bit immodest for the first rival battle i think

bit immodest for the first rival battle i think

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  1. 8 months ago
    Anonymous

    >level scaling
    instant sign of a moron who doesn’t know how to design a game

    • 8 months ago
      Anonymous

      fpbp

      boy I sure do love not being able to use fun mons and instead having to use the best because my nosepass at the max levelcap can't keep up with anything

      • 8 months ago
        Anonymous

        you picked the hardest difficulty

        • 8 months ago
          Anonymous

          some games (coff coff, clover) have mandatory level caps

    • 8 months ago
      Anonymous

      >Oh teh noes!
      >I can't grind my heckin Pokey Mans so they can sweep the early game!
      >Whatever shall I do?

      • 8 months ago
        Anonymous

        Grinding your entire team is unbelievably time consuming pre-gen 5. Hell, even in gen 5 it takes long enough that I gave up and just went with an underleveled party to the final boss.
        Anyone autistic enough to do it deserves the advantage.

      • 8 months ago
        Anonymous

        That's literally the point of grinding in RPGs. Its a fallback strat for ehen you cant win with skill. If you can't win with skill, you should still have the option and punishment of the timesink of havig yo grind in order to progress. Level scaling ruins the entire point of level and stat progression in RPGs and is a symptom of comphomosexualry tricking people into thinking Single player is PVP and balanced around being the same level as thr A.I.

        There’s no such thing as implementing level scaling well just like there’s no such thing as implementing random encounters well.

        This is just moronic take noe.

      • 8 months ago
        Anonymous

        You should be rewarded for increasing your strength, not forced to fight for your life literally the entire game no matter what you do.
        Scaling deletes options and freedom. Forces you to optimize for specific encounters.

    • 8 months ago
      Anonymous

      >ROMhack thinks putting ballbusting hyperoptimized competitive sets on normal trainers is "difficulty"

      fpbp

      • 8 months ago
        Anonymous

        >ROMhack thinks putting ballbusting hyperoptimized competitive sets on normal trainers is "difficulty"
        ... Yes? That is indeed one way to make things more difficult.

        • 8 months ago
          Anonymous

          It's gay way to make things difficult.
          Hack devs should take notes from classic rpgs and dungeon crawlers and challenge player by limiting their resources. This also allows devs to slowly crank-up power of enemies instead of losing steam in mid-game because they already hit progress level where everything is fully evolved and has available best moves.
          Why giving early-game Bug Catcher dude Volcarona when you can make Weedle scary by making Antidotes more expensive and/or harder to obtain?

          • 8 months ago
            Anonymous

            Ever notice how fixated the fandom is on the idea that every gym leader should have 6 pokemon, you shouldn't be able to use items in trainer battles, etc? Most of these people, including the people making these hacks, don't actually understand the game design.

            • 8 months ago
              Anonymous

              items in battle are stupid and promote grinding over anything else

              • 8 months ago
                Anonymous

                Items in battle allow you to avoid grinding by overcoming the sheer gap in stats you're likely to have if you don't do any XP farming.

          • 8 months ago
            Anonymous

            Resources have not mattered in a meaningful way in Pokemon simply because of how the game itself is structured. There's a reason the Kaizo method of game design is mostly exclusive to those games.

            • 8 months ago
              Anonymous

              Untrue. Resources didnt stop mattering until gen 5.

          • 8 months ago
            Anonymous

            >Hack devs should take notes from classic rpgs and dungeon crawlers and challenge player by limiting their resources
            Classic RPGs such as wizardry also had tons of bullshit that includes but not limited to
            >instant kill attacks in games with perma death
            >level down
            >forever lol
            >also ambushes so they get to do the above first lol
            >warps back to start of dungeon lol
            >warp maze that faces you in a different direction every time you step on a tile

            • 8 months ago
              Anonymous

              kill attacks in games with perma death
              down
              lol
              >>also ambushes so they get to do the above first lol
              back to start of dungeon lol
              >>warp maze that faces you in a different direction every time you step on a tile
              sounds pretty groovy

              • 8 months ago
                Anonymous

                I love them don't get me wrong it is just antithetical to what anon was saying. Old RPGs were bullshit hard because they used bullshit to pad for time

              • 8 months ago
                Anonymous

                Old RPGs were hard because tabletop games they lifted mechanics from were unforgiving. Because the audience for that kind of game was very niche and put up with it.

              • 8 months ago
                Anonymous

                Also they were for adults by and large. In truth pokemon doesn't lend itself well to traditional RPGs without a shit ton of donutsteel OC moves and power ups because as long as the player is on an even field they should always be able to beat an AI. Pokemon "average " moves are BP 80 were extremely strong is 120. In a traditional RPG if average is 100 high would be like 500. Too much compression to make a meaningful challenge

            • 8 months ago
              Anonymous

              All of this is based. Worst fricking thing that happened to the RPG genre was becoming mainstream. D&D can't even use the word "race" anymore.

              • 8 months ago
                Anonymous

                >Pokémon encourages the player to be a generalist
                The official games don't really encourage anything, you can solo each of them with just a single Pokemon. And that's why hacks often try to change that up a bit, to make the player actually interact with the game's mechanics.

                Completely agree. I was just shitting on anons moronic concept that old RPGs weren't bullshit. They were and they were (are) fun

            • 8 months ago
              Anonymous

              God forbid any games do something fun and different, everything must adhere to the Updated Standard(tm) to appease the lowest common denominator.

            • 8 months ago
              Anonymous

              All this is kino though? The Classic RPGs you are talking about were modeled after Rogue and Rogue-likes today including PMD use these very mechanics

              Modern Pokemon would be way better with more of this stuff tbh

              • 8 months ago
                Anonymous

                Wizardry is not based on rogue moron

              • 8 months ago
                Anonymous

                It it is or Rogie is based onnit or a similar source of inspiration. The details dont actually matter.

              • 8 months ago
                Anonymous

                >or a similar source of inspiration
                Have you heard of Dungeons and Dragons? It was a small indie game from the 70's, I guess it's kind of obscure.

              • 8 months ago
                Anonymous

                Obviously but its just so lazy to go "lolRPG = DnD" as opposed to looking for more direct premutations that it spawned with more pronounced philosophies and similarities.

              • 8 months ago
                Anonymous

                Rogue was a combination of D&D and Colossal Cave Adventure, thus the adventure game elements.
                Wizardry was based on Oubliette, which was probably based on this: https://en.wikipedia.org/wiki/Dnd_(1975_video_game)
                Back in the 70's, college students were all making and playing games for the PLATO system, and most of those games were directly based on D&D. These college students all played D&D themselves, so they were using both other D&D-based PLATO games and D&D itself as inspiration. These PLATO games would later form the foundation for all RPG's, all first-person games, and all multiplayer games.

