>Cool graffiti
>Tight movement
>More options than just inlines
>Great soundtrack
This game kicks ass on a level I did not expect.
>Cool graffiti
>Tight movement
>More options than just inlines
>Great soundtrack
This game kicks ass on a level I did not expect.
Its the Yooka Laylee of Jetset Radio
>Yooka Laylee
>Soullessly recreates the game
>Kicks out Jontron
>BRC
>SOVL (except for 2mello he's cringe)
>Adds several new gameplay types
>Team Reptile is AGDG
>Has Naganuma
Apples to oranges anon, try harder
2mello is based, it's only Naganuma diehards that hate him for being a "Ripoff". In fact, he's the BRC to Naganuma's JSR
his song is the worst song in the game lmao
nta but i'll agree that the song he has in the game stinks, he's done a lot of good stuff tho and they for some reason put in one of the most generic not really JSR sounding songs in the game and only a single track too
holy shit imagine having this trash of a taste
Sorry 2mello u are a god!!!! i suck your wiener for every shitty song you make GAWK GAWK GAWK GAWK
>2mello is based, it's only Naganuma diehards that hate him for being a "Ripoff".
anyone complaining about ripping off Naganuma is morono considering he ripped off his whole sound
Wow. dude that's mindblowing to me, that that style existed in a well-developed form before Naganuma. Thank you.
Tatsuya Oe isn't a good example as he came up at the same time Hideki signed his contract with Sega and he had been in the scene for five years prior. That's more the DJ scene that was starting to evolve in Japan around 1992-1993. There are a ton of Japanese DJs who cultivated that sound, Hideki was one of them.
please give more names/tracks
hahaha
>Team Reptile is AGDG
Proof? Never seen them post there
Every thread about BRCF I've seen you post this. have a nice day.
Yooka Laylee at least tried to update the graphics.
its fun so far, im around 45min into it. does movement get faster? just going around on the skateboard feels kind of slow sometimes.
Base speed is a little slower than it should be I think, but banking into corners on a rail gives you a speed boost, and tagging your old tags gives you more boost. I think sliding off a ledge onto lower elevation also triggers a speed boost as well.
mods will fix it
So the switch version is eternally shit. Neat.
>So the switch version is eternally shit.
You ought to be used to this by now.
How do I change my character
Brehs?
You unlock it in the second chapter at dance squares ala Future. Not sure if it becomes doable in the hub.
Ah groovy, thanks anons
Go to a checkerboard platform and press the dance button
Dance on a checkered floor. You'll get a tutorial on the second hub.
Gotta find one of the black and white square carpets and dance on them. There's a tutorial for it later on
POST DANCING GIFS
FEET!
GOG Link to HeyUpload how do you download stuff
>tight movmement
not true because of the graffiti system, you cant control well AND be forced to stop the fun part of the gameplay for pointless qtes
when this game gets a mod that removes the qte and cutscene and makes it loke JSRF THEN itll actually be good
till then JSRF can be played on an emulator
also omitting the spray boost for a sonic the hedgehog boost button that doesnt keep momentum was a stupid idea
it feels like they had a bunch of inept playtesters who cant control speed so they broke the ankles of the character so going fast is actually impossible
I'm playing Future at the moment and I miss the spraying from JSR. One button makes sense to keep the action flowing but I miss the elaborate stick inputs and having to race against time as the police closed in. Also having to do big tags in one go got you better scores so there was more incentive to do better.
then the aesthetic of speed and style isnt for you in the first place
you want a stealth game where you spray tags and run from cops
I want a high speed trick game where you platform in style
JSRF is the perfect mix giving substance to the areas you spray
I never finished JSR cause I cant stand the stiff movement and QTEs
BRCF is close, its certainly no Future but ill at least finish this one
I agree on the boost button. why does it stop you for a second? feels terrible. rest of the game is great decisions though
How long is the game? I just beat Eclipse and they're saying that's 2 of the 5 crews. Surely this isn't all there is.
I don't know how to tell you this, but... yes it's only the five zones
it's fun can't wait to play more tomorrow
is it worth 40 bux
if 40 bux is a lot to you then no
Definitely not.
https://fineleatherjackets.net/monkeyinflation
$45.80 you poorgay
Wages haven't increased to match inflation, the line is still at 20 bucks.
stop talking like a communist
It's okay.
It's the third game we wished for, but never got coming out 20 years later. It's improved but still similar.
no, wait for a sale
Gonna do the DUDE and play this shit after dinner
got the gog version gonna play it for two hours to see if it is
heccin' deeno
This is my question. A fun arcade title is cool, but you get multiple others for that much. Or just a really big game for money in that upper range.
>buy game on switch
>$5 worth of tendiebux in my account
>pay $35 for game
>come here specifically to make this post
The complete lack of momentum really hurts this game. I get its what made JSR so clunky but its not satisfying to move around when your character feels like a balloon
>yet another indie game that doesn't understand what made its inspiration good
bad controls?
No. It plays pretty much exactly like JSRF. Doomgays are seething and there aren't even many of them.
Elaborate Anon. If it misses the mark how specifically does it do so?
>yet another person who didn't play it, didn't even know it existed until 4 seconds ago upon looking at the thread title, asspulling opinions
replay jsr and jsrf and tell me you had fun
Here's how you make the game a 10/10
>increase boost gain to combos
>add a ton more rails to the earlier levels
>increase max camera angles
>add a loading sound like JSRF's tracking noice
>make Eclipse show their breasts
>can see the other members skating around the zone you're in
that's neat
WHY ARE THERE SO MANY CUTSCENES THIS SHIT IS LIKE A FRICKING VN
LET ME PLAY
I could live with the shit regarding like
>you can't beat this
>proceeds to do the absolute most basic fricking line to challenge you with
because they were in the old games, but I swear it was faster in JSRF, and of course you didn't get locked into "now watch me drop this graffiti in a spot that's way out in the open"
Like I've never felt this while chasing after Rhyth or when Combo challenges you in Shibuya
I thought the cutscenes are fine, maybe DMC or Half Life ruined my taste
4 hours in. Just beat Eclipse. It's awesome so far. Definitely a good follow up to Future
I dunno, I'm in Brink Terminal right now, and this feels like the first actual stage of the game. I guess it depends on what you mean by good follow-up, but the intro trio of Dogenzaka Hill, Chuo Street, and Shibuya Terminal blew this out of the water
I thought all stages were great so far. It does pale in comparison to the future's intro levels in a way since they don't flow so well, but had some of the best talent in Sega's history behind it during the company's creative golden age. BRC managing to hold its own and feeling just as good to play is incredible imo. Like, I feel thst BRC is a game I can come to to scratch that JSRF itch, you know?
I wouldn't chalk it up entirely to Sega just having a ton of creative talent. There's some really simple ideas to be had, like just slamming in a lot more rails, or just flat out not having such large flatland areas. It's clearly a creative choice to have such open spaces, rather than them failing to meet the same design, but it doesn't quite work when BRCF's flatland element is completely lacking (and in part because you really should have constant access to Boost in this game). The most interesting bit out of it so far was the Green Slapper challenge in the previous level, where you gotta space out your air dashes just right with your manuals to keep the combo meter alive.
>and in part because you really should have constant access to Boost in this game
Tagging gives you most boost, so I think it's all intentional.
