>past mash attack and heal occasionally.
DQ's not even my favorite series and even I know this is a terribly inefficient way to approach most of the games in the series.
Dude read between the lines. Selecting "more efficient attack" and spamming whatever that is is barely different from selecting the default attack, and that's effectively what you do.
Are they? I tried playing DQ11 a few days ago and when I got my first character with a debuff it failed twice in a row on a boss. At that point why bother?
Yes, in most games bosses have different levels of resistance to debuffs, but most of the time you can inflict a defense down or sleep. It makes a boss much easier to handle. Though sometimes it can be a trap. >Boss has access to a lot of spells, one of the few that stopspell works on. >If he can't cast spells, will use physical attacks and can attack twice per round >hits harder with physical attacks compared to his spells, all of which are fire based and easily lowered in damage by insulate spell.
I want to say Dragon Quarter, having all your actions and especially your most powerful abilities drain a meter that just game overs you adds an interesting layer of long term strategy on top of the fights themselves being pretty harsh.
I love the hell out of it.
It was kind of panned out the time but has a better reputation now. Along with the difficulty it had this rebirth system so you while you were almost guaranteed to lose your first try you could get a small amount of stats and extra items on each reattempt, even see new dialogue.
Of course most people won't want to get halfway through a JRPG, lose, and happily start at the beginning so it's not for everyone.
>It actually needs to become an action RPG to be interesting.
It doesn't and really should stay turn based, but it's amazing how conservative the genre is, in the sense that you obviously need to be able to do *something* beyond stand in a line to make actual depth even possible. Add positioning, have traps that inflict status effects (because just casting status abilities, and balancing that with chance to fail, is lame as all frick) have tons of moves that only achieve some desirable thing by sacrificing something else instead of going up in power and making previous systems useless (like 'neutral' damage being more powerful than typed) etc.
>Want to replay DQIII >Worried that the remake will finally drop a week after I finish playing the SFC version
The quest for the sixth orbs and the fun of figuring out all the hints scattered throughout the world is my favorite part of the game, and I don't want to go into the remake with too fresh a memory so that I can just rush all the progression items. It'd defeat the whole purpose.
>yfw MP: 0
>mfw no face
She's too much of an airheaded bimbo to ever gain any MP.
The opposite of these threads never happen.
I wonder why?
Because A-RPGs are the best.
MPs are terrible. Imagine a Pokemon game with 5PP max.
Action RPGs are for meatheads.
I guess you don't wait inline you just punch people in the back of the head.
It needs to actually come out to be interesting...
I like turn based RPGs and they can be interesting but DQ is boring as frick because never evolved past mash attack and heal occasionally.
%C2%AD
That's a fact. Dragon Quest is too basic.
Then go play your High School Simulator.
Even watered down SMT is preferable to DQ
Now your just being contrarian out of spite.
>4 homies in a row
I prefer 10 homies in a column
>past mash attack and heal occasionally.
DQ's not even my favorite series and even I know this is a terribly inefficient way to approach most of the games in the series.
Dude read between the lines. Selecting "more efficient attack" and spamming whatever that is is barely different from selecting the default attack, and that's effectively what you do.
Buffs/debuffs are just as useful as they are in SMT.
Are they? I tried playing DQ11 a few days ago and when I got my first character with a debuff it failed twice in a row on a boss. At that point why bother?
Yes, in most games bosses have different levels of resistance to debuffs, but most of the time you can inflict a defense down or sleep. It makes a boss much easier to handle. Though sometimes it can be a trap.
>Boss has access to a lot of spells, one of the few that stopspell works on.
>If he can't cast spells, will use physical attacks and can attack twice per round
>hits harder with physical attacks compared to his spells, all of which are fire based and easily lowered in damage by insulate spell.
then stop playing them moron, I want to relax when I play DQ not do autistic minmax shit. Stop trying to change the game, go play a different series
I don't play them though. I forced myself through 8 years ago because everyone said it was the best game and it was mediocre as frick.
Is there a non-tactical/strategy turn-based RPG ("4 Black folk in row"-style) that *actually* requires skill?
Define skill.
Some sort of dexterous or cognitive barrier to entry.
Then by that definition no, because all you ever do is selection options from a menu and press a button.
Not even cognitive skill?
Final Fantasy 6.
Every turn based FF besides 4's DS version is pretty braindead.
I want to say Dragon Quarter, having all your actions and especially your most powerful abilities drain a meter that just game overs you adds an interesting layer of long term strategy on top of the fights themselves being pretty harsh.
Sounds intriguing
I love the hell out of it.
It was kind of panned out the time but has a better reputation now. Along with the difficulty it had this rebirth system so you while you were almost guaranteed to lose your first try you could get a small amount of stats and extra items on each reattempt, even see new dialogue.
Of course most people won't want to get halfway through a JRPG, lose, and happily start at the beginning so it's not for everyone.
I don't get this board's hate boner for JRPGs.
Atleast your guaranteed a full experience, Unlike missable content in CRPGs.
So all RPGs should just be Musou games?
It' 3 homies in a row but I want this series to come back. Or hell just some kind of spiritual successor would be fine.
>It actually needs to become an action RPG to be interesting.
It doesn't and really should stay turn based, but it's amazing how conservative the genre is, in the sense that you obviously need to be able to do *something* beyond stand in a line to make actual depth even possible. Add positioning, have traps that inflict status effects (because just casting status abilities, and balancing that with chance to fail, is lame as all frick) have tons of moves that only achieve some desirable thing by sacrificing something else instead of going up in power and making previous systems useless (like 'neutral' damage being more powerful than typed) etc.
>Announced back in May 2021
WHERE THE FRICK IS IT, SQUARE ENIX?
>Want to replay DQIII
>Worried that the remake will finally drop a week after I finish playing the SFC version
The quest for the sixth orbs and the fun of figuring out all the hints scattered throughout the world is my favorite part of the game, and I don't want to go into the remake with too fresh a memory so that I can just rush all the progression items. It'd defeat the whole purpose.
>HD2Dslop
octopath traveler was a massive mistake