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  1. 6 months ago
    Anonymous

    >*surrounds you with 9 stacks with 1 unit each*
    >*orders a 10th unit to step on you*
    Nothing personel

    • 6 months ago
      Anonymous

      Is that a high level merchant trading my silk? Would be a shame if my half stack passed by.

  2. 6 months ago
    Anonymous

    >Proceeds to turn all 8 of my cardinals into heretics with his 1 piety

    • 6 months ago
      Anonymous

      I never send my priests to deal with heretics, it's just never worth the risk. I will just spam assassins at them if I don't feel like doing

      >*surrounds you with 9 stacks with 1 unit each*
      >*orders a 10th unit to step on you*
      Nothing personel

      priests are only for conversion and making the pope happy.

      • 6 months ago
        Anonymous

        >2 heretics pop up near my city
        >send my 5 priests
        >2 of them fail, 3 become new heretics
        >5 heretics to deal with
        Assassination is the way to go. Way higher success probability, makes using priests an option with no benefits. MAYBE if converting a heretic gave you a high skill priest. But they can convert your priests yet you are not allowed to convert them.

      • 6 months ago
        Anonymous

        >priest falls to heresy
        Just see it as an opportunity for the next guy in line to take out not one, but two blasphemers!

  3. 6 months ago
    Anonymous

    It felt weird to me that you couldn't just straight up execute them. And I don't mean with an assassin. Like aren't they literally breaking the law?

    • 6 months ago
      Anonymous

      I think the idea is you have to get a priest to declare them a heretic first.

      Wish you had a option to just kill them at the cost of a massive public order penalty or the like.

    • 6 months ago
      Anonymous

      I have always felt this game was lacking a mechanic in wich you could turn your state religion, if your land was mostly from a different one.

      This too

    • 6 months ago
      Anonymous

      The typical course of action was that the church had to prove that you are a heretic or get a confession. Obviously the odds were stacked against you but there are cases where the accused btfo'd priests with facts and logic.

    • 5 months ago
      Anonymous

      >aren't they literally breaking the law?
      What do you think the priest is doing? They're literally religion cops.
      If you can't prove they're guilty at trial then they're innocent.

  4. 6 months ago
    Anonymous

    what game is that?

    • 6 months ago
      Anonymous

      Medieval 2 Total War

  5. 6 months ago
    Anonymous

    SO, YOU SEEK THE TRUE UNDERSTANDING OF THE PROPHET'S WORDS?

  6. 6 months ago
    Anonymous

    I wish there were more M2 mods that use the vanilla map. I actually like discovering America

    • 6 months ago
      Anonymous

      Vanilla map is kind of rubbish once you get over the fact it includes America.

      • 6 months ago
        Anonymous

        The vanilla map is great imo, though lacking in regions and resources which you can fill in yourself (i did at least)

        • 6 months ago
          Anonymous

          >(i did at least)
          Show us

          • 6 months ago
            Anonymous

            I added the balearic islands plus some regions in italy, greece, asia minor, middle east and some more on the north/east

            • 6 months ago
              Anonymous

              On a sidenote I haven't come close to the region cap so I can add roughly 15-20 more regions

            • 6 months ago
              Anonymous

              I wish I knew how to add more units to the game. I saw the tutorials on israelitetube, but it's too much work for me

              • 6 months ago
                Anonymous

                its kind of trivial when you get to do it

                I added the balearic islands plus some regions in italy, greece, asia minor, middle east and some more on the north/east

                wish they titled map little so you can actually fit less desert and more middle east

              • 6 months ago
                Anonymous

                >pic
                Your idea would make a fine map for a mod, it adds more Scandinavia, Central Asia and Persia, all good choices.
                My favorite map using the vanilla one is pic rel. I love the borders in it.Too bad the mod itself is abandoned.

              • 6 months ago
                Anonymous

                which mod?
                porting map to vanilla isn't that hard i think

              • 6 months ago
                Anonymous

                Magyar Mod

              • 6 months ago
                Anonymous

                Huh. That's an interesting point, Anon.

              • 6 months ago
                Anonymous

                thank you
                I have plenty of great ideas, sadly most of the time i am to dumb and lazy to do it myself and to lazy and dumb to convince someone else to do it for me

              • 6 months ago
                Anonymous

                The change in map really works because the Sahara is the part that's getting cut off and Scandinavian, southern Egypt, the far east, and the Caspian all get expanded heavily.

                If CA were a listening kind of company, I'd email it to them.

              • 6 months ago
                Anonymous

                I will try it anon and see what comes out

              • 6 months ago
                Anonymous

                i will await for good news, sire

              • 6 months ago
                Anonymous

                Theoretically it works, though I can't get it to work because I'm lacking in tools to change and add stuff on the map, of course that would mean you see the campaign map a bit tilted

              • 4 months ago
                Anonymous

                now it makes more sense why the Scythian Amazons mutilated one breast in their youth

              • 4 months ago
                Anonymous

                They didn't, it's a myth. Bows require upper body strength to operate, women always make weaker sub-par archers, every time. And you don't need to cut off a tit and destroy your offspring nourishment ability to work a bow, binding the titty would work just as well.

              • 4 months ago
                Anonymous

                >The year 1532. went Don Pedro of Eredia born in Madrid, and inhabited it, and pacified a great part of the Countrie, though with labour and cunning, because the people were very warlike, and there was a woman that before they could take her, being about eighteene yeeres old, slew with her Bow eight Spaniards.

                Antonio de Herrera y Torsedillas, 1601

              • 4 months ago
                Anonymous

                Asian composite bows were seen as unusable by westerners, and 10yo mongol boys could use them all day long. It's all technique, read the fricking Odyssey. This has been known for millenia.

              • 6 months ago
                Anonymous

                >pic
                Your idea would make a fine map for a mod, it adds more Scandinavia, Central Asia and Persia, all good choices.
                My favorite map using the vanilla one is pic rel. I love the borders in it.Too bad the mod itself is abandoned.

                I think Stainless Steel uses a map like this.

