I don't think it's physically possible to enjoy daggerfall for longer than a few hours, the novelty of procgen wears off fast and the gameplay is weak.
This. It’s more soulless and barren than NMS after its release. Zoomers just play through Skyrim and maybe Oblivion, Google more about the series and see that a ”massive” game exists to give them more of the world they love – it sounds good, but playing it fricking sucks.
This. It’s more soulless and barren than NMS after its release. Zoomers just play through Skyrim and maybe Oblivion, Google more about the series and see that a ”massive” game exists to give them more of the world they love – it sounds good, but playing it fricking sucks.
>troony
Does this word mean anything any more? How is Zaric a troony he’s not polluted his body with any hormones or had surgery and he refers to himself as a man.
> More is better because it is more.
You are why we can't have nice things
>Dumbed down console tard rpgs with countless cut content is good because I’m a simpleton
YOU are why we can't have nice things
I've always been sort of mystified by people who say Daggerfall is better than the other TES games, even before the Unity version seemed to have massively popularized it among a certain contrarian inclined crowd.
I remember when I was young I would always return to it every so often, make a new character, and basically stop playing several identical looking dungeons in.
To be fair, mods and questpacks have enormously improved the experience.
Out of all the TES games the enchanting system is the best. You can stack benefits and balance them with curses like a certain group of people will hate you more or the weapon hurts you if you stop using it. The builds open up when you get to enchanting. I use a mod to make languages useful and gain companions out of the creatures you find. Just pulling my hair out looking for the Glenmoril witches.
It is, I’ve played it for a very long time and also so have many people. In fact JohnZoidberg1417 did one of the best playthroughs of all time using it.
Also Daggerfall clearly has much which later games lack Daggerfall had more in-depth RPG mechanics, better atmosphere, more skills, more weapon types, in-depth magic system, massive game world, multiple endings, guild system that actually requires skills to advance, in-depth fast travel, banking system, decent guild rewards, and much more. It’s one of the greatest RPGs of all time and hasn’t been topped since.
>more skills
Yeah, skills like Running, Jumping, Swimming, Critical Strike, Backstab. >more weapon types
The weapon sprite changes. >more means more rpg!
Autists are dazzled by menus with lots of numbers and statistics, and they never consider how much gameplay value they actually hold
considering Battlespire was supposed to be a dlc to daggerfall and later made into a standalone ( which i rather liked too ) multiplayer was hilarious with or against people game gave us very inreresting loredump on the daedra
>w- w- what do i do without my big glowy arrow to show me how to play the game?! READ? ANON THAT'S SO DUMB!!!
shouldn't you be in bed or getting ready for school?
Daggerfall feels like a survival simulator except they forgot to add survival mechanics to it. It does not feel like an RPG to me. It just endless repetitive grinding through a boring world full of little else but randomly generated shit. Maybe 25 years ago it was impressive, and that's a big maybe, but today it's just trash. I instantly dismiss anyone who criticizes modern Bethesda but praises Daggerfall. They either have genuinely bad taste or are just a contrarian poser frick.
Daggerfall may be the worst video game ever made. Morrowind isn't bad just mediocre. Bethesda fidn't start hitting their stride until Oblivion/ Fallout 3.
>Daggerfall may be the worst video game ever made.
Considering Daggerfall is basically the exact same game as Arena except a little better Daggerfall would have to be the second worst video game ever made.
>I'd say Oblivion was a pretty outstanding game for its time
lol, I played it for a little while. >Walk through a forest >See wolf >Wolf aggroes me like an MMO mob instead of behaving like a wolf
Lost all immersion
Also >Horse armor
How does weird spot equal bad? Your English needs a bit of work if you are going to try and pull off incredulous indignation.
You are illiterate, if anon says a game is in a weird spot they are saying its strange and not good. They didn't say it was good.
You ESLs shouldn't be on here
you literally are saying that because an anon didn't say a game was bad they are saying its good.
They would say its good not its a weird spot.
You fricking cretin
Who are you trying to convince weird spot equals bad? Maybe in your native tongue that is the case but in English weird spot does not have anything to do with quality.
8 months ago
Anonymous
how does weird spot equal good? are you mentally impaired?
moron a weird spot is an English idiom
weird
wîrd
adjective
Strikingly odd or unusual, especially in an unsettling way; strange
As in weird spot on the list.
You are ESL, trying to tell a native how to use English you imbecilic c**t.
8 months ago
Anonymous
How does weird spot equal good or bad? I know English can be tricky for non native speakers but just take the L.
8 months ago
Anonymous
>anon doesn't say a game is good >they say its weird even that its weirdly placed in the list eg not good despite being old. >moron esl with no English comprehension thinks this means the anon said its good.
Just shut the frick up you utterly stupid homosexual
8 months ago
Anonymous
That is some next level cope.
