to let it ignore shields like that, but I feel like there's just not much reason to flank with bowmen when you can just not bother and be fine.
      Also I wish there was a final DLC to add indoor areas like caves/dungeons/castles/inside of towns

      • 2 years ago
        Anonymous

        Make a Perk that allows ranged weapons to benefit from surround bonus, (doesn't stack with Backstabber), ez.
        You're still risking shooting your own lads in the back so I think it'd be fine.

    • 2 years ago
      Anonymous

      >greenskin invasion
      Kill young to fish for morale drops
      Shoot berserkers and dont let them engage
      Have enough anti armor for warriors/warlord

    • 2 years ago
      Anonymous

      >Best way to deal with gobbos?
      Run up to them and beat them to death, they crumple once you reach them

      Make a Perk that allows ranged weapons to benefit from surround bonus, (doesn't stack with Backstabber), ez.
      You're still risking shooting your own lads in the back so I think it'd be fine.

      This would make throwing weapons on the backline insanely broken

      • 2 years ago
        Anonymous

        Good point, maybe make it Crossbow only or something then.

    • 2 years ago
      Anonymous

      gobbos get destroyed by fast adaption archers

  93. 2 years ago
    Anonymous

    >Need to restart the game every 20 minutes because the amount of Mods I'm using makes it constantly run out of memory and the settlements bug out, making it impossible to enter.

    Such is life in nameless generic dark fantasy land.

    • 2 years ago
      Anonymous

      post mod list

      • 2 years ago
        Anonymous

        >highly modded bb
        Anon what

        >zero mods ever
        Who is the real autist? both?

        The game has a 2GB memory cap, so it quickly runs out of memory when it has to keep loaded a lot of entities and sprites, this develops into save file corruption the longer the issues persist.

        What do we think of layered armor

        Cool idea that screws with the visual clarity and most legends companies tend to start looking ugly as all hell when the player stops caring about fashion and starts matching armor for max durability leading to farmers hats over fullhelms

        [...]
        Billhook isnt piercing so yea they chop through skeletons just fine

        I like it. Allows you to most closely customize your bros appearance and armor, making mercenary companies that actually look different from each other with every playthrough. Visual clarity isn't an issue because you can memorize what Bro is wearing, NPCs have a set of defined equipment they can wear, and you can always look at their names to see what you should look out for (their Perks).
        The biggest issue of Legends' layer system is the memory problem I posted above.

        • 2 years ago
          Anonymous

          >The game has a 2GB memory cap
          aren't there one million unlimiters out there?

          • 2 years ago
            Anonymous

            I think there's a 4GB patch for the GoG .exe but it doesn't work for the Steam version.
            The Legends modders have been trying to convince the devs to make an official patch and It seems they were at least acknowledged by them.

            • 2 years ago
              Anonymous

              >The Legends modders have been trying to convince the devs to make an official patch and It seems they were at least acknowledged by them.
              The community dude on the official discord transmits suggestions, but that doesn't actually mean anything
              Terrible community interaction is by far OHs weakest point, particularly the programmer is just silent
              They basically don't consider the modding community at all

              • 2 years ago
                Anonymous

                good. legends is half-baked garbage and played by a minority of people, i wouldn't want the devs listening to their inane bullshit like letting BBs use magic and other moronic shit like that.

              • 2 years ago
                Anonymous

                It's not just legends, it's the modding community at large. The memory limit will continue to be a problem. And it's not just that, there are other suggestions that would improve compatibility or possibilities of mods. Like, in vanilla there's no way to save data between campaigns, so you can't really make modsettings that stay between campaigns or mods like a campaign summary. There's an external tool made by the community that allows it, but it's a bit jank.
                >i wouldn't want the devs listening to their inane bullshit like letting BBs use magic and other moronic shit like that.
                I don't know where you got that from, they don't suggest such things. Legends has also removed a lot of the magic over time because it was OP and tone-breaking

              • 2 years ago
                Anonymous

                Another example is the world size. You can't increase it without someone making some dll injection or some other magic shit, as the parameters are set in the .exe c++ code. So, if more mods come out that want to add new camp types and stuff like that, the map will be cramped af.

              • 2 years ago
                Anonymous

                >The Legends modders have been trying to convince the devs to make an official patch and It seems they were at least acknowledged by them.
                The community dude on the official discord transmits suggestions, but that doesn't actually mean anything
                Terrible community interaction is by far OHs weakest point, particularly the programmer is just silent
                They basically don't consider the modding community at all

                considering that their stance is
                modding is barely above piracy and they encrypted their files just to prevent any modding]
                well

              • 2 years ago
                Anonymous

                It's not just legends, it's the modding community at large. The memory limit will continue to be a problem. And it's not just that, there are other suggestions that would improve compatibility or possibilities of mods. Like, in vanilla there's no way to save data between campaigns, so you can't really make modsettings that stay between campaigns or mods like a campaign summary. There's an external tool made by the community that allows it, but it's a bit jank.
                >i wouldn't want the devs listening to their inane bullshit like letting BBs use magic and other moronic shit like that.
                I don't know where you got that from, they don't suggest such things. Legends has also removed a lot of the magic over time because it was OP and tone-breaking

                As a starsectorgay, you absolutely don't want to give too much power to modders. Feel free to come over and check out the shitshow that is starsector's modding scene.

              • 2 years ago
                Anonymous

                You only say that because of trannies making their mods purposefully incompatible with each other, but that sort of stuff is easily preventable and isn't the issue with modding itself.

    • 2 years ago
      Anonymous

      >highly modded bb
      Anon what

    • 2 years ago
      Anonymous

      >zero mods ever
      Who is the real autist? both?

  94. 2 years ago
    Anonymous

    Just got it on sale, and I'm liking it 3 hours in, but I had a few questions. Does the game get to a point where you can reliably take on anything confidently, or are you always fighting for your life and don't get that much stronger as you progress? Also, it seems like certain conditional talents are kinda eh, and you want to go for the ones that are constant, such as Colossus. Is experimentation the best way to go with them? Finally, where is most of your power coming from as you progress? Items or levels?

    • 2 years ago
      Anonymous

      The better you get, the faster you get at gaining items and levels, the easier it becomes to stay ahead of the enemies
      While there's scaling to your party strength in some aspects of the game (contracts), there are still fights that you're not really supposed to take, you'll learn what's good to take over time
      Talents are the names of the attribute stars, you mean perks. There are some that are eh, but most are at least conditionally useful based on the builds you go for. Some, like Colossus or Gifted and either Nimble or Battleforged are good on pretty much any bro though
      More items than levels I'd say. The better weapons don't look like they have many more stats, but they do matter a lot. As you can get gear from enemies, you can 'skip' the cost and progress quickly that way. But levels also matter a lot

    • 2 years ago
      Anonymous

      You outscale brigands and some others quite quickly if you know what you are doing, though thats a pretty big if when you're starting out. There's still a few factions and enemies that can give any company a good fight even much later
      Try things out with perks yes
      That last one depends on the brother

      How do I into shrooms? I feel like I can never find a good opportunity. Common sense dictates that I should only shroommax my backline swordlancers, but for the easier battles it's not necessary, and for those that needed like 20+ chosen/unhold, nomad or orc camps I run the risk of getting surrounded and btfo. Should I just stop being a pussy? How do you gays use them?