          • 8 months ago
            Anonymous

            Limiting resources only works if dungeons are far far longer. The only dungeon in the series people tend to run out of resources exploring naturally is rock tunnel and a couple of victory roads. Now if we got custom hacks with huge dungeons I agree

          • 8 months ago
            Anonymous

            The problem with resource scarcity in Pokemon is you can be in the middle of a dungeon with your whole team about to faint after defeating a bunch of trainers and click dig/fly/teleport or just walk to a pokemon center and heal for free and get right back to where you were with a fully restored team in like 2 minutes. Even if healing items cost a fortune it wouldn't matter outside of the Elite 4/ champ and by that point you should have enough money to at least get by. The only work around I can think of is to make healing expensive while also charging players a semi steep fee to use pokemon centers or naps at a random granny's house. As is it is just way too easy to heal in a pokemon game, but thats kind of the standard rule in RPG's

            • 8 months ago
              Anonymous

              Older games solved this by having ridiculously high encounter rates, so you can't get around having your resources drained.

            • 8 months ago
              Anonymous

              how 'bout this
              >healing at pokemon centers costs a steadily incresing amount of money depending on your progress. there are spots around the region where you can heal for free, but they're rare and out of the way
              >dungeons cannot be left once you enter, you will have to do them in one go. (unless you have dig or teleport, but if you re-enter a dungeon you will have to refight trainers)
              >gyms are the same way except you cannot leave at all until you defeat the gym leader
              >rubberbanding xp system to discourage grinding

              • 8 months ago
                Anonymous

                Have the game reset to the title screen if you white out and make Pokemon Centers only usable once until you visit a different one. And I guess you could have some route trainers randomly reset every once in a while.

              • 8 months ago
                Anonymous

                I don't like the idea of dungeons blocking you from exiting until you complete them, it doesn't feel natural. I think it would work great for gyms tho, always felt weird you could go in and out however you liked lol.
                Other things i'd add:
                >have limits on the number of items you can use when in battle (so like a max of 3 for example, meaning that you can't boost your mons with X items and heal at the same time)

              • 8 months ago
                Anonymous

                X-Item boosts(and probably boosts in general) should have a limited number of turns like in Legends.

              • 8 months ago
                Anonymous

                >X-Item boosts(and probably boosts in general) should have a limited number of turns like in Legends.
                i fear that's a change they would never do in the mainline games because it'd be far too big of a change for pvp

              • 8 months ago
                Anonymous

                They would never make any of these changes because every corner needs thick padding so that poor little Toshio doesn't lose a battle and go back to playing phone games.

              • 8 months ago
                Anonymous

                People never use boost moves or items. Overleveled starter is far from be a meme.

            • 8 months ago
              Anonymous

              >The problem with resource scarcity in Pokemon is you can be in the middle of a dungeon with your whole team about to faint after defeating a bunch of trainers and click dig/fly/teleport or just walk to a pokemon center and heal for free and get right back to where you were with a fully restored team in like 2 minutes.
              That still comes with the cost of having to redo all your progress through the dungeon batting trainer battles. That's opportunity and time costs. This is comon as heck in RPGs. Pokemon is still meant to be babies first RPG. Inn costs are too much of a dead end mechanic for kids to deal with.
              Really its the ability to save anywhere that is more scrutenous.

              • 8 months ago
                Anonymous

                >That still comes with the cost of having to redo all your progress through the dungeon batting trainer battles
                This never happens anon. Even in games where you can rematch trainers, you are not forced to when you enter their line of sight

              • 8 months ago
                Anonymous

                I meant discounting trainer costs. Not that you would have to do them again, obviously.

          • 8 months ago
            Anonymous

            Blessed post

        • 8 months ago
          Anonymous

          Pokémon is an RPG. If you're making a memehack where players have no realistic chance of getting through an encounter without a specific team composition and knowing what's coming ahead of time and planning how to counter it turn-by-turn, you're not designing an RPG anymore, you've turned it into a shitty puzzle game.

          • 8 months ago
            Anonymous

            Only bullshit is perma weather/terrain. Soon as you get dual screens or veil whole game turn into setup + sweep.

            • 8 months ago
              Anonymous

              Weather/terrain is fine as a gimmick, as long as it's a gimmick and not leveraged as an engine to frick your face with.

              Every battle is a puzzle in some way. It's a monster collecting game, why shouldn't the player be encouraged to collect different monsters to overcome an obstacle? Is it really role playing if you catch the first 6 Pokemon you run into and use nothing else?

              >Every battle is a puzzle in some way.
              The puzzle is "hit this Pokémon super-effectively" which has many possible solutions. A battle where you need a very specific team composition and strategy to have any realistic chance at winning is a puzzle in a very different very real sense.
              Pokémon encourages the player to be a generalist, you should be ready for anything (within reason) with a team that has type diversity and an effective mix of physical and special attackers and walls.
              In the course of normal gameplay you face challenging trainers like Gym Leaders where you are expected to adjust your team to meet them, but in these cases you're given the knowledge of what Type they specialize in to inform your decision. Other challenging fights like Team Leaders and the Elite Four + Champion are once again generalist tests to see if you have a diverse team capable of answering many different threats.
              A game where ordinary trainers can be severe obstacles that are almost impossible to prepare for and extremely punishing if left unanswered goes completely against this philosophy. Instead of testing your ability to build a solid team, it's a knowledge check that you can only satisfy by losing to it or reading the documentation and figuring out the one solution to the puzzle ahead of time. You are playing a fundamentally different game than Pokémon, but of course it's still built on Pokémon so even if you do everything right you can still simply get unlucky and lose anyway. Great design!

              • 8 months ago
                Anonymous

                >Pokémon encourages the player to be a generalist
                The official games don't really encourage anything, you can solo each of them with just a single Pokemon. And that's why hacks often try to change that up a bit, to make the player actually interact with the game's mechanics.

              • 8 months ago
                Anonymous

                You're confusing "encourage" with "require"
                People playing the game normally using six Pokémon and not setting up to +6 on every fight can still enjoy it and find some decent challenge in it, without having their balls busted or running into any roadblocks where the game decides "catch this specific Pokémon and use it or you lose"

              • 8 months ago
                Anonymous

                >Pokémon encourages the player to be a generalist
                The official games don't really encourage anything, you can solo each of them with just a single Pokemon. And that's why hacks often try to change that up a bit, to make the player actually interact with the game's mechanics.

                What I found in my recent Platinum playthrough after mostly playing newer games the last couple years:
                >OHKO's are extremely common for both sides
                >there is not enough XP to keep up with more than 2 or 3 pokemon without grinding
                >you will often be slightly underleveled if you are using 3 or 4 pokemon, especially later in the game
                >bosses often have fully evolved pokemon before you, giving them a huge statistical advantage you have to overcome with items and a bigger team
                >Speed is insanely overpowered and will win the game for you
                >FRICK FANTINA FRICK THAT STUPID b***h
                Overall, not an especially difficult game (EXCEPT THAT b***h FANTINA) but definitely designed to be challenging for its target demographic.

