this is currently all I want. Act 3 is basically unplayable for me right now I had to stop. in one cutscene I was averaging less than 10 fps
I have a 3070 and act 3 was laggy until whichever patch they released that initially improved it. Never had an issue with it after that, but I hope the next one helps people with shitter computers
I hope so, feels like act3 has a memory leak because after an hour or two it starts to stutter really bad. Restarting the game fixes it but its fricking annoying.
I think there is definitely a memory leak in the game, I noticed this in Act 2 as well where out of nowhere my performance drops massively but when I restart it, it's fine
You should try GeForce Now. I played BG3 through their cloud gaming and it ran smoothly (aside from texture popping) the whole act
t. toaster master
I think there is definitely a memory leak in the game, I noticed this in Act 2 as well where out of nowhere my performance drops massively but when I restart it, it's fine
[...]
I'll look into it, thanks.
I can confirm this happening with me as well. Definitely a memory leak.
The main things I noticed with Act 3 was some of the narration was strangely missing, for example the signs in the steel watch factory, and quests conflicting with each other. But in terms of the structure of the entire act it's very good and took me the longest to get through. Most of the issues come from how big it is, not how much was 'cut'
Act 3 is too big and unfocused. The issue is pacing, not really the content itself. "World-ending threat" and "heh, the circus" cannot coexist at that point of the story. Act 2 ends with your party killing the CHOSEN OF MYRKUL... and then goes back to menial tasks.
As I said in another thread a while ago, the game should've been structured like this:
Act 1 - Same as current Act 1. Druid Grove vs. Goblins, you search for a cure, you learn about the Absolute.
Act 2 - Baldur's Gate, Lower City. You are still searching for a cure, so a big city is probably the best place to find it. Here you learn more about the Absolute, about the three Chosen and their plan. It ends with you killing Orin, your party goes to the Shadowlands to stop Ketheric Thorm and his army.
Act 3 - Same as current Act 2. Focused on Ketheric Thorm, you slowly uncover his past and learn how fricked up Shar can be. It ends with you killing Ketheric Thorm. You go back to Baldur's Gate to stop Gortash, the last Chosen.
Act 4 - Baldur's Gate, Upper City. Now alone, Gortash is slowly losing control of the Elder Brain. Here you find end-game dungeons (Cazador Szarr, Raphael, Balduran), but not many side-quests to frick around: you're there to save the world, not "find the missing letters" or whatever.
I dont like the idea of going back to a zone. If they somehow separated lower city into something like a settlement before arriving to the main city, it would feel better. It could be exactly the same stuff to. Otherwise I agree with the structure here, but there should be still minor quests to do in the final city.
Heres hoping we get a Vlaakth dlc and a Rings of Hell
>I dont like the idea of going back to a zone
I meant an hypothetical "Upper City" that doesn't exist in the current game. It wouldn't be the same zone.
>minor quests to do in the final city
The end-game dungeons ARE the side-quests, but they are all related to saving the world. And they all feel adequately "epic", given we are at the end of the campaign.
Raphael = He can help you defeat the Elder Brain. Either by making a pact with him, or by stealing the powerful artefacts in his house.
Szarr = You can become a vampire yourself, making you stronger for the final fight. You can also take control of his spawns, who are going to fight for you against the Elder Brain. And powerful artefacts to steal from his house, of course.
Balduran = The Empreror tells you there's a secret temple-thing under the city, where you'll be able to find, you guessed it... powerful artefacts. But there's a dragon protecting these items, oh no!
I honestly enjoyed just hanging around with a cast that is mostly done with their development just doing random stuff in the city.
Larian should invest in date mode instead.
And that stuff should've been there. But sooner in the story, not when you know the world is collapsing. Who gives a shit about "poor Karlach, she hasn't hugged anyone in years :~~*" when there's a giant flying brain about to turn half the continent into tentacled monsters.
I honestly enjoyed just hanging around with a cast that is mostly done with their development just doing random stuff in the city.
Larian should invest in date mode instead.
The patch I care about is after they release for console, patch console, and then they work with modders to release toolset tools. The real magic of BG3 will begin when the ability to create custom modules, like Neverwinter Nights, will be possible.
>things you wish to see added
Evil ending where cultleader Durge and ascended Astarion become the fruitiest supervillains imaginable. >Long day of torture/murder/sucking peoples' necks. Being a walking horror >Get home and be stereotypical gay couple, genuine fruitsalads
The contrast is just hilarious to me
I'm right outside moonrise tower, how much more do I have left. I want to be as little distracted as possible when the cyberpunk update drops and I'd like to finish bg3 soon.
