If I can use a summon for a boss, why wouldn't I? In Demons Souls, you'd want to leverage every advantage possible, same with every other Souls game. By extension, this applies into Elden Ring.
I played the game on hard mode. I accomplished what most of Ganker could not.
>Did you utilize any tactics against the boss that reduced its difficulty to any significant degree?
Can you give an example of the above because that just sounds to me like using your brain. >Did you use the Purifying Crystal Tear in the fight against Mohg then you didn't beat the game.
I would not say it was designed with mimic tear in mind, but there are ~64 summons in the game so any claim that it was not designed with summons in mind is fricking ridiculous.
Dark Souls 2 taught me the opposite. When I summoned I always failed. When I played solo I always won. I don't know why. It was the Smelter Demon specifically that I noticed this trend.
That's why it's worse than other souls games in terms of combat, summoning was always a crutch for bad players and now they've thrown sekiro/BB style bosses at you in a game with clunky dark souls combat and used the summons to split the difference.
>That is completely fair play.
if the summoning bell is in your inventory you didn't beat the game
if roderika was not killed on sight at that grace outside stormveil you did not beat the game
gotta love how these try hards cant cope with the fact that their hardcore games come with an easy mode by design. sure i might not like using them but doesnt change the fact they are there and the developers wanted you to use them
>he made his team waste time developing these mechanics specifically to not be used
you fromtroonys are embarrasing your """hardcore"" game has an easy mode, deal with it, and even i withouth summons every game in the series is piss easy
Unironically, if you didn't get a lobotomy, you didn't really beat the game, and you are forever a shitter, I don't care if you didn't level up or used SBS, no lobotomy = no win
If I can use a summon for a boss, why wouldn't I? In Demons Souls, you'd want to leverage every advantage possible, same with every other Souls game. By extension, this applies into Elden Ring.
The game is total trash without something else drawing aggro though. Most people do not find it fun to autistically memorize a bunch of specific boss patterns so that they can dodge around for 30 seconds until the anime combo spergout finally finishes and you can do one single attack and then go back to dodging again.
this. I also play summoner/necromancer, drone tender or any other minion based class in any rpg that lets me so I'm doing it in ER as much as I can too.
Dark Souls 2 taught me the opposite. When I summoned I always failed. When I played solo I always won. I don't know why. It was the Smelter Demon specifically that I noticed this trend.
The counter signalling is way stronger now than the initial meme. It did rustle a few jimmies initially but reverse psychology did its job and now Ganker is pro spirit summons (based)
it was a thing in the original dark souls because of how boring and easy sorcery is in the main game, but even then it becomes pretty weak in the dlc and the meme stopped being relevant
Yeah thats more or less how I play, I'll give it a couple of shots first and see if its fun to fight multiple mobs but if its bullshit like Godskin Duo I just summoned in Mimic or some of the other ones
The argument is always summoning against a solo boss trivializes it by giving it multiple targets to focus right? Well it's the same going the other way, why should I be trivialized by AI coming at multiple angles, even the odds!
I only spirit summon against bosses that also spirit summon (Rennala, though I wait for her to do it first, and the spirit-caller snails). If it's just a normal flesh-and-blood duo I don't.
Maybe it's me getting old but I feel like ER bosses especially are not difficult, just tedious if anything. I'll do a playthrough right before DLC drops and I'll try to do bosses solo but I won't feel any particular satisfaction or feeling of achievement.
Game did itself a disservice by having a trivially solved formula >drown self in Greyoll's dragon pussy >spend 10 minutes tediously riding to Iji >immediate +4 somber weapon and lv 30+ >+5's and 6's are just laying around too
It's not just you, Elden Ring has a problem with the player having any sort of initiative. The game wants you to sit on your ass 30ft away for 10+ seconds at a time waiting for attack strings to end before getting 1-2 hits and then going defensive again. There's a reason almost every major mod adds deflects or bloodborne dodges.
>Elden Ring has a problem with the player having any sort of initiative. The game wants you to sit on your ass 30ft away for 10+ seconds at a time waiting for attack strings to end before getting 1-2 hits and then going defensive again.
