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  1. 3 months ago
    Anonymous

    Ds3 had more good bosses, and half of the ds3 bosses suck

    • 3 months ago
      Anonymous

      >Ds3 had more good bosses
      Dark Souls 3 bosses are bad, reward passivity, aren't aggressive enough, and are brought down by an underdeveloped combat system
      Elden Ring is an upgrade in every way and every single boss is great

      • 3 months ago
        Anonymous

        Frick off tard,even melania is just one trick pony that belonged in sekiro, pretty much only Margit is good boss.

        • 3 months ago
          Anonymous

          Exactly these kinds of homosexuals

          All er bosses are fucing set pieces that look good but are piss easy,

          were filtered by bosses like Malenia requiring sone thought in how to move and dodge her or make her whiff or counter her, whatever pmaystyles, but since they were groomed into mindless dodge-r1 by an awful Souls trilogy that failed to meaningfully evolve the series, they instead call them broken, requiring OP mechanics from other more streamlined and equally mindless games like L1kiro or Quickstepborne

          • 3 months ago
            Anonymous

            Bull fucing shit, melania is only Hard because one move was designed to be parried sekiro style.

            • 3 months ago
              Anonymous

              Even your webm show how fucing easy she is without swirlwind of bullshit.

              skill issue

              • 3 months ago
                Anonymous

                >medium shield
                >dodge thrice

          • 3 months ago
            Anonymous

            Even your webm show how fucing easy she is without swirlwind of bullshit.

    • 3 months ago
      Anonymous

      The only reason normalhomosexuals like

      >Ds3 had more good bosses, and half of the ds3 bosses suck

      DS3 is a decent boss rush game mostly. ER is excellent for one playthrough but does suffer from repetition.

      >DS3 is a decent boss rush game mostly.

      Ds1- interconnected world and very grounded
      Ds2- so many new ideas and mechanics that never used again
      Ds3- most fun bosses
      Er- most weapon and build variety
      bloodborne- best atmosphere
      Sekiro- best rhythmic combat

      >Ds3- most fun bosses
      Rate Dark Souls 3 bosses positively is that they can get away with mindless roll and attack, whereas Elden Ring bosses are designed around older and newer mechanics in a way thay incentivizes a more careful and thoughtful approach
      Even a boss like Ulcerated Tree Spirit has several safe spots you can move to while constantly facing him and being always on the fight, because a lot of bosses involve actual positioning and watching enemy animations instead of rolling at the right time. Compared to it Pus of Men are just flailing abomination with no correct approach except nuking it with fire

      • 3 months ago
        Anonymous

        All er bosses are fucing set pieces that look good but are piss easy,

        • 3 months ago
          Anonymous

          >The bosses in this game are too easy because, even though they are harder, I've been playing the same game formula for 10 years straight
          Is what you meant to say.

  2. 3 months ago
    Anonymous

    fromsoft are innovators bro what can you say

  3. 3 months ago
    Anonymous

    I had more fun with ER personally.

  4. 3 months ago
    Anonymous

    why do these people oversaturate their thumbnails. It makes them look like shit

    • 3 months ago
      Anonymous

      to draw attention

  5. 3 months ago
    Anonymous

    DS3 sucks.

  6. 3 months ago
    Anonymous

    Dark Souls is straight to the point, no fat. Elden Ring after the first playthrough loses most of its luster because after being explored the open world just becomes an obstacle. Also Dark Souls is more aesthetic.

  7. 3 months ago
    Anonymous

    DS3 is a decent boss rush game mostly. ER is excellent for one playthrough but does suffer from repetition.

  8. 3 months ago
    Anonymous

    Dark Souls 3 was a spiritual remake of Demon's Souls which missed the mark in several aspects due to how short and troubled development was, but we can still see several concepts and a certain return to form with wverticality, large maps built and developed around shortcuts and so on. It set the foundation for Elden Ring.

    Elden Ring is an evolution of Demon's Souls design that pretty much course corrected every single mistake the Souls trilogy did, including Dark Souls 3
    It brought back physical damage types that actually matter. Finally there's shit actually weak to slash besides naked NPCs, strike gives a considerable advantage against armor throughout the whole game and thrust is very powerful against enemies with scales or beasts. In no other Souls game this is as relevant as in Elden Ring.
    It expanded the weapon categories, standardized their moveset and then smartly picked several weapons for special moveset variations in a way that makes sense and gives variety (besides maybe the special R2 to Death Poker, since most players use it for the weapon art with pure Int build), and balanced those weapons around their stats, status effects and skill requirements in a way choices are well defined and provide tradeoffs/advantages.
    It massively reduced fall damage to complement verticality in level design, added a proper tool to get over obstacles and traverse enviroments.
    It brought back strong elemental counters, more and reworked focus on the use of consumables and combining attack and has several special boss fight-related tools. It also brought back status inducing builds that aren't a complete meme like in the entire Souls trilogy

