BoH has arguably better lore and the additional aspects make more sense. But Cultsim has slightly better gameplay and some microtexts aren't possible to replicate under BoH conditions
It's pretty good
I have started and gotten to mid game, but ngl I've dropped it and will probably revisit it when the dlcs drop. Alexis seem to be doing pretty good job with updates tho
You can't do anything except read books and craft things to help you read books. Eventually you do one actual ritual/bit of magic/whatever in order to write your diary and get an ending.
I have stopped liking it.
I just don't give a shit about doing like four crafts to get a single thing to give to an assistance so I can open a single room once and then sort through all the garbage inside so that tomorrow i can do like six crafts to get another single thing.
The game is a fricking no-risk slog, why couldn't we get more like Cultist Simulator?
I mean, it's meant to be a pretty chill experience, so I assume playing it "gluttonously" for several hours a day would lead to pretty miserable time
Fallen London was also a pretty risk free game
It's a good thing the game has been out for several months and as a result there's no reason to assume I've been playing it "gluttonously" for several hours a day then, huh?
I dunno, how could I know? I understand the gameplay loop is simplistic but it's also nothing to really fret about, it's pretty laid back and you're given a lot of tools, down to researching books with the help of surrounding objects n shiet
Crime of the Sky is about reproducing between immortals.
Forge, on the other hand, just devours, than reshapes devoured thinks and produces new reshaped variant ( if lucky go past point one )
Although I wonder how exactly it's possible to make longs mortals again.
I can see that, it's comfy in a solemn way
Also I think Solomon's tincture story is funny
You should read about piano in the servant's hall
where do you get the pic of the book? from game files?
this is mine. for memories and things i use a standard table, makes it easy when clicking around files
All screened and cropted. As far as I tried no file extractor supports version of unity the game is on. Also frick tabulation. really uncomfortable shit with how it clothes everything. But I need to start making tables myself. In fact I have plugins for them
8 months ago
Anonymous
>Forge, on the other hand, just devours, than reshapes devoured thinks and produces new reshaped variant ( if lucky go past point one )
Is it truly? Consider that The Tide has been precursor to grail aspect and it was EXPLICITLY about devouring and rebirthing devoured things
8 months ago
Anonymous
Forge of Days is explicitly about destruction and creation even as just aspect of Forge. Forge is in fact about reshaping. She did remake a lot of Mansus after the Intercolate. One of the aspects that I don't understand about forge though is Forge being kinda aftercomer to the Flint, yet already a Hours with Sun-in-Spleandour ( husband )? And if the War of The Roads happened after or pre the Intercolate.
8 months ago
Anonymous
>Forge of Days is explicitly about destruction and creation even as just aspect of Forge
There is not much I can say here, but we can assume that just as Wheel was supposedly a hybrid/precursor to both Heart and Moth, so was Tide a precursor to Grail and mayhaps Forge. However new aspects are also a factor. For example, Spices and Savours tell us that "there is no sacrifice without sustenance". And in general a lot of Nectar lore revolves around sacrifices and transformation. Obviously BoH is a new history, but this is still an interesting factor to consider IMO. >Forge being kinda aftercomer to the Flin
Given the lore behind Lionsmith? I think Forge was a metaphorical/mythological "apprentice" under the Flint. It "eclipsed" the Flint after all before shattering it
Waddya think?
8 months ago
Anonymous
The problem is not that she might have been a Name, most current Hours in fact were Names before ( precisely 80% of gods-from-light are Names of the Sun-in-Splendour ), But my problem is that she was in a releationship with the Sun-in-Splendour before being a hour? She became a hour after Intercolate, right?
8 months ago
Anonymous
>But my problem is that she was in a releationship with the Sun-in-Splendour before being a hour? She became a hour after Intercolate, right?
Was that stated anywhere? I just assumed that Lithomachy happened before Intercolate, is that a wrong assumption?
8 months ago
Anonymous
For some reason Lythomachy blended with Intercolate in my head. Weird. I need to drink some of my prescibed Solomon's Preparations.
8 months ago
Anonymous
Capital choice
Also there is a notion of some Hours being weaker than others so it's up in the air whether early Forge was really a Name of the Flint or just a weaker standalone Hour, I guess? Could be wrong
where do you get the pic of the book? from game files?
this is mine. for memories and things i use a standard table, makes it easy when clicking around files
I finished it not too long after it came out.
It was OK, I enjoyed getting a chance to dip into the setting again, but Cultist Simulator was far better.
There's also no chance I'm ever going to replay it again unlike CS, pretty sure if I did the only difference would be the one paragraph of text at the end. I hope if DLC comes out it changes up the core gameplay enough to make it worth coming back to, I really don't want to complete that entire same process again just to reach new content, it dragged on too long even for a single playthrough. Other than the very beginning and very end there wasn't really a moment I felt like I was figuring anything out or really even opening new options, the process to follow was obvious and easy yet extremely time consuming.