              • 6 months ago
                Anonymous

                >I think Stainless Steel uses a map like this.
                wrong

              • 6 months ago
                Anonymous

                >those borders

              • 6 months ago
                Anonymous

                Jesus Christ, I've not thought about this fat frick in 2 decades

              • 6 months ago
                Anonymous

                >Accurate borders based on real lfie duchies or counties?
                >Nah let's just draw squares.

              • 6 months ago
                Anonymous

                I'm guessing it's based on population centers and terrain, not political entities. This makes more sense for a sandbox.

              • 6 months ago
                Anonymous

                If it was based on terrain and population they wouldn't have used squares either.

              • 6 months ago
                Anonymous

                Why not? None of them are perfect squares and they are all of different sizes. Clearly there are variables determining their shape and size.

              • 6 months ago
                Anonymous

                No, the only thing they took into consideration is blending the borders with rivers or mountains so they kinda get camouflaged, if you look at the vanilla borders they took a lot of effort doing that which makes the map look great. Also as someone who also likes adding regions I draw the borders so they look "realistic" or at least looks nice on the map.

              • 6 months ago
                Anonymous

                and for comparison

              • 6 months ago
                Anonymous

                Well it wasn't Stainless Steel, but there was some other mod that used a map like that and it had a bunch of central asian factions including at least one pagan one. I can't remember what it was called though.

              • 6 months ago
                Anonymous

                >wish they tilted the map a little so you can actually fit less (African) desert and more (Arabian) desert
                Oh boy! Desert!

              • 6 months ago
                Anonymous

                Arabian Desert actually had warfare happen in it.

            • 5 months ago
              Anonymous

              It always triggered me that Mexico looks like a fantasy continent. CA probably just never expected people to uncover all that terra incognita.

      • 6 months ago
        Anonymous

        I mean, the region distribution is bad, but the size isn't that bad. I just like me some nice borders to map paint

        • 6 months ago
          Anonymous

          I really dislike that they removed Persia. I get that most games have to make a cutoff eventually but I feel that leaving out Persia in a game about crusades is like leaving out Russia in a game about Napoleon. it just makes the game WAY too easy since crusaders tend to only have one or two fronts to worry about.

          • 6 months ago
            Anonymous

            Well, on that I really agree, I always liked playing as persian factions too, and had some very important factions at the time
            For me the ideal Medieval map would stretch from Portugal/Ireland to India/Ceylon, with some parts of America to discover as an endgame bonus

            • 6 months ago
              Anonymous

              I mostly agree. India is somewhat of a take it or leave it situation for me. It tends to pretty radically change how Persia plays, but doesn't have THAT much impact on the rest of the world.

              To be honest, my ideal medieval map is probably just all of Eurasia. Mostly because I like playing as the Mongols. I get why that is VERY impractical though even if Medieval 3 still needs to have it.

              • 6 months ago
                Anonymous

                >my ideal medieval map is probably just all of Eurasia
                That would be amazing, but pretty hard to implement, even more so considering CA's state these days. Balancing all the factions in Eurafrasia seems tough as well.
                And come to think of it, yeah, maybe India isn't a must, since it mostly kept to itself during the Middles Ages, with the exception of the occasional turcomongol invasion from beyond the Indus.

              • 6 months ago
                Anonymous

                I think Warhammer shows it can be done. Granted, you would have to split Medieval 3 into several games. But I think that might work for people, at least if the demand for a big scale Medieval 3 is as big as everybody claims it is.

                >Balancing all the factions in Eurafrasia seems tough as well.
                Honestly, I think balance is a weird concept since to a certain extent unbalance is expected. Like, you expect the Mongols to smash over everything and Byzantium to probably get wiped out before long. It's like how nobody complains that the Romans are overpowered in Rome 1.

                >And come to think of it, yeah, maybe India isn't a must
                I would say it's not a must but it can be fun. The big advantage to having India is that you have something to pressure Persia. Which is a bit less relevant when the Mongols exist.

              • 6 months ago
                Anonymous

                >Which is a bit less relevant when the Mongols exist.
                True. And I really wouldn't like a reboot of the Orange Blob that were the Maratha in ETW.
                The balancing imo can be solved with a lucky nations script like in Paradrone games, being also fully optional

              • 6 months ago
                Anonymous

                To their credit, with Pharaoh they finally seem to realize campaign options are good, actually. Perhaps one day I'll get a version of Rome 2 where I can actually choose to make Rome relevant in the grand campaign.

                I think China and East Asia would be better off as a campaign in itself, because there wasn't that much contact between them and Europe besides some emissaries or travellers during the medieval era.

                Not that much contact? Where do you think the mongols came from? They dominated Eastern Europe for centuries. Also the game is Medieval total war not Europe total war.

                I mostly just want East Asia to roleplay the Mongol conquests.

                >but you know very well that game devs will have to cut corners somewhere
                That's fair. Which is why I think a 3 game approach would actually work pretty well for Medieval 3.

              • 6 months ago
                Anonymous

                Yeah except for the Islamic invasions, conquest of south east asia by chola kings.. tripartite struggle over kannauj.. silk route.. We have had enough of Total War Europes

              • 5 months ago
                Anonymous

                A game solely focused on the eastern half of eurasia holds no appeal to me or most other total war players.

              • 5 months ago
                Anonymous

                >or most other total war players.
                You mean all the warhammer autists who couldn't point to where Mongolia was on a map?

                I think most history players would give it a shot, as long as it's quality.

              • 5 months ago
                Anonymous

                There's not enough of those autists. Facts are most people interested in this series are westerners like me and we are largely interested in our own history, not east asia's history.

              • 5 months ago
                Anonymous

                Do you have sales/demographic statistics?

                Or are you just making things up?

              • 5 months ago
                Anonymous

                Nobody here has detailed statistics to backup their arguments. You certainly have no statistics to back the idea that all the fans that CA has from it's prior historical titles and now the Warhammer games will suddenly jump on a game primarily focused on East Asia.

                What I can tell you though is that CA's Three Kingdoms game sold well in East Asia, and sales were mediocre at best elsewhere. Warhammer has the general autist audience's attention, while the historical autist audience in the west are primarily interested in western history because they are westerners themselves. The only real exception this appears to be Japanese history, and you can thank anime for that, I suppose.

