>Bing Bing Wahoo is GOTY again
How does Nintendo do it, Ganker?
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>Bing Bing Wahoo is GOTY again
How does Nintendo do it, Ganker?
Nothing Ever Happens Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
I'm glad your low effort thread is about to 404.
Sike, you thought
I'm glad this game is dabbing on woke Gay-man 2.
uhhh what?
So glad Mario is soulful again
I bumped this thread just to prove snoytroons like you wrong.
Thanks for reviving the thread bub
>I'm glad your low effort thread is about to 404.
>Posted 4 hours ago
Can Nintenchads ever stop winning?
>Can Nintenchads ever stop winning?
Nope.
Here we are 350 posts in still going strong lol. Adding my ip.
logging you're ip
First post worst post.
Ah shit we're still here man
Dab on the sony cuck
get fricked
BAHAHAHAHA LOOK AT THE FOOL
How embarrassing.
Ohhh nononononononono
Damn owned
>10 hours later
>400 replies
>Gonna hit bump limit
Spiderbros...
t. homosexual
>mods deleting low effort threads
Lmao
We had a fricking duolingo thread reach bump limit
t. heterosexual
Based. This thread should just die before anyone else replies to it
PUT ME IN THE SCREENCAP
Get fricked
Hey, 13 hours later. How'd that prediction go you stupid prick?
Get fricking rekt, homosexual.
Nintendo chads just cant stop winning baybee
>Nintend
>also I’m trans
>play mario reddit the game
I jerk off about gayness while making bing bing noises my wifes boyfriends likes it
i dont play mario reddit the game
also I’m trans btw
good for you
good luck with the detransification
The game is fun.
If it's not fun, why bother?
they just make fun games, which is incidentally why Gankertrannies hate them
Apparently the producer just went
>It's Mario so you don't have a budget and you don't have a development deadline, just make it
so it's amazing any game got made at all.
Really? I'd believe it. You can tell the Devs just loved making every single ounce of this game. There is literally nothing in this game that feels like it was forced to be there or like filler content to make it seem like more. It just feels like a purely joyous project. Wish more games were made with this approach, but I guess only Mario can be that (Pokémon could be that too if Gamefreak weren't such lazy fricking hacks that hate Pokémon)
https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/
>Hayashida: Yes, I remember Mouri-san saying during the early stages of development that we shouldn't use the same game engine as in the New Super Mario Bros. series but rather create a new game engine that would serve as a foundation for future 2D Mario games. Thankfully, Tezuka-san also told us to prioritize content over schedule.
>Tezuka: We wanted to create a game with much more to offer than ever before, so this time, we didn't set a fixed time period for development, which is usually decided before we kick off. To create something truly enjoyable, we decided to take our time and dedicate ample budget for development without having to worry about the production schedule. So at first, we only had a small group working on the development.
Why can't Pokémon be like this. I'll literally ask /vp/ now how they can be happy with the current state of Pokémon while Mario gets this
The truth is /vp/ will never get happy with any Pokémon game lmao
Guess they should just never try to reach an even remotely acceptable baseline am I right you fricking spineless cuck?
Pokemon fans aren't happy with Pokemon, despite sales figures. The games will always sell no matter what. Literally the biggest media franchise in the world and all. But that doesn't mean they need to maintain some intensely strict release schedule. They need to take a couple of years to fricking just catch up already. Every generation since 6 has felt like they're constantly trying to keep up because 3D development isn't something they were used to, and it still isn't. Let people complain that they won't get a Pokemon game for a single year. If it means it doesn't release as a broken mess with awful performance and terrible graphics, then I say it's worth it.
Gamefreak has enough money to hire ten fricking dev studios at once to make Pokémon games. They could use any of the resources and Devs Nintendo has. But they are just being lazy and greedy fricks
Legends Arceus was great and its sequel is going to be the best Pokemon game.
I wish that at some point Nintendo paid GF to stand there and look pretty while they give the IP to Takahashi.
So basically this scene but with games
It's literally and unironically this.
I dunno what wizard nip developers Nintendo has been inculcating in their corporate headquarters but they have been turning out gold for the Switch.
How's Metroid Dread anyway? Worth the money?
Yeah Metroid Dread is great. Actually worthy of being Metroid 5.
Also not made by nip developers but Spanish ones, and they still did a great job.
Nintendo's basic strategy is
>we like having staff so we're going to give everyone pay raises and benefits so you keep wanting to work here
vs
>great we shipped the game time to fire everyone to avoid bonuses
And then you end up with shit like Halo Infintie or Battleflield 2042 where nobody that worked on previous titles is there to get staff up to speed and there's a serious dearth of technical knowledge and you have to plug in gaps with contractors and other random studios.
It really feels like every studio is suffering from massive brain drain while Nintendo is programming software the other studios literally can't even comprehend how they're doing it. In an era where video games are multi billion dollar media franchises comparable to big blockbuster movies, how is this possible
I mean Jesus fricking Christ how can a game like Gollum be a fricking thing in 2023?
98.9% employee retention rate
That's genuinely crazy, especially if you consider the human meat grinders that is any other game Studio in existence
Problematic.
Sorry Nintendo you need to fire the OLD FUDDY DUDDIES and hire some Hella epic transpoc people of disability to male truly great games.
makes sense that they do the mentor/mentee programs when they have so many old employees on hand to help usher in the new people.
Thats fricking insanely based as frick.
That's amazing actually. Wow
Soul...
Reporting this to California. By the end of the month Nintendo WILL learn to be multicultural
>studio that has 0 gender or diversity politics
>people stay around and continue to do great work
GEE I WONDER IF THOSE ARE CONNECTED?
>little did they know, that the real mario mandate was the employment contract they signed for their very souls
>Gollum
Forgot that even came out this year. What a shame.
Dread is very solid.
It has some shortcomings holding it back from being truly great, but it delivers to be worthy of being put next to the other metroid games.
The normal playthrough can be quite linear, being made in a way to always lock you into the main path by closing gates behind you, but it has a few intentional skips that open up the game to be played much more freely
Scarlet/Violet vs Wonder
Ok that's good
Now treat the smash dev team like this when they make smash 6
Smash 6 is probably just going to be Ultimate+.
So i don't think we're getting a new 3d mario for the switch 2 launch
Sad
We might get mario maker 3
I'll only care if it's Mario Maker 3D.
Actually I changed my mind, even another regular Mario Maker 3 would still be a good idea as long as they can migrate onto the current engine powering Wonder. Because MM2 has the shittiest online ever where it's implemented like a delay-based online fighting game except with four fricking people so it's impossible for it to ever be smooth. Meanwhile Wonder clearly has netcode that works properly and seems to sync on the game state instead of on inputs, so if they could get that in Mario Maker game, the online would actually fricking work.
>Tezuka: We wanted to create a game with much more to offer than ever before,
And yet the game offers less. Regular courses are shorter than the later nsmb games and wonder is padded with break time non courses
It's got more unique stuff in it than the NSMB games.
I feel like the main difference between NSMB and Wonder is
>NSMB
>you guys are new and we're going to use the NSMB series to calibrate your game designer sensibilities
>Wonder
>you guys are new, give us your fresh ideas for what you'd want to see in a Mario game
GameFreak is a shit dev as evidenced by how their non-pokemon games are even worse but the other half of it is the Pokemon Company makes most of its money off merch, not games. So they have to crank out these games so they have a new set of starters and legendaries and shit to slap onto plushies and t-shirts and keychains or whatever. Pokemon is on a schedule and they have to meet that schedule every few years.