I think given ACs aspirations it's gonna be quite a different game in like a year or so, probably less. Visitors, infections and Mansus seem to be one of the core things on his list alongside visiting other libraries, potentially.
I hope for complete currency and town overhaul, sine in the midgame it's simply tavern spam, while postoffice is never used even once outside of necessery stuff.
As for something much bigger, I hope different start positions with other libraries. I don't think we will be allowed to visit usual libraries as a librarian of Hush House.
>I don't think we will be allowed to visit usual libraries as a librarian of Hush House.
Why not? As a visitor themselves at least, perhaps a thief. Or as some sorta occult barter program
I kinda doubt he will create multiple libraries akin to HUsh House just in context of alternative starts
>Why not?
Lore reasons - we are kinda stuck in the Hush House. As I understand player character discarded all his independency to become a librarian. Plus for some version of the player it's better to not leave the Hush House even from "risk of death" point of view.
Gameplay reasons - It's the only way in that they can add replayability to the game. Plus many things would be difficult to do if it was from the point of the Hush House librarian.
Since last update Mirrors were changed and now also have Knock and Grail aspect, so this table needs an update. Still sure you can't upgrade any relevant soul with it.
spoiler i doubt this even matters anymore since high level memories can be used to upgrade souls. i havtn checked them all, but i am sure you can practically do what ever your want. the telescope has forge and moon aspect now btw
>Since last update Mirrors were changed and now also have Knock and Grail aspect
I mean, doesn't that make a lot of sense? Being self-absorving is grail, mirrors as key to other places is knock
Makes sense in both cases, especially with The Meniscate's mirror Mansus thing. Altho perhaps that's more Moon but dunno
CHRIST IS GOOD
CHRIST IS BIG
BIG BIG BIG
BIG FAITH MEANS BIG GROWTH
GROWTH IS ALL THE GOODNESS
GROW AND BECOME BETTER
THROUGH CHRIST WHO IS A CROWNED KING
GROW GROW GROW
Why is cultist simulator endgame so infinitely tedious. I can have the entire game solved and locked down and be completely god mode untouchable and it still takes dozens of hours to win an actual victory.
Man, I really wanted to like Cultist Simulator more than i did. It's so neat in general, but it's also just so fricking tedious in several ways. Just the thought of translating/studying another two dozen books makes me never want to open the game ever again.
Depends on the victory. You can clear a standard one in like two hours if you know what you're doing. The apostle ones take longer because they need specific things, but if you've figured them out they're easy to get.
Dozens of hours?
You're doing something wrong, man.
I agree that CS can get tedious after you know what you're doing, but even the Priest ending only takes a few hours from start to finish, and that's the most long-winded of them all.
>playing cultist simulator >really enjoying it, feels like there's a mountain of shit to discover >get to the stag door >rest of the game is just doing the same thing on loop from here >4th to 6th marks are just voring some dudes instead of new discoveries I have to unlock >only losses are because I get too bored to pay as much attention as I should
The lore autism is still fut but this was a bit dissapointing. How much do the other starts/the dlc stuff switch up the gameplay?
the lantern/forge/grail victories unlock the apostle legacy for that type, which changes things up quite a bit. The others are totally unique playstyles, exile is radically different to the point of barely being the same game as the rest.
>here is the cell for the dryads that will murder you instantly >here is the cell for the extradimensional worms that invade your mind and control your body >here is the cell for the giant cocoon that will one day hatch a being that will destroy the world >here is the cell for the forge name who is actually the fricking sun-in-splendours grandson, the second king >but make sure they all have a bed to sleep in and a desk for writing a journal
what the frick was Coller's problem?
>9 starting journals, same boring librarian gameplay
CULTIST SIMULATOR >>>>>>> BOOK OF DOUR
BoH has arguably better lore and the additional aspects make more sense. But Cultsim has slightly better gameplay and some microtexts aren't possible to replicate under BoH conditions
It's pretty good
I have started and gotten to mid game, but ngl I've dropped it and will probably revisit it when the dlcs drop. Alexis seem to be doing pretty good job with updates tho
how do i kidnap and sacrifice people in book of hours
Not everything adjacent to mansus is meant to be malicious and demanding blood dummy
You can't do anything except read books and craft things to help you read books. Eventually you do one actual ritual/bit of magic/whatever in order to write your diary and get an ending.
I have stopped liking it.
I just don't give a shit about doing like four crafts to get a single thing to give to an assistance so I can open a single room once and then sort through all the garbage inside so that tomorrow i can do like six crafts to get another single thing.
The game is a fricking no-risk slog, why couldn't we get more like Cultist Simulator?