              • 5 months ago
                Anonymous

                Shogun 1 got me interested in Japanese history, not anime. The manual has a nice essay on the period.

              • 5 months ago
                Anonymous

                it was pretty great
                tbh i think its when TW peaked

              • 5 months ago
                Anonymous

                >Nobody here has detailed statistics to backup their arguments
                >What I can tell you though is that CA's Three Kingdoms game sold well in East Asia, and sales were mediocre at best elsewhere.

              • 5 months ago
                Anonymous

                He's right though, Asian settings don't have appeal to the already small western RTS audience. They want Knights, Romans, and redcoats, in that order.

              • 5 months ago
                Anonymous

                >evidence
                >zero
                epic

              • 5 months ago
                Anonymous

                Just look at which RTS games sell in western markets. Not sure why you're confused.

              • 5 months ago
                Anonymous

                >evidence
                >zero
                epic

            • 6 months ago
              Anonymous

              Why not China over America?

              • 6 months ago
                Anonymous

                I think China and East Asia would be better off as a campaign in itself, because there wasn't that much contact between them and Europe besides some emissaries or travellers during the medieval era.

              • 6 months ago
                Anonymous

                Not that much contact? Where do you think the mongols came from? They dominated Eastern Europe for centuries. Also the game is Medieval total war not Europe total war.

              • 6 months ago
                Anonymous

                Just the Mongols. Not the chinese (besides some engineers in mongol service), siamese, vietnamese or the koreans, etc.
                Btw I'm not aganist the idea of a Eurasian TW, but you know very well that game devs will have to cut corners somewhere

              • 6 months ago
                Anonymous

                To their credit, with Pharaoh they finally seem to realize campaign options are good, actually. Perhaps one day I'll get a version of Rome 2 where I can actually choose to make Rome relevant in the grand campaign.

                [...]
                [...]
                I mostly just want East Asia to roleplay the Mongol conquests.

                >but you know very well that game devs will have to cut corners somewhere
                That's fair. Which is why I think a 3 game approach would actually work pretty well for Medieval 3.

                They don't have to, they just want to. The things game devs "have to" cut is way overblown. The things lone modders in their bedrooms have accomplished have btfo dev studios so hard it's not even funny.
                In terms of the work to expand the map and add more factions it should be small potatoes for a professional development team, they just haven't done it.
                In CA's case they waste their efforts wrestling a dogshit engine and years of forking previous games.

              • 6 months ago
                Anonymous

                Mongols are central asia

              • 6 months ago
                Anonymous

                Nope. Especially not in the medieval period when what's now northeast china was Mongolia. Central asia is Turkmenistan/Kazakhstan/Uzebkistan etc

              • 6 months ago
                Anonymous

                >They dominated Eastern Europe for centuries
                The Golden Horde mostly consisted of local Tatars rather than Mongols. The Mongol invasion was more akin to a change in the top leadership than a change in administration or military.

              • 6 months ago
                Anonymous

                Ok but either way it's still hugely influential.

  7. 6 months ago
    Anonymous

    Don't mind heretics, these guys are the real Black folk

    • 6 months ago
      Anonymous

      Is he wearing a japanese schoolgirl uniform?

      • 5 months ago
        Anonymous

        Yes, obviously.

    • 6 months ago
      Anonymous

      Med 2 1.0 the pope was sending a swarm of these guys.

    • 6 months ago
      Anonymous

      >shows up out of thin air
      >executes your entire royal family
      >refuses to elaborate
      >refuses to leave

      • 6 months ago
        Anonymous

        >executes everyone but the heretic one space near him.

        • 6 months ago
          Anonymous

          it's because the heretics are Papal agents
          why else would you need to win a rap battle to just arrest them for doing something very, very illegal at the time

          • 6 months ago
            Anonymous

            >try to assassinate heretic as royal sovereign
            >Town guards catch and kill your agent
            The king of France got away with his boys killing a pope, but you can't just have a heretic killed.

    • 4 months ago
      Anonymous

      Does these guys ever execute real heretics? It seems to me they're more invested in burning local priests and generals

      • 4 months ago
        Anonymous

        I've only seen them successfully take out foreign nobility, on the rare occasion they try against one of mine, my dudes are usually so holy that they practically have hymns blaring out of their backsides, and the heresy charges fall flat.

        • 4 months ago
          Anonymous

          You need higher levels of heresy in your provinces for them to spawn, right? I remember playing with France and having to deal with them at the beginning unless I start building churches and priests early on

    • 4 months ago
      Anonymous

      I still remember my first crusader states playthrough, I desperately needed help and sent a diplomat to visit the pope to ask for gibs.

      As he reached Venice one of these c**ts caught up to him and executed him. I'm still mad.

      • 4 months ago
        Anonymous

        That was either the most incredible run of bad luck in M2 history, or the Pope wanting to ruin you without revealing his hand. The Holy See works in mysterious ways...

  8. 6 months ago
    Anonymous

    Make lots of priests, regularly gift gold to Pope, never have to deal with inquisitors, don't care about far away priests falling to heresy because that just means I can train more priests to get Theologian Guilds for better priests, get the most cardinals completely legitimately, Pope in my pocket.

    • 6 months ago
      Anonymous

      In my spain game in roc I made so many priests that I would have at least 10 sitting in Leon even though most settlements had a priest in them and because of that I ended up having a monopoly on cardinals and as a result, the pope.
      The pope would die, my cardinal gets elected, a spanish bishop gets promoted, spanish monopoly on the cardinals, repeat.
      Never gave the pope any money. I even got excommunicated early on but I just made so many fricking priests sitting in a max church max theologian guild settlement the game just gave up.