      The penalty is crippling but +25% melee dmg is immensely alluring. Damage stacks in a multiplicative way so its even better than it seems when you combine it with KF/Executioner/Huge-Drunk
      >I run the risk of getting surrounded and btfo.
      How exactly? On a backliner at least who's got polearm mastery you can dance back and forth with the leftover AP (move 1 tile forward, swing, move 1 tile back). And if an enemy reaches your polearm bro he's probably getting surrounded himself
      Nomads can shoot you. So can gunners i guess
      >How do you gays use them?
      Huge/drunk backliners like a coward, though i think that theres some reasoning for making frontliners shroom up in certain situations if its a brother has enough mdef to just not give a damn (and if you're careful where you place him). Or if he has Dodge on top of decent defences since you usually get around 13ish mdef from the perk. Then its sort of like you're trading 1 perk point for a big boost to how hard he hits for the duration of the fight
      You can get more defences but you can't easily get more base damage, but its not like you find many mushrooms during the course of a 1 crisis company anyhow

      • 2 years ago
        Anonymous

        >How exactly?
        I guess it's because I play 5-7 back-front. Enemies will envelope my shit by turn 2-3, which is not a bad thing - more contact surface and what not.
        >Then its sort of like you're trading 1 perk point for a big boost to how hard he hits
        This is actually a good way to put it. Sometimes I forget most effects of BB are actually just a stats change. Maybe I'll try a nimble dodge zweihander with RA on each flank. With 90+ MA the shroom malus should reliably be negated by RA.

        I give them to my anatomist mutant that reflects damage when he's hit

        Does the bonus work on reflected damage?

        if you have them to spare pop them on backliners in hard fights were you need the damage, thats the safest way to use them, just need to play with them mindfull of the minus def troughout the fight.
        that aside shroomed orc chain+killing frenzy oneshots ancient guards, same with a bunch of other 2H named if they roll dmg(2Hhammers/2Haxes/2Hmaces/polehammers) and you convine it with killing frenzy, that on monolith(or library if you are short in dps for the first part of the fight) is one of the best uses for shrooms, you just need to pay special care to your roided dps
        even if you dont have the weapons for oneshots its still good giving them to 3 or 4 frontline 2H for the dps increase on those 2 fights

        >oneshot
        Thanks anon. This is good info. Not sure about the monolith though, it's the perfect example of what I meant in the original post. It'd be the perfect fight to shroommaxx if it weren't for those homosexual homosavants. But I guess I should just stop being a pussy.
        Captcha 2YOWO

        • 2 years ago
          Anonymous

          shroomed 2H frontline on monolith usually get ignored by necros in favor of backliners, specially if you have throwers or any squishy nimble polearm, their big problem is getting focused by 2adjacent enemies+polearms, their best position tend to be at the edge of the south side clearing it from bottom to top or stacked in the middle of the formation were they can open a gap quickly by one taping

  95. 2 years ago
    Anonymous

    How do I into shrooms? I feel like I can never find a good opportunity. Common sense dictates that I should only shroommax my backline swordlancers, but for the easier battles it's not necessary, and for those that needed like 20+ chosen/unhold, nomad or orc camps I run the risk of getting surrounded and btfo. Should I just stop being a pussy? How do you gays use them?

    • 2 years ago
      Anonymous

      Pls respon

    • 2 years ago
      Anonymous

      When killing faster is more important than losing -15 defense. So I basically just use them in arena fights and against skeletons.

      • 2 years ago
        Anonymous

        Good point. Skellies don't route so you'll have to work through all of them anyhow. Thanks anonito.

    • 2 years ago
      Anonymous

      I give them to my anatomist mutant that reflects damage when he's hit

    • 2 years ago
      Anonymous

      if you have them to spare pop them on backliners in hard fights were you need the damage, thats the safest way to use them, just need to play with them mindfull of the minus def troughout the fight.
      that aside shroomed orc chain+killing frenzy oneshots ancient guards, same with a bunch of other 2H named if they roll dmg(2Hhammers/2Haxes/2Hmaces/polehammers) and you convine it with killing frenzy, that on monolith(or library if you are short in dps for the first part of the fight) is one of the best uses for shrooms, you just need to pay special care to your roided dps
      even if you dont have the weapons for oneshots its still good giving them to 3 or 4 frontline 2H for the dps increase on those 2 fights

    • 2 years ago
      Anonymous

      I just take them whenever I encounter berserkers cause I like the mental image of two shroomed out morons of different races beating each other to death to be King Shroomtard

      • 2 years ago
        Anonymous

        baste

  96. 2 years ago
    Anonymous

    How different are the various scenarios? Like I see that Anatomists get mutations and stuff, Cultists have their whole bit, but does Peasant Milita have any kind of "questline" or anything?

    • 2 years ago
      Anonymous

      >does Peasant Milita have any kind of "questline" or anything?
      Just the ambitions everyone else gets

    • 2 years ago
      Anonymous

      No but everyone's modifiers are such that they end up feeling different in how they play, pm in particular is drastically dissimilar to other companies

    • 2 years ago
      Anonymous

      oathtakers

  97. 2 years ago
    Anonymous

    i have awakened to warhounds
    i gave everyone dogs, and they EAT spiders and gob archers for lunch

    • 2 years ago
      Anonymous

      Dogs are fricking excellent
      >As long as they don't die they get full HP after a battle
      >Fast as frick, retreating enemies will get run down
      >Don't need food
      >Can be deployed as a horde all at once if you want or used as a backup "oh shit I'm surrounded" tool
      >Relatively cheap, even with armor
      >If they die you don't lose Morale
      I've been considering making DOG SQUAD where everyone is Crossbowmen with dogs and just shoot the frick out of anything that tries to get close then DOG.com them when they get within one turn of your guys.

      That said, I wish there was more Accessory slot things. Maybe even something like "Horse, Lightly Armored Horse, Armored Charger". But then I feel like introducing mounted combat would require a ton of work.

      • 2 years ago
        Anonymous

        >But then I feel like introducing mounted combat would require a ton of work.
        Ummm wolfriders

        • 2 years ago
          Anonymous

          To make balanced I mean. Taking your super heavy brick of a man and sending him charging in on a horse at full speed instead of clomping forward slowly or having Nomads with compound bows skirmishing on unarmored horses is going to completely change how combat works.

          • 2 years ago
            Anonymous

            >Calvary charge into the spearwall
            It's going to be a bloody day

            • 2 years ago
              Anonymous

              Yeah that'd be one solution. I think the best way to go about adding Cav would simply be to add a "Riding" skill that determines chances of getting dismounted, deflecting blows to your horse, etc. I don't think that's possible via modding though.
              >you will never Billhook some fancy Nobleman off his horse and PEASANTED.com him to death with a mob of farmers with daggers

          • 2 years ago
            Anonymous

            You can do it like Orcs do that push and stun move they have, an ability enabled when your Bro is on a horse.

