I'm ok with most of Infocom's games though. Even if the puzzles can feel a bit unnatural sometimes compared to a lot of the modern homebrew text adventures, the parser hasn't really changed that much since then.
Are there any text adventures that come with graphic screens? I guess it would be something like a first person adventure game than a purely text based interactive fiction.
There were a lot of hybrids when they started to shift to more graphic adventure games. The game in OP's pic, Guild of Thieves had both text and graphics. The early Sierra games had you type commands for everything except walking. That's also why early Lucas Arts games like Monkey Island had so many verbs as commands, since those were common text adventure commands but now were clickable buttons instead of needing to type the commands.
I doubt they'll ever have a mainstream revival (but who knows..). But it's nice that IF games are so (relatively) easy to make on your own nowadays, so people will probably never stop making them at least.
>test
text
Yeah they're pretty fun. Though the parsers in older games can drive you nuts.
Yeah, this is one genre where contemporary games are better than retro ones.
I'm ok with most of Infocom's games though. Even if the puzzles can feel a bit unnatural sometimes compared to a lot of the modern homebrew text adventures, the parser hasn't really changed that much since then.
Some things were bullshit though frick that maze in LGOP.
Only high test adventures
Fish was pretty funny.
Jesus christ
Yeah, don't play them much any more but played through Hibernation on the speccy not long ago.
Are there any text adventures that come with graphic screens? I guess it would be something like a first person adventure game than a purely text based interactive fiction.
Wasn't the game josh played in the movie big a text adventure with graphics? Was that a real game?
There were a lot of hybrids when they started to shift to more graphic adventure games. The game in OP's pic, Guild of Thieves had both text and graphics. The early Sierra games had you type commands for everything except walking. That's also why early Lucas Arts games like Monkey Island had so many verbs as commands, since those were common text adventure commands but now were clickable buttons instead of needing to type the commands.
Speccy had some innovative games.
Lords of Midnight, Heavy on the Magik.
Some got graphics added in ports, like Scott Adams's games
Why would you want that?
Classic IF class tier list:
>1 Infocom
>2 Level 9
>3 Magnetic Scrolls
>4 Delta 4
>5 Budget Quilled
>6 BASIC
Of course tbh. I anxiously await the text adventure revival that will come someday.
I doubt they'll ever have a mainstream revival (but who knows..). But it's nice that IF games are so (relatively) easy to make on your own nowadays, so people will probably never stop making them at least.
A.I. Dungeon is what you want.
For me it's Moist and Malaise.
>It's a looping-maze episode
Spider and web feels.