Then why does the game become much easier if you stay hyper aggressive, using throwing knives for those (rarer than you think) moments where you really can't stay in the enemy's face to keep building towards the next posture break?
>No story >Barren open world >No challenge >Dualwielding makes the game even more trivial >Input reading >Magic is overpowered >No mimics >Just summon ashes to win, bro! >Bosses are easier to stagger now, meaning the game is even more casual friendly >Most weapon abilities trivialize the game >Like 75% of the game is optional >No solo invasions >No covenants, meaning that PvP has no point >4 endings are the same (kek) >Teleports (WHAT THE FRICK WERE THEY THINKING?????) >Intro is a powerpoint slideshow >"Altering costumes" system is the dumbest idea ever >Fast travel >They changed Malenia's white VA to black for woke points (OH NO NO) >All big bosses are garbage >Cuck shit >Feminist shit >Simp shit >Furry shit >troony shit >Gay shit >Pedophile shit >You have to simp for a woman in order to access some of the game's content (lmao) >Paid DLC >Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games >Skyrim dungeons (that have no rewards) >Boss reuse >Asset reuse >Worst camera ever
Is Elden Ring the worst game of all time?
are easier to stagger now, meaning the game is even more casual friendly >>Most weapon abilities trivialize the game >>Like 75% of the game is optional
These are good things
Demon Souls and Dark Souls 1 were easy, comfy games. Dark Souls 3 and Elden Ring are significantly more difficult. they need to make them easier again and go back to the good old days.
absolutely not. i replayed Dark Souls 1 just yesterday and am currently replaying Elden Ring and the latter is much more of a struggle. enemies deal much more damage, you have comparatively much less health, dodging is harder, parrying is harder, heavy armor is worthless. Dark Souls 1 is easy and Demon Souls is literal baby tier.
Demon's Souls is tutorial tier compared to ER, Stormveil is harder than entire DeS
DaS1 is harder if you're playing blind because of the cryptic progression and your character can turn out terribly weak if you don't find the right ember for your build but the bosses are mechanically much easier than ER ones and it's much easier to break the game if you know what you're doing
out of all the complaints about ER, the "barren open world" one is the one i'll never understand. you literally can not move more than 50 meters in any direction without finding a boss, dungeon, new enemy, loot, chest, location, or npc. if it's those 50 meters you're complaining about, do you really want the world to just be a theme park with one thing next to the other and no sense of scale?
But is any of it "new" or is it something you've seen 10 times already? How many times do you fight the tree spirits? You fight fricking Margit 2 or 3 times. Starbeast is a recurring boss. There's pretty much no content that isn't re-used in the entire game, you keep finding the same shit over and over again, making the world a chore to explore at best
>But is any of it "new" or is it something you've seen 10 times already
I don't know where you're quoting "new" from
But compared to most other open world games of similar scope? Yeah I mean a lot of it is pretty unique or new, on top of a lot of the repeated bosses gaining new moves when faced later in the game or having variant forms that do different shit entirely
Sure it gets pretty egregious lategame in Snowfield with no new enemy types but even then you have interesting concepts and visuals: invisible bridges leading to seemingly unscaleable towers, ice floor caverns with crazy visuals of jellyfish gliding beneath the floor, the gigantic hand enemy, having a quiet and sad moment for one of your summons, a gaol surrounding an entire town with invisible assassins you have to hunt, the hollow turning into a giant runebear, etc
I summon the mimic tear for every single encounter and every time I do I get an erection thinking about how hard all the autistic "y-you didn't b-b-beat the g-game reeeeeee" incels on Ganker seethe about it.
You can play these games or any games any way you want. People have beaten these games in a marathon style no hit one after the other. They've probably beat them all with the DK bongos. Doing hard things in games or self imposing challenges for yourself is fine but if a developer left an option in they can't complain and anyone who would give you trouble for how you play isn't worth your time.