            • 2 years ago
              Anonymous

              Yeah I think that'd be a good way to do it.
              >Various kinds of horses, from beat up old nags to majestic purebred war chargers with frickloads of HP and nomadic long distance runners with low health but high stamina
              >Various armors from "Nomad bags", (low armor but adds an inventory slot), to "Oathtaker Horse Armor", (beefy as frick but a big Stamina hit too)
              >Horses have stamina separate from the rider, make Charge do more damage but cost more stamina with heavy armor on
              I could see it being cool, but I feel like it'd make some encounters significantly harder and trivialize others if you have your own cavalry.

              • 2 years ago
                Anonymous

                I could see it being cool, but I feel like it'd make some encounters significantly harder and trivialize others if you have your own cavalry.
                You could make it hours (and dogs) have more requirements than they have now. Feeding them for one, as an expense, as well as having them be able to receive wounds na need to be healed afterward, as well as being outright expensive.
                Horses should be an expensive investment you that needs to be taken care of in exchange for a powerful bonus during battles.

          • 2 years ago
            Anonymous

            Yes
            There's a reason the devs never implemented mounted combat

  98. 2 years ago
    Anonymous

    >damage stacking
    this named sword didnt even have bonus base, it just rolled on ignore and fatigue reduction

    • 2 years ago
      Anonymous

      ignore armor roll works for oneshots with damage stacking but it needs to be in a high armor dmg wep, that maxroll 70dmg hp bypass is still gonna get reduced by 10% of remaining armor, a 200armor/65hp ancient guard is gonna get hit for 90-100armor damage, have 100-110 armor left and get the bypass damage reduced by 10-11, so 59-60 effective hp dmg
      that is not counting bf, with just 350armor on head+body thats a 17% reduction in armor damage, so the attack would do 74-83 armor damage, leave the enemy with 117-126 reduce the bypass damage by 12-13 and leave you with 57-58 hp dmg
      now compare it with a 2h orc flail, with just KF+shrooms, a non headhit that rolls 170dmg or a headhit that rolls 120dmg is guaranteed oneshot on an ancient guard
      all of this not counting bonus hp dmg from headshot because steelbrow

      • 2 years ago
        Anonymous

        That brother was a huge-drunk and otherwise entierly mediocre, point of the image was more to just show how high can you go since even with what is essentialy just a default noble sword in the base damage department hits for greatsword level base dmg
        If we'd actually look at highest hp damage possible with max damage stacking then i guess its a toss between 2h axes, 1h axes (on head hit) and cleaver Decapitate since it gives you a hp damage multiplier based on lost hp% that's gonna be applied on top of all the other bullshit you're slathering on top. Maybe 3 headed flails can compete too
        But on the topic of actual oneshots i wholeheartedly agree that berserk chain is what to go for nowadays. Mansplitter has good odds for honorguard too when KF is active, thats why that record holder for the mono speedrun (even though monolith speedruns are a meme) gave most who didn't have a named item a mansplitter to be able to get through both legionaries and honorguard at a fast pace

        >How exactly?
        I guess it's because I play 5-7 back-front. Enemies will envelope my shit by turn 2-3, which is not a bad thing - more contact surface and what not.
        >Then its sort of like you're trading 1 perk point for a big boost to how hard he hits
        This is actually a good way to put it. Sometimes I forget most effects of BB are actually just a stats change. Maybe I'll try a nimble dodge zweihander with RA on each flank. With 90+ MA the shroom malus should reliably be negated by RA.
        [...]
        Does the bonus work on reflected damage?
        [...]
        >oneshot
        Thanks anon. This is good info. Not sure about the monolith though, it's the perfect example of what I meant in the original post. It'd be the perfect fight to shroommaxx if it weren't for those homosexual homosavants. But I guess I should just stop being a pussy.
        Captcha 2YOWO

        No i mean with 5 ap cost to swing you can move 1 tile, swing and fall back to your original spot. This isn't a good example of how to line up, its just illustrating that polearm bros dont need to be directly behind someone to make an attack
        Warriors wont push you because it doesn't actually mean anything for them and Lindwurms cant try to bite or tail slap the backliner

        • 2 years ago
          Anonymous

          image went poof

        • 2 years ago
          Anonymous

          image went poof

          I do that against lindwurms and trees natuarlly, but it never occurred to me to do that against humanoids. I guess because I'm always afraid of unholds flipping my shit or warriors bashing their way in I try to keep my backline tight right behind the indomitable-ing frontline. I imagine with footwork swordlancers you can kite much longer, assuming sufficient fatigue. Thanks anon I'll give it a shot.

  99. 2 years ago
    Anonymous

    how long until you guys got it and it clicked? put in 15 hours so far and i consistently get to day 30-50 and then get my shit kicked in

  100. 2 years ago
    Anonymous

    Day 100 on beginner/beginner so far, my team has 5 spearmen, 4 archers, a sergeant, 2 bros on the flank with fat 2 handed weapons. It's working pretty well with greenskins invasion.
    But I feel my spears are taking too much armor damage, and gobbs are fricking bullshit. Good thing my archers make it easier to shoot them down.
    Any pointers?

    • 2 years ago
      Anonymous

      Spearmen just don't deal enough damage in the later stages of the game
      As do archers except against things like gobbos, instead you could be having throwing weapons dudes that deal insane damage

      • 2 years ago
        Anonymous

        archers are very good against many different enemies. not good vs heavy armor tho

        • 2 years ago
          Anonymous

          I love archers but they just don't carry their weight
          Against spooky skeltals, thicc orc warriors and chosen and such they just suck dick
          You'd think you'd use them to snipe important targets like necros, but due to how cover works the hitchance is abysmal and you're better off just pushing through, even with vanilla
          Instead you could use that ratk for throwers that deal insane damage against every enemy with either javs or throwing axes

          • 2 years ago
            Anonymous

            >even with vanilla
            wot
            even with bullseye*

          • 2 years ago
            Anonymous

            Fair point, I guess. Get throwing mastery?

            • 2 years ago
              Anonymous

              Throwing mastery and duelist turn throwers from okay to highest damage brothers in the game (barring some named orc duelist uberbro and such)

              • 2 years ago
                Anonymous

                And if you get a bro that has both high ratk and decent matk, you can give him a close range melee weapon like a 2h mace to bonk units that push through your lines with, instead of wasting turns trying to footwork away and such

          • 2 years ago
            Anonymous

            bows have high dps and great range. i have never had any trouble with having them carry their weight.

  101. 2 years ago
    Anonymous

    upgrade to swords they have better damage than spears but still give 10% chance to hit bonus.

  102. 2 years ago
    Anonymous

    throwers are gay and stupid

  103. 2 years ago
    Anonymous

    throwers are epic and cool

  104. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Is it toggelable

      • 2 years ago
        Anonymous

        But of course

    • 2 years ago
      Anonymous

      >How many times has each Bro had sex in their lives.

      • 2 years ago
        Anonymous

        its over for swordcels

  105. 2 years ago
    Anonymous

    I kinda wish there was a Deployment phase like in Total War games, my formation always seems like it needs to be shuffled around too much on any map with a lot of different terrain/obstacles.

