>Ds3 had more good bosses
Dark Souls 3 bosses are bad, reward passivity, aren't aggressive enough, and are brought down by an underdeveloped combat system
Elden Ring is an upgrade in every way and every single boss is great
All er bosses are fucing set pieces that look good but are piss easy,
were filtered by bosses like Malenia requiring sone thought in how to move and dodge her or make her whiff or counter her, whatever pmaystyles, but since they were groomed into mindless dodge-r1 by an awful Souls trilogy that failed to meaningfully evolve the series, they instead call them broken, requiring OP mechanics from other more streamlined and equally mindless games like L1kiro or Quickstepborne
>Ds3 had more good bosses, and half of the ds3 bosses suck
DS3 is a decent boss rush game mostly. ER is excellent for one playthrough but does suffer from repetition.
>DS3 is a decent boss rush game mostly.
Ds1- interconnected world and very grounded
Ds2- so many new ideas and mechanics that never used again
Ds3- most fun bosses
Er- most weapon and build variety
bloodborne- best atmosphere
Sekiro- best rhythmic combat
>Ds3- most fun bosses
Rate Dark Souls 3 bosses positively is that they can get away with mindless roll and attack, whereas Elden Ring bosses are designed around older and newer mechanics in a way thay incentivizes a more careful and thoughtful approach
Even a boss like Ulcerated Tree Spirit has several safe spots you can move to while constantly facing him and being always on the fight, because a lot of bosses involve actual positioning and watching enemy animations instead of rolling at the right time. Compared to it Pus of Men are just flailing abomination with no correct approach except nuking it with fire
>The bosses in this game are too easy because, even though they are harder, I've been playing the same game formula for 10 years straight
Is what you meant to say.
Dark Souls is straight to the point, no fat. Elden Ring after the first playthrough loses most of its luster because after being explored the open world just becomes an obstacle. Also Dark Souls is more aesthetic.
Dark Souls 3 was a spiritual remake of Demon's Souls which missed the mark in several aspects due to how short and troubled development was, but we can still see several concepts and a certain return to form with wverticality, large maps built and developed around shortcuts and so on. It set the foundation for Elden Ring.
Elden Ring is an evolution of Demon's Souls design that pretty much course corrected every single mistake the Souls trilogy did, including Dark Souls 3
It brought back physical damage types that actually matter. Finally there's shit actually weak to slash besides naked NPCs, strike gives a considerable advantage against armor throughout the whole game and thrust is very powerful against enemies with scales or beasts. In no other Souls game this is as relevant as in Elden Ring.
It expanded the weapon categories, standardized their moveset and then smartly picked several weapons for special moveset variations in a way that makes sense and gives variety (besides maybe the special R2 to Death Poker, since most players use it for the weapon art with pure Int build), and balanced those weapons around their stats, status effects and skill requirements in a way choices are well defined and provide tradeoffs/advantages.
It massively reduced fall damage to complement verticality in level design, added a proper tool to get over obstacles and traverse enviroments.
It brought back strong elemental counters, more and reworked focus on the use of consumables and combining attack and has several special boss fight-related tools. It also brought back status inducing builds that aren't a complete meme like in the entire Souls trilogy
>unlock other archstones after completing 1-1 >go to 3 world or 4 next >ds3 >you can only go to village, then swamp, then catacombs, etc in ds3
Why don't you have a nice day
>>ds3 >>you can only go to village, then swamp, then catacombs,
Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
With the DLC you have a branching path starting from the Cathedral of the Deep.
>Wrong
I accept your concession >uses dlc as argument when des had none of it
You fricking subhuman.
3 months ago
Anonymous
>>uses dlc as argument
I didn't, you are already wrong because Cathedral of the Deep and Farron Keep are both after Undead Settlement/Road of Sacrifice as possible next areas. The DLC even expands this route up to a fast endgame delay the base game content.
Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2
3 months ago
Anonymous
>With the DLC you have a branching path starting from the Cathedral of the Deep. >I didn't
Subhuman filth >Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2 >why >because i said so
have a nice day
3 months ago
Anonymous
>>With the DLC you have a branching path starting from the Cathedral of the Deep. >>I didn't
Exactly. Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs >>why
i said so
No, because it has the speed, movement, stamina, magic and even stats system from Demon's Souls. It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example
3 months ago
Anonymous
>Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs
Stay on topic filth. You said >nuh uh there is another branching paths with le dlc
When I shoved you face into the pile of feces you shat you begin saying >Uuuuuh i didnt use dlc as argument >ackshually uuuhhh fart
You are slippery troglodyte aren't you >because it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
Nice headcanon >It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example >dude every castle wall is the same
Jump off a cliff
3 months ago
Anonymous
>You said >>nuh uh there is another branching paths with le dlc
No, I said
>>ds3 >>you can only go to village, then swamp, then catacombs,
Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
With the DLC you have a branching path starting from the Cathedral of the Deep.
>Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
and >With the DLC you have a branching path starting from the Cathedral of the Deep.
You keep
it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs.
Accept being wrong >Nice headcanon
It isn't, MP returned with FP, the attacks and movement are faster and more fluid after Dark Souls 1 and 2 especially made them unbearably clunky and bad to the point that the original fans were kinda disappointed by the movesets, and level design actually went back to revolving around checkpoints with shortcuts to avoid traversing the entire stage in case of death, whereas in Dark Souls 1 and 2 you have checkpoints inbetween stretches of linear land >>dude every castle wall is the same
No, but the way it develops, the versticality with which you go through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1 and 2
3 months ago
Anonymous
>You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs. >Accept being wrong
Subhuman please. You compare Y tier branches of rollsouls3 >complete catherdral and go back to swamp
with des which allowed you to tackle worlds in any order you want after 1-1 >go to 4-1 for early katana >return to 2-1 >2-2 too hard? no problem try 3-1
Accept that you are schizoid degenerate > the attacks and movement are faster and more fluid after Dark Souls 1 and 2
Nice headcanon >dude there are cells and wardens with grab attack in both games >they are the same!!!!!!!!!
You room temp troglodyte > through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1
Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
have a nice day
3 months ago
Anonymous
>with des which allowed you to tackle worlds in any order you want after 1-1
which is unlike any other Souls game, you set up this comparison
What I said is that they have identical level design, a lot linear and centered around unlocking shortcuts back to a checkpoint >You compare Y tier branches of rollsouls3
I didn't compare anything, I said that you are objectively wrong, and you still, undeniably are, because
>unlock other archstones after completing 1-1 >go to 3 world or 4 next >ds3 >you can only go to village, then swamp, then catacombs, etc in ds3
Why don't you have a nice day
>>ds3 >>you can only go to village, then swamp, then catacombs, etc in ds3
Is wrong >Accept that you are schizoid degenerate
You are too awfully butthurt over being called out and wrong to call anyone schizoid >> the attacks and movement are faster and more fluid after Dark Souls 1 and 2 >Nice headcanon
I know you started these games with Dark Souls 2, after Dark Souls 1 made them popular among normalgays, but Dark Souls 1 being slower, having gutted movesets and lack of hyperarmor was something a lot of actual Demon's Souls veterans hated >>dude there are cells and wardens with grab attack in both games >>they are the same!!!!!!!!!
That's not just the many visual and plot similarities. It's conceptually much more similar, by inhereting weapon based hyperarmor, faster movement and lower recovery, how stamina works, having only 2 tier of dodge iframes and so on >Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
They are completely different, the Undead Parish shortcut doesn't actually connect to a boss, makes passage between Parish possible, there's 2 different bonfires before unlocking that. Undead Burg/Parish/Firelink has 2 times the bonfires than High Wall of Lothric despite being largely the same length, High Wall has only 2 bonfires without first killing Dancer or Vordt
3 months ago
Anonymous
i said so
because it's objectively true, DS2roon
darksouls 3 i tried to replay with cinders mod but just dropped it around mid dlc when i could already kill the final boss as i just didn't care
i almost didnt even finish elden ring as it was a fricking chore
das3 is polished, but ultimately felt been there done that and i prefer my time in des, das1 and 2 just for the more memorable expriences
but i prefer 3 over ER because it didnt just waste my fricking time with bullshit for 180 hours while end in the end it only really had 1 to maybe 3 levels that were actually really good and I enjoyed without something eventually retroactively ruining the experience through more wasting of my time, extreme anti-climax and recycling of content
>DS2roon has the AUDACITY to talk about recycled bosses
lol
3 months ago
Anonymous
>xir can't live without his master's attention
Your last (you), mongrel.