              • 8 months ago
                Anonymous

                That never happen, it might have a Mon that solve most of battle like storm drain against rain team but even main game throw that kind of thing.

                Digglet cave is next to surge gym for fricks sake.

              • 8 months ago
                Anonymous

                The game never really encourages it either. Starters have higher stats than the average Pokemon, and you can really snowball the games by just using your first in line for the entire game. Barring an extreme type disadvantage, the game never pushes you toward catching anything else.
                Consider that hacks and official games are made for two entirely different audiences- official games need to be designed under the idea that any given person may be playing it as their first Pokemon game, if not their first video game entirely. Rom hacks are made by and for people who have played Pokemon before and are either experienced with how the game works, or are looking for an additional challenge.
                I still don't see a problem in pushing the player toward catching a specific counter to a roadblock or adopting a new strategy. Unless the game expects you to also EV grind that Pokemon or if it's on the opposite side of the world map. This has even been a concept in the anime, where Ash goes out of his way to get a Haunter in order to have a chance against Sabrina.

              • 8 months ago
                Anonymous

                >People playing the game normally using six Pokémon and not setting up to +6 on every fight can still enjoy it and find some decent challenge in it
                Not really? What's the consequence for taking a hit from a super effective move or even fainting when another one of your backups will be able to counter it because the trainers barely have strategies? Just stockpile in items that you'll easily have the money to afford, or just walk back and heal for free if you're close enough to a Pokemon Centre. What challenge is there to be had in this?

              • 8 months ago
                Anonymous

                None. Pokémon only works as a challenge when you add stipulations

          • 8 months ago
            Anonymous

            Every battle is a puzzle in some way. It's a monster collecting game, why shouldn't the player be encouraged to collect different monsters to overcome an obstacle? Is it really role playing if you catch the first 6 Pokemon you run into and use nothing else?

            • 8 months ago
              Anonymous

              Its same kind of people that complain about smt demons.

        • 8 months ago
          Anonymous

          You're replying to a scrub, they want to "feel" like they're being challenged but don't actually want to be challenged, anything that actually walls them sends them into rage and cope fits that manifest into putting quotations around difficulty and making large rants about "bad game design" and "artificial difficulty", because if they can't deal with something it's obviously that something's fault, so they join other scrubs in platforms like reddit or Ganker and make big threads about it where the scrubs pat each other in the back over anything they can't handle not being "real difficulty".
          These dudes literally play games under imaginary rules of "fairness" that only exists in their own minds, so they're not actually ready for real challenge at all, they'll always cope like that.

          • 8 months ago
            Anonymous

            >they want to "feel" like they're being challenged but don't actually want to be challenged
            Untrue, but there is literally nothing wrong with this.

            • 8 months ago
              Anonymous

              There is when you want to whine about actually difficult things and pretend your made-up ideas of fairness are the limits of difficulty a developer can put into his game, especially games or mods meant to be challenging for those who enjoy that.
              If an obstacle merely requires you to try slightly harder to get through it with no fuss, that is not really a significant level of challenge, but to people like that it's the epitome of difficulty, of "good game design". Merely having to do a little bit better to get past something cannot be called a challenge, it is ego stroking at best.
              An actual difficult challenge will feel completely insurmountable to you at first contact, you will be unequipped to get through it and it will feel hopeless, you'll realize you are absolutely terrible at the video game despite your previous comfort in easier content. And after you acquire the skill and knowledge and practice and eventually overcome it, you'll come out the other side a better player, having learned something new and increased your level of play by being forced out of your comfort zone.
              But when you're a scrub, as soon as you take one tiny step outside your comfort zone, outside your ideas of "fairness", you lose your shit and start blaming the game and coping, because it dared to actually challenge you in a way that you currently (and will never, with that attitude) have the answer for.

              It's also ok to not enjoy challenging games, not everyone plays games for that. But the "fake difficulty"/"bad game design" cope thrown at anything that's actually difficult gets very annoying.

              • 8 months ago
                Anonymous

                >currently don't have the answer for*
                And yes, level caps and level scaling or whatever other tool a dev may use to limit you are there specifically so that you don't have an easy answer in overleveling. It wouldn't be a challenge if you did.

              • 8 months ago
                Anonymous

                Except overleveling is a time sink. If you want a more organic chalenge, instead nacro the game better instead of taking me out of the experience with a system that punushes me fir beating enemies lol.
                Pokemon also had ghe disobey function for punishing overleveling. Make it apply to low frienship mons if you want

              • 8 months ago
                Anonymous

                >There is when you want to whine about actually difficult things and pretend your made-up ideas of fairness are the limits of difficulty a developer can put into his game,
                Shit you are making up. Games are the experience they create for the player before anything else.
                Your warped ideas are what is arbitraty.
                If you have a fetish for trying ti turn Pokemon into a comp sim, thats fine, but that doesn't make it "real difficulty" by comparison.

    • 8 months ago
      Anonymous

      fpwp

    • 8 months ago
      Anonymous

      Fpbp

    • 8 months ago
      Anonymous

      Yeah like why even have a level system if you're just going to invalidate it?

    • 8 months ago
      Anonymous

      I guess GF doesn't know how to design games because parts of their game use it

      • 8 months ago
        Anonymous

        You guessed right.

    • 8 months ago
      Anonymous

      >dismissing something as broad as level scaling immediately without looking at how it was implemented and how it factors into the entire game
      instant sign of a moron who doesn't know how to evaluate a game

      • 8 months ago
        Anonymous

        There’s no such thing as implementing level scaling well just like there’s no such thing as implementing random encounters well.

    • 8 months ago
      Anonymous

      fpwp

      Level scaling is fine for a rival. You should not be rewarded excessively for grinding.

      • 8 months ago
        Anonymous

        The smart solution would be to prevent excessive grinding in the first place, not put in moronic scaling.

        • 8 months ago
          Anonymous

          Players WILL sit and waste their time grinding to absurd levels if you allow them the ability to gain any experience at all, especially with speed up on emulators.

          • 8 months ago
            Anonymous

            > if you allow them the ability to gain any experience at all
            Then don’t allow them to gain any experience at all. Sounds simple to me.

            what, like with a level cap?
            so you end up at the same level as the dude you're fighting anyway?
            think before you post.

            Congrats moron, you just learned about a way you can have a balanced fight without moronicly scaling levels!

            • 8 months ago
              Anonymous
              • 8 months ago
                Anonymous

                Not an argument.

                You literally just described a level cap, anon.

                >You literally just described [thing that's a good solution and not level scaling], anon
                Yeah? And?

                Those posters can only think in binary good and bad terms, and they attach themselves to buzzwords and labels because that doesn't require any critical thinking. I can only hope none of them ever complained about HGSS's "level curve" issue, they'd be shocked if they heard what the easiest solution to that was. A certain Crystal rom hack recently did it, and I doubt those posters would even realize that it used scaling to do it if they played it, it'd just feel natural, like good scaling does.