    • 2 years ago
      Anonymous

      Take the Modpill

      https://www.nexusmods.com/battlebrothers/mods/571

  106. 2 years ago
    Anonymous

    >Lure 5 Lindwurms into a Nomad Camp.
    >Watch as the Lindwurms completely destroy the nomads without having to move a single muscle.
    >Leave when everyone is dead.
    Easiest contract of my life.

    Wish you could pick multiple contracts at the same time.

  107. 2 years ago
    Anonymous

    I'm pretty pissed off. Was having a fun campaign until I abruptly got the Greenskins Invasion ending out of nowhere at day 112. Is this normal length for a BB campaign? I'm half inclined to start a new campaign with a different late game crisis if so. This campaign the first one I've finished, on Veteran and Ironman.

    • 2 years ago
      Anonymous

      That's only your first crisis, there will be more if you keep playing. After finishing one crisis another can happen in the next 100 or so days

      • 2 years ago
        Anonymous

        So crisises get worse or are they the same at 500 days? Is the only endgame other than death Retiring?

  108. 2 years ago
    Anonymous

    >give a homie with Sword Mastery and "Wound Easier" a Samshir
    >Barely nick an enemy with Gash and instawound them
    On one hand being able to inflict two cutting wounds in one turn is nice on the other I feel like anything without armor would just die for the same amount of AP to a "better" setup since anything you'd want to wound will usually also have too much HP to effectively do so.

    • 2 years ago
      Anonymous

      >anything you'd want to wound will usually also have too much HP to effectively do so
      Shamshir Gash with CS and mastery wounds Unholds every single time dont think you even need to double grip to make it work. Now if you have a named shamshir you can try to Gash a Lindwurm but ive never done it
      When it comes to armor with duelist you can Gash through sub 230 chosen and thus everyone else because barbs have so much hp
      The point is usually to set up for other brothers who took Executioner to capitalize on the damage boost. Two handed hammers, two handed maces and i guess 2h flails all can injure even without CS but if you take it on them youre basically guaranteed to do it, hammers will also remove a ton of armor so if you have something like a 2h cleaver or a polearm user theyre gonna natrually appreciate that on top of Executioner damage buff
      Thing is that cutting injuries are better since a lot of the bashing ones just reduce enemy fatigue
      2hFlails though might see benefit because the bashing head injury list is
      >broken nose
      Reduces fatigue recovery (so it doesnt do much)
      >Crushed windpipe
      Greatly reduces fatigue recovery and halves the fat pool (so it might actually do something)
      >Concussion
      >Skull fracture
      Obliterate all skills, -50% to almost everything, basically turning the target incapable of anything meaningful
      I do say they "might" because if youre using a berserk chain on a brute or something like that and you whack someone in the face with KF active it'll already send most humanoids straight to hell instantly. But CS most likely guarantees that every time you hit head you roll out of those 4 for Concussion or Skull facture even with the more fatigue permissive and ergonomical human 2hflail, and it probably makes a difference against warriors

  109. 2 years ago
    Anonymous

    >Small number of zombies and one necromancer attack a town, ok ez
    >Militiamen charge in and start the attack before me, they outnumber them so it should be fine
    >By the time my squad walks the 2 turns to see the fight half the militia are dead and turned to zombies and now things have become rather dangerous

    • 2 years ago
      Anonymous

      All your bros have broken knees or something? Stop being a pussy and get in the fight

  110. 2 years ago
    Anonymous

    So the Axehammer is an axe and a hammer.
    Does that mean it benefits from Axe and Hammer mastery both for 50% reduced fatigue use? Or does it only get the boost from one or the other? Same question applies to the Notched Blade too I suppose.

    • 2 years ago
      Anonymous

      each skill has its weapon class and its only affected by its respective weapon mastery
      >axehammer
      batter benefits from hammer mastery and split shield from axe mastery
      >notched blade
      same as above, slash benefits from sword mastery and backstab from dagger mastery

    • 2 years ago
      Anonymous

      If it'd stack in fatigue reduction then notched blade would be the best dagger for puncturespamming

      It's because killing beasts is almost never worth it since there drop rate is shit

      Scout exists to motivate you early on and this isnt true later (post day 15) where if you have any idea of how the fight goes you can wipe the floor with everything that isnt serpents or a triple skull nachzherer contract that rolls absurd high too early. In that case just run and cancel

      Nachzehrers are mostly good for early resolve trophies along with the occasional antidote and lionheart potion.
      Other than that they're not terribly profitable to hunt.

      Its still loot n xp

  111. 2 years ago
    Anonymous

    >kill 13 nachzerers
    >get this as loot
    Is it really just because I let one run away?

    • 2 years ago
      Anonymous

      It's because killing beasts is almost never worth it since there drop rate is shit

      • 2 years ago
        Anonymous

        i still do unholds because at level(500 days in game full of 15+ bros and named gears) theyre easy to kill, and all of their drops fetch quite a nice price, i only need the furs from the white ones and 1-2 common leather drops if 1-2 of my dogs died, since i already crafted those large quivers(bolt+arrows, 6 each for 3 of my archer/xbow bros), but in general i still do beasthunting, since they still provide easy quest and xp for my reservebros. the loot and craftables/sellables are a bonus

    • 2 years ago
      Anonymous

      Nachzehrers are mostly good for early resolve trophies along with the occasional antidote and lionheart potion.
      Other than that they're not terribly profitable to hunt.

      • 2 years ago
        Anonymous

        I just want to make more trophies.

  112. 2 years ago
    Anonymous

    How to build gunners? Looted a famed gun off some nomads

    • 2 years ago
      Anonymous

      Overwhelm, fearsome, and fast adaptation.
      Pathfinder and footwork might be nice for repositioning for better shots.

  113. 2 years ago
    Anonymous

    >Hire a lot of bros
    >Suddenly every other group in the game is better and quests are harder
    How do I stop this scaling shit, it's worse than Oblivion
    I hate games that punish players for doing well

    • 2 years ago
      Anonymous

      You don't. Learning how to get ahead of the scaling is a fundamental part of this game. I'd try more aoe if you're suffering vs massed enemies.
      Also, individual enemies only get a handful of buffs, generally linked to day rather than bro strength.

    • 2 years ago
      Anonymous

      Just take 1 skull quests until your boys aren't a bunch of half-dressed morons. Problem solved. Alternatively, only buy new bros at a rate in which you are able to actually equip them and you won't have that problem.

    • 2 years ago
      Anonymous

      >it's worse than Oblivion
      if it had Oblivion scaling thugs would start to spawn with mercenary tier equipment

      • 2 years ago
        Anonymous

        If it was as bad as Oblivion they would spawn entire groups with named and legendary gear like the random bandits in daedric armor

    • 2 years ago
      Anonymous

      just play as a solo chad and talk to yourself during events

  114. 2 years ago
    Anonymous

    How do I take on Goblins without being picked off by archers at their discretion? Even though I'm taking gobbo camps at night with kite shields, it's still far too inefficient as I'm doing it right now especially when they're on a hill. Is this one of those times where Pathfinder and Resilient are great perk picks?

