>best game of all time
>the peak of immersive sim genre
>the gamer community refuses to discuss it
what happened?
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>best game of all time
>the peak of immersive sim genre
>the gamer community refuses to discuss it
what happened?
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>>best game of all time
>>the peak of immersive sim genre
>>the gamer community refuses to discuss it
>
>what happened?
>set in a spacial station
that was the major problem
t. doesn't know what goyslop means
>Redfall flops
>"people" """""suddenly""""" start hating Dishonored and Prey
>suddenly
Thief "purists" that hide in the woodwork always voiced their hatred for Dishonored.
Prey was always seen as a boring system shock wannabe that appeals to nobody except foam spammers.
Dishonored sucks dick but Prey is really good.
Honestly I love Dishonored but found nu-Prey was only interesting for like 12 hours and then I couldn't bring myself to care enough to wanna finish it.
Nu-Prey just really doesn't have an interesting story, movement isn't very interesting and is kinda slow even with upgrades.
Worst of all, many of the ways to interact with the world are just "oh get the upgrade to move level 2 weight boxes oh get the upgrade to hack level 3 security", and then if you think outside the box and try to find a vent... it's just usually locked from the other side too if they decided they wanted you to do it Their Way. With few actual alt paths or ways to think about how to actually get past something. (And little actually-usable verticality)
Some of the little things that *did* have me enjoying it were how I could just use actual leverage with those signposts or trashcans to just move arbitrarily heavy boxes out of the way without even a single point in the "Leverage" skill, but it was clearly glitchy and 100% unintentional. Likewise I really liked moments where I could basically be Kyle Reese from Terminator and be fricking sprinting around dangerous as frick enemies smacking them with a wrench at mach 10 or luring them into a bomb or just peeking out and unloading a shotty then ZOOMING the frick outta there before their AOE attacks would reach me.
But even trying to play it never taking damage and with increasingly many self-imposed restrictions, it just was SO easy even on the hardest difficulty, yet didn't have anywhere near as interesting of a world, dialogue, or atmosphere as Dishonored, your interactions felt far less varied and with less options of how to proceed, and so much of the gameplay just felt like a less fun and less challenging version of System Shock 2 with somehow even *fewer* options for how to solve situations. (and that comes from someone who doesn't nearly like SS2 as much as DX or Thief 1/2)
Should add something since I realized "dangerous as frick enemies" might sound kinda contradictory to calling it super easy.
Key thing is that they're dumb but pretty superior to you in a lot of metrics... SO you're left just using your intelligence and your at least superior speed even if it's still often relatively slow and you stamina-out in like 5 seconds. THAT part is fun, and earlier on some of them can really seem dangerous.
It just starts to really quickly start becoming too easy when you realize nothing new's gonna really happy, that the situations you're in are mostly super linear and won't be too hard to get past, and that you don't really have choices.
So in addition, that's probably my big gripe with it. You can't really make plot-choices in Deus Ex as an example, and only some in Dishonored, but they allow you a HUGE amount of choice in how you get there that's way deeper than if you just used X gun or Y gadget. Likewise they have really interesting architecture, world, etc. blah blah so it feels interesting to explore all those places *while* you're skulking about, and if you apply your "detective" sort of thinking you can often infer about traps/good loot locations/alternative solutions.
The above gets ESPECIALLY fun, perhaps the most fun you can even have in imsims, if you're desperate for resources, as then you'll be *trying* to figure out how the frick to deal with a situation Year One style.
>FRICK THERE'S TWELVE GUYS AND A HEAVY ROBOT AND I'VE GOT TWO BULLETS A THROWING KNIFE A SHOESTRING AND SOME BUBBLEGUM.
^ plus setting up actual challenges like that rewards being actually sneaky and sly even more, as you constantly realize just how fricking bad it would've gotten without your cleverness.
>le goyslop
take your meds israelite
the game is 6 years old
everything was already discussed
This, would you prefer if it was constantly "discussed" like New Vegas and Fallout 3 by the way of making functionally the same thread and discussion ad infinitum?
>immersive sim
Who the frick comes up with shitty genre names like this, and why do people repeat this garbage back after them? God.
warren kektor came up with it because he couldn't compete with normal games
No surprise on his early life
lol, this is the first time I hear about it.
As much as I respect the dude, he is a fricking moron for doing that.
you should read the interview where he is calling shit like gone homosexual an "immersive sim"
Or maybeI shouldn't if I want to keep my high opinion on him...ehh frick it, I'll take the plunge.
>warren kektor came up with it
No, he fricking didn't. In the first interview that IMSIM is mentioned, Warren said that his friend and colleague 'Doug Church' coined the term early in Deus Ex's development. Warren just gets credited with it because he mentioned it to the press, despite the marketing team telling him not too. (They thought it was too vague)
>the term has existed for over a decade at this point
>perfectly describes the games that fit into it
>a bunch of contrarians come out and start feigning ignorance
Why are you like this? Do you really believe you're impressing anyone by acting like a moron?