                >hurff durr you can't critically think
                >still hasn't remotely given a good reason to ever put level scaling in a game
                sure moron

            • 8 months ago
              Anonymous

              You literally just described a level cap, anon.

            • 8 months ago
              Anonymous

              >Congrats moron, you just learned about a way you can have a balanced fight without moronicly scaling levels!
              You are a human ering playing against an A.I., moron. Balance isn't being on the same level even discounting that.
              This is why in FE, you are always meant to be out numbered.

              • 8 months ago
                Anonymous

                This is also why gym leaders are usually a couple of levels above where you'll be if you don't grind, and why they get fully-evolved aces.

        • 8 months ago
          Anonymous

          what, like with a level cap?
          so you end up at the same level as the dude you're fighting anyway?
          think before you post.

    • 8 months ago
      Anonymous

      Yeah like why even have a level system if you're just going to invalidate it?

      I don't know if you morons know this, but "leveling up" in games is a trait from tabletop RPGs. If you are working with a competent DM, you are dealing with level scaling. Levels still track your growth and open up new abilities. Some level scaling is absolutely not indicative of bad game design in and of itself.

      • 8 months ago
        Anonymous

        Those posters can only think in binary good and bad terms, and they attach themselves to buzzwords and labels because that doesn't require any critical thinking. I can only hope none of them ever complained about HGSS's "level curve" issue, they'd be shocked if they heard what the easiest solution to that was. A certain Crystal rom hack recently did it, and I doubt those posters would even realize that it used scaling to do it if they played it, it'd just feel natural, like good scaling does.

      • 8 months ago
        Anonymous

        >If you are working with a competent DM, you are dealing with level scaling
        [citation needed]

      • 8 months ago
        Anonymous

        Have you ever wondered why they're called levels? It's because a "level 1" character is strong enough to handle threats on the first floor of the dungeon, a "level 2" character can handle threats on the second floor, and so on. It is expressly not scaled.

        • 8 months ago
          Anonymous

          nice bait

    • 8 months ago
      Anonymous

      Fpbp

    • 8 months ago
      Anonymous

      >Brendan
      >Viridian Forest
      What shitty romhack is this?

      skill issues

    • 8 months ago
      Anonymous

      FPmaybeP?

    • 8 months ago
      Anonymous

      fpbp

      boy I sure do love not being able to use fun mons and instead having to use the best because my nosepass at the max levelcap can't keep up with anything

      Fpbp

      Fpbp

      the short bus is filling up quick huh

      Yeah like why even have a level system if you're just going to invalidate it?

      how utterly stupid do you have to be to think level scaling invalidates a leveling system?

      • 8 months ago
        Anonymous

        >how utterly stupid do you have to be to think removing the point of levels invalidates levels?

        • 8 months ago
          Anonymous

          what exactly is the point of levels to you?

          • 8 months ago
            Anonymous

            He needs big levels so he can win by clicking A repeatedly

            • 8 months ago
              Anonymous

              yeah that's what it looks like from

              Differences in relative power. Otherwise you might as well just fix stats. Arguably makes the game more unbalanced because you don't even have a stat vs moveset differential for gaining power. Better question, when did overleveling become so taboo? I remember it used to be normal to grind up to an optimal strength in rpgs; when did this whole parity fetish come into play?

              tip: the point of leveling is to unlock new moves and to be able to form new movesets with new strategies. if you wanna unlock cool late game moves earlier to apply these strategies earlier it's good to have level scaling so the game doesn't become too easy (read: unfun).
              >Better question, when did overleveling become so taboo?
              my God you really DO want to level up until you are strong enough to just press A to win don't you? makes sense you hate level scaling

          • 8 months ago
            Anonymous

            Differences in relative power. Otherwise you might as well just fix stats. Arguably makes the game more unbalanced because you don't even have a stat vs moveset differential for gaining power. Better question, when did overleveling become so taboo? I remember it used to be normal to grind up to an optimal strength in rpgs; when did this whole parity fetish come into play?

            • 8 months ago
              Anonymous

              Blame comphomosexualry

            • 8 months ago
              Anonymous

              Grind always been considered a cheese strat on any game, it either mean you dont understand mechanics or don't care about game.

              • 8 months ago
                Anonymous

                Has it? I swear to god in the 2000s rpggays used to grind as a matter of course. Maybe I just wasn't near the hardcores.

              • 8 months ago
                Anonymous

                So what? Grinding is never the most optimal strat unless you remove your time from the equation. The fact it exists as a fallback is ehat makes variable team compositions permissible. Without it, you are funneled way more into having "correct" vs "incorrect" ways of ovetcoming enemies as opposed to being able to use different kinds of strategies instead.

              • 8 months ago
                Anonymous

                Any decent RPG have something to punish grind or prevent excessive one. Spamming A with overleveled starter have zero punishment.

          • 8 months ago
            Anonymous

            >what exactly is the point of levels to you?
            To be an indicator of how strong a Pokemon is.

            >tip: the point of leveling is to unlock new moves
            Wow then it sure is weird that my lv1 Impidimp is able to have Play Rough and Dark Pulse then.

      • 8 months ago
        Anonymous

        It does. It turns it from a form of progression into an arbitrary benchmark.
        In some games, some form of svaling is needed, but in most, the scali g should come from how unfun and time consuming it is to grind without progressing forward into the game.

    • 8 months ago
      Anonymous

      Level scaling actually adds value to open world slop. Fixes problems caused by neglecting older content, etc.
      For a real curated adventure like the main story in a pokemon game though, you're right.

    • 8 months ago
      Anonymous

      Why dont people just apply the Black and White EXP scaling? if you become overlevelled the EXP gain you get is significantly lower, thats it, thats all you need

      • 8 months ago
        Anonymous

        Easily bypassed by emulator speed-up.
        BW barely reduces your EXP after the opponent level, and whatever it does can more than be countered by increasing game speed.
        >game shouldn't be designed around emulation
        Software emulation is how 99% of players experience rom hacks, and most people don't consider it cheating. You have to take that into account if you are trying to make a challenging rom hack.

        • 8 months ago
          Anonymous

          Just do a jail thing like in clover to all the speed up users.

        • 8 months ago
          Anonymous

          >Easily bypassed by emulator speed-up.
          Might as well not even bother playing the games because they're all easily bypassed with emulator cheats.

          • 8 months ago
            Anonymous

            >Easily bypassed by emulator speed-up.
            Fatherless behavior.

            It is what it is. Other than speed-ups, there are save states with emulators, that's something a ton of people consider cheating though so they're less likely to do it. Same for save editing, unless it's something youtubers said is le good like hacking rare candies. Level caps deal nicely with that too, it makes the game rare candy cheat proof.

            Just do a jail thing like in clover to all the speed up users.

            That's too harsh. Like I said most people don't consider speed-up cheating, it is the "saving time" meme except played completely straight and literally. Doing it for rare candy cheats is hilarious though and very worth it, youtubers get the rope.

            • 8 months ago
              Anonymous

              Time is the cost for grinding past the point where you're supposed to be.

