Whatever that is doesn't look that big to me. Also, what's with that barge? It and the tugboat are too tall to have passed under the bridge in the middle of the picture before it collapsed, they're too wide to pass between the collapsed sections now, and there's no dock in the current section of the river to justify it going through the drawbridge just to turn around again. "Doing big cities" also includes the city design making some sort of sense, not just stuffing a whole of buildings into a grid.
Are you moronic or blind? You do see the draw bridges suspended half up right? and 180 view from this one there are shipping yards and factories with docks right there next to the rail road out of boston iirc, I replayed this like half a year ago.
Are you moronic or blind? You do see the draw bridges suspended half up right? and 180 view from this one there are shipping yards and factories with docks right there next to the rail road out of boston iirc, I replayed this like half a year ago.
He's saying there no point for the barge to go through the drawbridge because the next bridge up is too low to pass. And that the is nothing between the two bridges that would warrant the barge to pass the drawbridge.
He's saying there no point for the barge to go through the drawbridge because the next bridge up is too low to pass. And that the is nothing between the two bridges that would warrant the barge to pass the drawbridge.
He's saying there no point for the barge to go through the drawbridge because the next bridge up is too low to pass. And that the is nothing between the two bridges that would warrant the barge to pass the drawbridge.
I feel like accepting that Bethesda is capable of doing big cities, but, actively chooses not to is worse than just continuing to believe that they can't do it, therefore they don't.
Yes anon, but as you can see, the barge outlined in the red circle is going in that direction.
The two bridges behind it do not have draw bridges shown, so why is the barge there?
Haven’t played Fallout but the high fantasy games feel lifeless to me, especially the cities. Bethesda got lucky that Skyrim became a meme with normies. The games aren’t bad, but they are overhyped.
Where does the cargo ship park, why the frick are there no docking spots? How does it pass through the second bridge? Where was the fricking cargoship going? The third bridge looks like a fricking walking bridge. Dude, there has to be nobody working in upper management at Bethesda, they continuously keep doing this.
>Where does the cargo ship park
in the ship parking space >why the frick are there no docking spots?
frick off with your gay shit >How does it pass through the second bridge?
it's broken >Where was the fricking cargoship going?
not your bussiness >The third bridge looks like a fricking walking bridge.
it doesnt have legs how can it walk
Bethesda don’t like doing big quantity over quality cities where most of the buildings have no purpose, play a bad video game like The Witcher 3 if you want that
That's not a city moron, a vidya city implies living NPCs, crowds, traffic, shops, interiors, things to do, ways to get around etc, not just a smattering of empty house models
Now populate that with a few hundred non-hostile npcs going around doing their daily business instead of a few hot spots of buttholes standing in place waiting to scream "NEVER SHOULD HAVE COME HERE" when the player gets to close
because gamebyro is shit
The end of oblivion there is a battle where all the cities of cyrodiil gather troops and have a final push to the oblivion gate. Its like a 8v8 matchup where the pc counts as one lmao. legit larger battles had stealing cheese in the imperial market place.
>Get a hooker for a 'wild night' >Coom once at the start >Can never get the urge to get it up again >Have to spend the rest of my paid time awkardly chilling like this with her
well honestly oblivion but only the imperial city and even then its cut up however you can explore every bit and go into every house. Every other major "city" is a keep at best. Honestly this is just because game couldnt depect a real city theres way too many interactions for a town of 30 let alone 3000. Kenshi is also another game with good set cities but again a population of 100 in that game is captial city levels.
Novigrad in TW3 feels big enough for a large medieval city, considering the farms in the surrounding area, they could even feasibly support it.
Assassin's Creed 1 had 3 big cities and a kind of funky compressed "overworld" in between them that was meant to blur together like Altair traveling between them just wasn't that important to him.
Asscreed Ezio also had good cities and countryside. I wasn't fond of the later games and never played one after Black Flag.
Kingdom Come also does a really good job of making one county (Rattay isn't yuuge or anything but Sasau and ehhhh The town where you learn to read feel like proper townships) in Eastern Europe feel large.
Dragon Age: Origins is not open world as we think of it today, but the two "Urban" areas (Denerim and Orzammar) have sub-maps so that you can see how little of everything you actually get to see
>frequently drops to mid 40 fps >100 floor buildings have one bottom then load screen up to top 5 >almost no interiors >if you drop from the bridge above goodneighbor, it loads you in as if you entered the gate
because they cant
Now let's see diamond city
Could you point out in the picture of the city of Boston where that is?
Whatever that is doesn't look that big to me. Also, what's with that barge? It and the tugboat are too tall to have passed under the bridge in the middle of the picture before it collapsed, they're too wide to pass between the collapsed sections now, and there's no dock in the current section of the river to justify it going through the drawbridge just to turn around again. "Doing big cities" also includes the city design making some sort of sense, not just stuffing a whole of buildings into a grid.
>City designed using Bostons actual city design is just "pasting buildings into a grid"
Tard hour
>City designed using Bostons actual city design is just "pasting buildings into a grid"
Are you moronic or blind? You do see the draw bridges suspended half up right? and 180 view from this one there are shipping yards and factories with docks right there next to the rail road out of boston iirc, I replayed this like half a year ago.
He's saying there no point for the barge to go through the drawbridge because the next bridge up is too low to pass. And that the is nothing between the two bridges that would warrant the barge to pass the drawbridge.
how did the fricking fishing boat get back that?
Have you ever seen the roads in the city of Boston? They gave no fricks. That is where we walk so that is where the fricking road is going.
