>Bokoblins, Moblins and Lynels in BotW close one eye while aiming with the bow
>Lizalfos are the exception to this and it makes sense as they are designed after chameleons and can't blink because they have no proper eyelids
Holy SOUL. Talk about attention to detail.
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
Ngl that is pretty based.
Test
Considering there's like 6 enemy types in the whole game, makes sense they'd put a little effort into them.
Exactly. Quality over quantity.
yeah. botw 2 should keep that in mind and not reuse the same enemy type with different colourations as well as making the combat system and world map less repetitive
>not reuse the same enemy type with different colourations
Yeah, how dare they do that?
They had to do that on NES because the carts were smaller than 1MB. On BotW there was no excuse, especieally with that HUEG world t. an enormous zeldagay and nintendogay
they wanted to make it like the original
so they made it bad on purpose?
>On BotW there was no excuse,
Time anon, time is the excuse.
I'm just glad people are starting to see botw is and always was a solid 7/10 and not a masterpiece
Okay eric
It's a pretty normal opinion to have unless you're a diehard nintendo fanboy
>OUR SEETHING MADE A DIFFERENCE
It didn’t though
5 years of cope
I recently beat BOTW and yeah it’s basically a 7/10, maybe 7.5 honestly. Good game but I felt no real need to keep playing after beating Ganon 90 hours in
The only Sony consoles I own are a vita and PS2, the Switch is my favorite console, and I literally just said I beat BOTW
>6 enemy types
Bokoblins
Moblins
Hinox
Lizalfos
Lynels
Chu Chus
Keese
Octoroks
Plebits
Talus
Guardians
Wizzrobes
Yigas
That's 13. See? There's more than double of what you said.
I will make sure not to make such a massive blunder next time
>Guardians
Guardian Scouts should be separate since they fight differently from Guardian Stalkers and Guardian Skywatchers.
why would you make an 800 hour adventure game with an overworld the size of an irl country and then only have 13 enemies
>800 hour
You can complete the game in less than 30 minutes, what the frick are you on about? Only neets have enough time to 100% the entire map, even kids don't have that much free time any more
I think nothing symbolizes that BOTW is about the journey and not the destination more than being able to get to Calamity Ganon within the first hour of leaving the plateau.
That argument is bollocks and you know it.
Time to go form start to finish and the average playthrough are completely different. If you know what you're doing then sure you could do it in half an hour but you'll likely take at least 20 going to the towns, dungeons, master sword and memories.
Elden ring is similar, anyone that has completed the game can just rush the necessary barriers to the ending but on a first runthrough will have a much different and realistic playtime.
>100%ed it twice on normal and on master mode at like 15
GIT GUD
Because the combat in zelda is a means to an end and that is even more true for BOTW where enemies exist for resources.
because nintendo what sonydont
>why would you make an 800 hour adventure game with an overworld the size of an irl country and then only have 13 enemies
I mean, that's more than most open world games
Terraria could do it in 2011, what's Zelda's excuse?
Terraria is a trannoid game made on a 2d engine. You're a moronic troony that doesn't even understand these basic concepts
I think you're on the wrong board.
>only /misc/ makes fun of trannies
They’re men that think they’re women. I assure you this is funny to more people than the couple hundred that post on /misc/
that's true. What's funnier is /misc/ thinking they are intelligent alpha males when in reality they are troony and BBC obsessed incel chud conspiracy theorists
I don’t know why you’re taking about /misc/ in the first place though, trannies are comical to anyone with a functional brain.
>ince chud
Oh that’s why, kek
>gets called out for being an incel so much he has a specific picture saved on his computer
LMAO
>t.
>Terraria could do it in 2011
Terraria couldn't do it though, it's a 2d game
It's almost as if combat is secondary and exploration is the main draw, god fobid if most of the content was optional and you could even march to the main boss right after the introductory level.
>exploration is the main draw
>ok let's explore
>wait hold on my weapon broke let me swap it out
>does a shitty puzzle for a korok seed
>finds a shrine identical to the last 20 shrines
>wait hold on my weapon broke let me swap it out
>another shitty shrine
>mindlessly wack a guardian for a couple minutes
>wait hold on my weapon broke let me swap it out
>repeat forever
wow amazing botw is truly a masterpiece it's a good thing they didn't waste time adding any more enemies that would've taken time away, after all we wouldn't want them to just copy paste shit over and over for the sake of quantity right?
>Combat isn't the main draw
>"but muh weapons break"
let me put it simply for you glue-eater-kun, don't rush every enemy encampment you see, your weapons won't last, the enemies will respawn with the blood moon. The game outright tells you combat is redundant, and even then it gives you tools to combat without weapons.
I like how you ignored how exploration is 90% just finding the same shrine over and over or one of the 900 korok seeds just to defend the shitty durability system
>I like how you
Has never been followed with an intelligent comment
the only repeating shrines are, ironically, the combat ones. Every other shrine is an interesting puzzle.