Now, why does Game Freak have less staff than fricking Monolith Soft who are constantly expanding to work on Xenoblade and damn near every Nintendo EPD project? That's all on them for not hiring thousands of people or bringing in more studios for gruntwork.
>Pokemon Company makes most of its money off merch, not games
this is true of almost every major franchise with a merch component
gamefreak is just that shit of a dev
Still. Pokémon makes TWICE as much money as Star Wars. Fricking STAR WARS.
Star wars has been on a rut as of late tho
Way to prove anon's point about not knowing how Pokémon development works.
>bringing in more studios for gruntwork
They do hire people for gruntwork when working on Pokémon. Just look at the credits and compare it to their number of permanent employees.
>That's all on them for not hiring thousands of people
Anon are you on the Microsoft board of directors? Because holy fricking shit you're moronic if you think bloating a company produces better results. Go look at Bethesda and Ubisoft for why that's a dumbass idea.
What they should do is be trying to appeal to Nintendo to help them.
But they don't because they know nintendo will use the opportunity to own more of game freak.
So they really thought only having 2 bosses was enough? That's an objective flaw with the game so I'm doubting they had zero deadlines. it's either that or they just got lazy.
Who gives a shit about Mario bosses?
Do you honestly think bosses were scrapped due to time constraints? What's the last 2D Mario that had a great variety of bosses? Was there even one ever?
nsmbu
>b-b-b-b-but bosses!
were literally never the focus in 2D mario games
Even SMB3 and SMWorld, the two contenders for "best 2D mario", both have pretty shit bosses
Its crazy that the Switch is in its SEVENTH YEAR and getting and getting one GOTY contender after another.
Jesus Christ Nintendo give the others a chance.
>Underpowered tablet with waggle gimmicks
>Technological masterpieces that mog AAA devs producing on "cutting-edge" consoles.
How do they do it.
Nintendo is Software Dev first, console manufacturer second.
If only they could give Pokémon to a competent dev like Monolith Soft, they'd be fricking unstoppable
It's not a dev problem it's a time problem.
Thats a dev problem. They could have one team work on a big 4-5 year cycle Pokémon game and the grunts working on remakes, slop and spinoffs
Reminder that Gold and Silver wouldn't have been made if Iwata didn't step in to kick GameFreak's ass because they were so inept at memory storage at the time, and that they have only gotten worse since Ohmori was put at the helm.
It's sad how botw/totk is this and switch Pokemon games......exist.
Tears of the kingdom is good but it definitely isn’t a god damn “technical masterpiece.”
for the hardware it runs on it absolutely is
Not only doing what it does on the hardware it does, but having such an unbelievable and interconnected physics engine that DOES NOT BREAK no matter what you throw at it. No weird clipping, no bug-out glitches, no melting character models, no random hard fails while using the Superhand stuff.
It just WORKS. If you can think of it, you can try it, and the game will accommodate.
It's amazing. There's absolutely nothing else like it in the world. The closest thing are sandbox builders like Beseiged or Kerbal Space Program and those are so niche and even then still have a fair amount of bugs and frickups.
I was running Garry's Mod on a potato 14 years ago perfectly. I am begging you Nintendo fanboys, play other video games.
Go make the puzzles in the Spirit Temple in Garry’s Mod. Film it and get back to me; otherwise eat wiener
tech noobs seriously do not understand how impressive TOTK is. The pinnacle of AAA video games Devs can't even IMAGINE how to develop something like it
>why aren't you impressed by the shitty empty floating islands with nothing, the shitty empty underground with nothing, or the lego cars that clash with the shitty empty overworld with nothing don't you know how hard they worked to deliver your empty $70 rehash
Frick off, I don't care how technically impressive a game is when at a gameplay level it's uninspired and boring. I only care when it's used to make a good game, like what DOOM did for PC gaming. Hell, even within the same franchise Majora's Mask was technically impressive and used the real-time clock for some actually cool and interesting gameplay scenarios. I still haven't seen another video game with such a detailed npc schedule. Terraria does more with it's world than TOTK and Terraria can be played on an Xbox 360.
TOTK will still be Game of the millennium after you -ACK yourself tranon
Like I said, tech noobs have absolutely no fricking clue. Majora's Mask was impressive for the schedule it had but actually comparing it to what TOTK did? LMFAO
Year and a half for an entirely new world, character transformations, and the clock schedule is perfectly fair to compare to over six years for the same world with a few baby b***h islands and the lego cars from Banjo Kazooie nuts and bolts
>Trolling
Alright guy.
There is really no point in arguing with a guy whose understanding of software is so low in what's technically impressive and what's not. It's like trying to discuss physics with a flat earther.
You literally know nothing about gamedev, and it shows.
There is nothing technically impressive about Totk. It's the Unreal Tech demo meme where anyone can generate their own large map with copy pasta assets, it just so happens this one had a previous game to build off of and 6 years to polish.
I am begging anyone legitimately comparing what TotK does to Source to also play other video games. Particularly TotK so you can understand why you're moronic.
haha epic post sister, nuts and bolts amirite? trans rights are human rights!!! stephanie sterling ftw
yo I'm no tendie but you're braindead
Don't bother, people who haven't played it will just liken it to gmod and act like they're even remotely on the same level.
https://www.ign.com/articles/game-developers-share-the-most-mind-blowing-inspiring-elements-of-tears-of-the-kingdom
>"Tears of the Kingdom is overwhelmingly impressive," he says. "The bar is set so unbelievably high. Even for me, having worked in AAA for 17 years, I see that game and I'm jealous. Because clearly they got the time that they needed to make it really good."
>When trying to pick just one element of Tears of the Kingdom that stands head-and-shoulders above the rest, our interview subjects had a hard time choosing. In fact, we got five different answers from our five different developers
>The praise reaches a whole new level when incorporating Tears of the Kingdom's building and physics engine into its meticulously-designed open world. At EA, Mumbach worked as a producer where he was in charge of breaking development processes down, including figuring out how many people and how much time was needed for development to go smoothly. But even with that experience, he says he can't begin to imagine how things work behind Nintendo's tightly-shut doors.
>"To make these vehicles that work the way they work with the physics, like the gliders? And the fact that you can put rockets or fans on the back of this glider, but then it's also understanding where I am standing on the glider at all times? And constantly updating the trajectory of the glider based on my little tiny stick deflection movements? That's like a whole game to me. Go make that and you win an award for making that. And that's just a little part of this game."
https://www.forbes.com/sites/paultassi/2023/05/18/no-one-understands-how-nintendo-made-the-legend-of-zelda-tears-of-the-kingdom/
>Not as in, how did Nintendo make a great game after a history of making great games. But as in, the actual game development of it, because things that you can do within Tears of the Kingdom have baffled many game developers who simply do not understand how Nintendo could do everything they’ve done
T-those don’t count
>unironically linking game journalists who can't beat tutorials in Cuphead because the game is too hard for them
Those are excerpts from developers, not the journalist.
