And please, let me tell you, the qualiy of life with regards to managing your macro is unbelievable. Like, the ideas here are so simple, yet FG are the first ones to implement it. These seem like such a no-brainer to me. Every RTS (looking at you AoE4) should try to implement these one way or another. I am unironically playing with half my usual APM while still playing at my usual competence level. I am spending much more time thinking rather than clicking. Let me tell you, these changes aren't just for noobs getting into RTS. These are for everyone at every level. Noobs will learn the game much quicker since they can focus on the actual game instead of spending their first 100 hours training muscle memory, and pros will become gods, especially with regards to late game. Please go further into this direction! Give us an "Expansion"-button, that will automatically attempt to build a new base at the closest yet unoccupied resource deposit. Allow as to queue units and buildings even when lacking the resources to build them, so that they get built as soon as the res are available. And give us the option to turn on something I call "Unit Clumping": if you change the rally point of a production building while a unit that has been trained out of it is still on its way to the former rally point, the unit changes its destination to the new rally point, given that it hasn't received a manual command in the meantime.
Ofc, if this was the finished product, I would consider it an out of season April's fool joke. You can barely call it a game. We need just more of everything. More crazy units, more crazy mechanics, more crazy mindblowing animations, just go wild! This is a game after all!
Can you please make baitposts without copypasting from reddit?
The lack of effort is just insulting.
buy an ad
What are the implications of the mainstreamification of RTS and living in a post-STORMGATE world?
>free to play
>in app purchases
>looks like shit
admittedly I'm judging a book by the cover but that's my right and I'd judge differently if I liked the cover .
to be fair, the "cover" is just horrendous. and sometimes judging by the cover works
take a look at this book cover. if you were to judge the book by it, you'd assume it's fricking moronic. and you'd be right
you can't convince me it's not a mobile game. looks like clash of clans or something
Looks like mobile trash tbh.
It's like people have forgotten how to make good looking games.
It's an RTS game that takes from mobas and the worst rts, that ended rts games - SC2. Visual style, speed, gameplay mechanics etc.
It's the reverse of what happened before. MOBAS came out of decent RTS games like WC3 with some semblance of style and downgraded.
Here the origin of the whole thing is bad.
All this said we do have a thread already:
I wanted to like it but it just feels like a shameless rehash of SC2 in every way, even down to the soundtrack. I was hoping for a little more originality at the very least.
Pretty sure the joke is they got payed to play it and kept being payed that's why they stick around while the other guy just leaves
The second point is - they know and it will eventually all turn to shit, despite the money poured in.
I don't really care if people are payed or not
the game has so many casters orbiting it there is no reason to even play it when you can just watch it
especially when it's sweaty
I don't care about the graphics and frankly I don't even see why it's an issue because it's not a cartoon? and it doesn't look repulsive like the binding of issac
do people even understand what a cartoon is
No they don't know what a cartoon is. It's like when people call a game a mobile game when it's a not a mobile game in the slightest. Extremes.
I don't mind artosis and tasteless skimming some money off this empty VCscam project before it falls apart (as it currently appears to be doing), they're both just going to keep playing Brood War until the end of time regardless
I don't see problem with this either as long as they don't throw either Sc2 or BW under the bus.
They'll 100% keep doing their ASL casts because that's making them a ton of money and is actually sustainable unlike Stormgate. I think GSL will realistically stick around through Stormgate as well, there's almost 0 chance that SC2 gets replaced by an inferior copy of itself with less name recognition.
>lose a unit
>gg alt-qq
>the qualiy of life with regards to managing your macro is unbelievable. Like, the ideas here are so simple, yet FG are the first ones to implement it.
Which ones would that be? Because I'm sure other games also have those features, you just never heard of those other games.
>still no answer
OP is a shit confirmed
its just frostgiant shills with their one-note cope posts meant to create the illusion of organic interest in this game and genuine hope. Notice they only rephrase marketing selling points, but refuse to elaborate further. Because when you do, it turns out it's stinky diarrhea dogshit.
OP is a reddit bot. He did this in the last stormgate post.
Kys unironically
Has anyone played the Godsvorn demo yet? It looks good.
Looks good but I don't see it becoming wildly popular
Stormgate is great, it's okay if you don't like the look.
Everyone is entitled to their subjective opinions, even those who don't like it.
Frost Giant have specifically said the style is not changing, though they will continue to refine.
They get to make the game they want to make.
All indicators (the last survey, the Kickstarter performance, the NextFest performance, the Steam Wishlist chart) suggest that enough players like what Frost Giant is making for them to have success.
