Best way to enjoy Tactics Ogre

/vrpg/, what is the best way to play Tactics Ogre. I am new to the series and want the best experience. Please educate me

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  1. 11 months ago
    Anonymous

    law route, 2x speed, feel free to drop it in chapter 2

    • 11 months ago
      Anonymous

      >feel free to drop it in chapter 2
      Triangle Strat pleb detected.

      https://i.imgur.com/kFgdiz7.jpg

      /vrpg/, what is the best way to play Tactics Ogre. I am new to the series and want the best experience. Please educate me

      Reborn is pretty good, recommend over One Vision PSP version, remember to check the warren report every time it updates after missions or you may miss out on side content

    • 11 months ago
      Anonymous

      what the frick? 2x speed? jesus christ you are a cancerous moron. you realize the game has music right?

      https://i.imgur.com/kFgdiz7.jpg

      /vrpg/, what is the best way to play Tactics Ogre. I am new to the series and want the best experience. Please educate me

      if a game has stable emulation alternatives i would always go with those, because they are free. i genuinely haven't played any of the paid versions of the game but when i emulated it, it was fine.

      • 11 months ago
        Anonymous

        >if a game has stable emulation alternatives i would always go with those, because they are free. i genuinely haven't played any of the paid versions of the game but when i emulated it, it was fine.

        Emulation is great! Sailing the seven seas is even better 😉

        I know it is a moronic opinion to have, but I like buying games on Steam and having the save game accessible on different PCs. I sometimes have to play on my GFs PC when I'm at her place so it makes it easier to have the cloud saves. Frick console cloud saves though

        • 11 months ago
          Anonymous

          i don't like you, as a person, due to the way you type. therefore i will disregard your post.

          • 11 months ago
            Anonymous

            >Complains about someone's typing
            >Uses lowercase i
            kek

            1. Chaos Route is the best. Morally, it's the correct choice and there are plenty of unique characters to recruit in that route early game. Many girls like Cerya meet horrible ending in Law Route.

            2. Best build for Denam (your MC) until you get his unique class
            Rune Fencer with Spear and Instill Element (+25% damage), Quick, Elemental Magic and Healing spell. Spear allows you move to a better position to receive the card and avoid counterattacks. I've tried Terror Knight class, it's slow and doesn't have MP regen for finisher. Most of the time, you do nothing but waste your turn.

            3. Don't fricking go to Palace of the Dead unless you beat the game first.
            It ruins the game balance, the game feels too easy when you get Major Heal 2 and Summon spell.

            4. Money is tight in early-mid game
            Unless you grind for money, which I don't recommend. Don't always upgrade your stuff. This isn't like FFT where newer equipment is always better than older equipment.

            5. Learn about damage resistance
            Slashing, Piercing, etc. You need to know them when you fight against Necromancer in Chapter 1. Focus on Piercing resistance if you face lots of archer.

            6. Archers are bad
            They're nerfed greatly, so don't bother with this class.

            7. beware of Boss
            Boss have higher stat than your regular unit and sometimes they have already 4 cards, they can one-shot your character

            I am excited for the complexity this game seems to have. I didn't like Fire Emblem Awakening cause it was really simple especially at the start. Your advise is greatly appreciated!

    • 11 months ago
      Anonymous

      >law route, 2x speed, feel free to drop it in chapter 2

      I didn't even know the game had the Law route. Are the routes like SMT? That is really interesting to me.

      >feel free to drop it in chapter 2
      Triangle Strat pleb detected.
      [...]
      Reborn is pretty good, recommend over One Vision PSP version, remember to check the warren report every time it updates after missions or you may miss out on side content

      >Reborn is pretty good, recommend over One Vision PSP version, remember to check the warren report every time it updates after missions or you may miss out on side content

      Thanks for the advice! I will be sure to keep that in mind during my play through.

      Reborn is a great way to experience the game. Outside a few bullshit fights, it feels better balanced to me than PSP (don't have enough experience with One Vision to give commentary there).
      Pick the route that feels best for you, but if you want to get all the strongest units without touching NG+, you gotta go Law. You'll also need to have a guide open for multiple character recruitments since they tend to be easy to miss and not fully intuitive. But you can rewind throughout the story after completing the game one, so i'd just say do what feels best.
      As a general bit of advice though, have a second save when you enter a multi-fight dungeon. The game itself should tell you this the first time you enter one, but it's good advice.