3 months ago
Anonymous
das2 has some recycled bosses and enemies
but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere
where das2 dabbles in reusing content, like 80% of ER is nothing but recycled content
3 months ago
Anonymous
>das2 has some recycled bosses and enemies >but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere
There could literally be one single enemy copy pasted all over Elden Ring and it would still be better than Dogshit Souls 2 as the enemy design and combat is more interesting than roll-r1 over and over
3 months ago
Anonymous
You can recycle early game minibosses into common enemies and make them interesting through enemy composition, level design and invasions or other mechanics. Especially since Elden Ring is a much more enjoyable game to fight with, that isn't a problem. You can also shortcircuit Lesser Burial Erdtree Watchdogs to fight against each other, making encounters with multiple minor minibosses interesting beyond the combat system
3 months ago
Anonymous
>Cathedral of the Deep >Demon Ruins >DLC
DS2roon are you okay?
Both Dark Souls 3 and Demon's Souls have linear levels, usually going around a focal point unlocking gates and doors that stay open of you die. Both may have very few alternative routes, like Stonefang, Cathedral of the Deep, Undead Settlement, Grabd Archives, but overall they are both fairly linear and centered around combat encounters
>unlock other archstones after completing 1-1 >go to 3 world or 4 next >ds3 >you can only go to village, then swamp, then catacombs, etc in ds3
Why don't you have a nice day
Ds1- interconnected world and very grounded
Ds2- so many new ideas and mechanics that never used again
Ds3- most fun bosses
Er- most weapon and build variety
bloodborne- best atmosphere
Sekiro- best rhythmic combat
darksouls 3 i tried to replay with cinders mod but just dropped it around mid dlc when i could already kill the final boss as i just didn't care
i almost didnt even finish elden ring as it was a fricking chore
das3 is polished, but ultimately felt been there done that and i prefer my time in des, das1 and 2 just for the more memorable expriences
but i prefer 3 over ER because it didnt just waste my fricking time with bullshit for 180 hours while end in the end it only really had 1 to maybe 3 levels that were actually really good and I enjoyed without something eventually retroactively ruining the experience through more wasting of my time, extreme anti-climax and recycling of content
ER has a lot of issues especially towards the later half where everything has terrible balance of either being comically overtuned or undertuned, the bosses gets reused like crazy, the ones that don't all have boring anime shonen attacks that are out of place and you just have to watch and wait for them and the fight is not very involved, all areas that are not legacy dungeons are very lazily done and copypasted, they run out of ideas for new monsters after leyndell, it introduced tons of open world issues into the game, etc.
But even with all of it it's still somehow better than DS3.
ds3 is more tightly designed in my opinion, the more "closed" design benefits the game greatly since you're essentially always in the midst of the interesting stuff without any filler in between, which led me to replay it many times over the years
I remember years before the release of ER people were speculating about the game here and a sentiment I distinctly remember of the open world stuff is something akin to "we'll probably have a bunch of dark souls levels and then an open world in between them" which isn't that far from what we've got
ER has great moments but its open world design make the game really suffer in the long run, I think the underground areas which were great are very close to the limit of size they could reasonably achieve while still maintaining some semblance of coherency, everything else is more or less just filler in between the "legacy dungeons", which led me to only do a few very rushed NG+ playthroughs to get the other endings
Ds3 had more good bosses, and half of the ds3 bosses suck
>Ds3 had more good bosses
Dark Souls 3 bosses are bad, reward passivity, aren't aggressive enough, and are brought down by an underdeveloped combat system
Elden Ring is an upgrade in every way and every single boss is great
Frick off tard,even melania is just one trick pony that belonged in sekiro, pretty much only Margit is good boss.
