Never played Blitzkrieg, but just recently got back into SS and I enjoyed it more than when it came out, though the german campaign really did bust my ass.
I also have 2, but I haven't done anything in the campaign there.
Blitzkrieg looks basically the same, can anyone tell me what the actual differences are? Isn't it from the same studio?
It’s a clone of SS but with 3d models for vehicles and planes.
Just a bit of trivia. Despite it being a Russian game it was ordered by some Western publisher and they demanded playable big iconic vehicles so you get to ahistorically play with the fully operational Maus super heavy and Tortoise during the final missions of the campaigns.
>it was ordered by some Western publisher
Well, Sudden Strike did EXTREMELY well in (western) Europe and the original SSs were published by the same publisher as e.g. the Lula/Sexy Empire games.
install linux and try Lutris+Gog installer for ease of use, it sometimes works even better than windows in older games >you can use a virtual machine aswell
i dual boot windows and mint, it was quite shitty to setup and windows wouldn't open for a while but ntfsfix fixed that
though i recommend a drive purely for linux and you use a purely virtual machine at first, try not to frick with N(igger)T(ranny)F(aggot)S(ex) when you install linux, Bill hates when people mess with his shit, he likes eating it afterall
In what games the infantry is more than a spotting tool? I want to do some real combined arms. Playing cuban missile crisis and the infantry can be frustrating, at least the chinese have an infinite supply.
>Any way to make casualties/vehicle wrecks persistent?
I doubt it.
Just imagine they all exploded completely. And at least you get persistent craters and shit.
WW2 is overdone, cold war gone hot and world gone to shit due to WMDs is kino. Beats the usual limp-dicked "yeah it's WW3 but it's just WW2 with different tech" feel you usually get.
It's the same engine with all the issues involved. "random" map scenarios are cookie cutter renditions of each other involving predictable ambush and trenchline scenarios. Because the AI will never pursue offensive action you spend 90% of the time spotting and prepping a location with artillery fire. Simply trying to take an objective like an ordinary commander might can easily spell sudden death for your armor. Infantry combat is so abysmal for all intents and purposes it doesn't exist. You can dress up the engine with mods and new units but the core gameplay is stupid
I always see the old games posted, how are the newer ones? The newest blitzkrieg is some always online shit by what I gathered, but sudden strike 4 doesn't look as hideous as 3 and seems to have a lot of content, how do they play?
>get cuban missile crisis and ice crusade for change on steam >they don't work >try compatibility modes and all manners of shit >don't even start up >see thread, want to try again >find someone on the net saying "dude just use win7 compatibility mode" >it works >mfw
Finally I can fight for an irradiated shithole. I got the third game in the series on disc years back because the atmosphere was kino, now I can play it all. I just hope the third game works with the same trick, since for some reason there's no newer version.
Blitzkrieg 1 has bad core gameplay. You'll enjoy the speed of tank overruns for a bit and then run into the terrible reality that infantry combat is abysmal and most of the game is prepping artillery fire till the enemy dies. Tank v tank combat is also ridiculous
The problem with mapping anywhere is that designing the encounters, if you don't have a dedicated tester of a certain skill level, will always be confined to your own (because I refuse making stuff I can't beat on my own), so for some it will be too hard and for others too easy.
There was also that one mission where you have to cross the map to reach a bridge.
When I tried going through the middle, the soviets raped my ass. Eventually I moved along the southern edge where the resistance was rather sparse, and with the help of the supply trucks and pontoon bridges I managed to cross a substantial force over there to then smash the bolshevik subhumans with a swift attack.
I think the joke is that the victory condition is at least one unit crossing the bridge, so some speedrunners manage to get a bike over there and end it pretty quickly.
blitzkrieg 2 had same realism as the first game. They just actually made the game fun and playable now. Both games have the same bullshit with infantry being useless.
sudden strike mods have a lot of soul in them
iirc hidden stroke 3 has a mod that's based off the german movie about stalingrad, even borrowing music from it
The only thing I don't really like about sudden strike is how fast AT guns shoot and how many of them there are, it sometimes feels like you're facing just a barrage of AT guns more than bullets. Good user designed levels usually fix this.