    • 2 years ago
      Anonymous

      Dogs maybe? Once engaged in melee with wolf riders release them so they go after the archers.

  115. 2 years ago
    Anonymous

    I never do escort quests.
    It's a pain in the ass because every single enemy seems to attack you despite the size of your party, and eventually, you just end up losing people for a meager amount of money.

    • 2 years ago
      Anonymous

      The only time it's good is when you get a patrol near you to scare away all the enemies.

    • 2 years ago
      Anonymous

      The only time it's good is when you get a patrol near you to scare away all the enemies.

      Its just inconsistent sometimes they chase you sometimes they dont
      Likewise sometimes the contract spawned group gets lost (ran off by a stronger npc party) or dies
      Be sure to use your carvan hands/conscripts do not let them survive the contract without losses since the payout is only determined by donkeys

  116. 2 years ago
    Anonymous

    So is Relentless good on Dodge Tanks? Since one would be using Shieldwall a lot.

    • 2 years ago
      Anonymous

      No because then you cant wait to penalize yourself for ini on the concurrent turn in order to milk your shieldwall/indom activation for 2 enemy actions
      Don't take relentless for the dodge value, take it for wait abuse

      >lone wolf disadvantage is less roster size
      >game scales to your roster size though so it doesnt do anything

      10/10 design

      It scales up to your DEPLOYABLE roster size, not over. Lone wolf/gladiator penalty means that you have no effective reserve and that once you reach 12 people you need to fire the 12th in order to check out another potential recruit, which becomes immensely annoying later

  117. 2 years ago
    Anonymous

    >lone wolf disadvantage is less roster size
    >game scales to your roster size though so it doesnt do anything

    10/10 design

  118. 2 years ago
    Anonymous

    Where's the Battle Sisters

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Legends Mod.

  119. 2 years ago
    Anonymous

    >When the only women in the game are evil and manipulative
    >Literally tricking men into fighting each other
    Most based devs working today?

    • 2 years ago
      Anonymous

      >>When the only women in the game are evil and manipulative
      Wrong. There are also prostitutes, loose farmgirls, and tavern wenches.

      • 2 years ago
        Anonymous

        there's that one kino event where the captain and the bros can slaughter a whole bunch of prostitutes for trying to rob them.

  120. 2 years ago
    Anonymous

    How do you play non lone wolf runs it just feels moronic not having an actual character

    • 2 years ago
      Anonymous

      Just treat your starting bros like you would treat the lone wolf. Starting bros also have unique background descriptions. Starting dialogue also gives you some character to work with. Merchant can be bold or cautious and has experience with people, Oathtaker wants gold first and treats religious customs lightly, Beast Hunter start references Witcher and main guy is a bit depressed and disillusioned with mankind.

  121. 2 years ago
    Anonymous

    do not sleep on the bardiche

  122. 2 years ago
    Anonymous

    >New campaign, new player
    >Barbarian says "1v1 me fgt"
    >Sure what could go wrong
    I immediately regret this decision.

  123. 2 years ago
    Anonymous

    How do you guys handle the point around day 10 when brigand raiders start showing up and your guys are still lvl ~3 dumbfricks with >100 armor?

    • 2 years ago
      Anonymous

      Depends on how many people do you have and what the brigand comp is
      Raiders themselves come with highly variable equipment where they can be barely better off than a thug or be a serious issue if theyve got a pike or a longaxe (but looting either early is a great boon), though you only start seeing those right away on expert i think. So you need to evaluate how dangerous each one of them is
      If its thug majority which at that point on veteran it probably will be you can look for a rout by killing the weaker enemies first. This is a concept that remains useful with the big greenskins later on

      • 2 years ago
        Anonymous

        It was on a caravan escort mission. 5 thugs double gripping swords and cleavers and 2 raiders with hooked blades. Lost some decent bros there.
        Thinking of caravan contracts, 2 weeks or so later the convoy gets jumped by brigands again and then by orcs before the cart even gets to move.
        Is this just a lmao get fricked moment or am i correct in my assessment that escort missions are more trouble than they are worth?

        • 2 years ago
          Anonymous

          it's a big potential loss of income, for the time it takes to escort the cart.

        • 2 years ago
          Anonymous

          Deploy either behind or alongside the caravan hands (with them being the center) if you feel like the fight calls for it, that eases things up considerably
          Yea you got fricked over there but like said elsewhere in the thread caravan contracts are just inconsistent, sometimes you get swarmed sometimes you see nothing at all
          Say "i'll think about it" and take a look at the route
          Its also not so bad if you end up having to abandon if you had a decent number of fights in a short period without any real losses

        • 2 years ago
          Anonymous

          Caravan missions are a tossup whether they're free money while your men heal or four fights back to back that you have no time to repair or heal between. They're only worth doing if you're willing to savescum, run and fail contracts, or doing them lategame to force named items to spawn at the smith.

  124. 2 years ago
    Anonymous

    What other games are in this genre? I've played the frick out of this and Battletech (troonytech), these types of games scratch my tycoon itch (due to merc company simulator mechanics) and enjoyment of turn-based strategy. It's difficult to find more good games like this.

    • 2 years ago
      Anonymous

      Wartales. XCOM and clones. Songs of Conquest, maybe?

      • 2 years ago
        Anonymous

        Songs of conquest looks to be a heroes 2 clone.

  125. 2 years ago
    Anonymous

    I bought the game like 10 days ago, and my Steam playtime already clocked 44 hours. Send help immediately.

    • 2 years ago
      Anonymous

      those are rookie numbers, homie.

  126. 2 years ago
    Anonymous

    When is taking Iron Brow better than the other utility perks like Pathfinder, FA or 9Lives?

    • 2 years ago
      Anonymous

      I always take iron brow on front liners because I don't like playing with random crits on

    • 2 years ago
      Anonymous

      Iron brow is pretty good but so is nine lives. IF I can get a brother to at least 80HP then I may prefer to choose iron brow over colossal. Same with fatigue if I reach my desire fatigue without brawny.

      • 2 years ago
        Anonymous

        damn i am tired, I meant pathfinder over nine lives. 9lives is alright but pathfinder is on a whole other level.

    • 2 years ago
      Anonymous

      Odd odd post since you're bunching together perks that serve different functions into "utility"
      Steel brow is neatly summarized by

      I always take iron brow on front liners because I don't like playing with random crits on

      , head hits though rarer get a bonus to their hp damage which isnt a big deal if the attack doesnt have much armor ignore or some special mechanic tied to it (one handed axes), but when it hurts it really hurts badly. With brow getting hit in the face is always sort of beneficial since youre distributing the damage between body and head armor and there is no difference in hitpoints
      Pathfinder saves fatigue and AP when moving through bad terrain so it either does almost nothing to you during a fight or it does a massive amount
      FA is FA
      9lives gets a bad rap but can be argued for

  127. 2 years ago
    Anonymous

    What's this game called again?