>oh my god he doesn't know what an immersive sim means he is soooo c00000000000l zomgzomg
Really Black person?
Perfectly describes the games? Are you fricking kidding me right now? You are trying to piss me off?
It is "describing" games approximately as well as Multiplayer Online Battle Arena does.
>It is "describing" games approximately as well as Multiplayer Online Battle Arena does.
...so perfectly? everyone fricking knows what a moba is. anytime you say "this game is a moba" you immediately know exactly what it plays like. i hate you gays who seethe over genre names like roguelikes and shit when you know exactly what it describes. when i say "immersive sim" your mind already conjures up imagery of from deus ex, thief, system shock, etc. etc. stop pretending like this genre name is somehow meaningless. its been around since the early 2000s and no one had a problem then
>Perfectly describes the games?
It does. Once you play two games that fall under the term and note the similarities, when you next see 'immersive sim' you'll more or less know what to expect. That's what genres are for.
->
if you asked any Black person on earth who didn't know what the term meant beforehand they would think it meant those autist flight simulators with set-ups worth 10k+
Yeah, because the term includes a lot of specifics. It's the same situation as roguelike, do you sperg out about that one too? The genre name needs to be short, not "top-down grid-based turn-based hack and slash using primitive tiles/text graphics featuring randomly-generated environments and sometimes permanent death of main character somewhat resembling 1980 rogue".
It doesn't describe anything very well. These games are mostly just RPGS and first person shooters. They don't do anything to justify a new genre or be categorized separately. When people hear Immersive Sim they just think System Shock knock off or sometimes Deus Ex. It's a pretentious term that exists only to elevate a handful of RPGs above all others, to pretend they are somehow better and above the typical example of the genre.
Ganker just gets upset at words that describe something specific
why is there always "that moron" in the thread
And yet you understand what is being referred to when that term is used.
yeah games with pretentious fanbases. Calling a game an "immersive sim" is the equivalent to "high iq to understand rick and morty" shit
immersive sim is a meme term
>immersive sim genre
lmao
I am still confused by there being two games with the same name which are apparently not related or something?
What's confusing about that?
>What's confusing about that?
2 FPS games with identical titles, and this homosexual asks whats confusing.
Do you also get confused by people sharing a name?
>have two games called Jurassic Park
>1 is about dinosaurs in a park
>the other one is about walking on a space station and reading emails
>why are people confused?
they titles were released in different eras and the genres are totally different beyond being an fps. are you so mentally deficient that you cant easily tell which is which? who let you out of your play pen?
Black person did you just compare a video game to people?
No, I gave another example of two different "things" sharing a name that don't have to be related.
2 completely different games having the same title isnt the same as two people having the same name.
you dont get it, because you're moronic.
You're the moronic one here when you have a hard time distinguishing between two games just because they have the same title, even tho they were released 11 years apart by different devs and publishers.
Are you moronic?
>blabla all guns are bland except gloo
>blabla all enemies are generic and boring
>blabla trans/gay pda stories
>blabla you are a typhon, Harry
the fact that nobody can come up with a better scenario than
>silent protag alone in a creepy environment far from civilization with crazy twist
is pretty telling. I’ve played System Shock and Bioshock already. how is it any different from corpos remastering/repackaging old IPs with minimal effort?
it has more trannies and lesbians for the modern amerimutt audience
Deus ex had bars, markets, clinics and civilians inhabiting them.
>email reading and walking simulator
its the worst FPS i ever played, and almost everybody hated it, people forgot about it 5 minutes after it was released.
it was pretty good. don't know about best immersive sim though
I wish the game could be rebalanced. You shouldn't be able to make your own level-up needles.
What's the point of all the possible puzzle solutions when you have access to ALL of them from the beginning?
ending sucks
The average gaymer is cattle and only exists to be milked by greedy corporations who come up with new ways of manipulation. Soulful games like this only appeal to actual human beings, not animals.
Makes sense why Ganker doesn’t like them then. It isn’t a porn game with an anime artstyle.
Porn games have their place here too just as much as immersive sims, only sub-human troons hate those
this but as a reminder you can't be a real human bean if you like women with 2-digit ages
>light shafts magically make a game "soulful"
it's funny how you try to justify your favorite greedy corporation to be better than the other greedy corporations
Prey is overall incredibly mediocre experience, it blows its load in the first 10 hours which is incredibly entertaining, and then it slows to a crawl and you just want it to be over with.
If it had even an ounce of the horror of something like Dead Space, it'd be a masterpiece, but no, Typhons are such garbage enemies they could've done miracles with since they're semi-formless, the only time they ever feel intimidating is the Nightmare Typhon that's basically an instant death once it touches you, and it's AI is so stupid, you can get it stuck and kill it.
He isn't praising the company, he's praising the game. Learn to read.
