[X]d[Y] = base weapon damage
Z = ability modifier
that's literally how weapons work in any role-playing games with stats otherwise the stats or weapon have no meaning. >"but then weapons should do BLAH BLAH BLAH >but then stats should do A DURR DURR"
go play a different genre
You can be as strong as an ox and pull the string back to it's breaking point, but if you cannot hit the broad side of the barn you will do 0 damage. You can be an average guy who cannot pull the string back 100%, but if you can hit the opponent in the eye or neck you will kill him in 1 shot.
Strength is more important only if you are in a battle and have hundreds of bowmen firing at once at enemy formation without precise aiming.
that's funny because that's litereally how it works in bg3.
dex increases chance to hit, not damage. damage is fixed.
this specific bow lets you increase damage done by scaling with str.
You seem a little moronic so I will explain it slowly.
Imagine an archer with perfect accuracy. He would hit 100% of the time in BG3, and then there is a dice roll how much damage he does.
Meaning a dice roll if the arrow hit something vital or just the leg or something.
In reality he would not have an evenly distributed chance to land a shitty or good hit. An archer with perfect aim irl would have a 100% chance to hit the neck, eye, maybe an unprotected organ, whatever. Assuming the target is standing still.
BG3 does not simulate that at all. The closest thing would be rolling multiple dice (the number depending on dex) and then taking the largest number as the damage roll to simulate a highly skilled archer having a higher chance to hit something important, not just hit at all.
you don't need dexterity to aim, you just put your left arm straight in front of you and open your right hand when you want to shoot.
Meanwhile, without arm strength you'll just shake uncontrollably for the whole process, making aiming impossible
So you need to have at minimum 10 DEX + 12 STR just to hold the bow and start doing a paltry 25 damage per shot with 30% accuracy. But as you level up to 16 DEX + 18 STR it grows to 100dmg/80%acc. Beyond that it stop scaling, so it's time to either find a new one or improve it with crafting depending on the game setup.
Bows in DnD had categories with high Str requirements to use, even more than some two handed weapons. Not all of them though.
They probably changed everything to be Dex based to fit fantasy tropes and be easier for new players to adapt based on their preconceptions about bows.
Almost nobody shoots bows nowadays and even less shoot bows like these old medieval wooden bows.
Yes, that is correct. Accuracy is a question of dexterity, so too is the ability to rapidly and competently nock an arrow during combat. Strength does make it easier to draw your bow, for some bows it may even be a minimum requirement, but it is the least important aspect of archery, if anything, it should be focus. Strength is embarrassingly overstated by no-bow homosexuals and trannies.
Have you EVER seen the arms of a traditional archer? You need some serious guns to even draw a 120 pound one, let alone a 160 one. Even then, they can only shoot like 6 times before getting tired. Aiming a bow does not need any fancy hand movement, is just aiming. Fighting with a sword requires infinitely more dexterity than shooting a bow.
Why are you homosexuals so obsessed about bows being STR weapons? DEX is used as accuracy for bows and finesse weapons, that doesn't mean using them requires no strength, it's just a way to keep a certain balance and variety in a game that uses a very limited, simplified set of stats for pretty much all actions you can think of.
>CON
Needed to keep firing shots over and over >INT
Leading your targets and estimating trajectories >WIS
Environmental awareness and adjusting for the wind >CHA
Add flair to your actions with Orlando Bloom Legolas stuff
based, make the arcane archer just a wizard who can predict exactly where each of the enemies will be in 6 seconds, and then put an arrow in each of them
STRgays have no other stat. They want what DEXgays have: to invest in one stat for literally everything. But they want it to be something manly and epic like STR, not girly and cringe like DEX.
and?
It's not supposed to scale at all unless it's a compound and then you add strength. Dex is just for the attack roll.
>XdY+Z
DROPPED
[X]d[Y] = base weapon damage
Z = ability modifier
that's literally how weapons work in any role-playing games with stats otherwise the stats or weapon have no meaning.
>"but then weapons should do BLAH BLAH BLAH
>but then stats should do A DURR DURR"
go play a different genre
Because the severity of damage done to the target depends on your aim.
If someone can for example aim for the heart and hit it, being better than that does nothing.
Being stronger however means you can use stronger bows.
You can only pull the string back so far. Damage is dependent on area hit, i.e., aim. moron
This thing is so based, with how early you get Hill Giant STR potions.
>rangecucking
You can be as strong as an ox and pull the string back to it's breaking point, but if you cannot hit the broad side of the barn you will do 0 damage. You can be an average guy who cannot pull the string back 100%, but if you can hit the opponent in the eye or neck you will kill him in 1 shot.
Strength is more important only if you are in a battle and have hundreds of bowmen firing at once at enemy formation without precise aiming.
that's funny because that's litereally how it works in bg3.
dex increases chance to hit, not damage. damage is fixed.
this specific bow lets you increase damage done by scaling with str.