            • 8 months ago
              Anonymous

              >when i cheat it's fine but when other people cheat they deserve to have their file deleted

        • 8 months ago
          Anonymous

          >Easily bypassed by emulator speed-up.
          Fatherless behavior.

  2. 8 months ago
    Anonymous

    They should just make training work like weight training in real life so that nobody can become overleveled. If you're not going against something at least 70% of your total level you don't get any experience.

    • 8 months ago
      Anonymous

      >Oh teh noes!
      >I can't grind my heckin Pokey Mans so they can sweep the early game!
      >Whatever shall I do?

      what about you guys stop using normalgay pokemon? we shitmon chads don't deserve to suffer because you are unable to box your starter

      • 8 months ago
        Anonymous

        Bot poster? You and I have no reason to be talking to each other, I didn't say anything about shitmons.

        • 8 months ago
          Anonymous

          you're saying a level cap would be good because you're a normalgay who only uses strong pokemon

          • 8 months ago
            Anonymous

            Are you seriously defending grinding over balancing?

            • 8 months ago
              Anonymous

              Yes, I like using weak pokemon

              • 8 months ago
                Anonymous

                That has nothing to do with what's being talked about.

              • 8 months ago
                Anonymous

                I like using weak pokemon = level caps suck = because I can't use weak pokemon = because a lvl 20 strong pokemon will beat a lvl 20 weak pokemon = get it Black person?

              • 8 months ago
                Anonymous

                I want you to try using this """"""""""""argument"""""""""""" with any other video game that's ever existed just to see you get laughed out of the room harder than your skull was slammed as an infant.
                Using objectively bad strategies (picking shit pokemon) is not a reason to justify bypassing difficulty (by grinding).

              • 8 months ago
                Anonymous

                Most JRPG's don't have hard level caps. They often use rubberbanding XP formulas, but that will still let you level up quite a bit more than you're "supposed" to if you really want to.
                In fact, I can't name ANY games with hard level caps, except for Pokemon fangames and romhacks, which are made by autists who genuinely do not understand the game design behind the typical JRPG gameplay loop.

              • 8 months ago
                Anonymous

                But they're the same fricking thing. They both have the same purpose, to make you actually engage with the game. Most games use rubberbanding because it's easier: you don't have to set certain breakpoints at every hard fight.

                Romhacks use hard caps because every emulator has a x9 speed already built into it and it takes less mental effort to grind wild pokemon at max speed in grass for 2 hours (13 minutes) than to actually engage with the game. So most people would rather do that.

                The side effect of hard caps is that turbo autists (like you, Black person) can't beat the game through sheer moronism alone because of some "pride" for NOT using effective strategies.

              • 8 months ago
                Anonymous

                You know that having a party of pokemon that are all the same level is not normal, right?

              • 8 months ago
                Anonymous

                I literally don't know what this has to do with my post and I think you replied in the wrong thread.

              • 8 months ago
                Anonymous

                Pokemon level at different rates. This is an integral part of species balance. Applying a blanket level cap to every species belies a complete misunderstanding of how the game is designed.
                Also games shouldn't be designed to be played at x9 speed in an emulator.

              • 8 months ago
                Anonymous

                >integral part of species balance
                don't kid yourself. The rates at the levels you're playing in the game mean the difference is max 4-6 levels between a fast and slow xp group.

                If they really wanted to appease your autistic screeching they could just cap total xp earned instead of level. But they won't because nobody cares. Not even you, this is a fake argument because you're gasping at straws.

                >Games shouldn't be designed to be played at x9 speed in an emulator
                Obviously, that's why the hacks are designed to disincentive doing it.

              • 8 months ago
                Anonymous

                >The rates at the levels you're playing in the game mean the difference is max 4-6 levels between a fast and slow xp group.
                If 4-6 levels is trivial then surely rubberbanding is better than a hardcap, you moron.

              • 8 months ago
                Anonymous

                Nta but I tried to use a Dratini in a 6 party playthrough of Gold and the xp rate made it completely useless and it required NONSTOP babying

              • 8 months ago
                Anonymous

                FFXIII technically, it doesn't do levels but it does only let you develop the Crystarium to a certain point for each chapter, but that is hardly a point in the favor of hard level caps considering you know, FFXIII.

              • 8 months ago
                Anonymous

                The only rpg games that had level scaling are widely considered to either be black sheep or bad games.
                Ff8 is the most unpopular FF for a reason.

              • 8 months ago
                Anonymous

                the weak pokemon should instead be buffed
                level scaling to some extent would be good for the game, especially if you missed a gym with level 12 mons and didn't go back to it until your mons were at level 40 or so. the AI would be much more likely to put up a fight if their levels could scale up to the players

              • 8 months ago
                Anonymous

                >the weak pokemon should instead be buffed
                some pokemon are supposed to be bad
                if kricketune weren't a shitmon it would be overpowered because that shit evolves at level 10

              • 8 months ago
                Anonymous

                >some pokemon are supposed to be bad
                this isn't a good thing
                no pokemon should EVER be bad on purpose

              • 8 months ago
                Anonymous

                wrong
                no pokemon should ever be USELESS on purpose
                bad pokemon like kricketune and butterfree have a clear niche as early game powerhouses that fall off in the mid game

              • 8 months ago
                Anonymous

                Thats a shit niche because the early game for both gen 1 and gen 4 are three gyms where bug types are fricking awful

              • 8 months ago
                Anonymous

                Kricketune more than pulled its weight on my early game Platinum team.

              • 8 months ago
                Anonymous

                Brock has no STAB moves and Butterfree gets Confusion.

              • 8 months ago
                Anonymous

                >kricketune and butterfree have a clear niche as early game powerhouses that fall off in the mid game
                Kricketune and Butterfree SHOULDN'T fall off mid game. not saying the game has to hand you a broken sweeper before the first gym but mons like those should have more going for them so that the player is more inclined to keep them in spite of growing options towards the end of the game

              • 8 months ago
                Anonymous

                I don't know about Kricketune, but Butterfree is still plenty good towards the end of the game, thanks to its spore moves and psychic coverage

              • 8 months ago
                Anonymous

                >thanks to its spore moves and psychic coverage
                it still gets mogged by almost anything with quiver dance. butterfree is pretty much obselete when masquerain has the same typing but also gets intimidate, baton pass, ice type moves, etc. venomoth tinted lens which makes butterfree obselete there and it also has the poison type so not only is it immune to poison status but this is definitely a better defensive typing than bug/flying. i don't even need to say anything about volcarona

                Butterfree at least levels up relatively quickly so it doesn't hog XP the way a pseudo does. Gible is a total shitmon until it evolves, and Gabite is Butterfree-tier until you get to the 8th gym, and they level up slow as hell because you get Garchomp as a reward for dealing with that shit.

                this sounds like a fair point i will admit

              • 8 months ago
                Anonymous

                of course, with power creep Butterfree got worse, but in the first three generations it was still plenty good for the story

              • 8 months ago
                Anonymous

                >butterfree is bad because compshit
                In-game/comp-play.
                Butterfree isnt competing with Masquerain in gen 3. But even if we pretend, you get Surskit way later in thr game and its also much rarer by comparison to where you get Caterpie and Butterfree in Gen 1 or evem the remakes.