8 months ago
Anonymous
>anon places skyrim before f3 as a joke >being too moronic to understand when they even say it.
Morrowind is soulful, original, and interesting. The amount of content it offers is fairly remarkable.
However, it's also barren, has a shitty world design (in a game that wants you to follow directions), and is fundamentally bad gameplay-wise.
Oblivion, in many ways, is a downgrade from Morrowind, however, it's also a massive improvement in terms of the overall gameplay.
The composition of the world is more interesting at a glance (namely, the feeling of the scale the horses provide and the feeling of urgency created by the Gates) but at the same time, it's ultimately more generic and repetitive than the world of Morrowind that was simply crafted with more care.
Quick travel and quest markers, for all the hate they get, unironically compensate for Bethesda's shitty world design, so that's an improvement as well.
The combat of Oblivion is infinitely better. The magic is a sidegrade leaning toward improvement. The magic system is gutted in many ways when compared to the magic system of Morrowind but it's also dramatically better balanced. When magic in Morrowind requires a ridiculous degree of grinding and metagaming to become useful, magic in Oblivion works as both dedicated focus (where it's still very grindy and metagamey even if not as much) and support for other playstyles directions.
And as a matter of personal preference, I found the quests in Oblivion the most enjoyable.
Also, Oblivion looks fricking awful. It looked godawful on release as well.
If we compare the two, Oblivion is "missing some things" from Morrowind. The Morrowind is "missing a whole good game" from Oblivion.
Morrowind is soulful, original, and interesting. The amount of content it offers is fairly remarkable.
However, it's also barren, has a shitty world design (in a game that wants you to follow directions), and is fundamentally bad gameplay-wise.
Oblivion, in many ways, is a downgrade from Morrowind, however, it's also a massive improvement in terms of the overall gameplay.
The composition of the world is more interesting at a glance (namely, the feeling of the scale the horses provide and the feeling of urgency created by the Gates) but at the same time, it's ultimately more generic and repetitive than the world of Morrowind that was simply crafted with more care.
Quick travel and quest markers, for all the hate they get, unironically compensate for Bethesda's shitty world design, so that's an improvement as well.
The combat of Oblivion is infinitely better. The magic is a sidegrade leaning toward improvement. The magic system is gutted in many ways when compared to the magic system of Morrowind but it's also dramatically better balanced. When magic in Morrowind requires a ridiculous degree of grinding and metagaming to become useful, magic in Oblivion works as both dedicated focus (where it's still very grindy and metagamey even if not as much) and support for other playstyles directions.
And as a matter of personal preference, I found the quests in Oblivion the most enjoyable.
Also, Oblivion looks fricking awful. It looked godawful on release as well.
If we compare the two, Oblivion is "missing some things" from Morrowind. The Morrowind is "missing a whole good game" from Oblivion.
Skyrim is a natural progression in the same direction, which makes it the worst out of three games.
It's the most good-looking of the three, and it does have the best core gameplay.
But that's where its merits end.
It's about as procedural and repetitive as Oblivion is, however, every point of interest it has is even smaller in scale, so the atmosphere of a "grand adventure" starts to fail to manifest itself rather quickly, when in Oblivion you at least had somewhat sizeable dungeons to "adventure" through.
The combat is a sidegrade, leaning towards a downgrade. Oblivion wasn't doing much, and Skyrim is doing more baseline, but then again Oblivion had an arcadey combat progression system that feels nice in an RPG while Skyrim essentially never improves.
Magic is fricking gutted into oblivion in Skyrim. Heh.
Without mods, on anything but the lowest difficulties, magic is limited to support. Combat magic is non-existent in players' hands.
Maybe there is a way to metagame it into existence by running a highly focused caster build so the enemies don't outscale your nonscalable spells but that's still bad.
The world is better built than Oblivion's (it better be) but it's about as barren and dragons are not as impressive as gates (even if the later do become annoying eventually).
The whole Shouts mechanic might as well not exist.
The core story is shit and the quests are not as interesting as in Oblivion.
I enjoyed arena
I don't think it's physically possible to enjoy daggerfall for longer than a few hours, the novelty of procgen wears off fast and the gameplay is weak.
This. The only people who claim to like Daggerfall are zoomers who have never actually played it.
This. It’s more soulless and barren than NMS after its release. Zoomers just play through Skyrim and maybe Oblivion, Google more about the series and see that a ”massive” game exists to give them more of the world they love – it sounds good, but playing it fricking sucks.
Zaric Zhakaron is not a zoomer
worse, he is a moronic autistic troony
>troony
Does this word mean anything any more? How is Zaric a troony he’s not polluted his body with any hormones or had surgery and he refers to himself as a man.
