We get it, you dont like CRPGs, thats fine just play other shit
>ZZZzzzz ZZZZ zzzz ZZZZZZ zzzz
Yeah, that describes nu-obsidian well.
How do you play PoE? I keep trying to complete it but I have to be rescued and revived in hospital after nearly dying of boredom.
You morons are replying to a troony-discord bait thread.
They've convinced themselves that starting or derailing thready by calling games boring with no substance will really stick to le ebil Ganker nazis.
I like CRPGs, PoE just isn't a good one. no fun side quest, few npcs, cringe party members and atheist propaganda reveal/ ending. The combat was alright though, easy as shit but not god-awful. Oh and i guess the cut away visual novel segments for skill checks where a neat innovation.
The game is only snooze inducing if you force yourself to read all the backer NPCs. Ignore them and have a much more enjoyable paced time. I loved this game tbh.
This game has the most moronic stats in the genre. There's a universal damage stat for every kind of damage. Even your archers end up with capped strength equivalent stats.
You do need muscles to shoot a warbow, every hema larper knows that. As for might stat for magic damage, Plato said that his cast of philosophers must study the art of gymnastics, as well as other sciences, the gymcel Socrates quotes fits too. There are studies which confirm that physical exercise helps in mental activity. Based SawyerTheKnower
Plato was an extremely skilled wrestler with a powerful physique. In fact, his name, "Plato," is a nickname -- it comes from "platon" which means "broad/wide."
Socrates was also physically powerful and a famously skilled hoplite, or heavy infantryman. In the Battle of Potidaea, 432 BC, he saved the life of real-life adventurer Alcibiades. At the battle of Delium, eight years later, Alcibiades returned the favor. Socrates was no stranger to long spears, to the weight of heavy bronze breastplates, and to the crush of phalanx against phalanx.
Sawyer knows. Strong and healthy bodies make for strong and healthy minds.
It's actually amazing especially in the second when you start multiclassing
I dread going back to DnD style and clone stat systems
Btw "might" isn't just physical strength, the definition includes someone's power too, however that may be applied. >Might >great and impressive power or strength,
It does seem silly in those moments when your wizard is your strongman that lifts and moves everything. Only kind of a minor drawback though, in terms of gameplay mechanics it works fine.
No, while vanilla PoE1 is one of the lamest and most boring crpgs ever created, the White March is legitimately great. Deadfire is a massive disappointment lore and storywise, compared to it.
Play tyranny then. What i liked about Poe combat is how you can’t prebuff before fights. In pathfinder it’s legit moronic how much time you spend on buffs
Pathfinder was absolutely moronic with its buffing focus. It's a trial-and-error style of gameplay, that encourages what in any other game would be considered save-scumming.
It reads like it was written by the kind of guys who enjoy the same kind of dry history books that I enjoy. I can see why it wouldn't work for most people, but it hits just right for me. I've put 75 hours into it between two characters over the last 2 or 3 weeks.
It clicked for me once I started to grasp the lore they were dumping on me in the most dry way.
Same for Deadfire. Once I got a grasp on all the factions and sub factions (which took me dropping the game once and started it again months later).
Now it hits the right spot. Mmmmmm.
You know, that might actually help. I keep trying to read absolutely everything. Maybe I should only read character dialogue and essential information. Ignore any and all irrelevant information.
It clicked for me once I started to grasp the lore they were dumping on me in the most dry way.
Same for Deadfire. Once I got a grasp on all the factions and sub factions (which took me dropping the game once and started it again months later).
Now it hits the right spot. Mmmmmm.
It's... a lot to take in. I'm not sure my autism could let me ignore any and all relevant information, but I had to definitely let it take a back seat to REALLY focusing on the important parts. Again, just like Deadfire, I also dropped PoE1 about halfway through and then restarted it again later and found I liked it more (because I had knowledge prior that made everything easier to understand and digest).
They crafted a dense world with lots of lore, and they really try to shove it down your throat and its hard not to choke on it, initially
I have that issue too. I'm this guy
[...]