What I don't really like about blitzkrieg is that sometimes scenarios feel more like a puzzle game than a strategy one. You have enemy fixed positions that amount to much more stuff than what you have. You have little to no reinforcements most of the time so any loss is a heavy blow. Trading losses for ground is thus impossible. You should scout ahead to get a view of the enemy, and infantry can do that, but even if you can see trenches with binoculars you can't spot the infantry inside it, if you advance, even while crawling, you have no binoculars and chances are that the enemy mg sees you first and wipes your squad in a matter of seconds. Plus, you can't spot units on higher ground, and even if you spot the enemy, you either use artillery or risk taking fire because the range is not great.
Then you could win the day with superior tactics, maybe? No, because everything dies super fast. By the time you realize someone is shooting at you you probably have a destroyed tank or half an infantry squad dead on the ground, if an AT gun spotted you they fire like machine guns and destroy everything, you can't react fast enough, and even if you could, do what? Losses have been taken, you already lost the trade, and no furious clicking or masterful stroke of tactical acumen could change that. You now know where the enemy is? (and even then, it's not guaranteed) Well let's try to flank him then...except, the approach is covered by another position just as strong. Or even a single AT gun really, that can stop anything you do.
It can get very frustrating.
>is that sometimes scenarios feel more like a puzzle game than a strategy one
That started with Sudden Strike. SP maps ARE puzzles and there are several, more or less viable, options to solve those.
Though from what I heard, Blitzkrieg is samey-er with the "scout, arty, mop up" loop.
>Blitzkrieg is samey-er with the "scout, arty, mop up" loop.
I played a ton of Bltzkrieg 1 around 10 years ago, and it really was just a loop of scout around, arty their arty/trucks/tanks (in roughly that order), mop up with your tanks, with the occasional AA gun shuffle and calling in air support.
>Blitzkrieg is samey-er with the "scout, arty, mop up" loop.
I played a ton of Bltzkrieg 1 around 10 years ago, and it really was just a loop of scout around, arty their arty/trucks/tanks (in roughly that order), mop up with your tanks, with the occasional AA gun shuffle and calling in air support.
Blitzkrieg 2 fixes this. It also has every map handmade with diverse objectives including some hidden ones. Shame it looks worse because of the early 3d.
My problem with it isn't the low-quality 3D, it's the colors for several unit palettes, overly saturated. Some vehicles look like they're plastic models.
Other early 3D games (Codename Panzers, Desert Rats vs Afrika Korps) featured more muted colors.
I liked Blitzkrieg 2 a lot due to the reinforcement system permitting you to bruteforce wherever you want instead of focusing solely on the old fashioned puzzle solving
shame that bk-portal collapsed and took the modding community with it
Am I moronic or is there no way to use cover in Sudden Strike 2 and the mods? The troops just stand around. They can't get behind the sandbags as far as I can tell. The cover button just seems to put them next to trees.
Still trying to learn how to properly assault positions. The first German mission in Hidden Stroke III is just brutal.
They're like 10 bucks each on GoG. Just get them both.
but what about blitzkrieg 2, ive never played that one and ive never played the sudden strike series. wondering if i should get a bundle
I like them all. Get them all. If you can only get 1, pick one at random and it'll still be good.
Blitzkrieg is better than Sudden Strike
https://rutracker.org/forum/viewtopic.php?t=6234006
>ru
Get the frick out.
Oink oink.
What are you saying? I don't understand russian swine language.
Funnily enough, if you buy Blitzkrieg either of these games the money is going to go to a Russian company. Both Nival and Fireglow are Russian.
have a nice day.
falseflag
samegay
flaggay
Regular gay.
blackflag
Never played Blitzkrieg, but just recently got back into SS and I enjoyed it more than when it came out, though the german campaign really did bust my ass.
I also have 2, but I haven't done anything in the campaign there.
Blitzkrieg looks basically the same, can anyone tell me what the actual differences are? Isn't it from the same studio?
It’s a clone of SS but with 3d models for vehicles and planes.
Just a bit of trivia. Despite it being a Russian game it was ordered by some Western publisher and they demanded playable big iconic vehicles so you get to ahistorically play with the fully operational Maus super heavy and Tortoise during the final missions of the campaigns.