              • 8 months ago
                Anonymous

                Butterfree has access to compound eyes sleep powder and rage powder, it’s not totally useless. You could use it last gen effectively but Amoongus is too strong to bring it back this gen

              • 8 months ago
                Anonymous

                Butterfree at least levels up relatively quickly so it doesn't hog XP the way a pseudo does. Gible is a total shitmon until it evolves, and Gabite is Butterfree-tier until you get to the 8th gym, and they level up slow as hell because you get Garchomp as a reward for dealing with that shit.

              • 8 months ago
                Anonymous

                Way to prove this is just ideological nonsense.
                Pokemonnis a gamr where you jave anywhere from over 90 to over 200 evolution lines as potential party members. Expecting them to be designed to be scale equally for all points innthr game not only is unrealistic, but isnt even a goof thing and limits the window many pokemon get to shine in.
                Onix is shit but is memorable as Brock's powerful ace of a wall whilr allowing the player to feel like a badass when they are easily disposed of later in the game.
                Early bug mons like Buttery and Kricketune teach thr player the volution system while still having some kind of utility even after they fall off thanks to utility moves anf the ability to learn field moves, andndo so while having very low EXP requirements so they arent hogging all your EXP.
                By comparison, early game mons like Ralts require roughly double the EXP to level up for when you catch it while also having no offensive moves when you get it, but with the reward of a powerful psychic type of you invest into it.

              • 8 months ago
                Anonymous

                Worst fricking take ever, there are people in the game industry right now with opinions this stupid

              • 8 months ago
                Anonymous

                What's wrong with that opinion? Every Pokemon should have at least one situation where it's useful. Even if that niche is small and short-lived like with regional bugs.

              • 8 months ago
                Anonymous

                Useful is different to making every pokemon good.
                I can use something like volbeat in my team and it will be useful one way or another, EVEN in a competitive battle and even if there are clearly better alternatives. That anon just wants every pokemon to be on the same level or have equal bst

              • 8 months ago
                Anonymous

                >That anon just wants every pokemon to be on the same level or have equal bst
                yes and? how is that a bad thing?

              • 8 months ago
                Anonymous

                What's the point of having different Pokemon if they all have the same stats?

              • 8 months ago
                Anonymous

                same BST != all stats are the same
                there are many different spreads you can have with the same BST

              • 8 months ago
                Anonymous

                There's only so many ways to allocate stats when everything has the same limit.

              • 8 months ago
                Anonymous

                you can still have things like fast frail attackers or slow bulky pokemon so not really

              • 8 months ago
                Anonymous

                same BST != all stats are the same
                there are many different spreads you can have with the same BST

                >actually defending the idea of a single fixed BST for all mons
                not sure how it's possible for someone to misunderstand the game mechanics this much
                you ever notice how some pokemon with a high BST are bad and some with a low BST are good?

              • 8 months ago
                Anonymous

                i never said equal BST alone automatically fixed all the issues, but i think it would certainly go a long ways for some mons. Delcatty for example has a great movepool but shit stats. increasing it's stats is pretty much all it needs
                >some with a low BST are good?
                only if it has one of the most broken abilities or moves in the game like Sketch, Wonder Gaurd or Unaware

              • 8 months ago
                Anonymous

                Delcatty was designed for Contests.

              • 8 months ago
                Anonymous

                i don't see why itcan't be designed to both battle and do contests

              • 8 months ago
                Anonymous

                Because the teo are incompatible systems. Contests require things like natures and movesets be set up radically different than for battle.

              • 8 months ago
                Anonymous

                This mentality is the issue eith you people. You have a rigid idea of what is valid way to play the game and by extrntion ehat is a valid purpose for a Pokemon's existence.
                Serene's Forest woulf laugh at you people so hard.

              • 8 months ago
                Anonymous

                >everything should be functionally the same
                Even in fr games theres a meta and purposely bad characters. Also take your own advice and also have a nice day for being a hypocritical c**t

              • 8 months ago
                Anonymous

                You're actually dumb. Pokemon are RPG enemies first and formost. Pokemon scale with progress innthe game because they need to serve the fuction of enemies, not just party members.
                Thisis the poblem with conpshitters who treat Single Player RPG like a bad fighting game.

              • 8 months ago
                Anonymous

                it's okay for NFEs to have lower BSTs of course if that's the role they need to fill but there is no reason that a fully evolved pokemon should have BSTs unless it's super gimmicky shit like smeargle or shedinja that would be way to broken with higher stats

              • 8 months ago
                Anonymous

                Thanks for readong lines out of your bible but thats simply untrue. With the way you outline things, its impossible to create specific types of chalenges and encounters or experiences eith Pokemon designed around certain points in the game.
                The exchange or tradr off of early game pokemon vs late game pokrmon for team composition also goes out the windowm

                Gen 1 for example has the choice between Pidgeot, Fearow and Dodrio, eith Dodrio being stronger at thr cost of lower avalibility over the course of the game.
                Shit like this cant exist when you insist ever mon needs to be designes around compshit like its a Fighting game rather than units in an RPG.

              • 8 months ago
                Anonymous

                Grinding is how you make weak pokemon work you moron. Why do you think there are multiple XP groups?

            • 8 months ago
              Anonymous

              grinding is the fix for pokemon's poor balancing

            • 8 months ago
              Anonymous

              >level scaling
              >balancing
              The most moronic take I have ever seen in this website

            • 8 months ago
              Anonymous

              Yes.
              That's how it works for literally every single other jrpg that isn't pokemon. Quit playing mental gymnastics for a kids game that just requires you to press the a button.

      • 8 months ago
        Anonymous

        Don't lump us real shitmonchads with scrubs like you that need to overlevel as a crutch to beat a single player game.

        • 8 months ago
          Anonymous

          Clover is unbeatable if your team is only shitmons because they expect you to use at least one of the reddit starters

  3. 8 months ago
    Anonymous

    Why do romhack developers pretend that XP groups don't exist?

  4. 8 months ago
    Anonymous

    you shouldnt be allowed to grind. Play the game right or suck a dick

  5. 8 months ago
    Anonymous

    level caps is the dev forcing the player to play in the way they approve of. and i shouldn't have to tell you why forcing a playstyle onto people in a fricking pokemon game is a bad idea.

    • 8 months ago
      Anonymous

      Oneshotting everything is not a playstyle

      • 8 months ago
        Anonymous

        you don't have to like it but it's a playstyle

      • 8 months ago
        Anonymous

        my baton pass team begs to differ

      • 8 months ago
        Anonymous

        It objectively is.