>developers who can't even make a game under 100 gb because of their inability to properly compress files
Yes exactly. Developers who don't work at Nintendo have no idea how Nintendo manages to do this stuff. That's the whole point.
So why do you care about their worthless opinions?
You don't actually believe that, or else you wouldn't need the validation of the masses. You wouldn't even link to them. You'd be disgusted, infact, at the notion of linking to IGN or kotaku.
Because they literally create everything else that is not Nintendo. To make you understand how fricking far ahead in the game Nintendo is.
>Because they literally create everything else that is not Nintendo. To make you understand how fricking far ahead in the game Nintendo is.
Only compared to the mass AAA slop pile, which isn't much of an achievement. I could write a shooter in ASCII and have it be better than Call of Duty and Battlefield combined, it's not exactly a high hurdle.
An actually competent dev surpasses Nintendo easily. It's just that competent devs are in short supply in this industry. if that's what you were getting at, then I agree.
>could write a shooter in ASCII and have it be better than Call of Duty and Battlefield combined
UK then, do it you technically illiterate tard
>in ascii
yeah
>writing a shooter in a character encoding
Okay moron. Stop talking any time.
>he doesn't want Call of Dwarf Fortress
VRogue is the best I can offer.
https://store.steampowered.com/app/2578830/VRogue/
I hope you realize what massive fricking cope this is
It''s common knowledge that 99% of the industry is bankrupt, so praise from them is meaningless. These morons can't even figure out how to compress game sizes underneath 100 gb, so why ever link to them as if they had any merit?
It's also dishonest to imply that no other games came out this year, or that not a single one outside of Nintendo is worthy of consideration. You're purposely discarding many good games because of it.
You must be 18 years old to post here.
Concession accepted.
HAHAHA...oh kid listen I'm not even the anon you were replying to, but don't do this, it just looks like PicRel and it's HILARIOUS!
Weren't you the one that said that Nintendo is the only one making good games? I'm asking you to prove your claim.
>the game Nintendo is
bing the anus bing all nintendies secretly beg sweet release of death
If you can't be bothered to read for more than a single second, maybe just don't reply.
Stop relying on popular opinion to feed you your opinions. If these "developers" or "journalists" had any merit, the industry wouldn't be in the toilet right now.
My opinion is that TotK is a technical masterpiece. This was my opinion before ever hearing what anyone else had to say about it.
>"To make these vehicles that work the way they work with the physics, like the gliders? And the fact that you can put rockets or fans on the back of this glider, but then it's also understanding where I am standing on the glider at all times? And constantly updating the trajectory of the glider based on my little tiny stick deflection movements? That's like a whole game to me. Go make that and you win an award for making that. And that's just a little part of this game."
I can't believe people keep saying this kind of bullshit when if you've ever messed even a little with physics in a game engine you would know its very straightforward and not cpu intensive at all. You could make whats described here in an afternoon in unity. For example
>glider that rolls and pitches based on player standing point
Literally just add a torque based on where the distance between the player contact point and wing center are. Add a resisting force that is stronger the greater the wing angle. DUH.
>you can put rockets on the back and it propels it!!!
fricking this is just GMOD
>Mumbach is a producer, not actually a physics producer
Holy shit duh. And the other turd theyre interviewing literally just makes retro 8bit top down games. Fricking interview someone that actually knows the subject material.
The Gollum Devs couldn't even make Gollum walk without it causing massive collision problems all because Gollum walks on all fours
It absolutely is.
Then you should be extremely familiar with how 2004-era Havok physics breaks catastrophically in complicated situations. And that's Source engine where the physics are incredibly good and Half-Life 2 is still kind of a technical masterpiece. But it still fails all the time, particularly in situations where actors interact with physics props. Which is how you get things like prop-flying.
2004 havoks clip all the time because the player is not physics based. It is the kinematic. You can push chairs into the ground because the chair cant push back the player back the proper force. It's bad implementation.
In TOTK, link is mostly a physics body like everything else so this problem doesn't occur. Also notice that ultrahand can't be used to push objects.If it could, clipping and shit would happen all the time. Also notice that just about every object is a very basic primitive, like a cylinder or cube. Something more complicated like a chair with thin legs is very prone to ugly collision. TOTK is smart with its use, using small physics steps and simple, typically very large objects, and avoiding mixing kinematic movements with physics. Also very important: Ultrahand assemblies break their joints if put under enough force. If that didnt' happen, you'd certainly get shitty clipping bugginess all of the time. It's smart implementation. Though granted it does still happen occasionally, when I played it.
Idk maybe this is what counts as "technical masterpiece". To me it just seems like nintendo as usual being one of the very few large videogame companies that is actually creative.
The engine can handle objects pushing objects because the magnet power in BotW did that no problem. Also in TotK you have vehicles and Zonai parts that rely on that. For example using the reverse pendulum Zonai item to make catapults only works since objects can push objects. I don't think Ultrahand doesn't do it because of clipping reasons, but because it'd be really annoying and horrible if rotating objects caused them to flip with significant force and launch stuff. Particularly when you can make giant structures and bridges.
That's a lot of fluff to explain why your game fails and breaks and totk doesn't.
Wrong. No other adventure game has anything even close to the systems it runs with a high level of polish.
Out of TOTK, Pikmin 4 and Wonder, which did you enjoy the most Ganker?
unironically wonder
totk was far too similar to botw and I don't really care that much for pikmin gameplay
Down to personal preference I think, but nuZelda games are literally revolutionary whereas Wonder is pure quality flex.
TotK, but a lot of that is just marveling at the tech and the design chops.
Don't forget Metroid Prime Remastered. My GOTY.
Ganker will never admit to liking nuZelda due to the past 7 years of ass rape. TOTK is the game of the generation, but all the other games mentioned still dab on any snoyshit and microslop released this year. Nintendo is the last bastion of good games
>Nintendo is the last bastion of good games
Last RELIABLE bastion. PC and indie wastelands are littered with gems, but Nintendo has been just nailing high bar after high bar with the Switch.
It's crazy that the hardware is so old but it's still getting amazing support. The Wii's end-of-life release schedule was the most depressing period in Nintendo's history.
To be fair Wii end of life as like 15 years after its launch
wii sales collapsed almost immediately, switch is still going strong after 7 years on the market
>TOTK is the game of the generation
6th?
>TOTK is the game of the generation,
Nooooo, no, no, not even close. Not even the best Zelda game of the generation.
Wonder is just very polished way more than the other two imo
I literally can't find a single fault with Pikmin 4, what's not polished about it?
ToTK is an actual video game
Wonder is a tech demo or some shit
Other way around
options are reserved for people who played the games anon
ToTK is rehash with a gimmick that gets old after a couple of hours
wonder is LITERALLY nsmb 1.5
ToTK is literally DLC.
Didn't play TotK because I really didn't care for BotW, Pikmin 4 was alright but not nearly as fun or charming as the old ones to me, I'm having some good fun with Wonder but I hope if we ever get DLC or another 2D Mario they offer some more complexity and challenge
They've done DLC expansions previously so I could see them doing it again.
I also feel like they could lean into the online aspect more, because the anonymous co-op feature could really be a safety net for them pushing the difficulty way up.
It was fun teaming up with randos to get through the final final level.
>11 years between nsmbu and wonder
how long will it take for nintendo to make another?