My main gripe is that you either do this (pretty cool) side content for cool rewards but totally kill the pacing and sense or urgency in the process, or you rush the main quest and miss out on all the cool content.
This is why I just created a save with my maxed out party, rushed to the end and reloaded to do the rest of the side stuff. It helped to take the bitter taste of the ending out my mouth treating the optional content as a sorta epilogue.
that doesn't remove the data collection events, it just stubs sending them over the network
you're still eating that performance cost of the game polling for every thing you do
Learn to read Black person. "Never went below 40". The average is 58, most of the time the game runs above 60. On a 4 years laptop and on ultra settings.
Are they gonna patch it so that events stop getting interrupted by dumb shit? >Steal potion >No one saw, nothing happens >Move to next room, get into dialog with character >After speaking and making decisions the conversation ends >Immediately approached about someone reporting something going missing, frick up skill check, immediately go into battle instead of continuing with what the previous conversation I was having was supposed to lead into
what will they fix about it?
completely redone to not suck ass?
Patch 3 apparently has some radical performance improvements for act 3. Don’t expect much of the quest lines to change though
The VAs were confirmed to be back in the recording studio saddle. Act 3 will be soon complete. Trust the plan
I think it's mostly to fix the ending and epilogues.
this is currently all I want. Act 3 is basically unplayable for me right now I had to stop. in one cutscene I was averaging less than 10 fps
You should try GeForce Now. I played BG3 through their cloud gaming and it ran smoothly (aside from texture popping) the whole act
t. toaster master
I have a 3070 and act 3 was laggy until whichever patch they released that initially improved it. Never had an issue with it after that, but I hope the next one helps people with shitter computers
I hope so, feels like act3 has a memory leak because after an hour or two it starts to stutter really bad. Restarting the game fixes it but its fricking annoying.
I think there is definitely a memory leak in the game, I noticed this in Act 2 as well where out of nowhere my performance drops massively but when I restart it, it's fine
I'll look into it, thanks.
I can confirm this happening with me as well. Definitely a memory leak.
What do you mean? I've been following the patch updates but didn't know something was coming soon.
Patch 3 is out the 21st it's another big one
I'm still in Act 1 (just at the Goblin camp, level 5).
Game is gonna be ready for me by the time I even make it to act 3
Act 3 is already fine, it's just unpolished. The meme about it being broken is exactly that, a meme
All it needs is some option for npc density. Easy fix and I'm not sure why they haven't done it yet.
yeah I think if there was an option to simply toggle inconsequential fluff NPCs like "Citizen" it would help me a lot
The main things I noticed with Act 3 was some of the narration was strangely missing, for example the signs in the steel watch factory, and quests conflicting with each other. But in terms of the structure of the entire act it's very good and took me the longest to get through. Most of the issues come from how big it is, not how much was 'cut'
Act 3 is too big and unfocused. The issue is pacing, not really the content itself. "World-ending threat" and "heh, the circus" cannot coexist at that point of the story. Act 2 ends with your party killing the CHOSEN OF MYRKUL... and then goes back to menial tasks.
As I said in another thread a while ago, the game should've been structured like this:
Act 1 - Same as current Act 1. Druid Grove vs. Goblins, you search for a cure, you learn about the Absolute.
Act 2 - Baldur's Gate, Lower City. You are still searching for a cure, so a big city is probably the best place to find it. Here you learn more about the Absolute, about the three Chosen and their plan. It ends with you killing Orin, your party goes to the Shadowlands to stop Ketheric Thorm and his army.
Act 3 - Same as current Act 2. Focused on Ketheric Thorm, you slowly uncover his past and learn how fricked up Shar can be. It ends with you killing Ketheric Thorm. You go back to Baldur's Gate to stop Gortash, the last Chosen.
Act 4 - Baldur's Gate, Upper City. Now alone, Gortash is slowly losing control of the Elder Brain. Here you find end-game dungeons (Cazador Szarr, Raphael, Balduran), but not many side-quests to frick around: you're there to save the world, not "find the missing letters" or whatever.
I dont like the idea of going back to a zone. If they somehow separated lower city into something like a settlement before arriving to the main city, it would feel better. It could be exactly the same stuff to. Otherwise I agree with the structure here, but there should be still minor quests to do in the final city.
Heres hoping we get a Vlaakth dlc and a Rings of Hell
>I dont like the idea of going back to a zone
I meant an hypothetical "Upper City" that doesn't exist in the current game. It wouldn't be the same zone.