      • 8 months ago
        Anonymous

        It OBJECTIVELY is whether you or I like it or not, compshitter.

    • 8 months ago
      Anonymous

      >Wtf devs, why can't I catch a garchomp on route 1? You are forcing me to play the way you approve of using your preselected earlygame pokemon!

      you could say that about any mechanic that adds challenging inherently via some kind of restriction

    • 8 months ago
      Anonymous

      >forcing the player to play in the way the devs approve of
      Congrats, you just learned how game design works.

  6. 8 months ago
    Anonymous

    level caps are exclusively used by tryhard devs who want their hack to be super hardcore and difficult. it's the same type who will copy all their sets from smogon and nerf or outright remove cheese strats.
    nobody who isn't a massive pissbaby cares about people playing their hack "wrong".

    • 8 months ago
      Anonymous

      No, difficulty hacks are designed to be difficult?
      What do you mean Final Fantasy Hardtype hacks are hard? this is news to me....

    • 8 months ago
      Anonymous

      >copy all their sets from smogon
      Are there really hacks that do this?

      • 8 months ago
        Anonymous

        damn near every hack does this

        • 8 months ago
          Anonymous

          But why? Surely they know that Smogon sets are optimized for a specific environment.

          • 8 months ago
            Anonymous

            >Surely they know that Smogon sets are optimized for a specific environment.
            but that's the thing: they don't

      • 8 months ago
        Anonymous

        Yes and no, lazy ones just copypaste stuff, even radical red put lot of gimmicky sets to frick you over.

    • 8 months ago
      Anonymous

      >who want their hack to be super hardcore and difficul
      Yeah that's the point? You can just not play it. What's much worse in Radical Red is that you can see the AI clearly cheats sometimes.

      • 8 months ago
        Anonymous

        >You can just not play it.
        and i don't

        • 8 months ago
          Anonymous

          So why be pissed?

      • 8 months ago
        Anonymous

        AI playing on your action rather than start of turn is actual feature from main games,RR just make blant as shit.

  7. 8 months ago
    Anonymous

    everyone in this thread needs to have gay sex RIGHT NOW.

  8. 8 months ago
    Anonymous

    >MUH SMT

  9. 8 months ago
    Anonymous

    pokemon is a game where you do things because they are fun
    forcing someone to do something, even if they were going to do it anyway, makes it less fun.

    • 8 months ago
      Anonymous

      Games are all about forcing you to do something. That's why we (used to) have forced trainer battles.

      • 8 months ago
        Anonymous

        This is literally the opposite of what people consider fun. You have to be constrained to certain limits in any video game.

        what i'm saying is that pokemon is not a game that you should play optimally, because it gets very boring very fast, and games that expect you to play optimally are not fun.

        • 8 months ago
          Anonymous

          >games that expect you to play optimally are not fun
          Filtered by Doom Eternal?

          • 8 months ago
            Anonymous

            >zoom eternal out of nowhere
            Eternal is the worst mainline doom by a fair margin. Admittedly still decent

          • 8 months ago
            Anonymous

            It was less fun than 2016

            • 8 months ago
              Anonymous

              I knew it.

          • 8 months ago
            Anonymous

            It was less fun than 2016

            lmao how the frick did you hit the nail that accurately
            Eternal is one of the biggest scrub filters I've ever seen, you love to see it

    • 8 months ago
      Anonymous

      This is literally the opposite of what people consider fun. You have to be constrained to certain limits in any video game.

    • 8 months ago
      Anonymous

      You are half correct. Being forced to do things with extreme variety of options is fun.

  10. 8 months ago
    Anonymous

    here’s a more interesting first rival battle

    • 8 months ago
      Anonymous

      >bounce instead of acrobatics

      • 8 months ago
        Anonymous

        surprised you didn’t criticize the clobbopus being there instead of anything else

        • 8 months ago
          Anonymous

          what is this a hack of? what's unusual about Clobbopus compared to the other mons?

          • 8 months ago
            Anonymous

            clobbopus fricking sucks

            why do all the stats look roughly the same? or are those EVs? i checked what level 29 gligar an IV of 20 on all stats would look like and it looks nothing like pic related

            those are EVs, obviously

            • 8 months ago
              Anonymous

              >clobbopus fricking sucks
              that is expected of NFEs no?

    • 8 months ago
      Anonymous

      >almost 10 hours later
      >no one pointed out anything unusual except for bounce
      dead thread

    • 8 months ago
      Anonymous

      why do all the stats look roughly the same? or are those EVs? i checked what level 29 gligar an IV of 20 on all stats would look like and it looks nothing like pic related

    • 8 months ago
      Anonymous

      >lvl 29
      >very much still the early game
      >move tutor exclusive moves presumably at a point where the move tutor is unavailable to you
      >e.g. thunder punch
      >multiple TM moves for TMs that you presumably have no access to
      >e.g. steel wing, u-turn etc.
      >multiple egg moves for mons that have presumably not been bred
      >e.g night slash, sucker punch, etc.
      >probably not even at a point in the game where breeding is even available to you
      >illegal moves
      >e.g. poison sweep on clobbopus
      >flattened stats across the board unbeholden to IVs(probably pumped with a bajillion EVs)
      romhackers are such fricking hacks. stop using pokemon showdown for your dumbass movesets and consult serebii for what's realistic.

      • 8 months ago
        Anonymous

        >probably pumped with a bajillion EVs
        this is the most obnoxious one. they'll pump new additions to your rival's team with more EVs than your entire team combined. it's genuine brainrot.

        • 8 months ago
          Anonymous

          There is a low grind mode that disable EVs tho. Isn't that hard if you have few couple of evos or look for decent Mons around.

          I find weird how nobody complain about rocket scenario in cerulean cave.

    • 8 months ago
      Anonymous

      >unburden flying gem hawlucha in a rival battle
      this is evil

      • 8 months ago
        Anonymous

        to be fair this is after the third gym
        and it’s not acrobatics yet
        and her hawlucha is the only fully evolved pokemon on her team

        but I appreciate you being considerably better than most of the easily filtered mouth breathers in this thread whining about muh difficulty the moment they see something that isn’t a level up move
        seeing as the only thing you complained about was just an already fast pokemon using the strategy that made it viable (unburden + quickly expendable item)

        • 8 months ago
          Anonymous

          i don't think strong movesets are a problem in themselves if the player is also given access to comparable movesets (not necessarily the same ones) OR if it's only one pokemon on a team that's like that (in the same way early gym leaders usually have one fully-evolved mon that's broken for that stage of the game)
          i just think flying gem + unburden is pretty crazy for a mid-game battle

          > the strategy that made it viable
          it is insane to claim that hawlucha isn't viable without unburden
          did you play USUM?
          anon... don't tell me you're one of those guys who thinks romhacks should use smogon sets...

          • 8 months ago
            Anonymous

            >don't think strong movesets are a problem in themselves if the player is also given access to comparable movesets
            And this is how you get powercreep and turn your game into lasertag.