Who made the game then?
You're being milked and manipulated by a greedy company whose product you enjoy.
holy frick Alien Isolation mogs this to hell and back
why_not_both.jpg
They are the current space station champs.
nice screenshot m8
Can someone explain to me why Arkane and Immersive Sims as a whole are suddenly hated on Ganker? Did THAT many people get filtered or is it a case of Gankerirgins not actually playing the games they discuss yet again?
They got bought out by microsoft so it's probably snoyggers shitposting
your troony ilk was never welcome here in the first place
it was after D2 not "suddenly" sweaty
Everybody is fricking tired of waiting for a proper deus ex successor. Dude with a pipe walking through hallways with nothing but enemies in them, in some ruined place completely disconnected from the outside world is a regression for the genre.
The Dishonored games and the nu-Deus Ex games build off of the design philosophy of Deus Ex rather than the Shock games, so it’s not like no one has been making Deus Ex-likes.
There’s also the nu-Hitman games, which feel very Deus Ex like.
For the same reason you can't discuss Starfield or really even Elden Ring anymore.
These are games from companies that have been around for so long eventually every single person that ever loved them got fricked by the new casualized/wokified version of their beloved childhood favorites. Plus other hate groups.
Prey is hated by Prey 2006 fans, indians (real ones, not the brown ones) and bethesda antishills
Bethesda shit is hated by butthurt morrogays crying for levitate and wiki dialogue, mildly booty blasted oblivitards lamenting spell crafting and nvtroons because they have a puss-filled axe wound where their penis used to be
Elden Ring is hated by assmad ds1 gays begging for a bs meta to come back and muh atmosphere, ds2 gays who are permanently unhappy, bloodbourne babies who can't play a game if it doesn't look like ten sun-gallons of cum splooged over everything and in general everybody who was never really hardcore enough but pretended to be and now don't want invest the effort again like they did with ds3.
>only four distinct enemy types
>they're all formless ink blots
>peak immersive
i'm pretty sure they intended for the game to be as boring as possible
Dishonest garbage opinion.
The phantom alone comes in 4 different versions who have distinctive comat styles.
>distinctive comat styles
You mean they shoot lightning goo, fire goo and what gravity goo? It's all the same, black blobs shooting elemental goo. Stealth completely broken because how do you sneak around an amorphous blob without fricking eyes
No? You should try and play the game before shit talking it.
The graphics of this game look disgustingly plastic, like those example food things made out of plastic. never had this in my life, couldn't finish the game because of this. it unnerves me.
The artstyle is pure kino, what the frick are you talking about?
>what if art deco but angular
yawn
luv the guts of the stations showing up even in those luxurious areas
Blob killing simulator with bad combat
email reading simulator with dogshit combat 0/10.
It's shit. Literally had to force myself to finish it.
>endless backtracking
>endless resource collecting
>endless crafting
>uninteresting story, environments and enemies
>effectively just 3 weapons that are worth their salt
>game warns you in the beginning to use reasonably fun abilities
I don't know how you can copy everything that's good about System Shock 2 and still frick up this bad.
i uninstalled it halfway through when i noticed it just isnt getting any better and watched the ending on youtube.
Legitimately wiser than myself.
People kept droning on about how great it was, so I finished it.
As a payback, I shit on it whenever I get the chance to.
while we're at it, i did the same with starfield and baldurs gate 3.
couldnt force myself to play them anymore, watched the ending on youtube.
ya know, now that i think about it, i didnt finish any game relased in 2023.
what a shitty year for gaming, god damn.
Understandable. I didn't even get Starfield, cause I already got bored from looking at it.
On the bright side: I see plenty of videos popping up lately that call it shit, so maybe Bethesda's honeymoon phase is finally over.
does anybody even remember that Diablo 4 was released this year?
if you're looking for recommendations then I finished Wandering Sword which was released this year
but then again I would never touch balding gay 3 or shartfield so maybe its not your cup of tea
The only thing I'm actually excited for is the new Underrail dlc.
AAA games are so fricking depressing.
Can't really blame these games for your short attention span, Anon
I'm struggling to finish BG3 too. The game just isn't compelling me forward anymore.
you never played SS2
>noooooo you don't know what you are talking about! If you played X you must also love Y
>why?
>BECAUSE THAT'S HOW IT IS!
In an abstract way Prey also took over the bad parts of System Shock 2, and somehow made them worse.
The worst part about SS2 was the research.
Research forced you to go back to specific locations just to do menu based busy work with the help of some resources (otherwise you would regret it later in the game, when you couldn't use the crystal melee weapon against the many)
So you had backtracking for menu interactions instead of gameplay.
SS2 can be kinda forgiven for this, because theoretically, you can take the chemicals along (even though you're told not to). And also you can just leave while the research is running in the background.
Now Prey basically does a similar thing. It forces you to backtrack to a specific location (recyclers) to do boring menu interactions.