It's... a lot to take in. I'm not sure my autism could let me ignore any and all relevant information, but I had to definitely let it take a back seat to REALLY focusing on the important parts. Again, just like Deadfire, I also dropped PoE1 about halfway through and then restarted it again later and found I liked it more (because I had knowledge prior that made everything easier to understand and digest).
They crafted a dense world with lots of lore, and they really try to shove it down your throat and its hard not to choke on it, initially
When you're reading the lore books, specifically the history ones, give it a read through where you mostly ignore the names and the dates. Most people I've talked to who don't really enjoy reading history in real life tend to mention that they feel like they get bogged down by all the names and dates and keeping track of who did what and when. Ignore it. It's tertiary to enjoying whatever story it's telling, and you'll pick up on the general timeline and some of the notable figures through osmosis since the game makes subtle nods to the stuff that you could have read up to that point. It makes it easy to piece everything together without feeling the pressure to keep mental track of every nitty gritty detail every time you're supposed to be enjoying some lore.
I've started and dropped poe about 7 times and I don't think I've ever gone last first getting it he big city after getting durance. It's just dull. And it's not about too much reading but frick me after the dredgery that is the hanging village and the keep they throw you into the sewers.
Also poe suffers from what all rtwp crpgs suffer from which is that you just end up blobbing around and you're constantly pulling at the reins of the braindead ai as they path themselves into attacks of opportunities for no reason and the game commits the sin of spawning enemies on top of you so it's just not fun. I don't understand why all these crpg 'revivalists' think every encounter needs to be tedious as hell and every dungeon is obnoxiously made.
>revivalists
That's exactly the problem, isn't it. Trash mobs were never supposed to be a thing. They were a mistake. But because they were in the old games, and old is good, that must mean that trash encounters are good.
>revivalists
That's exactly the problem, isn't it. Trash mobs were never supposed to be a thing. They were a mistake. But because they were in the old games, and old is good, that must mean that trash encounters are good.
I think POE handled encounter design better than other "revival" crpgs but it was still a major disappointment and i think the designers were aware of that. It's still bugged almost 9 years after release in a lot of fricked up ways, including pathfinding and the way equipment stacks.
Here are a few examples of bugs i found on my playthrough
Buff stacking is bugged
Imagine how fricked every piece of gear with "hidden" stats like +attack speed is. There is no way to check if they're bugged in the way Armor/Rings are because the game doesn't let you know what your attack speed even is in the first [;ace. I felt like I was going insane while experimenting with this. Who the frick decided it was a good idea to hide stats?
Life drain does not give the specified amount of health back
Self explanatory
Enemies can be punched into walls by monks and become untargetable
Pillars of Eternity was touted as the best RPG to come out since BG2, but it has consistently failed to recapture what made the original Infinity Engine games so special. This terrible game dissapoints anyone who plays it. The game appears well-made at first glance, but closer scrutiny reveals poor design and shoddy craftsmanship. Those who aren't fooled by it's appearance still attempt to play it just to see if maybe the whole thing was made to look this way as an elaborate ruse, hoping that beneath the surface there is a truly great game, designed by a veteran developer who desired to conceal it's remarkable nature. It wasn't, and it isn't.
Obsidian is a joke company now. They got lucky with like two or three games depending on who you ask and want to ride that reputation to be The WRPG studio with unearned clout
30 IQ detected.
Must be hard going through life that way, kid.
Frick off, Sawyer.
You morons are replying to a troony-discord bait thread.
They've convinced themselves that starting or derailing thready by calling games boring with no substance will really stick to le ebil Ganker nazis.
moronic and low testosterone bait, just go in their thread and frick their shit up. None of this passive-aggressive low IQ baitposting.
We get it, you dont like CRPGs, thats fine just play other shit
I liked tyranny though
I like CRPGs, PoE just isn't a good one. no fun side quest, few npcs, cringe party members and atheist propaganda reveal/ ending. The combat was alright though, easy as shit but not god-awful. Oh and i guess the cut away visual novel segments for skill checks where a neat innovation.
