>be indie game dev. >make hit game

>be indie game dev
>make hit game
>earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
>refuse to hire anyone to work on your game.

Why, anons? I know damn well if I were in charge, I'd be hiring people as a long term investment. It's only a fraction of the money the game has made/stands to make.
It sucks too, because I really like the game, and it feels like the hype will die down if it's being updated by only one guy. Even now his update schedule is all out of wack (the autumnal update was supposed to be halloween, and last week he said that there'd be an update this week)

Tip Your Landlord Shirt $21.68

DMT Has Friends For Me Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 5 months ago
    Anonymous

    Indie FOTM devs are commonly known for making great decisions after their games blow up

    • 5 months ago
      Anonymous

      which is sell the IP to the highest bidder
      take the money and run dev-kun

    • 5 months ago
      Anonymous

      I wish they'd just crunch time valheim and release it. I got mods so there's that at least.

      Hopefully the idea gets big and someone else takes a shot at making a game of that genre.

    • 5 months ago
      Anonymous

      Not doing anything is the smartest move

    • 5 months ago
      Anonymous

      You either die a hero, or live long enough to hire that moron Jeb and sell your IP to a company that strips your name from it and ruins it in a bid to drain every last dollar out of it.

  2. 5 months ago
    Anonymous

    the more people in charge the more your own artistic vision is diluted
    just look at what happened to risk of rain

    • 5 months ago
      Anonymous

      based visionGOD
      design by committee gays should kill themselves

    • 5 months ago
      Anonymous

      He can hire people and still be in charge. He could have full creative control of his own game. He just needs to make sure it's set up that way. It's his own game after all.

      • 5 months ago
        Anonymous

        >He can hire people and still be in charge. He could have full creative control of his own game. He just needs to make sure it's set up that way. It's his own game after all.
        yeah, tell that to MikeZ lmao

      • 5 months ago
        Anonymous

        Uh-huh.

      • 5 months ago
        Anonymous

        Putting aside the long history of hostile takeovers of IPs, some people don’t want to constantly be looking over people’s shoulders to make sure they aren’t fricking up.

      • 5 months ago
        Anonymous

        >hire more people
        >they have their own idea of where the game should go
        >say no
        >they fight you
        >development stalls while you and your new hires hash out personal bullshit
        >eventually decide, frick it. fire them all
        >if you're lucky, they all just move on and you're back to being a single dev
        >if you're not, they make public any little bit of dirty they may have on you to frick with you.

      • 5 months ago
        Anonymous

        >He could have full creative control of his own game. He just needs to make sure it's set up that way. It's his own game after all.
        yes and the play is to not hire anyone. stupid Black person.
        the based furgay will never hire you, stop b***hing on anonymous imageboards like it'll change anything.

      • 5 months ago
        Anonymous

        Managing people in a project is full time job in and off itself. EVERY person on the project will come to you with ideas, concerns, and straight up demands. You have to do so much tard wrangling that it's often easier to handle a small-mid size project by yourself.

        • 5 months ago
          Anonymous

          This. Project management is super important regardless of what industry you're in. Look at Burning Lands for example. Hell, take a look at Halo Infinite as well.

      • 5 months ago
        Anonymous

        So he can turn down their shitty ideas and they make a twitter thread doxxing him and exposing le bad working conditions ruining his life? Nah

      • 5 months ago
        Anonymous

        T. Never tard wrangle a group of stubborn idiots

      • 5 months ago
        Anonymous

        >hire people
        >they say "he's sooo toxic look at this meanie thing he said when i tried to put in they/them pronouns he's a bigot!"
        >gets cancelled
        frick off you insidious dick

        • 5 months ago
          Anonymous

          Your entire worldview is based on 1 or 2 horror stories paraded endlessly on this board. Mentally destitute.

          • 5 months ago
            Anonymous

            Yeah sure anon keep trying to worm your way into Lethal Company development maybe you'll get to put in your rainbow flag

            • 5 months ago
              Anonymous

              But the dev is already a gay furry? Don't tell me you gave money to the group that you hate, anon...

              • 5 months ago
                Anonymous

                Why are all the good games made by gay furries?
                Why are all the games made by Ganker shit?

              • 5 months ago
                Anonymous

                >mentally ill openminded people with NO filter are creative
                >mentally ill envious people who second guess themselves, are self conscious and embitter themselves are NOT creative
                it's not hard

              • 5 months ago
                Anonymous

                >openminded
                not all of them
                then again this was a woman so

              • 5 months ago
                Anonymous

                Thats fine if he's a gay furry I have no issues with gay people at all its when its crammed into everything. Also the fact that he's a gay furry and there AREN'T any pride flags makes him even cooler

          • 5 months ago
            Anonymous

            >Your entire worldview is based on 1 or 2 horror stories paraded endlessly on this board. Mentally destitute.
            >1 or 2
            get a job anon
            this shit is more common than you think

      • 5 months ago
        Anonymous

        Nope. People get greedy and will try to take his shit. If they can't they'll make up some bullshit about him.

      • 5 months ago
        Anonymous

        You sound like a fricking israelite who's dying to get into the game and push your troony agenda.

      • 5 months ago
        Anonymous

        Bloodsucking Leech "hands" typed this post

      • 5 months ago
        Anonymous

        >He just needs to make sure it's set up that way
        I can see that you have never had to manage anything. Cat herding is the name of the game. Systems are important but only at the point where the company is monolithic and franchising.
        >invest time and money onboarding some bandwagoner
        >they do their job initially
        >keep pushing boundaries
        >disciplinary action is a mixed back and at worst they just will not care because they know they now have leverage over you because your independent workflow is now a pipeline in which they are essential and replacing them is more trouble than 'the little thing' they have done
        >a) you cuck out and they have an unmitigated influence on your product be it quality or content
        >b) fire them and eat the cost in your own time hiring and onboarding them, money from hiring them, productivity as a whole as the pipeline is patched up, and being taken away from whatever higher order work you were doing because you are the only one who can temp for them - oh and also the fan backlash because critical things are left fricked or the public timeline is now entirely scuttled

        Management is a c**t and unless you know what you are doing it is easy to have people frick you over.

      • 5 months ago
        Anonymous

        Those hires are a trap, they send you a woman, claim you raped in twitter, then the new team gets the ip for themselves
        Not the first time it happened

    • 5 months ago
      Anonymous

      spbp. if the game gets fricked up he's the only one to blame.

    • 5 months ago
      Anonymous

      Thank you

    • 5 months ago
      Anonymous

      ah yes, the artistic vision of your multiplayer, procedurally generated, probably store bought assets game

    • 5 months ago
      Anonymous

      What if my artistic vision is to have music from a specific composer I like

      • 5 months ago
        Anonymous

        then you just comission it for a set price

      • 5 months ago
        Anonymous

        then you copy them like 95% of all musicians and artists in general

        • 5 months ago
          Anonymous

          But I can't compose, much less in that composers (obscure and specific) style

    • 5 months ago
      Anonymous

      You do know you can contract people for specific things you know. You don't need to get permanent employees on a project if you don't want your vision to be tainted. You can just say I'm looking to contract someone for this one thing and if it goes well I may contract you for additional things. Also someone in OPs pic literally offered to do translations for free and the guy said no, honestly that just seems a bit autistic.

      • 5 months ago
        Anonymous

        Probably because he is actually autistic in case being a furry roblox game developer wasn't tipping it off

      • 5 months ago
        Anonymous

        You can’t ever really trust a translation, it’s not as if you understand what the translator has written.

        • 5 months ago
          Anonymous

          You can cross-reference translations with google translate/deepL and many many internet resources widely available online. We're not in the 19fricking80s here. People literally translate their games with crowdin

          • 5 months ago
            Anonymous

            >We're not in the 19fricking80s here
            People still don't get this and they never will.

      • 5 months ago
        Anonymous

        >Someone in OPs pick literally offered to do translations for free and the guy said no
        Maybe he just hates Russian and doesnt give a frick about the game selling there. Why would he.

        Once you're a multi millionaire its not like you have to bend the knee for profit if you dont want to
        If I was in his position I'd say the same thing: Frick russia and their dogshit alphabet. Let them learn english if they want to play

        • 5 months ago
          Anonymous

          >I'll do translations for free :^)
          >inserts a lot of political bullshit because of current thing
          Gee yeah I really don't know why anyone would reject free help. Truly a mystery

          • 5 months ago
            Anonymous

            I have hated russians for over a decade because they ruin online games they take part in
            Their culture is dogshit because they dont have basic manners and lack social skills. If I was a dev I'd cut my nose to spite my face by region locking them and refusing to localise in their languge
            The war in ukraine is just another drop in the bucket as far as I'm concerned. I dont care whats going on with them politically, I dont like them as a people because they arent particularly nice people.

    • 5 months ago
      Anonymous

      >le artistic vision

      • 5 months ago
        Anonymous

        What games do you like?

        • 5 months ago
          Anonymous

          Call of Duty, Fortnite, and World of Warcraft

    • 5 months ago
      Anonymous

      Yes, but I don't see what a translation has to do with artistic vision, he will just translate it in exchange for a "translation done by X" in-game when you select it.

      • 5 months ago
        Anonymous

        The true reason: He probably has a bunch of stuff hardcoded and doesn't want to focus on this right now.

    • 5 months ago
      Anonymous

      https://i.imgur.com/xgdAV6K.jpg

      >be indie game dev
      >make hit game
      >earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
      >refuse to hire anyone to work on your game.

      Why, anons? I know damn well if I were in charge, I'd be hiring people as a long term investment. It's only a fraction of the money the game has made/stands to make.
      It sucks too, because I really like the game, and it feels like the hype will die down if it's being updated by only one guy. Even now his update schedule is all out of wack (the autumnal update was supposed to be halloween, and last week he said that there'd be an update this week)

      This. That and contracting out to people is notoriously risky when you are a smaller entity. There have been people who have licensed out their property to a developer and paid for development only for the devs to work on their own game instead.

    • 5 months ago
      Anonymous

      This is why writer rooms are a bad ideal unless you're a long running TV series that produces slop

    • 5 months ago
      Anonymous

      >just look at what happened to risk of rain
      >Risk of Rain Returns' new content under Gearbox's full control is magnitude times better and more faithful to the artistic vision of the original than Risk of Rain 2 was while being developed by Hopoo
      I don't follow

    • 5 months ago
      Anonymous

      >the more people in charge the more your own artistic vision is diluted
      >just look at what happened to risk of rain
      this, we've seen countless indie games ruined after people come along claiming good intentions

      Never forget notch hired "Minecraft Chick" after 4 incompetent lets play videos

  3. 5 months ago
    Anonymous

    In modern days you NEVER want to hire random people to work with you, just get the friends you know you can trust

    • 5 months ago
      Anonymous

      Maybe videogames are the friends we made along the way, anyone feel that way?

  4. 5 months ago
    Anonymous

    >Be furry troony pedo gooner
    >Be relatively broke NEET
    >Have monkey hitting keyboard randomly moment and make a game with a great fantastic idea
    >Get gazillions of dollars from it
    >Decide there's no reason to do anything in life anymore or upgrade your game, can literally buy a 9/10 child slave from the slums and force them to dress as a furbawd cub
    Yeah I wonder why they're not doing anything to upgrade the game anymore, haha.

    • 5 months ago
      Anonymous

      Why haven't you had your "monkey hitting keyboard randomly moment"? Or is it that you haven't tried at all?

      • 5 months ago
        Anonymous

        I did but my money got stolen by a woman and I never make money from my product/idea anymore, tis life.

        • 5 months ago
          Anonymous

          damn looks like you're mad the dev didn't fall for the same shit you did lol

          • 5 months ago
            Anonymous

            I'm not though? Obviously not gonna dox myself but I have more of a proven track record than him, I like his game a lot, but it's clear he doesn't intend to update his game "weekly" like he initially promised. This doesn't just happen to small devs either, same shit happened to Rockstar once they started making billions from GTA Online, all the OG Employees starting partying, spending tons of money on drugs, hookers (expensive ones) and far more illegal things too.

            Most people aren't passionate about their products, if you give them too much money, they will not continue to work on that product especially if they have 0 reason to.

            He has 0 legal or financial incentive to continue working on the game and has more money than almost everyone on this board combined (outside of secret celebs).

            I hope he proves me wrong, it's a fantastic idea, and a game I like quite a lot, but he already has a track record of lying and fricking up with update schedules, it's clear where this is going.

            • 5 months ago
              Anonymous

              not reading that shit lol if youre writing that much youre mad. better luck w/the rest of your life bud

              • 5 months ago
                Anonymous

                >not reading that
                Yet another victory

            • 5 months ago
              Anonymous

              >I'm not though
              >Proceeds to write 4 paragraphs

              • 5 months ago
                Anonymous

                >ESL Ethnic Non-White completely unaware and incapable of understanding what being angry looks like in The English Language
                Many such cases.