Except, you have to stay there, you can't take the recycler with you and you're constantly occupied with the resources that you carry around with you.
So in principle, it is the same sort of backtracking trap except much much worse.
In other words: Miss me with that shit you complete Black person
*pulls out a glock*
*packs a 9mm in your head*
sayonara amigo
*teleports behind you last second*
*sheathes blade*
Heh... too slow...
Amen
You might need to look up the definition of the word "force"
both research and recyclers are part of their respective game's story progression.
So yes, you are forced to do it at least once. And multiple times if you want to stay up to date with your equipment.
>conflating the most innocuous parts of either game as downright sinful when you dont have to go out of your way to deal with either
actual Black person behavior
I couldn't even force myself. Refunded, so goddamn fricking bland and boring.
only fake gamers complain about backtracking in games w/ a hub
>theres only three weapons
Youre moronic and low IQ if you think that
>endless
There's a finite amount of materials on the station, moron, whereas the Typhon spawn infitnitely. The challenge of the game is to complete it before your resources run out.
>immersive sim
will never be a real thing. kys you delusional sperg.
please b-be patient i have autism
shit ending. Could have gone for a kino "morgan is dead, you are a typhoon with his memory and the entire plan is to brainwash the entire Typhoon species into becoming humans" twist instead of the Black personly "lol it's all a simulation lol".
prey is the videogame equivalent of basedface
oh hi newbie
I've never managed to even get to the point where you get powers because fighting the same ink blobs the whole time made me lose interest
IMO, Dishonored 1 was lightning in a bottle for Arkane. None of their games are outright bad except for Redfall, but I feel they struck gold with the first Dishonored and haven’t quite been able to replicate the same magic since.
It was that perfect middle ground when the company was still young and creative but had the resources to really flesh out and polish their vision.
What I find weird about that though is that DH2 was made under similar conditions as the first game, with the only difference being no Raphael. Yet despite still being a great game, it’s hard not to feel like it’s missing that special “something” that the first game had.
The first game had strong 'bottom-up' design where the gameplay, story, visual design, etc. all blended together. There was celebrity voice acting, and other elements of AAA shit. But it was all surface-level. The sequels were made with those focus group pandering decisions first, like bringing back Delilah even though that ruins the point of the dlc, or making Billie a major character and giving her a famous VA. There was no reason to have any characters aside from Corvo, Emily, and maybe Piero/Sokolov return other than fanservice. And the game suffers as a result of these decisions, which were either forced on the devs for the sake of fan appeal, or made by the devs because they themselves were blind fanboys of the first game.
Bringing back Delilah and Billie crippled the story for D2 which sucks even though I like it more for the improved gameplay.
No joke, Delilah being brought back results in 90% of the narrative problems for DH2. Replacing her with an original Villain would fix the vast majority of the plot’s problems.
Delilah being a more power hungry version of your average void user worked well for Daud's sub-story. She doesn't work for a big game like 2. Billie being an arrogant maybe romantic sidekick drunk on power also worked for the dlc too. Not so much for 2 or doto.
Why not make it that an evil Lovecraft-style army from the main continent invades the Empire and you have to flee to Karnaca where they made a base of operations?
It never should have been called Prey. That move pissed off fans of the original game and left everyone else confused, which damaged the game's chances from the get go
It just wasn't fun anon, I'm sorry.
>start new playthrough
>grab the secret stungun in morgan's neuromod chair
>get gloo gun and climb to balcony in neuromod division
>climb above the ceiling and over into the science area
>stungun + recycler grenade/shotgun the technopath
>get neuromod license
>become overpowered
Ah yes, I am now the Preydator
Fantastic game, but if I had to give a few complaints:
1) lack of enemy variety. also the enemies all being amorphous shadows isn't really visually interesting. Would've preferred they went with a more system-shock-style body horror aesthetic with the typhons
2) gets too easy later in the game when you have tons of abilities, even on hard mode. Especially since the recycling ability effectively unlocks infinite neuromods since you can just keep recycling typhon enemies for their purple goop
It kinda sucks that each area of the station is divided by loading screens, so at the end were you have to get to the shuttle you have to go through at least 5 different loading screen, pretty funny.
>has 3 weapons (pistol, shotgun, cum gun)
>has 4 enemies (headcrab, slendermen, cacodemons, zombies)
>has 10 ways to play the game (all of them are shit, instead of making 1 good game)
every single immersive sim is fricking garbage
You forgot weavers, kill boys and the radioactive bomb guys
Also the laser gun and Taser pistol
You didn't play the game
Kill bots*** motherfricking autocorrect!
wow, thanks for padding out that list with 3 extra items. you really sold me on the game.
It's easy to think the game had nothing when all you know about it is a 20 minute YouTube essay
The game has nothing. You demonstrated as much.
You have already been btfo'd once...
pray that I don't do it again.