I'd imagine a whole lot sooner purely on designing the new engine for this game. Would be cool to see some type of Mario Maker sequel that uses assets from Wonder
If the next Mario Maker gives as the creative freedom of Mario Wonder that's going to be fricking insane and it's not even unrealistic because at this point I expect Nintendo to make the unimaginable
Pikmin 4 easily. Woder is good but a little boring. TOTK is just BOTW again so I was unable to even finish the game without getting bored out of my kind.
Pikmin 4 > ToTK > Wonder
wonder just does not offer what I like in Mario i'll be real
I haven't played any pikmin game
should I?
yes.
aren't the 1 and 2 ports on switch messed up
Emulate them
emulating is more annoying than having shit just work
but I don't want to buy censored or altered ports
it's not a big deal and i say this as someone who hates censorship.
>not a big deal
that makes the alterations even more moronic
I don't want to support that crap
then emulate them. Don't be a fricking homosexual and do something about.
I've only emulated 1 but I don't think I remember any real hassle at all, dolphin seems completely moron-proof. Either that or original hardware is best I say.
you can emulate, anon.
i'm not asking you to buy them. That's your business.
Steel yourself
Obviously, they are the most perfect games Nintendo has to offer.
>TOTK
didnt play
>pikmin 4
good game but every time i played it i just wanted to boot up c&c instead
>Wonder
perfect
Pikmin 4 is easily my favorite game out of 2023 and one of my favorite games of a ll time, other than the babby-mode overworld difficulty and the weird ability progression it's exactly what I wanted out of a Pikmin sequel and more. Easily my favorite out of the series. The Dandori challenges and Sage leaf trials were gaming nirvana to platinum rank. Only thing that could possibly upstage it this year is Pizza tower, when I finally get around to playing it.
Wonder is also really good but some of those special world stages are not going to be fun to replay. It's still the best 2D Mario game since World, I'm having a great time.
Tears of the kingdom was even worse than BOTW, and I'm not especially fond of BOTW
>the best 2D Mario game since World
I still find it weird to think of it in these terms, but it really is true, isn't it?
It really is. 2D Mario has been weirdly crippled (ironically like 2D Sonic) while the 3D entries have been carrying the series (in exact contrast to Sonic's 3D entries destroying all faith in it)
Eh it's not like 2D Mario was really crippled but it REALLY needed that breath of fresh air and creativity that Wonder gave it. NSMB just felt too stale
>Mario
>2D Mario has been weirdly crippled (ironically like 2D Sonic) while the 3D entries have been carrying the series
as games i couldn't agree more but financially 2d mario does better than 3d
mario kart is what's actually carrying the franchise though
I know that's a fact but it's hard to wrap my head around it when 3D Mario games have been such massive tentpole prestige titles. How the frick did NSMBU do so well? Who was buying it?
Families. There's going to be a lot of late-zoomers for whom that was their first brush with Mario. They'll be here in like 5 years.
But why would they or their parents pick up NSMBUD and not Odyssey? When I was a kid, I'd always ask for games that were highly reviewed (before I learned better), so I imagine that if I had been gen alpha I'd still want the prestige 3D titles.
Like you said, branding. 2d mario is really recognizable
It was like the only couch Co OP game in a decade
It is weird considering World is a 33 year old game. I'm considered a zoomie newbie by a lot of people here at the age of 26, and that game is seven years older than I am. The last sequel we got after World was Super Mario Land 2 in 1994, after that a ten-year hiatus until NSMB on the DS. Wario Land 1 is great but that subtitle isn't fooling me, it's not at all a Mario game. The last 2D mainline game was NSMB U, a launch title for the Wii U is 2012. Or Luigi U if you want to be generous, a decade ago in 2013. Mario Maker 1 and 2 are excellent, but they're more like sandbox tools to goof around with then they are full-blown games. Mario tends to go through some pretty big hiatuses, Mario 64 didn't get a followup for six years.
Wonder > TotK but both are inferior to other games in their series that came before
Not interested in Pikmin 4 because it looks like the dog trivializes everything
You might think that, but Pikmin 4 is quite challenging. In reality the dog is just a massive quality of life upgrade
Wonder
Mario Wonder is definitely a fun Mario game, and the presentation is great. As someone who has played Mario games for like 30 years, the gameplay is far too easy and bland, especially compared to something like Tropical Freeze. I wish there was more challenge gatekept at the end of the game, even the Secret World isn't that difficult and there are only a handful of levels.
Anyway, it's a great game and a great introduction of 2d mario to the younger generation, and probably fun for zoomers who grew up with new super mario bros. I hope they keep doing more like it
I don't hate that Nintendo has Mario as a widely accessible 2D platform and Retro making tough-as-nails Donkey Kong games. I haven't played Tropical Freeze but DKCR had me nearly whip my wiimote through the wall with some of the challenge levels.
Yeah I don't disagree. If you have a switch play Tropical Freeze, it's the best modern platformer other than niche indie shit.
I'm unironically baffled by the amount of blobs I encounter who are hyping up Spider man 2. It looks like a button mashing movie. Do people just want to sit there and do nothing while playing a game
Based. Will do. Thanks anons.
Good idea
Have fun, TF is fricking great.
yes they want to press the xxx and the yyy and have marvel quips shovelled into their ear holes so they can say the web swinging and combat are improved
>I haven't played the best platformer ever made
Play it
I can't blame them for tailoring it to their audience. You and I might think it's too easy, but play online and you'll see the gormless ghosts that spawn in with you die repeatedly to basic shit almost as a rule. The difficulty level is geared to the modal moron and you can observe this in real time.
I'm genuinely surprised how fun it is to watch other morons play Mario as ghosts in real time in the background. Really enjoy helping people bad at video games. I'd more of this passive multi-player like in Wonder and Dead Stranding.
Ummm but Mario is for KIDS, sweetie. troony-Man 2 is for REAL ADULTS like me. BTW are any of my fellow adults who are adulting going to see The Marvels?. I'm so HYPED for it!.
i 100% the game today. now i can finally play as characters other than mario.
Autism.
I did the same thing.
Not for me, the main character of the universe. I will play as Mario and everybody else is on my adventure.
I've been switching every few levels. Been playing with my son who likes the Toads a lot.
That's the best part of wonder, I'm playing it with my Vidya moronic gf, I'm having fun and shes having a blast
I switched the character as soon as I had to repeat a level if I missed something or the flag pole. Frick 3DWorld for ingraining this into my brain
Is it only me or do I never see Marios online? Seem like everyone is playing any character BUT Mario
if you're playing as him, you won't see any duplicates. also, there's like 11 other characters to pick so it really is luck of the draw at times.
Oh I didn't know that. Guess I'm the fricking normie lol
>I'm the frickin normie
Going off the My Nintendo poll last I checked it's actually a pretty even spread with most of the 8 characters averaging around 10%, Peach and Daisy at 12%, Luigi and the Yoshis at 15%, and Mario taking the spot just barely at 16%.
You could pick anybody and see a decent diversity of players, though this late after launch I've only started seeing Nabbits in the endgame level stuff.
it's called grooming their audience from a young age
>how can Nintendo do it?
Because they realized their cultists will buy whatever they make. They don't need ~~*outside*~~ money, which let's them make free creative decisions. Then some smart people at Nintendo realized that good games are actually cheaper than shit games (HYENAS cost $100 mil before being scrapped) so it's a win win. If they maintain faith by making some good games, it will insulate them against the invariable bad games.