  9. 6 months ago
    Anonymous

    >your merchant recruited in a city with a merchant’s guild and trade depot: 2/10, functionally moronic, barely understands the concept of money, can trade silk for 10 coins maybe
    >merchant from a minor faction’s bumfrick village: 9/10, makes 10,000 gold per turn on sheep, can fleece your entire country’s economy for fun

    • 6 months ago
      Anonymous

      You forgot:
      >your merchant: dying at the age 30 out of nothing
      >AI merchant: 95 y.o. and as fit as a fiddle, despite standing next to (yours, of course) city where plague raged for last 12 turns and earthquakes, floods, storms and other natural disasters are happening every 10 minutes

      • 6 months ago
        Anonymous

        That's because he spread it.

    • 6 months ago
      Anonymous

      You forgot:
      >your merchant: dying at the age 30 out of nothing
      >AI merchant: 95 y.o. and as fit as a fiddle, despite standing next to (yours, of course) city where plague raged for last 12 turns and earthquakes, floods, storms and other natural disasters are happening every 10 minutes

      >3/10 mechant successfully bribes your 9/10 merchant
      >your 9/10 merchatns fails to bribe 2/10 merchants

    • 6 months ago
      Anonymous

      >turn fricking 100 or whatever
      >no ones put a merchant on the ivory out in timbuktu yet
      >finally move a merchant all the way down there
      >enemy AI merchant shows up and buys my merchant
      Motherfricker

    • 6 months ago
      Anonymous

      Never used merchants, other than the fact they ALWAYS lose in merchant combat it just straight up feels the AI is trolling you like egypt could have a resource near their capital but they'll send a merchant to England if its the player faction, take over the same resource for one turn and leave just to frick with you

      • 6 months ago
        Anonymous

        >my merchant max level 120 guldens
        >their merchant half level 350 guldens from goods that my merchant get like 30

      • 6 months ago
        Anonymous

        That's because the merchant profit from trade goods is based on the distance of the closest instance of that good is from your capital. The sugar in Egypt, while a high-teir good, is worthless to egyptans. England is the furthest point on the map from Egypt.
        Additionally, there are 4 tiers of level-up traits from aquisitioning enemy merchants where there are only 1 or 2 tiers for all the other traits, so it's the best way to level up your merchants. I don't think its even possible to get above level 8 or something without acquisition traits.

        • 6 months ago
          Anonymous

          Sending them far away from your capital to trade also lets them acquire the Worldly Merchant trait very quickly.

        • 6 months ago
          Anonymous

          Had plenty of times where they travel all around the world to get a resource that exists in their capital, pretty sure its scripted for the AI to frick with the player and its not a random thing

          • 6 months ago
            Anonymous

            >pretty sure its scripted for the AI to frick with the player and its not a random thing
            No shit moron, it's called "Total War", not "Total Peace". I bet you thought Milan would honor their alliance too.

            • 6 months ago
              Anonymous

              That's not what the term total war means you drooling moron.

            • 6 months ago
              Anonymous

              >it's called "Total War", not "Total Peace"
              God, not this 'argument' again ffs

            • 6 months ago
              Anonymous

              Why have a diplomacy system if the AI acts like total schizos then?
              >Be allied with a faction
              >Siege their city and abandoned the siege in the same turn
              >Never send any units to attack or siege again
              >Refuse to elaborate

              • 6 months ago
                Anonymous

                Med 2 was rushed out, some things in the game are clearly unfinished. The entire game is schizophrenic, some aspects are really well thought out and well implemented and other parts of the game are a mess.

                The best example are late-game armies. The 2H bug and the pike bug make some late-game units worse than earlier ones. Some late-game units also lack shields which makes them worse than their earlier counterparts. Maybe this was overlooked because the release version of Medieval 2 had a bug where units with shields didn’t get a bonus for their primary armor.

                There are also some really weird oddities. Capturing all of the enemies siege equipment will immediately result in a victory for the defender, regardless if the attacker would be able to take it back. It's like they implemented an alpha version of a win condition and then forgot about finishing it.

                I really wish there was a version of Medieval 2 that had an additional year of development and polish.

              • 6 months ago
                Anonymous

                Unironically: The AI isn't ACTUALLY a schizo. You just have to understand it's behavior. Which I more or less do now that I've read the game files. Basically, every single turn it checks based on a variety of factors if it's going to attack. First up it examines diplomacy, then it examines the total size of it's military on the border compared to yours. The main thing to remember here is 1: Being a ally isn't that strong of a deterrent. You need to be a trusted ally for the alliance to have a chance of lasting with a neighbor. Which requires maintaining a alliance for several turns. 2: The AI won't betray you if you are not their neighbor. This means you have a relatively easy time maintaining alliances, and thus becoming trusted, if you make alliances with countries that are not your neighbors. 3: If you are playing on very hard, just forget about it. The diplomacy debuff you get is crippling enough that you should just expect your neighbor to always attack you. I think you can mod this if you want. 4 Even if you do everything right. There is always a chance that the AI will just backstab you. Again, this can be removed in the game files. I might try it soon.

              • 6 months ago
                Anonymous

                As for why they attack, then back off, and don't attack again. Like I said, the AI determines if it should attack on a variety of factors. Most likely you met that condition one turn, but not the next.

              • 6 months ago
                Anonymous

                >The AI isn't ACTUALLY a schizo

                As for why they attack, then back off, and don't attack again. Like I said, the AI determines if it should attack on a variety of factors. Most likely you met that condition one turn, but not the next.

                >Most likely you met that condition one turn, but not the next.
                Sounds somewhat schizo to me tbh.

              • 6 months ago
                Anonymous

                Kind off? My point is the behavior is not random. There is a weird underlying logic to it.

                The AI is very... computer. It doesn't feel like either a enemy player, let alone a actual country. But there is a strange kind of logic to it's actions once you understand why it does it. It's one of the reasons Medieval 2 is generally piss easy.

              • 6 months ago
                Anonymous

                Then replace schizophrenic with heavily autistic.

                Med 2 was rushed out, some things in the game are clearly unfinished. The entire game is schizophrenic, some aspects are really well thought out and well implemented and other parts of the game are a mess.

                The best example are late-game armies. The 2H bug and the pike bug make some late-game units worse than earlier ones. Some late-game units also lack shields which makes them worse than their earlier counterparts. Maybe this was overlooked because the release version of Medieval 2 had a bug where units with shields didn’t get a bonus for their primary armor.