Literally everything is fair game. It's the tryhards that get butthurt that their "PREPARE TO DIE OMG SOULSBOURNE" game was made to appeal to normies. They thought they were hard-core gamers and people using IN GAME mechanics makes them feel like they less hard-core since anyone can beat it.
funny thing is that this series has been easy since demon's souls, it was never hard, all these people prove is that they havent played anything other than souls games and thats why they think they are the hardest games ever
I remember back before Dark Souls released, those halcyon days of Demon's Souls General before /vg/ existed when people would actively encourage others to cheese anything they could and shared tactics on how to kill bosses without entering their arena
Ah, I miss it, you know?
It was a better time
I don't know why people get so bent out of shape about you using mechanics implemented in the game for the sole purpose of.. being used. Anyone that sits here and pretends to me that Souls games are hard is the biggest little homosexual b***h on satan's green earth. These games have always been easy and Elden Ring is by far the easiest overall. So why wouldn't I make use of all the tools the game gave me?
t. plays offline because ultrawide requires EAC disabled, never even got the spirit bell first playthrough, and never bothered even using ashes of war
I always use every single mechanic that I'm aware of to blow bosses to smithereens as quickly as possible. If I can destroy a boss so quickly the poor piece of shit doesn't even get to go through all of its mechanics, I consider it a point of accomplishment.
I leverage every advantage possible against every souls boss strictly because none of them are the player character's equal.
The boss has more hp and damage than me. It performs moves that my character is incapable of performing. Therefore, there are NO grounds on which I can base a victory, besides in the boss's defeat.
If every boss was my equal, I'd give it an honest chance and fight using equal means.
However, because every boss is fundamentally my unequal, I will leverage my weaknesses with every tool at my disposal.
That means summoning, if I can do so.
fromsoft announced an easy mode just before the release of elden ring and the internet went crazy and then completely ignored the summoning mechanics when the game actually launched. Fromsoft admitted this is a braindead baby casual game before it launched.
The funny thing is since the AI is worse than it has ever been it's actually on par with monster hunter AI, and bosses tunneling your palico was exactly what fromsoft was going for in elden ring.
the thing is elden ring's implementation of multi target boss fights is so poorly implemented that even monster hunter puts it to shame. So while monster hunter is an absolute joke of a series fromsoft's "elden ring" would probably rank at the bottom of the list for multi person/multi target boss fights if ranked among monster hunter titles. It's just that bad
So not only is the "easy mode" very real and in the game, the game is so poorly made that it's one of the worst souls titles fromsoft has ever made it's worse in every way even compared to similar titles that it's trying to appeal to
i mean that even shitty monsters like rathalos and khezu are infinitelly more diffcult than any single boss from a souls game, and by default these games are harder since you cant just roll spam through attacks
thats because you are supposed to hit the monsters in their weak spots not just slash at them wildly, if its taking you too long you are doing something wrong, which is another think monster hunter does better, it actually matter where you hit the monsters and you positioning and distancing. in the souls games you just slash roll slash roll slash roll etc,
3 months ago
Anonymous
even if you hit monsters in the face it's still yawn inducing, just like elden ring. You don't feel anything because the bosses don't react to you wailing on them because they're spamming AOE or in some infinite 30 second combo running into a corner
3 months ago
Anonymous
upgrade your shit dumbass, way to out yourself as a moron
3 months ago
Anonymous
one of those systems allows me to be aggressive 100% of the fight and the other forces me to disengage, run around, and reposition, so the former is better.
3 months ago
Anonymous
technically you can be aggressive 100% of the time in both games because they're poorly designed skinner boxes where you keep stacking personal buffs and equipment until you can literally facetank everything in the game
3 months ago
Anonymous
literally not possible in monster hunter unless you are a speed runner autist, for a regular player, even with the best armor you are still gonna get your anus destroyed if you dont know what the frick you are doing, you cant just tank hits in monster hunter
3 months ago
Anonymous
you can be agressive in monster hunter too but in monster hunter it actually requires skill unlike the souls games
3 months ago
Anonymous
>cheat engine running >godmode on
yep, it's monster hunting time.