>it was ordered by some Western publisher
Well, Sudden Strike did EXTREMELY well in (western) Europe and the original SSs were published by the same publisher as e.g. the Lula/Sexy Empire games.
how do you play ss on win10?
it doesn't even start for me
I used the GOG installer and run the exe as Administrator.
can you share it? i tried installing from my freaking physical copy and it just doesn't start
Just get it off gog-games, it should be the one
install linux and try Lutris+Gog installer for ease of use, it sometimes works even better than windows in older games
>you can use a virtual machine aswell
i dual boot windows and mint, it was quite shitty to setup and windows wouldn't open for a while but ntfsfix fixed that
though i recommend a drive purely for linux and you use a purely virtual machine at first, try not to frick with N(igger)T(ranny)F(aggot)S(ex) when you install linux, Bill hates when people mess with his shit, he likes eating it afterall
The games work on Windows 10 and 11 fine. Why go through all that to play on Linux.
I have all sudden strikes and all work fine on 11.
are you using the gog version?
In what games the infantry is more than a spotting tool? I want to do some real combined arms. Playing cuban missile crisis and the infantry can be frustrating, at least the chinese have an infinite supply.
Sudden strikes has way better infantry.
Any way to make casualties/vehicle wrecks persistent? I like what I've played of SS so far but self-cleaning battlefields trigger my autism.
>Any way to make casualties/vehicle wrecks persistent?
I doubt it.
Just imagine they all exploded completely. And at least you get persistent craters and shit.
Cuban missile crisis is just a bz1 reskin and hardly even worth playing
WW2 is overdone, cold war gone hot and world gone to shit due to WMDs is kino. Beats the usual limp-dicked "yeah it's WW3 but it's just WW2 with different tech" feel you usually get.
It's the same engine with all the issues involved. "random" map scenarios are cookie cutter renditions of each other involving predictable ambush and trenchline scenarios. Because the AI will never pursue offensive action you spend 90% of the time spotting and prepping a location with artillery fire. Simply trying to take an objective like an ordinary commander might can easily spell sudden death for your armor. Infantry combat is so abysmal for all intents and purposes it doesn't exist. You can dress up the engine with mods and new units but the core gameplay is stupid
I always see the old games posted, how are the newer ones? The newest blitzkrieg is some always online shit by what I gathered, but sudden strike 4 doesn't look as hideous as 3 and seems to have a lot of content, how do they play?
SS4 is ass.
What's the problem?
It's a different game wearing the name as a skinsuit.
It has all the same features. What did you expect when the last SS was released in 2007. SS3 was shit compared to 4.
SS1>SS2>SS4>SS3
>get cuban missile crisis and ice crusade for change on steam
>they don't work
>try compatibility modes and all manners of shit
>don't even start up
>see thread, want to try again
>find someone on the net saying "dude just use win7 compatibility mode"
>it works
>mfw
Finally I can fight for an irradiated shithole. I got the third game in the series on disc years back because the atmosphere was kino, now I can play it all. I just hope the third game works with the same trick, since for some reason there's no newer version.
Get SS2 or Blitzkrieg 1. None of the successive titles are worth it.
While SS2 has more features and is a bit more polished, I really still enjoy SS1. There's just something about it.
ss2 is the only one with campaigns set in the south pacific which is all i care about
Blitzkrieg 1 has bad core gameplay. You'll enjoy the speed of tank overruns for a bit and then run into the terrible reality that infantry combat is abysmal and most of the game is prepping artillery fire till the enemy dies. Tank v tank combat is also ridiculous
Not too long ago I tried mapping for SS2.
The problem with mapping anywhere is that designing the encounters, if you don't have a dedicated tester of a certain skill level, will always be confined to your own (because I refuse making stuff I can't beat on my own), so for some it will be too hard and for others too easy.
There was also that one mission where you have to cross the map to reach a bridge.
When I tried going through the middle, the soviets raped my ass. Eventually I moved along the southern edge where the resistance was rather sparse, and with the help of the supply trucks and pontoon bridges I managed to cross a substantial force over there to then smash the bolshevik subhumans with a swift attack.
I think the joke is that the victory condition is at least one unit crossing the bridge, so some speedrunners manage to get a bike over there and end it pretty quickly.
Anyone else never played Blitzkrieg 2 and 3? I hate how they removed the realism in those games so I never picked them up.
I never liked blitzkrieg, sust 1 and 2 is where it's at
What's the difference? They look like the same game.