It's clearly intentional, between that and having the vending machines all over the place in order to keep going. It's, however, one of the things that I'd say was a neat idea (especially to get you to keep re-tagging an area) but just wasn't executed too well. I think making the boost orbs as common as spray cans in JSRF would be the better route to go, given the size of BRCF's areas and their layouts, but then in JSRF, you also had to use boosts less, so it's a double whammy
I dunno, the combo meter with manuals doesn't last too long, and it's really not much of a mechanic. As I said before, flatland doesn't really do much, so if the intention was to get players to use that, then I still much prefer JSRF's constant use of rail-to-rail. That being said, I can appreciate the manual being there at all, and it would be a good idea if they just did more with it. Things like this feels like the devs noticed something underutilized in JSRF, tried to implement a way to spice things up, but just made me want the old system.
Finding out you need to use the boost on reinforced glass gave me Power Bomb Tube flashbacks
>the combo meter with manuals doesn't last too long
the frick are you on about, at 3x multiplier slide time goes up to like 5 seconds
I dunno anon. You mentioning this made me examine the manual meter more, and it was neat actually seeing how far you can push the thing. It seems it's not Multiplier like you think and instead is much more dependent on Speed, which lead me to see how I was able to get my perception under the situations I was using it, especially with the fact that jumping and flatland tricks drain meter or slow you down respectively--but then how much meter you have from a good starting manual speed can still give you room to make it from rail to rail while tricking. I was also already starting to like the Score system more with the Eclipse missions, so renewed perception on when/how to manual has an immediate point of usage.
But you were mildly mean to me with crass language, so I don't want to talk to you about this, and I will instead use the information I got here in future threads to spin the system as a clunky negative with too many variables to be enjoyable, all to spite you.
The empty spsce between rails is there to let you manual/slide to keep the combo going. I guess they didn't want people to just rail to rail the entire level
>movement feels much better than JSR/F, especially being able to change direction with the air boost
>but differences between skates/skateboard/bike is insignificant
>story is much more involved than JSR/F
>but it lacks character, aside from soon-to-be crew members and other crews you meet, there's not much to make the world feel alive
>levels are massive
>but they also feel empty, very little foot traffic or showpieces
>does a good job capturing the same stylistic stuff as JSR, such as the cyphers/dancing
>but also falls short for being able to skip shit like seeing characters dance during cyphers for the hundredth time or watching crews run away
>some of the music is great
>but is unusually inconsistent with the quality and having the songs flow into each other
>tried to expand on police interactions beyond throwing latched police off
>combat feels like complete ass except for when you throw them into the air and spray them
>areas of the level are inaccessible unless you have the appropriate heat level which is a pain in the ass since all you want to do is spray one tag
>relatively short
>but also $40 + Day 1 DLC
I don't know, it's a great game but it's not worth this much.
>but is unusually inconsistent with the quality and having the songs flow into each other
Yeah, the weird usage of music is really getting me. They're not as varied in style and of quality like the older games, which I understand, but then there's just really weird choices in how they're used in cutscenes. Then stuff like you mentioned: the mixes in JSRF where tracks would blend from one to the next made for the best version of some songs, and while I know it's now a mixtape, it really needed an equivalent to
>JET SET
>JET SET
>J! S! R!
>groovy!
>JET SET RADIOOOOOOOOOOOOOOOOOOO
Also, trying to find that soundbyte is what lead me to find out JSR had a crossover with some Ubisoft game I've never heard of, what the frick
of the level are inaccessible unless you have the appropriate heat level which is a pain in the ass since all you want to do is spray one tag
are you serious? this is moronic. do we at least ever get a map for missing graffiti like in jsrf
on the subject of combat, is the timing for spraying cops supposed to be so tight? I feel like it's barely react-able.
You're supposed to throw them up in the air and then spray
Press jump and then immediately hit spray.
>but is unusually inconsistent with the quality and having the songs flow into each other
Worst part of the game.
Anon who was worried about the draw/load in distance of NPC's here
looking at more footage and it does seem to be an issue.
Is there an ini file to mess with that can maybe alter that?
>but they also feel empty
This is something I feel like the draw distance thing could help alleviate too. I don't get why a game this easy to run doesn't have NPC's visible from across the map.
It is so jarring to single tag in this game compared to JSR.
yeah, I wish they let you disable the single tag cutscene or something
I agree, single tag should be like JSRF's
Kinda sad that Inlines seem to be the worst equipment since there's no manual to keep the combo going
So wait, there's seriously no Dr K type character in this? That kind of blows
I remember that there was supposed to be a female DJ (she's even used in one of the trailers), but due to the general lack of voice acting in the game I think they cut her out
bros doing that infinite grind killed me once I got a 69 multiplier
Dev is a c**t though
>Dev is a c**t though
qrd?
Dev was called out for saying they weren't gonna add Day 1 DLC and responded in a really condescending way.
Give more details. I want to know what he said.
You can literally look it up. The discussion thread is NOT hard to find.
>The dev said there will be no DLC added, and yet here we are
>Dev: If we said that it must've been a few years ago when that was still true.
>It was 2 days ago regarding new story and levels, I guess that didn't include characters and other stuff.
>Dev: yes, that still holds true
https://steamcommunity.com/app/1353230/discussions/0/3806157798545551071/
>We don't plan DLC
>We will make DLC if you want
>REEEEEEEEEEEEE YOU SAID NO DLC!
Anon, you're such a fricking homosexual holy shit.
I was just answering the question with direct statements, my guy.
Saying there's no DLC, then backpedaling after releasing Day 1 DLC with no word of it beforehand, is pretty shitty. As is "we asked you two days ago about DLC and you said no" "Ah, but you didn't specify character DLC"
>with no word of it beforehand
yeah if they just said "hey we decided to make DLC for it. we know we said we weren't going to before and we genuinely apologize."
I would not be as upset.
What a condescending piece of shit. Literally just had to backpedal and apologize. His response is definitely in character for a Gankertard / /vg/tard thoughbeit.
>Buy from GoG
>Order complete
>Game doesn't show up
>Can't install
AAAAAAAAAAAAHHHH
The violence in this is kinda jarring. I didn't expect the game to open with a decapitation and to have so much talk about actual murder. There's even blood in one cutscene
Where do you change to the bike? I found the Skate and the Inlines at the HQ, but can't find the bike
crack doko
How did they get away with this?
she ate some very sour candy
this image is doctored
Nuh-uh.
I see the green, but there's barely any purple
Is this just photoshopped or actually modded? I can't figure out how to open the asset files to replace textures, UABE won't read them.
I just followed instructions from the guide and it worked, maybe you pressed the wrong button or something
Can you link the guide? Maybe I'm just following the wrong one.
There's only 3 guides on Steam
https://steamcommunity.com/sharedfiles/filedetails/?id=3022185440
>UABEA
Alright cheers, I was just following a generic unity modding guide that used an outdated version of the program
anybody found any extra characters yet? where they at?
>extra characters yet?
Devs were very honest from the start, there are no secret characters, only unlockable ones which were mentioned.
well how do you unlock them then?
>well how do you unlock them then?
Did you beat the game? Fricking zoomers I swear.
>zoomer
I'm fricking 30
in JSRF there were plenty of characters you could unlock before the end of the game, massive downgrade if that's not the case here.
once I beat it I'm gonna be done with it so that's disappointing
You don’t unlock any characters until postgame? What the frick.
The characters are hidden in the levels. I’ve only unlocked one but he was a static npc who gave me a series of quests before being unlocked and showing up at the hideout.
How easy is it to mod the JSRF OST into the game? Not as a replacement, I just like more music.