It's not my responsibility to balance the game. It's an RPG and for me the main point is to make my character as strong as possible. With that being said, I did not use the summons for the bosses I genuinely liked.
I think the biggest issue is how broken the mimic tear is, if it wasn't in the game or if it was nerfed, this wouldn't be such a big debate.
Not the way I see them. I spent hours grinding an item that lets you upgrade your weapon in Demon's Souls. Don't remember the name or the weapon but you get the point. I didn't grind much in later games (except for an item in DS1 to get all the achievements - once again, don't remember the name). But I like the idea of grinding in Elden Ring to make your character as strong as possible. It's not Path of Exile but I see the appeal of playing these games like that.
Not a fair comparison, Elden Ring has levels, weapons, skills, armor etc. Lots of ways to make your character stronger and make your own build. That's what makes it an RPG to me.
3 months ago
Anonymous
you need to play actual rpgs then, the rpg mechanics in those games are very shallow, not that i dont like those games im just being honest
Nah, if the developers present me with an opportunity like summoning, I'll use it. It's an intended part of the experience, regardless of whether some gatekeeping homosexual claims otherwise. Don't like it? Contact From Software and request that they rebalance the aspects of the game you don't like. Not the player's fault From didn't playtest.
if this shit is in your inventory it's safe to say you played on easy mode. You didn't beat it on normal. You didn't need to learn attack patterns. You didn't need to "find an opening" when the ash taking aggro creates more than playing solo ever would. It's that simple.
As someone who spammed mimic tear on every boss on my playthrough, I genuinely regret it. It felt dysfunctional, bosses didnt know how to act properly. All in all a very subpar experience
I rush Mimic Tear and summon it at every opportunity because the game was designed with it in mind.
Any boss you summoned for is a boss you skipped, not beat.
No, it's not. The game is designed for solo play all the way through. Lying to yourself will not change the facts.
if you didn't beat Elden ring with a ouija board for inputs, you didn't Elden ring
I played the game on hard mode. I accomplished what most of Ganker could not.
>Did you utilize any tactics against the boss that reduced its difficulty to any significant degree?
Can you give an example of the above because that just sounds to me like using your brain.
>Did you use the Purifying Crystal Tear in the fight against Mohg then you didn't beat the game.
This. Almost everything in the game is balanced around you having some form of summon.
You're objectively wrong and no amount of whining copes will change that.
you're literally the one whining and coping. the game was developed to be played solo. summons are optional easy mode for crybabies who suck at games.
I would not say it was designed with mimic tear in mind, but there are ~64 summons in the game so any claim that it was not designed with summons in mind is fricking ridiculous.
Summons up boss difficulty.
I usually take every advantage the game gives you but I just wasn't enjoying it when the mimic deal could basically solo any boss
That's why it's worse than other souls games in terms of combat, summoning was always a crutch for bad players and now they've thrown sekiro/BB style bosses at you in a game with clunky dark souls combat and used the summons to split the difference.
skill issue
git gud
>That is completely fair play.
if the summoning bell is in your inventory you didn't beat the game
if roderika was not killed on sight at that grace outside stormveil you did not beat the game
you can't kill her, moron
she has the piss yellow barrier
looks like you didn't beat the game eitehr
i hate how many npcs are unkillable now, this is not from-like at all. In ds2 you can kill the fricking level up lady ffs
Who the frick cares about killing npcs, hurr durr I can break my game easier therefore it's better
gotta love how these try hards cant cope with the fact that their hardcore games come with an easy mode by design. sure i might not like using them but doesnt change the fact they are there and the developers wanted you to use them
>and the developers wanted you to use them
if miyazaki did not give (You) expressed written consent I won't believe you
>he made his team waste time developing these mechanics specifically to not be used
you fromtroonys are embarrasing your """hardcore"" game has an easy mode, deal with it, and even i withouth summons every game in the series is piss easy
without*
>inb4 ESL
The true run is obviously the lobotomite run because using pattern recognition instead of pure reflex is basically cheating.
i cant tell if you are joking or not
Unironically, if you didn't get a lobotomy, you didn't really beat the game, and you are forever a shitter, I don't care if you didn't level up or used SBS, no lobotomy = no win
you from tranies are funny. your favorite series is piss easy regardless of what you do. cope
>i do whatever i want because im not a homosexual who cares about what losers on v (me included) think
If I can use a summon for a boss, why wouldn't I? In Demons Souls, you'd want to leverage every advantage possible, same with every other Souls game. By extension, this applies into Elden Ring.