That's the exact opposite of what that post said. It's not just about hitting, it's about where you hit.
yeah and if you hit on the grund rather than the enemy you're doing 0 damage. are you dumb? i've said the same thing as that guy.
You seem a little moronic so I will explain it slowly.
Imagine an archer with perfect accuracy. He would hit 100% of the time in BG3, and then there is a dice roll how much damage he does.
Meaning a dice roll if the arrow hit something vital or just the leg or something.
In reality he would not have an evenly distributed chance to land a shitty or good hit. An archer with perfect aim irl would have a 100% chance to hit the neck, eye, maybe an unprotected organ, whatever. Assuming the target is standing still.
BG3 does not simulate that at all. The closest thing would be rolling multiple dice (the number depending on dex) and then taking the largest number as the damage roll to simulate a highly skilled archer having a higher chance to hit something important, not just hit at all.
you don't need dexterity to aim, you just put your left arm straight in front of you and open your right hand when you want to shoot.
Meanwhile, without arm strength you'll just shake uncontrollably for the whole process, making aiming impossible
It's a bow for STR characters like Fighters and Barbs. What's the issue?
Of course the Chad thing to do with STR builds is to just throw random shot at people until they die. Bows are for cowards.
>No one's made a bow that scales accuracy with DEX but damage with STR
In DnD Dex was always the prime To-Hit stat. It was never a good idea to have bad dex even in bonk characters.
TTRPG isn't Dark Souls.
Yeah but the damage still depends on the bow. Ideally if you wanted ultimate realism it would be something like:
> Lore-friendly Name of Bow
> Class: Bow
> Accuracy: 30% -> 80%
> Dex Range: 10 -> 16
> Damage: 25 -> 100
> Str Range: 12 -> 18
So you need to have at minimum 10 DEX + 12 STR just to hold the bow and start doing a paltry 25 damage per shot with 30% accuracy. But as you level up to 16 DEX + 18 STR it grows to 100dmg/80%acc. Beyond that it stop scaling, so it's time to either find a new one or improve it with crafting depending on the game setup.
Bows in DnD had categories with high Str requirements to use, even more than some two handed weapons. Not all of them though.
They probably changed everything to be Dex based to fit fantasy tropes and be easier for new players to adapt based on their preconceptions about bows.
Almost nobody shoots bows nowadays and even less shoot bows like these old medieval wooden bows.
>schizo spammers don't recognize the item
>because they didn't play the game
so, it's a unique item to give strength characters a better ranged option?
Meanwhile I made bows scale with str, dex, sig
This was solved by many traditional roguelikes in 1990s by making bow hit chance scale with DEX and bow damage scale with STR.
Yes, that is correct. Accuracy is a question of dexterity, so too is the ability to rapidly and competently nock an arrow during combat. Strength does make it easier to draw your bow, for some bows it may even be a minimum requirement, but it is the least important aspect of archery, if anything, it should be focus. Strength is embarrassingly overstated by no-bow homosexuals and trannies.
Have you EVER seen the arms of a traditional archer? You need some serious guns to even draw a 120 pound one, let alone a 160 one. Even then, they can only shoot like 6 times before getting tired. Aiming a bow does not need any fancy hand movement, is just aiming. Fighting with a sword requires infinitely more dexterity than shooting a bow.
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Slings exist. They will never exist in video games, but they exist.
they do exist in icewind dale, nwn and possibly older baldurs gate though?
I always thought this thing scaled BOTH with STR and DEX so I gave it to monk laezel
Why are you homosexuals so obsessed about bows being STR weapons? DEX is used as accuracy for bows and finesse weapons, that doesn't mean using them requires no strength, it's just a way to keep a certain balance and variety in a game that uses a very limited, simplified set of stats for pretty much all actions you can think of.
>CON
Needed to keep firing shots over and over
>INT
Leading your targets and estimating trajectories
>WIS
Environmental awareness and adjusting for the wind
>CHA
Add flair to your actions with Orlando Bloom Legolas stuff
>CHA
Bluff/bait your enemies with a fake shot
based, make the arcane archer just a wizard who can predict exactly where each of the enemies will be in 6 seconds, and then put an arrow in each of them
STRgays have no other stat. They want what DEXgays have: to invest in one stat for literally everything. But they want it to be something manly and epic like STR, not girly and cringe like DEX.
Man, Larian couldn't even get the fricking items right. What is this shit? Diablo 4 D&D edition?
5e is the worst thing to happen to D&D since Elf stopped being a class.
For me, it's the Hunter's Bow just to give ny fighter Hunter's Mark and the ring that makes them deal extra damage when they're concentrating.
>Damage scales with WIS
Name one (1) game
Does spell damage count? If so Druid & Cleric BG3
even with an elixir of cloud giant strength this bow never seemed to do a lot of damage on my sword bard, not sure what i was doing wrong
my dex build fighter was doing awesome damage on the other hand, though, with just two +2 cross handbows
The bow is really only meant to be a more viable barb secondary imo
You need more?
>if you can't hit the target, you can't deal damage
This thread is full of people who thought they sounded very intelligent.