It'll happen but the devs said some bullshit about not building in an easy way to put custom music in the game the way MGSV did. "We wanted to be confident in our selection" or some insecure gay shit. If they really were confident in their selection, they'd be comfortable with custom tracks sharing the list.
so are we able to play as rival gangs like jsr and jsrf?
the rocket speed need a x3 for those long ass rails
>never played jetfunk radio cyber funk town
>never heard of cyberpunk pro skater before today
>impulse buy it
>its fun
>£30
do I refund it because armoured core is out soon and I like fromsoft or what
Give it 2 hours. If you feel like supporting the one guy who made it AND you like the game itself, keep it - or refund it and buy AC6. If the pricetag is getting to your brain, then the game clearly isn’t worth it for you and your subconscious.
>one guy
Wait, really? It's a one man project? I'm surprised it's been so bug-free four hours in.
nvm I’m moronic. It’s a crew of people.
It's on fricking GOG
lmao based, thanks for letting me know - I refunded it and am currently downloading it from good old games for free
Frick it's really good. Makes me nostalgic for the early 00s when futurism was optimistic and everyone making games and anime was a gits nerd.
>Frick it's really good. Makes me nostalgic for the early 00s when futurism was optimistic and everyone making games and anime was a gits nerd.
Why do we have no posters like this for the yearly CoD and Ubishit viral marketing threads?
Those games are based and you should buy them instead of this, unless you're a cybershill.
What would be the point of shilling it here when everyone pirated it?
how's it play on the steam deck?
Good
LET ME SEE YOU SHAKE THAT
ASS
ASS
ASS
ASS
Do you get to play as one of the futurism girls? I think they have the coolest character design from what I've seen.
looks like fun but thats alot of money for 9 hours of fun, especially when AC6 comes out soon
>looks like fun but thats alot of money for 9 hours of fun,
I spent $400 two weeks ago to shoot my guns for 4 hours. It's not about money. It's about sending a message. YOU GET WHAT YOU DESERVE.
Actually BRC dev's were born from /agdg/
They are literally /OURGUYS/
>Condensed milk
My favorite song so far it’s so godamn good.
>Best Track: Beats for the Hideout
>Best Character: Bel
>Best Setup: Skateboard
>Best Tag: Overwhelmme
>best track
>a mixtape
anon
i love Black person music
i love Black person dancing
i love Black person games
i hope i have a cool Black person friend one day...
Did they fug?
He got some head
Walked right into that one.
Oh my god, is he okay?
Yeah man, good as new.
underrated
>busts you out of jail on a whim
>teaches you a bunch of traversal techniques and gives you a jetpack
>sees you get decapitated and brings you back to life
>vows to get your head back even though it's really not his problem
I'm 2 hours in and Tryce is already on my "cool black bro" list.
Welp it's not as good as I thought it was gonna be
Guess I gotta kill myself now
How does it compare to JSRF? I'm apprehensive about the price tag.
It's different. Not as different as JSR to JSRF, but different. I'd say it controls tighter. The areas are more open but it relies on you maintaining your combo through ground tricks instead of rails and aerials only. The graffitti system is vastly better than JSR and I prefer it to Future. Police are more interesting though the combat is still pretty braindead. Soundtrack fricking slaps, I could zone out tricking and listening to it for hours. Stylistically 1:1. I don't know about $40 but I don't regret it, it's been fun as all frick thus far.
>Soundtrack fricking slaps, I could zone out tricking and listening to it for hours. Stylistically 1:1. I don't know about $40 but I don't regret it, it's been fun as all frick thus far.
You have atrocious taste.
I have my issues with the game but the soundtrack is not one. Nearly every song is a fricking banger.
I wasn't excited for this game at all, but it does seem alright, I'll wait for the price to drop then snag it. Some of the music is iffy though.
A lot of the music needs better bridges from one track to the next, especially for cutscenes. Sometimes it just cuts off the song and leaves it silent
>ASS
>ASS
>ASS
>ASS
Let me see you
ASS ASS ASS ASS
EH
ESTO
ESTO E' UN PARTY POR DEBAJO 'EL AGUA
BABY BUSCA TU PARAGUA'
BAILANDO COMO PEZ EN E AGUA
BABY BUSCA TU PARAGUA'
>Great soundtrack
No. I've played for three hours and haven't heard even a single great track.
>BRCF just came out
>Book of Hours just came out
>Marauders is on sale
>Synthetik 2 is on sale
God help my wallet I can't be buying all this shit. I just bought a car.
yeah this month alone i wasted 100 euro for games alone, stop releasing good game all at once
That's some good ass taste, anon. What kind of car?
2017 AWD Jaguar XJ-R. Pic rel isn't mine, its being delivered. Only because it was such a good deal and my Outback's transmission is dying.
>can't afford games
>buys a luxury sedan with a supercharger
homie
The guy spent a shitton of his income on a car. Being able to afford a worth a shit vehicle doesn't mean you have infinite money.
>worth a shit car
I think a $70k+ car is a bit higher than that tax bracket.
Paid $28k. 6.74 APR. 33k miles. It's got a single scratch on it and a little curb rash on one of the front wheels. I'm hyped.
Well, it sounds like you benefitted form the scenario
described. Whoever had it did a single point of damage to it and it become worth thousands less. Nice find, especially if you replace the wheels and get the scratch remedied.
>Spend $50,000 on toyota
>Sell for $35,000 five years later
>Spend $50,000 on jaguar
>Sell for $2,000 five years later
i have a solution for you
I own all these games am I based
How is Book of Hours? I really did like Cultist Sim but I burnt myself out on it so bad I never did the DLC
>How is Book of Hours?
Can't fug the girls. Don't care.
I don't like the endlessly swaming police and having to do QTEs for grafitti but I understand that those were on JSR. Personally I would have preferred a JSRF mode where I can just pull the trigger and nice paintings come out.
>Personally I would have preferred a JSRF mode where I can just pull the trigger and nice paintings come out.
same here, it wouldn't be so bad if it didn't pull you in and out of this little cutscene but it really breaks the flow
Even just a mod that removes the dumb fade out after you paint would make it much better, hopefully that's doable.
>having to do QTEs for grafitti but I understand that those were on JSR. Personally I would have preferred a JSRF mode where I can just pull the trigger
A mix of the two would have been better. QTE for the huge graffiti and trigger press for the quick tag small ones.
That's how it works (though there is a small animation)
Is there any way to add tracks? Asking for my friend Yo-yo.
Soon friend, but only because the dev's kind of a gay. I really think he is from Ganker.
Schrödinger's gay if you will
He's right you know
I got this but accidentally skipped the dialog box, what was it?
>Hideki Naganuma produced 3 tracks for the game
Frick yeah
His shit is cool but Light Switch is THE fricking song
>see a cool elevated power line to try to get to
>oh man I wonder what I need to do to get up high enough and jump on it
>it's just another "Unlock the turret and jump on it" platforming """puzzle"""
Quick, how do I post a vomiting emoji on Ganker(TM) so I can express my distaste for this overused bit of level design
you can actually go the reverse direction by jumping off the big ass tower where eclipse gang are instead of getting high heat level to activate the turrets
There’s clearly multiple ways of getting to the power line seeing I didn’t even use the turret. I used the super-boost into jump boost from the wires connected to the planet park.
You actually don't even need that. As long as you have a good grinding speed, a normal jump off the wire can make it around the corner. I still stand by that post, however.