                There are also some really weird oddities. Capturing all of the enemies siege equipment will immediately result in a victory for the defender, regardless if the attacker would be able to take it back. It's like they implemented an alpha version of a win condition and then forgot about finishing it.

                I really wish there was a version of Medieval 2 that had an additional year of development and polish.

                The AI also doesn't factor in the range of cannon towers when the player attempts to sally out. There is no way some play testers didn't notice this.

              • 6 months ago
                Anonymous

                Autists are generally good at playing Medieval 2.

                Ai is fricking awful. Like I said, I want to try and experiment to make it at least a bit more fun to play against. I'm curious what happens if I play on very hard, but disable the backstab and the diplomacy debuff. Right now I just find very hard kind of cheap and still not actually that hard for the most part.

              • 6 months ago
                Anonymous

                I think the AI is better in M2TW than NTW. Not even kidding.

              • 4 months ago
                Anonymous

                Rush diplo to ally pope, and maybe marry a princess. Simple as.

          • 6 months ago
            Anonymous

            I would look to know how the AI determines it. My merchants trading wool in southern Italy somehow never get bothered by anyone.

          • 6 months ago
            Anonymous

            They go for resources that are not local, you might mistake silk and textiles. And not forget provinces that have 2 of the same resource are double value so they try to control them. If you are wandering why ai merchants have high stats and gains is a combination of them controlling good areas and gaining the market controller trait
            >MAMKK

            • 6 months ago
              Anonymous

              >and gaining the market controller trait
              Sending them far away also lets them pick up knowledge of customs (+1) and traveler (+2).

  10. 6 months ago
    Anonymous

    >Fallen to heresy
    >Fallen to heresy
    >Fallen to heresy
    >Fallen to heresy

    FRICK OFF FRICK OFF FRICK OFF

    • 6 months ago
      Anonymous

      Really makes you wish the game had EU4's reformation mechanic
      >spawning too many heretics gives you the option to adopt new faith
      I like how they had ONE instance of being able to switch religion via event with Lithuania in the Baltic DLC. To this day I am fairly certain no mod I'd tried had done anything similar. I wonder why.

      • 6 months ago
        Anonymous

        >reformation mechanic
        Ackshually there's a mod that has exactly that. Total Bananas - 1099, it's on DBmods

  11. 6 months ago
    Anonymous

    IT IS NOT TOO LATE INFIDEL! JUST ACCEPT THAT I AM THE NEW PROPHET!

  12. 6 months ago
    Anonymous

    any med 2 mods that fix the pikes? I'm too lazy to manually remove the sidearms from every pike unit.

    • 6 months ago
      Anonymous

      Almost all mods do that as standard

  13. 6 months ago
    Anonymous

    Don't mind me.

    • 6 months ago
      Anonymous

      This fricker conquered all the rebel provinces in Italy in my current French game, first time I've seen him do that

  14. 6 months ago
    Anonymous

    One time I left a heretic to run around in Rome for like 100 turns. I was HRE and I was completely done with the Pope's shit so I'd just kill him whenever he excommunicated me. So every few turns my "Pope-Stopper" army would march into a 100% Heretic Rome to kill the head of all Christendom for giving me lip about the colonization of the British Isles.

  15. 6 months ago
    Anonymous

    Dam you Anon you really reminded me of a repressed memory.
    > Be re-pubescents, enjoying Medievel II as Genoa
    > A pair of heretics spreading their mental illnesses appeared
    > Sent about 10 priests, all failed, most of which became heretic themselves
    >Start to feel funny between my legs
    >Inquisitors come over, start killing my generals and even a few priests, heretics continue to roam free of course
    > Heresy in region reaches 80%, still have a few regions so a bit of a big deal, heretics start moving to my other regions.
    > Funny feeling in pants grows stronger and compels me to destroy all churches and give in.

    I dont remember how it ended, Im pretty sure they just went away but dam I had no idea what I was feeling between my legs

    • 6 months ago
      Anonymous

      Cuckthlics getting converted by the bbc (big baptist cross)

    • 6 months ago
      Anonymous

      >the day anon discovered he was a gay sub

  16. 6 months ago
    Anonymous

    >play med 2
    >settings get reverting every time I start game back
    >google stuff
    >ah yeas there is a bug never fixed, bla bla bla
    Jesus Christ, med 2 is really fricking mess

    • 6 months ago
      Anonymous

      irc med 2 stores it's settings in a .txt file, set it as read only and it should be fixed

      • 6 months ago
        Anonymous

        yeah i found it using google but seriously wtf

        • 6 months ago
          Anonymous

          there are weirder bugs,, some games will ctd if you had a gamepad connected for example

        • 6 months ago
          Anonymous

          Med 2 was a buggy mess when it released, it's not surprising. They never even fixed the 2H bug in vanilla even though they did it for the expansion. Kind of weird how all of that was completely memory-holed.

          • 6 months ago
            Anonymous

            the biggest problem is lack any sensible fan patch/fix that just fix all this shit
            instead you need to dig out and look for sekrit knowledge

            • 5 months ago
              Anonymous

              The retrofit mod does what you're asking for, I believe. Get the 1.0 version if all you want is bugfixes.

          • 5 months ago
            Anonymous

            Boggles my mind how Med2 was one of the more popular Total War games beprior to the Warhammer era considering how buggy it could be at times. Guess normalgays just thought it was a feature

            • 5 months ago
              Anonymous

              If you came from Empire (a lot of people did) then it's bug free in comparison

            • 5 months ago
              Anonymous

              Med2 had the best mods over there.
              Bellum Crucis
              Third Age
              The Last Kingdom
              It was an awesome and comfy game where you developed your kingdom from scratch without stupid ass limitations, like only 5 building slots or autistic province system.
              Also I was like 16 when I played it, along with Battle for Middle Earth.
              Good times and memories that'll disappear like tears in the rain.

            • 5 months ago
              Anonymous

              Med2 has a lot of strong points.