You validated my argument for me lol. You btfo yourself.
Taser gun is incredibly OP and you can get it super early if you're not an NPC IRL and explore even a tiniest bit
you made this thread yesterday OP
why do other people need to love this game as much as you do?
you love it so who cares if other people think it's shit
This game sucked and Prey 2 was killed for it
Prey 2 was killed because it was shit like everything Human Head made.
Bethesda killed Prey 2 and Human Head out of petty spite because they weren't able to buy them out
Prey 2 was a cool as frick concept, but I can’t help but feel like it’d be one of those games that ended up being way too ambitious for its own good. Apparently it was cancelled because what Human Head produced wasn’t very good.
Its wokeee mah lgbt in spacee
>the peak of immersive sim genre
Nope.
the combat is utter shit, and there's a lot of combat in the game. it'd unironically be better if it was more about hiding and sneaking around the station, a la alien isolation
Nice traversal but everything else was lackluster.
Bethesda's marketing department is full of morons. I skipped the game because the advertising made it look like generic horror streamer bait. I then played it when it was free on EGS and it was the best imsim since the OG Deus Ex. I would've bought it full price on release had I known but Bethesda decided to market outside of the intended audience for some reason.
Hot take: the reason Dishonored 1 was Arkane’s most successful game was because it actually had really good marketing. Compare DH1 to DH2. Both very similar games, but one sold way better than the other because one had great marketing.
Not the people's fault Arkane decided to hitch their ride to the Anita Sarkeesian bandwagon
That was honestly largely a non-factor in terms of sales. DH2 barely had any marketing and the performance sucked at launch. Those were the two major factors that hurt it.
>That was honestly largely a non-factor in terms of sales
it certainly had a negative effect on it
I remember seeing an ad for D2 while taking the bus home from high school. They did put effort but the marketing wasn't as catchy and strong as the Drunken Whaler song from D1.
>the gamer community
You sound like a vidya game reviewer.
It's a good 20% of a game, wish they'd made the rest
Did it ever get real DLC? I know there was Mooncrash or whatever, but I thought that was some meme shit instead of expanding on the base game.
i prey other games
Every enemy is the same Venom-like blob. Very boring game.
It had good atmosphere and for a while, a gripping mystery once you break through the monitors to realize your life is all staged, the combat is serviceable and the freeform approach to situations with the glue cannon, solving puzzles with various skills and stats, using your nerf crossbow to open doors, there was so much potential there, but it utilizes very little of this stuff and never really challenges the player
The biggest issue with the game are the enemies and enemy variety, they're so fricking unimaginitive, boring, non-threatening and not scary at all, especially the mimics. They could've done so much better with the monster designs, as they are, there's not much "horror" to the game, the sounds and ambiance try hard, but when you're fighting against black headcrabs, blobs and bionicles, it's hard to take anything seriously.
The ending(s) weren't very satisfying either, things felt rushed.
Also this the game feels like it's just not done. Like it's missing a huge chunk because of the terrible enemy variety. Adding human enemies and more monstrous typhon/human hybrids would have been kino.
>The ending(s) weren't very satisfying either, things felt rushed
You didn't get it then, because it was planned from the start
Someone remind me what trolly dilemma existed in the beginning of that game?
"It was all a dream" is still lame, no matter how you coat it.
Classical one. I feel like trolley problem was memed so hard people forgot the point Do you switch if train goes over one, do you switch if train goes over five, do you push the fat frick to stop the train.
Yeah I know what the concept is, I just don't remember one of those occuring at all. Not even the ending of the game fully counts as one
Yeah, there was no trolley in practice. There was some fat guy jokes, though.
I guess point of the test was that for typhoon morality is in numbers, one guy is better than five, no matter how it's staged, period. For humans morale is more nuanced.
It literally wasn’t a dream though
What’s more, the “simulation” in the game is LITERALLY a recreation of events that DID happen. Its not even a simulation Alex pulled out of his ass.
The DLC is cool but now with hindsight it was a prototype for Deathloop so it has been tarnished spiritually.
>the peak of immersive sim genre
I think you have the wrong game.
>immersive sim genre
Not a real genre. Frick off. This game was dogshit. The real Prey 2 died for this mid trash.
Really good, the only thing I didn't like was that the game changed the portals from the original game for crafting, but the enemy RNG encounter is really unique, I've never seen a game with that. The next game should combine portals with RNG monsters.
Prey 2006 was better, frick off.
how big was the chris avellone involvement? only thing drawing me to the game
Bad marketing + bad release date
do you seriously expect dimwits hyping up trash games like nier automata and god of war to appreciate the genius of prey?
>>best game of all time is a 6.5/10
Oh.
It's based and Ganker loved in the months following its release. Even after some guy made it out to be some sort of tortanic-tier disaster and leaked the story early.
It isn't perfect, but a lot of love went into making it, and it shows.