Exactly these kinds of homosexuals
were filtered by bosses like Malenia requiring sone thought in how to move and dodge her or make her whiff or counter her, whatever pmaystyles, but since they were groomed into mindless dodge-r1 by an awful Souls trilogy that failed to meaningfully evolve the series, they instead call them broken, requiring OP mechanics from other more streamlined and equally mindless games like L1kiro or Quickstepborne
Bull fucing shit, melania is only Hard because one move was designed to be parried sekiro style.
skill issue
>medium shield
>dodge thrice
Even your webm show how fucing easy she is without swirlwind of bullshit.
The only reason normalhomosexuals like
>Ds3 had more good bosses, and half of the ds3 bosses suck
>DS3 is a decent boss rush game mostly.
>Ds3- most fun bosses
Rate Dark Souls 3 bosses positively is that they can get away with mindless roll and attack, whereas Elden Ring bosses are designed around older and newer mechanics in a way thay incentivizes a more careful and thoughtful approach
Even a boss like Ulcerated Tree Spirit has several safe spots you can move to while constantly facing him and being always on the fight, because a lot of bosses involve actual positioning and watching enemy animations instead of rolling at the right time. Compared to it Pus of Men are just flailing abomination with no correct approach except nuking it with fire
All er bosses are fucing set pieces that look good but are piss easy,
>The bosses in this game are too easy because, even though they are harder, I've been playing the same game formula for 10 years straight
Is what you meant to say.
fromsoft are innovators bro what can you say
I had more fun with ER personally.
why do these people oversaturate their thumbnails. It makes them look like shit
to draw attention
DS3 sucks.
Dark Souls is straight to the point, no fat. Elden Ring after the first playthrough loses most of its luster because after being explored the open world just becomes an obstacle. Also Dark Souls is more aesthetic.
DS3 is a decent boss rush game mostly. ER is excellent for one playthrough but does suffer from repetition.
Dark Souls 3 was a spiritual remake of Demon's Souls which missed the mark in several aspects due to how short and troubled development was, but we can still see several concepts and a certain return to form with wverticality, large maps built and developed around shortcuts and so on. It set the foundation for Elden Ring.
Elden Ring is an evolution of Demon's Souls design that pretty much course corrected every single mistake the Souls trilogy did, including Dark Souls 3
It brought back physical damage types that actually matter. Finally there's shit actually weak to slash besides naked NPCs, strike gives a considerable advantage against armor throughout the whole game and thrust is very powerful against enemies with scales or beasts. In no other Souls game this is as relevant as in Elden Ring.
It expanded the weapon categories, standardized their moveset and then smartly picked several weapons for special moveset variations in a way that makes sense and gives variety (besides maybe the special R2 to Death Poker, since most players use it for the weapon art with pure Int build), and balanced those weapons around their stats, status effects and skill requirements in a way choices are well defined and provide tradeoffs/advantages.
It massively reduced fall damage to complement verticality in level design, added a proper tool to get over obstacles and traverse enviroments.
It brought back strong elemental counters, more and reworked focus on the use of consumables and combining attack and has several special boss fight-related tools. It also brought back status inducing builds that aren't a complete meme like in the entire Souls trilogy
>Dark Souls 3 was a spiritual remake of Demon's Souls
Ah yes remember the entirety of the game being nothing but linear corridor locations in des? Kys
>Ah yes remember the entirety of the game being nothing but linear corridor locations in des?
That's exactly what Demon's Souls is
>unlock other archstones after completing 1-1
>go to 3 world or 4 next
>ds3
>you can only go to village, then swamp, then catacombs, etc in ds3
Why don't you have a nice day
>>ds3
>>you can only go to village, then swamp, then catacombs,
Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
With the DLC you have a branching path starting from the Cathedral of the Deep.
>Wrong
I accept your concession
>uses dlc as argument when des had none of it
You fricking subhuman.
>>uses dlc as argument
I didn't, you are already wrong because Cathedral of the Deep and Farron Keep are both after Undead Settlement/Road of Sacrifice as possible next areas. The DLC even expands this route up to a fast endgame delay the base game content.
Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2
>With the DLC you have a branching path starting from the Cathedral of the Deep.
>I didn't
Subhuman filth
>Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2
>why
>because i said so
have a nice day
>>With the DLC you have a branching path starting from the Cathedral of the Deep.
>>I didn't
Exactly. Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs
>>why
i said so
No, because it has the speed, movement, stamina, magic and even stats system from Demon's Souls. It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example
>Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs
Stay on topic filth. You said
>nuh uh there is another branching paths with le dlc
When I shoved you face into the pile of feces you shat you begin saying
>Uuuuuh i didnt use dlc as argument
>ackshually uuuhhh fart
You are slippery troglodyte aren't you
>because it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
Nice headcanon
>It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example
>dude every castle wall is the same
Jump off a cliff
>You said
>>nuh uh there is another branching paths with le dlc
No, I said
>Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
and
>With the DLC you have a branching path starting from the Cathedral of the Deep.
You keep
it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs.
Accept being wrong
>Nice headcanon
It isn't, MP returned with FP, the attacks and movement are faster and more fluid after Dark Souls 1 and 2 especially made them unbearably clunky and bad to the point that the original fans were kinda disappointed by the movesets, and level design actually went back to revolving around checkpoints with shortcuts to avoid traversing the entire stage in case of death, whereas in Dark Souls 1 and 2 you have checkpoints inbetween stretches of linear land
>>dude every castle wall is the same
No, but the way it develops, the versticality with which you go through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1 and 2
>You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs.
>Accept being wrong
Subhuman please. You compare Y tier branches of rollsouls3
>complete catherdral and go back to swamp
with des which allowed you to tackle worlds in any order you want after 1-1
>go to 4-1 for early katana
>return to 2-1
>2-2 too hard? no problem try 3-1
Accept that you are schizoid degenerate
> the attacks and movement are faster and more fluid after Dark Souls 1 and 2
Nice headcanon
>dude there are cells and wardens with grab attack in both games
>they are the same!!!!!!!!!
You room temp troglodyte
> through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1
Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
have a nice day
>with des which allowed you to tackle worlds in any order you want after 1-1
which is unlike any other Souls game, you set up this comparison
What I said is that they have identical level design, a lot linear and centered around unlocking shortcuts back to a checkpoint
>You compare Y tier branches of rollsouls3
I didn't compare anything, I said that you are objectively wrong, and you still, undeniably are, because
>>ds3
>>you can only go to village, then swamp, then catacombs, etc in ds3
Is wrong
>Accept that you are schizoid degenerate
You are too awfully butthurt over being called out and wrong to call anyone schizoid
>> the attacks and movement are faster and more fluid after Dark Souls 1 and 2
>Nice headcanon
I know you started these games with Dark Souls 2, after Dark Souls 1 made them popular among normalgays, but Dark Souls 1 being slower, having gutted movesets and lack of hyperarmor was something a lot of actual Demon's Souls veterans hated
>>dude there are cells and wardens with grab attack in both games
>>they are the same!!!!!!!!!
That's not just the many visual and plot similarities. It's conceptually much more similar, by inhereting weapon based hyperarmor, faster movement and lower recovery, how stamina works, having only 2 tier of dodge iframes and so on
>Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
They are completely different, the Undead Parish shortcut doesn't actually connect to a boss, makes passage between Parish possible, there's 2 different bonfires before unlocking that. Undead Burg/Parish/Firelink has 2 times the bonfires than High Wall of Lothric despite being largely the same length, High Wall has only 2 bonfires without first killing Dancer or Vordt
i said so
because it's objectively true, DS2roon
>DS2roon has the AUDACITY to talk about recycled bosses
lol
>xir can't live without his master's attention
Your last (you), mongrel.
das2 has some recycled bosses and enemies
but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere
where das2 dabbles in reusing content, like 80% of ER is nothing but recycled content
>das2 has some recycled bosses and enemies
>but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere
There could literally be one single enemy copy pasted all over Elden Ring and it would still be better than Dogshit Souls 2 as the enemy design and combat is more interesting than roll-r1 over and over
You can recycle early game minibosses into common enemies and make them interesting through enemy composition, level design and invasions or other mechanics. Especially since Elden Ring is a much more enjoyable game to fight with, that isn't a problem. You can also shortcircuit Lesser Burial Erdtree Watchdogs to fight against each other, making encounters with multiple minor minibosses interesting beyond the combat system
>Cathedral of the Deep
>Demon Ruins
>DLC
DS2roon are you okay?