Nintendo fans *are* cultists. But they are members of a cult that serves non-poisoned kool-aid more often than not
Whats a HYENA
Hyena deez nuts
Creative Assembly's attempt to cash in on the Overwatch hype
>like nabbit
>dont want to play babby mode
>if i play as nabbit online people will assume i am babby
aieeeeeeeeeee
When I see Nabbit online I will automatically assume it's a 6 year old child. Not in a bad way, but in an adorable way. I will always greet Nabbits with Emotes 🙂
All the Nabbits I see already have 6 badges and like 50k hearts. I think at that point they're just flexing.
Nabbit is probably for speedrunners practicing
I play as Nabbit when I'm grinding purple coins for standees since he doesn't have to do any of the power-up animation
Based Nabbit enjoyer, I love the little fricker.
I 100%'d the game as Daisy, so playing as Nabbit is my own self reward to goof off in levels and help other online players
It is an okay game but is it like a 7/10 which is shit for a Mario game; if you need friends to have the game be fun it is a fundamentally designed poorly game, like chess
>He doesn't play chess with himself
Yeah that just sounds kind of pathetic so no I don't play chess by myself
not that anon, but I actually find playing Connect 4 with someone fun, but by myself is stressing
>Pokemon will still run like whit
You don't understand, Gamefreak is a small little indie dev company please understand
This was cute as frick.
reddit's 3 blocks down, buddy
>t.
false. my walls aren't white
Why do they all look the same?
It's a phenotype.
The Nerdicus Supremus?
The musical segments are a definite highlight. But for me it's the Ninji Dance Party.
The fact that they made a sequel level to this one that is much later and much more difficult is kino.
>BTFO's them with ease
>there are people jaded enough to not enjoy this
Imagine being this homosexual
I can't enjoy a game that's being used as nothing more than console war fodder.
That's basically every video game
It happens far less with multiplats. The point is that I have no reason to consider a game to be even passable, let alone good, when people view it as nothing more than a pawn in their petty console war.
you are letting casuals live rent free in your head and influence your choices
Nintendo makes actual games.
Nintendo is CARRYING console gaming. You will KNEEL.
imagine what nintendo will be able to pull off if switch 2 really is as modern as the rumors claim
can't wait bros
>goyslop >:(
>goyslop, japan :O
So far the game is great, my only complaint is what the ACTUAL frick were they thinking with the Petal Isles special level where you're a Goomba? What were they THINKING when the most difficult and inconsistent part is right at the very end of the level you have no way of rushing through?
Might be my favorite level in the game. Wish there were more actual 5 star difficulty levels. I remember taking like an hour or so to beat the level where it switches block colors to the beat and thinking this game would have kino difficult levels, but nothing else even came close to satisfying that besides the goomba level. I know I was hoping the whole time they were gonna have a secret kino 6 star difficulty level.
I like difficulty, but I hated the pacing. There was no way to speed through the level. "Climb to the beat" was even harder but I liked that one a lot more for at least being fast, the Goomba one just bored me.
>I like difficulty, but I hated the pacing.
a fair take, i actually disagree with you that the last part was the most difficult but i'm saying that because i did it once and once only - if it's inconsistent like you're saying i can see how the pacing of that level would be annoying. regardless i just wanted to say that i really wish there was more levels that were as difficult as those two, they feel like the hardest the game ever gets which is a bit disappointing considering how early they are.
it's both relieving and dissapointing the Goomba challenge and Climb to the beat were the hardest. The Second Piranha plant parade stage was really tough, but not nearly as much as the other two. Haven't played through the whole game yet, just taking time and enjoying my retail copy. I will say, it's very cozy.
Oh, sorry for kind of spoiling that a bit then. Yeah I agree it's really cozy, hope you have a good rest of your time with it anon
Nah it's cool, I figured not much of the game would be harder considering I'm not seeing people crying in rage about the special world in the catalog like they were when Mario 3D world was rereleased and people were having to do the absolute BULLSHIT puzzle box challenge marathon and Champion's road world crown stages all over again
Yeah Champion's Road took me like, four hours over two days or something to beat. The final final level in Wonder is like 30 minutes to an hour.
Champion's road and the puzzle box gauntlet were beyond cruel, I don't know if I want want to play 3D world to completion again. Pretty much every other Mario game I 100% multiple times without issue, only one I didn't was Lost levels
>that time I got every single key coin in the speed boost section but somehow missed the jump to the warp box and fell off the map
It took me a fair bit longer, but I'm complete ass at dealing with the spring badge and i kept fricking up the last section.
And then i missed top of the flag and had to do it all over
But man flying through a few of those sections was fun. Almost actually felt like I'd want to try out speedrunning, but i know i don't have near enough time or consistency to do so.
It will win shit like "best family game" but it's impossible for it to win GotY no matter how good the game is. Because the jury are "big boys" and they find the game too childish to win their "big boy" awards.
I do genuinely mean this. If they let Mario Wonder win GotY their inferiority complex versus Hollywood would destroy them from the inside.
Yeah I agree. They'll choose a big boy game like Spiderman 2 or Baldur's Gate. Not because they are better games but they feel like those are the proper adult games lmao
It was never not going to be BG3.
Is it weird that there's a frick ton of characters you can play as but I still just play as Mario? His new voice is growing on me.
No it means you have a real personality
>guy who only picks mario
>having a personality
Pick one
Toad players are such NPCs that they can't even fathom being the main character in a fricking video game.
I try to mix it up, but I still feel most at home with Mario
Dunno, maybe I'm getting old
I just like playing as Mario, nothing wrong with that. And I don't hate the new voice either, Mario's had so many portrayals anyway it's not like Martinet was the ONLY guy that could ever be Mario. He was just someone that excelled at it. I like the goofy high-pitched voice from the B31131 hack
I like Mario's new voice too but I'm not so sure about Luigi.
Mario sounds good but Luigi sounds awful, he should've gotten a different actor
No, I play as Mario because he is a hero and a good person. Everyone else online merely fits the role of seeing Mario's sidekicks run along with him.
The game is only 12hr long to 100%? bummer
Longer than World and 3 combined.
I don't like Blue and Yellow Toad. Bring back playable Red Toad.
Pretty easy when the rest of the industry sets the bar so low tbh.
>The Game Awards enjoyed its best night ever, breaking 100 million viewers for the first time. The Oscars meanwhile has been steadily falling from 43 million in 2014 to just ten million last year, though this year's did receive a small bump up to 15 million.
wtf bros
The bump was a literal bump lmao
I'm still convinced that this whole incident was staged; from Will Smith's overreaction at the time to his extremely apologetic nature afterwards, from Chris Rock's complete ambivalence to the slap to how the media asked literally everyone their opinion on it, the entire thing felt like a staged controversy to try and get people to pay attention to the Oscars again.
And, disgustingly enough, it worked - pretty much nobody remembers who actually won awards at that show, but everyone remembers the slap.
used to believe this but i've accept that will is a broken man
they should start pulling a stunt like this every year, I hope they do 40 minutes of live sex next time with me and Sophia Lillis.
Maybe if the Oscars advertised upcoming films like TGA it would get more views.