            • 5 months ago
              Anonymous

              Based anon

            • 5 months ago
              Anonymous

              Too long
              Too mad

              • 5 months ago
                Anonymous

                >Too long
                >Too mad

              • 5 months ago
                Anonymous

                You quite literally have not said anything

            • 5 months ago
              Anonymous

              Based anon

              Nice samegayging

              • 5 months ago
                Anonymous

                Ironic considering you're the one samegayging the negative replies ESL Troon, you're fighting ghosts, there should be no reason to even be upset.

            • 5 months ago
              Anonymous

              >"I'm not though?"
              >followed by paragraphs of seething
              lmao

              • 5 months ago
                Anonymous

                >Samegays yet another reply
                Meds, now

            • 5 months ago
              Anonymous

              I did but my money got stolen by a woman and I never make money from my product/idea anymore, tis life.

              trainwiz? crumbledev?

            • 5 months ago
              Anonymous

              >secret celebs
              >on Ganker
              thanks for outing yourself as a 12yo

              • 5 months ago
                Anonymous

                YWNBAC(elebrity)

      • 5 months ago
        Anonymous

        >Why haven't you had your "monkey hitting keyboard randomly moment"?
        I'm more moronic than monke.

    • 5 months ago
      Anonymous

      >t. mad unemployed amateur idea guy upset the dev didn't hire him on as a professional idea guy

      • 5 months ago
        Anonymous

        Every idea guy will be obliterating idealet hacks with AI within the decade anyways, problem?

        • 5 months ago
          Anonymous

          >market is saturated with ai realized games
          >indieslop is now indistinguishable from AAAslop
          >gaming finally dies
          Excellent idea sir

          • 5 months ago
            Anonymous

            >AI Will allow us to remake every game that came out in since 2013 and create new ones with little to no ethnic characters, little to no ugly women, little to no pozzed storylines, and gameplay completely suited to our liking
            >This will "kill gaming" because AAA devs will go out of business
            >This is a problem because ???
            Game dev corpos will be the only ones trying to supress and hinder this tech and gaming golden age from happening, if not trying to monopolize/monetize it for their own use.

            • 5 months ago
              Anonymous

              It will also never happen in your lifetime. At its present state AI can't comprehend fun so it can't determine what makes a game fun in the first place or balance shit out to be fun. At most in the near future you'll have an AI that can churn out a clone of another game filled with random assortments of game mechanics that don't mesh with each other and no semblance of balance or difficulty curve.
              AI artwork as it is now is still far from good and highly prone to mistakes. It's going to be a long time before we've got AI can handle the much bigger task of making an entire game.

              • 5 months ago
                Anonymous

                >It will also never happen in your lifetime
                That's where you're wrong bucko, you AI deniers said the same thing about voice AI, art AI, even something like Chat GPT-4
                >MUH 1 MORE LIFETIME
                Yeah you're wrong, you will always be wrong, you always have been wrong, we're getting that, plus more, plus full dive, as long as you're not an old giga boomer or is getting genocided from the gigavax, we're all gonna be eating good with the AI and VR Slop Kino.

                I guess by that point you'll be denying synths or something not happening in your lifetime (when you're 90 lol)

              • 5 months ago
                Anonymous

                >voice AI
                Currently mediocre and has trouble with voice pitches. Generally just sounds like someone reading off a script
                >art AI
                Currently mediocre. I posted an example of such. Shit can't even make crowbar right.

              • 5 months ago
                Anonymous

                >At its present state AI can't comprehend fun so it can't determine what makes a game fun in the first place or balance shit out to be fun
                Neither can MOST devs. They stumble upon fun completely by accident

          • 5 months ago
            Anonymous

            I worked with idea guys. Their problem is not that they run away from code, it's that they run away from effort. They will run away from prompt engineering too. Trust me. All they have are excuses. It works great on their minds too. It would never fail. Sure, sure.

    • 5 months ago
      Anonymous

      >can literally buy a 9/10 child slave from the slums and force them to dress as a furbawd cub

      I'm going to harm you

      • 5 months ago
        Anonymous

        Why tho, i'm not the dev

    • 5 months ago
      Anonymous

      This is a whole lot of projection

      • 5 months ago
        Anonymous

        I may be 1 of those things, but I am not 3 of them thoughbeit.

  5. 5 months ago
    Anonymous

    Russoids get fricked

    • 5 months ago
      Anonymous

      It's not even about russians specifically. He refuses to let literally anyone volunteer to localize his game.

      • 5 months ago
        Anonymous

        Tough shit

      • 5 months ago
        Anonymous

        Good. Total localizer death.

        • 5 months ago
          Anonymous

          What a weird thing to be so rabidly opposed to

          • 5 months ago
            Anonymous

            >What a weird thing to be so rabidly opposed to
            localization != translation

            its a perfectly sensible thing to be opposed to

  6. 5 months ago
    Anonymous

    its a huge step from being a solo-dev to managing a team

  7. 5 months ago
    Anonymous

    dev is making the right choice. I don't want some fricker righting on my success

  8. 5 months ago
    Anonymous

    >hire a white guy
    >people online start asking why not a black woman
    >get cancelled

  9. 5 months ago
    Anonymous

    because management is a shitty, soulcrushing task

  10. 5 months ago
    Anonymous

    If the dev doesn't know Russian, how would he confirm the translation is good and accurate anyway?

    • 5 months ago
      Anonymous

      This, and if someone offers to do something for free there's usually some ulterior motive.

      • 5 months ago
        Anonymous

        I don't think that's really true. It's definitely a possibility, but offering to help someone because you really liked their game really isn't something uncommon or hard to understand.

        • 5 months ago
          Anonymous

          >I don't think that's really true
          >It's definitely a possibility

          • 5 months ago
            Anonymous

            Are you moronic?

  11. 5 months ago
    Anonymous

    >why don't they hire translators for free?
    https://www.rockpapershotgun.com/cd-projekt-apologises-for-cyberpunk-2077-ukrainian-scripts-potentially-offensive-references-to-russians

    • 5 months ago
      Anonymous

      I hate slavs so much it's unreal.

  12. 5 months ago
    Anonymous

    >Hey dude can I work on your game?
    >No
    >DUDE PLEASE LET ME WORK ON IT!!!
    >No frick off

    • 5 months ago
      Anonymous

      >Implying it bugs me that much
      Once my magnum opus is at the top of the top sellers list on Steam I'll just buy the rights to his game. Already got the game design, concept art, and level sketches drawn out and most of the story written up. I just need a volunteer coder, level designer, concept artist (already got concept art but I need a concept artist to finalize it), sound designer, and musician and funding for RPG Maker and I'm all set.

  13. 5 months ago
    Anonymous

    Better to not involve anyone. Why bother?

  14. 5 months ago
    Anonymous

    Milk it for all it's worth.
    Also see; Valheim
    What are we looking at right now? 4 times the dev time it took for Mistlands and not a single update?

    • 5 months ago
      Anonymous

      Actually hiring people would be much better milking of this game. It comes out to such a little fraction of how much money the dev has made/is making.

      • 5 months ago
        Anonymous

        Nope. Hiring anyone at all would have him "losing" money.
        Just keep crunching away on your own and have your game fade away in a few months instead of actually building something amazing.
        Typical moron logic that's applied by majority of people that can't see the bigger picture

        • 5 months ago
          Anonymous

          >fade away in a few months
          Hiring people just to fire them when this eventually happens anyway is a shit move

          • 5 months ago
            Anonymous

            If these small-time fotm devs hired people and finished their games, people would be engaged for longer, the userbase doesn't gain the negative association with the dev for being a lazy piece of shit and thus they garner more die-hard consumers waiting for next product. Then you make the next game. If it does well, you keep the cycle going. If it does poorly, you either end the game early and try again if game dev is actually your dream or cut and run with even more money than when you otherwise would've made with just the one game.
            You'd make even more if you sold the IPs or even the company when you cut and run.

            • 5 months ago
              Anonymous

              >people would be engaged for longer
              Do you have a single source to back that up?

              • 5 months ago
                Anonymous

                Are you moronic? What fricking source does one need? It's obvious that keeping a game updated makes player engagement go up. Look at TF2 getting some shitty summer hats and breaking their alltime playercount.

              • 5 months ago
                Anonymous

                Or Half Life beating Starflop.

              • 5 months ago
                Anonymous

                We are taking about flavor of the month indie games, not about big publisher games with a trillion dollar store front pushing it down your throat.

                No matter how much you'd update the game the crowd will always be gone after the 5 minutes are up.

              • 5 months ago
                Anonymous

                tf2 is bad example because tf2 players have a mix of Stockholm syndrome and sunk-cost fallacy

              • 5 months ago
                Anonymous

                Every competitive scene does. There are people playing Dark Forces 2 right now.

              • 5 months ago
                Anonymous

                Yeah and how do you make money off a few extremely dedicated smelly NEETs who refuse to move on?

              • 5 months ago
                Anonymous

                People played FTL for years but then Into the Breach didn't gain nearly the same popularity.
                Papers Please had a pre-release demo and then the full game didn't get many updates at all, yet Return of the Obra Dinn did at least equally well.

                Most people are not going to be interested what the next game from a development team is, if Innersloth made a new game that isn't called Among Us 2, it will get the hardcore fans sure, but not the mass public.

              • 5 months ago
                Anonymous

                >it will get the hardcore fans sure, but not the mass public.
                Here's what most people don't understand: Literally no one pays attention to what minor games companies are making/releasing. No one knows what any indie or small company is working on right now, because it doesn't matter. We know what big studios and publishers are doing because they spend a ton advertising it, and every so often you'll hear about a No Man's Sky or something go viral because a big publisher is boosting them up and putting them on stage at shows and shit.

                But any game that went viral on the internet, like Among Us or Only Up or Jump King or fricking whatever else is the flavor of the week at some point? No one gives a shit what those developers are doing. People don't know about those games until they open Steam one day and see them on the front page because they're getting sales. Outside of that? Might as well not exist.

              • 5 months ago
                Anonymous

                Summer time means kids are out of college/high school so they play games, more players.

  15. 5 months ago
    Anonymous

    >>earn between 21m and 61m USD in sales
    my game barely earned $5,000
    how do devs sell so many copies?

    • 5 months ago
      Anonymous

      Copy Lethal Company, add more content, steal ideas from the idea section on his discord. A good clone always sells more than the original.

      • 5 months ago
        Anonymous

        Lethal Company is a clone of Phasmaphobia. Phasmaphobia has been steadily developed and iterated upon for 4 years now and still early access with a team of people. They've dropped the ball massively.

        Lethal Company takes the best parts of Phasma and Viscera Cleanup Detail and adds a little (platforming in first person is kind of gay, standing on girders over bottomless pits indoors) but the way it's playing out is better than what's been happening to the shittier games

    • 5 months ago
      Anonymous

      bribe youtubers and streamers to play it

    • 5 months ago
      Anonymous

      Cheap, multiplayer, low skill floor, epic moments streamer-bait.
      High chance of having you set for life with a properly timed release.

    • 5 months ago
      Anonymous

      Be extremely lucky. That's it. Games that become super popular often come out of nowhere and even if you make something that "should" be popular that doesn't mean it will

      • 5 months ago
        Anonymous

        This. It took a couple years for Among Us to become an overnight sensation (granted, the devs did work in Henry Stickman, which probably helped)

    • 5 months ago
      Anonymous

      Not being a dev, I've always felt there's a balance between "making a good game" and "selling heroin to kids".
      Eg. Vampire Survivors has gambling game concepts, it's basically heroin for kids.
      Lethal Company seems like a game concept that is inherently nice heroin (but will eventually become boring and fotm)

      But there's kinds of really good games that just aren't that addictive, that aren't going to get immediate popularity.
      You have to find the right balance for you.

      • 5 months ago
        Anonymous

        That is a really nice perspective. A successful game is very different from a good game. People who want success just need to drill down into the psychology of their playerbase and their aesthetic preferences.

    • 5 months ago
      Anonymous

      I feel like his big boon was Steam Next Fest and it came at a time just after Baldur's Gate stopped being the hot topic, so now co-op players want something new and this came up.

    • 5 months ago
      Anonymous

      The key to making a good game is to make dying in it funny.

      • 5 months ago
        Anonymous

        Good advice. All of the surprise hit indie games have silly ways of dying. I'm going to remember that when I make my own game. I'm going to make deaths extra fricking silly.

