Best strategy for him?
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Best strategy for him?
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Press the super effective button. It's fricking pokemon, it's not that hard.
post a screenshot of your Meganium
Why would I purchase a 80$ game for a meganium?
>doesn't play the game
>pretends to know anything
This board is cancer
>use Super Effective move
>chip away 1/100th of it's bar
>uses Bulldozer and Bullet Seed and OHKOs you 3 times in a row and lose
moron.
>>HURR DURR SEND OUT MY PIKACHU WHY IT DIE DURRR DURRR
It's a fricking meganium. How are you newbies losing to a fricking meganium?
And that pic is from a fricking raid, idiot, it's not just some random wild Meganium.
And? Click the super effective button and win.
Anon, if you don't have anything funny to say, leave the thread
Have a four Skeledirge team, no supports.
252 Sp Attack / 252 Def / 4 HP
>Torch Song
>Shadow Ball
>Protect
>Will-O-Wisp
Use Will O Wisp at the start to kill his Attack and chip away some health via burn, spam Torch Song to build up your tera, terastalize, spam Shadow Ball, use heal cheer whenever you see fit.
And you don't know jack shit, frick off.
I know how to play pokemon, and the single player stuff is "press super effective and win."
And this one is a raid, which means it's balanced for four player coop.
I don't know what a raid is, did they give pokemon a bunch of AoE attacks and pump a bunch of steroids into it.
It's a multiplayer coop mode, you have one big Pokemon that four players attack all at once.
Low level raids are easily doable solo, but every month we get a max rank one that it's borderline impossible to solo unless there's a specific niche Pokemon who can cheese the whole thing.
If the four people know what they are doing it's not too bad, but that rarely happens when joining randos, plus the Pokemon will have a specific teratype, in this case it's a Psychic Meganium, so fire types won't do much, so you need to find a Pokemon that will resist attacks from it's real type, but that is also effective against it's teratype.
The reward for completing the raid is you get to catch the boss Pokemon with any pokeball you want, which will have perfect IVs and a crapton of items like TMs, ingredients to make sandwhiches for shiny hunting, rare candies and such.
That...sounds kinda fun actually.
Keyword: sounds.
It's pretty terrible in execution.
Wait what? How did GF manage to frick this up? Is it just lag and bad randos? like
pointed out?
The lag, and the fact that it has a timer instead of a turn limit, which aren't a problem if you are playing solo, but again, doing max rank raids solo is almost impossible.
Which is why some people just resort to joining others in /vp/ who actually know what to do.
Let me put it this way: imagine the shitty wi-fi chip of the Nintendo Switch, along with even shittier servers from Game Freak that are borderline Bandai Namco-tier, along with a shitton of people on at once from all walks of life, including portably via mobile data, meaning extremely weak connections, plus a 60% chance the randoms in the first hour/after the 5th hour don't know a decent strategy and just throw something in to die (each player death cuts 8.25-10% of the max timer from your remaining time, hence why some just play offline where npc deaths do nothing).
You can set up a private lobby with the boys or an otherwise organised group, but you're either doing it alone (with one success a day when they finally add a decent chance for the most desirable item in the game by far, used for cooking), or go for multiple via online using other people's crystals and praying to fricking god that you don't have more than one deadweight, or you all remember the key strategy with at most one error, or you'll just be going through 1-1.5m loadings to get into it, plus 30 second loadings to get out of a failed one because Game Freak doesn't know how to program an open world, nor will the executives let anyone actually practice with modern tech.
It's a far superior system than Max Raid Battles, bogged down by FOMO with a niche audience AND terrible networking for any online grinding. Offline is fine if you just want [current thing] and be done with it, but the loading screens from a loss (even offline) is more painful than both the loss itself and the moronation of randoms bringing in a Belly Drummer or Pseudo who dies instantly to a move that's been documented for hours.
I don't even do raids anymore besides the unrivaled/event ones, like the shiny Gimmighoul, or the Blissey ones to grind EXP candies mindlessly while watching another video. And I just started this year since I had a digital voucher expiring in January with nothing else there. It's THAT draining.
TLDR
What this guy said
Not quite. Most 7* are very possible offline, far more so than the scant few difficult event raids in gen 8, just requiring an extremely specific strategy based on the target. Like I said, started Jan 1st, and every one since Blaziken has given no offline trouble at all once a strategy was found, I trained a mon to try it myself, and it worked. Hardest was probably Blastoise until a specific Vaporeon set was optimised, but all are possible.
I expect, looking back at ones I missed, Mewtwo might have been an exception given he's supposed to be "da strongest", plus there seemed to be two raid events dedicated to prep, along with a whole trailer at a Presents. Probably the ONE thing I'm a little sad I missed out on sooner.
They requiere a strategy but also a shitload of RNG in your favor.
Only RNG one was Greninja who used double team tho
I'll take your word for it for the prior ones, but none of the 6 I've done required RNG. Maybe you meant trial and error to figure out said strategy? The AI for the Unrivaled is relatively smart compared to most shit in SV.
Maybe I can just skip this gen then.
I like the implication next gen won't be worse
>borderline Bandai Namco-tier
Explain
Prior to Tekken 8 (which I've not played, only read good word on), BN's delay-based netcode was specifically one so terrible it would devalue any game it touched that had it as a key feature. This especially was exaggerated in any fighters it had, like Tekken 7 with Harada making deflecting excuses for years, Dragon Ball FighterZ being bad from the start and botching their own rollback update, especially Smash Ultimate combined with the Switch wi-fi chip mentioned earlier and Sakurai's known detest for online play relative to offline. And oh my god, any fricking Gundam game...
