>botw
>game has more fish than any previous zelda game
>catching them actually impactful to gameplay, for cooking recipes and shit
>no actual fishing mechanic, just swim out and grab them lmao
why the frick would they do this
Nothing Ever Happens Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Black person
You really need to leave your echo chamber sometimes. Most people don’t actually have the same beliefs as the media.
Imagine your fishing pole breaks and you have to go to some enemy spawn point to get a new one.
spbp but they could have it sold in a store or something
>catching them actually impactful to gameplay, for cooking recipes
Recipes are cosmetic, the actual finished item is just the ingredient scores added together.
The first time I caught a fish by hand, I thought it'd be easier once I got a rod. Jokes on me.
>why the frick would they do this
Same reason there is no real fire starting mechanic. They wanted everything to be as seamless as possible and you do stuff not by activating something in a menu, but by simply playing the game.
Funny since BotW is probably the most menu-heavy Zelda game of all.
>get your shit rocked by an enemy
>go to menu
>eat 20 meals
>back to game
wooow, so seamless
>be shit
>use crutch
not my problem
>use basic-ass game mechanic
>"i-it's a CRUTCH!"
frick off. bet you think this game is hard.
>not by activating something in a menu, but by simply playing the game
Play the game and then try to tell me that.
They wanted to avoid context sensitive actions like fishing.
They could've made a fishing rod weapon that casts a line with the throw button that can hook things other than fish like in Minecraft. Would've been fun
>weapon breaks
>open menu, switch
>back to game.
still not your problem?
>quickswapping (standard game mechanic) bad
not my problem
>eating food (standard game mechanic) bad
>no actual fishing mechanic, just swim out and grab them lmao
This is only partially true. While it's true that there's no context-sensitive "fishing mechanic", there's plenty of ways to use the game mechanics to get fishes. Sure you can just swim and try to catch them. You can use bombs to kill multiple fishes at once for easy catches. You can whistle to get fishes to beach themselves. Stuff like that.
still a menu/not seamless. you have more problems than you think.
precisely because they are basic crafting ingredients, which in every other case you just run out and grab in .5 sec. why would you put a chunk of your ingredients behind a 30 second mini game? good way to make players just not bother
so eating is ok now?
president of the debate club right here
No, you moron, I'm saying the game is far from seamless and the 'seamlessness' of the game is not a factor here
the fishing rod could have been a shieka slate mechanic
the sheika rod
>just swim out and grab them lmao
You know there's an actual bait mechanic where you can drop fruit into the water and fish of the respective buff type become attracting to it right? Like standard apples attracting hyrule bass and bananas attracting mighty porgies.
You can also trap a bunch of fish with a log or something then whistling to scare them into it.
Or just bomb fishing works too.
As other people have said, they're just materials. and like other materials in the game they don't want you to have to spend too much time collecting the things doing monotonous tasks.
Though a series of fishing related quests and potential region specific miniboss like moldugas out in the sea like the giant octorock that the zora mention sidon fought would have been cool.
Unless the game has dedicated hotkeys for everything it might as well be an excel spreadsheet for all I care.
WW gc or wii u
it's hard
GC has a much better art style but wii u has the quality of life improvements