I wish the game took itself a little less seriously. While JSR has a story, it has a very goofy tone. Just compare the Zenigata-esque police chief of JSR to the muh female empowerment equivalent of this game.
I guess the American influence is to be expected, but I truly wished the devs were less uptight with some stuff and just decided to have fun, as that would add more charm to the world, making the player feel more enticed to come back to it.
There's no Professor K, the story is fricking moronic and the world is empty. It has no atmosphere whatsoever.
The story is pretty dark.
In the tutorial level you play as an undercover cop (named Faux who is the son of a cop) who killed a lead grafitti artist named Felix earlier on in the timeline. The Futurism gang leader caught wind of this and beheaded Faux. Faux's head is put in a machine and he initially uses it rat on the other gangs to law enforcement. He later kills the police chief, and controls law enforcement to kill all of the gangs in order to have a monopoly on being the ultimate graffiti artist. He loses though
And I couldn't care less about this shit as pretty much no character has an appealing personality. Even the jokes in the dialogue fall super flat.
While JSR was goofy anime, this is trying too hard to be your typical super serious capeshit plot.
who tf cares about either of these games stories
Crazy and genuinely interesting. I had a feeling the narrative would be the good part of BRC.
I like that it had a mystery element to it and how it made the tutorial protag the antagonist.
American influence? I thought team reptile was literally composed of the original jsr devs
>to the muh female empowerment equivalent of this game.
What are you smoking moron and can I have some?
The game is so good that even the poorgays that got mindbroken by $40 can't ruin its threads.
I love when "new game must always be bad" homosexuals get mad when a new game isn't bad.
speedrun bros?
wallrunning is really jank, I also had such a wacky fling when jumping off the edge of a wall
This might be intentional because this works almost the same as rail/wall kisses in JSRF. The first frame you touch a rail/wall your speed gets multiplied, and the next frame the speedcap kicks in. If you leave the rail/wall the frame after you touch it, you keep the uncapped speed multiplier. You can do this by sliding off the edge of the rail/wall(”kiss”) or jumping off it frame perfectly(”frameboost”).
If the trick is not intentional in BRC it is an unlikely coincidence that it works in a similar way. It is way stronger in BRC though, equivalent to 2 or 3 times that of JSRF.
well either way, pic related
Very nice
>nah this glitch is cool we aint fixing it
incredibly based
Do you need to go back to the Hideout if you party hard enough for Snipers to show up
Oh wait I'm an idiot. It wasn't letting me leave because it's actually an encounter.
nah just go in a toilet and change your color
I'll get it once it's at least got some sort of discount, the fact that they launched a game on Steam without the generally customary 10% discount is pretty darn rude.
>Clearly inspired by Jet Set Radio
A little..." too inspired" if you ask me.
bel breasts.
Breast physics mod when
I love how fricking moronic she is. I wanna frick this dumb titcow yesterday.
She gives me Harley vibes I love this ditzy skater.
Good comparison.
I cannot get enough of her.
Also there's hidden wall as well in this game, been having a lot fun hunting down collectibles.
game looks awesome but the one thing keeping me from getting it rn is no multiplayer, that was one of my favorite things from JSRF
Really? The multiplayer maps in JSRF are so bad though. There are only 3 main game maps you can use but only for the race.
I'd say the Eclipse deserves to be anally raped, but they look and act like they'd enjoy it.
The game is toaster friendly?
10gigs install and only 4 gigs of DRAM to run, so yes.
>10gb
Not even
what the hell the game is only 2gigs on my machine
>10gigs
1.5 gigs.
Extremely. My 580 isn't even getting warm. This could probably run on an xbox.
honestly the biggest sin of this game's gameplay to me is just not being able to wall grind like in jsr/jsrf. I know people hated the sewer level in jsrf but I frickin love wall riding brehs
People hated the sewer level(s)? They are lit af. When I got to grafitti tag against Poison Jam I realized that was the inspiration for the Behemoth team battle in Air Gear.
why is brink terminal just shibuya terminal despite this game being in like amsterdam?
Because I wanted to go back to Shibuya Terminal
everything goes back to shibuya
Anyone else getting crashing issues?
What game engine does this use?
Unity
>Red spends too much time in the presence of Women
>suddenly dies of death
Based
>first gang you meet are a bunch of black and white dudes stitched together like frankenstein and are obsessed with basketball and their "roots"
I ask this with 100% sincerity, what the FRICK did they mean by this?
They're americans, not sure how you missed that.
One of them straight up says he's good at basketball because he has a Black person's limbs sewn onto him. What do you think?
>go to options
>highlight "back"
>becomes "backkk"
>Ganker convinces me to purchase game
>hey its pretty fun, don't think it's 30lbs fun, especially after just splurging on bg3 and AC6 soon
>refund it
>download it for free from good old games
>it suddenly becomes more fun
what's the psychology behind this, nomrally if I have fun in the first 2 hours I'm pretty content to splurge on the asking price
Fun games are fun
Spending money hurts a little, even if it's worth the price.
Pirating games removes that pain, meaning you're more free to enjoy it more honestly. There's no buyer's remorse forcing you to keep going or defend the game, and there's nothing of value lost on your end aside from the time you're spending.
It's more fun specifically because you removed minor psychological damage from the equation.
OST download where?
why no multiplayer :~~*
Yeah, I think Trick Attack with the ability to hit other people would've been breasts, due to the scoring system, and Tagger's Tag was something my sis and I played all the time back when the we had JSRF as the included Xbox game
So is there only a single playable character unless you buy dlc?
I'm playing the gog version
You can unlock others but literally every single unlockable character is a pain in the ass to get and unintuitive.
I found the one black chick and then I found some black guy and now I can't find them anymore. they aren't even on the damn map
>I found the one black chick and then I found some black guy and now I can't find them anymore. they aren't even on the damn map
Go to KFC my friend.
Why does every character design I see looks so lame and boring.
>have probably 200 combined hours in JSR and JSRF
>in chapter 2 and still getting "get this sick 3x combo!" challenges
this game is fun as frick but i hope it gets harder.
My brother in soul, we may have got too gud.
Nah, the game controls well but never gives you a real difficulty spike after it clicks
>Every rail corner is a combo multiplier, double jump + boost + manual/slide makes continuing combos brainless
>Three (3) face buttons dedicated to interchangable tricks that all do the same thing
>Combat is nothing, do a single attack followed by a jump, followed by paint to instakill cops
>Bosses are nothing, boost into the boss to damage them, do that 3 times
Everything about the game besides core movement and the soundtrack feel half baked. Enemies should be actually threatening. If you're going to have 3 different trick buttons, each one should have a different use in different contexts. There should be *some* difficulty in keeping a combo going, like a balancing minigame on the manual, or you only get multipliers when you're boosting and tricking at the same time, making traversal demand faster reactions. I don't know.
BRC is a vibe, but its an extremely chill vibe. Get Enuf justifies the entire package but its doing a lot of work.
definitely think that it should have some sort of "cash out" mechanic to confirm multiplayers by spending boost, yeah
makes no sense you can get x9 for free in like four seconds and 1k per boost press while recovering said boost by mashing 3 tricks quickly; if chaining tricks recover boost, then there should be some relationship of risk/reward between trying to chain a lot of them and spending boost
Beat the game. Although somewhat short it was comfy. Might go completionist after.
How long did it take you?
About three fiddy.
Been playing since it first released, so ~12 hours. Less if you don't care for pick ups.