    • 2 years ago
      Anonymous

      combat companions

    • 2 years ago
      Anonymous

      brawler bretheren

    • 2 years ago
      Anonymous

      Fightin' Fraternity

    • 2 years ago
      Anonymous

      Degrees of Lewdity

      • 2 years ago
        Anonymous

        Diplomacy Sisters

      • 2 years ago
        Anonymous

        Diplomacy Sisters

        Duality of Dudes

    • 2 years ago
      Anonymous

      Diplomacy Sisters

    • 2 years ago
      Anonymous

      Skirmish Sisters.

    • 2 years ago
      Anonymous

      Mercenary Lads

  128. 2 years ago
    Anonymous

    Damn I'm shit at this game

    • 2 years ago
      Anonymous

      It'll improve just ask here if you feel stuck

  129. 2 years ago
    Anonymous

    >Day 3
    >Tier 3 Nacho spawns on a 1 skull quest

    • 2 years ago
      Anonymous

      but its just 1 nachzherer...right?

      • 2 years ago
        Anonymous

        It was a 6v6. Only way I could feasibly win that fight was if I got super lucky and rushed every other nacho down for morale debuff.
        Even then it didn't seem feasible without losing a dude or two.

        • 2 years ago
          Anonymous

          Way to handle that is rushing down one nach, then have one or two of your guys standing next to the corpse spearwalling.
          Nachzehrer AI prioritizes corpses.

    • 2 years ago
      Anonymous

      >Day 2ish
      >Brigand with a Pike spawns
      >He's wearing cardboard for armor, is down a hill, and I have bowmen

  130. 2 years ago
    Anonymous

    Why yes I do exclusively run the Southern Mercenaries origin and help the South during the Holy War, how could you tell?

    • 2 years ago
      Anonymous

      Because you smell bad.

      • 2 years ago
        Anonymous

        t. noble infidel

    • 2 years ago
      Anonymous

      ngl i frickin love nomads

  131. 2 years ago
    Anonymous

    Am I on good pace for Day 10? Most of the bros are level 3/4 on average. I'm trying to get better at gearing up quickly in the early game but I'm not sure where to go from here after taking out a few groups of Raiders.

    • 2 years ago
      Anonymous

      >Am I on good pace for Day 10?
      Yeah. I am not very good at BB, but you want to get full 12/12 squad first, then buy better armor for your frontliners (I recommend at least 150 durability to be safe that early on, but you could do with cheaper 130) and then start giving them two handed weapons, if they have solid melee attack stat. Maybe get few dogs. You should be fine fighting greenskins, beasts, nomads and barbarians as long as it's one or two skull contract and you have equipment advantage.

    • 2 years ago
      Anonymous

      Lookin good though you have enough looted gear to equip at least 1 more person, and like 4 if you buy them hats and redistribute things around
      Speaking of redistribution Alarik might wanna be somewhere not on the edge with that current mdef. Whats your plan for him?
      After you get raider gear you can
      1) Just fight whatever you come across to squeeze in a bunch of fights but DONT stick to only brigands. Basically every faction has something to offer even this early
      >barbarians
      2h hammers and maces until you buy the actual good ones from store
      >goblins
      spiked impalers and named items though you might need to go really far out to find them on some seeds and id not recommend it until at least day 20
      >ancient dead
      pikes and potential warscythes if you run into a few honorguard (which isnt common but ive seen it)
      etc
      2) Go to the south and battle nomads to squeeze more value out of them before the day 40 dodge value kicks in. This requires some finesse and good understanding of the fight
      Double good if you can combine arena fights who give insane payout at this day with random nomad battles/contracts
      3) Fight mercs
      This is usually not a good option at this point. Mercenaries this early actually tend to come with fairly mediocre loot to the point its not worth the bother, but sometimes you will run into like 5 of them with a hedge knight. Consider that opportunity carefully. You have to win through rout so its risky, but the potential benefit is massive.
      4) Turn to brigandry
      Pick 1 noble house to bully and get gear upgrades through some of their supply caravans. This has repercussions in that you arent able to access the recruit pool of their towns until a noble or holy war (so until the game is basically over for the intents of actual difficulty)
      If you're really advanced you can do the same with southerners for swordlances/handgonnes/assassin mail but its harder

      • 2 years ago
        Anonymous

        >before the day 40 dodge value kicks in
        wut?

        • 2 years ago
          Anonymous

          NTA but enemies have certain stats boosts or perks that kick in after certain a day. Check wiki for details. But yeah nomads have some nice gear so you'd want to fight some early before when they all gain dodge.

          • 2 years ago
            Anonymous

            >Can carry a Three-Headed Flail after day 10
            >Has Dodge after day 40
            >Has +5 Melee Skill after day 40

            huh never noticed that

      • 2 years ago
        Anonymous

        >Am I on good pace for Day 10?
        Yeah. I am not very good at BB, but you want to get full 12/12 squad first, then buy better armor for your frontliners (I recommend at least 150 durability to be safe that early on, but you could do with cheaper 130) and then start giving them two handed weapons, if they have solid melee attack stat. Maybe get few dogs. You should be fine fighting greenskins, beasts, nomads and barbarians as long as it's one or two skull contract and you have equipment advantage.

        Thanks for the infos. I started another campaign to try practicing very early game saves and I think I've managed to hit a good pace. This one is on day 15.
        I suppose the goal now is to maybe try and start searching for early weak camps for potential named items.

        • 2 years ago
          Anonymous

          Forgot to upload the image. Ebin.

  132. 2 years ago
    Anonymous

    Just an average week in BB.

    • 2 years ago
      Anonymous

      recruit the crippled boy you gay

      • 2 years ago
        Anonymous

        No, we don't do that here. We are honorable mercs. We only send adult cripples to their death as a distraction, burn down a village in revenge (they started it by saying mean words to my men) and rob graves like honorable sell swords.
        None of those filthy, morally dubious, actions like hiring 16 year old with no other way besides begging on the streets.

        • 2 years ago
          Anonymous

          >he doesn't groom crippled little boys into nimble-battleforged orc cleaver-double gripping lindwurm-slaying wargod.
          Osnwayd

    • 2 years ago
      Anonymous

      I mean the little boy was pretty dumb for trying to stop the anvil from falling.

  133. 2 years ago
    Anonymous

    Why is there no game like Battle Brothers, but it's about a band of prostitutes?
    All I want is to pimp out my bros...

    • 2 years ago
      Anonymous

      pssst
      https://f95zone.to/tags/prostitution/

      • 2 years ago
        Anonymous

        all my life leading up to this moment has been a lie.

  134. 2 years ago
    Anonymous

    I still think about this image from time to time

    • 2 years ago
      Anonymous

      What the frick lol

      • 2 years ago
        Anonymous

        There used to be an anon who was big into polearms and various very advanced tactics with formations and outpositioning the AI. At some point his hubris got the better of him and during a discussion regarding necrosavant champions (who dont exist, but "should they get nimble" was the topic) he said that nimble savants are something that you could handle on mass and had someone script him a fight against like 18-24 of them he could trigger at any point through the retinue screen
        It didnt go as planned

        >That brawler event that can give him a permanent broken knee
        Why tho

        There's a chance he wont get it. Its a strange event but the stat boost is not nothing

        newbie question, but is double-grip really that strong that I should actually build Bros around it? It seems like I should either go Two-Hand or Sword and Board since the only one-handed thing I see viable is grenade/net thrower and both of those require me stocking up on potentially super expensive items.

