Oh god please no. Morrowind and Oblivion's leveling system was horrible if you cared about optimizing your stats on level ups.
You couldn't set your primary skills as the ones you actually used because you would level them too quickly and trigger a level up. And since you hadn't leveled very many other skills in that period your stat boosts would suck.
>game was hard cuz i level wrong
oh wow a moron well luckly for you they included something called the difficulty slider for people who frick up like you
This never bothered me in Morrowind since you become very powerful rather quick anyway and there are ways to boost your stats beyond the stratosphere such as alchemy, if you really still have problems, which you probably won't. In Oblivion I just play with the ultimate leveling mod, a very good leveling mod.
It's better to be able to choose
Imagine wanting to change something up in your build halfway through a playthrough and you have to use level 1 armor and weapons.
>Imagine wanting to change something up in your build halfway through a playthrough
Just start a new game you lazy queer. Very indicative of your troonyism that you think swapping halfway through is acceptable.
As you please is better. So you don't have to grind specific skills in stupid ways. Like casting soul trap over and over on a corpse to level conjuration.
"How you play" (ie the elder scrolls system) ALWAYS leads to artifical grinding. Sneak into a corner for 10 hours, craft 1000 daggers, summon the same skeleton 10000 times etc. It's not just an Elder Scrolls problem either, other games like the late Wizardry series have the exact same issue.
Elder Scrolls makes this even worse though by introducing level scaling to rewards. Therefor you are HEAVILY incentivized to not even attempt to play the game until you've reached the max level of that scaling, otherwise every unique item you get will quickly become trash.
Seriously, every Skyrim playthrough just starts with maxing out alchemy, smithing, and enchanting. You never have to fight a single thing to do it.
And then you're a fricking god with infinite money.
How you play
Dungeon Master https://en.wikipedia.org/wiki/Dungeon_Master_(video_game)
Had a system where you picked out characters with proficiencies in various stats, like magic
But you could, with time and effort, raise the magic casting ability of your barbarian fighter.
I would have him casting the light spell so as not to waste resources for my actual magician.
He needs all his magic to cast the highest level of fireball possible.
The latter feels better, but is inferior if you actually need to carefully build your character.
I actually like how it was done in Bannerlord - you get levels in skills for using them, but your overall player levels can be used to boost the exp speed and top limit for specific skills.
I like the Elona method where the game allocates stat points based on how you play, but as you complete jobs and dungeons you get to allocate stat potentials which act as multipliers when you earn stat experience points.
It's between this and SAGA sparking for me
Based on how you play with just enough RNG/walls in the system to dissuade doing dumb shit to raise stats/learn skills instead of playing the game
Starfields perk system really was the cherry on the top of the garbage sundae for me. It was so underwhelming I actually just stopped allocating points, who gives a frick if I unlock a 5% damage bonus with kinetic weapons?
They dropped the ball in every single department from top to bottom.
Once you've unlocked the final tiers in kinetic weapons, single shot weapons, and scopes and end up doing like +300% damage because of all of them multiplying together, it's kind of alright. The game still sucks and the perk design was mid at best, but combat is mostly held back by badly designed/lack of weapons and enemies.
The most fun I had in starfield was before I started investing perk points in weapons. When I could use whatever weapon I wanted because I wasn't spec'd for a specific weapon type yet.
It gave me flexibility and kept combat interesting.
Then I unlocked the Varuun Rifle and it all got boring.
>>Game allocates statpoints based in how you play
always found this to be better and more logical. >equip huge fricking sword >level up >spend points on intelligence
never made any sense. frick you
Eh, this system can be kind of cool because you never run into a situation where you find epic gear but don't have the skills/stats to use it. On the other hand, having all stats/abilities tied to gear can result in feeling like you just use whatever strong shit the game threw your away.
as you please, obviously
>Gain stats based on the skills / magic you use
As you please, but you get bonus stat points for the skills you used.
Oh god please no. Morrowind and Oblivion's leveling system was horrible if you cared about optimizing your stats on level ups.
You couldn't set your primary skills as the ones you actually used because you would level them too quickly and trigger a level up. And since you hadn't leveled very many other skills in that period your stat boosts would suck.
skill issue
>game was hard cuz i level wrong
oh wow a moron well luckly for you they included something called the difficulty slider for people who frick up like you
It's the opposite. The game was tedious and stupid for people who wanted to level correctly.