              >armies without a general
              >extensive trait and retinue system
              >large and varied battle maps
              >unit collision
              >no RPG skill trees everywhere
              >the Dyck
              >losing generals actually matters
              >infantry fights not being over in half a minute
              >no hp (except for the general's bodyguard)
              >height advantage actually allowing ranged units to shoot further
              >large cities and mutli-layered castles

              I played a couple of the new TW games and I hated them. Skill trees everywhere, when a general dies you get a shopping list for new ones, units tied to a general, tiny battlefields where everyone runs at the speed of light, boring siege maps, and so on.

              • 5 months ago
                Anonymous

                >the Dyck

                name one game with better music

              • 5 months ago
                Anonymous

                Rome: Total War

              • 5 months ago
                Anonymous

                best intro ever (julii in second place)
                >the greeks could rule the world, alexander did...
                >but alexander is dead. and his empire? gone

              • 5 months ago
                Anonymous

                love this one

              • 5 months ago
                Anonymous

                I like the usage of percussion instruments, fits the martial theme of the game very well.

          • 5 months ago
            Anonymous

            Compared with what? Empire is way buggier and it doesn't have the satisfying combat of Med2. The only really annoying bug in Med2 is that archers won't fire properly when garrisoning walls.

            • 5 months ago
              Anonymous

              >Compared with what?
              Rome 1.

            • 5 months ago
              Anonymous

              compared to a game on same engine - Rome 1
              things that worked properly in R1 were broken in M2
              sure M2 setting is nice(M1 is kind of outdated) and it have some neat stuff compared to R1(mostly recruitment system) but seriously

              • 5 months ago
                Anonymous

                >things that worked properly in R1 were broken in M2

                What was broken?

              • 5 months ago
                Anonymous

                pikes, 2handers, charges, order delays, psychics, diplomacy, gunpowder units, AI AR logic from what i can recollect
                some of it was ''fixed'' in expansion, some with mods

              • 5 months ago
                Anonymous

                I really liked how units were placed on the walls and ground before the fight began in rome 1 but i hated how the gate and towers were active on the cities with no garrison nearby.

                But seriously pic rel is the only game creative assembly made that I absolutely love

              • 5 months ago
                Anonymous

                I kind of like the order delays, it feels like more organic like you are commanding an army of soldiers and actually giving at orders, as opposed to mind controlling everyone, and i feel like the charges feel good. The biggest problem with medieval 2 is the pathfinding on walls and in cities makes large scale segies unplayable.

              • 5 months ago
                Anonymous

                >I kind of like the order delays, it feels like more organic like you are commanding an army of soldiers and actually giving at orders, as opposed to mind controlling everyone
                That's the feel I get playing RTW, feels like commanding an insect swarm rather than hundreds of soldiers. But once you get into it, it's way faster paced and fun in a way M2 can never be. I still prefer M2's slogging feel though.

              • 5 months ago
                Anonymous

                same, i was playing chivalry for Rome Remastered because of the big map and i couldn't stand how robotic and artificial cavalry charges felt, you didn't even have to pull back cavalry far enough for them to build speed, they would always inflict massive damage from cycle charging from 5 meters. I ended going back to Med 2 with Roar of Conquest, where you can FEEL the weight of the unit, also the speed controls suck ass, so many years and a fricking glorified expansion is still the best game of the series

  17. 6 months ago
    Anonymous

    >Send Priest to deal with Heretic
    >Priest turns Heretic despite having high enough stats to not turn
    Always made me mad as frick.

    • 6 months ago
      Anonymous

      You know what they say:

      >That's ̶X̶C̶O̶M̶ Total War, baby!

    • 6 months ago
      Anonymous

      >sending priests to deal with filthy blasphemer
      That's why Our Lord ans Saviour gave us assasins to do the God's work, anon
      >yfw your guy who cranked his murderous skills up to 11 by slaughtering flocks of grey siners is destroying enemy fraction in 4 turns by killing their king, his successor and two hiers to the throne

  18. 6 months ago
    Anonymous

    >Earthquake in Timbuktu.

  19. 6 months ago
    Anonymous

    I F5 before making my agents do anything after they've managed to not die for a while. I don't care

    • 6 months ago
      Anonymous

      I don't because losing agents means I can train more and that gets you guilds.

      But I might make exceptions if I've got a 75% chance to succeed and it's early game.

  20. 6 months ago
    Anonymous

    I love the trait and retinue system in Medieval 2 and how it interacts with other mechanics.

    >some traits are genetic
    >some traits have a chance of getting worse or better over time
    >chivalrous governors increase the population growth and add points towards the knight order guilds
    >building a cathedral makes your merchants worse by making them more religious
    >the explorer's guild increases movement points by adding the explorer retinue
    >some generals are so awful that installing them as governors decreases your income
    >having a master armorer in a settlement has a chance to give a general more hp with the master armor retinue -> this increases the likelihood of the general surviving a battle after taking damage -> increases the chance of him getting even more hp with the scarred trait
    >all the cool religious artifacts and incredibly rare unique retinue guys
    >the pope can be female
    >your general can have a troony retinue
    >putting a general in a ship has a chance to make him frick guys
    and so one and so forth.

    Some of the descriptions are cool too.
    >"Should they charge or withdraw? Who has a coin?"
    >This man is so unsubtle he could wake the dead. Why he continues to attempt to take his foes by surprise is a mystery his troops want solved.
    >This man's troops say at least two prayers before entering battle - he seems destined to command his armies to their doom.

    • 6 months ago
      Anonymous

      >putting a general in a ship has a chance to make him frick guys
      really? i have never seen this one, please tell me you have the description

      • 6 months ago
        Anonymous
        • 6 months ago
          Anonymous

          Wait, so a general has a 4% chance of gaining an Arse point at the end of every turn, but putting him on a ship only adds another 3% chance of gaining Arse?

          • 6 months ago
            Anonymous

            >has a 4% chance of gaining an Arse point at the end of every turn
            That is only true when `Trait Arse >=1`, so the trait "Arse" has to be present already.

            Some traits are self-perpetuating, their threshold can increase over time but the initial trait with a threshold of 1 has to be there in the first place. Putting a general at sea has a chance to "create" the trait with a 3% chance, then the 4% gets checked every turn to determine if it gets worse.