>Dumbed down console tard rpgs with countless cut content is good because I’m a simpleton
YOU are why we can't have nice things
It’s the zoomer contrarians glorifying shitty old games just to larp as oldgays.
>Zhakaron, JohnZoidberg1417, numidium3
Zoomers?
I've always been sort of mystified by people who say Daggerfall is better than the other TES games, even before the Unity version seemed to have massively popularized it among a certain contrarian inclined crowd.
I remember when I was young I would always return to it every so often, make a new character, and basically stop playing several identical looking dungeons in.
To be fair, mods and questpacks have enormously improved the experience.
Some people unironically prefer quantity over quality. Daggerfall certainly provides a lot of that.
Daggerfall Unity is a lot easier for the zoomers to set up than DosBox to play the actually good old-school dungeon crawlers
I spent months on it at the time, but I was a teen, so moronic.
I don't think it's possible to enjoy Diablo II for longer than a few hours, the novelty of procgen wears off fast and the gameplay is weak.
Out of all the TES games the enchanting system is the best. You can stack benefits and balance them with curses like a certain group of people will hate you more or the weapon hurts you if you stop using it. The builds open up when you get to enchanting. I use a mod to make languages useful and gain companions out of the creatures you find. Just pulling my hair out looking for the Glenmoril witches.
It's funny that Starfield takes the most from daggerfall which is why people hate it. Which is understandable.
A third of Starfields skills are functionally useless?
Heh you are right.
>A third
That's being far too generous to daggerfall.
It's interesting as an archeological trip, but it wasn't even considered good back in the day. Just an interesting experiment.
People who love Daggerfall really just wish that Daggerfall's RPG aspects and vastness could somehow be combined with modern Bethesda world design.
it hurts so much how you are right i hope one day people will realise this with their pointless hate
a very interesting guy i really like his takes on the Series
I like its soundtrack.
It is, I’ve played it for a very long time and also so have many people. In fact JohnZoidberg1417 did one of the best playthroughs of all time using it.
Also Daggerfall clearly has much which later games lack Daggerfall had more in-depth RPG mechanics, better atmosphere, more skills, more weapon types, in-depth magic system, massive game world, multiple endings, guild system that actually requires skills to advance, in-depth fast travel, banking system, decent guild rewards, and much more. It’s one of the greatest RPGs of all time and hasn’t been topped since.
> More is better because it is more.
You are why we can't have nice things
>more skills
Yeah, skills like Running, Jumping, Swimming, Critical Strike, Backstab.
>more weapon types
The weapon sprite changes.
>more means more rpg!
Autists are dazzled by menus with lots of numbers and statistics, and they never consider how much gameplay value they actually hold
Skyrim > troonywind
cope
>Daggerfall and Battlespire
fixed
considering Battlespire was supposed to be a dlc to daggerfall and later made into a standalone ( which i rather liked too ) multiplayer was hilarious with or against people game gave us very inreresting loredump on the daedra
They made only one good game - Skyrim.
The rest are trash.
>skyrim
>good
It's a snoozefest. I'll admit it has immersive politics and good music but that's about it. It's not a good game.
if there is a mod to easily track quests and find shit then i will play it
>w- w- what do i do without my big glowy arrow to show me how to play the game?! READ? ANON THAT'S SO DUMB!!!
shouldn't you be in bed or getting ready for school?
Nah, Oblivion reigns supreme
Elysium for me.
My total playtime gets shorter with each game. I dunno how long i played Area & Daggerfall 'cause those were thru DOSBox
Not a single bethesda game ever bested Gothic 2 Night of the raven
I don't care for your opinion and i came in this thread to tell you exactly that. Get frick'd
I agree, except I haven't played Daggerfall. Skyrim can be fun, but it's superficial like a blowjob from a candy bar.
>but it's superficial like a blowjob from a candy bar
New fetish unlocked.
Daggerfall feels like a survival simulator except they forgot to add survival mechanics to it. It does not feel like an RPG to me. It just endless repetitive grinding through a boring world full of little else but randomly generated shit. Maybe 25 years ago it was impressive, and that's a big maybe, but today it's just trash. I instantly dismiss anyone who criticizes modern Bethesda but praises Daggerfall. They either have genuinely bad taste or are just a contrarian poser frick.
How long will people pretend skyrim isnt bethesdas best game?
Daggerfall may be the worst video game ever made. Morrowind isn't bad just mediocre. Bethesda fidn't start hitting their stride until Oblivion/ Fallout 3.
>Daggerfall may be the worst video game ever made.
Considering Daggerfall is basically the exact same game as Arena except a little better Daggerfall would have to be the second worst video game ever made.
Entirely possible but I haven't played Arena.
Morrowind only gets worshipped because if its weird fantasy setting, that seems suspiciously derivative of other works
I'd say Oblivion was a pretty outstanding game for its time. At least for consoles.