    • 5 months ago
      Anonymous

      Twitch streamers

    • 5 months ago
      Anonymous

      Make something that catches the attention of streamers

    • 5 months ago
      Anonymous

      Steam has a lot of factors that influence whether or not your game will be seen by anyone, but some of them include actual, genuine purchase reviews (not codes) and the rating itself determines what lists it gets pushed to (IE: People who wishlist/rate/collect similar titles, wider audiences, etc.).

      So the biggest way to make your game a hit is to A.) Make a fricking fun game that people like to play, no matter how basic or barebones it is. As long as it provides some way for people to have fun or it has some significant level of challenge that isn't just moronation, then you're doing good. And B.) You need to sell it for next to nothing, and actively fricking work to fix literally anything and everything that people complain about. You need to answer feedback, implement changes, and encourage people to leave positive reviews (real ones, not fake ones).

      If either of those things are too hard or too much work, then you literally don't deserve to make any money creating games.

    • 5 months ago
      Anonymous

      It is literally just luck. There is nothing more to it, and anyone trying to tell you otherwise is trying to peddle ideology.
      There are literally MILLIONS of people out there trying to sell games just like this. Why do you think Lethal Company succeeded? Hard work and determination? Some genuine aspect of its quality?
      Even if you accept that it was the right game for the right moment, it is not possible to accurately predict what that game would be. It's the same as playing the stock market; pure gambling wrapped up in the delusion of determinism.

      • 5 months ago
        Anonymous

        Not even gonna lie, it succeeded because of the hilarious audio and webms that posted and clipped around. It has great comedy. The actual game looks 5/10

        • 5 months ago
          Anonymous

          To some degree, yes. But that's the type of comedy you can't manufacture. He literally stumbled into success, there is nothing more to it.

        • 5 months ago
          Anonymous

          it seems like if you just make a game where 4 buddies can frick around the game will go big, there was that squid game knockoff that went huge and I can only it was because it had unmoderated voice chat where everyone was just calling everyone else Black folk

          • 5 months ago
            Anonymous

            There are literally tens of thousands of "games where 4 buddies can frick around" on steam RIGHT NOW which you have never even heard of.

        • 5 months ago
          Anonymous

          well yeah that's just emergent behavior which every kusoge relies on in lieu of actual gameplay or story. the streamer personalities fill in the blanks. for whatever reason they chose to play this game instead of many others like it, so the dev makes millions while the others remain unknown.

    • 5 months ago
      Anonymous

      Like other Anons have said, luck is a major factor, but not just in the game's release conditions. The dev is a 21 year old who has been making Roblox games or something like that for god knows how long. That's years of multiplayer gamedev experience. If you didn't get a computer with internet access and found out about Roblox at an early age, and happened to be creative and driven enough to give a shit, than that door was closed for you. And in the credits for The Upturned, he thanked his mom and dad for support, meaning that he grew up in a loving and supportive nuclear family, which isn't something many people were fortunate enough to experience. Being a native English speaker is also a major boon. In the end, I suggest you don't worry about that. Zeekers is a perfect storm. Instead of lamenting our misfortune, we should try to focus on working with what we are given, no mater how little that is. Because that's all we have.

      • 5 months ago
        Anonymous

        Damn anon you didn't have to say that at the end

    • 5 months ago
      Anonymous

      Oh what was the game anon? Hoping you sell more.

    • 5 months ago
      Anonymous

      Be friends with top 100 twitch streamer and have him play your game with his streamer friends

    • 5 months ago
      Anonymous

      Honestly having proximity chat and jumpscares just seems like a winning formula. People love that shit in every single incarnation.

      It captures this timeless primal fear that people have that they enjoy being chased by something big and scary, and people enjoy skulking around danger trying to remain incognito (Especially without real world danger consequences), it evokes something in us that's exciting. Doing it with friends makes it even more exciting and funny

    • 5 months ago
      Anonymous

      don't sell yourself short, mine made $50

    • 5 months ago
      Anonymous

      I believe one of the most valuable points that came out of that moron who got le epic reddit famous for crying he spent the last gajillion years on his unity asset flip game and only sold like 8.5 copies or whatever is that you absolutely should not expect your first project to be successful. It's a trap to start working on 'your epic jrpg rougelite space exploration opera' as your first project. Release proofs of concepts. Set goals of making a quick proof in three months. What can you make in three months and what did you learn about development to do better/more efficiently next time?

      This both prevents you from constantly going back and redoing your 'dream game' because you learn you did so much wrong before and gets you an audience/following. You can't just show up one day with your epic game and dump it on Steam after paying the $100 fee or whatever and expect to become famous. You need to have already gotten your name out there with those small proof of concepts, light networking, hopefully getting on the radar of at least semi-popular streamers (I hate the fricks but the reality is if you get your game played by one with an audience of thousands that changes everything).

    • 5 months ago
      Anonymous

      Streamergay and youtuber influence are the king of Indie game success
      Let's players and "le heckin funny momenterinos" youtubers get millions of views daily. If they play your game and have fun, there's millions of people that just got wind of your game and will want to try it out

    • 5 months ago
      Anonymous

      same way youtubers who talk about nothing go from 100 subs to 10 million subs, pure algorithim luck.

      • 5 months ago
        Anonymous

        Rigged and fake numbers. israelitetube inflates numbers when people agree to work for israelitetube. Its that simple.

        Everythings a scam.

    • 5 months ago
      Anonymous

      Twitch. That's literally it. I played Lethal Company with 3 other IRL friends and it was fun. But not because the game is good. I had a good time because the game is so fricked that lots of wacky shit happens, and experiencing things like falling through the floor at mission start and then running up a hill that's clipping beneath the floor to escape, and reuniting with your friends is funny. The game itself is beyond awful, it has a couple neat ideas (copied from Gmod) but the execution is as amateurish as you'd expect from an 18 year old furry. This shit NEVER would've gotten as big as it is, 10 years ago. It would've been treated like Garfield Kart at best. ~~*Influencers*~~ have completely shaped the multiplayer gaming landscape.

      • 5 months ago
        Anonymous

        there's a ton of early access games similar to lethal company on steam. but i think the difference is that most of them go into early access after 6 months to 1.5 years when they are really barebones and uninteresting to look at. you have to credit this kid for going the extra mile and actually making something that draws people in, even if the game itself is exactly what you'd expect from a 21 year old furry roblox creator. evidently he understands how to sell a product in the modern indie game market at least

    • 5 months ago
      Anonymous

      >make $5000 from organic sales
      >use $5000 to pay one big or more smaller streamers/youtubers
      >make $10000 from this advertisement
      >use $10000 to pay more streamers/youtubers
      >make $20000 from this advertisement
      >use $20000 to pay more streamers/youtubers
      >rinse and repeat ad nauseam

      I ain't no Wolf of Wallstreet, but I am fairly certain this is what you should be doing.

    • 5 months ago
      Anonymous

      >my game barely earned $5,000
      be thankful it could have been $0

  16. 5 months ago
    Anonymous

    >be indie game dev
    >make hit game
    >earn millions
    >suddenly hordes of degenerate filth crawl out of the internet b***hing about how you owe them employment, you're obligated to pay them for their stupid gaygo behaviour that they do for free everyday

    • 5 months ago
      Anonymous

      I'm not b***hing that they owe me or anyone employment. I'm on fricking Ganker, I don't fricking care about employment. I just wanna have regular content for a game I like.

      • 5 months ago
        Anonymous

        Ffs kids these days
        Back in my day you just bought game installed it and played all offline. Updates didnt matter because the game was sold already complete and finished what more do you need?

  17. 5 months ago
    Anonymous

    to hire anyone to work on your game.
    incredibly based and this will ensure it continues to be as close to his image as he wants it to be. your tiny woman brain wouldn't understand. you are not capable of creativity if you can not helm a project like this solo.

    • 5 months ago
      Anonymous

      You're saying this like the fricker made something super crazy original. The game is so heavily inspired by Iron Lung it might as well just be a fanfiction

      • 5 months ago
        Anonymous

        >heavily inspired by Iron Lung
        What

        • 5 months ago
          Anonymous

          There's a dev blog where he says the game was intended to be played entirely within the ship. This, on top of the terminal, on top of the player being lethally disregarded by a higher entity/company and send to planets with unknown wildlife. Don't act like I'm wearing a tinfoil hat

          • 5 months ago
            Anonymous

            >Shows a concept that never made it in the final game
            >"it might as well be a fanfiction"
            Mhm

          • 5 months ago
            Anonymous

            >was
            but its not so shut the frick up
            its the most fun and original experience i had in coop with friends since ever and we played phasmophobia and all that and it doesnt even compare

      • 5 months ago
        Anonymous

        >heavily inspired by Iron Lung
        Come on now, it has the same low-poly graphics and that's it. There's nothing else tying the two games together.

        • 5 months ago
          Anonymous

          refer to

          >heavily inspired by Iron Lung
          What

          • 5 months ago
            Anonymous

            What

            • 5 months ago
              Anonymous

              I fricked up the quote. I meant to quote

              There's a dev blog where he says the game was intended to be played entirely within the ship. This, on top of the terminal, on top of the player being lethally disregarded by a higher entity/company and send to planets with unknown wildlife. Don't act like I'm wearing a tinfoil hat

      • 5 months ago
        Anonymous

        iron lung is shit and this isn't

        There's a dev blog where he says the game was intended to be played entirely within the ship. This, on top of the terminal, on top of the player being lethally disregarded by a higher entity/company and send to planets with unknown wildlife. Don't act like I'm wearing a tinfoil hat

        bro this is not an iron lung specific concept. if anything it's closer to fricking fnaf on a spaceship.
        this is such a bizarre cope that i don't even understand what i'm supposed to be arguing against. that it was inspired by something? okay? do you know how art works, moron?

  18. 5 months ago
    Anonymous

    Zeekerss is probably well aware of nightmares like what happened to the guy behind NITW, Alexis Kennedy, and more. And those were guys with teams they'd had for years, being a solo developer suddenly shooting to notoriety practically overnight attracts far worse human garbage looking to profit off of you by becoming part of your "creative team".

    Not hiring a team in the first place is a good call for somebody in his position.

  19. 5 months ago
    Anonymous

    he doesn't have to update the game anymore. he's fully within his right to just frickoff with millions and millions of dollars. he's not obligated to build a team to meet demand.

    examples of games that built teams to meet 'demand' that end up not being very productive include minecraft and among us.

  20. 5 months ago
    Anonymous

    >omg yaassssss I want to be in on the next big thing!
    >no
    >reeeeeee just fricking hire me!

  21. 5 months ago
    Anonymous

    I can easily tell which Anons here would be fricking nightmares to handle in a team you money-hungry worms

    • 5 months ago
      Anonymous

      The only things that matter are the money, the miles, and the minutes, you fricking mark.

  22. 5 months ago
    Anonymous

    >be set for life
    >you can do anything as a hobby as long as it's not crashing luxury cars
    >people want you to ruin your life and your game "because it could be so much more"
    not everything has to be a billion dollar franchise, anon...

  23. 5 months ago
    Anonymous

    >Wanting to latch on dev after success
    Lol it doesnt work like that you dumb shitter

  24. 5 months ago
    Anonymous

    It’s a multiplayer game right? Then it should be pretty obvious why he doesn’t want it to be filled with vodkastanians

  25. 5 months ago
    Anonymous

    Pump & Dump is a better idea for a game like this, especially given how much money it made. If they're really passionate about game development, they can use the funds to make something new, or they can just take the money and do whatever with it. Both are fine options.

  26. 5 months ago
    Anonymous

    Hey Ganker
    If you are a game dev ITT and you want to make money, here's my suggestion:
    Copy Spy Party and sell it cheaper.
    >Spy Party comes out years ago
    >is still $25 USD for one map
    >has never gone on sale
    >will never go on sale
    >supposedly will cost more when it stops being in early access
    >the developer (man famous for ruining Spore's art style) hasn't updated the game in years
    >has no touched the official Spy Party socials in years
    it's a great concept, it deserves to be executed by someone who gives a shit

    • 5 months ago
      Anonymous

      Spy Party is not, literally speaking, one map. You may feel that the differences between maps are not substantial enough.

      • 5 months ago
        Anonymous

        my mistake

    • 5 months ago
      Anonymous

      What would you add to the game? I'm not enthralled by it but it's hard to say what I would add. More missions, I guess.

  27. 5 months ago
    Anonymous

    Remember to clown emoji every shitter on the discussion page

    • 5 months ago
      Anonymous

      moron that's exactly what they are looking for because you get Steam Points for every reward you receive. Steam Points is the biggest mistake ever made by Valve.