Instead it's just giving awards to movies nobody watched and token acknowledgement of shit like superhero flicks that actually made money.
>talks about how technically impressive a game is
>UM SWEATIE AM I SUPPOSED TO BE IMPRESSED BY HOW EMPTY IT IS NO MUSIC UBISOFT TOWERS
six years of this
I bought this game and like 3 months of Nintendo online despite my Switch being hacked. It's fun and the online component is nice. I enjoy seeing people dying in the feed over and over on some of the more difficult levels.
I can't explain why saving these ghosts gives me the satisfaction it does. Something about people struggling in real time and for real and being able to help them is really great
Agreed. It's also really fun to play those Search Party courses and try to communicate how to find the tokens to others as best as you can. That damn hidden vine block on the first one is a really tricky one.
Our whole party lost their mind on the fricking pipe house until someone accidentally move a wall lmao
The online is really fun. Simultaneously makes me feel like I'm a god at 2D Mario, while wishing it was harder to it could lean on the online feature a bit more.
NINTENDO WTF THIS IS ONLY RIGHT IF IT IS ANOTHER MAN! IT'S CURRENT YEAR!
lost so hard
jesus christ
REPORTED
i wasnt fricking ready for that
>this screencap with the text "swamp pipe crawl "at the top
>"good samaritans" with gold medals and 65535 points will camp difficult levels and revive you when I just want to restart at the beginning/checkpoint like a real Mario game if I misjudge a jump/enemy.
>those treasure hunt stages where people follow you and annoyingly point out exactly where you are supposed to be going instead of letting you figure things out yourself
Goddamn fricking annoyances, had to go offline to escape all that bullshit. At least I got to have some fun running away from ghosts trying to use me to revive before I disabled the online connection feature.
You know you can just press L+R to give up right?
>Wrapping up some level
>See a ghostie chasing me looking for a revive
>No stands around
>Hit the exit flag when he's just out of reach
>Watch his ghost freeze and then disappear while Luigi throws fingerguns at the flower dude.
10/10
does it run well on Yuzu EA?
>How does Nintendo do it, Ganker?
While their A team are off doing r&d for the next zelda/mario odyssey sequel, the b team put together lesser mario games (like wonder, "new" super mario, 3D world etc). They are only given permission by the producer to use assets left over from old wii and wiiu games.
They stitch these leftover parts together as cheaply as possible and shit a game out to market regularly.
The brand recognition alone is enough to drive sales and reviews through the roof and keeps nintendo going for years in between their actual real releases, which these days only happen once every 5 years.
No greater proof that most of this board doesn't play video games than this right here.
Why does the logo use trans colors
Why do you look at those colors and think of trannies
>BABY COLORS BELONG TO MENTALLY ILL DEGENERATES
you uh.....you okay there bro?
That's why the degenerates picked them, literally.
I thought I was like a pale peach color when I was a baby. Does that mean black babies are born blue and brown babies are born cyan?
>Does that mean black babies are born blue
they kinda are you ever see a black newborn they're gnarly.
it makes so much sense now
Honest answer: because purple and blue are commonly associated as "dreamy" or "magic" colors
>>Bing Bing Wahoo i
Nintendo fans are cultists, so they buy everything. Also, the movie probably made a lot of new Mario fans.
>Nintendo fans are cultists, so they buy everything.
Then why didn't they buy the Wii U?
>outsold by Spider-Man
>THE POWER OF PEDOPHILES!
haha...snoys...they lack this little thing called a brain
Don't re-invent the wheel.
Its got a few new things but its still Mario at its core, why is this so hard for developers to understand?
is it weird if this is the first 2d Mario I've ever really enjoyed?
I didn't care for Mario Maker that much, never bothered to try nsmb, didn't really like world at all so I barely played it
1 and 3 are the only ones I played a decent amount but I never got that far and didn't care for them much either
wonder is the first time I actually feel invested in and am enjoying a 2d Mario a lot
have you played 3 and world?
if the answer is a "no", go an play them immediately.
3 is the one I played most but I never got very far and didn't think it was amazing or anything
world felt and looked weird to me so I barely played it
play it again. it's an amazing game.
And if you don't want, at least try world.
why would I do that when I can play wonder
because they are great games and they are nothing like wonder.
>nothing like wonder
that's why I didn't play them
what a homosexual.
Sonic is better.
I'm sad because I want more wonder and kinda wish mario maker 2 had another update so they can add wonder to the mix.
They already have a NSMB mode in that game.
Yeah and I want wonder visuals enemies and models animations and playable characters.
And a level making system where you can enforce a badge of your choice to the said level.
They made Wonder specifically because they were trying to have a game that couldn't just be made in Mario Maker.
It'd be funny if they just kept doing that and folding the previous game into new Mario Maker installments. Like if they just keep making their own jobs harder.
I don't think I agree with your argument.
If that was the case I'm certain they wouldn't have made 3d world a thing in MM2
It's not an argument, it's what the developers said.
https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/
Neat. But your wording doesn't fit the articles narrative.
Rather than you saying they didn't want something that could be slapped into mario maker. It's that they believed they could make something fresh that mario maker has not provided.
>They made Wonder specifically because they were trying to have a game that couldn't just be made in Mario Maker.
>It'd be funny if they just kept doing that and folding the previous game into new Mario Maker installments. Like if they just keep making their own jobs harder.
Funny part is in the end while that was their aim, it wasn't actually necessary. NSMBU Deluxe's port sold 16m which is double what Super Mario Maker 2 did.
Regular 2D Mario is so popular that Super Mario Maker having its style doesn't actually replace the demand for it. They could make Super Mario Maker 3 with Wonder's style, then put out a Wonder 2, and Wonder 2 probably wouldn't have any difficulty selling.
>title screen says to press L + R
>you only need to press one
>even the title menu is baby mode
What the frick is up with that anyway? What type of psycho presses L+R to start a game?
all the switch games do this because it's how you sync both joycons as a single controller
>pressing start on the save menu triggers the "do you want to delete this save file" menu
who the frick programmed this
Honestly that triggers me so much too. Can't open the game without anxiety kicking in that I'll suddenly turn into a moron and accidentally delete my save.
>you don't even need to press L or R, you can press A
I love the game.
I think my only real gripe with it is that the flower 10 coins count as collected even if you didn't reach a check point.
Some 10 flower coins are placed in a way that clearly makes it a challenge to receive it. But the point kinda dissapears if I can just disregard a life and collect it
I played 100%ed the first world so far and the game is really solid. Is online multiplayer any fun? I’m on my modded switch but I don’t mind buying a legitimate copy to play with others
Yeah, it's really fun. And it makes you feel like you're a platformer god because you mostly just watch everyone else fail over and over and optionally give them helping hands.
It makes the game more forgiving but also a lot of fun to see others in the same levels as you and to lend a helping hand. It's pretty cute when you see the same player fricking up again and again and you linger around to help them.
Co-oping the last couple of really hard levels with strangers is a cool experience. You get a bit of that Journey feeling except the game is actually challenging. It was cute when playing the final final level, there was one other person who was staying in after like a dozen attempts and would wait around for me at checkpoint flags if we both died and we cleared the level together.
It's what takes the game from 8/10 to a 10/10 to me.