It's fine for the graphics haters to keep expressing their opinions if they choose to. They should just be aware that many of us do not agree with them, and that the developers themselves have already been clear that the style is not going to change.
>They get to make the game they want to make.
It's not an independent company, they do whatever their investors permit them.
what do people want the art to look like? is there a unified consensus against it?
My problem with it personally is that what they made it initially sound like (to me) was “what if there was a post-apocalyptic version of the Blizzard RTS”, so I got excited for Mad Max humans and Diablo style demons, with post-apocalyptic terrain. What we got was a straight expy of Terrans, the demons from HoMM, and a generic green plains tileset from any number of games, no indication that there was an apocalyptic event.
Give me crumbling overgrown cities and highway overpasses and desolate rocky vistas. Give me grungy scavenger humans that need to cobble together their arms and armor, and give me actually frightening demonic hordes and zombies humans.
I realize I just want Doom 2, RTS edition, but still. They didn’t even try.
>I realize I just want Doom 2, RTS edition, but still. They didn’t even try.
they want the marvel audience.
bros it's gotta be cute or girls won't even try it. this is what the studies show. guys will still play cute games. if you want mass appeal it's gotta be cute. japan knew this before us.
designing games around the needs of women is what killed all semblance of ingenuity in the industry.
This shit isn't cute, it is supposed to be cheap and inoffensive.
>cute
it's as cute as corporate flat design is, which is - not at all.
And even with corporate logic it doesn't make any sense, because the only business they do is constantly say "Look how much ego we have to believe we have a bigger dick than Blizzard lol."
No wonder why the gaming hobby is becoming a CEOs joke at this point.
cute lol
Anon this is the most bland looking game of the last decade
And that's saying something.
yup, you've got zerospace, which is obviously unmistakenly ai slop and stormgate still manages to look an order of magnitude more soulless than that
>unmistakenly
unmistakably
i think they'll chnage the units over time to a degree, and a few of the infernal units are spoopypasta tier monsters but basically
the vanguard units and even a lot of the infernal have a very clean cartoony bubbly outline to them much like how charizard walks the line between cool and cute
probes are cute for the same reason mentioned above
Probes are cuter than Stormgate's visuals, and they're not from a game doing this bootleg TF2 visual style crap.
>TF2 visual style
TF2 looks infinitely better than this even on low
Why do you think I called it Bootleg TF2?
"bootleg" implies similarities and I don't see any
Not MOBA/Asian MMORPG/Pixar tier for starters.
Which seems to be everything these days
There are enough other RTS games for me to enjoy and a lot of people who like to play Stormgate besides me. You don't have to like every game and you don't need to try to change the game to suite you.
Why it's not for me:
I am a casual player who is bad at RTS
My favorite RTS are Dawn Of War 1 and Warcraft 3
The game is heavily focused on micro
The game is too fast for me (units move too quickly)
I don't like micro managing workers to maximize resource gathering
I don't like losing an army in 1s (Magmadon worker stomp, shadow flyers, flame imps)
Stutter-stepping shouldn't play a big role in modern RTS because it is a solution to a former design issue of the past (making units move and do attack animations at the same time was hard). There is much more interesting mechanics.
I don't like flying transport gameplay as it is just another stage on top of stutter-stepping: Move, unload, attack, load, move...
Everyone keep enjoying the game, more RTS games is good for the future of RTS and the ecosystem!
>reposting reddit posts
How fitting.
stutter stepping and surrounds are two of the most exciting parts of combat besides high ground bombardment and air pickups/drops
If you reposting reddit posts, you're a redditor just saying.
lmao FrostGiant is looking to raise even more money from crowdfunding
https://stormgatehub.com/own-a-piece-of-frost-giant-through-crowd-equity-campaign/
>lol FrostGiant is not raising any more money they're clearly running out the game is doomed
>lol FrostGiant is raising more money they're clearly running out the game is doomed
>lol FrostGiant blew $35 million in under 2 years with a team of 10 people, people who support this project are fricking moronic and should have their voting rights revoked
>lol FrostGiant has raised $1.8 million in crowdfunding this will totally let them finish and polish the game for the total duration of maybe like 6 hours, people who support this project are fricking moronic and should have their voting rights revoked
Stormgate is officially DOA
>We are an independent studio with nearly $35M raised.
>Stormgate is fully funded to get us to our Early Access release.
>We poured nearly every cent of our approximately $35M into making the best possible RTS, but that doesn’t leave much to support a launch campaign.