>"first released"
>"12 hours"
I'm bad at math. 10 hours.
My only genuine concern (length) seems to have been legitimate, frick
Not to be a c**t but I'm glad I decided not to spend money on it
10 hours is long enough
Not for me, especially given the price
Thanks for killing games
10 hours works for me.
even shorter than jsrf? the biggest thing I could forgive jsr/jgr for is it's replayability being very very high
JSR was about 3 hours and JSRF was about 10 depending on your skill. The real time you get from these games is completion. 100% JSR took me about 15 hours while 100% JSRF took me about 25 (and then probably several hundred hours of just jamming and skating around). I imagine this game will clock in between 20 and 30 for full completion, judging by what I've played so far. But I also REALLY FRICKING LIKE Jet Set Radio and Future so this game is really up my alley.
Good taste, anon. Great taste, even.
for me I'm mostly just worried about side content in this game. it better have jet graffiti,grind etc once I beat the game
i'd say JSRF is more like 15 on a first go because so many people have trouble with pharaoh park and the sewers. if youre good at it and dont have to listen to "DO THE STEPPY" for three fricking hours i could see someone blitzing through it in 10
The Scrappy is a banger and sewers were ez. Now I was the fool who fell into the void in Skyscraper District over and over again as Baby T broke me.
>10 hours is too short
how times have changed. 8 hours used to be the expected length of a full price AAA game, what happened?
Every game decided to be an open world RPG all of a sudden.
Just look at Lethal League Blaze; it's like half the price and a quick glance of the Steam reviews shows people playing over 10 hours. Is this worth twice as much for a comparable amount of playtime? It is to me, as I've been wanting a good bootleg JSRF for 2 fricking decades man.
>no torrent yet
>released on gog
>no torrent yet
what did anon mean by this?
>"man we love jet set radio"
>sega lets the franchise stagnate for 20 years
>team reptile makes JSR3, almost unashamedly 1:1 to it's style even down to the giant feet
incomparably based. absolute fricking madlads
Even better one of the tracks they picked opens and closes with "LET ME SEE YOU SHAKE THAT ASS ASS ASS ASS"
I'm physically in love with Cube.
Remember when a single tattoo was scandalous for a woman?
it looks really slow from what I've seen
lean into your grind corners, break the sound barrier
>all the shazamgays have left is "muh price"
kek
How long is the game? the price is indeed pretty steep. I do think that is a legitimate complaint depending on how much content there is.
>the price is indeed pretty steep
It's 40 dollars you poorgay. Whine about it when it's over 50.
>It's 40 dollars you poorgay
Yeah but how long is the game? when you ask for 40 dollars i need to know why they're asking for that. Technically 60 bucks for me by conversation rate.
Read the thread and you'll find out.
These levels feel a bit stretched out. Five hours in and I've yet to get a stage as dense as 99th Street, and hell, 5 hours in JSRF and you're already nearing the end of the game. Even not-Shibuya Terminal feels a bit too open compared to actual-Shibuya Terminal, even when it's got bits that are basically ripped 1:1
has ANYONE figured out how to call a taxi
eventually in the center of millennium square you have to fight off some cops surrounding the taxi driver. after that you can call them from the signs by dancing
ah, thanks
Somebody tell me.
Are there any Lethal League references?
DLC
>paid DLC guest characters
BOOOOOOOOOOO
I want to have so much sex with Jet, it's unreal.
For me it's:
I was in the zone.
2nd one could be an armored core 1 song.
And guess what comes out literally next week.
GIVE ME GET ENUFF
WHERE IS THE GET ENUFF DISC GODDAMNIT
should i buy cyberpunk or cyberfunk
cyberpunk is actually cheaper right now
Just pirate them both and buy whichever one you think deserves it more when you're financially comfortable doing so. Information should be free.
>just pirate
no thanks i don't want viruses
gay
You're moronic.
It's amazing how zoomers know as much about computers and the internet as 80 year olds.
i am probably older than you
pirated shit is the number one cause of compromised systems
once you get your shit hacked once you'll never risk it again
Cyberfunk for the love of God. Don't buy into the revival marketing. Cyberpunk is still a pile of shit.
>Cyberpunk is still a pile of shit.
thats really not true.
I just finished a playthrough between playing Fallout 3, NV, and 4. It's worse than all 3, frick it's even worse than The Outer Worlds. They seriously fricked up on the open world, it's so much less rewarding to explore in Cyberpunk vs the four games I mentioned. It feels fricking meaningless because there's literally nothing there. I mean it's better than every Far Cry but that isn't a very high bar.
i loved most of the far crys tho
That's where we are different anon, I tried 3 and 4 but dropped both. I don't see the appeal paragliding was fun tho
The developers of Cyberfunk already said that they want to continue developing this style of game, but them getting actual support for it would probably help.
>The developers of Cyberfunk already said that they want to continue developing this style of game
I hope they try their hand at a TWEWY 'succesor'
>When I got to grafitti tag against Poison Jam I realized that was the inspiration for the Behemoth team battle in Air Gear.
Never realized this. Just makes me want an actual air gear game more. Something that's like a mashup up JSR and NMH
cyberpunk isnt worth shit until the dlc drops bc they're changing the core gameplay with it but damn the game is atmospheric as frick for such a piece of shit... and cant stop playing it since I bought it a month ago
Cyberpunk won’t be worth buying until late next month. It will 100% go on sale again around that time as well. If you want more games like BRC then put your money there. This goes for all games you like
i feel like it's too similar to the old games
well there's manuals now, but doesn't really change anything, more like we're forced to use them to keep up a combo
and I haven't encountered any levels that allow you to gain speed so far, hopefully the level design gets more vertical later on
it just feels too safe
I felt the same way with the first two areas but when you get to not-shibuya terminal it changes pretty heavily and you start seeing infinite loops and rails with a ton of corners for max go-fast.
>hopefully the level design gets more vertical later on
The mall is fricking huge with three floors in most of the zones. I know people b***h about the game being open but I think it all flows together very well, especially with boosting, manuals, and boost-trick manual recovering. It certainly doesn't feel like a slog to skate around unless I'm trying to find a fricking changing room and one of them is in use when I get there.
the mall is ridiculous
you do tricks on the beat of the songs right anon?
>tricks to the music
>hit graffiti nodes to the music
>fight cops to the music
I feel like if they delayed the game, you'd see some Hi-Fi Rush influence with interacting with the soundtrack through gameplay. Which is good, I think the game needs just a little more mechanically.
I love these stupid little selfies. Makes me wish we could export them at hi-res.
Did they include any grunge, punk or metal tracks? or is it all just nog hop?
It is literally Naganuma music, as in Naganuma himself has three songs in the game
>It is literally Naganuma music
Didn't answer my question. I'm aware there's some good Naganuma tracks, but i wanted to know if it had stuff like this
>or is it all just nog hop
Think glowsticks and pacifiers moron-kun.
Yeah I'll take that as a no. No diversity in the music line up, what a shame. They probably never saw Guitar Vader as an important artist on the original Jet Set Radio soundtrack.
Bruh, the main song is
Camera is completely fricked
Any idea on how to swap out Red's skateboard for the bike or blades?
you need to find a bike or inline skin first, then go back to the hideout and a new room for equipping each will unlock
Ah sweet, cheers anon. Can everyone swap their gear, or only Red?
