>for a satisfying third person action
The actual shooting is incredibly unsatisfying and mediocre mainly due to the fact that you do no damage with the guns and the unupgraded rock throw ability does 10 times as much damage as every other fully upgraded gun and ability in the game
lol confirmed you're too fat and unattractive to leave your house without being ridiculed. Just go outside during fall/winter and see how wrong you are. LOL! xD
Gunplay is a bit shit, enemies are boring, have every character not have the characterization of a workaholic, have a scene where Ahti gets mad at Jesse for mispronouncing his name constantly.
It's nice that Remedy still is partnering with Poets of the Fall and all the usual voice actors.
Remember when different levels had different themes, not just every level being an office world?
How does this organization remain secret when it has thousands of employees, loses half of them in ridiculous mass fatality events on a semi-routine basis, and has a budget that must rival the Department of Defense?
>Yeah, I work for a secret goverment agency that makes sure magic shoes don't go out to bite your toes. We have a finnish ghost or something.
I don't think you would even make it to InfoWars, brother.
The Oldest House has some Hogwarts style magic bullshit where as long as they don't overreach too much people's eyes just sort of bounce off of it and things related to it. Including certain stats in budget reports.
>How would you fix it?
they're good at backstory, setting, etc. but remedy need to make new gameplay. this felt like the sale old same old after playing alan wake and quantum break.
Get rid of the upgrades and just let you unlock entire new powers as you progress. Also, make the entire soundtrack actual songs instead of just one random nordic-metal song and a bunch of shitty atmospheric noise.
There was actually a biological entity referenced in one of the minor lore blurbs(see pic related here
On one hand, cosmic horror stories and mysteries often benefit from what they allude to more-so than what they outright show you. Keeping a level of intrigue and fearful undertones about the unknown.
On the other hand, there were a lot of things in Control's text logs that vaguely talked about things that sounded infinitely more interesting than dealing with the Hiss. I wanted to play around with the magic camera they found and explore other worlds.
), so we know they exist in this setting. It's kind of weird that the FBC only ever seems to encounter haunted objects.
AWE expansion was such a letdown. The Alan Wake content they added just didn't really jive with the Control story and added little to the Alan Wake arc. Dunno why they bothered
shame jack will never go back for her. why ms did all the tv show shit i'll never know. i only hope alan wake 2 makes a gorillion dollars so they can maybe buy qb back and finish it.
I loved everything about the actual SCP ripoffs and weird-ass lore going on in the background, but the main story is kind of weak by comparison and the combat with standard soldier enemies gets repetitive quickly.
The only characters who really get to show off a lot of emotion or personality are Director Trench, Doctor Darling, and that guy who gets eaten by the fridge.
And I'd rather have less combat with more unique enemies, then more of it with the same respawning encounters over and over again while exploring.
On one hand, cosmic horror stories and mysteries often benefit from what they allude to more-so than what they outright show you. Keeping a level of intrigue and fearful undertones about the unknown.
On the other hand, there were a lot of things in Control's text logs that vaguely talked about things that sounded infinitely more interesting than dealing with the Hiss. I wanted to play around with the magic camera they found and explore other worlds.
Thsi is the most Kojima game that wasnt made by Kojima. Did he shadow direct this shit?
Is this worth 9.99? See it for that price all the time but I don't know
For 10 bucks it's worth it for a satisfying third person action. Got about 20 hours out of it.
I wouldn't just call it a third person action game. It's more like a third person metroidvania.
>for a satisfying third person action
The actual shooting is incredibly unsatisfying and mediocre mainly due to the fact that you do no damage with the guns and the unupgraded rock throw ability does 10 times as much damage as every other fully upgraded gun and ability in the game
The guns also look like shit
Ya
it's alright but very repetitive
Make better powers, game peaks with Launch
>lmao mind control
>lmao shield
No one cares Payne
make the protagonist a cool white guy instead of some dyke in a leather jacket (real women dont dress like that)
was it confirmed jesse is a lesbo? I don't remember that in the game (besides the fact that she basically only talks to women for the whole game)
lol confirmed you're too fat and unattractive to leave your house without being ridiculed. Just go outside during fall/winter and see how wrong you are. LOL! xD
Make the playable character literally anyone else from the game besides Jesse
It needs a better map. Not fan of the weapon mod system either. Otherwise it's a good game.
make things less brutalist, at least in the gameplay, playing the game feels like play with styrofoam.