            The same thing can happen with some positive traits. There are also traits that are positive at lower thresholds, but get negative at higher ones, like the drunk trait or the lesbo trait for princesses.

            • 6 months ago
              Anonymous

              Ah, I see. But why does leaving him in a settlement increase Arse? You'd think that being in a town possibly with a brothel building would provide less incentive to go homo.

              • 6 months ago
                Anonymous

                its not about him becoming gay its about how developed and open his gayness is

          • 6 months ago
            Anonymous

            No the 4% is when your general is coming to age so it only happens once, the 3% will happen at the end of every turn.

        • 6 months ago
          Anonymous

          i was expecting something funny, what a shame

          • 6 months ago
            Anonymous

            >pic
            >he knows

      • 6 months ago
        Anonymous

        You must not have played long, I would never let my generals stay in a ship longer than a turn solely for this reason since its one of the worst traits for anyone who might be in line to be faction ruler.

        There's also the one where a priest can turn out to be a woman, been a while since I've seen it so I forget what effect it has on gameplay.

        • 6 months ago
          Anonymous

          >forget what effect it has on gameplay
          +1 Piety, -1 Eligibility, +1 Purity, -1 Violence

          It's actually quite good, unless she becomes pope and you like crusading.

          • 6 months ago
            Anonymous

            Ah ok thanks

        • 6 months ago
          Anonymous

          i never use ships, also i only have around 10 hours in vanilla so maybe mods change it. Rome 1 is the only one i played vanilla more hours than with mods, and in that game i would always end with a mad lunatic for general.

    • 5 months ago
      Anonymous

      >the explorer's guild increases movement points by adding the explorer retinue
      15+ years of playing med 2 and i never knew this lol

  21. 6 months ago
    Anonymous

    Anyone got general tips for EBII? So far I've mostly been lucky conquering Italy as Rome except for that one time my best general went rogue when I assembled full stack under him and sent him north. Then the second guy I got an army to deal with first one rebelled too and I reloaded

  22. 6 months ago
    Anonymous

    Since everyone is talking about merchants: Is the picture of the merchant clerk retinue in vanilla interchanged? Why is a clerk clad in armor?

    (please ignore the 24 florins, I think I tried picking up the monopolist trait in France)

    • 6 months ago
      Anonymous

      >he build a cathedral in his city with the merchant HQ
      NGMI

    • 6 months ago
      Anonymous

      Enemy merchants apparently straight up murder your guy over 60 florins per turn, so it makes sense to have a gigaknight protector.

    • 6 months ago
      Anonymous

      No that's a bug he should be looking like picrel.

      • 6 months ago
        Anonymous

        There's something wrong with the symbol for wheat in the trading overview too, looks like they forgot to add an alpha layer.

        • 6 months ago
          Anonymous

          I don't have that on my game but the problem is it has that background colour

  23. 6 months ago
    Anonymous

    Any anons have ideas for new ancillaries? I was thinking a few could be added for iconers studios, banks or the guilds.

    • 6 months ago
      Anonymous

      The banks not giving merchants any ancillaries always annoyed me, but I can't think of anything interesting or original.

      • 6 months ago
        Anonymous

        One thing I thought of doing was make the "merchant clerk" ancillary attainable from the bank instead of the alchemy school

        • 6 months ago
          Anonymous

          That makes more sense as the alchemy school already provides the counterfeiter too.

    • 5 months ago
      Anonymous

      Maybe some physician guy from the university that increases the percentage of recovering casualties after a battle, like the holy grail. There's already the alchemist, but he only adds a couple of hp to a general.

      • 5 months ago
        Anonymous

        Already exists in the game in the form of Paracelsus.

  24. 6 months ago
    Anonymous

    >end round
    >AI diplomat bumps your merchant off the resource point and blocks it by standing next to it

  25. 5 months ago
    Anonymous
  26. 5 months ago
    Anonymous
  27. 5 months ago
    Anonymous

    Is there a M2+ (fixes and QoL) mod?

  28. 5 months ago
    Anonymous

    >shows up out of nowhere at max level
    >kills all your profitable merchants
    >refuses to elaborate
    >leaves

    • 5 months ago
      Anonymous

      >rival merchant takes over your guy's business
      >literally murders him
      wtf? Is that how it worked in the middle ages?

      I love medieval 2 but agents in this game are quite frankly shockingly useless minus some niche situations for spies and assassins

      Priests
      >needed once you go into other religions' territory and after heretics start spawning everywhere
      Spies
      >very useful for scoping out garrisons if you're trying to minimize casualties
      Assassins
      >required to deal with heretics.
      >can regicide smaller factions (not really worth building taverns everywhere, but fun)
      Merchants
      >useless unless you do the merchant fort exploit
      Diplomats
      >not needed after establishing trade rights, enemy diplomats come to beg for peace every few turns anyway

      • 5 months ago
        Anonymous

        No. The enemy merchant just bankrupts hard your merchant, making him a debt slave or a galley rower. He's effectively living a life worse than hell.

      • 5 months ago
        Anonymous

        Your merchant gets bankrupted and disappears off the map. Whatever happens to him after that is all in your head.

        • 5 months ago
          Anonymous

          >Whatever happens to him after that is all in your head
          >merchant gets bankrupted
          >is forced to join the levy to pay off debts
          >partakes in the battle around the last settlement of the faction that has sent the merchant who seized his assets
          Kino.

    • 5 months ago
      Anonymous

      >merchant guild telling me to take out a near max level merchant
      >my best merchant is only six points
      >no good assassin at the moment

      There goes that mission

    • 5 months ago
      Anonymous

      >pick city to be the merchant city
      >build all the markets
      >upgrade the markets
      >get the merchant guild
      >upgrade the merchant guild
      >sent a couple of merchants far away to level up their xp
      >they become maxxed out giga merchants
      >newb enemy merchant shows up and disappears one of them
      >send your other uber merchantmaxxed chad after him
      >he also disappears
      >newb leaves 2 turns later

  29. 5 months ago
    Anonymous

    At this point I'm just waiting for a rome-style remaster. I can't even load a battle map without the game crashing.