Interacting with other people and helping them and just being cute together is really fun
the type of multiplayer it has is something I never even knew I wanted
it's completely unobtrusive but I still get to feel like I'm playing the game with other people and it feels a lot less lonely
I wish there were more ways to interact though, or at least a separate mode with more traditional multiplayer if I wanted that but just being able to play the game with other people around feels nice
maybe I'm just crazy from being a hikikomori for so long and wanting to kill myself playing actual multiplayer shit
There is a separate mode with more traditional multiplayer. You can just do normal co-op stuff. Also if you're playing with friends instead of the general online populace, you can do races together.
>There is a separate mode with more traditional multiplayer
where?
yeah, i'm thinkin Wowie Zowie. that's gonna be a Wowie Zowie from me. Certified Wowie Zowie moment.
Best song
Sounds uninspired and clumsily made.
SOUL
good one, but for me so far it's the bonus theme, if only there was a youtube upload that wasn't nuked
for me its cosmic mario's theme https://vocaroo.com/1htiINN0ChTy
But why? It's the same theme since Galaxy.
REMINDER:
I'm not a target market for the same franchises that I once was a target market for.
>I'm not a target market for the same franchises that I once was a target market for.
I'm not a target market for the same franchises that I once was a target market for.
>I'm not a target market for the same franchises that I once was a target market for.
I'm not a target market for the same franchises that I once was a target market for.
>I'm not a target market for the same franchises that I once was a target market for.
I'm not a target market for the same franchises that I once was a target market for.
>I'm not a target market for the same franchises that I once was a target market for.
>it's eric
why are you so obsessed with Black person dicks and cucks?
>why are you so obsessed with Black person dicks and cucks?
It's a Nintendo thing
what a fricking homosexual.
you should have a nice day once and for all.
Remember when Keighley wrote an unironic libel hitpiece on Nintendo?
?
It was during the wii days. He wrote an article that claimed that Nintendo were making colossal losses in spite of how it was one of their most profitable years ever.
The reaction Nintendo's shareholders had following said article and its straight up lies, is unironically one of the main reasons behind why Nintendo started doing Nintendo Directs.
Do Nintendo fans really, uniroincally, believe anyone is going to be considering Mario Wonder "GOTY" in any capacity, especially compared to all the other games like BG3, Armored Core, SF6, and more? I swear Nintendo fans live in another reality from everyone else. Only with them do I see statements of how this game some kind of masterpiece of design. Everyone else at most just finds it "fun"
why do you worship so much trash with Black folk, trannies and israelite propaganda?
Don't care about Balding Gays just wanna have fun jumping on goombas
>SF6
Literally who
You underestimate brand power
Mario will never really be compared in any capacity to other games, even other platformers, simply because it's fricking Mario.
Same thing with Zelda and Pokemon. They don't really get compared with anything else, Zelda maybe with Fromsoft games but that's it.
The cult of brand is just that strong.
Zelda picks up a few comparisons, but most AAA devs feel like they're "too good" for the Zelda formula or something.
Darksiders and Okami were both hugely influenced by Zelda games.
Okamis a good example since it did actually get compared favorably to Zelda back in the day but I think that got stomped when BotW came out. No one is really ever going to say "yeah Okami is way better than Zelda" nowadays and especially since Okami isn't part of a larger series/canon that's persisted into the modern era in the way "From soulslikes" are.
Darksiders, no lol. Tendies don't even know what that is, Chuggaconroy never made an LP of that highly obscure gem of a game not from their childhoods.
Note I'm not talking about "game with big dungeons where you unlock abilities to go further" I just mean any action adventure game period. Nor any RPG to Pokemon or any platformer to Pokemon.
There have been a few indie games that try to borrow heavily from BotW. Praey to the Gods and Sable come to mind. No AAA game will even encroach on nuZelda's territory though or even risk comparing themselves to it because it exposes how dated and badly developed they are.
Ubisoft made that one game that was directly trying to be BotW.
The Horizon games? Not even snoys are bold enough to compare that to BotW. Ubislop just feels so dated and last generation
No, Sony makes Horizon, and that's not really trying to be BotW, it's just generic open world third person whatever.
I was thinking of Fenyx Rising or something? Some forgotten Ubisoft title that was very clearly ripping off BotW.
>Fenyx Rising
Oh yeah I've got the demo of that. It feels second-rate but not awful.
Fenyx Rising is actually pretty good.
And Zelda was influenced by Ultima and Hydlide.
The same people that prefered old Zeldas over BOTW could perfectly prefer Okami.
Here's the thing with tendies: even if they enjoyed Okami more than Zelda... they wouldn't admit it because of console wars and fanatism.
They all look like generic AAA slop compared to Wonder unironically.
smw is nostalgiaBlack person slop, they package you the same game for the past 30 years and you gobble it up.
>why do you worship so much trash with Black folk, trannies and israelite propaganda?
like the afghan gaygit that replaced martinet? yeah wowie zowie Black person
I’m surprised you even brought up SF6. It’s a fine game, but it’s also a fighting game, something that doesn’t appeal 90% of people due to the focus on having the play with others in an 1 on 1 environment
I just saw a Xenoblade thread where the fans called Terraria a shit game because it doesn't have enough cutscenes in it and narrative and story. You underestimate fanboys.
They just say that to piss off acgay and to point out his hypocrisy.
>pretending to be moronic just to own some strangers online
He is the only reason terraria is ever mentioned in xenoblade threads at all. And if you shitpost under a topic for long enough people will get tired off you and recognize you.
>criticizing a game is now shitposting
I thought Ganker had thicker skin than this.
That's been your MO for 10 years so...
>I wish Mario had a little more difficulty
>YOU'RE ACTING moronic!
Geez anon, it's just criticism. relax.
WOWIE ZOWIE!
forced soul
Peach Playable
Feminism
Honestly if a 2D platformer is to ever win GOTY this is probably the one.
>2D Mario
>GOTY
lel
Wintendochads stay winning
Korean girls!
>it's a rythm jump level
>it's a rythm jump level
Climb to the beat anon!
Best levels.
Best level.
Those were the most fun scrub, I wish there where more of them.
The climb to the rythem level was the best mario level I've ever played
>it's a jump level
>it's a jump man game
>it's a run level
>Search Party
That was a form of DRM to frick with hacked switches and emulation.
rayman bros...we won...
Play Rayman Origins and Rayman Legends instead
i remember advertisements having this plastic aesthetic reminiscent of Nintendo power ads, but apparently the game is still just new super mario bros?
Wasted time and money here. It's boring as frick kiddieshit. Wish we had a new DK instead ngl
Wonder's great but I do think everyone wishes Retro would put out a fricking video game already, it's been a decade.
New Donkey Kong will come to the Switch 2, together with the new Mario Kart and new Smash Bros, trust
>5 invincible characters
>shitton of badges to make the game easier in case straight up invincibility somehow still isn't enough
>despite all, the levels lack any semblance of challenge
i don't get it, this doesn't make sense to me. They gave shitters every tool they need to lower the difficulty as they see fit by including a a literal cheat menu, yet didn't feel the need to include level design that would call for it.