      >You'll also need to have a guide open for multiple character recruitments since they tend to be easy to miss and not fully intuitive.

      One of the reasons I'm interesting in the game is because I've heard of the complexities in terms of characters, so following a guide is gonna be great! Some people really hate following guides for RPGs but I personally enjoy it so ¯_ (ツ)_/¯

      • 11 months ago
        Anonymous

        >Are the routes like SMT?
        haha...

        • 11 months ago
          Anonymous

          Hey, to me, that is a great thing. I love SMT

      • 11 months ago
        Anonymous

        It's not that they are "complex" to unlock, for the most part it's just hitting the right flags before passing certain parts in the story, but unless you are very frequently checking the warren report, it can be easy to miss those flags and need to reload/ng+ to try again. Like there's one event that's early in chapter 2 law, and if you don't read the report early enough then do the battle before taking a boat back to your homebase, you miss the character. And that's only step 2 of the entire recruitment process.

        • 11 months ago
          Anonymous

          Well, recruitment sounds more involved than something like Disgaea 5. Granted, I only got like 1/4 of the way through 5 before dropping it cause the DLC characters were so overpowered. Live and learn, I guess

          So basically at the end of Act 1, you are forced to make a choice. And in that choice good=/=law necessarily. And then depending on the choice you make, there's a second decision at the end of act 2 that branches the story again for a total of 3 unique routes.

          That is really cool! I'm interested to see what choices I end up making my first go around.

      • 11 months ago
        Anonymous

        So basically at the end of Act 1, you are forced to make a choice. And in that choice good=/=law necessarily. And then depending on the choice you make, there's a second decision at the end of act 2 that branches the story again for a total of 3 unique routes.

  2. 11 months ago
    Anonymous

    Reborn is a great way to experience the game. Outside a few bullshit fights, it feels better balanced to me than PSP (don't have enough experience with One Vision to give commentary there).
    Pick the route that feels best for you, but if you want to get all the strongest units without touching NG+, you gotta go Law. You'll also need to have a guide open for multiple character recruitments since they tend to be easy to miss and not fully intuitive. But you can rewind throughout the story after completing the game one, so i'd just say do what feels best.
    As a general bit of advice though, have a second save when you enter a multi-fight dungeon. The game itself should tell you this the first time you enter one, but it's good advice.

  3. 11 months ago
    Anonymous

    >please educate me
    Die you filthy beggar.

  4. 11 months ago
    Anonymous

    1. Chaos Route is the best. Morally, it's the correct choice and there are plenty of unique characters to recruit in that route early game. Many girls like Cerya meet horrible ending in Law Route.

    2. Best build for Denam (your MC) until you get his unique class
    Rune Fencer with Spear and Instill Element (+25% damage), Quick, Elemental Magic and Healing spell. Spear allows you move to a better position to receive the card and avoid counterattacks. I've tried Terror Knight class, it's slow and doesn't have MP regen for finisher. Most of the time, you do nothing but waste your turn.

    3. Don't fricking go to Palace of the Dead unless you beat the game first.
    It ruins the game balance, the game feels too easy when you get Major Heal 2 and Summon spell.

    4. Money is tight in early-mid game
    Unless you grind for money, which I don't recommend. Don't always upgrade your stuff. This isn't like FFT where newer equipment is always better than older equipment.

    5. Learn about damage resistance
    Slashing, Piercing, etc. You need to know them when you fight against Necromancer in Chapter 1. Focus on Piercing resistance if you face lots of archer.

    6. Archers are bad
    They're nerfed greatly, so don't bother with this class.

    7. Beware of Boss
    Boss have higher stat than your regular unit and sometimes they have already 4 cards, they can one-shot your character

    • 11 months ago
      Anonymous

      damn, to think archers were stupidly strong in psp

      • 11 months ago
        Anonymous

        Archers can still do big dick damage, but you need elemental advantage AND strengthen or breached. So they'll never kill ALL the enemies by themselves.

        They're the only units worth using element charms on more than once, plus whatever Elem coverage finishers get them.

    • 11 months ago
      Anonymous

      damn, to think archers were stupidly strong in psp

      The various weapon types have a different damage formula and archers have a tendency to run into the damage floor at points because Reborn's extra gear options hurts ranged weapons more than melee.
      However, keeping a pocket bow user is always good because they're one of the most consist ways of spreading strong CC which can be very useful in Chapter 3.