      • 5 months ago
        Anonymous

        >oh no my bing bing WAHOO coins

        • 5 months ago
          Anonymous

          sneed

      • 5 months ago
        Anonymous

        the steam points are worthless you get so much for every dollar you spend, and you got points retroactively from old purchases when they were added too, you should have more than you could ever possibly need

      • 5 months ago
        Anonymous

        bro they're free, literally noone is orchestrating posts to farm 7 Gabe coins

        • 5 months ago
          Anonymous

          Except if you go to the announcements of literally any fricking game announcement, you'll see one of the first few comments is some moron whose entire life is literally posting moronic bait to get steam points.

      • 5 months ago
        Anonymous

        Surely you mean apart from abandoning the Artifact playerbase?

        • 5 months ago
          Anonymous

          I still fap to the memory of the Twitch Artifact page streaming hentai porn for days in a row. God what a glorious shitshow that game was.

      • 5 months ago
        Anonymous

        >noooo don't use the clown face
        >it's a gaben conspiracy
        Good
        You get a clown and I apologize it costs me only my time, for your opinion is so outlandish that it would be worth a meager limited supply of funny money to make my point more clear

        :^)

        • 5 months ago
          Anonymous

          >moron wants people to give them clowns
          >you give the moron clowns and proudly declare 'HAHA GET OWNED IDIOT'
          What fricking point do you think you're making?

          • 5 months ago
            Anonymous

            I use the clowns as a gauge of how moronic a person is. I make it a habbit to check every players profile during co-op sessions, and if they collectively have more than 10 clowns I quit the game.

  28. 5 months ago
    Anonymous

    Are you sure that translation part isn't just anti russian autism?

    • 5 months ago
      Anonymous

      It's not. He's rejected many other language translations, like Spanish and French afaik.

      • 5 months ago
        Anonymous

        Weird

  29. 5 months ago
    Anonymous

    >It's another moon where everyone dies to one dog because people couldn't shut up about a dog being nearby and it starts a chain reaction

  30. 5 months ago
    Anonymous

    >Singlehandedly ruined the game

    • 5 months ago
      Anonymous

      I have a vore fetish and have to stifle a moan everytime they grab me in game.

    • 5 months ago
      Anonymous

      I hate the dogs far more, their bullshit hitboxes drive me nuts

  31. 5 months ago
    Anonymous

    homie can do what he wants

  32. 5 months ago
    Anonymous

    Wow just when those useless woke got mass lay off. What a coincident.

  33. 5 months ago
    Anonymous

    Every additional cook in the kitchen dilutes the master chef's intended vision. Translations are an area you must be especially cautious about.

  34. 5 months ago
    Anonymous

    If this was me i'd just take the money and run. No reason to slave forever on some fotm bullshit. Scott Crawthorn had it right. Sell out! Money = Art

    • 5 months ago
      Anonymous

      I'd say to work on it just a bit longer in order to keep up some of the hype, since it's getting around to the point where the big streamers and what not are probably at the peak of their enjoyment. If you make 1-2 more updates before pulling the plug (without telling anyone of course), you can keep riding the wave for a tad bit longer and then keep whatever money you have before sales start to drop off.

  35. 5 months ago
    Anonymous

    you answered your own question.
    he made at least 21m dollars.
    he doesnt have to work a day in his life.
    why would he hire?

  36. 5 months ago
    Anonymous

    What happened? I remember it being super fun but now it doesn't feel right

    • 5 months ago
      Anonymous

      It's bugged to fricking hell because those morons pushed out the biggest update the game has ever had and then went straight to working on the console ports and just outright admitted 'yeah we're not going to focus on bugfixes right now because we're busy'.
      Also tier 1 items are miserable to play with, tier 2 are a mixed bag and tier 3s are just easy-mode.

      • 5 months ago
        Anonymous

        The game felt clunky from the moment it got released. It sucks because the idea and concept is great but it feels like I'm chugging through the game

    • 5 months ago
      Anonymous

      -Taking one bad photo ruins the match and it's a shitty slop system anyways
      -hunts take 100 hours to understand how to survive mechancally and even once you do, it's a trashy gamble in shitty level layouts
      -the most rewarding way to play (custom morono difficulty and guessing the ghost with no work) peels all fun out of the game
      -once you spend a college class' worth of effort learning all mechanics, its actually a solved game where the only fun is in who you play with and if their illusions haven't been broken yet/they play sub-optimally

    • 5 months ago
      Anonymous

      dipshit neurotic devs and milquetoast design, no focus on the actual horror part just adding useless fluff like oh wow prestiging progression grind nameplate colors badges. ghosts are fricking boring and it all boils down to is this ghost 5% faster or slower than base speed, not like it matters because they break the game every other patch anyways. just a terrible game that doesn't want to be an asset flip but always will be

    • 5 months ago
      Anonymous

      The novelty passed.
      It had serious downgrades in immersion. Sound doesn't feel right, local chat bugged, lights are wrong and leaking.
      Removed volumetric lighting which was giving the game a superb ambiance, removed all the candles in houses as well.

      All the fricking "performance" optimisation so that every whiner with crap laptops could play the game has ruined it. Unity fricking sucks.

      Still did not deliver on "horror 2.0" which was supposed to add more spooky events to the game, and bring back fear of the ghosts.

    • 5 months ago
      Anonymous

      FIX THE FRICKING SHOP UI

  37. 5 months ago
    Anonymous

    Guys probably busy doing other things like managing his new scrooge mcduck pile of money.
    Once you get that much money inflation becomes a real problem.
    You probably lose like 1000 bux an hour.
    Gotta scramble to buy shit.

    • 5 months ago
      Anonymous

      My guess is he's putting a down payment on a house, if not outright buying one, and then putting the rest into savings so he can make game dev. If he tries to buy a big house, taxes are going to eat him alive.

  38. 5 months ago
    Anonymous

    Does he commission things (e.g. texture sets)? That’s what I’d do instead of hiring; it’d be cheaper, less time consuming, and if the result isn’t to my standards I can just not use it.

    • 5 months ago
      Anonymous

      Again, the end result would not allign with his vission. Also if he comissions from a source he can't just comission from a different one; there would be a complete missmatch of assets and the end product would be complete franken-game made up off entirely different set of assets.

      • 5 months ago
        Anonymous

        That’s not how things work, all the textures in the game are photo sourced anyway; it’s no different than a manufacturer not owning the factories that produce their raw ingredients.
        The point of commissioning instead of employing is that you don’t have to respect what they made, so doesn’t compromise your vision.

        • 5 months ago
          Anonymous

          >The point of commissioning instead of employing is that you don’t have to respect what they made
          >Implying you don't care about the assets you commision
          You are legitimately moronic if you think one persons assets are a 1:1 to another persons assets. He can't just commission art from one person, and the go to another person and get the same style and composition. If he commisions someone for art he would then have to rely on that person being available to make more, he can't comission another person and get the same results, and he would then end up with assets that he either can't use, or if he uses them the quality will be missmatched from the rest of his assets.

          TL;DR one persons art is not the same as another persons art.

          • 5 months ago
            Anonymous

            You seem to have misunderstood what I’ve said, you wouldn’t take their results and plop them straight in the game, you’d use them as a basis to save you time. That’s why my example was texture sets, which have been used as such for decades.

  39. 5 months ago
    Anonymous

    another botted trash FOTM

    • 5 months ago
      Anonymous

      Anon wrong thread, The Baldur's Gate 3 thread is 2 blocks down.

    • 5 months ago
      Anonymous

      >LOOK MOM he's botting the reviews I SAW HIM, he's BOTTING, I'm going insane help me Black personMOOOOM!

      • 5 months ago
        Anonymous

        i didnt said anything about reviews tho, discord dev

        • 5 months ago
          Anonymous

          okay, i checked reviews most bots with 3-3.5 hours of playthrough saying fun, fun with friends, good game e.t.c., nice one, dev

        • 5 months ago
          Anonymous

          >LOOK MOOOOM, it's le discord user MOOOOOOM!

  40. 5 months ago
    Anonymous

    Yeah sure accept a bunch of free contributions to your game with no ability to verify its content, what could go wrong

  41. 5 months ago
    Anonymous

    Smart move actually, the game is pure fotm and will die soon enough. Hiring people is just bloating and having to pay with some schmucks for months before being legally allowed to fire them without getting sued, to basically work on a soon to be dead game.

  42. 5 months ago
    Anonymous

    Black folk in this thread talking like what he did was so easy.
    Ok why didn't you do it too then?

    • 5 months ago
      Anonymous

      I can't code, you'd be surprised how many creative directors can't code either lol.

    • 5 months ago
      Anonymous

      bro just get lucky, it's easy. Notch did it. It can't be that hard

    • 5 months ago
      Anonymous

      Because the main thing you need is sheer luck. There was an extremely high chance that this game would of just flown under the radar and been left virtually untouched.

      • 5 months ago
        Anonymous

        That would be plausible if there are similar games like it in steam right now that got completely forgotten.

        • 5 months ago
          Anonymous

          like the dozen backrooms and scp clones?

      • 5 months ago
        Anonymous

        It was actually like that for the first two weeks. Hell, I remember Ganker talking about Lethal Company in a positive way until early-mid November.

    • 5 months ago
      Anonymous

      The game is highly derivative, and there are a lot of small successes in this genre. Streamers picking it up is what made this one in particular make money.
      >Ok why didn't you do it too then?
      The only reason I haven’t made a game like this is that I don’t enjoy them (nor have anyone to play them with). I also don’t like the presentation, but that presentation is one of the things that allowed it to be popular.

      • 5 months ago
        Anonymous

        >The game is highly derivative
        I find your post to be shallow and pedantic.

        • 5 months ago
          Anonymous

          Do you not agree? Have you not seen any backrooms games, Phasmaphobia and its other clones, or the number of “4 people versus monster” games?

        • 5 months ago
          Anonymous

          >shallow and pedantic
          Perhaps

      • 5 months ago
        Anonymous

        streamerbait is taking over the indie scene and I don't think I like that.

        • 5 months ago
          Anonymous

          love how frickless morons like you think any game designed to get any kind of pulse out of people (all of them) are streamerbait. did you know mario party is streamerbait cause it's an rng frickfest with whoa so wacky upsets that people react strongly to and make clips out of????

          • 5 months ago
            Anonymous

            Disregarded ESL, he's not gonna hire you.

            • 5 months ago
              Anonymous

              your favorite game is exploitative dopamine farming streamerbait because fun things happen, sorry homosexual

          • 5 months ago
            Anonymous

            except MP has been around for decades and wasn't obviously made to attract streamers to make money like Lethal Company. That game wouldn't be able to stand on it's own two feet if it wasn't for Twitch Streamers.

            • 5 months ago
              Anonymous

              >attract streamers
              What the frick is the criteria for this? Every time I see a new game release, I always see shit like
              >stream bait
              >shilled game
              gets thrown around on Ganker.

              • 5 months ago
                Anonymous

                It's what happens on the most sour grapes shithole on planet earth. It is genuinely infested with disgusting third worlders with absolutely no friends who all insist they could totally replicate this if they tried. They're like a completely different species and I think most of them genuinely think and act like that Cris homosexual.

              • 5 months ago
                Anonymous

                anyone with a brain would realize Ganker is just a feedback loop. it doesn't help shitposting is easy to do

              • 5 months ago
                Anonymous

                >stream bait
                the game is formulaic and reaction bait so of course it'd be great for streaming
                >shilled game
                morons always b***h about this because anytime something they don't like gains traction and they don't have any obvious ways of making fun of the game. it's just an easy out.
                >uhhh you're saying this isn't being shilled? sounds like something a shill would say, hmm?
                case in point:

                next you gonna tell him to buy your shit to check

                , it's just a guarantee anytime you say something isn't literally the next TORtanic.

              • 5 months ago
                Anonymous

                >the game is formulaic and reaction bait so of course it'd be great for streaming
                It is but that places a lot of games under "streamer bait". There's a lot of games before the 2010s that can be classified as streamer bait

                A game is streamer bait if it puts people into situations which are entertaining to watch, but isn’t particularly fun outside of this.

                >but isn’t particularly fun outside of this
                It is fun with friends for sure. The only recent game that comes to memory that falls under what you said was that Only Up game

              • 5 months ago
                Anonymous

                >It is fun with friends for sure.
                To a point, but this only lasts so long, and any game can be fun with friends.

              • 5 months ago
                Anonymous

                Good point but to be fair, all multiplayer / co-op games are like that regardless of quality. If Lethal Company wants a steady and active community, the dev needs to be consistent with content updates as well as add features that promotes longevity. We just have to wait and see.

              • 5 months ago
                Anonymous

                A game is streamer bait if it puts people into situations which are entertaining to watch, but isn’t particularly fun outside of this.