>atheist propaganda
I'm starting to wonder how many people here are truly christian, and how many are just larping as such to look cool.
Since when being Christian is considered cool?
Since the dawn of time, sodomite. Thank atheism for feeding the kids in Africa.
I mean on the Interned, you dolt.
It's cool to be contrary, friend.
When atheists became cringe
So since January 2013 when Aalewis broke the critical mass of atheistic philosophy.
>ZZZzzzz ZZZZ zzzz ZZZZZZ zzzz
Yeah, that describes nu-obsidian well.
I'm only at the beginning of the game, but I can sort of tell this thing has more IWD vibes than BG2 vies.
The main villian is discount Irenicus. The city is inspired by baldur’s gate though, and the muh gods shit is probably from jrpgs
>The main villian is discount Irenicus
I unironically liked him far more than Irenicus
Also Sarevok > Irenicus
At least i remember Irenicus's name, lol
That's on you. I remember Thaos clearly and can ever describe his motivation. Granted, maybe I'm just autistic like that, but still.
"Muh gods" is probably gnostic inspired but Sawyer took a lot of inspiration from ancient religions from around the world to flavor them.
I’m talking about how they’re bad and can’t be trusted and must be killed
The game is only snooze inducing if you force yourself to read all the backer NPCs. Ignore them and have a much more enjoyable paced time. I loved this game tbh.
I wish backer content had an option menu where they can be disabled.
what you dont like Lord Eversteel the Undying, King of the Mortal Plane who conquered half the world weeks ago? You gay?
These threads are boring
This game has the most moronic stats in the genre. There's a universal damage stat for every kind of damage. Even your archers end up with capped strength equivalent stats.
You do need muscles to shoot a warbow, every hema larper knows that. As for might stat for magic damage, Plato said that his cast of philosophers must study the art of gymnastics, as well as other sciences, the gymcel Socrates quotes fits too. There are studies which confirm that physical exercise helps in mental activity. Based SawyerTheKnower
Plato was an extremely skilled wrestler with a powerful physique. In fact, his name, "Plato," is a nickname -- it comes from "platon" which means "broad/wide."
Socrates was also physically powerful and a famously skilled hoplite, or heavy infantryman. In the Battle of Potidaea, 432 BC, he saved the life of real-life adventurer Alcibiades. At the battle of Delium, eight years later, Alcibiades returned the favor. Socrates was no stranger to long spears, to the weight of heavy bronze breastplates, and to the crush of phalanx against phalanx.
Sawyer knows. Strong and healthy bodies make for strong and healthy minds.
It's actually amazing especially in the second when you start multiclassing
I dread going back to DnD style and clone stat systems
Btw "might" isn't just physical strength, the definition includes someone's power too, however that may be applied.
>Might
>great and impressive power or strength,
But the stat is used for pulling sewer gates out with your hands and shit
It does seem silly in those moments when your wizard is your strongman that lifts and moves everything. Only kind of a minor drawback though, in terms of gameplay mechanics it works fine.
Haven't played the winter march, everyone says it's a step up on the base game, is it just obsidian marketing ?
No, while vanilla PoE1 is one of the lamest and most boring crpgs ever created, the White March is legitimately great. Deadfire is a massive disappointment lore and storywise, compared to it.
What makes white march great? No spoilers as I’m going through POE1 now and it’s very bland.
How do you play PoE? I keep trying to complete it but I have to be rescued and revived in hospital after nearly dying of boredom.
I installed a mod that removed per rest for spells and now I just go around blowing everything up as my wizard. Makes the combat more fun.
Play tyranny then. What i liked about Poe combat is how you can’t prebuff before fights. In pathfinder it’s legit moronic how much time you spend on buffs
Pathfinder was absolutely moronic with its buffing focus. It's a trial-and-error style of gameplay, that encourages what in any other game would be considered save-scumming.