    • 8 months ago
      Anonymous

      >The only thing romhackers know how to do for rival battles is hyper offense teams
      absolutely creatively bankrupt.

  11. 8 months ago
    Anonymous

    Enemy and non-gym leader pokemon should only use level up moves instead of smogon tier movesets
    Treecko doesn't learn shit like drain/power-up punch normally
    If they wanna hack shit in for arbitrary "difficulty" then might as well make those pokemons have 600 BST and permanent wonder guard
    Difficulty romhacks were and will forever be a mistake

    • 8 months ago
      Anonymous

      >player's rival
      >should only use braindead level-up sets
      That makes no sense. A proper rival will have teams similar to what a good player will have at that stage in the game, that's the proper execution of a rival concept regardless of how the lowest common denominator pandering shitty vanilla games do it.
      A rival needs to be a yardstick that shows you if you are lagging behind the intended curve of the game at any point.

  12. 8 months ago
    Anonymous

    You just know difficultygays ITT will defend having to face zygarde in the 2nd gym and not see how absurd it is since they keep circlejerking themselves and praising made-up difficulties.

    • 8 months ago
      Anonymous

      >made-up difficulties.
      Video games are made-up.

  13. 8 months ago
    Anonymous

    >the dev forcing the player to play in the way they approve of
    That is literally what game development is. I'm not being hyperbolic, when you make a game you are literally designing a ruleset and everything about it, you are putting limits everywhere, you are designing an experience and you control what players can and cannot do. Level caps is one of a hundred, thousand different ways a game can and does limit you into the intended experience.
    Your take is unicellular organism levels of stupid and something I'd expect out of a Youtube comment at best.

    • 8 months ago
      Anonymous

      Forgot the (You)

      level caps is the dev forcing the player to play in the way they approve of. and i shouldn't have to tell you why forcing a playstyle onto people in a fricking pokemon game is a bad idea.

      There you go.

  14. 8 months ago
    Anonymous

    "mad because bad" is the ultimate cope

  15. 8 months ago
    Anonymous

    >your lotad with pound and water gun can't beat my smogon set mons? skill issue lol

  16. 8 months ago
    Anonymous

    you are aware that difficulty hacks give you far more interesting options than your average pokemon game right
    like youre not gonna tell me SV is more interesting because everything is locked to tackle for 15 levels

    • 8 months ago
      Anonymous

      Yeah it throw lot of utility and control moves on early game, ice wind, screens mystic fire etc.

      Even late game those things are stupid useful.

    • 8 months ago
      Anonymous

      vomiting the entire national dex at the player on the first route is also not good game design

  17. 8 months ago
    Anonymous

    necrobumped waifugay generals won’t kill this thread

  18. 8 months ago
    Anonymous

    meditite:
    >fake out is an egg move
    >bullet punch is an egg move
    corphish:
    >aqua jet is an egg move
    numel:
    >ancient power is an egg move
    treecko:
    >can only get power-up punch in gen 6 specifically(no longer legal as of gen 8)
    >drain punch is a TM exclusive that you obviously won't have access to at that point in the game
    What the actual frick is wrong with these "people"?

    • 8 months ago
      Anonymous

      >Egg move bad even though the player can do the same shit

      • 8 months ago
        Anonymous

        this is in viridian forest. these are stage 1 mons presumably very early in the game. they all have rock tomb. it's the TM you get for beating brock. this tells us that this battle takes place immediately after brock's gym. you don't get access to breeding in kanto until you can get to the sevii islands. context clues, moron-kun; use them. the player at this point in the game CAN'T do the same shit. dumb frick.

        • 8 months ago
          Anonymous

          Yeah, they can, easily, moron

      • 8 months ago
        Anonymous

        >1st rival battle
        >player would have access to breeding by this point
        ????

        • 8 months ago
          Anonymous

          Dex navi.

          • 8 months ago
            Anonymous

            dexnav gives you random garbage. you'd be sitting there for hours trying to get a well IV'd adamant huge power meditite with exactly fake out + bullet punch if you didn't have speed up. may as well just make all your rival's mons shinys at that point.

            • 8 months ago
              Anonymous

              Dexnavi bump Mon quality every 10 chain or so, annoying but no need for perfect 31 IVs, also centers change natures for free.

  19. 8 months ago
    Anonymous

    bait used to be believable. unfortunate.

  20. 8 months ago
    Anonymous

    that corphish is nasty

    what romhack is that?

  21. 8 months ago
    Anonymous

    >radical red hardcore mode is hard
    >nooooooo i can't use my favorite shitmons and grind excessively for everything on the hardest difficulty
    whoa morons

    • 8 months ago
      Anonymous

      if you can't use your favorite shitmons in a pokemon game, it's a bad game.

      • 8 months ago
        Anonymous

        Lot of shitmons got buffed, hardly an issue.

      • 8 months ago
        Anonymous

        i think you're just bad at the game

  22. 8 months ago
    Anonymous

    Level scaling is why Oblivion is a mess.

  23. 8 months ago
    Anonymous

    >game give multiple approaches that don't involve grinding like a moron.
    >somehow this is a bad thing

  24. 8 months ago
    Anonymous

    Always entertaining to see RR filter /vp/ casuals that can't adapt

    • 8 months ago
      Anonymous

      see

      "mad because bad" is the ultimate cope

  25. 8 months ago
    Anonymous

    and difficultygay ruins another thread

  26. 8 months ago
    Anonymous

    I tried playing Emerald ROWE, the open world game with pokemon always set to max level cap and 6 pokemon and it was just "go build a team to counter this specifically" and then you're stuck grinding pokemon for moves and don't feel attached to anything.

    It's just not pokemon.
    I'd rather have tons of battle items I use to support the mons I like than having to switch my mons out for others.
    I want difficulty to be getting whittled down by a series of trainers in a gauntlet where I don't know if I'll make it to the end, not having to play pokemon showdown matches over and over with minmaxed strats

    • 8 months ago
      Anonymous

      pokespergs are incapable of feeling attachment to their mons. they're missing out on a fundamental aspect of the game, which is why they can never create a good romhack.

  27. 8 months ago
    Anonymous

    >play romhack with level scaling
    >go through entire game with level 2 mons freshly caught from route 1

    • 8 months ago
      Anonymous

      That's how people deal with the pokemon battle pet minigame in world of warcraft. Just shuffle in level 1 critters and things just fall over.

  28. 8 months ago
    Anonymous

    Broke:
    Level Scaling and just level scaling for everything.
    Woke:
    Unique teams depending on how many badges for bosses along with making it so the lowest level Pokemon is 5 levels ahead of your own at least.

    • 8 months ago
      Anonymous

      I'm sure you know but those are two different implementations of level scaling.
      I'm pretty sure the idea of gym leaders using teams based on the challenger's gym badge count is canon somewhere, maybe in the anime, or one of those animation one-offs they released, I'm pretty sure I saw that somewhere. It'd have made SV so much better if it did that.

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