Korok seeds are optional content, but you choose to ignore the word optional and pretend you have to play like a completionist combat-crazed moron to enjoy the game, which is why you don't enjoy it.
If you don't like an aspect of botw, don't play it, you're only required to play the plateau and ganon to complete it.
Your complaints are like complaining the non-obligatory fishing minigame in a JRPG is weak and thus the whole game sucks.
>you can just skip over most of super mario bros. with the warp pipe that takes you right to world 7 so what are you complaining for?
stupid. optional content is not immune from criticism because it's optional
when your criticism is it being generic or repeatable then it is, specially when you have to go out of your way to find that content.
The way I see it is you play the game, maybe do the four beasts so it lasts more then 30 minutes, find whichever shrines and koroks are in the way or look interesting as challenges, and call it quits with like 40-60 shrines and maybe 50 korok seeds in.
Completionism is for those who want it, but this game was probably supposed to face different players with different experiences, not everyone is supposed to go through the same paths and quests.
Also, in mario the warp pipes are secrets, ganon is right in the middle of the map with no obstacles.
>Your complaints are like complaining the non-obligatory fishing minigame in a JRPG is weak and thus the whole game sucks.
Is exploration the main focus of the game or isn't it? Seems to me exploration is obscure side content when it's being criticised but also the main focus when the ocmbat is being criticised.
>>wait hold on my weapon broke let me swap it out
BOTW is littered with weapons. The further you get into the game the less an issue weapons breaking become.
If durability is such a non-issue why is it a thing in the first place? And if it gets let up later, why aren't the champion weapons unbreakable?
It only becomes a non-issue later in the game.
wack a guardian for a couple minutes
Guardians take less damage from non-guardian weapons so if you were using a non-guardian weapon and it broke that is completely normal.
Why waste your time making multiple enemy types when you can frontload all 13 in the first hour, trick people into thinking the game is deep and complex, then just copy and paste those same enemies over and over again?
>Bokoblins
>Moblins
>Hinox
>Lizalfos
>Lynels
>Talus
>Guardians
>Wizzrobes
>Yigas
I've reduced to the enemies that you might actaully care about, so not the ones that die in 1 hit.
You wanna put some wheels on those goalposts so they're easier to move?
>Nooooo there aren't 9 enemies there are 13!
Both those numbers are pathetically small what is your point
You're only looking at the quantity, idiot. You're the kid who would rather have ten small, cheap presents than one big, expensive present.
>moronic analogy
I do not care that the bokoblins close their eyes when they shoot a bow. If removing obscure little details like that was what was needed to add 10-20 more enemy types they should've done it, especially in an open world. You don't have 13 enemy types in an open world game, that's moronic.
>I would rather have 30 basic enemies than 10-20 complex enemies
So you'd rather eat shit because there's a lot of it? Gotcha.
>laughs in korok seeds
You aren't supposed to collect all of them, idiot. Maybe this just isn't the game for you, if there's so many things about it you don't like. Why do you insist on doing things you clearly do not enjoy?
>Zelda fan buys botw
>plays it, doesn't like it
>voices opinion
>WTF why did you even play it then idiot?!
moron
I'm not the one who barged into this thread and started whining about the enemies.
>haha you only care about quantity over quality, you're a stupid idiot
>um, you don't need to collect all of them, they're meant to be numerous
For someone who's defending Zelda this hard you seem to have no faith in their ability to create more than 13 enemy types with any amount of complexity.
You realize that at least some of those enemies effectively combine different enemies together? Like how the lizardfos also incorporate traits from river zora (popping out of the water to fire projectiles at you) and goriya (throwing boomerangs at you)?
It's too much to ask.
>If removing obscure little details like that was what was needed to add 10-20 more enemy types they should've done it
I agree, but you snoys would have b***hed about luck of detail in enemies if they did that.
>SNOYSNOYSNOY
Take your meds. Not all of us suck down westoid movies.
>adopting discordtroony lingo
Opinion discarded
>haha snoys only shitpost, they don't want to talk about the game
>okay, let's talk about the game's flaws
>troonytroonytroony
>let’s talk about the games flaws
The flaw you brought up is something I mostly agree with, more enemies with less detail would have been better. I also know for a fact that your only here to seethe though, and you would still be here (5 years after release) seething about “2938473 enemies that lack any detail.”
Don't bother. Fanboys need to be all shot down
>continuing to move the goalposts
You could have just said “my bad there are 23, still not a great amount though.”
>moving the goalposts
Zelda has always had enemies that in one or miniscule amounts of hits. In fact BOTW has the most durable enemies of any Zelda game.
*die in one or miniscule amounts of hits
Older games in the same series doing something bad isn't an excuse for the newer games to do the same thing. There are 9 consequential enemy types, no matter how you spin it that's not a good number.