This never bothered me in Morrowind since you become very powerful rather quick anyway and there are ways to boost your stats beyond the stratosphere such as alchemy, if you really still have problems, which you probably won't. In Oblivion I just play with the ultimate leveling mod, a very good leveling mod.
Even before reading any guides I always felt like I'm bricking my character by not getting x5 on at least 2 stats for levelups.
It's better to be able to choose
Imagine wanting to change something up in your build halfway through a playthrough and you have to use level 1 armor and weapons.
>Imagine wanting to change something up in your build halfway through a playthrough
Just start a new game you lazy queer. Very indicative of your troonyism that you think swapping halfway through is acceptable.
Are you going to make a point or flail around like every other brownoid third worlder?
As you please is better. So you don't have to grind specific skills in stupid ways. Like casting soul trap over and over on a corpse to level conjuration.
I like the idea of the second but its implementation its always awful.
"How you play" (ie the elder scrolls system) ALWAYS leads to artifical grinding. Sneak into a corner for 10 hours, craft 1000 daggers, summon the same skeleton 10000 times etc. It's not just an Elder Scrolls problem either, other games like the late Wizardry series have the exact same issue.
Elder Scrolls makes this even worse though by introducing level scaling to rewards. Therefor you are HEAVILY incentivized to not even attempt to play the game until you've reached the max level of that scaling, otherwise every unique item you get will quickly become trash.
I think Tony Hawk's Underground did the "How you play" system well.
Seriously, every Skyrim playthrough just starts with maxing out alchemy, smithing, and enchanting. You never have to fight a single thing to do it.
And then you're a fricking god with infinite money.
The latter
>Oh yeah, I talked to a couple of people and now I got a level up lmao
>Gotta put all of that into STR, makes sense
How you play
Dungeon Master https://en.wikipedia.org/wiki/Dungeon_Master_(video_game)
Had a system where you picked out characters with proficiencies in various stats, like magic
But you could, with time and effort, raise the magic casting ability of your barbarian fighter.
I would have him casting the light spell so as not to waste resources for my actual magician.
He needs all his magic to cast the highest level of fireball possible.
The latter feels better, but is inferior if you actually need to carefully build your character.
I actually like how it was done in Bannerlord - you get levels in skills for using them, but your overall player levels can be used to boost the exp speed and top limit for specific skills.
I like the Elona method where the game allocates stat points based on how you play, but as you complete jobs and dungeons you get to allocate stat potentials which act as multipliers when you earn stat experience points.
I really just need to play Elona already. Maybe after a few more jupiter hell runs.
It's between this and SAGA sparking for me
Based on how you play with just enough RNG/walls in the system to dissuade doing dumb shit to raise stats/learn skills instead of playing the game
Starfields perk system really was the cherry on the top of the garbage sundae for me. It was so underwhelming I actually just stopped allocating points, who gives a frick if I unlock a 5% damage bonus with kinetic weapons?
They dropped the ball in every single department from top to bottom.
Once you've unlocked the final tiers in kinetic weapons, single shot weapons, and scopes and end up doing like +300% damage because of all of them multiplying together, it's kind of alright. The game still sucks and the perk design was mid at best, but combat is mostly held back by badly designed/lack of weapons and enemies.
And then you find out particle weapons are the real meta and you wasted all your perk points.
The most fun I had in starfield was before I started investing perk points in weapons. When I could use whatever weapon I wanted because I wasn't spec'd for a specific weapon type yet.
It gave me flexibility and kept combat interesting.
Then I unlocked the Varuun Rifle and it all got boring.
morrowind version was best, even breaks it down into weapon types like long blade, short blade.
skyrim systems are way too dumbed down.
"as you please" because "as you play" might lock something important behind a stat you didn't care for
>>Game allocates statpoints based in how you play
always found this to be better and more logical.
>equip huge fricking sword
>level up
>spend points on intelligence
never made any sense. frick you
No stat points at all and instead everything is equipment based. How well the player uses their toolkit is already "experience points" enough
like Stalker?
Eh, this system can be kind of cool because you never run into a situation where you find epic gear but don't have the skills/stats to use it. On the other hand, having all stats/abilities tied to gear can result in feeling like you just use whatever strong shit the game threw your away.
>too moronic for Morrowind
And you wonder why Bethesda "dumbed" the series down