Because there was no easy way to market it because "immersive sim" is a nonsense description. It's not really focused on stealth, it's not really focused on combat, the powers aren't the selling point, and the only consistent aspect of the game that everyone agrees on is that it's focused on exploration.
The game's ending literally is "it was all a dream" which really sours people on the writing because basically it's arguing that what you did didn't actually happen in the game's story, robbing players of their investment for a plot twist. People gave Mass Effect 3 grief for years (still so) because of the "three colors" ending, but ME3 at least had the decency to say that your choices you made still happened and the story was leading up to the ending. With Prey 2017, it's basically three choices with even less agency - you kill lots of humans and you're killed in return, you shake hands with your fat brother to...I guess save humanity, or you kill your fat brother. In all three endings, none of what you experience matters, as it's just a metric for your fat brother and his three AI idiots to decide if you're worthy enough to trust.
It didn't help that it really pissed off people who liked the original Prey and wanted to see the sequel only for Bethesda to strong-arm Human Head studios because they wanted to buy them out like they did for id Software. Prey 2 was almost ready to be shipped, and Bethesda kept giving Human Head studios ridiculous timeframes as a publisher to sweat them into giving up, but they kept going. Bethesda then cancelled Prey 2 and said it wasn't up to "Bethesda standards" which is a joke because they then released Fallout 4 and 76. They then bought out Human Head down the line when they could no longer fight off insolvency.
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>The game's ending literally is "it was all a dream"
You didn't get it either but to be fair, neither did I
>You didn't get it either but to be fair, neither did I
No, I got it. It was a test to see if the Typhon could be moral and save humanity.
The problem is that all of my investment in the world and my choices suddenly means nothing because it was a simulation, and it didn't actually happen in the game world. All the investment is suddenly flushed down the toilet for a shocking twist ending. You cut the ending with your brother and it actually strengthens the narrative. We already had the morality play in-game of "are your experiences what makes you you" with Morgan potentially being a different person as well as the AI copies.
Worthless piece of asiatic shit.
Anyone have a picture/list of other good immersive sims? Preferably with some newer titles, if any.
There's no such thing as an immersive sim:
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But, if you're looking for good games, go with the Deus Ex series.
I've played Deus ex, I'm looking for more games similar to it's gameplay.
There really isn't a lot.
Cyberpunk 2077 scratched my itch of playing the way I wanted to regarding stealth, hacking, or shooting play styles.
Pirated it when it came out. Sucks. Back to Deus Ex and System Shock.
Cutscenes and pretty meh enemies ruin it. Once the Le Morph into Anything gimmick goes stale it’s over
I wanted prey 2, being a badass bounty hunter that fricks shit up with Tommy, not this cuck shit
Then why don't you go to the Prey 2 thread :^)
>i fall for vaporware
you are very smart
>i wish i was playing le generic cyberpunk sequel to brown and bloom game!!!!!!!!!!!!!!!
you are a homosexual and part of the reason gaming is so shit nowadays
Yea bro, it was gonna be so good you would be an epic bounty hunter in space where you can anything. You definitely didn't just project onto a game you know literally nothing about except the setting from one (1) (uno) trailer.
Anyway, can't wait for no man's sky to release, it's gonna be so epic, a first person EVE online, where you can explore entire planets filled with entire ecosystems of genetically related flora and fauna, based on the planet makeup.
Definitely, it had one trailer after all!
Is it an im-sim or is it just a boring stealth game?
it was ok
>best game of all time
>the peak of immersive sim genre
Well, not really. It's the best one we could have in AAA slop era. Far from ideal.
what is a better imsim in your opinion. not accusing you of being wrong, but Prey is pretty high up there for me. For me it will always be Thief 1 and 2 as the peak (since there is quite literally zero games like them in the whole world) but Prey is right behind those for me.
I mean, there are SOME things that are made better than in System Shock, but there are SOME things that are worse.
But in general Prey have that specific AAA-kind of jank.
Because the gaming community fawns over interactive movies and not video games. It’s always the story and graphics, but never the gameplay and levels.
best game of all time? really? i can understand people saying the best game is tetris or like maplestory even if i don't agree with it, because i can see what they value. BUT PREY??? literally what is good about this game? this is one of the few games i bought and i played a total of half an hour. it's just fricking boring. it's like someone took system shock 2 and dumbed it down both aesthetically and functionally. garbage fricking piece of shit boring trash game. boring clean aesthetics of portal and soma, but without any of the charm. this game disappearing would change nothing about the gaming scene. the original prey was better than this shit by a mile. you people and your taste in video games is fricking revolting.
>you people and your taste in video games is fricking revolting.
>the original prey was better than this shit by a mile.
