Just finished this. I thought it was okay. Did people just hype it up so much because of low expectations after Dark Souls 2?
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Just finished this. I thought it was okay. Did people just hype it up so much because of low expectations after Dark Souls 2?
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it's dogshit.
There is a lot of reasons why but yeah it is overhyped as hell.
I really love it, but i love all From games and this is just another "souls" style game with a few gimmicks and a different time setting.
What about it you disliked?
The bosses are mostly boring with few exceptions. The aesthetics start off strong but there's not much variety and it wears out it's welcome by the end of it. The encounter design is lackluster for the most part. Level design is above average but still overshadowed by Demon's and Dark Souls. The biggest weakness for me is it's too derivative of the Souls games without offering much improvements.
Imo combat was a huge improvement. Trick weapons all feel powerful and versatile and the aggressive enemies + rally makes things really high risk high reward
can'tbe high risk high reward if there is no risk
>BB bosses are boring
Compared to the earlier games, they're much more interesting. In DES and DS1/2, it's literally roll and poke with basically zero interaction and like 95% of the bosses having 1 phase. In BB, bosses almost always have multiple phases and interesting interaction besides roll and poke; you can often parry, backstab, and weak point stagger bosses. Even the beast bosses often going crazy over blood wine is interesting.
>levels overshadowed by Dark Souls
This is just wrong. You can make a case for Demon's Souls but not DS1. The best levels in both games are comparable, but the worst levels in Dark Souls 1 are just fricking abysmal and BB just doesn't dip into the toilet with the levels like DS1 does.
I agree that Bloodborne's levels are much more consistently good than Dark Souls 1's but I don't think it's best levels are as good as Dark Souls' best. Also the ability to to warp from the beginning kneecaps the world design compared to Dark Souls.
I do agree on the warp aspect, the connectedness of ds1 was simply peak level design until it shit the bed with some late areas. Still, the opening area of BB to me is arguably the best level design in souls games period.
You're mixing up level design and world design, and it seems what you like is the lack of a teleportation feature, which I agree, it should be unlocked at the end of the game
Gotta realize in context this was a huge step in combat, it had never been that fast w/ quick steps nor were there trick weapons. DS3/ER if anything are derivative of BB speed
Also did you play the dlc? The general consensus is that BB bosses in general fall off late in terms of interest outside the two hidden ones and the final boss making the game a bit more of a 8/10 but the DLC shines so brightly it elevates the game to damn near perfection
I did not play the dlc so that's probably why I'm lukewarm on the bosses.
>DS3/ER if anything are derivative of BB speed
did you even play Demon's Souls?
The dlc has several garbage bosses
Maria for example
the parry system and the boss attack windups ruined Bloodborne combat beyond any saving. It's insane how easily it breaks apart
>Compared to the earlier games, they're much more interesting. In DES and DS1/2, it's literally roll and poke with basically zero interaction
Demon's Souls and especially Dark Souls bosses all have unique designs and features that compensates the combat and initiative system being trash and differentiate bosses. Bloodborne tried to be an early Elden Ring without having the actual parameters and stance system and top tier enemy design ER has for its circular/squared arena fights, so it just ends up feeling really shitty and basic.
Look at this shit
Have you done all bosses? I think it may be my favourite from game next to ds1. The great ones theme and the atmosphere + fast combat with visceral+health does it for me, as it adds utility to regular enemies more than being a hassle.
>me beating it for the first time realizing half the bosses suck
Well, it plays better than all the other games except Sekiro, the music and atmosphere are arguably best-in-series, the bosses are excellent, the enemies are best-in-series, the level design is arguably best-in-series. In almost every category it's near the top or top, except a few spots like build variety.
ok gameplay, god-tier setting and atmosphere, held back by the platform it's on
the combat just trounces the other souls games i've played. quickstep, rally system, trick weapons, they all combine into a smooth experience that really shines when you hit the hunter fights -also the victorian-esque setting + Lovecraftian influences are right up my alley in terms of taste. pic rel may also be my single favourite instance of character design in vidya. miyazaki was speaking directly into my ear with this game
meant to post the one with the shoulder cloak thing, it's slightly cooler
>the combat just trounces the other souls games i've played
you didn't play ER?
>quickstep, rally system, trick weapons,
none of those make the game better. trick weapons lack in mechanical variety compared to weapon types because none of them fundamentally act differently on impacts with the enemy, quickstep was responsible for easing players into very dodge-centric playstyles over using hitboxes and the rally system scales like shit
>trick weapons lack in mechanical variety compared to weapon types because none of them fundamentally act differently on impacts with the enemy
This x10. Being able to different trick combos is nothing like finding a huge frickoff two handed weapon, deciding to main that, and then knocking down enemies who'd normally be too big to barely stun at the cost of giving up your defense, or having the ridiculous number of possible combinations of main+offhand equipment that you can make work. Most enemies are like paper and your basic weapons are good enough at hacking through them the less used ones are barely much different, and you can't really play as a tank or mage or whatever. It's absolutely less interesting and has far less variety of playstyles to experiment with.