You shouldn't want to make the game too easy thobeit
The game is total trash without something else drawing aggro though. Most people do not find it fun to autistically memorize a bunch of specific boss patterns so that they can dodge around for 30 seconds until the anime combo spergout finally finishes and you can do one single attack and then go back to dodging again.
this. I also play summoner/necromancer, drone tender or any other minion based class in any rpg that lets me so I'm doing it in ER as much as I can too.
>take the crucible knight on the left, I'll get the other one
Yep, this is me
>Can summon spirit for fight
>Always do
Me and my mimic bro dual wielding Claymores about to Lion's Claw a boss into the dirt
Don't let fat virgins on here dictate how you play. You homosexuals DO get affected by memes.
Dark Souls 2 taught me the opposite. When I summoned I always failed. When I played solo I always won. I don't know why. It was the Smelter Demon specifically that I noticed this trend.
the "you didnt beat the game" meme was funny the first few times when the game released
get new material
The counter signalling is way stronger now than the initial meme. It did rustle a few jimmies initially but reverse psychology did its job and now Ganker is pro spirit summons (based)
it was a thing in the original dark souls because of how boring and easy sorcery is in the main game, but even then it becomes pretty weak in the dlc and the meme stopped being relevant
homie that meme started with Elden Ring.
no it's always been there, but elden kiddies took it seriously, so did sekiro drones
i honestly prefer summoning these guys
they embody my rage with their screaming
I am at early ng+ and completely Op.
Gimme some fun not mimic/tichy/meta spirit summons to experiment with
Stormhawk Deehn is cool, buffs your melee attacks and flies around but has very little hp so any AoE attack melts him
I summon some lil dudes to help me because it's fun and funny. A nice variety of lil dudes to pick from
["The Boys Are Back In Town" playing in the distance, getting closer]
Yeah thats more or less how I play, I'll give it a couple of shots first and see if its fun to fight multiple mobs but if its bullshit like Godskin Duo I just summoned in Mimic or some of the other ones
The argument is always summoning against a solo boss trivializes it by giving it multiple targets to focus right? Well it's the same going the other way, why should I be trivialized by AI coming at multiple angles, even the odds!
Malenia swings from being unbeatable to pushover for me if even a lowtier summon is active that draws aggro now and then.
Since fromsoft needs to add to the power creep, I'm going to use summons for the DLc bosses too. (Hopefully new DLC summons)
You probably played the game without a fricking DDR mat too didn't you, you filthy fricking casual!
I bet you had your monitor turned on casual scum.
>mimic and summoning counts as cheating
>but parrying and buff stacking is somehow ok
...
Sigh for the last time you don't need to cheat yourself with spirit ashes if you simply learn the game.
For me, it's the Greatshield Gang
I only spirit summon against bosses that also spirit summon (Rennala, though I wait for her to do it first, and the spirit-caller snails). If it's just a normal flesh-and-blood duo I don't.
Maybe it's me getting old but I feel like ER bosses especially are not difficult, just tedious if anything. I'll do a playthrough right before DLC drops and I'll try to do bosses solo but I won't feel any particular satisfaction or feeling of achievement.
ER felt extremely easy to me compared to previous games. Feels like whatever build you use will end up feeling OP by around atlus
Game did itself a disservice by having a trivially solved formula
>drown self in Greyoll's dragon pussy
>spend 10 minutes tediously riding to Iji
>immediate +4 somber weapon and lv 30+
>+5's and 6's are just laying around too
It's not just you, Elden Ring has a problem with the player having any sort of initiative. The game wants you to sit on your ass 30ft away for 10+ seconds at a time waiting for attack strings to end before getting 1-2 hits and then going defensive again. There's a reason almost every major mod adds deflects or bloodborne dodges.