              • 5 months ago
                Anonymous

                imho it's about getting the reaction from the player (streamer), stuff like getting bounced around just to end up getting insta-killed by spikes in Spelunky or getting spooked in horror games

            • 5 months ago
              Anonymous

              because streamers didn't exist back then you dumb fricking c**t. people will always play coop games together.
              >social game is social NO WAY IM SO SMART LOL
              let me guess bro you think g4 and mlg were the good old days because it's not that newfangled twitcheroo cancer?

              • 5 months ago
                Anonymous

                Yes you fricking zoomer.

    • 5 months ago
      Anonymous

      This guy is autistic and has made multiple games on top of shit in Roblox all by 21, it's not like this was a one and done thing and he was going to just make more games regardless of its success because he's actually passionate unlike most of this site

    • 5 months ago
      Anonymous

      >talking like what he did was so easy
      He made the game in under 2 years while living with is parents and not having to a full time job or going to college/university. So yes, relatively speaking, it was easy. And it's not like the models and music are stunning either, they are just good enough.

  43. 5 months ago
    Anonymous

    >Be indie dev
    >make bank off of a decent social horror game like phasmophobia did before me
    >some discord troon wants to offer a translation that I cannot verify because I do not speak russian, and I want to avoid a whole Ubuntu 23.10 Ukranian Translation incident type deal
    >wouldn't hire anyone from discord to begin with, even if their credentials were solid, it sounds like an invitation for subterfuge and drama like with most discord subhumans who crave any kind of power over a project
    >some moron complains on Ganker about it, as if that'd be enough to change my mind and go "yes, I will share a cut of my 21m to pay someone who will be not only an entirely separate person to manage that takes time away from working on the game, but also a person to wrangle for PR reasons in case they get caught trying to frick a minor as discord strangers tend to do"

    You're out of your goddamn mind OP, if I was the lethal company dev I would have every right to tell you to go frick yourself. Not to mention too many cooks in a kitchen spoils the meal, just look at AAA games.

    • 5 months ago
      Anonymous

      >Ubuntu 23.10 Ukranian Translation
      qrd?

      • 5 months ago
        Anonymous

        Frankly I don't give the slightest frick if you do a "heckin' hate speecherino" personally but it's still a PR disaster to manage that I'd rather not.

        • 5 months ago
          Anonymous

          Alright that's based, i expected seething about russians like in cyberpunk

        • 5 months ago
          Anonymous

          Alright that's based, i expected seething about russians like in cyberpunk

          >linuxtards constantly try and prove that they're smarter than windows users
          >can't spot an obvious troll
          Hahahaha

        • 5 months ago
          Anonymous

          >english: to update your ubuntu installation, run 'sudo apt-get update && apt-get upgrade'
          >ukrainian: TO PREVENT FOREIGNERS FROM BREAKING INTO THE COMPUTER, UPDATE IT, RUN THE COMMAND 'sudo apt-get update && apt-get upgrade' AND REMEMBER THAT THE MICROSOFT israelite MUST NEVER BE TRUSTED, DON'T BE A homosexual, UPDATE YOUR COMPUTER REGULARLY

  44. 5 months ago
    Anonymous

    >>earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
    to hire anyone to work on your game.
    Why the frick would he need to hire anybody if he already created a game himself that made him rich?

  45. 5 months ago
    Anonymous

    He can just use AI, why would he need to hire anybody?

  46. 5 months ago
    Anonymous

    Same reason why FNAF and Undertale continues to be a success. they're smart to not let boneheads in to ruin what they worked hard on.

    • 5 months ago
      Anonymous

      Deltarune has fangame guys developing it though

    • 5 months ago
      Anonymous

      >Same reason why FNAF
      it's porn. fnaf is 100% still relevant because of all the porn.

    • 5 months ago
      Anonymous

      Deltarune has an entire devteam, moron. And it hasn't stopped Toby Fox's creative vision from being kept. If anything, it made his vision better. He's implemented ideas from his devs.

      • 5 months ago
        Anonymous

        I never mentioned deltarune because I don't know shit about that game nor do I care. I said UNDERTALE because I know he solely made that and translated it in various languages by himself.

        • 5 months ago
          Anonymous

          My point is that I don't see any "boneheads" ruining deltarune. Toby Fox is an obvious example that you can hire people and make your game however the frick you please.

          • 5 months ago
            Anonymous

            Dude, we've been waiting for chapter 3 for years.
            At this rate it'll take longer to release it than it did to make Undertale.
            You think a bigger dev team isn't slowing this down?

      • 5 months ago
        Anonymous

        While I don't disagree with you (yet), because one of those based Devs convinced Toby to keep The Original - one of them was also responsible for the three worst characters and part of chapter 2. I wouldn't lie and say I'm not scared, because the further delta progresses the more opportunity others will have to frick with the vision

  47. 5 months ago
    Why are neidan practitioners such assholes?

    Russians are fricking subhumans who ruin every online game they taint. I wouldn't give them a translation either.

  48. 5 months ago
    Anonymous

    how do people actually like *all* these multiplayer shooters? i am not a fan of shooters period, so seeing the glut of shooters feels me with the SURVIVAL-CRAFTING-OPENWORLD-EARLYACCESS sort of dread
    it seems that the genre is an everlasting spring, since apparently even supermassive aaa games can't even push out all the fotm games out of the market
    is it kinda like sportsball games, which capitalize on casuals who don't otherwise play anything else?

    • 5 months ago
      Anonymous

      That ain't a shooter THOUGH

    • 5 months ago
      Anonymous

      >average moron who b***hes about fotm doesn't even know what the games he complains about even are
      well, it's not a shooter, or a survival-crafting-openworld game, for starters.

      • 5 months ago
        Anonymous

        next you gonna tell him to buy your shit to check

    • 5 months ago
      Anonymous

      It's not a shooter and theres no crafting you moron
      You b***h about the game but you know literally nothing about it

  49. 5 months ago
    Anonymous

    What do you even do in this situation? Solodev lucks onto a hit but has no management skills or the like.
    Is there like someone you can hire to turn your nobody self into a half-decently structured company with a manager that'll take care of all the soft skills you suck at?
    Or do you just sprint to the nearest publisher and sell out immediately so they can deal with all this shit?
    I feel like trying to half-ass it on your own is a recipe for many many disasters at once.

  50. 5 months ago
    Anonymous

    They're shopping for a horse. The profile picture even says it all.

    • 5 months ago
      Anonymous

      Lmao I actually found out about that these days. It was a hearty kek

  51. 5 months ago
    Anonymous

    Because with that amount of cash you have life on easy mode. Hiring people means being liable for other people and being sued for everything you have if you turn out to be piss poor at managing things.

  52. 5 months ago
    Anonymous

    If you can handle all the work load yourself why the frick would you bother hiring anyone?

    • 5 months ago
      Anonymous

      The average anon doesn't know shit about development. Just look at how many posts repeat the mantra that "devs are lazy" without no thought to the business incentives at play or the dynamics involved during any type of software development. If you ever had to suffer to remove an idiotic anti-pattern from a page or implemt features you didn't understand why were needed you know exactly what I'm talking about.

    • 5 months ago
      Anonymous

      He clearly can't handle all this fricking work himself, given that he's missed two update deadlines he set for himself and announced. Come the frick on, anon.

      • 5 months ago
        Anonymous

        Have you considered he doesn't give a frick about deadlines that only morons who already paid him are holding him accountable for

  53. 5 months ago
    Anonymous

    >Hire people
    >Once they outnumber you they vote you out of your company
    >or force you out with a canceling for being a creep and the votes of a public opinion
    >Big players buy the ip for pennies

    Wow.
    It's almost as if capitalism is a trap intended to consolidate all ownership and power into the hands of the few economic elite?
    No no no it isn't YOU MUST GROW GROW GROW!! PURSUE GROOOOOWTH!!!!

    • 5 months ago
      Anonymous

      >fringe cases represent the majority

      • 5 months ago
        Anonymous

        Good bait.

        Capitalism promotes the breaking up of large companies, because that leads to less money being “wasted” (on things like research).

        OOOOOOOOOH
        IM IM
        IM GROOOOOOOOOOOOOOOOOWING!!!!!!

    • 5 months ago
      Anonymous

      Good bait.

    • 5 months ago
      Anonymous

      Capitalism promotes the breaking up of large companies, because that leads to less money being “wasted” (on things like research).

  54. 5 months ago
    Anonymous

    So you're saying despite hitting the jackpot you'd put all your winnings in on achieving the same outcome to get more money. Smart. He should hire you to handle the finances

    • 5 months ago
      Anonymous

      Comparing updating a succesful game to the jackpot is possibly one of the most fricking moronic comparisons I've ever fricking heard. I think this website actually fricking gives me brainrot.

      • 5 months ago
        Anonymous

        The success of the game is the jackpot, hiring people to update it is doubling down. not sure where you got lost in this extremely simple analogy.

  55. 5 months ago
    Anonymous

    >random fotm unityslop
    >makes 6 million dollars
    >by one guy
    >who is 21
    This is fricking bullshit, I have more talent than this cumwad yet no one ever notices the things I make
    I just want enough to get a nice house and fund some autistic incredibly niche products
    Where's my 6 million dollars?
    Where? I want it! I WANT IT NOW!
    I WANT IT!!!!!!!!!

    • 5 months ago
      Anonymous

      Always. Be. Shipping. That's the secret. Unfortunately I can't do this either, it seems. That's why we fail.

      • 5 months ago
        Anonymous

        I have made a 3 or so hour long platformer with a bunch of characters for free but almost no evidence that anyone has played it
        and no you can't know what it's called

        • 5 months ago
          Anonymous

          sucks that if you're serious you're too much of an insecure womanbrain wondering why they're failing when you're too ashamed to even post it. like you know it's worthless dogshit and everything you do is bred in mediocrity
          >but le Ganker is cancer they dont deserve it
          aren't you better than them in your head though bro?

          • 5 months ago
            Anonymous

            It's not about that last part
            Also it will just get made fun of because the graphics are ms paint sovl

        • 5 months ago
          Anonymous

          People won't pay for this. Think about scale. A MP game means you can't play by yourself. Atmosphere is important. Gimmicks. Steal from successful projects and go read suggestions on Reddit/Steam. Drop the platform, go with FPS low poly.

    • 5 months ago
      Anonymous

      just put more points in LCK bro

    • 5 months ago
      Anonymous

      The invisible hand of commerce and markets rewards those who are worthy.

      Obviously; you are not worthy.

      Time for you to serve those who are. It is your place. Thems the rules of the game. Accept it.

    • 5 months ago
      Anonymous

      >I have more talent than this cumwad
      Do you? I'm not trying to be smug, I'm seriously asking he. He does:
      >Art
      >3D models
      >Programming
      >Music
      >Sound design
      >Level design
      >Writing (okay, his writing is ass, but it still worth mentioning)
      That's a lot of skills, even if most of them are not developed that far. Can you do all of those things.

      • 5 months ago
        Anonymous

        it's not even that he did all of those things, because you can become passable at those things with a bit of practice. imo it's more that doing all that stuff is a ton of work. he must have had a ridiculous pace developing this game. normal people are going to have second thoughts after the first 3 months while this dude just did 3 years of solo dev on pure faith alone. how is anyone supposed to compete with autistic roblox furries in game dev

  56. 5 months ago
    Anonymous

    The flash in the pan will not last long enough to justify the recurring cost of keeping staff on a payroll.
    This is an indie game. Remember.
    It hits big and then it fizzles out, it has made its money already. It's just costs now until the project is finished and there is no hurry with that anymore. Might as well do it well, slow and cheap.

  57. 5 months ago
    Anonymous

    Making millions as a solo dev and then hiring a whole team to work on something that may or may not continue to pull in money would be fricking stupid

    • 5 months ago
      Anonymous

      No! You don't understand! There must be growth! YOU MUST GROW! IF YOU AREN'T HUSTLING YOU ARE BUSTING!

    • 5 months ago
      Anonymous

      "A whole team"
      You hire like 4 dudes at 100-150k annual and literally frick off to do anything else. Or if you are so moronic that you actually care about your lame game you hire 2 guys and direct them explicitly. You don't hire 20 homosexuals with an entire corporate structure for a game of this size and complexity.

      • 5 months ago
        Anonymous

        In the context of this game, there is little else for them to do aside from adding way more monster types and different world generations, but that would only buy the game another 6 months at least. Dev can pull that off on his own, otherwise once the next 3 weeks passes this game is already off the radar as the streamers/tubers move on.

  58. 5 months ago
    Anonymous

    >earn enough money to be able to be a neet for the rest of your life
    >know that your game is a FOTM and will die as soon as streamers are bored of it
    there is no point in wasting money on extra devs when he can just cash out now and live comfortably doing whatever the frick he wants.