    • 5 months ago
      Anonymous

      >I can't even load a battle map without the game crashing.
      That seems weird, the only time I ever get legitimate crashes are from bloated mods. Of course I agree, Rome Remastered handles massive mods that mog anything that exists for M2TW with hardly any issues.

  30. 5 months ago
    Anonymous

    I love medieval 2 but agents in this game are quite frankly shockingly useless minus some niche situations for spies and assassins

  31. 5 months ago
    Anonymous

    Is the Holy Grail supposed to heal every single casualty? Is this a bug? This feels like cheating.

  32. 5 months ago
    Anonymous

    Are there any mods to improve combat AI? It's so bad.

    • 5 months ago
      Anonymous

      If you go digging around TWC you can find mods that edit the BAI and CAI, which IIRC are mostly text files. No idea how much of a difference they make though.

  33. 5 months ago
    Anonymous

    >blocks you're are path
    nothing comes close to the experience of playing turks on VH/VH on med 2. first 100 turns is bumrushing to build up your army and defenses as fast as possible in anticipation of the Mongols. then it's literally a great patriotic war style war where you try to drown them in corpses before they reach Palestine/central Anatolia.

    • 5 months ago
      Anonymous

      >give mongols a city
      >call a Jihad
      Wow Turks are so hard.

      • 5 months ago
        Anonymous

        Cheesing is gay. It's a single player game, what do you win by metagayging?

      • 5 months ago
        Anonymous

        that will, at absolute best, water down a single Mongol stack.

    • 5 months ago
      Anonymous

      How the frick can people play the game for 100 turns and have like 10 provinces.
      I always try to turtle to enjoy late game units and end up with most of the world by turn 50. Not even boasting, I ruin the game for myself by only ever getting to use broken mailed knights/cav archers/mercenaries, but I honestly couldn't go any slower unless I ignored obvious opportunities like an enemy town guarded by 2 peasants next to my full stack.

    • 4 months ago
      Anonymous

      >It is easy to become comfortable with the enemy you know, our familiar foes. But to discount the menaces that lurk beyond the known world is to risk a rude awakening that can become a nightmare. This nightmare is the Mongol invasion.

  34. 5 months ago
    Anonymous

    I was going to buy M2 during the Steam sale and reacquaint myself with it, but this thread changed my mind. Thanks /vst/.

    • 4 months ago
      Anonymous

      It's 1 dollar how cheap are you

  35. 5 months ago
    Anonymous

    >want to establish a firm border on one front for roleplay reasons and push harder on other fronts where it makes sense
    >80% of the game becomes tedious battles against an enemy who won't make peace and keeps attacking while only 20% is interesting as I push further into new lands

    This would be so much better with actual diplomacy where I could raze half a country and then give it back as a show of good faith to buy 30 turns of peace

    • 5 months ago
      Anonymous

      Play 3K.

      • 5 months ago
        Anonymous

        >health bars
        >heros

    • 5 months ago
      Anonymous

      did you do the diplomacy fix? i never bothered so i don't know the details anymore but i believe the global reputation is bugged and lowering harder than it should. it's also used as a modifier in each addition/substraction of the individual relation score of other nations so your good faith actions have less impact while giving bad actions a bigger penalty.

  36. 5 months ago
    Anonymous

    What the hell is up with the fixation on siege weapons in this game? I took Cairo for a crusade and sold the city to the Pope, and the garrison the Pope got for the city was just ballistas and catapults. I thought it was only a problem with the a.i. recruiting siege equipment excessively.

    • 5 months ago
      Anonymous

      Supposedly this is because the AI doesn't cheat that much with recruitment pools. Since they frequently take a lot of casualties, it's common that artillery are all they have left.

  37. 4 months ago
    Anonymous

    Post yfw you first saw this scene.

    • 4 months ago
      Anonymous

      A beautiful sound.

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      Came in my pants.

    • 4 months ago
      Anonymous
    • 4 months ago
      Anonymous

      I Converted to Christianity true story

    • 4 months ago
      Anonymous

      Still the only cutscene I actually watch every time.

    • 4 months ago
      Anonymous

      Des Vult intensifies

  38. 4 months ago
    Anonymous

    >send experienced priest
    >gets heretic'd
    >send another one
    >gets heretic'd
    >send another one
    >accidentally made one very minor and inconsequential problem into a very very big one

    • 4 months ago
      Anonymous

      >9 piety inquisitor 2 tiles nearby the heretic armada
      >walk 40 miles to arrest, process and execute your governor, his wife, his boytoy and his dog.
      >just because he never bothered upgrading the mud chaptel

      • 4 months ago
        Anonymous

        please kys

  39. 4 months ago
    Anonymous

    >Diplomat comes near a city
    >bows
    >nothing happens
    WHY DO THEY KEEP DOING IT

    • 4 months ago
      Anonymous

      they are trying to bribe your settlement but because the ai doesn't save any money they usually fail

      • 4 months ago
        Anonymous

        Has anyone EVER lost a town or general to bribe attempts? I'm 99% sure I've never seen it happen.

        • 4 months ago
          Anonymous

          Literally never. But when this starts happening, you know the AI is looking to attack you. It's always disappointing when it's a long time ally but then you remember M2TW diplomacy is dumb and makes no sense.

        • 4 months ago
          Anonymous

          It's happened to me only in divide and conquer 1.3 and EB 1.2. Never seen it in any other mod

  40. 4 months ago
    Anonymous

    Anyone know why my export_descr_sounds_units_voice.txt file is missing? I unpacked the game twice and still don't have the file.

  41. 4 months ago
    Anonymous

    Witches are worst, prancing around your city, harder to burn for some reason and giving your favorite governor erectile dysfunction and chronic farts

  42. 4 months ago
    Anonymous

    VGH... what could have been...

    • 4 months ago
      Anonymous

      What mod?

      • 4 months ago
        Anonymous

        Tsardoms Total War. Recommend the 1448 campaign.

        • 4 months ago
          Anonymous

          Much thanks.

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