>be codemonkey and amateur 3D artist. >trying my hand at making a horror game

>be codemonkey and amateur 3D artist
>trying my hand at making a horror game
>spend a whole week making assets for my game since I dont wanna spend money on buying shit
>not even halfway done
How do solo gamedevs make it? It's exhausting just making props. Most of it isn't even going to be used. I still have to make the demon, script jumpscares and other things.

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  1. 2 years ago
    Anonymous

    you've got to give yourself more than a week man come on

    • 2 years ago
      Anonymous

      it's exhausting..all I've done so far are the walls + doors + couple of tables and chairs. I've baked textures for all of them.

  2. 2 years ago
    Anonymous

    homie thought he was gonna make a game in a week

  3. 2 years ago
    Anonymous

    That's a really impressive pace, you're doing good.

  4. 2 years ago
    Anonymous

    Black person WHAT
    ITS BEEN SEVEN DAYS
    SOLO DEVS TAKE YEARS

  5. 2 years ago
    Anonymous

    Relax, bro. It takes at least a month to make a small horror game. Especially if you insist on making every asset yourself.

  6. 2 years ago
    Anonymous

    You either crap games out to meet the FoTM game style or you gamble on putting your heart into something for five years that might just flop out of the gate and no one will play. Alternatively if you're okay with spending some money and are okay with exploiting others you can make a style guide and pay some third-worlders to make assets for you. Another option is to rope some teens or dumb college students to doing work for free as "experience". You have to be a real shithead for that and they could always grow a pair and put your name out as a toxic dev but if the game is good and fills a niche it probably won't matter to your end user...if you can live with yourself. Some people have the mental defenses to mold the situation in their mind to where they were in the right all along and everyone was always against them

  7. 2 years ago
    Anonymous

    >spend a whole week
    Is this homie seriously?

  8. 2 years ago
    Anonymous

    A whole week and you're not done?

    Good lord, better pack it up, you must just not have the talent....WWSJW

  9. 2 years ago
    Anonymous

    did you unironically think you'd be done in a week? that shit is gonna take years

  10. 2 years ago
    Anonymous

    As an experienced solo dev, try to focus on what you’re doing in the moment and make it the best you can. But don’t be too perfectionist either get it 80% then move on and come leaveish. It takes a long time for the game to really come together and be fun to play could be months or even over a year.

    The approach I do is to use cheap or store bought assets to get gameplay up and running then go back and rework or replace these assets. I’m also mostly a programmer though so play around your strengths.

  11. 2 years ago
    Anonymous

    Have you tried looking for free assets or cheap asset bundle packs? Use placeholders until you can find what you're looking for for cheap
    I think there's a misconception that you NEED to make everything yourself when in reality you can use stock/free assets and still make a fun and interesting (and if you're lucky, popular) game
    See: Phasmophobia, a horror game made mainly using free assets

  12. 2 years ago
    Anonymous

    [...]

    If you don't want less than 50 players then find a way to attract at least one player every day, moron.

  13. 2 years ago
    Anonymous

    [...]

    Prototype the game and post it on le Reddit (I know I hate it too) but that’s how you gauge if you have interest. If it’s getting 5 likes it’s not gonna market easily or sell well most likely. Adjust the visual presentation of the game until you are getting good reception from people. Then you know you have a marketable game that can sell

  14. 2 years ago
    Anonymous

    [...]

    Do it because you enjoy the process and want to make something that you want to see exist. Then making money off of it is just a bonus. Once the end is in sight you can start researching ways to market your game. If it's good enough you could potentially find a publisher who'll do the heavylifting for you but there are lots of shitty ones that are looking to scam indie devs. I wouldn't worry about that now though. Enjoy working on your game and eventually when it's ready to shop around the indie landscape may be completely different so there's no need to overthink it now.

    • 2 years ago
      Anonymous

      Pretty much this do it for the craft and learning experience very rarely is anyone’s first a game a hit I’m on game 5 myself which for the first time ever has some real buzz around it

  15. 2 years ago
    Anonymous

    [...]

    I can already tell your game will be souless shit
    Just work a day job steam is clogged with enough a dolar bin trash already

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