I liked the aesthetic
it reminds me of all the stuff hat was built in the US in the 50s and 60s like all the weird modernist post offices and other bureaucratic stuff
Gunplay is a bit shit, enemies are boring, have every character not have the characterization of a workaholic, have a scene where Ahti gets mad at Jesse for mispronouncing his name constantly.
It's nice that Remedy still is partnering with Poets of the Fall and all the usual voice actors.
Remember when different levels had different themes, not just every level being an office world?
I would spice up the dialogue. The games biggest problem is that it's unbelievably boring.
Connect it more to Quantum Break
How does this organization remain secret when it has thousands of employees, loses half of them in ridiculous mass fatality events on a semi-routine basis, and has a budget that must rival the Department of Defense?
>Yeah, I work for a secret goverment agency that makes sure magic shoes don't go out to bite your toes. We have a finnish ghost or something.
I don't think you would even make it to InfoWars, brother.
The Oldest House has some Hogwarts style magic bullshit where as long as they don't overreach too much people's eyes just sort of bounce off of it and things related to it. Including certain stats in budget reports.
>How would you fix it?
they're good at backstory, setting, etc. but remedy need to make new gameplay. this felt like the sale old same old after playing alan wake and quantum break.
Get rid of the upgrades and just let you unlock entire new powers as you progress. Also, make the entire soundtrack actual songs instead of just one random nordic-metal song and a bunch of shitty atmospheric noise.
Better characters
Biological anomalies, like creatures and things like that, not just stupid objects and fungus
remedy always writes shitty characters
I played quantum break too and it felt like the writing was supposed to be for an NBC show
like they might as well have Neil Patrick Harris play the next protagonist in a remedy game and he'll fit the written dialogue perfectly
There was actually a biological entity referenced in one of the minor lore blurbs(see pic related here
), so we know they exist in this setting. It's kind of weird that the FBC only ever seems to encounter haunted objects.
Mr Wake has created loads
I just remembered there's a black in Quantum Break
AWE expansion was such a letdown. The Alan Wake content they added just didn't really jive with the Control story and added little to the Alan Wake arc. Dunno why they bothered
She was much cuter in QB, I dunno why they had to butcher her model
shame jack will never go back for her. why ms did all the tv show shit i'll never know. i only hope alan wake 2 makes a gorillion dollars so they can maybe buy qb back and finish it.
even the controls feel like absolute shit in this game before we get into the chin of the protag
I loved everything about the actual SCP ripoffs and weird-ass lore going on in the background, but the main story is kind of weak by comparison and the combat with standard soldier enemies gets repetitive quickly.
The only characters who really get to show off a lot of emotion or personality are Director Trench, Doctor Darling, and that guy who gets eaten by the fridge.
And I'd rather have less combat with more unique enemies, then more of it with the same respawning encounters over and over again while exploring.
The fridge is evil.
By confirming that the upcoming sequel includes the second season of Threshold Kids.
This stuff was kind of creepy.
I watched exactly 10 seconds of that and actively avoided it from then on.
2spoopy5me, I much prefer reading the larp the guys at /x/ cook up.
NO INTERRUPTIONS
The sequel needs to be more SCP, and half the game takes place in Area X from the Southern Reach Trilogy or something.
I would rewrite the third act after we find the brother the story went downhill and more missions like THAT ONE
>THAT ONE
On one hand, cosmic horror stories and mysteries often benefit from what they allude to more-so than what they outright show you. Keeping a level of intrigue and fearful undertones about the unknown.
On the other hand, there were a lot of things in Control's text logs that vaguely talked about things that sounded infinitely more interesting than dealing with the Hiss. I wanted to play around with the magic camera they found and explore other worlds.
That sounds like the recent horror film called Barbarian