>Elden Ring has a problem with the player having any sort of initiative. The game wants you to sit on your ass 30ft away for 10+ seconds at a time waiting for attack strings to end before getting 1-2 hits and then going defensive again.
Then why does the game become much easier if you stay hyper aggressive, using throwing knives for those (rarer than you think) moments where you really can't stay in the enemy's face to keep building towards the next posture break?
I play according to bushido. If i win it's honorable, if i lose i should have cheated harder.
I still like tiche more.
Same. The Hawks and Tiche are my favorites.
Who the frick unironically uses summons, this game is easy as frick as it is. Even a toddler can beat it.
based. the souls formula doesn't work with more than one enemy on the screen. every single multi boss in the entire franchise is fricking garbage.
and every single game in the franchise allows you to summon someone for help, its almost as if it was an intended feature
>No story
>Barren open world
>No challenge
>Dualwielding makes the game even more trivial
>Input reading
>Magic is overpowered
>No mimics
>Just summon ashes to win, bro!
>Bosses are easier to stagger now, meaning the game is even more casual friendly
>Most weapon abilities trivialize the game
>Like 75% of the game is optional
>No solo invasions
>No covenants, meaning that PvP has no point
>4 endings are the same (kek)
>Teleports (WHAT THE FRICK WERE THEY THINKING?????)
>Intro is a powerpoint slideshow
>"Altering costumes" system is the dumbest idea ever
>Fast travel
>They changed Malenia's white VA to black for woke points (OH NO NO)
>All big bosses are garbage
>Cuck shit
>Feminist shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
>You have to simp for a woman in order to access some of the game's content (lmao)
>Paid DLC
>Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games
>Skyrim dungeons (that have no rewards)
>Boss reuse
>Asset reuse
>Worst camera ever
Is Elden Ring the worst game of all time?
>They changed Malenia's white VA to black for woke points (OH NO NO)
wait what? qrd?
What don't you understand, moron? She had a white VA and then they gave her a Black person VA.
but when did that happen? in an update? or in the upcoming dlc?
Before the game came out. She had a different VA in the demo.
>"Altering costumes" system is the dumbest idea ever
is there really any reason to alter garments? I mean does it make any of the gear better?
are easier to stagger now, meaning the game is even more casual friendly
>>Most weapon abilities trivialize the game
>>Like 75% of the game is optional
These are good things
>The game being casualized is good
The absolute state of Fromdrones.
Demon Souls and Dark Souls 1 were easy, comfy games. Dark Souls 3 and Elden Ring are significantly more difficult. they need to make them easier again and go back to the good old days.
>Demon Souls and Dark Souls 1 were easy, comfy games
No, they were WAAAAY harder than troony Ring.
jesus if thats the case, elden ring must be a joke (havent played it yet)
absolutely not. i replayed Dark Souls 1 just yesterday and am currently replaying Elden Ring and the latter is much more of a struggle. enemies deal much more damage, you have comparatively much less health, dodging is harder, parrying is harder, heavy armor is worthless. Dark Souls 1 is easy and Demon Souls is literal baby tier.
Margit alone is harder than any boss in either
Demon's Souls is tutorial tier compared to ER, Stormveil is harder than entire DeS
DaS1 is harder if you're playing blind because of the cryptic progression and your character can turn out terribly weak if you don't find the right ember for your build but the bosses are mechanically much easier than ER ones and it's much easier to break the game if you know what you're doing
out of all the complaints about ER, the "barren open world" one is the one i'll never understand. you literally can not move more than 50 meters in any direction without finding a boss, dungeon, new enemy, loot, chest, location, or npc. if it's those 50 meters you're complaining about, do you really want the world to just be a theme park with one thing next to the other and no sense of scale?