>There are 9 consequential enemy types, no matter how you spin it that's not a good number.
Again, only looking at the quantity. Would you rather have 50 enemies that just sort of waddle back and forth, maybe occasionally shoot a projectile at you?
see
Terraria can pull it off, and it's almost a 10/10 masterpiece. Why can't Zelda?
Zelda is a small team
>small indie company prease understand!
Doug plz
>Terraria can pull it off, and it's almost a 10/10 masterpiece.
I never understood this sentiment. The combat in Terraria is really fricking boring.
I think you got Terraria confused with Starbound
I never played Starbound. I played 100 hours of Terraria and I mostly enjoy the game, but the combat is entirely uninteresting outside of making "builds". There is very little decision making, you just dodge projectiles while holding your attack of choice into the general direction of the enemy, and heal when you take damage. I'm not saying there is nothing to it, but - there is very little to it.
Also, "Terraria has a bazillion enemies" isn't a fantastic argument if the utmost majority of them are sprite swaps with adjusted stats that generally behave the exact same.
I'm not terrariagay, comparing Terraria to a 3d open world game makes zero sense, just amazed that of all the things to complain about in Terraria you chose the combat, which is the best part of it to me. Building arenas and making builds are just as much part of the combat as the actual fights, simplifying it down to
>just dodge projectiles while holding your attack of choice into the general direction of the enemy
Feels really disingenuous
Yeah, preparing for a fight is tons of fun, but the fight itself usually isn't.
Again, I like Terraria. I just don't think it is a 10/10 masterpiece.
ACgay is an idiot. His go to comparison for everything is Terraria despite how dull Terraria is.
Yeah but your gay
Don't forget about the wolves/coyotes and bears.
Twilight princess had like 10 times the enemy types :/
And 10 times the recolors.
Well let's see:
>Fire, Ice and regular Keese
>Fire, Ice and regular Bubbles
>5 Chu colors (6 if you count green)
>Red & Blue Bokoblins
>Most enemies have twilight realm counterparts.
Meanwhile, BOTW:
>Red, Blue, Black, Silver and Gold Bokoblins
>Red, Blue, Black, Silver and Gold Moblins
>Regular, Fire, Ice, Thunder, Blue, Black, Silver and Gold Lizalfos
>Regular, Fire, Ice and Thunder Chus
>Regular, Fire, Ice and Electric Keese
>Forest, Water, Rock, Snow, Treasure and Sky Ocotoroks
>Fire, Ice, Electric, Meteo, Blizzard and Thunder Wizrobes
>Stone, Fire and Ice Pebblits
>Regular, Red, Blue, White, Silver & Gold Lynels
>Guardian Scouts I-IV
But let's not forgot bosses:
Twilight princess:
>None
Botw:
>Regular, Luminous, Rare, Fire and Ice Talus
>Regular, Blue and Black Hinox
Seems to me it's still the other way around
>Seems to me it's still the other way around
Considering you just proved otherwise with the twilight variant point I would say otherwise. You even left out some others that have recolors and clones like the Helmasaur, Bulblin, tektite and skulltula recolors. Hell you didn't even mention lizalfos or Bulblin.
uhm no sweety theres green bokoblins, red bokoblins, yellow bokoblins, blue bokoblins and like four more colors. So youre wrong have a nice day
BotW has a lot of enemy types. Even the variants can have unique properties, such as fire lizalfos breathing fire. Add to that the fact that most of them can carry any wepaon in the game and you have enough variety in terms of gameplay. People only complain because it is visually repetitive and because the world is fricking massive.
https://zelda.fandom.com/wiki/Enemies_in_Breath_of_the_Wild
>5 straight years of pic related
Meanwhile, elden ring dudes cryong because they have 50 enemies that get reused.
ER actually has easily over 100 distinct enemy types.
But that’s beside the point, because ER is a pure combat game. While in BoTW, combat is a side activity.
it's easy to be detailed when you're only dealing with single digit enemy types.
>don't rig an enemy's eyes to blink
>they don't blink
woooooooow
you're not supposed to close an eye while doing archery. it throws off depth perception and you basically half your FOV.
these are not olympic athletes, they are monsters in a videogame. it makes sense that they are closing one eye as its what most amateurs would do
not the same anon but youd assume these monsters use their bows regularly to hunt or in conflict with humans/other monsters. so theyd have an intuitive knowledge of how to shoot, ESPECIALLY moving targets (which is where having both eyes is especially useful).
hunter gatherers and the like know to fricking shoot with both eyes open, it doesnt require one to be a genius and is in fact more intuitive to do.
i know im overthinking it, but your explanation didnt really do it for me.