  59. 5 months ago
    Anonymous

    jews and trannies always want to work for free so they can ruin your shit from the inside

    based dev

  60. 5 months ago
    Anonymous

    Its over, modders will be the ones keep the game alive

    • 5 months ago
      Anonymous

      Just like my Bethesda games. ;^)

    • 5 months ago
      Anonymous

      This is actually not a bad thing.
      All games should go open source once the devs have made their money and want to move on to other projects.
      The dev wins, he is free, the community wins, their game will stay up to date as long as there is a community around playing it.

      • 5 months ago
        Anonymous

        >make game open source
        >trannies do whatever they want with it
        no thanks, at least there's still a technical barrier when it comes to mods

        • 5 months ago
          Anonymous

          Have you ever play a Bethesda game?

  61. 5 months ago
    Anonymous

    >make millions from your lemonade stand it cost you 5 dollars to set up

    >spend your millions on opening lemonade franchise with all of the overhead involved

    It's a true inspiration to see your brilliant minds at work Ganker

  62. 5 months ago
    Anonymous

    Having never heard of this zoomer trash, I assumed it must be EA, which makes perfect sense why he wouldn't want to hire anyone. I checked and I was correct. Why the frick would he want to have people join him when he's going to rug pull everyone in a month or two when the game "suddenly" stops getting updates? That old EA scam has happened literally hundreds of times at this point.

  63. 5 months ago
    Anonymous

    >between 21m and 61m USD
    Why did no one on this moron circlejerk board point out this guy doesn't even know math

    • 5 months ago
      Anonymous

      What’s the problem?

      • 5 months ago
        Anonymous

        He made 2M so far.

        • 5 months ago
          Anonymous

          How do you know this? Worst case scenario should be 4 million after taxes, assuming his review count isn’t wildly disproportionate.

          • 5 months ago
            Anonymous

            I'm using my imagination with no regards for reality.

    • 5 months ago
      Anonymous

      They say something like 1/10 people review. Its 15 bucks. So you could estimate it's around 15million aud which is like 10million usd. It's a decent overestimation

      • 5 months ago
        Anonymous

        >They say something like 1/10 people review.
        Nowhere near that many people review games.

      • 5 months ago
        Anonymous

        OP here. The lower boundary is generally assumed to be 1 out of 30 people leaving a review, with higher boundaries being anywhere between 50-90. My lower boundary supposes the former, and does not take into account regional pricing. 10$ x 0.7 steam cut x 100000 reviews x 30 which makes it 21 million dollars.
        The upper boundary was 63, but I think I forgot to multiply it by steam cut, so it'd be something more like 43 million dollars. I was sleep deprived when I made the post. It's still a frickton of money.

        Of course there's a lot of leeway for regional pricing, but the game got 10k reviews between yesterday and today. The margins will sort themselves out sooner than later. Even if you suppose the game was sold exclusively in Russia (where it's at its lowest price at 4.22usd a pop) it's still 7 million dollars at the lowest and 13 million dollars at the highest. It's safe to assume my lower boundary is probably quite close to the actual number.

  64. 5 months ago
    Anonymous

    >troons seething they can't get the big bucks and ruin his game
    very based

  65. 5 months ago
    Anonymous

    >Refuse to hire anyone to work on your game
    there's a difference between not hiring people and rejecting offers from randoms who want to work on the game. if he wants music made or more assets or whatever he can say as much and look through applications.

  66. 5 months ago
    Anonymous

    >you HAVE to hire MEEEEEEEEEE!!1!
    Frick off, the arrogance of these c**ts thinking they're owed anything

    • 5 months ago
      Anonymous

      When the frick did anyone say that? I said I was upset about the game lasting a lot less than it could. Some of you Ganker gays are actually just like the Twittards, completely misinterpreting sentences. Holy shit.

      • 5 months ago
        Anonymous

        did you reply to the wrong post

        • 5 months ago
          Anonymous

          No. I'm OP

          • 5 months ago
            Anonymous

            it looks to me the guy you replied to was talking about the discord troon in the attached picture not whatever was in your post

            • 5 months ago
              Anonymous

              Maybe. It's just annoying that a lot of people seem to attack my point, making it about communism. Or even about me wanting a job, as if I weren't currently on Ganker. It's fricking moronic

  67. 5 months ago
    Anonymous

    homie if I made 10 million bucks cash I wouldn't do frick all that didn't personally interest me for the rest of my life.

  68. 5 months ago
    Anonymous

    >if you make a large amount of money you need to spread that wealth
    frick off commie scum

  69. 5 months ago
    Anonymous

    >He doesn't wanna work with anyone
    Based and understandable

  70. 5 months ago
    Anonymous

    If you don't speak English you shouldn't play video games. Why cater to subhumans?

  71. 5 months ago
    Anonymous

    Just heard about this game now. Is it worth picking up if I have no friends?

  72. 5 months ago
    Anonymous

    >millions of stupid fricking children and austitic grifters messaging you at all hours of the day asking to do X or Y for money
    >tell them all to frick off
    I KNEEL

  73. 5 months ago
    Anonymous

    anon be like
    >dev is based for not doing translations because it has "trans" in it

  74. 5 months ago
    Anonymous

    >long term investment
    Black person you already have 21m at minimum

  75. 5 months ago
    Anonymous

    >Why, anons?
    Because dev is a furry that has been doing some decent horror indie project on his own for quite a while

  76. 5 months ago
    Anonymous

    He doesn't owe you anything.

  77. 5 months ago
    Anonymous

    >halloween
    I thought this game came out last week when everyone started spamming it on streams.

  78. 5 months ago
    Anonymous

    This guy has made several games on his own that are all bangers.
    He doesn't need help he knows what he's doing.

  79. 5 months ago
    Anonymous

    >earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
    >refuse to hire anyone to work on your game.
    Sounds like a very valid strategy, you already hit gold, why bother setting up a structure just to drain it away?
    Especially when in the streamers' ecosystem, being mods friendly will take care of the long term longevity of your game.

  80. 5 months ago
    Anonymous

    Hell yeah I'd definitely trust some strangers to work on my stuff for free "no strings attached"

  81. 5 months ago
    Anonymous

    Dude probably doesn't wanna deal with any bullshit stress or drama from hiring someone to work on their game.

  82. 5 months ago
    Anonymous

    You are moronic

  83. 5 months ago
    Anonymous

    reminder to indie devs: at any given time, your fellow coworkers may kill you and suffer no consequences

  84. 5 months ago
    Anonymous

    >make popular game
    >try to hire anyone
    >literally flooded by garbage because everyone wants a piece of your pie
    Geee, I wonder why he does not want to hire anyone.

  85. 5 months ago
    Anonymous

    Aside from what everyone else said, why would you WANT it to support Russian language? I'm unfamiliar with the game in the OP but generally they're extremely prone to cheating and also pirate literally everything, you'd gain nothing.

  86. 5 months ago
    Anonymous

    Let's take a moment to remember the real king of indie devs. Lethal Slopany is a tiny ~~*fun with friends*~~ game with okay-ish assets, while Stardew Valley is a full length singleplayer game with amazing art and music.

    • 5 months ago
      Anonymous

      >amazing art and music
      lol, but it's good to see his success

    • 5 months ago
      Anonymous

      mad respect to eric

    • 5 months ago
      Anonymous

      whenever I see a picture of this guy my legs start kneeling on their own

    • 5 months ago
      Anonymous

      The difference is one is a FOTM and the other is not.

    • 5 months ago
      Anonymous

      Starisraelite is just harvest moon but with shit tier aesthetics

    • 5 months ago
      Anonymous

      I watched this video on him the other day, and I respect his autism. Being a solo game dev is like signing a pact with the devil; you go all in or you fail.

  87. 5 months ago
    Anonymous

    >be a solo dev
    >your game blows up in popularity
    >you get frickin rich
    >refuse to hire/contract anyone else and keep all the cash for yourself
    >even if your game frickin dies, you still get to keep the cash, you're still the only one who will be doing whatever the frick you want with it
    >trannies who are used to do nothing and get paid for it so they could afford HRT for free think this is a bad thing
    based dev, I'd do the same if my game was this successful, frick freeloaders who will only vacuum money and do nothing but make it all worse

  88. 5 months ago
    Anonymous

    >NOOOOOOO, YOU HAVE TO TRANSLATE IT, YOU HAVE TO LET ME READ IT IN MY NATIVE TONGUE
    Lmao, get fricked, ESLs, it's English only for you from now on

  89. 5 months ago
    Anonymous

    https://en.wikipedia.org/wiki/The_Mythical_Man-Month

    please read

  90. 5 months ago
    Anonymous

    What is this game like and can I play it solo?
    Also is it community host based or dedicated?

  91. 5 months ago
    Anonymous

    >want to be solo dev
    >can't draw for shit
    >refuse to hire anyone because Steam + shit country already eat 55% of my revenue
    /v/ros, tell me how to learn how to draw non shit pixel art. I'll dump 2 redeemed keys in a thread once the game is finished

    • 5 months ago
      Anonymous

      >pixelshit
      I will not even pirate your slop now.

      • 5 months ago
        Anonymous

        Then teach me how to fricking draw. This is the best I can do

        • 5 months ago
          Anonymous

          I will not. I am not developing pixelslop in the first place, market is oversaturated with that shit. Same for lowpoly shit.

    • 5 months ago
      Anonymous

      Just use AI, dummy, it can shit out pixelslop for your with ease

      • 5 months ago
        Anonymous

        I tried, but I ended up with some cursed ass shit. I genuinely can't generate pixelshit. Also, won't I get eaten alive for using AI slop assets on my shitty game that no one will play?
        Shit, I can't even AI generate a fricking text logo

    • 5 months ago
      Anonymous

      >>can't draw for shit

      • 5 months ago
        Anonymous

        I tried that book since you guys memed it so hard and got filtered by it. I don't want to draw funny noses, I just want to fricking draw

        • 5 months ago
          Anonymous

          then DRAW

  92. 5 months ago
    Anonymous

    its a roblox tier game he doesnt need more people

  93. 5 months ago
    Anonymous

    The game is finished and making money now jut kick back light a smoke and relax

  94. 5 months ago
    Anonymous

    >refusing to hire troonylators
    The game is homosexual shit but good for him.

  95. 5 months ago
    Anonymous

    >no!!! What do you mean you're not greatly increasing your operating costs to take advantage of being a fleeting internet fad?
    >don't you know you're meant to upscale as fast as possible then sellout and die due to the overhead?
    >what do you mean you're content to just use the money to fund yourself forever? Aaiiieeeee!

    • 5 months ago
      Anonymous

      >>what do you mean you're content to just use the money to fund yourself forever? Aaiiieeeee!
      this is what braindead trannies don't get
      he's a solo dev and his game generated tens of millions of dollars due to his efforts and his efforts alone, he doesn't need anyone else, he's already more than set even after his game will reach the peak of FOTM
      I mean, frick, dude has earned much more than 90% of other successful solo devs, and those solodevs tried expanding and wasting resources on it only for it to be for nothing

      • 5 months ago
        Anonymous

        With that sort of money I'd retire and make hobby games with no target audience forever. Just good games that are only fun to a specific type of person with no compromises. Shit would be do cash.

  96. 5 months ago
    Anonymous

    He should hire programmers because all they have to do is "make monster do X"
    Their opinion wouldn't matter in this case.
    Then he's free to keep his creativr vision pure.

  97. 5 months ago
    Anonymous

    >wants to do this thing completely free
    Just make a mod then you moron.
    Also based dev for not falling for any "free" hires with "no strings attached" scammers.

  98. 5 months ago
    Anonymous

    The cope & seethe from failed indie devs in this thread is hilarious. Your game didn't fail because you were "unlucky", it failed because nobody was interested in playing it because it didn't seem fun. Lethal Company is a technically bad game; it has bad animations, bad graphics, barebones gameplay, but it doesn't matter because it's fun to play with a group of friends. That's all anyone gives a shit about. Make something that's genuinely fun for people to play with their friends and they will play it. Singleplayer games are way harder to succeed with.

  99. 5 months ago
    Anonymous

    Anons are just assmad that they didn't think of making an extraction horror game first.

  100. 5 months ago
    Anonymous

    Based.
    He know he'll never make a hit like this ever again so he took the money and never has to work a single day in his life.

  101. 5 months ago
    Anonymous

    >teehee I'm totally willing to work for free!
    That's like a cop saying "I'm totally not gonna write a ticket, I'm honestly just curious to know how fast you were driving xD!!"