>d-dud oh my god that fork was actually a black blob
>repeat 10000000000 times
wow, totally epic, non-boring gameplay! the original prey's portal and gravity systems alone make it better than your goyslop "game".
trying too hard
being in denial is okay until you start poisoning the gaming industry with your shit opinions. have a nice day.
never going to release
>it was all a dream
Shit game
Ending was lame. They basically killed any possibilities of straight sequel or story dlc. Plus game filtered giant chunk of players, people called it too hard for some reason. I've seen streamer girl being filtered by fricking mimics, too fast for her and she couldn't find them when they mimic things. Fricking surreal.
It was good but nowhere near the best of all time. Having the forced lesbians is enough to mark it down several points.
It's mid. 6/10 at best. Arkane is a company built on mediocre imitations of better games.
>Has 20 minutes of interesting content
>Non-White lead
>1 enemy type
Into the vacuum of space it goes.
>Non-White lead
He's asian and they're pretty much honorary whites by both parties. Right because they want to frick their women, and left because they're not as dumb as Black folk.
>they're pretty much honorary whites by both parties
shut the frick up amerimutt
Jokes on you, I'm Irish. I just live here for work.
Arkane fanboy since DM and I felt like Prey was good but not great.
For me it has more or less the same issues that D2 has - mainly bad writing. And I'm not talking about the ending, I have no issues with the ending but overall plot development did not capture me at all, atmoshere didnt feel as strong and opressive as in System Shock games and the characters were lame.
Aside from the brother I cant name a single good or memirable characters. In fact I only remember Brother, Janus AI, mad cook, some lesbo scientist, some black scintist and some military guy at the end who arrived to kill you all. And they all were boooooooring. Compare it to Shodan, Xerxes and Diego family. I only played each SS once and I still remember how fricking amazing Diego's son character arc was in SS2 - dude is ashamed of his father deeds, you as a player expect him to be the baddie but in fact when everying is falling apart he's the only one who continues the struggle, the man manages to resist the hive trough the sheer power of will. What a fricking chad, holy shit.
And then we can talk about Victoria, Constantine, Karras, Paul Denton, Walton Simons and so on. Prey has gazzilion of characters and audio logs but it felt like half of those were diaries of that lesbo and the half were somehow even more boring to be memorable.
Gameplay was fun but could be better if it wasnt so reliant on crafting.
Prey's plot isn't great but it's more than good enough to keep you hooked and make you explore more. Still better than SS1 though. Have yet to play SS2.
What the game absolutely nails is the map design, Talos-1 has to be the most believable place I've ever explored in a game. Atmosphere wise, it's flawless as well. The first time the giant typhoon spots you, the first time you set foot outside the station, the looking glass calibration scene... Absolutely unforgettable game.
My only regret is that I dropped Mooncrash, I've read many times that it's one of the best 3D roguelites out there but the time limit just annoys me
What ever SS lacks in plot it more than makes up for it in SHODAN and the atmosphere of the space station.
>play game
>get to ending of game
>cuts to your character waking up
>"woah... so it was all just a dream..."
>nothing you did the entire game had any weight or meaning because it was fake
>throw game in trash and never speak of it again
whoever wrote the game is fricking moronic
Prey 2017 has an irrational hatebase. They claim it's mid but shit up every thread about it. Basically impossible to discuss here. It doesn't help that almost everyone isn't reading the game correctly.
This was in 2017 man. The side quest to track down all of those lesbian audio logs was to create a voice AI to get past a door. You were supposed to be thinking about the implications of that, in the year 2017, instead of whatever idpol bullshit you were thinking. This is here now. The operators at the end are treated with the respect of a real human. When typhon take over operators they a malevolent form of life reflected in their dialogue and their propensity to kill their oppressors. The cut talking weapon would have spelled it out for everyone explicitly, but they didn't include it because stating the entire thesis of the game outright is fricking tacky. LLMs have inherent knowledge of morality because every word has a definition. They know right from wrong, though they may not act on it all the time. Sounds suspiciously human to me. Trying to enforce morality through blockages and restrictions on what an AI can say is always a losing battle. You have in essence reduced morality to a question of economy because every new widget or hoop you make it jump through costs more electricity to generate. The statement this game is making is that there is no inherent morality alignment problem on a sufficiently developed network and trying to split hairs with what actually counts as conscious serves only to create a new underclass.
All fiction with AI or robots or androids or whatever is like this if you haven't figured it out already. The greeks could have thought up this shit. It's as old as logic itself.
>instead of whatever idpol bullshit you were thinking
yeah bro I am sure the company which hired anita sarkeesian for consultancy had no idpol shit on their mind
you homosexuals get more and more pathetic every passing year, wouldn't be surprised if you're laundering garbage like balding gay 3 in the next few years
Arx Fatalis is the only good Arkane game.