>minor quests to do in the final city
The end-game dungeons ARE the side-quests, but they are all related to saving the world. And they all feel adequately "epic", given we are at the end of the campaign.
Raphael = He can help you defeat the Elder Brain. Either by making a pact with him, or by stealing the powerful artefacts in his house.
Szarr = You can become a vampire yourself, making you stronger for the final fight. You can also take control of his spawns, who are going to fight for you against the Elder Brain. And powerful artefacts to steal from his house, of course.
Balduran = The Empreror tells you there's a secret temple-thing under the city, where you'll be able to find, you guessed it... powerful artefacts. But there's a dragon protecting these items, oh no!
And that stuff should've been there. But sooner in the story, not when you know the world is collapsing. Who gives a shit about "poor Karlach, she hasn't hugged anyone in years :~~*" when there's a giant flying brain about to turn half the continent into tentacled monsters.
I honestly enjoyed just hanging around with a cast that is mostly done with their development just doing random stuff in the city.
Larian should invest in date mode instead.
I was too disappointed by the "ending" to touch it again. Maybe I'll try the enhanced, definitive director's cut edition
The patch I care about is after they release for console, patch console, and then they work with modders to release toolset tools. The real magic of BG3 will begin when the ability to create custom modules, like Neverwinter Nights, will be possible.
>chart made by Astarion
Come on now. Why is he S rank in all the butthole stats
>200 years a fricktoy with a perfect, tight, self healing butthole
t. Cazador
I know it's never going to happen because Wizards won't allow them, but I hope they add a DM Mode like the one in Original Sin 2.
>Wizards won't allow them
Frick. I never thought about it that way. Didn't realize Wizards wouldn't want them to cut into their VTT scam.
>Minty
>bald
Die.
I don't know why but seeing gortash on the left end of the scale is the funniest shit
More fat Black person shit que the casualty photos to grannies email address
>What are your hopes and things you wish to see added or changed?
Playable Gnolls.
>things you wish to see added
Evil ending where cultleader Durge and ascended Astarion become the fruitiest supervillains imaginable.
>Long day of torture/murder/sucking peoples' necks. Being a walking horror
>Get home and be stereotypical gay couple, genuine fruitsalads
The contrast is just hilarious to me
I'm right outside moonrise tower, how much more do I have left. I want to be as little distracted as possible when the cyberpunk update drops and I'd like to finish bg3 soon.
Lol you have at least 20/60 hours of content left, depending on what you decide is worth doing.
Oh lordy
A ton.
Act 3 is fricking massive and even if you only do the most important quests it's still huge.
what is wrong with act 3?
Still in act 2 and just killed a Skeleton God thing associated with one of the 3 dudes with a crystal
Mostly size, imagine a city where every house and corner has a dungeon or a fricked up plotline.
It still has the best parts of the game in it.
>imagine a city where every house and corner has a dungeon or a fricked up plotline.
that is a lot of content
My main gripe is that you either do this (pretty cool) side content for cool rewards but totally kill the pacing and sense or urgency in the process, or you rush the main quest and miss out on all the cool content.
This is why I just created a save with my maxed out party, rushed to the end and reloaded to do the rest of the side stuff. It helped to take the bitter taste of the ending out my mouth treating the optional content as a sorta epilogue.
can they disable all their spyware so that I don't have to deal with the performance hit it generates?
You can turn off data collection through the launcher, and then skip the launcher itself with --skip-launcher.
that doesn't remove the data collection events, it just stubs sending them over the network
you're still eating that performance cost of the game polling for every thing you do
oh nice performance fixes for more than 1/3 of the total content 2 months after release
real cool!!
PC gamers always get ass fricked. How can developers not optimize a game for a platform they are developed on??
I'm playing on a laptop on ultra settings and I never went below 40 fps in act 3. Buy a fricking SSD already.
the fact that you're getting 40fps is proof itself lol.
Learn to read Black person. "Never went below 40". The average is 58, most of the time the game runs above 60. On a 4 years laptop and on ultra settings.
Act 3 runs like shit on PS5 as well.
Oh, don't be a grouch, it'a not all performance fixes. We also have a big surprise for you!
Are they gonna patch it so that events stop getting interrupted by dumb shit?
>Steal potion
>No one saw, nothing happens
>Move to next room, get into dialog with character
>After speaking and making decisions the conversation ends
>Immediately approached about someone reporting something going missing, frick up skill check, immediately go into battle instead of continuing with what the previous conversation I was having was supposed to lead into
Impossible to fix act3 unless they make act 4 and move half the quests of act 3 there.