    • 3 months ago
      Anonymous

      >Dark Souls 3 was a spiritual remake of Demon's Souls
      Ah yes remember the entirety of the game being nothing but linear corridor locations in des? Kys

      • 3 months ago
        Anonymous

        >Ah yes remember the entirety of the game being nothing but linear corridor locations in des?
        That's exactly what Demon's Souls is

        • 3 months ago
          Anonymous

          >unlock other archstones after completing 1-1
          >go to 3 world or 4 next
          >ds3
          >you can only go to village, then swamp, then catacombs, etc in ds3
          Why don't you have a nice day

          • 3 months ago
            Anonymous

            >>ds3
            >>you can only go to village, then swamp, then catacombs,
            Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
            With the DLC you have a branching path starting from the Cathedral of the Deep.

            • 3 months ago
              Anonymous

              >Wrong
              I accept your concession
              >uses dlc as argument when des had none of it
              You fricking subhuman.

              • 3 months ago
                Anonymous

                >>uses dlc as argument
                I didn't, you are already wrong because Cathedral of the Deep and Farron Keep are both after Undead Settlement/Road of Sacrifice as possible next areas. The DLC even expands this route up to a fast endgame delay the base game content.
                Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2

              • 3 months ago
                Anonymous

                >With the DLC you have a branching path starting from the Cathedral of the Deep.
                >I didn't
                Subhuman filth
                >Nothing of that changes that Demon's Souls plays closer to Dark Souls 3 than Dark Souls 1 or 2
                >why
                >because i said so
                have a nice day

              • 3 months ago
                Anonymous

                >>With the DLC you have a branching path starting from the Cathedral of the Deep.
                >>I didn't
                Exactly. Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs
                >>why
                i said so
                No, because it has the speed, movement, stamina, magic and even stats system from Demon's Souls. It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example

              • 3 months ago
                Anonymous

                >Cathedral of the Deep and Demon Ruins are alternarive areas that exist without DLCs
                Stay on topic filth. You said
                >nuh uh there is another branching paths with le dlc
                When I shoved you face into the pile of feces you shat you begin saying
                >Uuuuuh i didnt use dlc as argument
                >ackshually uuuhhh fart
                You are slippery troglodyte aren't you
                >because it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
                Nice headcanon
                >It also has many similarities in level design. High Wall of Lothric and Gates of Boletaria for example
                >dude every castle wall is the same
                Jump off a cliff

              • 3 months ago
                Anonymous

                >You said
                >>nuh uh there is another branching paths with le dlc
                No, I said

                >>ds3
                >>you can only go to village, then swamp, then catacombs,
                Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
                With the DLC you have a branching path starting from the Cathedral of the Deep.

                >Wrong, after the village you have two alternative routes, one to the Cathedral and one to Farron Keep, and after the Catacombs Demon Ruins or Anor Londo
                and
                >With the DLC you have a branching path starting from the Cathedral of the Deep.
                You keep
                it has the speed, movement, stamina, magic and even stats system from Demon's Souls.
                You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs.
                Accept being wrong
                >Nice headcanon
                It isn't, MP returned with FP, the attacks and movement are faster and more fluid after Dark Souls 1 and 2 especially made them unbearably clunky and bad to the point that the original fans were kinda disappointed by the movesets, and level design actually went back to revolving around checkpoints with shortcuts to avoid traversing the entire stage in case of death, whereas in Dark Souls 1 and 2 you have checkpoints inbetween stretches of linear land
                >>dude every castle wall is the same
                No, but the way it develops, the versticality with which you go through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1 and 2

              • 3 months ago
                Anonymous

                >You are desperately trying to twist this because you were caught being wrong about the game. You don't have to go to Farron Keep after Undead Settlement; as there's Cathedral of the Deep, and you don't have to go to Irithyll since Demon Rions is under the Catacombs.
                >Accept being wrong
                Subhuman please. You compare Y tier branches of rollsouls3
                >complete catherdral and go back to swamp
                with des which allowed you to tackle worlds in any order you want after 1-1
                >go to 4-1 for early katana
                >return to 2-1
                >2-2 too hard? no problem try 3-1
                Accept that you are schizoid degenerate
                > the attacks and movement are faster and more fluid after Dark Souls 1 and 2
                Nice headcanon
                >dude there are cells and wardens with grab attack in both games
                >they are the same!!!!!!!!!
                You room temp troglodyte
                > through walls to unlock gates/elevators and make the walkback route faster is exactly very similar to Gates of Boletaria, which is unlike anything in Dark Souls 1
                Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
                have a nice day