I mean, it's meant to be a pretty chill experience, so I assume playing it "gluttonously" for several hours a day would lead to pretty miserable time
Fallen London was also a pretty risk free game
It's a good thing the game has been out for several months and as a result there's no reason to assume I've been playing it "gluttonously" for several hours a day then, huh?
I dunno, how could I know? I understand the gameplay loop is simplistic but it's also nothing to really fret about, it's pretty laid back and you're given a lot of tools, down to researching books with the help of surrounding objects n shiet
I'm slowly going insane. And I need to re-consider every bevarage, since they have new flavor text.
holy, I appreciate the effort, how long did it take ya
I record every item. Currently I'm on summer of year 3 with only 1 Numa passing. It isn't finished.
Winter
Elegiast
Anything about Henry 8, since he is the one who started war of the roads. Holy frick he messed up so much with the Forge of Days
Forgot picture
>the forge devoured the greatest among them
Isn't that crimerino of the sky? Or does it not count since they're just forge longs?
Crime of the Sky is about reproducing between immortals.
Forge, on the other hand, just devours, than reshapes devoured thinks and produces new reshaped variant ( if lucky go past point one )
Although I wonder how exactly it's possible to make longs mortals again.
You should read about piano in the servant's hall
All screened and cropted. As far as I tried no file extractor supports version of unity the game is on. Also frick tabulation. really uncomfortable shit with how it clothes everything. But I need to start making tables myself. In fact I have plugins for them
>Forge, on the other hand, just devours, than reshapes devoured thinks and produces new reshaped variant ( if lucky go past point one )
Is it truly? Consider that The Tide has been precursor to grail aspect and it was EXPLICITLY about devouring and rebirthing devoured things
Forge of Days is explicitly about destruction and creation even as just aspect of Forge. Forge is in fact about reshaping. She did remake a lot of Mansus after the Intercolate. One of the aspects that I don't understand about forge though is Forge being kinda aftercomer to the Flint, yet already a Hours with Sun-in-Spleandour ( husband )? And if the War of The Roads happened after or pre the Intercolate.
>Forge of Days is explicitly about destruction and creation even as just aspect of Forge
There is not much I can say here, but we can assume that just as Wheel was supposedly a hybrid/precursor to both Heart and Moth, so was Tide a precursor to Grail and mayhaps Forge. However new aspects are also a factor. For example, Spices and Savours tell us that "there is no sacrifice without sustenance". And in general a lot of Nectar lore revolves around sacrifices and transformation. Obviously BoH is a new history, but this is still an interesting factor to consider IMO.
>Forge being kinda aftercomer to the Flin
Given the lore behind Lionsmith? I think Forge was a metaphorical/mythological "apprentice" under the Flint. It "eclipsed" the Flint after all before shattering it
Waddya think?
The problem is not that she might have been a Name, most current Hours in fact were Names before ( precisely 80% of gods-from-light are Names of the Sun-in-Splendour ), But my problem is that she was in a releationship with the Sun-in-Splendour before being a hour? She became a hour after Intercolate, right?
>But my problem is that she was in a releationship with the Sun-in-Splendour before being a hour? She became a hour after Intercolate, right?
Was that stated anywhere? I just assumed that Lithomachy happened before Intercolate, is that a wrong assumption?
For some reason Lythomachy blended with Intercolate in my head. Weird. I need to drink some of my prescibed Solomon's Preparations.
Capital choice
Also there is a notion of some Hours being weaker than others so it's up in the air whether early Forge was really a Name of the Flint or just a weaker standalone Hour, I guess? Could be wrong
where do you get the pic of the book? from game files?
this is mine. for memories and things i use a standard table, makes it easy when clicking around files
>Winter
>Elegiast
Wonder why? Just sentimental?
I love remembering the dead. And I love silence. And I thing Solomon Husher is based.
I can see that, it's comfy in a solemn way
Also I think Solomon's tincture story is funny
Favourite Aspect?
Favourite Hour?
Favourite flavour text?
Forge
Kill all Hours
>'Here is your paint,' whispered the Wolf to the Pale Girl. 'Here is your knife-for-scraping. And here is your face.'
>Forge
>Kill all Hours
Oh the irony
You could've at least said Edge or Winter Or the sole Best Hour to End AllHours
Nah, I like the Ys endings.
I finished it not too long after it came out.
It was OK, I enjoyed getting a chance to dip into the setting again, but Cultist Simulator was far better.
There's also no chance I'm ever going to replay it again unlike CS, pretty sure if I did the only difference would be the one paragraph of text at the end. I hope if DLC comes out it changes up the core gameplay enough to make it worth coming back to, I really don't want to complete that entire same process again just to reach new content, it dragged on too long even for a single playthrough. Other than the very beginning and very end there wasn't really a moment I felt like I was figuring anything out or really even opening new options, the process to follow was obvious and easy yet extremely time consuming.