But is any of it "new" or is it something you've seen 10 times already? How many times do you fight the tree spirits? You fight fricking Margit 2 or 3 times. Starbeast is a recurring boss. There's pretty much no content that isn't re-used in the entire game, you keep finding the same shit over and over again, making the world a chore to explore at best
>But is any of it "new" or is it something you've seen 10 times already
I don't know where you're quoting "new" from
But compared to most other open world games of similar scope? Yeah I mean a lot of it is pretty unique or new, on top of a lot of the repeated bosses gaining new moves when faced later in the game or having variant forms that do different shit entirely
Sure it gets pretty egregious lategame in Snowfield with no new enemy types but even then you have interesting concepts and visuals: invisible bridges leading to seemingly unscaleable towers, ice floor caverns with crazy visuals of jellyfish gliding beneath the floor, the gigantic hand enemy, having a quiet and sad moment for one of your summons, a gaol surrounding an entire town with invisible assassins you have to hunt, the hollow turning into a giant runebear, etc
I summon the mimic tear for every single encounter and every time I do I get an erection thinking about how hard all the autistic "y-you didn't b-b-beat the g-game reeeeeee" incels on Ganker seethe about it.
You can play these games or any games any way you want. People have beaten these games in a marathon style no hit one after the other. They've probably beat them all with the DK bongos. Doing hard things in games or self imposing challenges for yourself is fine but if a developer left an option in they can't complain and anyone who would give you trouble for how you play isn't worth your time.
Literally everything is fair game. It's the tryhards that get butthurt that their "PREPARE TO DIE OMG SOULSBOURNE" game was made to appeal to normies. They thought they were hard-core gamers and people using IN GAME mechanics makes them feel like they less hard-core since anyone can beat it.
funny thing is that this series has been easy since demon's souls, it was never hard, all these people prove is that they havent played anything other than souls games and thats why they think they are the hardest games ever
I remember back before Dark Souls released, those halcyon days of Demon's Souls General before /vg/ existed when people would actively encourage others to cheese anything they could and shared tactics on how to kill bosses without entering their arena
Ah, I miss it, you know?
It was a better time
i've never tried to kill a boss from outside the arena but those videos were always amusing to me
I don't know why people get so bent out of shape about you using mechanics implemented in the game for the sole purpose of.. being used. Anyone that sits here and pretends to me that Souls games are hard is the biggest little homosexual b***h on satan's green earth. These games have always been easy and Elden Ring is by far the easiest overall. So why wouldn't I make use of all the tools the game gave me?
t. plays offline because ultrawide requires EAC disabled, never even got the spirit bell first playthrough, and never bothered even using ashes of war
If the devs didn't want you to do it they wouldn't have put it in the game. Simple as
I always use every single mechanic that I'm aware of to blow bosses to smithereens as quickly as possible. If I can destroy a boss so quickly the poor piece of shit doesn't even get to go through all of its mechanics, I consider it a point of accomplishment.
I leverage every advantage possible against every souls boss strictly because none of them are the player character's equal.
The boss has more hp and damage than me. It performs moves that my character is incapable of performing. Therefore, there are NO grounds on which I can base a victory, besides in the boss's defeat.
If every boss was my equal, I'd give it an honest chance and fight using equal means.
However, because every boss is fundamentally my unequal, I will leverage my weaknesses with every tool at my disposal.
That means summoning, if I can do so.
fromsoft announced an easy mode just before the release of elden ring and the internet went crazy and then completely ignored the summoning mechanics when the game actually launched. Fromsoft admitted this is a braindead baby casual game before it launched.