>another subhuman with dlc as argument
?
>>ds3
>>you can only go to village, then swamp
play the fricking game, DS2roon
Both Dark Souls 3 and Demon's Souls have linear levels, usually going around a focal point unlocking gates and doors that stay open of you die. Both may have very few alternative routes, like Stonefang, Cathedral of the Deep, Undead Settlement, Grabd Archives, but overall they are both fairly linear and centered around combat encounters
I am honest.
ER
Ds1- interconnected world and very grounded
Ds2- so many new ideas and mechanics that never used again
Ds3- most fun bosses
Er- most weapon and build variety
bloodborne- best atmosphere
Sekiro- best rhythmic combat
DS3: boss rush game with everything else being negligible
ER: exploration game where bosses aren't the main attraction
>er
>exploration
Mhmmmm arterea leaf x 5 gotta be.....
Exploration, not Korean MMO loot collection.
I’ve never played Dark Souls III but…. Dark Souls III
I like both equally
darksouls 3 i tried to replay with cinders mod but just dropped it around mid dlc when i could already kill the final boss as i just didn't care
i almost didnt even finish elden ring as it was a fricking chore
das3 is polished, but ultimately felt been there done that and i prefer my time in des, das1 and 2 just for the more memorable expriences
but i prefer 3 over ER because it didnt just waste my fricking time with bullshit for 180 hours while end in the end it only really had 1 to maybe 3 levels that were actually really good and I enjoyed without something eventually retroactively ruining the experience through more wasting of my time, extreme anti-climax and recycling of content
Both are shit
Ds2 was the last true soulslop game. Ds3 and ER sre rollslop simulators
Elden Ring but I shouldnt have to point out how low that bar is.
DS3 is the second worst souls after DS2
Shit taste
make a good thread
for me, it's DS2
I enjoyed DS3 a lot more, too much running through empty space in ER. I also miss the covenants and the higher playercap.
Only good Elden Ring bosses in my opinion:
>Maliketh
>Mohg
>Margit and Morgott
>Malenia
>Godfrey
>Godrick
>Radagon (without Elden Beast)
its the same game?
Elden Ring is so much better, that being said I prefer Bloodborne and still think that's From's best work by far
DS3 is the only mediocre souls game. So ER wins clearly.
>DS too much rollspam
>ER had a terrible open world that made me drop it halfway through
back to DS2, or DS1 rando
ER has a lot of issues especially towards the later half where everything has terrible balance of either being comically overtuned or undertuned, the bosses gets reused like crazy, the ones that don't all have boring anime shonen attacks that are out of place and you just have to watch and wait for them and the fight is not very involved, all areas that are not legacy dungeons are very lazily done and copypasted, they run out of ideas for new monsters after leyndell, it introduced tons of open world issues into the game, etc.
But even with all of it it's still somehow better than DS3.
??? It looks like the same game ? Is the picture on the right from a remaster ?
2+2 vs 2*2
Both are inferior to Dark Souls 2, the best souls game ever made...
ds3 is more tightly designed in my opinion, the more "closed" design benefits the game greatly since you're essentially always in the midst of the interesting stuff without any filler in between, which led me to replay it many times over the years
I remember years before the release of ER people were speculating about the game here and a sentiment I distinctly remember of the open world stuff is something akin to "we'll probably have a bunch of dark souls levels and then an open world in between them" which isn't that far from what we've got
ER has great moments but its open world design make the game really suffer in the long run, I think the underground areas which were great are very close to the limit of size they could reasonably achieve while still maintaining some semblance of coherency, everything else is more or less just filler in between the "legacy dungeons", which led me to only do a few very rushed NG+ playthroughs to get the other endings
I will never go back to Dark Souls 3. It has the same flaws as ER, but is strictly worse.