>the sliding race track robo post challenge at the mall
holy frick I am never finishing this FRICK
everybody can
>23 dollars in my country
>tag the train
>find the girl on the snake shopping area
>break her record
>"I will be on the streets"
where the hell is she, I want more crew members
is there a good challenge mode in this game for like endgame stuff?
>GOG release
Yup, it's gaming time.
We're bringing 90s Black person culture back, ya'll!. Nutha' whyte cracka in da hood 4 sum BOMB RUSH CYBERFUNK, NIGGGAAAAAA
what amazing year for games. like holy shit
>only 1.4GB
anyone finished it yet? how long is it?
10-12 straight run. Probably double that for completion. Comparable to JSRF.
bout 10 hours
probably longer if you want to 100%
Mid ass game
Kinda weird that you can only grind rails and not flat edges and corners that are begging for it.
>One of the songs in Millenium square samples the same soundbite as Peppino's taunt in PT
It's like hearing a Wilhelm scream rave song remix
is there challenge mode where i can autistically improve my high scores
how the frick do i get on top of this thing bros
Train station entrance by the road.
holy frick i'm an idiot, thanks
go back to the previous area and pay attention to where people would board a train
tip: glass can be broken
>More options than just inlines
Like shoe grinding?
skateboards and BMX bikes
But no shoe grinding?
nope, dev thinks soaps are gay and removed the option.
nope but the dev said the game can easily be modded so someone will add it
sliding and (billboard) wall running
there are entire sliding track circuits
The game probably will get actual JSR DLC like how so many indie games these days randomly get content from japanese IPs like how Dead Cells got Castlevania content
But then it will cost like 20 bucks and be 1 hour long
>The game probably will get actual JSR DLC
that would be kino
sega is moronic, so probably not
"Rumor has it a new Jet Set Radio is around the corner... Truth is, it's not a rumor at all - It's happening y'all! Keep your eyes peeled"
-jetsetradiolive
Now do I trust a schizo who roleplays as Professor K on twitter? Of course I do, we're kindred spirits.
Who knows if it will be good though.
The leak that had the Persona 3 remake also had a proof of concept for a new JSR and sega themselves said they wanted Crazy Taxi and other IPs to return
So it does exist we just dont know what state its in or if its canned or what
No Comix Zone remake/remaster/sequel, no buy
YO DAWG CHILL
i am once again asking if there is a challenge mode where you can improve your highscores
if ur that type of sperg just speedrun it
i appreciate your dedication to this question but i havent beaten it yet so i dont know. i know each area has cheevos for massively high scores though.
just pirate it and find out or buy it and find out the game just came out im busy playing it
Can you unlock Faux/Red or not?
is there a ground stomp or something? finding more than one skin/disc right below glass ceilings but with no way of jumping that high, I can get on the top of said ceilings but can't grab them from there
Land on it into a manual, might need to be with blades, would make sense since I've seen obvious skateboard and bike-only areas.
>would make sense since I've seen obvious skateboard and bike-only areas.
I have not seen this and I'm halfway through chapter 3
They're
Bike Lockers and Fire Hydrants
oh fricking thank you
some blades colors match it so fricking well too
is this at all like tony hawk gameplay? is there a free play mode or do you go level by level or what?
it's open world-ish, with no time limits
think THUG if you could go from one stage to the other simply by riding and each one also has a few hidden areas
It's basically fully open, i leans a bit more towards Tony Hawk than JSR mechanically
Cool anons, thanks
if you like pro skater, you'll like this and jet set radio.
Maybe he'll like JSR/F. THPS and JSR/F are not similar and then JSR is not that similar to Future.
Is there a torrent anywhere? I can't buy until next week
the clean steam files are on that google drive link, it's < 2 gb
>mfw discovered trickboosting
idk if they tell you this later in the game but oh my god, its like tony hawk specials on steroids
each turf challenge the crew messages you about something, that is one of the things
the other is boosting manuals resets the combo timer
>boosting manuals resets the combo timer
>boosting manuals resets the combo timer
>boosting manuals resets the combo timer
>boosting manuals resets the combo timer
WHAT
Just finished the mall, I'm disappointed by how repetitive it is
>Bel with the Summer outfit
That's it, I'm cooming.
is there a way to add custom tracks yet
whats good about this one?
It's a fantastic game that I wish it had way more people playing it. Easily EVO Side-event material.
is the back and forth with the ball really that much fun? after a few rounds with my friends before we got kinda bored. im guessing solo mode hooked you?
If you're both good, it gets absurdly fast.
No, it means he's a mentally moronic FGC Black person that thinks his shit game is deep enough to warrant being played longer than a couple hours at best.
>is the back and forth with the ball really that much fun?
It is. I played the shit outta Ranked when it came out but now it's just another discord fighter game.
>im guessing solo mode hooked you?
Solo mode is boring as frick.
it has considerably better art.
Is there an unlockable mascot character?
I swear I'm not a furry haha
It's like if pong was a fighting game. Similar aesthetic and soundtrack as well as a qt gator character
It baffles me how the people who made lethal league have is the shittiesy combat ever I’m BRC
guess they were a little too faithful to JSR
It's be great if
1) There were punchier sound effects
2) You kinda pulled people in with your hits
3) Enemies have to be weakened to be Jump Tagged; only let Boost Tag works right off the bat, except for Armored Cops
And the bosses would just require a complete and total rework. I've no idea how that flying b***h was considered acceptable.
bosses hurtboxes are humongous, you can air dash anywhere near the flying cop or the sniper, without touching them, and they get hit instantly
I dunno how people are having so many issues, just boost or air dash or use a spinning trick
Because it's mainly about the flying b***h who is dull and floating half-out of the camera most of the time and is weak as frick so she has no point to even exist. They're not hard, it's just that they fail to have a point. Sniper's pretty cool though
The one autistic thing I hate is that there's ZERO city ambience
Unless my shit's bug, it's just white noise
Birds don't make any sounds, people don't chatter unless you hit them
Even the fricking train is silent
it feeling lifeless compared to older games is what puts me off the most
>make humongous areas
>barely fill it with NPCs or anything
What's the fricking point?
You know I wonder why the areas are so huge. Maybe ambition? Like they wanted to make JSRF with huge levels so they mapped the outlines of the areas and struggled to fill it with meaningful content which is why the setpieces are sparse. I'd like to try to grab the levels and just squish them and make them compressed.
I honestly think it's to force you to manual/wheelie/slide and discourage the JSR tradition of infinite looping/bonus railing, get you to actually use more than 20 square feet of the map.
Is that the reason you think? In JSR/F you do traverse the entire map to find grafitti spots and souls, but yeah the tricking/combo challenges like Jet Tech suck. If TR wanted to make a THPS like game focused on stringing together interesting lines, I still think they came short. Look at a THPS level like Alcatraz from THPS4. Small compared to levels of brc, but dense with possible lines both vertical and spiraling along the island as well as pools and other spots. Then think about the well designed challenges like the car skitch launch, the long manual gap down the hill, and the epic escape from Alcatraz where you do an epic line from top to bottom while hitting markers.
THPS also had design principals where e.g. you never made a rail that went nowhere
>What's the fricking point?
switch optimisation
except there's a frickton of NPCs as long as you are under 2 Heat
>that there's ZERO city ambience
Not even just basic distant echos of traffic? really? even if you mute the soundtrack to all of the old Tony Hawk games most of them have pretty basic ambiance. Can you record some footage with the soundtrack muted? that's extremely amateur if so.