  5. 11 months ago
    Anonymous

    There is no best way at the moment, until we get some mods on. There's important features in both One Vision and Reborn that would reaaaaally be nice on the other.

    If you mean like, actually playing, make Denam a rune fencer. Most flexible stat growths to switch to something else later. Beyond that, events that are less than good can end up better for your party comp, so it's all a matter of taking what life gives you and running with it.

  6. 11 months ago
    Anonymous

    emulator

  7. 11 months ago
    Anonymous

    The PSP version aka LUCT customized with cheats as you see fit

    PPSSPP Tactics Ogre LUCT HD UI v0.9.2
    https://forums.ppsspp.org/showthread.php?tid=26100

    Rare but useful cheats in post #12:
    https://gamefaqs.gamespot.com/boards/999440-tactics-ogre-let-us-cling-together/79639566?page=1
    (common cheats for LUCT are easily googled)

    Also read this LUCT vs. Reborn comparison
    https://gamefaqs.gamespot.com/boards/999440-tactics-ogre-let-us-cling-together/80360076

  8. 11 months ago
    Anonymous

    There's also a cheat for the PSP version which prevents downleveling of units during class change, search for _C0 in the /vrpg/ archive
    Also get a cheat which redistributes more EXP in favor of lower-leveled classes somewhere in One Vision (IIRC in its readme or manual)

    Cheats for the PC version (Cheat Engine)
    https://fearlessrevolution.com/viewtopic.php?t=22000

  9. 11 months ago
    Anonymous

    >tfw I am still on act 1 and paused the game since release

    Honest question, how to deal with equipping all the people. It's like 20 people and you need to equip, change skills to level all of them

    • 11 months ago
      Anonymous

      >LUCT
      _C0 Always Random Encounter
      _L 0x000CBEC6 0x000000A5

      _C0 Never Random Encounter
      _L 0x000CBEC6 0x000000A4

      _C0 Default Random Encounter
      _L 0x000CBEC6 0x000000B1

      >Reborn
      You can't. Well, you can recruit enemies and sell their gear, but in practice you'll have to wait until Phorampa Woods unlock and grind there.

      • 11 months ago
        Anonymous

        I think you misunderstood my question anon. It's about how to deal with equipment, skills, jobs etc. for a multitude of people. Even when you are just at the beginning and you have like 10 people in your gang, how do you decide the jobs, the armors and other shit. Do you focus on a small group, do you grind everyone until level cap is reached?

        • 11 months ago
          Anonymous

          I answered to "how do I make money" because that's the problem in Reborn, since it removes the control over your troops' specialization/growth which you had in LUCT.
          What you're asking is more like "which team do I make" and there's no correct answer because you can't frick that up unless you try. Generally speaking, recruit hawkmen (and maybe get a lizardman from the swamp because Reborn won't let you recruit outside of story battles until Phorampa). That's it, grind out the level cap and pray that RNG is on your side. Reborn really isn't for you if you like careful planning and tactics, it's purely RNGfest. Play LUCT if you like to use your brain instead.

          • 11 months ago
            Anonymous

            [...]
            You will use 12 people at most for any given fight. You only really need 10, and there are several builds that don't REALLY need to frequently update skills and gear.

            Refrain from making everyone same element, or making one naked person. You want to give the enemy as many reasons as possible to spread their damage on targets they're strong to, instead of focusing on the squishiest.

            Weapon skills are substantial, but not all-powerful. Some builds work just fine without weapon skills at all, so grinding is optional.

            Just don't make denam an archer or cleric. Mage is fine if you're willing to run around with low hp, but aside from the extremely flexible rune fencer, you can't go wrong with most other classes.

            okay thanks. It's just I never played a game like this, except maybe fe Shadows remake for some time and dropped because of the story and that one has less party members overall. Therefore I am not sure how manage like 20 people all at once and keep track on their stuff.

    • 11 months ago
      Anonymous

      I think you misunderstood my question anon. It's about how to deal with equipment, skills, jobs etc. for a multitude of people. Even when you are just at the beginning and you have like 10 people in your gang, how do you decide the jobs, the armors and other shit. Do you focus on a small group, do you grind everyone until level cap is reached?

      You will use 12 people at most for any given fight. You only really need 10, and there are several builds that don't REALLY need to frequently update skills and gear.