  102. 5 months ago
    Anonymous

    >nooooooooooooo you have to ALWAYS expand and grow eternally
    >60 million dollars wont last you forever you know, you have to reinvest it and possibly lose it on a second game that might flop
    >you cant just keep developing your golden goose game in the same conditions that made it succesful in the first place!!!
    Some people are mentally ill

    • 5 months ago
      Anonymous

      >Dev promises weekly content updates
      >Makes millions and decides to frick off instead
      >This is a good thing because Ganker troons are constantly pushing for "Boring game good", "contentless game good" "old game good" instead of the opposite which is far more centered in reality
      Kys

      • 5 months ago
        Anonymous

        *farts on your post*

  103. 5 months ago
    Anonymous

    Played More Company with some friends earlier.
    The chaos of having 10 people try to form a coherent and logical team was great.

  104. 5 months ago
    Anonymous

    >WTF WHY WONT THIS ARTIST MAKING SOMETHING THEY CARE ABOUT HIRE RANDOM PEOPLE AND DIVERSITY CONSULTANTS WHO DON'T UNDERSTAND THEIR VISION
    >WHY AREN'T THEY COMPROMISING THEIR CREATIVITY TO EXPAND THE GAME POINTLESSLY AND BLOAT IT WITH FEATURES
    >WHY WON'T THIS RACIST TRANSLATE THE GAME INTO MY HILLBILLY DIALECT AND MAKE IT MORE ACCESSIBLE TO ME

    Absolutely based, eat shit.

  105. 5 months ago
    Anonymous

    Probably wanted people to stop bothering him on twitter avout helping with his game

  106. 5 months ago
    Anonymous

    If you're so smart at running a project, why haven't you succeeded yet when they have?

  107. 5 months ago
    Anonymous

    Couldn't the dev in theory commission someone to make him art assets for levels/monsters/items without having the need to credit them in his game? I'm not sure how much time that stuff takes up when you're a single dev compared to programming and implementation but it sounds like a middle ground to speed things up.

    • 5 months ago
      Anonymous

      But why do you need to speed things up at all?

      • 5 months ago
        Anonymous

        Not him but because when you are a FOTM you do need to be releasing some sort of content regularly to keep interest up and milk it while interest is up, nothing wrong with wanting to speed things up a little and keep people's interest going. See Valheim as an example of resting on your laurels and not doing shit for like 2 years after striking gold, they wouldve made more if they had kept some sort of updates going.

        That is assuming he wants more money/keep interest up, which is up to him.

        • 5 months ago
          Anonymous

          Why do you need to milk it when you have more money than you could ever hope to spend?
          How does this even begin to sound logical to you? You are ill. Philosophically ill.

          • 5 months ago
            Anonymous

            >Why do you need to milk it when you have more money than you could ever hope to spend?
            Because I'm not him? I wouldnt personally, but this is his game, if he wants to make more money he would do well to speed up, if he doesnt he can keep going, but there is an argument for "speeding up" if he does want more.
            He might want 100m to fund a dream game or has a 100m quote to turn himself into an actual wolf or whatever furries spend their money on, thats their busieness

          • 5 months ago
            Anonymous

            >Why do you need to milk it when you have more money than you could ever hope to spend?
            The more money you have the more you can spend it on, because the possibilities are now way more.
            If you are someone that actually makes things, like someone that actually went through with making their dream game, you are normally someone with ambitions and dreams, and having 40mil means that now you can follow more of them. It sounds like "more money you could ever hope to spend" because you have nowhere near that money, if you did, you would see how its not.

        • 5 months ago
          Anonymous

          >they would have made more
          Capitalism has people so mindfricked. People who are never going to sniff the money this dude just made sitting there acting like they know better. Have you ever created anything in your life beyond maybe a kid and some shitty report in work?

          • 5 months ago
            Anonymous

            >Capitalism has people so mindfricked.
            It's like whenever you hear people declare a game a flop cause it didn't sell a gorillian copies.

            • 5 months ago
              Anonymous

              >they would have made more
              Capitalism has people so mindfricked. People who are never going to sniff the money this dude just made sitting there acting like they know better. Have you ever created anything in your life beyond maybe a kid and some shitty report in work?

              This is the mindset capitalism breeds

              Enough is quite literally, never enough.

            • 5 months ago
              Anonymous

              Budgets are so fricked that AAA garbage tends to need to sell a gorillion copies to break even.
              Which is awkward because it means you need to sell the game to EVERYBODY. Which means the game is for nobody - only really good for low-effort time wasting. This is why AAA games are garbage. And it's why they're flops if they only sell as many copies as the global population.
              The take-away is ultimately the same: the world would be a better place if rich people were happy to just be rich, rather than richer-than-rich.

              • 5 months ago
                Anonymous

                I was more referring to people declaring smaller budget stuff a flop cause it didn't do GTA numbers. But that is also a massive problem with how over inflated budgets are.
                But that's also true for all media, look at movies where a Marvel movie costs more than the GDP of entire nations.

    • 5 months ago
      Anonymous

      >implying it needs a middle ground to speed things up
      What is wrong with you dumb fricks? If you're going to make stupid assertions at least try to justify them.

  108. 5 months ago
    Anonymous

    >people said he was a furry and he has a yeen avatar
    Based

  109. 5 months ago
    Anonymous

    If you earn 21m to 61m dollars in revenue in a short space of time with a single dev, why the frick would you want to start hiring people to expand the project? That can only be diminishing returns on investment vs profit.

    It would also mean the development gets messy, bloated and out of his control

  110. 5 months ago
    Anonymous

    this is your brain on capitalism
    why does everything have to be an opportunity to make money, why can't you just do something because you wanted to do it

  111. 5 months ago
    Anonymous

    Sounds based
    Why the frick would you willingly pay someone just to frick with your creation

  112. 5 months ago
    I don't want to eat that

    The virgin Zeekerss vs The chad MrDrNose

    • 5 months ago
      Anonymous

      Figuratively who

    • 5 months ago
      Anonymous

      Bro is probably orchestrating a fursuit orgy with a bunch of prostitutes as we speak now that his millions have come in (Steam pays you at the end of the month)

  113. 5 months ago
    Anonymous

    Isn't his personal life fricked now? I can only imagine there's a lot of hoops involved when your bank notices you're suddenly bringing in dozens of millions of dollars out of nowhere, let alone everyone he knows wanting a slice like lottery winners.

    • 5 months ago
      Anonymous

      >Isnt his personal life fricked now
      Yes I'm sure his life has taken a massive turn for the worst as he's transitioned from an indie game dev autistic furry working on a solo project to an overnight millionaire. That can only mean bad things for him socially.

    • 5 months ago
      Anonymous

      Earning money isn't illegal as long as you properly pay your taxes.
      Why do you think his bank would be upset, do you think they don't know what kind of business Steam is?

    • 5 months ago
      Anonymous

      >out of nowhere
      do you think banks never have to deal with software developers or something? is the idea of having to file taxes a titanic task to you? fricking christ this board is reaching sub 40 IQ

      • 5 months ago
        Anonymous

        Earning money isn't illegal as long as you properly pay your taxes.
        Why do you think his bank would be upset, do you think they don't know what kind of business Steam is?

        Big issue I can foresee is not setting yourself up as a business for favorable tax rates before making all that money. Since he's basically a kid I doubt he had the foresight to do that and now will be paying hundreds of thousands more in taxes than he otherwise could have avoided with a business entity passthrough.

        • 5 months ago
          Anonymous

          Dude was living with his parents before all this and probably could get guidance from them. Even if he didn't, a 21 year old with 30 million dollars instead of 31 million still has every door in life open to him. It's up to him if he uses it to continue growing, becomes a neet until he dies or blows all of it on yachts, mansions and hookers until he blows his brains off

          • 5 months ago
            Anonymous

            >put 5 million in something like TFLO that pays monthly interest
            >would make about $22,000 a month in dividends, every month
            >quarter million dollar "salary" for doing absolutely nothing
            It's AMAZING that people with 5+ million dollars ever go bankrupt or become poor again like lottery winners. It is so unbelievably easy to stay wealthy when you get that sort of money and what I just described is the most lazy and likely inefficient use of 5 million dollars and look at it. Hopefully someone is around to advise him correctly.

            • 5 months ago
              Anonymous

              you're right. You can have a good start in life with as low as 2mil. Just buy some property with it and rent it out. Done, you're set for life. If you get too bored, get a part time job too.

            • 5 months ago
              Anonymous

              >why doesnt he just invest in [random fund that has been doing well but will totally continue to do well forever]
              >I mean if he just travels in time and invests this money on it 5 years ago it wouldve been stable which proves you can trust it forever
              Its always so simple to invest other people's money

              • 5 months ago
                Anonymous

                TFLO is a bond fund that purchases US Treasury Notes and the interest the US Government pays is transferred to you, minus a 0.15% fund fee. It's guaranteed income, unless the US Government collapses. Shut the frick up if you don't know what you're talking about.

              • 5 months ago
                Anonymous

                >Give a million dollars to an investment fund
                >Never have to work again
                It's literally that simple. You don't even have to be smart to have your money make money, it's people's jobs to do that

            • 5 months ago
              Anonymous

              Dont you still have to pay taxes on capital gains so the 22k is actually 11k or something like that? When you factor in taxes the returns on these things always seem pretty underwhelming.

              • 5 months ago
                Anonymous

                US Government interest payments are not considered 'capital gains'. They are also exempt from all state taxes. The only tax you owe on US Treasury payments is federal income tax. That's why it's a very advantageous investment avenue.

              • 5 months ago
                Anonymous

                Black person, how the frick are 11k/month of additional income are not enough for you? This is literally your free money till the end of the U.S. You're still alive, you still have your skills, you still have all of your time. Which means, that, YES, you can make even more money/pursue other goals/create other projects and still get your 11k a month on top. How fricking moronic are you?

              • 5 months ago
                Anonymous

                It seems like its free money, but it probably doesnt outpace inflation at that rate, so you are actually still losing money, just slowly. At that point Id rather invest in real estate as one thing I can trust on is that we will probably keep overpopulating more and more and space will be at a premium.

              • 5 months ago
                Anonymous

                >It seems like its free money
                it's not *free* money, you have to invest for it. there are still risks, as usual. if ww3 starts tomorrow and wash d.c. is nuked, you're fricked.
                >but it probably doesnt outpace inflation at that rate
                it does, because it's waaayy more money than you will personally need to eat/sleep/work/drive on a monthly basis.
                Even if you want to micromanage the shit out, that's fine, invest in other stuff too, obv.
                >so you are actually still losing money, just slowly.
                yeah, but probably irrelevant at that point, because it will be enough for the rest of your life. 10k a month will still be a decent amount of money per month to live alone in 10-20 years time. As in, not the minimum wage. Also, member, you're not limited to 10k. Because you've only ever invested 25% of your worth into that. You still have other revenue streams.
                >At that point Id rather invest in real estate as one thing I can trust on
                yes. also a good option. buying land is smart.

              • 5 months ago
                Anonymous

                Black person, how the frick are 11k/month of additional income are not enough for you? This is literally your free money till the end of the U.S. You're still alive, you still have your skills, you still have all of your time. Which means, that, YES, you can make even more money/pursue other goals/create other projects and still get your 11k a month on top. How fricking moronic are you?

                let me elaborate a bit further. The average monthly income is a bit less than 5k usd. With 11k, you are getting more than twice as much.
                Your additional montly income stream alone is more than twice as high as 51% of human beings in the FIRST world have.

              • 5 months ago
                Anonymous

                >additional montly income
                >additional
                Black person, see

                >have millions of dollars
                >ah yes i should totally still have a 8-5 job
                what makes people think like this?

                . Im not gonna keep being a wageslave if I have that kind of money, so I would rather my money worked a bit more for me.

    • 5 months ago
      Anonymous

      Literally pay taxes and tell no one about your wealth

    • 5 months ago
      Anonymous

      Yeah man, suddenly making millions overnight is such a burden. That's why I only have 8 dollars in my bank account

  114. 5 months ago
    Anonymous

    The game is shit but now he has a hoard of autists desperate to force thier fingers into the orbit of the game, for many different reasons.
    He doesn't owe em shit and who cares if some rat wants to translate his shit for free, maybe he doesn't want the rat anywhere near his shit.
    Sad autistic do this to themselves.
    His game is basic garbage made for morons and children, I hope he takes the money and runs.