              • 3 months ago
                Anonymous

                >with des which allowed you to tackle worlds in any order you want after 1-1
                which is unlike any other Souls game, you set up this comparison
                What I said is that they have identical level design, a lot linear and centered around unlocking shortcuts back to a checkpoint
                >You compare Y tier branches of rollsouls3
                I didn't compare anything, I said that you are objectively wrong, and you still, undeniably are, because

                >unlock other archstones after completing 1-1
                >go to 3 world or 4 next
                >ds3
                >you can only go to village, then swamp, then catacombs, etc in ds3
                Why don't you have a nice day

                >>ds3
                >>you can only go to village, then swamp, then catacombs, etc in ds3
                Is wrong
                >Accept that you are schizoid degenerate
                You are too awfully butthurt over being called out and wrong to call anyone schizoid
                >> the attacks and movement are faster and more fluid after Dark Souls 1 and 2
                >Nice headcanon
                I know you started these games with Dark Souls 2, after Dark Souls 1 made them popular among normalgays, but Dark Souls 1 being slower, having gutted movesets and lack of hyperarmor was something a lot of actual Demon's Souls veterans hated
                >>dude there are cells and wardens with grab attack in both games
                >>they are the same!!!!!!!!!
                That's not just the many visual and plot similarities. It's conceptually much more similar, by inhereting weapon based hyperarmor, faster movement and lower recovery, how stamina works, having only 2 tier of dodge iframes and so on
                >Ah yes there is no elevator shorrtcut from undead burg to firelink shrine with a cleric near it
                They are completely different, the Undead Parish shortcut doesn't actually connect to a boss, makes passage between Parish possible, there's 2 different bonfires before unlocking that. Undead Burg/Parish/Firelink has 2 times the bonfires than High Wall of Lothric despite being largely the same length, High Wall has only 2 bonfires without first killing Dancer or Vordt

              • 3 months ago
                Anonymous

                i said so
                because it's objectively true, DS2roon

                darksouls 3 i tried to replay with cinders mod but just dropped it around mid dlc when i could already kill the final boss as i just didn't care

                i almost didnt even finish elden ring as it was a fricking chore

                das3 is polished, but ultimately felt been there done that and i prefer my time in des, das1 and 2 just for the more memorable expriences

                but i prefer 3 over ER because it didnt just waste my fricking time with bullshit for 180 hours while end in the end it only really had 1 to maybe 3 levels that were actually really good and I enjoyed without something eventually retroactively ruining the experience through more wasting of my time, extreme anti-climax and recycling of content

                >DS2roon has the AUDACITY to talk about recycled bosses
                lol

              • 3 months ago
                Anonymous

                >xir can't live without his master's attention
                Your last (you), mongrel.

              • 3 months ago
                Anonymous

                das2 has some recycled bosses and enemies

                but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere

                where das2 dabbles in reusing content, like 80% of ER is nothing but recycled content

              • 3 months ago
                Anonymous

                >das2 has some recycled bosses and enemies
                >but name one boss in darksouls 2 that was recycled 25+ times like that robot statue in the copypaste dungeonsor the godskin motherfrickers that were just everywhere
                There could literally be one single enemy copy pasted all over Elden Ring and it would still be better than Dogshit Souls 2 as the enemy design and combat is more interesting than roll-r1 over and over

              • 3 months ago
                Anonymous

                You can recycle early game minibosses into common enemies and make them interesting through enemy composition, level design and invasions or other mechanics. Especially since Elden Ring is a much more enjoyable game to fight with, that isn't a problem. You can also shortcircuit Lesser Burial Erdtree Watchdogs to fight against each other, making encounters with multiple minor minibosses interesting beyond the combat system

              • 3 months ago
                Anonymous

                >Cathedral of the Deep
                >Demon Ruins
                >DLC
                DS2roon are you okay?

              • 3 months ago
                Anonymous

                >another subhuman with dlc as argument
                ?

          • 3 months ago
            Anonymous

            >>ds3
            >>you can only go to village, then swamp
            play the fricking game, DS2roon

      • 3 months ago
        Anonymous

        Both Dark Souls 3 and Demon's Souls have linear levels, usually going around a focal point unlocking gates and doors that stay open of you die. Both may have very few alternative routes, like Stonefang, Cathedral of the Deep, Undead Settlement, Grabd Archives, but overall they are both fairly linear and centered around combat encounters

        • 3 months ago
          Anonymous

          >unlock other archstones after completing 1-1
          >go to 3 world or 4 next
          >ds3
          >you can only go to village, then swamp, then catacombs, etc in ds3
          Why don't you have a nice day

  9. 3 months ago
    Anonymous

    I am honest.