I take it back, the birds have really quiet sfx
Everything else is silence
https://streamable.com/43h1mh
what the frick? Literally, just grab the bird objects and insert 3d sound nodes with bird sound effects in them. Same with npcs, same with trains. wtf is wrong with indie devs? I hate how often they prioritize putting things in their games that make the trailers look good while neglecting things that make the game feel right like ambience, nonbuggy ui, etc. t. indiedev
the only downside so far is the poor combat mechanics and the few scenes you cant skip. i dont really care about the story and fighting genuinely feels like ass. why no lock on at minimum?
Imagine not having shoe grinding. Shit game
If I buy this, can I continue from where I left off in the GoG version or do I have to start fresh?
>swap to blades
>immediately finds a skate only area
FRICK me
this area is really cool
>what if we took the final boss area of JSRF but made it plot relevant
What a moronic implementation.
must be fun wasting your friday shitting on a game you wont ever play since youve been doing this all day
I'm taking a break, I'm clearing up graffiti in Millennium Square and other areas. Do you just assume everyone that has something bad to say about a game has never played it? Get off of Ganker.
>we wuz psychonauts n shieeeeet
Anyone got a download link for the soundtrack?
What's the point, there's like four or five good tracks in a game with 2 hours of music.
how
Use the half-pipe on the big open space, close to where you find the taxi driver.
Go up, skip over to the rooftops and you'll already be there.
Anyone know how to recruit members, I already found rave, but she told me to "see her on the streets", can't find her tho.
There's a black dude with a CD player in Millenium Square but I can't remember where he's first located
Afterwards though you'll find him doing tricks in the final section of the map you unlock leading up to the showdown, square off with him and he'll talk about seeing you again later
I'm not sure what triggers it but after revisting the zone later he sent me text to meet him by the bridge across the big water canal leading out to the ocean
You'll want to beat the Old School's rep requirement nearby so you can access the pier area, which leads to the secret room the recruit is talking about
Nice, thanks Anon.
Does anyone have DL for the OST?
Why do so many people think of Jet Set Radio so fondly, is it simply the music and art style because the gameplay is terrible
Probably because rocket powered rollerblades with graffiti is a cool concept with especially stylistic art and great music. The gameplay is pretty shitty, I agree but the concept carried it for quite a few games.
A lot of it is down to conceptual fantasy, visuals, music and general aesthetic.
Partly I think it helps that the two JSR games have these elements in common but are quite different otherwise, if you couldn't get on with JSR jank and time pressures the (extremely) easygoing nature of JSRF gameplay probably appealed more to you. I think the fanbase opinion generally swings towards JSRF but it's reasonably split between JSR score attack players who liked the tension of trying to graffiti a big wall whilst the cops close in vs JSRF's platforming and collectables in an open environment.
Also grinding rails is fun even when it takes negative skill like it does in Future (you're more likely to have issues grinding a rail you didn't intend to than miss a rail), and the games had the sense to put a shitton of rails everywhere at all times.
>the games had the sense to put a shitton of rails everywhere at all times
Heh it really did. They were also well themed so it felt natural. Kibogaoka? Power Lines. Sky dinosaurian Square? Rollercoaster tracks. Skyscraper district? construction beams. Sewers? Pipes.
Aesthetic can carry a game far. For instance, I don't like THPS. Never have. JSR? 60 hours on steam. 100% on JSRF. Presenting your game in a fun manner can have a multiplicative effect on the fun of the gameplay.
It's also a really fun game.
I went back and played some JSR/JSRF because of this and I came to the conclusion that the only reason they games have any sort of niche popularity is the art style. Both feel like you are controlling a brick on roller skates.
I think they nailed the style but it's also hard for me to say because I'm an old boomer now and while I get off the nostalgia pandering, I fundamentally feel like this whole style is meant to be cool when you are like 12yo. Would a zoomer kid find this cool? I don't know, doubt it. I adored JSR back then, I'm too old to adore this now, doesn't have the same impact. It's just artificially trying to recreate and recapture a feeling that's long gone.
>Would a zoomer kid find this cool?
zoomers still wear bape and listen to Tyler the Creator, this is exactly the type of shit that appeals to them
Has anyone here played freejack online? That game takes me back
Yeah and I remember there supposed to be a "Graffiti mode" then everything fell silent and the game never updated.
Just beat the 3rd gang
The game is fun but there are some shit i can't stand like the graffiti minigame and the fact that the combat is fricking annoying
The bosses and gang battles sucks ass and it feels very slow when you don't have boost available
If you aren't picky about what tag you're putting up, the Graffiti minigame just becomes mindless stick rolling once you collect enough,
I don't know if that makes it better or worse for you, but I think it's a cool way to have access to all the tags in the game if you care about what you're spraying, I know I have some favorites.
I do however wish there wasn't a cutscene for the character-specific tiny tags.
I agree with you that it's cool that you don't have to "equip" your graffs but on a gameplay perspective it's just annoying to not be able to wall dash/grind and just try to do the action without interrupting what you are doing in the first place
kino
This is fricking amazing and everything I ever wanted from a true JSR sequel.
Holy FRICK they did it and I'm so fricking happy bros. How did they even nail the music?! I though soulfull music like this was all but dead, save for Naganuma, who's turning into a massive homosexual but still can do nice tunes but he's not the only artist featured here yet it all fits, that's the amazing part.
>Naganuma
>a homosexual
The man is a raving lunatic but he's incredibly based
are those tony hawk remakes any good? i see 1+2 on the switch but have no idea what im in for
switch ports are 30FPS only if you care
I've been thinking about buying this all day, but idk... it seems like the game fricks up so many little details like npcs and ambience sound effects. And the environments are cool, but only really because they're aping jsrf's style. Instead of establishing their own identity, the environments seem like they're just derivatives. I don't think a close clone of jsrf is a bad thing considering the utter lack of them, but I get the impression that the dev was never able to develop his own style and touch throughout development. It looks like he depended almost entirely on aping both large and small details from jsrf. So idk, don't know if I can justify dropping $40 on something like this.
>And the environments are cool, but only really because they're aping jsrf's style. Instead of establishing their own identity, the environments seem like they're just derivatives. I don't think a close clone of jsrf is a bad thing considering the utter lack of them, but I get the impression that the dev was never able to develop his own style
you are so wrong
I might be wrong for sure, but that's the impression I've been getting so far.
I agree, hopefully they can patch up some things I've been hearing about
That's what I've been thinking, like they didn't spend enough time blocking things out before adding in finished assets and realized too late that things were spread too far apart.
yeah, I'm not trying to hate this game, but if it actually is painfully derivative while faltering in certain key areas, it should at least be called out for it.
>That's what I've been thinking, like they didn't spend enough time blocking things out before adding in finished assets and realized too late that things were spread too far apart.
The spacious level design is blatantly intentional given the emphasis put on sliding, boost-tricking to reset your slide timer, and tagging to refill your boost, but actually playing the game I'd hardly say the levels feel oversized or a slog to traverse. There's not really any dead space. You'll never be "stuck" looking for something to trick off of to keep moving.
>blatantly intended
That doesn't automatically mean the design works, it just means if there's a mistake, it was conscious design that didn't necessarily work. The implementation of the ground still means that levels are indeed spacious, and outside of missions (because as far as I know, there's no Cassette equivalent to reward tricking while free skating), most people are concerned with traversal, not points. Manuals in that regard is just slightly spicier walking.