  115. 5 months ago
    Anonymous

    he might actually have the self-awareness to know his game is a FOTM game that will be forgotten by christmas. doesn't make sense to spend a bunch of time and resources hiring people who aren't going to be able to contribute anything substantial before this game falls out of memory in the next week or two when streamers move on to something else

  116. 5 months ago
    Anonymous

    >translate game into Russian
    >fanbase immediately devolves into furhomosexualry
    gee I wonder why he said no

    • 5 months ago
      Anonymous

      Why are so many furries russian? Whats the cultural correlation

    • 5 months ago
      Anonymous

      But the dev is a furry

      • 5 months ago
        Anonymous

        People keep saying that but if it was true he would have 100% put furshit in the game, furries don't have the ability to not shove their fetish in everyones faces

        • 5 months ago
          Anonymous

          >if it was true
          >furries don't have the ability to not shove their fetish in everyones faces
          anon, I...

          https://twitter.com/ZeekerssRBLX

          • 5 months ago
            Anonymous

            Well guess I am wrong, for now I guarantee in a future update he will put furshit in the game

            • 5 months ago
              Anonymous

              2 more weeks for sure

        • 5 months ago
          Anonymous

          The game has vore and quicksand

          • 5 months ago
            Anonymous

            And neither of those have to do with furries in the game

  117. 5 months ago
    Anonymous

    Based dev. I wouldn't hire anybody either. Frick them. If I'd go full self-employed and had a need to relegate some of the tasks, it would be some office paper work and taxes. I can do those myself too, but those are very time consuming, whenever you have other duties. I'd also probably straight up hire part-time a retired family member with experience to do it.

  118. 5 months ago
    Anonymous

    Basically lamebrain children need to dispose of their opinions on business and management, really just sounds embarrassing

  119. 5 months ago
    Anonymous

    >earn between 21m and 61m
    I retire for life? Even a third of the lowest estimate would suffice.

  120. 5 months ago
    Anonymous

    >indie dev makes game
    >game has big success
    >typical publisher israelites and devs try to get their filthy hands on your product to get a cut

    Dev was based, frick anyone trying to "help".
    His game doesnt need publishing or a team to work on it considering the massive success.
    Now watch people try to make Lethal Company clones inclysing AAA dev teams.

  121. 5 months ago
    Anonymous

    >you simply MUST HIRE ME AND PAY ME TO WORK ON YOUR GAME
    lmao

  122. 5 months ago
    Anonymous

    >Be indie dev
    >Make good game
    >Earn a bunch of money
    >Suddenly hundreds of 80 IQ money-grubbers crawl out of the woodworks
    >Gibsmedat money mang
    >"No"
    Based dev BTFOing bottom feeders

  123. 5 months ago
    Anonymous

    Let me guess, you are a troon seething that you can't infiltrate his team and nepotism in all your troon friends until the game is homosexual garbage?

  124. 5 months ago
    Anonymous

    >kid quits school during lockdowns to work on games with the full support of his parents
    >releases a moderately successful indie game, gathering a small following
    >goes on to make a social multiplayer game that becomes successful on word of mouth alone
    >crabs in the Ganker bucket froth and foam at the sight of a young man becoming successful from his own work
    >would rather believe its all a psyop in order to not feel bad about their own inadequacy

  125. 5 months ago
    Anonymous

    >Plz led me trunzlate to russian cyka cyka Putin vodka!

    In his place, I would refuse to let my game translated to russian even if somebody would pay me for that.

  126. 5 months ago
    Anonymous

    How simple your world must be if you think it's all that easy

  127. 5 months ago
    Anonymous

    >why isn't he opening himself up to potential grifters (in the actual sense not the youtube one) stealing his work

  128. 5 months ago
    Anonymous

    So I guess this will never get translated to japanese so my favorite streamer korone can play it

  129. 5 months ago
    Anonymous

    he knows its a fotm so hes sitting on his pile like some kind of treasure goblin
    hes doing the right thing, frick other people

  130. 5 months ago
    Anonymous

    he already made it. he won the game called Life.
    there is no reason to work on the game or add anything else. it's a streamer FOTM bait and will drop off in popularity soon.
    the best next move in this situation would be hiring a finance manager and disappearing from the internet.

  131. 5 months ago
    Anonymous

    >have millions of dollars
    >ah yes i should totally still have a 8-5 job
    what makes people think like this?

    • 5 months ago
      Anonymous

      Work ethic and social interaction

      • 5 months ago
        Anonymous

        >Work ethic
        israeli concept
        >social interaction
        imagine socializing only at work
        imagine not working remotely

        • 5 months ago
          Anonymous

          >israeli concept
          frick that.
          >imagine socializing only at work
          >imagine not working remotely
          Black person, you've just contradicted yourself. If you're sitting in your basement 24/7 anyway, you're not socializing. Saying hello to an ancient neighbour lady whenever you crawl out to pick up your grocery delivery is not socializing. Assuming ofc you live in a proper house in a proper area, not fricking renting a smelly unit in an ant colony.

          • 5 months ago
            Anonymous

            no one said anything about sitting in the basement 24/7. all im saying you don't have to work to socialize like someone claimed above

    • 5 months ago
      Anonymous

      why not? you do understand that you 8-5 job will not actually be 8-5 and you'll be in another position? You're not likely to be hired at a minimum wage or below minimum wage at your local McDonalds. Chances are you start your own business and your "8-5" will look different to those wageslaves. Also, it'd not be wageslaving, because your business making money for you is your primary interest.
      Why bother with it at all? Well, if you have passive income from multiple sources and have nothing to do in your life, you might aswell do that for lulz. Just not to be in your basement forever alone.

      • 5 months ago
        Anonymous

        >Just not to be in your basement forever alone.
        literally nothing wrong with that

        • 5 months ago
          Anonymous

          >Just not to be in your basement forever alone
          You can do stuff with your life that isnt work, you know? Rich people that dont work take up golfing, join country clubs, or do memes like joining submarine communities or whatever autistic interest they might have, you dont HAVE to work to socialise

        • 5 months ago
          Anonymous

          >literally nothing wrong with that
          absolutely nothing wrong with that. If you're a kind of person, who is able to enjoy solitude, revels in peace and quiet and slighty hate other human beings (misanthrope). Like I am.
          Most people, however, and it'll be a revelation on Ganker, are not like that. Some homosexuals become depressed if they can't interact with other people for more than 3 hours.

  132. 5 months ago
    Anonymous

    Why he would need to do anything at all? If anything this can be another Vampire Survivor scenario, people now have a formula, so if they want to participate they just need to make their own game instead of trying to leech from the patient zero

  133. 5 months ago
    Anonymous

    He wants to make the game on his own, then let him, damn. Why does he have to suddenly hire a team for? To create constant content for you to consume and then get bored of?

  134. 5 months ago
    Anonymous

    The smartest thing the repulsive troony furry freak could do is just sell the game.
    The game is very unlikely to hold momentum. If he made 40M on the game, it's unlikely he will make another 2M on it. But he could sell the game for 40M or more and rip off whoever bought it as they will never make the money back.

  135. 5 months ago
    Anonymous

    >NOO HIRE YOU ME CHOOOOD, I WANT TO SUBVERT AND DEMOLISH YOUR COMPANY!

    • 5 months ago
      Anonymous

      this, he'd be facing rape accusations within a week

  136. 5 months ago
    Anonymous

    he already has more money than he will ever need
    not everyone is a israelite obsessed with getting more and more money when they dont need it

  137. 5 months ago
    Anonymous

    >Why, anons? I know damn well if I were in charge, I'd be hiring people as a long term investment. It's only a fraction of the money the game has made/stands to make.
    and you'd be the moron, because when you're a multimillionaire from an indie game you've reached your peak and any further spending is burning money

  138. 5 months ago
    Anonymous

    >Telling russians to frick off
    I dunno. Sounds like based to me.

  139. 5 months ago
    Anonymous

    >muh free translations if you work with me
    Or he can just make an alternative load dialogue from CSV/JSON and cut out the middle-man.

  140. 5 months ago
    Anonymous

    >hire team
    >spend time and money making big update
    >everyone has already moved on to the next FOTM and no one gives a shit any more
    Why even bother putting in the effort? It is still gonna take time to update shit even with a team.

  141. 5 months ago
    Anonymous

    Less paperwork, less israelite taxes, no drama, and less chances of having his employees leaking critical data or saying stupid shit on twitter that would ruin the dev's reputation.

    Indies stay winning, total AAA and journo death.

  142. 5 months ago
    Anonymous

    All that's need is israeliteson Schrieieerererer to write an expose on the evil zoomer not 'giving back' to the dev community ecosystem by hiring gay disabled nonwhites to complete this situation.

  143. 5 months ago
    Anonymous

    Based visionarychad. Hiring other people will inevitably frick over you, especially people who do it for free cause they will often require another form of compensation like pushing their own agenda into your work.

  144. 5 months ago
    Anonymous

    FOTM low effort garbage. KUSOGE

  145. 5 months ago
    Anonymous

    He's right.
    He's not doing anything of value here, it's just the fad of the month that youtubers play in front of their 7-12 year old audiences. He's basically won the lottery and if he's smart he'll retire now.
    This idea of building careers on top of something that goes viral reminds me of a father in my country who sold everything to invest in his son's singing career, because the oldfart was too dumb to realize that the success of his son only Youtube video was just a viral fad and not a consequence of his son's talent. The result is that the butthole broke the family and was left with nothing, while tens of thousands of his son's CDs had to be destroyed.

  146. 5 months ago
    Anonymous

    >earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
    Why would you go and make wild assumptions when sites like this one exists? It's ~30 mil. That's revenue though, so deduct applicable taxes, Valve's cut, etc.

    https://vginsights.com/game/1966720

    • 5 months ago
      Anonymous

      This comic reminded me of when my friend said he went through his home PC's browser history and found a bunch of gay oral sex porn videos, and the only other person using his PC was his 12-year-old sister.

  147. 5 months ago
    Anonymous

    >NOOOOOOOOOOO YOU NEED TO GROW WE NEED GROWTH GROWTH GROWTH LINE GO UP GDP GO UP MORE EMPLOYEES MORE HUMAN CAPITAL MORE MORE MORE MORE
    >BRO YOU NEED TO HIRE HUNDREDS OF NEW LABOR TO PUMP OUT A CONSTANT STREAM OF CONTENT SO MY HECKIN FAVORITE STREAMER CAN HAVE DAILY POGCHAMP MOMENTS
    >nah bro my team is just a few of my highschool friends and we dont wanna overcomplicate things, we just want to hang out and have fun

  148. 5 months ago
    Anonymous

    I think he doesn't care and is just going to sit on the money. I have a feeling this was a test game and he has bigger aspirations. I always hear about how artists will pour their heart into a work only for it to be ignored, but a lazy shitpost they make will Garner all the attention. If that ever happened to me Id just let the shitpost fund my life and not double down.

  149. 5 months ago
    Anonymous

    Kinda hard to find time to work on a game and hire a team when you are busy counting money and then swimming in it. After that all you really have time to do is grab something to eat and go to bed.

  150. 5 months ago
    Anonymous

    This is the right choice though. He is already rich, he doesn't have to share those profits with anyone other than Steams cut. He has no reason to take on added responsibility by hiring a workforce. the game works fine as is, and it will be forgotten in 2 months like all the other fomo indie hits that have come and gone.

    At least this way he can stay rich, stay small scale and stay chill.

  151. 5 months ago
    Anonymous

    Construction site now!!!

  152. 5 months ago
    Anonymous

    >waaaa stop being a selfish little frick and hire more people and let them ruin your game or something

  153. 5 months ago
    Anonymous

    Not worth the extra mindspace

  154. 5 months ago
    Anonymous

    >>be indie game dev
    >>make hit game
    >>earn between 21m and 61m USD in sales (estimate based on likelihood of users leaving reviews)
    to hire anyone to work on your game.

  155. 5 months ago
    Anonymous

    >I'm totally going to make something with no strings attached!
    that's how it starts, you are fricking stupid if you trust anyone who says that because secretly they want you to feel like you owe them a favour and that kind of thing just creeps up and up

    • 5 months ago
      Anonymous

      A lot of people do this, so it's always a good idea not to trust anyone, and only work with people with contracts and things like that. I have already received hundreds of proposals for help for free, I denied all of them with the justification that I cannot incorporate third-party work into my product, because that could get me in trouble with the law (which is actually true, especially if the guy who helps me is from my country).
      Many of these people insist, and sometimes they even let slip that their "dream" is to work in game development and blah blah, that is, the intention from the beginning was to try to infiltrate the production of my game (and obviously, the money which it does), and they disguise this intention with voluntary help initially.

  156. 5 months ago
    Anonymous

    Hes made enough off that game to go frick off inawoods somewhere. Why would he want to work with people? Good on that furgay getting his.

  157. 5 months ago
    Anonymous

    The game isn't that great, it's pretty bare bones. What got everyone going was the huge wave of streamers and youtubers playing it as per usual, except this time all the people want to experience the local voice chatting cut off shenanigans for themselves. Tons of games get huge exposure, but that exposure ends up 'exposing' all of the game to the viewers who then aren't inclined to even purchase it for themselves, or ask mommy to buy it.

  158. 5 months ago
    Anonymous

    if these people want to make a free translation they can just do it and release it as a mod right?

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