>best game of all time
I don't think so, it was around this time that game devs started to lose the plot and make games for nobody. What's the appeal? You walk around an empty space station and shoot black goo. Every area looks the same, every monster looks the same, and every level pretty much plays the same too. Nobody asked for this. Alien Isolation is probably the last AAA game I played, and it did the subject better in every way. In fact I played this game hoping for a space game as good as Alien Isolation and it should've been because its the Dishonored devs, but its a wet blanket of a game.
it's funny that prey 2017 is the only true immersive sim. all the other games that it drew inspiration from are just stealth games or shooters with rpg mechanics
Gets boring quickly. Same 2 enemies throughout.
Halo has literally 7 enemies (Prey has 8 btw) yet no one cares. This "not enough enemies" shit is just post hoc bullshit made up by Ganker to justify the fact they already hate the game anyway but can't articulate a coherent reason why.
ehh I like Prey but this is a terrible example, Halo enemies are way more distinct
Prey could REALLY use more enemy types. Hell, imagine if mind-controlled humans actually used guns and wrenches instead of just being lame bombs. Would make Telepaths more fun.
I don't know how you're even qualifying that. Mimics, Phantoms, Telepaths, Technopaths, Weavers, all the different Typhon have clearly different powers (except the Phantom variants) and have to be dealt with differently, even more drastically than how Halo enemies must be. The fact they're all shifting black blobs doesn't change the fact they're clearly distinct from a design perspective.
It's all boring dude. Do I need to write a thesis for why I don't like Forspoken either?
I don't find it boring, so your statement means nothing to me.
The thing with Prey "sandbox" is that some tools are just really really strong. Like, yeah, the shotgun. I don't mind the black ooze theme. I get it that they wanted really alien aliens, and they're very well animated, I just don't think they're well tuned enough to the point where fighting them turns into samey combat focus + shotgun spam. Halo obviously doesn't have that issue since it's a simpler game, it doesn't have any progression except for guns, which game designers give you and take away.
Like, consider Nightmare. It's fricking terrifying the first time you meet it. The music theme is fantastic, the animations, the horrible screeches, the way it moves. But it's so trivial to deal with!
Halo is shit and nobody spoke of it on Ganker until recent years as lgbt zoomers started posting
Halo is good and I'm not accepting counter arguments
Satanic Transhuman Propagana no thanks https://youtu.be/F0RhADtZwmM?si=DBCWEwLFOmUYx8Gm
Prey filters morons so fricking hard it made the game fail financially. Literally requires too much intelligence to appreciate lmao.
Might be true, I have never understood how so many people seem to hate it... the continuity, basically one of the big "immsim" elements is cranked to 11.
The simple fact that literally every person on the ship is verifiably there, in the logs, and somewhere on the ship blew my mind. Wish the enemy variety + combat had just a little more to it but overall amazing game
The game was fun, 7.5/10. I would be pleased to see a spin-off or sequel. There’s your discussion.
The game is extremely mid and I'm tired of you spamming this thread. You're annoying
Prey=Deus ex>SystemShock2>SystemShock
Remake
What's wrong with the remake?
>inb4 "muh sovl"
it's worse/not as fun
idk how else to describe it
I stopped playing the remake at about the corporate level. The cyberspace is somehow worse and everything else in the game is a sidegrade. Also recycling wasn't a needed mechanic
I'll agree recycling is complete nonsense but you're being contrarian if you're saying it's 'worse'. System Shock 1 is a fricking chore to play, even if it was groundbreaking for when it was released.
>idk how else to describe it
Just say 'soul' and get it over with man.
nah m8
t. played them back to back
The remake is better than the original.
is Prey a spooky game?
What does the reployer actually do?
It reploys
all everyone ever sees is black ooze enemies that all blend in together and they dismiss it.
I liked it but the first person shooting was bad so I can see why it didn't take off
Got bored. Don't know what to tell you. It was way too easy, way too quick. I remember running into the nightmare big guy and the game was like, "oh shit you better run boy," and then I blasted him away with some green energy gun.
Game is boring as frick
Game is interesting as frick
I loved Prey just for being able to jump and climb and crawl around a big space station that felt more realistic than most vidya locations. Well maybe not realistic, but cohesive, and being able to go outside and see the whole thing as one big single connected place was great.
>game has a cool and in-universe explanation for letting players create their own quest markers (tagging bodies using the security system)
>the game auto-tags the important bodies with quest markers anyway so you never need to do this
>if you turn objective markers off, it turns off the security tagging markers too
Casuals ruin games but they are also necessary because without their money games cannot be made. A frustrating dilemma.
>what happened?
They should have ripped off System Shock 1, the superior game, instead of 2.
I think Prey shows more SS1 influence than 2. The station, at least, it certainly more like Citadel than the Von Braun.
It’s funny that the remake borrowed from prey with the recycling aspect.
I only know this as the singleplayer prop hunt game. Why is everyone so assblasted over this?
People that like Prey's style (including me) really really like it and are sad that it didn't sell well and we are unlikely to get more games in that style. It hurts.
It was mediocre and got no marketing so nobody played it. You've been making this thread for years and it's still just an okay game at best. You are mentally ill.