I think given ACs aspirations it's gonna be quite a different game in like a year or so, probably less. Visitors, infections and Mansus seem to be one of the core things on his list alongside visiting other libraries, potentially.
I hope for complete currency and town overhaul, sine in the midgame it's simply tavern spam, while postoffice is never used even once outside of necessery stuff.
As for something much bigger, I hope different start positions with other libraries. I don't think we will be allowed to visit usual libraries as a librarian of Hush House.
>I don't think we will be allowed to visit usual libraries as a librarian of Hush House.
Why not? As a visitor themselves at least, perhaps a thief. Or as some sorta occult barter program
I kinda doubt he will create multiple libraries akin to HUsh House just in context of alternative starts
>Why not?
Lore reasons - we are kinda stuck in the Hush House. As I understand player character discarded all his independency to become a librarian. Plus for some version of the player it's better to not leave the Hush House even from "risk of death" point of view.
Gameplay reasons - It's the only way in that they can add replayability to the game. Plus many things would be difficult to do if it was from the point of the Hush House librarian.
Odd. Pretty sure visiting other libraries has been on the roadmap
I also tried to customise my theme, but this shit is hard to read and navigate, and it fricks with my images.
Since last update Mirrors were changed and now also have Knock and Grail aspect, so this table needs an update. Still sure you can't upgrade any relevant soul with it.
Although, maybe you can shapt.
spoiler i doubt this even matters anymore since high level memories can be used to upgrade souls. i havtn checked them all, but i am sure you can practically do what ever your want. the telescope has forge and moon aspect now btw
>Since last update Mirrors were changed and now also have Knock and Grail aspect
I mean, doesn't that make a lot of sense? Being self-absorving is grail, mirrors as key to other places is knock
Makes sense in both cases, especially with The Meniscate's mirror Mansus thing. Altho perhaps that's more Moon but dunno
>book of hours (not ludo) 93% positive on steam
>cultist simulator (ludo) 82% positive on steam
>exile (high ludo) 75% positive on steam
That's pretty autistic of you anon-chama
Autism? About this game, on this website, localized entirely within this thread?
I mean, it's bit weird to feel so bitter about games that are mostly carried by their lore. Why the grudge?
sometimes you just need to stand up and tell the modern world that it's wrong
Here of all places? Get real, friend
CHRIST IS GOOD
CHRIST IS BIG
BIG BIG BIG
BIG FAITH MEANS BIG GROWTH
GROWTH IS ALL THE GOODNESS
GROW AND BECOME BETTER
THROUGH CHRIST WHO IS A CROWNED KING
GROW GROW GROW
>Christ
Canonically Jesus Christ is a Mother of Ants Long, you disguting creature
I want to summon entities.
I want to Dream.
I want to cozy up with npcs past single day interactions.
Why is cultist simulator endgame so infinitely tedious. I can have the entire game solved and locked down and be completely god mode untouchable and it still takes dozens of hours to win an actual victory.
Man, I really wanted to like Cultist Simulator more than i did. It's so neat in general, but it's also just so fricking tedious in several ways. Just the thought of translating/studying another two dozen books makes me never want to open the game ever again.
Depends on the victory. You can clear a standard one in like two hours if you know what you're doing. The apostle ones take longer because they need specific things, but if you've figured them out they're easy to get.
Dozens of hours?
You're doing something wrong, man.
I agree that CS can get tedious after you know what you're doing, but even the Priest ending only takes a few hours from start to finish, and that's the most long-winded of them all.
i'm close to finishing it, doing to do Lantern Cartographer. right now I want to fill the tree of Nyctodromy while unlocking the rest of the rooms.
>playing cultist simulator
>really enjoying it, feels like there's a mountain of shit to discover
>get to the stag door
>rest of the game is just doing the same thing on loop from here
>4th to 6th marks are just voring some dudes instead of new discoveries I have to unlock
>only losses are because I get too bored to pay as much attention as I should
The lore autism is still fut but this was a bit dissapointing. How much do the other starts/the dlc stuff switch up the gameplay?
the lantern/forge/grail victories unlock the apostle legacy for that type, which changes things up quite a bit. The others are totally unique playstyles, exile is radically different to the point of barely being the same game as the rest.
>here is the cell for the dryads that will murder you instantly
>here is the cell for the extradimensional worms that invade your mind and control your body
>here is the cell for the giant cocoon that will one day hatch a being that will destroy the world
>here is the cell for the forge name who is actually the fricking sun-in-splendours grandson, the second king
>but make sure they all have a bed to sleep in and a desk for writing a journal
what the frick was Coller's problem?
>tfw half of this flies over your head
like this.