        Duelist
        1h weapons are different category than 2h weapons since they have different skills
        You don't want them to be throwing shit most of the time either btw

        Mod idea- (general buff to Banner is the intention)
        >Banner equips in Shield/Offhand slot
        >If no other weapon is equipped, functions as current Banner
        But
        >You can equip a 1h weapon too, in which case the Banner gives it's buff but is otherwise useless, (maybe give a +5 or so melee only defense buff at most), but doing so doesn't give Duelist/Double Grip
        >Maybe add a passive where kills with the Banner equipped give extra Resolve to allies

        Secondary mod idea that popped in my head as I was naming my Bros
        >"Prefix" checkbox for "Title" in name field, so you can have Private Gunther or Sargent Gunter instead of Gunter, The Captain

        You're basically looking at either the banner having a dagger or a mace if there is no double grip or duelist involved

        • 2 years ago
          Anonymous

          >There used to be an anon who was big into polearms and
          Sounds like my kind of 'tism. Can you give me a keyword or a hint so I can search for him in the archive?

          • 2 years ago
            Anonymous

            effortposter has a few hits
            He always wrote huge walls of text with zero capitalization and little punctuation, using peculiar language
            Here for example
            https://arch.b4k.co/vst/search/image/ddVb-SSp2p75JmHDZ_e2Zw/

            • 2 years ago
              Anonymous

              I remember that c**t. I took his advice to heed but its like I've regressed and can't apply it now.

          • 2 years ago
            Anonymous

            effortposter has a few hits
            He always wrote huge walls of text with zero capitalization and little punctuation, using peculiar language
            Here for example
            https://arch.b4k.co/vst/search/image/ddVb-SSp2p75JmHDZ_e2Zw/

            I remember that c**t. I took his advice to heed but its like I've regressed and can't apply it now.

            hope he comes around again
            i wonder what setup he used for the fatal savant fight and if it would have gone differently today

            newbie from a fricking week ago, I think I have enough game knowledge now to try "good" builds. R8 my generalist Crossbowman build, (hybrid melee but staying back when possible)
            >T1 Perks- Fast Adapt, CS, Pathfinder, Recover
            >T2 Perks- Fast Hands, (I'd like to have Executioner to take advantage of CS but I can't really get rid of anything else for it, the main use of Wounding I've found is crippling enemies on turn 1 with a volley. I'll likely have Executioner Bros for that purpose.)
            >T3 Perks- Fast Hands
            >T4 Perks- Crossbow Mastery and one other one, depending on what seems cool for a Bro but likely going with Hammers or Maces as general use ones
            >T5 Perks- Footwork
            >T6 Perks- Nimble
            >T7 Perks- Duelist, (As I plan to focus more on Crossbows I could likely swap this for another perk, and definitely will on any Bros that get 2 handed weapons)

            Loadout is gonna be
            >Typical Nimble armor
            >Heavy Crossbow
            >Whatever melee weapon that Bro is gonna spec in
            >Throwing Axes, just in case of Skeletons, maybe Grenades/Nets instead if I have extras to spare and it seems better for the enemy type

            if you wanna hybridize with crossbow go polearm not duelist

    • 2 years ago
      Anonymous

      >Dissatisfied
      >Not uncommon for someone living
      moderate heh

  135. 2 years ago
    Anonymous

    >That brawler event that can give him a permanent broken knee
    Why tho

  136. 2 years ago
    Anonymous

    newbie question, but is double-grip really that strong that I should actually build Bros around it? It seems like I should either go Two-Hand or Sword and Board since the only one-handed thing I see viable is grenade/net thrower and both of those require me stocking up on potentially super expensive items.

    • 2 years ago
      Anonymous

      Nets aren't terribly expensive, it's just tedious to stock up on them.
      Double grip is good, 1h weapons with duelist can do more single target damage than 2h weapons, they're just fat heavy with no aoe. Any kind of shield build isn't going to do enough damage, but the purpose of shield bros is more for tanking anyway.

  137. 2 years ago
    Anonymous

    Mod idea- (general buff to Banner is the intention)
    >Banner equips in Shield/Offhand slot
    >If no other weapon is equipped, functions as current Banner
    But
    >You can equip a 1h weapon too, in which case the Banner gives it's buff but is otherwise useless, (maybe give a +5 or so melee only defense buff at most), but doing so doesn't give Duelist/Double Grip
    >Maybe add a passive where kills with the Banner equipped give extra Resolve to allies

    Secondary mod idea that popped in my head as I was naming my Bros
    >"Prefix" checkbox for "Title" in name field, so you can have Private Gunther or Sargent Gunter instead of Gunter, The Captain

    • 2 years ago
      Anonymous

      >he didnt give his bros titles only after they reached lvl11 and proven themselves
      jokes aside a prefix option would still be appreciated. the other one im not so sure however, the banner is depicted as fairly long with 2 tile range and obviously quite unwieldy. holding the thing with your dominant hand alone would probably be a challenge already, much less parrying blows using your off hand with it.

      • 2 years ago
        Anonymous

        your bro can't spin the 3 meters pike with a giant flag on top like a cat's toy?
        hah, what a sissy

        • 2 years ago
          Anonymous

          no he can only impale his enemies' throat from 4 tiles away with a rusty throwing spear made by barbarian innawoods tech

  138. 2 years ago
    Anonymous

    I love this game so much. It's like an autistic early 2000s German game released in 2015.

  139. 2 years ago
    Anonymous

    How are you supposed to deal with Orc charges when you're at the point where most of your bros aren't using shields anymore. Just abuse wait and tank it?

    • 2 years ago
      Anonymous

      Know your ranges. Let them get close enough that you can reach them without them having the ability to charge. Then get in their face.

  140. 2 years ago
    Anonymous

    What would a tryout mod have to do to be balanced yet cut down a bit on the stupid rng

    • 2 years ago
      Anonymous

      Legends has an in-built version of the Tryout mod, because unlike vanilla Legend has Dynamic Perk Trees that change depending on a character's Background and Traits, so knowing these is essential to know if a character can fulfill certain roles or not because not all Bros have the same Perks and their potential builds vary wildly depending on these, not to mention Talent stars, and the fact that Legends has overall stronger enemies requiring more Capable Bros.

      Tryout in Legends allows you to see which Talents and Traits a Bro has before recruiting, but also gives you hints as to which Perk Tree Branches are available to a randomly generated Bro which you'd need to recruit to know about otherwise.
      Essentially, variations between Bros and their viability are far more extensive than in vanilla, so a feature like Tryout is necessary as a QoL feature to about unnecessary waste and busywork in looking for functional Bros.

      • 2 years ago
        Anonymous

        That doesn't answer my question for vanilla tho
        I haven't played enough to consider legends yet

      • 2 years ago
        Anonymous

        Difference Perk Trees between these two Bros.