>finding a huge frickoff two handed weapon, deciding to main that, and then knocking down enemies who'd normally be too big to barely stun
Kirk and Stake Driver do exactly that. In mainline souls games you have 1 good weapon of a certain type and 10 garbage ones that nobody uses after finding the good one. Trick weapons do not lack variety, what they lack is filler.
Wrong, everybody in Bloodborne uses the chikage or saw cleaver. Elden Ring adds a lot of viable and fun variety that tricks weapons do not add at all, because the transformed saw cleaver staggers enemies all the same while being faster than most weapons.
If you compare Saw R1s vs transformed axe R1s I can not think of a single thing in the game which will be staggered by the slower axe and not by the saw. BB is characterised by little or no poise on anything and VERY short hitstun on player attacks so that hitting and staggering an enemy doesn't even necessarily give you frame advantage. There are a bunch of fast enemies which you can stagger with an R1, who can then recover and hit or trade with your 2nd chained R1. In this case the saws actually have some of the best control in the game because their followup R1 swings are dagger-speed and they'll interrupt enemies before their next attack reliably. That makes them super easy to use and convenient while no other weapon is different enough or competes with it
i feel like you are meta gaming here. i use the burial blade because it's a giant cool frick-off scythe with amazing attack animations, i'm not concerned about staggering or limb breaking. inb4 shitter, i have platinumed the game and my favorite fight is the bloody crow
>everybody in Bloodborne uses the chikage or saw cleaver
Ludwig's Holy Blade was the weapon of the metagay masses, lategay.
i put 200 hours into ER, and jumping didn't really do anything for me. loved guard counters but BB doesn't utilize shields, though weapon arts were a great addition. trick weapons and trick attacks are cool and stylish, and they added another feature to the melee system that kept things fresh. the beasthunter saif and kirkhammer transform attacks were amazing, for instance. the rally system is great for how encouraging the player to push the attack and get more and more aggressive is thematically tied to the story, but it's also a way to offer the player a chance to immediately fix their frickup without using a healing item. i was wishing for all three of those things while playing elden ring. the quickstep weapon art was alright, but felt like a handicap having two dodges instead of an offensive one. elden ring has great combat in how 'customizable' it is (and i look forward to SOTE) but bloodborne just feels tighter to me. i also prefer BB's story, setting, atmosphere and, most importantly, music. the cleric beast theme kicking in after several hours of nothing but howling wolves and your own footsteps was pretty intense
I can make use of dozens of weapons, incantations, sorceries and throwables in Elden Ring and they all feel unique. Even 2 rapiers with the same movesets but one procs scarlet rot are indeed very unique. Bloodborne doesn't do that
>Kirk and Stake Driver do exactly that.
Disingenuous, they only work like that with beast bosses that have limb break based on damage. Unless you one shot an enemy, there's zero difference with other weapons. You don't even get hyperarmor yourself, ever
the one thing bloodborne has that no other souls game does is virtually 100% unique movesets and animations for each weapon, with a few small overlaps in things like the untricked versions of Ludwig's holy blade/the kirkhammer, so i'm not sure what you mean by that. i already said ER combat has more variety in terms of tools to use, but there are like 300 weapons with about 12 different movesets between them compared to bloodborne's 24 or so weapons, each with near-fully unique attack patterns. i also don't use items or magic or anything like that, which may be where we disagree
>so i'm not sure what you mean by that.
you clearly don't so I'll explain myself better
> but there are like 300 weapons with about 12 different movesets
wrong, each weapon type has 2 to 4 movesets between unique R1 and unique R2, with also dozens of customizable and unique weapon skills, including skills that give to several weapons a unique R2, then each weapon type has power attacks and each paired weapon its own moveset, but that's besides the point that you can have 2 weapons with identical movesets and still completely unique because of their unique stats, like their ability to proc a status effect or have a particular damage type. Even the shortsword having a double thusting R2 that is far better against scaled enemies (because in Elden Ring damage types actually matter) is enough to make a weapon unique.
On the contrary Bloodborne weapons with "unique" movesets aren't necessarily unique weapons. The vast majority of them overlap in role and mechanics a way that there's almost no true uniqueness to each weapon and the animation doesn't hide that you are playing essentially the same way
They hype'd it up because it's a snoy exclusive.
t. bought a Bloodborne machine solely to play Bloodborne. FRICK exclusives.
agreed, it needs a PC release or at the very least a PS5 port that only uncaps the framerate. it's my favorite game and even i don't like having to fire up the ps4 to play it
Its very overrated imo, i think that's because its a ps exclusive and most people didn't played it, i know a friend of mine who said its his favourite game of all time but he never played it
It's just Demon's Souls except set in victorian england. People mention quick steps and trick weapons and admittedly the animations for both looks cool but they are not drastic changes to the combat system.
Both Bloodborne and Dark Souls 3 are overrated as frick. The true evolution of the genre was Elden Ring
Best I can say those games were stepping stones
Thanks for playing my favourite game OP 🙂
Snoy told me it's the best souls game
Wft
They hyped it up because when it released it was better than all the other games.
I've only played it through the shitty PS Now service with terrible input lag and artifacting, but I still think it's the best Souls game hands down.