At first glance maybe but they're pretty different mechanically and blitzkrieg uses 3d models for vehicles.
blitzkrieg 2 had same realism as the first game. They just actually made the game fun and playable now. Both games have the same bullshit with infantry being useless.
Play the mods for Sudden Strike. I recommend RWM (current version is 8.5 I think) and HiddenStroke
Most you can find here.
https://www.sudden-strike-maps.de/index.php/download-uebersicht/category/12-sudden-strike-ressource-war
It's amazing that this site still exists (though most of the activity has shifted to Discord, many such cases, SAD!).
sudden strike mods have a lot of soul in them
iirc hidden stroke 3 has a mod that's based off the german movie about stalingrad, even borrowing music from it
that looks amazing
The only thing I don't really like about sudden strike is how fast AT guns shoot and how many of them there are, it sometimes feels like you're facing just a barrage of AT guns more than bullets. Good user designed levels usually fix this.
What I don't really like about blitzkrieg is that sometimes scenarios feel more like a puzzle game than a strategy one. You have enemy fixed positions that amount to much more stuff than what you have. You have little to no reinforcements most of the time so any loss is a heavy blow. Trading losses for ground is thus impossible. You should scout ahead to get a view of the enemy, and infantry can do that, but even if you can see trenches with binoculars you can't spot the infantry inside it, if you advance, even while crawling, you have no binoculars and chances are that the enemy mg sees you first and wipes your squad in a matter of seconds. Plus, you can't spot units on higher ground, and even if you spot the enemy, you either use artillery or risk taking fire because the range is not great.
Then you could win the day with superior tactics, maybe? No, because everything dies super fast. By the time you realize someone is shooting at you you probably have a destroyed tank or half an infantry squad dead on the ground, if an AT gun spotted you they fire like machine guns and destroy everything, you can't react fast enough, and even if you could, do what? Losses have been taken, you already lost the trade, and no furious clicking or masterful stroke of tactical acumen could change that. You now know where the enemy is? (and even then, it's not guaranteed) Well let's try to flank him then...except, the approach is covered by another position just as strong. Or even a single AT gun really, that can stop anything you do.
It can get very frustrating.
>is that sometimes scenarios feel more like a puzzle game than a strategy one
That started with Sudden Strike. SP maps ARE puzzles and there are several, more or less viable, options to solve those.
Though from what I heard, Blitzkrieg is samey-er with the "scout, arty, mop up" loop.
What are some games where i can solve all problems by throwing more men at it?
>Blitzkrieg is samey-er with the "scout, arty, mop up" loop.
I played a ton of Bltzkrieg 1 around 10 years ago, and it really was just a loop of scout around, arty their arty/trucks/tanks (in roughly that order), mop up with your tanks, with the occasional AA gun shuffle and calling in air support.
Blitzkrieg 2 fixes this. It also has every map handmade with diverse objectives including some hidden ones. Shame it looks worse because of the early 3d.
>2005
>early 3D
Du was kamerad
Early 3d is a state of mind, nothing about dates. Just look at the game and tell me it doesn't have the same shitty artstyle many early 3d games had.
My problem with it isn't the low-quality 3D, it's the colors for several unit palettes, overly saturated. Some vehicles look like they're plastic models.
Other early 3D games (Codename Panzers, Desert Rats vs Afrika Korps) featured more muted colors.
I liked Blitzkrieg 2 a lot due to the reinforcement system permitting you to bruteforce wherever you want instead of focusing solely on the old fashioned puzzle solving
shame that bk-portal collapsed and took the modding community with it
Felt like you had more options in BK2 as well. When I play BK1, my strategy is Spam artillery all day. It got boring really fast.
Anyone played the standalone Stalingrad game? What's it like?
It's what you expect from BK spin off. Harder than the base game.
Which mod is best for SS2? Hidden Stroke or RWM?
I enjoy RWM for the historical autism.
The campaign is busting even veteran's balls.
They're standalone downloads so you can just try both, honestly.
Am I moronic or is there no way to use cover in Sudden Strike 2 and the mods? The troops just stand around. They can't get behind the sandbags as far as I can tell. The cover button just seems to put them next to trees.
Still trying to learn how to properly assault positions. The first German mission in Hidden Stroke III is just brutal.
Does it work the same way as in vanilla, anyway?
There are positions you have to actually move into, they count as buildings.