Does this game have any save file markers for maxing out the lives/coins, like the shiny stars in the NSMB games? I've got all 6 medals but really can't be fricked to grind out 999 flower coins if that's a thing still
It's not going to be GOTY over TOTK or Baldurs Gate, but it would be so fricking funny if it was. The meltdown on Ganker would be hilarious
Better that Wonder gets it than TotK since Wonder is at least a brand new game
TOTK isn't for literal toddlers so it's more deserving of being labeled GOTY by default. If you like Mario Wonder and unironically consider it better than TOTK or basically any other big game released this year, you are objectively a manchild and should reevaluate your life.
>TOTK isn't for literal toddlers
I know it's bait but
>early game tutorial shrine easing you into the mechanics of manipulating the 3D position of an object
this is exactly the type of shit where a toddler shape game is the right thing to do
cope
with tutorials?
TOTK was forgotten in a month, it doesn't have a chance either. Maybe if it came out after Baldur's Gate.
I haven't played a Zelda game since Wii U with that wolf game I can't remember the name of.
Have any of them actually been good since then? They don't really FEEL like a Zelda game from an outside perspective,
(Though I guess I did play that 3DS game and it was kinda fun)
Skyward Sword was universally panned, which led to the formula being ditched altogether for BOTW. Everyone loves it, but I don't much care for it personally, which is very much a minority opinion.
Skyward Sword's reception is nutty. Critics went absolutely bonkers over it, Fanboys couldn't stop slurping it off because it added a ton of heckin' epic lore, and then pretty much everybody else despised it. The common take was motion controls everywhere sucked, fanboys dismissed it saying it worked fine, the more nuanced take was that the linearity, pacing and backtracking were awful, which also just led to a bunch of fanboys saying they're just made about Fi, then when the remake fixed both Fi and the shit controls and people still realized it was a shit game is when the fanboys finally calmed down and accepted it's the worst console Zelda.
I couldn't even play it because the motion controls weren't being read properly for me. It took hours to land on the target in the falling tutorial.
I just left the desert area and got the spin jump badge and there's blank spot between it and the speedier dash
did I miss one?
the rhythm badge?
no I have that one
That's a pretty fricking delusional take. But you're a nintendo fanboy, so I understand why you say this. You haven't mentally developed past the age of 12.
If it's not fun, why bother?
Say what you will about Reggie but when he's right he's right.
nintendo still has it in them, the soulful animations carry the game and help you forget the technical limitations of the switch
The animations are soulful but nothing about 2D Mario pushes the limitations of the switch
GRAND DAD
FLEEN STONS?
ooooooooooooooooooooooh
Mario will forever be popular because it's the last piece of entertainment that still allows americans to be racist against a nationality, in this case italians
>racist against a nationality
based zoomer moron
OOOHHHH NIP NONG CHING CHONG. ME NIPPONESE ROVE HONOR AND NO CARE ABOUT PAY OR QUARITY OF RIFE
I lost over 100 lives on the last special world stage. Today I decided to retry it and died maybe twice before finishing it.
Those 100 times dying really got me to memorize the level.
Probably one of the most toxic video games in recent years. Bullying 5 year olds who die and try to touch you to revive by dodging them and taunting them with emotes is way too satisfying.
They actually try to make good games, as opposed to political pandering TV drama refuse with minimal video game mechanics thrown on top with disgust and disdain for the medium. It's remarkable what you can achieve when you actually try!
Blah
why does the title have troony colours?
>Get through the whole game without any issue at all
>Get to the final final level
>Die more times in that level than in the rest combined
The invisible section is really frustrating. I quit and decided to come back later.
It's fine, played a few levels on Yuzu and I'm probably not going back to it.
Wonder is good and all, but I think Nintendo should have been a little more daring with its design. But that's ok, it's a good game (especially if you play for free on the emulator).
One thing I think Nintendo should do now is release updates with content like it does with games like Splatoon, Mario Maker, etc. This helps people stay interested in the game for longer.
Imagine if every 3 or 4 months they released an update with new levels spread around the world for you to search for...
Tendie ftw
>another sterile nintendo release is paraded as goty for the 17th time this year
so very tedious
i'd sooner the $70 dlc win than this drivel
>blocks your path
Never played a Nintendo game. Never will.
>super mario bros. wonder
>not super mario wonderland
wtf is wrong with them?
Why do you think it's called Balan Wonderworld instead of Balan Wonderland?
Wonder is fun but no one seriously thinks it competes with totk, much less bg3 which will get goty in a landslide.
I do think it's better than totk but I didn't even like botw.
It doesn't compete because those games are trash while Wonder is good.
>Bingbingwahoo #6495 is better because... It's better I tell you!!
You can say you like it without being a massive moron you know?
>it's bad because bing meme
You can admit to being a homosexual any time.
It's better because it's more creative. A true piece of art where you can really not find any fault. TOTK and BG3, while impressive, feel like "regular" games compared to it
How?
Mario is the literal definition of regular game.
Nintendo won't give you a wage for being a homosexual for them
Wonder Seeds. Literally every single level has a creative twist that completely throws the Mario formula on its head and surprises you in a way you can't even imagine. You get this for your entire playthrough. It's truly an amazing experience and I don't think there has ever been a game as enjoyable to play through as this game. Even TOTK and BG3 had moments when the game felt more like work to complete, but Wonder is a true fun experience through and through. You can only be impressed by the experience delivered by it.
TotK is all bells-and-whistles with little substance in a barren reused survival-crafter BotW map, Mario Wonder is straightforward 2D Mario but with effort and new ideas in every goddamn corner. I won't say there's nothing good about nuZelda or that the Gmod powers are without lots of experimentation, but as a game it still loses to Mario, hell even the recent 2D Metroids too.
>ACgay is even in the Mario threads now
If the game is a Nintendo exclusive, expect acgay to be there.
I swear that homosexual probably just pirates Nintendo games only to complain about them on Ganker for ten hours a day
What's the fricking point? I think Call of Duty and Fifa fricking suck, so I don't even play them. I'm not going to pretend we should be some toxic-positivity circlejerk, there's shitty games I like to gripe about like Tears of the Kingdom but what level of autism has you play every single major release from a company just to complain about every major release? Wouldn't it be more productive to find games you like so you can have fun with them? I can always have fun in a Mario 64, Ocarina of Time, Pikmin, or Killer7 thread.
You're asking too much from the disabled.
New version
>"who goes into a Mario thread to complain about Mario? Ugh, what mentally disabled people!"
>brings up Spiderman for no reason, just to call it troony slop
hmmm.....
Literally you
dude, try harder homosexual
Yes
That's not me. I would never discard a game as bad for being for toddlers or kids. There's nothing wrong with a game having a bright and vibrant artstyle. Besides, I've never once posted that image either.
>check mods for this game
>literally the first one is trans flag peach dress and lesbian daisy
please end this shit already
Where's my confederate flag Daisy mod?
When you get the wonder star thing do you ever want to go backwards? it doesn't seem to do much unless you progress to the right
it’s a good game but not a great game
>game feels like it’s geared towards a younger demographic than previous mario games
>wonder flower gimmick gets old
>not enough platforming challenges to take advantage of the great controls and game mechanics
>no unique boss fights. it’s just the same bowser jr fight 4 times but with a minor twist
>two of the worlds don’t even fricking have proper final levels at all
>the airship levels don’t even have a boss, you just jump on a button
spider man was better sorry
Sure it is.
Tendiesisters... Spider-Man may outsell us after all.
maybe to brown "people"