      Refrain from making everyone same element, or making one naked person. You want to give the enemy as many reasons as possible to spread their damage on targets they're strong to, instead of focusing on the squishiest.

      Weapon skills are substantial, but not all-powerful. Some builds work just fine without weapon skills at all, so grinding is optional.

      Just don't make denam an archer or cleric. Mage is fine if you're willing to run around with low hp, but aside from the extremely flexible rune fencer, you can't go wrong with most other classes.

  10. 11 months ago
    Anonymous

    How is the end game in this? I'm worried once you figure the game out it becomes too easy.

    • 11 months ago
      Anonymous

      End game :
      - Summon spells are better than Dragoon at killing dragons. They don't require LOS, can penetrate walls, with 10+ range yeah that's insane. Honestly, this should be nerfed to 1-4 attacks instead of 2-4 attacks. MP costs should be increased to 70, same as forbidden spell, it's way too strong.

      - Staves with Charge MP
      Once you get this item, you turn down the difficulty from normal to very easy. Personally, I don't know if this item can be balanced.

      - Purchasable elixirs ruins the game. Wait, you're left with 1 HP ? NVM, just recover everything in 1 turn. Really, in most RPG game Elixir isn't purchasable.

      - End game is a chore because your weapon skill and level are maxed. Your character can't grow anymore.

      - Everyone in your party can Heal
      I don't think it's a good idea to give Knight and Rune Fencer access to Heal spell. Back then in PSX era, only Lans and Divine Knight can Heal.

      Although FFT has questionable abilities (Blade Grasp), the end game is more exciting simply because you can still learn abilities from other class and combine abilities so the possibilities are endless. Meanwhile, in Tactics Ogre, Knight is still just a knight. From Chapter 1 to Chapter 4, they're doing the same thing.

      • 11 months ago
        Anonymous

        Last time I played FFT, as a gimmick my whole party was knights with white magic as secondary. Good shit.

    • 11 months ago
      Anonymous

      tedious, chapter 4 sucks

      End game :
      - Summon spells are better than Dragoon at killing dragons. They don't require LOS, can penetrate walls, with 10+ range yeah that's insane. Honestly, this should be nerfed to 1-4 attacks instead of 2-4 attacks. MP costs should be increased to 70, same as forbidden spell, it's way too strong.

      - Staves with Charge MP
      Once you get this item, you turn down the difficulty from normal to very easy. Personally, I don't know if this item can be balanced.

      - Purchasable elixirs ruins the game. Wait, you're left with 1 HP ? NVM, just recover everything in 1 turn. Really, in most RPG game Elixir isn't purchasable.

      - End game is a chore because your weapon skill and level are maxed. Your character can't grow anymore.

      - Everyone in your party can Heal
      I don't think it's a good idea to give Knight and Rune Fencer access to Heal spell. Back then in PSX era, only Lans and Divine Knight can Heal.

      Although FFT has questionable abilities (Blade Grasp), the end game is more exciting simply because you can still learn abilities from other class and combine abilities so the possibilities are endless. Meanwhile, in Tactics Ogre, Knight is still just a knight. From Chapter 1 to Chapter 4, they're doing the same thing.

      i think healing for knight is fine but rune fencer doesn't need it

    • 11 months ago
      Anonymous

      When you've hit endgame, you have all the tools to take on foes with 50% more stats than you.

      So enemies start having 30% more stats than you.

      So it's "easy" in the sense that you can punch way above your weight class, and if you grind until your stats are equal then it's piss easy.

  11. 11 months ago
    Anonymous

    I finished it yesterday.

    Holy frick the hanging gardens was such a slog. It genuinely felt like they were padding out the game. Like 10ish fights where no one says anything and you don't run into any bosses until the very end. I think there's only one interesting fight that entire climb, when you have to fight the necromancer lodis knight with 4 dragon zombies and there's a genuine falling off and dying threat,

    • 11 months ago
      Anonymous

      you know there's shortcuts in the gardens you only need to do like 3 or 4 of them

    • 11 months ago
      Anonymous

      This game is memorable because of its story, the gameplay is more annoying than anything else.