>youd assume these monsters use their bows regularly to hunt
You can literally see them do that in the game.
then my point remains relevant, youd think they fricking know how to use bows against live moving targets the way other tribal people do...instead of making an artificial amateur mistake.
the truth is whoever made that wanted to add detail to the world, and themselves probably never shot a bow and just added that detail in even if its wrong.
like if it was just the bokoblins that did it you could say it was intentional, causes "haha theyre fricking moronic", but arent lynels supposed to actually be good archers?
Lynels are the only one where it doesn't work, especially as they seem to have tracking
They hunt and fail at it in game.
They aren’t very smart but atleast they try. Maybe they’ll invent trapping or fishing with explosives some day.
>fictional enemies are actually like their real animal counterparts!
Frick this meme. It ruins games.
That is an extremely autistic thing to obsess over
>attention to detail
They paid so much attention the enemies are all holding the bow with the wrong hand.
There is no wrong dominant hand.
Key word dominant hand. The monsters do everything else right handed.
What would you have changed in the game to make it better? Non-shitpost replies only.
1. Make the full climber set give you rain immunity, so it feels like a worthy reward
2. Make champion weapons (and Urbosa's shield) unbreakable, with some extra effect to be worth using over breakables (but still have a battery like the MS)
3. Overall making full gear sets more compelling or worth using instead of just running champion tunic + some guardian shit and occasionally swap a weather related gear.
Champion weapons are breakable but purchasable easily and more durable like the Hylian shield
I know they are but they feel like shit to be breakable and then just getting a replacement
I just never used them
No I saying that as the fix
Let you reduce weapons into scrap that can be used to repair other weapons. Let you fuse weapons of the same type to have the look of one but the strength of the other.
>no auto-saves, can only save at towns
>no free fast travel allowed, you don't get to warp to ANYTHING and you have to manually create warp points, ala Terraria's home pylons and teleporters. Maybe allow one warp point back to your movable spawn point, like the ice mirror in Terraria. Better invest in movement options like mounts 🙂
>cut down the korok seeds to 100, players should not be babied with inventory upgrades. they don't deserve them and should learn how to play the game without. If you really want them, you need to suffer for them and go out of your way to look for them. no freebies
>get rid of the memories. they're garbage that panders to tumblries and twitter, aka the "GAMES NEED TO BE ART" crowd.
>remove limitations based on the story, like being unable to kill NPCs. I'm sick of playing as a goody two shoes, let me run wild.
remove the pointless limitations like shiekah tech being un-climbable. let me enter every divine beast without doing a sidequest first
You know, make it more free, and make it more videogamey.
moron
I was with you until you started seething about story in a zelda game and complaining that link is a good guy
>BOTW is supposed to fix all the problems of previous games
>keep the most egregious sins of all, aka the series' attempt to be a bland generic Hollywood romance flick
What's your favorite Zelda game?
SSHD
It's a mix of quite a few of them.
>Majora's Mask for not just being a rehash of rescuing Zelda from Ganon
>Oracle games for having a big overworld full of secrets and having fun dungeons
>original Zelda for having little to no story
>Link to the Past for having the most interesting items that all have their uses
>Terraria for being the best zelda-like among them all
You love the Zeldas with asset reuse
I like them for the reasons besides their asset re-use. It's like how I want games to use elements from Dark Souls, without the cancerous DUDE DODGE+ROLL instawin mentality, or how I want mecha games to play like Armored Core, but with better weapon balance and better framerate. Almost like you can discard what's bad and use what's good. Craaaaazy notion, right?
I enjoyed using the hammer, bombs and arrows in places you didn't expect, and I even enjoyed the cane of somaria.
>reuse good
You'll love botw2 then
I don't mind them re-using some assets from BOTW, as long as they get rid of the garbage, like the horrible cinematic story.
>b-but it wasn't a majority of the game
0.00000001 ounces of diarrhea is no less sickening than a mountain of it. Let's not rehash our mistakes, shall we?
No one said that
Let's keep it that way.
ALttP has a bunch of filler gimmick items*
>terraria gay
Oh HERE we go, it’s literally always the same 5 people in these BOTW threads. Now all we have to wait is for someone to spam webms and that one guy who thinks all BOTW threads are made by a single person named Barry or whatever his name is.
Why did this dying thread suddenly turn into a botw seethe thread
It's always funny how people fawn over minor details like this. If you're a game dev working on the same game 60-80 hours a week for years, you're probably going to think about every excruciating detail at some point.
have a nice day, Arthur.
>105 / 7 / 32 / 3
Is the autist back?
Ignore the /misc/ shitposter trying to derail the thread, instead, tell me your favorite Zelda game and why.
There you go again trying to make it seem like only /misc/acks think trannies are funny. My favorite is Majora’s Mask probably, might be tied with OoT though.
Never liked BoTW much, I actually agree with most of the complaints. But it makes me laugh how much seethe it causes so many years post release.
why are tendies so deranged?