        That doesn't answer my question for vanilla tho
        I haven't played enough to consider legends yet

        Some will argue Tryout is simply not needed for vanilla because you simply don't need to take into account randomized perks for your Bros, so all Bros could potentially be useful in any role, just that some Bros are more useful than others.
        There's already a variety of Tryout forks that attempt different versions of the same idea but with different approaches (Reveal only Traits, Reveal only Talents, Reveal amount of Talent Stars but not where they are allocated, use vague text to describe a Bro, make tryout pricier, etc).

        >Tryout Talents Alternative
        https://www.nexusmods.com/battlebrothers/mods/75
        >Extensive Tryout
        https://www.nexusmods.com/battlebrothers/mods/227
        >Balanced Tryout Mod
        https://www.nexusmods.com/battlebrothers/mods/388
        >Clever Recruiter (Tryout and Smart Recruiter Successor)
        https://www.nexusmods.com/battlebrothers/mods/549

  141. 2 years ago
    Anonymous

    Are there any mods that increase battle size to be greater than 25?

    • 2 years ago
      Anonymous

      I remember seeing one on Nexus but I didn't bother looking to see if it's updated or whatever

  142. 2 years ago
    Anonymous

    How difficult would it be to make a mod for a new weapon? From what I hear modding is a massive pain in the ass.

  143. 2 years ago
    Anonymous

    >check out and curate mods for a whole day
    >finally sit down and start a new campaign
    >infinite loading screen
    Pure suffering

    • 2 years ago
      Anonymous

      Post your modlist, it's probably an old mod or, if you use legends, one of the many incompatible mods

      Are there any mods that increase battle size to be greater than 25?

      If you mean more than 25 bros in battle, then nah, that causes bugs with certain contracts

  144. 2 years ago
    Anonymous

    Why the frick do Reavers need Underdog to start with, let alone Bullseye. These c**ts can be so annoying to fight.

  145. 2 years ago
    Anonymous

    newbie from a fricking week ago, I think I have enough game knowledge now to try "good" builds. R8 my generalist Crossbowman build, (hybrid melee but staying back when possible)
    >T1 Perks- Fast Adapt, CS, Pathfinder, Recover
    >T2 Perks- Fast Hands, (I'd like to have Executioner to take advantage of CS but I can't really get rid of anything else for it, the main use of Wounding I've found is crippling enemies on turn 1 with a volley. I'll likely have Executioner Bros for that purpose.)
    >T3 Perks- Fast Hands
    >T4 Perks- Crossbow Mastery and one other one, depending on what seems cool for a Bro but likely going with Hammers or Maces as general use ones
    >T5 Perks- Footwork
    >T6 Perks- Nimble
    >T7 Perks- Duelist, (As I plan to focus more on Crossbows I could likely swap this for another perk, and definitely will on any Bros that get 2 handed weapons)

    Loadout is gonna be
    >Typical Nimble armor
    >Heavy Crossbow
    >Whatever melee weapon that Bro is gonna spec in
    >Throwing Axes, just in case of Skeletons, maybe Grenades/Nets instead if I have extras to spare and it seems better for the enemy type

    • 2 years ago
      Anonymous

      >crossbow
      >duelist
      Here's the thing.
      Duelist works with throwing weapons, so javs or pilums absolutely shitrekt armored enemies 3 tiles or closer. You can two-shot chosen with headhunter with the heavy javs. So I'd want a throwing mastery/double grip hybrid. Quickhands is a must ofc. This is actually easier to build because you only need avg matk/ratk, 80/60 with fast adapt is good enough to hit stuff reliably, the rest of your points can go into mdef/hp/fat/res whatever is needed.
      But crossbow already have good armor piercing with mastery and duelist doesn't work with it. For crossbows you'd need higher ratk (at least 80, 90 is good), so you need good hybrid bg like raiders or sellswords but you'd still have to sacrifice a few points in mdef. Instead you'd want a polearm or weapon/shield as hybrid because they're more likely to get hit if caught in melee.

  146. 2 years ago
    Anonymous

    >autistic levels of background lore for my company and brothers
    fun way to play or no?

    • 2 years ago
      Anonymous

      I do it, currently the peasant militia broletariat rising up against their oppressors since the village I started in has their nobles be listed as massive dicks, and the neighboring noble house is "muh justice muh honor" so I've been helping them out and robbing the other noble house. The fact they both hate each other in the little faction blurb works out too.
      The goal is to eventually build my mod bro-fort way far away from civilization and make my own damn country, since you can build multiple forts.

      • 2 years ago
        Anonymous

        one of my starter bros rolled the title Knightslayer, so he’s naturally been the leader. Made quite a bit of early cash, was going north to start trying raids when Vikings attacked. The Last Borns fearless leader and bannerman broke at the end of the battle, being chased down by a Viking mongrel. A panicked (and newly joined) crossbowmen attempted to kill the dog, only to tragically cut down his beloved leader instead.

  147. 2 years ago
    Anonymous

    I don't "get" handgonnes, do they suck or are they good? I'm trying one out in my squad, but it feels really underwhelming. However it's important to note, I'm fighting Ancient Dead and I feel like they're probably resistant to it's damage since I assume it deals pierce damage, so it may be better against meaty people.

    • 2 years ago
      Anonymous

      its more about overwhelm and fear and less about the damage. Though i used to run a overwhelm, crippling strikes, and executioner but overwhelm was the main reason.

    • 2 years ago
      Anonymous

      Get at least 2 gunners
      Get overwhelm
      Get fearsome

  148. 2 years ago
    Anonymous
  149. 2 years ago
    Anonymous

    >First shot was a 65% chance to hit

  150. 2 years ago
    Anonymous

    How stable is this mod? https://www.nexusmods.com/battlebrothers/mods/324

    • 2 years ago
      Anonymous

      I've got a day 400 save with stronghold that's still going strong. That said, when you're using it to store stuff, it can cause slowdowns when accessing the stronghold. Also, I wouldn't build more than one or two strongholds. They seem to be effectively fully fledged towns, so adding too many is likely to cause corruption.

  151. 2 years ago
    Anonymous

    >newbie, trying Peasant Militia
    Currently I only have 8 Bros since I'm trying to get everyone geared up before spending money on more recruits, but should I be doing the opposite and getting as many bros as possible asap?

    • 2 years ago
      Anonymous

      should I keep him?

      from what I recall fights scale depending on how many brothers you have

    • 2 years ago
      Anonymous

      Hire as many as you can equip if you are new
      PM wants to get to 16 asap because the scaling accounts for 14, the 2 you get beyond that are "free" in a sense

  152. 2 years ago
    Anonymous

    I played this game a while years ago on veteran/veteran ironman autistically playing only the hardest origin because I like the concept of the avatar though the small endgame roster sounds like aids (it's already annoying me while I search for recruits in current game)
    Came back to the game 3 days ago and now doing the same on expert/expert(/low) ironman because why not
    I've lost six times so far, five times to my lone wolf dying early and once to getting outscaled by map encounters around day 130 and retiring
    Doing well now just reached day 100 with 9 bros instead of the usual 3-4 (lowered my standards and tried to come up with less rigid/demanding builds) though all but 2 are still too low level to do anything but try their hardest not to get oneshotted
    Never even had a crisis happen before afaik, nothing at day 130 last run

    When should I expect it and what am I in for?

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