>making the best possible RTS
And failed.
mad cuz stormgate is getting millions
i think there's a shill army trying to sell this game, but also the game is good.
girls also like games that are pretty, but guys won't play games that are pretty generally
I wish it was at least cute. At least it'd have some personality.
Grubby opinion on the new funding campaign, seems neutral in the vid but he liked a lot of negative comments
He raises a lot of points against the whole thing, but is the kind of *goymer* that will never say it openly, even though he did analyze the game system in his own autistic way.
It's average at best.
he gets paid to like the game so he can't say outright he fricking hates it
for me it's drones tho
workers that are banelings and kill lategame army in 5 seconds
They also live for 5 seconds and have to be morphed during battle. Morphing makes them unable to move.
It's not op, especially for a faction with fast units like vanguard.
you're right, the game should be even more asiaticclicky. We want as little people playing this as possible so an RTS scam of this proportion never happens again
>people are pretending they never saw this coming
It's a company that's situated in gayifornia of all places too.
>ex blizzard devs make a company
>blow millions of dollars on a whole lotta nothing
so sexual allegations next?
The next thing you're going to tell me is that these former ex-developers are the ones who orchestrated that clown festival in the first place...
Is Stormgate even RTS? Isn't it ASShomosexualS?
Graphics-wise it looks like mobile phone ASShomosexualS, but it's actually a cheap Starcraft 2 clone.
Uh-oh
Glad the ChatGPT bot is calling them out.
I get that it plays exactly like SC2 with more streamlined orders and such, and therefore, it should be good for SC2 fans because SC2 os obtuse and plain stupid on certain mechanics that were legacy from SC1. The funny thing is that, when you streamline and fix those things from SC1 and 2, you realize the base gameplay is really really REALLY shallow.
For instance, expanding eco could be automated, its so shallow it SHOULD be automated by a button, not even the effort of picking a worker and sending it to start a base, but it could be just a big ass button that says "spend and expand" and just go and do the nearest point available. Maps are fixed and designed all the same, and rarely should you expand to another place that isn't the nearest. So, you should have more room to do other more analog stuff that requires a human brain playing, except, there's little else.
Because the game design is small and constrictive and always plays the same. Do what else exactly? spam units? that doesn't need your attention, could be automated too. Spend wisely? ok, that is an analog decision making that shouldn't be automated, so the streamline is to have comfy hotkeys to pick and mix units on the go, such as SG has, such as AoE has, such as any other RTS has. But in other RTS, the map is interactable and you have lots of landmark buildings to defend or attack and you can modify the sandbox where you are. SG and SC have nothing like that. You're stuck in pumping units and clashing them with A Move in and out forever, which could be fun, except it's also barebones. It has active abilities but they're all very blobby and deathbally it doesn't make a difference.
I think SG as well as SC is not a game for me, and maybe indeed there's people who "gets" the fun of them, but IMO, it has to be a minority because overall the "micromanaging and macro" are just shallow clickspam in the end that could be automated and wouldn't make a difference. That level of shallow.
Yes, I've always wanted to play SC2 and get to the masters, the game, though, is so repetitive and it's so much about the hotkeys and micromanagement that I could never really enjoy it.
Auto group the units should be a must in every RTS. Another thing that annoys me is that the units won't march at the same speed, so you need to babysit them to make sure that they are all together or else some of them will go out of the formation and attack the enemy one by one while the rest of them are all behind.
There should be an option for auto-kiting, for splitting, auto-inject with the queen. My god, the queen inject is so annoying that people developed all kind of technique to make it work. I had to turn on the messages, so whenever a queen popped I could click on the icon and add her to a control group.
CC, MULE, inject... they are all excuses to make us going back to our base. It's just busywork.
If they automated all that we could actually have more time to manage the army and fight in multiple fronts, for example. The meta wouldn't be so deathbally.
As of lately, I'm leaning more to chess.
>[Made for BBC]
>[Made for BBC]
>[Made for BBC]
now cue the screeching MPgay autist and behold his meltdown as he tries to turn these arguments into "you want the game to play itself"
Theres convenience and theres a limit to what should be automated
For instance i like micromanaging, it the FUN part of an RTS, but SC2 is not micromanaging soldiers, its keeping lemmings from hurting themselves all the time. SC2 combat fricking sucks. AoE has more fun combat and also has better bae building decision making, so both worlds micro and macro feel good.
Theres BAR automatization where you can tell the builder to do iteration shit and auto capture and frick off to the frontline to micro manage units. Thats the fun part without leaving too much to automatization. Sure you need to make the important decisions, but makes easy to take them whenever, instead of going to base to just inject larva with a shit interface and a deathball timer ticking all the time.