  10. 3 months ago
    Anonymous

    ER

  11. 3 months ago
    Anonymous

    Ds1- interconnected world and very grounded
    Ds2- so many new ideas and mechanics that never used again
    Ds3- most fun bosses
    Er- most weapon and build variety
    bloodborne- best atmosphere
    Sekiro- best rhythmic combat

  12. 3 months ago
    Anonymous

    DS3: boss rush game with everything else being negligible
    ER: exploration game where bosses aren't the main attraction

    • 3 months ago
      Anonymous

      >er
      >exploration
      Mhmmmm arterea leaf x 5 gotta be.....

      • 3 months ago
        Anonymous

        Exploration, not Korean MMO loot collection.

  13. 3 months ago
    Anonymous

    I’ve never played Dark Souls III but…. Dark Souls III

  14. 3 months ago
    Anonymous

    I like both equally

  15. 3 months ago
    Anonymous

    darksouls 3 i tried to replay with cinders mod but just dropped it around mid dlc when i could already kill the final boss as i just didn't care

    i almost didnt even finish elden ring as it was a fricking chore

    das3 is polished, but ultimately felt been there done that and i prefer my time in des, das1 and 2 just for the more memorable expriences

    but i prefer 3 over ER because it didnt just waste my fricking time with bullshit for 180 hours while end in the end it only really had 1 to maybe 3 levels that were actually really good and I enjoyed without something eventually retroactively ruining the experience through more wasting of my time, extreme anti-climax and recycling of content

  16. 3 months ago
    Anonymous

    Both are shit
    Ds2 was the last true soulslop game. Ds3 and ER sre rollslop simulators

  17. 3 months ago
    Anonymous

    Elden Ring but I shouldnt have to point out how low that bar is.

  18. 3 months ago
    Anonymous

    DS3 is the second worst souls after DS2

    • 3 months ago
      Anonymous

      Shit taste

  19. 3 months ago
    Anonymous

    make a good thread

  20. 3 months ago
    Anonymous

    for me, it's DS2

  21. 3 months ago
    Anonymous

    I enjoyed DS3 a lot more, too much running through empty space in ER. I also miss the covenants and the higher playercap.

  22. 3 months ago
    Anonymous

    Only good Elden Ring bosses in my opinion:
    >Maliketh
    >Mohg
    >Margit and Morgott
    >Malenia
    >Godfrey
    >Godrick
    >Radagon (without Elden Beast)

  23. 3 months ago
    Anonymous

    its the same game?

  24. 3 months ago
    Anonymous

    Elden Ring is so much better, that being said I prefer Bloodborne and still think that's From's best work by far

  25. 3 months ago
    Anonymous

    DS3 is the only mediocre souls game. So ER wins clearly.

  26. 3 months ago
    Anonymous

    >DS too much rollspam
    >ER had a terrible open world that made me drop it halfway through
    back to DS2, or DS1 rando

  27. 3 months ago
    Anonymous

    ER has a lot of issues especially towards the later half where everything has terrible balance of either being comically overtuned or undertuned, the bosses gets reused like crazy, the ones that don't all have boring anime shonen attacks that are out of place and you just have to watch and wait for them and the fight is not very involved, all areas that are not legacy dungeons are very lazily done and copypasted, they run out of ideas for new monsters after leyndell, it introduced tons of open world issues into the game, etc.
    But even with all of it it's still somehow better than DS3.

  28. 3 months ago
    Anonymous

    ??? It looks like the same game ? Is the picture on the right from a remaster ?

  29. 3 months ago
    Anonymous

    2+2 vs 2*2

  30. 3 months ago
    Anonymous

    Both are inferior to Dark Souls 2, the best souls game ever made...

  31. 3 months ago
    Anonymous

    ds3 is more tightly designed in my opinion, the more "closed" design benefits the game greatly since you're essentially always in the midst of the interesting stuff without any filler in between, which led me to replay it many times over the years

    I remember years before the release of ER people were speculating about the game here and a sentiment I distinctly remember of the open world stuff is something akin to "we'll probably have a bunch of dark souls levels and then an open world in between them" which isn't that far from what we've got

    ER has great moments but its open world design make the game really suffer in the long run, I think the underground areas which were great are very close to the limit of size they could reasonably achieve while still maintaining some semblance of coherency, everything else is more or less just filler in between the "legacy dungeons", which led me to only do a few very rushed NG+ playthroughs to get the other endings

  32. 3 months ago
    Anonymous

    I will never go back to Dark Souls 3. It has the same flaws as ER, but is strictly worse.

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