  12. 11 months ago
    Anonymous

    Played the recent remaster for several hours and sorta ended up starting down the Chaos route but not too far into the 2nd or 3rd chapter (where the game actually opens up, cba to remember) I started finding that the game really just falls apart. There are a -lot- of trap units/classes that never really do too much for you, the shop and magic system both feel extremely tedious, and while the card system means the difficulty never got too oppressive in my playtime it also meant that a lot of the game felt very homogenous and undercooked since about 80% of the content feels optional. Its like the game is in a bad valley between Fire Emblem being entirely about unique characters with specific progression setups and FFT's freeform party system. It feels like the game should be about controlling a bigger army and having more replaceable or situational generics but again, most units/classes are highly situational or just trap options at least until lategame (seemingly).
    The existence of the rewind/grind mechanic just leaves a bad taste in my mouth because it both removes tension and seems to be a setup for a legendarily tedious mid or endgame grindfest - which I assume is the main appeal of the game, its just not my thing.

    • 11 months ago
      Anonymous

      >There are a -lot- of trap units/classes that never really do too much for you
      This sounds more like you just don't understand the utility of the classes actually since that isn't really even the case though there are some classes/units that absolutely stomp compared to others

      • 11 months ago
        Anonymous

        Its more that the classes just don't do terribly much, unless there's a huge difficulty spike later on. Roles feel pretty ill defined except for classes that are absolute gimmicks like Dragoons. I did some light research into the meta but there doesn't seem to be much that really informs your choices, especially for generics, beyond "oh yeah all the options except this one specific setup kinda suck"
        From what I can gather the only character that really has builds is the main character, and maybe some later-game unique recruits but I found the game getting really boring and repetitive way too early to get into any of those.
        The random spawn cards fricking with the balance may have been a big part of my problem though.

        • 11 months ago
          Anonymous

          The "meta" in Reborn that people like to parrot is only relevant for the absolute end of the game when summons show up and eclipse basically everything else in terms of damage. Some of it is literally irrelevant for the entire main game because you'll never reach the level where the strong damage boosters like Nature's Touch exist or the good gear is down PoTD which is a 100 floor slugfest that if you manage to complete it, you're almost certainly going to stomp the rest of the main story anyway.

          The closest thing to a relevant meta for the majority of the game is knowing that MP is the only stat that you can't reliably raise with charms, so its technically more optimal to raise characters in the class with best balance of HP/MP growth relative to their intended role. So for example, Rune Fencer/Swordmaster/Witch are considered to be the best overall generic classes to grind people in when you unlock the next level cap.
          Additionally, the cards aren't as relevant as you'd think to combat. Focusing too much on gathering them instead of simply making a better team/plan is just going to make things worse. Chapter 3 makes this blatantly clear on a 0 incap run.

          • 11 months ago
            Anonymous

            Right, so, as I said most of the classes don't really feel like they matter and the player is never really making meaningful choices with their units until endgame, at which point the game has degenerated into a grindy slog.

            • 11 months ago
              Anonymous

              Once again, looking up the "endgame meta" although to be more accurate its more like a Postgame meta and trying to use that as representative of the entire game is a fallacy on your part.
              For example, CC from classes like Archer, Wizards, etc are a lot more useful in the main game because you can't just blow up enemies in a single attack. Melee combat is relevant instead of a chore because mages have to care about MP management, etc.
              Dragoons are incredibly useful for maps with beasts present because no one else can dispatch them in an efficient time frame. Terror Knight is another relevant class due to Fear + Def Down 2H Swords being vital for controlling priority targets.

              Try playing and exploring the game more.

              • 11 months ago
                Anonymous

                >Once again, looking up the "endgame meta" although to be more accurate its more like a Postgame meta and trying to use that as representative of the entire game is a fallacy on your part.
                That isn't what I've done or even suggested that I did, you're strawmanning my point.

  13. 11 months ago
    Anonymous

    Some madman made fricking spreadsheets to edit the GBA tactics ogre game.

    https://github.com/hobohyperborian/to-tkol-sheets
    https://github.com/hobohyperborian/to-tkol-text

  14. 11 months ago
    Anonymous

    I got filtered by the final boss and looked up a way to cheese it on gamefaqs and then proceeded to get the worst ending
    fun game

  15. 11 months ago
    Anonymous

    I heard that the CODA 4 battle is stat based? If thats the case then I grinded too much in PoTD and might screw me when I fight them using Denam, Vice and Catiua.

    • 11 months ago
      Anonymous

      500 is too much, you'll one shot everything. I don't even use stat charms and let it rot in my inventory.

    • 11 months ago
      Anonymous

      Looks like you'll need ogre set and stinky set for the other two so they don't die immediately.

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