HOPEFULLY they've worked it out ala Tekken 8, but for a while it was dreadful beyond compare, besides ironically a couple Nintendo studios, but they all falter to Game Freak, who are lucky until SwSh's Wild Area, were almost entirely focusing on turn-based commands one after another, only stuff like the Underground being in the conversation of live gameplay. SV really pushed that to the surface with the Union Circle's live multiplayer, I'll say
>I don't even do raids anymore besides the unrivaled/event ones
To be fair, the one other raid that was ever worth doing was the Ditto event, and as far as throwing something random into the mix, I usually pick one of my existing raid mon instead of building something specific for these 7 star raids. It works fine; consistent enough to get one win within 1-2 tries online, at least. Knowing how to play is a major factor in winning these, and that’s where braindead randos hurt you the most.
I picked my support Chansey after someone locked in a Malamar (meaning I couldn’t run debuff support), but I didn’t realize beforehand I had changed it to a meme Rain Dance + Thunder para set. I still cleared the raid on the first try and only managed to die once because Meganium decided to double up on me (randomly attacked twice in a row) as the team was landing the killing blow.
Lag is unfortunately a factor, doesn't happen every game mind more like 1/5 which is still outrageous. The workaround for bad players is to coordinate with other people online, or the better option in my opinion is to fdo the raid solo. 5 and 6 star are easy to solo, though 6 star definietely requires trained raid mons. 7 stars is a challenge but there is usually a strat with a specific mon, to do it.
It's fun, but I miss my battle frontier and battle factory.
It would be if it didn't have lag issues.
Also, the FOMO autists also obsess with them because these max level raid Pokemons have a unique ribbon, plus since the catch is guaranteed it's a good opportunity for those with balltism. In the last Legendary raid I managed to get a Dialga with a Heavy Ball and a Palkia with a Dream Ball without having to spend hours restarting the game.
Alright, let's do this
517T4S
Bring your dead crocs with fire chicks on their heads.
No one?
MF1133
1R7NNL
Where my raidbros at?
XC448T
One more time till I go with randos
>Meganium avoided the attack!
Eventually I solo'd it
252 Sp Attack / 252 Def / 4 HP
>Torch Song
>Shadow Ball
>Hex
>Will-O-Wisp
contrary with the anon suggestion above, don't bother with WoW at the beginning, as it cures itself and opens shield fairly soon. This is what I did.
>3x Torch Song
>1 or 2xShadow Ball. Here Meganium removes effects for both you and itself, and activates shield
>4x Torch Song. Here you may feel you're falling behind, but fear not.
>Shadow Ball until the shield breaks.
>As it's frozen from the break shield, use WoW
>With burn up, the raid with Hex to speed up things
I wrote the last line like shit, sorry. ESL moment
>With Meganium burned, finish the raid with Hex to speed up things
Tera Ghost Unaware Skeledirge does the trick solo yes, specially if you roll some Intimidate NPCs
this did the trick first try, although it did heal it's burn, I just switched to shadow balling and it went down all the same
These are the morons I was being paired with yesterday, bringing their Annihilapes thinking that because Ghost > Psychic they had it all figured out and then ruined the raid after getting KO'd once per turn.
You know the Meganium hate is that fricking moronic people assume this raid is a walk on the park with no required strategy. Says a lot about the Pokemon community when you come and think about it, just blind hate for certain Pokemon.
>7 star meganium raid is announced
>"meganium is a weak-ass pokemon that no one likes so I'll just use either my annihilape or iron hands as always"
>wtf my pokemon got ko'd and I lost this shouldn't happen
The real answer is that in raids bulk is immensely more valuable than offence, as opposed to normal gameplay or pvp. And meganium is stupid bulky.
It's still a fricking Meganium, scrub. Just think for once in your life.
And it's a raid which means the strength or type of the original Pokemon is irrelevant, these are meant for fully EV trained level 100 Pokemons.
Meganium could have a Steel/Fairy typing, and it'd still be shit.
Every single raid is easier solo than with actual people.
You didn't even know raids were a thing until 5 minutes ago, in fact, you still think that the original Pokemon of the raid signifies anything except it's moveset.
Low IQ pleb.
Why are you opening your stinking mouth if you don't know what people are talking about you fricking moron? God do I loathe "people" like you. have a nice day you waste of oxygen.
HA Skeledirge Ghost Tera Type
252 sp atk/252 def
Shell Bell
-Torch Song
-Shadow Ball
-Hex
-Protect
I couldn't do it solo, but skill-swap Malamar is an excellent assist in you have another player doing damage for you.
Skill swapping once basically fricks up Meganium's entire curse strategy for the entire match and reflect is great for keeping team-mates alive. Damage is horrendous though
>Thank you to the anons from the other thread
>Find a group of 4 crocs
Let's fricking gooo
Fricking lucky, only got one from my 6 so far. Though none of them protected during the [player] negation, so watching them all die from no Unaware and the clock hitting single-digit seconds was very cool for my sanity.
You can solo it easily with just 1 Skeledirge though
maybe reset until you get thunder wave spammer for hex or arboliva for extra heals
L911F8
Let's kill this stupid brontosaur together
Bump
bump
>him
I solo'd her with Gholdengo (Shell Bell, Modest nature, +252 Speed and +252 Sp. Atk)
Nasty Plot x3, Shadow Ball until stats reset, then Nasty Plot x3 again, Tera Ghost, Shadow Ball until dead, Recover as needed. Gholdengo isn't super bulky, but its Ghost typing makes it immune to Slam and its Steel typing walls everything else. Probably one of the easiest 7* raids in a while
https://serebii.net/scarletviolet/teraraidbattles/event-mightymeganium.shtml
It doesn't use Body Slam, it is slower than Gholdengo naturally and will use Curse couple times. Better to invest those EVs in HP or Defense