As for SC2 ans SG, the thing is theyre actually both shallow past the nuances, because nuances is what theyre all about. AoE takes many things into account when engaging. BAR takes proyectiles and terrain elevation, bonuses/malus, CoH takes a whole lot to make the fight interesting. SG and SC2 are just a move and stop to shoot, and sploorge abilities once and get the match decided in a single engage because there arent any more mechanics at the match going on.
>CC, MULE, inject... they are all excuses to make us going back to our base. It's just busywork.
Truest thing ever. At least age of empires has somewhat interesting economy with 4 resources instead of 2.
Learning and practising to stutterstep and marine split at least gives me the sense of military tactics. Sim city buildings gives me a sense of strategic planning. But the activated base abilities of starcraft 2 are so mind numbing.
>Learning and practising to stutterstep and marine split at least gives me the sense of military tactics
While closer to Total Annihilation than SC, have you had a look at Zero-K? Part of its design is to remove all the tedious micro ("fighting the ui") so you can actually fight your opponent. Basically everything you complain about SC not letting you automate away, ZK lets you.
other anon, i luv me some Spring engine kino
>slap a factory and tell it to just make stuff
>usually there's hotkeys to select idle builders to tell them to go build
>can just queue up a billion solar panels and mexes and reclaim commands and forget about your base for a tight minute if you're frontline in a team game and have to manage your army
>TEAM GAMES WITH MORE THAN TWO PLAYERS PER TEAM holy shit why dont other RTS do 8v8 or 16v16 insanity, it's just fun
>oh and units push other units around so your fast raiders are never stuck behind your arty line(s) as they can just go through
>BAR and Zero-K (and probably other Spring engine games) have all sorts of formation hotkeys like "circle around the big guy" or "everyone i just selected, go stand in a line like you're on a parade, then move forward and attack all you see" and all of that is like one or two commands
Age of Mythology does 5v5, most games still stick to 4v4.
And 5v5 is the upper limit imo. Everything else would require to turn the game into RTT instead of RTS or a new generation of CPUs.
warcraft 3 has up to 24 players now as of a stealth patch around a year before reforged came out, but i've never seen anyone do it
I play BAR
I would give ZK a shot if it wasn't so butt ugly. I mean BAR is already great and beautiful, whereas ZK is a bit different but holy frick is it ugly.
I like ZK ui and BAR ui doesnt make me like it
They're the same
BAR UI is on the side, all in a messy row with no divisions, and uses words on the command buttons, and the pop-up on hovering over a unit is kinda meh
ZeroK UI is on the bottom, all spaced out and divided and subcategorized, uses icons on buttons and has excellent info on the pop-up when you hover over a unit portrait
Maybe BAR UI can be set to look like ZK's but thats a lot of work, so I'm just comparing the defaults here. Plus, there's no guide to the UI settings in either game, and in ZK a lot of it is hidden as "advanced settings"
You know what I want? I want this piece of shit to bomb. I want the moronic youtuber to make videos after video of how could possibly this shit game fail when they got paid so much to shill for it.
And what else I want is that autistic solo ruski dev's game to get massive traction. The game with the budget of vodka and single jar of pickled mole to out perform the brazziollion dollar scam.
>that autistic solo ruski dev's game
Which one would that be? I've been out of the loop on new indiekino
Dustfront i guess?
dustfront or dorf, no other idea
>game that literally started development by polling reddit on every aspect of what the game should even be is soulless trash
shocking
Hijacking, but whatever. What are the 'best' WW2 tactics and strategy games? I've had Company of Heroes and Men of War recommended, but I'd like something sprite-based if possible. And are there any naval games set up like the aforementioned ones?
play WITP pbem you filthy casual
Unironically why can no one make a fricking game in this genre with a sustained playerbase? This is like the genre made for esport/streamershitting and fricking nobody was able to capitalize on it. It's been 15 years since SC2 came out and like 8 since it's been abandoned by Blizzard and AoE4 was literally the only game that made an (extremely shitty) attempt at filling this space. Those homosexual MOBAs are also 10+ years old at this point and both of them have 100x the playerbase of any RTS other than AoE2 maybe. Is it really just the fact that in a 1v1 game you can't blame your teammates for losing? But chess is also extremely popular...god damn I just want ONE fricking RTS I'll even play this fricking ass game if it doesn't die in a month like AoE4 but we all know it will
It looks like it will have the same problems SC2 had... Deathballs