It reads like it was written by the kind of guys who enjoy the same kind of dry history books that I enjoy. I can see why it wouldn't work for most people, but it hits just right for me. I've put 75 hours into it between two characters over the last 2 or 3 weeks.
It clicked for me once I started to grasp the lore they were dumping on me in the most dry way.
Same for Deadfire. Once I got a grasp on all the factions and sub factions (which took me dropping the game once and started it again months later).
Now it hits the right spot. Mmmmmm.
You know, that might actually help. I keep trying to read absolutely everything. Maybe I should only read character dialogue and essential information. Ignore any and all irrelevant information.
I have that issue too. I'm this guy
It's... a lot to take in. I'm not sure my autism could let me ignore any and all relevant information, but I had to definitely let it take a back seat to REALLY focusing on the important parts. Again, just like Deadfire, I also dropped PoE1 about halfway through and then restarted it again later and found I liked it more (because I had knowledge prior that made everything easier to understand and digest).
They crafted a dense world with lots of lore, and they really try to shove it down your throat and its hard not to choke on it, initially
When you're reading the lore books, specifically the history ones, give it a read through where you mostly ignore the names and the dates. Most people I've talked to who don't really enjoy reading history in real life tend to mention that they feel like they get bogged down by all the names and dates and keeping track of who did what and when. Ignore it. It's tertiary to enjoying whatever story it's telling, and you'll pick up on the general timeline and some of the notable figures through osmosis since the game makes subtle nods to the stuff that you could have read up to that point. It makes it easy to piece everything together without feeling the pressure to keep mental track of every nitty gritty detail every time you're supposed to be enjoying some lore.
I've started and dropped poe about 7 times and I don't think I've ever gone last first getting it he big city after getting durance. It's just dull. And it's not about too much reading but frick me after the dredgery that is the hanging village and the keep they throw you into the sewers.
Also poe suffers from what all rtwp crpgs suffer from which is that you just end up blobbing around and you're constantly pulling at the reins of the braindead ai as they path themselves into attacks of opportunities for no reason and the game commits the sin of spawning enemies on top of you so it's just not fun. I don't understand why all these crpg 'revivalists' think every encounter needs to be tedious as hell and every dungeon is obnoxiously made.
>revivalists
That's exactly the problem, isn't it. Trash mobs were never supposed to be a thing. They were a mistake. But because they were in the old games, and old is good, that must mean that trash encounters are good.
I think POE handled encounter design better than other "revival" crpgs but it was still a major disappointment and i think the designers were aware of that. It's still bugged almost 9 years after release in a lot of fricked up ways, including pathfinding and the way equipment stacks.
Here are a few examples of bugs i found on my playthrough
Buff stacking is bugged
Imagine how fricked every piece of gear with "hidden" stats like +attack speed is. There is no way to check if they're bugged in the way Armor/Rings are because the game doesn't let you know what your attack speed even is in the first [;ace. I felt like I was going insane while experimenting with this. Who the frick decided it was a good idea to hide stats?
Life drain does not give the specified amount of health back
Self explanatory
Enemies can be punched into walls by monks and become untargetable
Cont.
Pillars of Eternity was touted as the best RPG to come out since BG2, but it has consistently failed to recapture what made the original Infinity Engine games so special. This terrible game dissapoints anyone who plays it. The game appears well-made at first glance, but closer scrutiny reveals poor design and shoddy craftsmanship. Those who aren't fooled by it's appearance still attempt to play it just to see if maybe the whole thing was made to look this way as an elaborate ruse, hoping that beneath the surface there is a truly great game, designed by a veteran developer who desired to conceal it's remarkable nature. It wasn't, and it isn't.
Obsidian is a joke company now. They got lucky with like two or three games depending on who you ask and want to ride that reputation to be The WRPG studio with unearned clout
I do keep trying. I should like it. But it's dull.
The best explanation is that it's soulless and made to formula.
The story wasn't really an issue for me, but the combat was.
RTWP is just messy and boring.
yeah have zero desire to replay it
probably the first crpg that I feel that way