Balmora... home
>filled in open space by silt strider entrance
The kino Balmora mod makes that a market square with stalls, not just more houses
I feel like accepting that Bethesda is capable of doing big cities, but, actively chooses not to is worse than just continuing to believe that they can't do it, therefore they don't.
they can but only if they chop it up into eighths and hide it behind giant closed doors
Yes anon, but as you can see, the barge outlined in the red circle is going in that direction.
The two bridges behind it do not have draw bridges shown, so why is the barge there?
Imagine being this autistic. Just turn off your brain.
WHY IS THE BARGE AND TUGBOAT EVEN THERE TODD
WHY?
>dont use basic logic or youre autistic
frick off todd
If I look at the bottom and left I feel like I'm looking at Baldur's Gate or something else with that same engine. Weird feeling.
What game? Fallout 4? Haven't played anything Bethesda since Skyrim.
Yeah it's fallout 4
FUUUUUUUUUCK
Uhhhhhhhhh
It made sick backflip from ocean into there when nujes hit?
easy moron the draw bridge was built after the boat the was stuck there
Never paid attention and never noticed. Now i'm upset. Frick you.
The barge has legs and can stand out if the water
not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
boat not move.
is part of bridge.
Literally the first thing I noticed.
Now that I notice it, there's a shitton of things wrong with the city design. Holy frick.
Haven’t played Fallout but the high fantasy games feel lifeless to me, especially the cities. Bethesda got lucky that Skyrim became a meme with normies. The games aren’t bad, but they are overhyped.
Where does the cargo ship park, why the frick are there no docking spots? How does it pass through the second bridge? Where was the fricking cargoship going? The third bridge looks like a fricking walking bridge. Dude, there has to be nobody working in upper management at Bethesda, they continuously keep doing this.
>Where does the cargo ship park
in the ship parking space
>why the frick are there no docking spots?
frick off with your gay shit
>How does it pass through the second bridge?
it's broken
>Where was the fricking cargoship going?
not your bussiness
>The third bridge looks like a fricking walking bridge.
it doesnt have legs how can it walk
fricking moron
Bethesda don’t like doing big quantity over quality cities where most of the buildings have no purpose, play a bad video game like The Witcher 3 if you want that
Imagine not liking both games. You'd have to be a real self hating turbohomosexual.
Bethesda likes making quantity over quality games though, might as well make the cities the same
why are there bridges not even 50 metres apart from each anyways? waste of resources
That's not a city moron, a vidya city implies living NPCs, crowds, traffic, shops, interiors, things to do, ways to get around etc, not just a smattering of empty house models
Now show us the same shot without any mods
Why the frick is there a random tank being hulled by a tiny cargo barge? Does the military let tiny cargo ships haul military gear for them?
How do you know it wasnt privately owned?
If they can sell fatmen and mininukes as mail delivery why not tanks?
>badly configured ENB
Because they can’t, literally all of their games the cities are just a few houses
Now TO BE FAIR unlike a lot of games you can actually enter every house. Lots of games have big looking cities but you can’t enter every building
... But most houses in diamond city were not enterable.
And so are most building in FO4 in general.
>the smallest main city in the game is smaller than you thought.
If i had the powers of a god i would waste it torturing the homosexuals at bethesda.
Now populate that with a few hundred non-hostile npcs going around doing their daily business instead of a few hot spots of buttholes standing in place waiting to scream "NEVER SHOULD HAVE COME HERE" when the player gets to close
how many of those buildings can you enter, and how many of them are just giant scenery objects placed vaguely mimicking boston
Those are some cool buildings, until you realize you can't go inside 90% of them LOL
because gamebyro is shit
The end of oblivion there is a battle where all the cities of cyrodiil gather troops and have a final push to the oblivion gate. Its like a 8v8 matchup where the pc counts as one lmao. legit larger battles had stealing cheese in the imperial market place.
>Get a hooker for a 'wild night'
>Coom once at the start
>Can never get the urge to get it up again
>Have to spend the rest of my paid time awkardly chilling like this with her
im sure you guys dont know that feel
not my problem your dick don't work right
nice diary post anon show pics or we dont care
take dick pills, moron
skyrim was the one with really disappointing cities, everything else was midsize or vast in f4s boston
What games do do 🙂 big cities?
Hard Mode: and surrounding areas.
Dante must die: Multiple cities
well honestly oblivion but only the imperial city and even then its cut up however you can explore every bit and go into every house. Every other major "city" is a keep at best. Honestly this is just because game couldnt depect a real city theres way too many interactions for a town of 30 let alone 3000. Kenshi is also another game with good set cities but again a population of 100 in that game is captial city levels.
Novigrad in TW3 feels big enough for a large medieval city, considering the farms in the surrounding area, they could even feasibly support it.
Assassin's Creed 1 had 3 big cities and a kind of funky compressed "overworld" in between them that was meant to blur together like Altair traveling between them just wasn't that important to him.
Asscreed Ezio also had good cities and countryside. I wasn't fond of the later games and never played one after Black Flag.
Kingdom Come also does a really good job of making one county (Rattay isn't yuuge or anything but Sasau and ehhhh The town where you learn to read feel like proper townships) in Eastern Europe feel large.
Dragon Age: Origins is not open world as we think of it today, but the two "Urban" areas (Denerim and Orzammar) have sub-maps so that you can see how little of everything you actually get to see
Sim City
Cities Skylines
🙂
>cant enter a single building
fricking moron might as well open up excel
🙂
>frequently drops to mid 40 fps
>100 floor buildings have one bottom then load screen up to top 5
>almost no interiors
>if you drop from the bridge above goodneighbor, it loads you in as if you entered the gate
sure sounds like the definition of big to me...