The funny thing is since the AI is worse than it has ever been it's actually on par with monster hunter AI, and bosses tunneling your palico was exactly what fromsoft was going for in elden ring.
the thing is elden ring's implementation of multi target boss fights is so poorly implemented that even monster hunter puts it to shame. So while monster hunter is an absolute joke of a series fromsoft's "elden ring" would probably rank at the bottom of the list for multi person/multi target boss fights if ranked among monster hunter titles. It's just that bad
So not only is the "easy mode" very real and in the game, the game is so poorly made that it's one of the worst souls titles fromsoft has ever made it's worse in every way even compared to similar titles that it's trying to appeal to
dude who do you think you are kidding here? monster hunter is way harder than any souls games could ever hope to be, palico or not
oh yeah? what do you mean
i mean that even shitty monsters like rathalos and khezu are infinitelly more diffcult than any single boss from a souls game, and by default these games are harder since you cant just roll spam through attacks
most of the "difficulty" in monster hunter is the bloated HP pools making you want to fall asleep, kind of like elden shit
thats because you are supposed to hit the monsters in their weak spots not just slash at them wildly, if its taking you too long you are doing something wrong, which is another think monster hunter does better, it actually matter where you hit the monsters and you positioning and distancing. in the souls games you just slash roll slash roll slash roll etc,
even if you hit monsters in the face it's still yawn inducing, just like elden ring. You don't feel anything because the bosses don't react to you wailing on them because they're spamming AOE or in some infinite 30 second combo running into a corner
upgrade your shit dumbass, way to out yourself as a moron
one of those systems allows me to be aggressive 100% of the fight and the other forces me to disengage, run around, and reposition, so the former is better.
technically you can be aggressive 100% of the time in both games because they're poorly designed skinner boxes where you keep stacking personal buffs and equipment until you can literally facetank everything in the game
literally not possible in monster hunter unless you are a speed runner autist, for a regular player, even with the best armor you are still gonna get your anus destroyed if you dont know what the frick you are doing, you cant just tank hits in monster hunter
you can be agressive in monster hunter too but in monster hunter it actually requires skill unlike the souls games
>cheat engine running
>godmode on
yep, it's monster hunting time.
>kind of like elden shit
Nah that's just because you're personally shit at the game
I know exactly what you look like and how you smell
input reading destroyed this game.
which is why pvp in general is more enjoyable.
boardflippers will never understand.
Didn't they nerf the shit out of this? I only remember it on release.
I summon and spam magic every boss battle because I value my time
It's not my responsibility to balance the game. It's an RPG and for me the main point is to make my character as strong as possible. With that being said, I did not use the summons for the bosses I genuinely liked.
I think the biggest issue is how broken the mimic tear is, if it wasn't in the game or if it was nerfed, this wouldn't be such a big debate.
>fromsoft games
>rpgs
they're shitty action games
Not the way I see them. I spent hours grinding an item that lets you upgrade your weapon in Demon's Souls. Don't remember the name or the weapon but you get the point. I didn't grind much in later games (except for an item in DS1 to get all the achievements - once again, don't remember the name). But I like the idea of grinding in Elden Ring to make your character as strong as possible. It's not Path of Exile but I see the appeal of playing these games like that.
grinding isn't an RPG
why not?
is sticking your dick in a blender an rpg?
Only if number go up.
you can grind for health items in megaman, doesnt make it an RPG
Not a fair comparison, Elden Ring has levels, weapons, skills, armor etc. Lots of ways to make your character stronger and make your own build. That's what makes it an RPG to me.
you need to play actual rpgs then, the rpg mechanics in those games are very shallow, not that i dont like those games im just being honest
like what?
>to me
Discarded.
>he doesnt use summons themed to his build
sovless
I summon, I kill the boss, I move on. It's just that simple my Black folk.
Nah, if the developers present me with an opportunity like summoning, I'll use it. It's an intended part of the experience, regardless of whether some gatekeeping homosexual claims otherwise. Don't like it? Contact From Software and request that they rebalance the aspects of the game you don't like. Not the player's fault From didn't playtest.
if this shit is in your inventory it's safe to say you played on easy mode. You didn't beat it on normal. You didn't need to learn attack patterns. You didn't need to "find an opening" when the ash taking aggro creates more than playing solo ever would. It's that simple.
Sounds like a (you) problem, chubby.
And?
that really chaps your ass, huh
As someone who spammed mimic tear on every boss on my playthrough, I genuinely regret it. It felt dysfunctional, bosses didnt know how to act properly. All in all a very subpar experience