Skyrim is in a weird spot
Fallout 3 was the only decent scifi open world for its time
Fo4 is fricking garbage
Fo76 is a waste of a setting on a garbage mmo
Starfield is just full blown irredeemable garbage
So from my understanding of your post you are saying the older games are good while the newer games are bad.
What a novel take.
If you actually read my post i don't say that at all.
Lets list it
Morrowind is bad
Oblivion is Good
Skyrim is bad
Fallout 3 is ok
Rest are shit
Are you a bot?
How does weird spot equal bad? Your English needs a bit of work if you are going to try and pull off incredulous indignation.
Holy moron
Are you samegayging or actually White knighting an ESL?
idiot
>I'd say Oblivion was a pretty outstanding game for its time
lol, I played it for a little while.
>Walk through a forest
>See wolf
>Wolf aggroes me like an MMO mob instead of behaving like a wolf
Lost all immersion
Also
>Horse armor
no one said anything about horse armour
You are illiterate, if anon says a game is in a weird spot they are saying its strange and not good. They didn't say it was good.
You ESLs shouldn't be on here
> NO U
Just eat the L
you literally are saying that because an anon didn't say a game was bad they are saying its good.
They would say its good not its a weird spot.
You fricking cretin
Who are you trying to convince weird spot equals bad? Maybe in your native tongue that is the case but in English weird spot does not have anything to do with quality.
how does weird spot equal good? are you mentally impaired?
moron a weird spot is an English idiom
weird
wîrd
adjective
Strikingly odd or unusual, especially in an unsettling way; strange
As in weird spot on the list.
You are ESL, trying to tell a native how to use English you imbecilic c**t.
How does weird spot equal good or bad? I know English can be tricky for non native speakers but just take the L.
>anon doesn't say a game is good
>they say its weird even that its weirdly placed in the list eg not good despite being old.
>moron esl with no English comprehension thinks this means the anon said its good.
Just shut the frick up you utterly stupid homosexual
That is some next level cope.
>anon places skyrim before f3 as a joke
>being too moronic to understand when they even say it.
Morrowind is soulful, original, and interesting. The amount of content it offers is fairly remarkable.
However, it's also barren, has a shitty world design (in a game that wants you to follow directions), and is fundamentally bad gameplay-wise.
Oblivion, in many ways, is a downgrade from Morrowind, however, it's also a massive improvement in terms of the overall gameplay.
The composition of the world is more interesting at a glance (namely, the feeling of the scale the horses provide and the feeling of urgency created by the Gates) but at the same time, it's ultimately more generic and repetitive than the world of Morrowind that was simply crafted with more care.
Quick travel and quest markers, for all the hate they get, unironically compensate for Bethesda's shitty world design, so that's an improvement as well.
The combat of Oblivion is infinitely better. The magic is a sidegrade leaning toward improvement. The magic system is gutted in many ways when compared to the magic system of Morrowind but it's also dramatically better balanced. When magic in Morrowind requires a ridiculous degree of grinding and metagaming to become useful, magic in Oblivion works as both dedicated focus (where it's still very grindy and metagamey even if not as much) and support for other playstyles directions.
And as a matter of personal preference, I found the quests in Oblivion the most enjoyable.
Also, Oblivion looks fricking awful. It looked godawful on release as well.
If we compare the two, Oblivion is "missing some things" from Morrowind. The Morrowind is "missing a whole good game" from Oblivion.
Skyrim is a natural progression in the same direction, which makes it the worst out of three games.
It's the most good-looking of the three, and it does have the best core gameplay.
But that's where its merits end.
It's about as procedural and repetitive as Oblivion is, however, every point of interest it has is even smaller in scale, so the atmosphere of a "grand adventure" starts to fail to manifest itself rather quickly, when in Oblivion you at least had somewhat sizeable dungeons to "adventure" through.
The combat is a sidegrade, leaning towards a downgrade. Oblivion wasn't doing much, and Skyrim is doing more baseline, but then again Oblivion had an arcadey combat progression system that feels nice in an RPG while Skyrim essentially never improves.
Magic is fricking gutted into oblivion in Skyrim. Heh.
Without mods, on anything but the lowest difficulties, magic is limited to support. Combat magic is non-existent in players' hands.
Maybe there is a way to metagame it into existence by running a highly focused caster build so the enemies don't outscale your nonscalable spells but that's still bad.
The world is better built than Oblivion's (it better be) but it's about as barren and dragons are not as impressive as gates (even if the later do become annoying eventually).
The whole Shouts mechanic might as well not exist.
The core story is shit and the quests are not as interesting as in Oblivion.
Terminator games were good.
/v/'s isekai fantasy is waking up in Morrowind
Starfield is good too
Yes