It mostly comes down to boosting to cover the distance if you still want it fast and dynamic, but whether tags are actually placed densely enough to support it well can vary from level to level (large stretches on Britta Filter Terminal were kinda rough), and it's not like they fill your bar up to the max. Boosting gets spent FAST, so you want to use it for getting those hard corners and doing boost-tricks, but it's not like they does all too well to keep you topped up either.
Now, that's not to say it never works. On the levels where it all comes together, it's fricking fantastic. Rewards map knowledge/observation and players that engage in the systems at play, which really are fun when they're firing all on cylinders. When it's a level that isn't as solid, or sometimes just depending on how/why you wanna navigate the level, it creates a sense of obligation that leaves you falling into heavy sand if you don't oblige--but then there is stuff like the vending machines for people taking it slower/walking around, so again, they definitely were thinking things out a lot, and I'd love to see them refine the concepts at play because they were interesting
>but if it actually is painfully derivative while faltering in certain key areas, it should at least be called out for it.
How about you play it before b***hing?
It has a GoG release shit's literally free
>i looked at a bunch of stuff and made assumptions about a game i havent played yet
cool
Look at it like this: The developers already said that they intend to continue designing games like this, so as long as they learn from their mistakes then we might have an all around fantastic game at some point. I don't see an issue with throwing them 40 bucks to show some support for that because Sega sure as hell isn't going to do it.
Oh frick, if they have voiced a committment to that, I hope a more evenheaded response prevails. They did a lot well, but a lot also needed a lot of polish. Level design especially: they had some sound ideas, but they really needed to tighten up the design and just give you a lot more shit to work with. This isn't the coming of the messiah or JSR 3 like some people are making it out to be, but it's damn fine work. Just a few touchups and lessons learned from this first outing and a sequel could be fricking ROCK SOLID.
Hell, it's in Unity. Modders might be able to quickly implement things like more boost for tricks, skips for dialogue/dances, more grindables in levels, and so on that would already go really really far to tighten up the experience.
the areas are too big and sparse
amazing how they couldnt get that right
You really pissed the marketers off, huh.
Just fricking pirate it moron
I think I'll wait for some patches and see how it shapes up, then buy it later. Gonna get akiba's strip instead rn
>akiba's strip
That game is utter dogshit, I played it. Not even the coom plot could hold my interest with the god awful excuse for 'combat'
Soundtrack is a bit too lo fi beats & chill for my taste. Needs to be more upbeat. Also needs more funk. Much more funk. And some more guitars too.
Redpill me on the switch version
How's it run? What fps? Any graphical downgrades or anything? Load times? Controls? Etc ECT
loadings for whole new areas a bit on the longer side but not bad
30FPS locked or 60 unlocked ("unleash the beast" option setting), no graphics change between the two
some extra shadow pop in vs PC
720p locked
controls perfectly
chaining tricks recharges boost faster than cans
tagging enemies or graffiti refills even more boost
I don't remember how it was in jsrf. Did you get infinite turbo or was it a consumable?
I don't like how it is here, you get infinite spray cans but you have to pick up boosts? Gameplay feels slow without easier access to the boost. Does doing tricks give you boost or something?
Boost took 10 cans in JSRF.
I FEEL WORTHLESS AND YOU'RE TOO AFRAID TO SAY SO
>thread up all day
>no nsp
it's over
I'm pretty sure the gays wait 1-2 days now so they can milk their discord paypiggies
that's depressing.
Not a fan of the node graffiti system either, blinking yellow node not very intuitive when screen is so busy and full of colors
Favorite song right now? for me it's this
what absolute trash
Good taste but I'm a Light Switch man.
Broke till next week, anyone got a link to pirate this.
gog-games my g
>The good
Runs amazing. My laptop with a 3050ti was outputting 4k at least 60fps. Graphics are pure fricking SOVL. They nailed the aesthetic. Music is good. The new mechanics don't feel too far outside of what Sega might have done. Jetpacking feels pretty weird but it's okay. Basically thps manual system to keep your combos going.
>The bad
Combat fricking sucks and feels strange. There's no tutorial for it either, they just shove you into it. Haven't fought a boss yet but the whole system feels clunky. No custom art. I'm pretty sure there was a way to make your own tags in the originals. Shame they didn't include it here. Unlocking music sucks. You have a few songs to listen to at the start and you have to unlock more music. So you'll hear a couple tracks on repeat at the start and it starts to get really repetitive.
>Indifferent
The games heavy emphasis on story. In jsrf you got K giving a warriors esque rundown and then you just kinda get going. This game has a lot more story and plot going on. Big bad guy is the big bad guy and you need to go "all city" to get back something of yours. Not too sure how I feel about this just yet.
Overall a huge love letter to Jet Set and feels really good to play. Feels a tad less floatier than JSR. But still feels good. 40 dollars seems a little steep. I would assume not much replayability in it.
That's not how music works at all.
Each zone has a specific playlist, or maybe it's the chapter specifically, but every song can be unlocked for manual selection as a collectable. You don't have to unlock more music to listen to though.
Anyone else having issues with tutorial controls not reflecting the actual controls? It told me to use R3 for the phone, but my phone is on the D-pad. Seems weird.
seems to be playstation controller issue, phone is wholly controlled on dpad on switch, analog clicking is not used at all
>Troon Groom Childfrick
No, I don't think I will.
>beat the DOT EXE by over a million points
Lol
I think the one thing I have to really say about the large areas is that it means you wind up with some sports with overly long rails that aren't too interesting, namely parts of the Mall but otherwise I think the map design is perfectly fine.
played for about two and a half hours so far. definitely a game that's making me consider calling off work tomorrow so I can play more.
only real gripe I'd see people having is the price and (potentially) the length. dunno how long the game continues after becoming all city but hopefully it's a good while considering I'm already 2/5 districts done.
Hopefully by the time I finish persona 3, 4, and 5 this will be on sale
>motion sickness from playing video games
im 27 what the frick this shouldnt be happening yet
thx i was wondering how to do this one
That was pure sex. Almost convinced me to spend money on this game with that webm. Does it feel as good to play as it looks?
I find it a bit janky, but like JSR used to be janky
Maps are too wide and open and the normal skating speed is too slow.
How do I change clothes? I accidentally skipped the tip since I was trying to jump
go in the toilet booths
nude bell mod before i wake up in the morning
Now that they basically replicated JSR with this game, flaws and all, maybe on the next game they can actually evolve this formula and enhance the experience
GOT MY HAIR GOT MY NAILS DONE GOT MY HAIR DONE GOT MY NAILS DONE
Mild spoilers (it's the intro)
edgier than anything in JSR
>rollerblades
>buy the not-Lethal League characters
>neither of them have palette swaps that resemble their Lethal League main colors
?????
Also thought that was pretty funny
and we're past bump limit
God I practically heard Ill Victory Beat during these sections. Why the frick wasn't there a pirate radio. I don't give a frick if the kids don't do that nowadays.
That's how you know it's a good game.
If BRCF dropped as a standalone expansion back in 2003, I would've loved it, but as a game trying to fill the void of JSRF, I feel a slight bit of wanting, but a good game nonetheless
Modding previous games' songs back in fricking when?
mod wishlist so far
custom tracks
either increase default movement speed or diminish boost consumption, maybe bit of both
more civilians maybe? wouldn't really address the big empty map design
Do different characters have different stats like in JSR?
nope, a few different trick animations here and there but nothing that impacts gameplay
Wonder if that's a secret or a later area
Has anyone beaten it yet?
Jet Set Radio is fricking boring, this shit is probably the same or worse