Bring Back Vanecien Casting

Asking, "That might work, but do you have that spell memorized?" was the only real check on casters. Fly, Teleport, Knock, Greater Invisibility all might be great, except that takes a spell slot that most casters will prefer to fill with fireball, ice storm or the like.

Chances are, everytime your player said, "I cast x!" you didn't bother to check if he had the spells memorized or if he had anything memorized at all.

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  1. 8 months ago
    Anonymous

    >Bring Back Vanecien Casting
    >Vanecien
    Next time, at least check out how to spell the thing you want to shitpost about

  2. 8 months ago
    Anonymous

    Go play Invisible Sun or something then.

  3. 8 months ago
    Anonymous

    > Chances are, everytime your player said, "I cast x!" you didn't bother to check if he had the spells memorized or if he had anything memorized at all.

    And that is DnD's fault. There is nowhere on your character sheet that tracks what you have memorized at any given time, only what you KNOW. Even in a best case scenario, is such a section existed, the wizard would erase a hole clean through their character sheet within like 3-4 sessions.

    Much like material components, it is a restriction on wizard action that is enough pain in the ass book keeping that literally no one at the table is willing to pay attention to it or engage with it. Its a poorly designed system that seeks to balance not by limitation, but by *inconvenience*. And the one consistent thing about people, in games or otherwise, is that convenience almost always wins out over other concerns.

    • 8 months ago
      Anonymous

      >Chances are, everytime your player said, "I cast x!" you didn't bother to check if he had the spells memorized or if he had anything memorized at all.
      Once again, /tg/ presents a That Guy issue and applies any amount of mental gymnastics to pretend like it's something else.

      The overwhelming majority of the shit you guys whine about is not relatable. Just get better players.

      • 8 months ago
        Anonymous

        Or you could just design a better system than "inconvenience is the flaw!"

        I'm not rewarding you for being an uncreative c**t. For it you should be forced to game with only that guys.

    • 8 months ago
      Anonymous

      I would say the issue is that D&D did originally have specifically prepared slots as a balancing factor for spellcasters, but when they removed that, they didn't account for it in other areas.

      A Wizard adds 2 new spells to their book every level and can prepare a number per day equal to Int-mod+level. That means a Wizard is going to have a very large list of spells with around half of it prepared at any time.
      Make it half level rounded up prepared each day? Now there's even less book-keeping because a level 5 Wizard only has 3 spells prepared for their 3 levels of spell slots, and it's far closer to the lack of flexibility Wizards used to have.

      If preparation is too much of a bother, then it needs to be handled like feats where each spell learned is a locked-in choice that can't easily be changed, and the sort of toolbox spellcaster who gets to know their whole spell list because nobody wants to keep track of it is then done away with.

    • 8 months ago
      Anonymous

      See the dot there? The one that has "Prepared" written above? You pencil in which spells you've prepared. If you didn't prepare it again, you erase it.
      The only thing that doesn't track anymore is whether you have three Fireballs prepared, you just prepare Fireball now. Up until 3.5, there was a bigger field where you'd pencil in a number.

      • 8 months ago
        Anonymous

        Except if you are a wizard, you can't put every spell on its own line. You'll run out of room very quickly. So in reality you are cramming 2-3 spells on each line, making the prepared dot worthless because now its ambiguous which spells it means.

        • 8 months ago
          Anonymous

          >Except if you are a wizard, you can't put every spell on its own line. You'll run out of room very quickly.
          Don't be a hoarder. That sample sheet gives you 13 spells each for 1st level through 4th level. 9 spells for 5th through 7th. 7 spells for 8th and 9th. You won't ever be able to prepare more than 20+INT mod+2 signature spells anyway.
          Do you really need more known spells? Then get another sheet or draw a vertical column with a pen and add another dot to pencil in.

          • 8 months ago
            Anonymous

            >wizard
            >"Just don't learn any more spells, bro"

            So give up the thing that makes wizard good because the game didn't think about how it would actually work in play? Wow, such game design.
            This is why every table just stops caring about prepared slots eventually and the whole mechanic is largely ignored. Its a system that works in the rulebook and fails in live play.

            • 8 months ago
              Anonymous

              You were never supposed to learn all wizard spells. A spell book only has 100 pages. If you really need more, have your PC buy another spell book and print another sheet yourself.

            • 8 months ago
              Anonymous

              >AAAAHHHHH A SECOND SHEET OF PAPER I'M GOING INSANE
              You don't have enough INT to play wizard

              • 8 months ago
                Anonymous

                You shouldn't even need a single sheet of paper to do cool shit.

    • 8 months ago
      Anonymous

      Get a load of the modern ttg player, everyone.

  4. 8 months ago
    Anonymous

    No thanks. I don't use class-based systems and I don't have any interest in arbitrary limits on how often players get to do interesting things.

    • 8 months ago
      Anonymous

      Hard agree. Fighters don't have a limit number of melee attacks per day, why should a wizard be limited in their spells?

  5. 8 months ago
    Anonymous

    Lmao most casters. Sure dude. Evocation is the worst school in the game.

  6. 8 months ago
    Anonymous

    Have you tried not playing DnDogshit?

  7. 8 months ago
    Anonymous

    >Asking, "That might work, but do you have that spell memorized?" was the only real check on casters. Fly, Teleport, Knock, Greater Invisibility all might be great, except that takes a spell slot that most casters will prefer to fill with fireball, ice storm or the like.
    If you had ever actually played editions with full vancian casting you would know this means nothing since they would just leave a utility slot or two open and prepare it on the spot if needed. This was essentially simplified to Ritual Casting in 5e

    >Until she prepares spells from her spellbook, the only spells a wizard has available to cast are the ones that she already had prepared from the previous day and has not yet used. During the study period, she chooses which spells to prepare. If a wizard already has spells prepared (from the previous day) that she has not cast, she can abandon some or all of them to make room for new spells.
    >When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if the wizard prepares more than one-quarter of her spells.

    That is of course assuming you don't just have a few scrolls of spells that will always be useful for a rainy day like knock/fly/Invisibility prepared ahead of time. You're not nearly as clever as you think you are.

  8. 8 months ago
    Anonymous

    I used the available spell slots as points. They learned spells and scribe them in their book and can cast any spell they have learned as long as they have enough points left. A spell cost it's level in points to cast. They can cast the same spell again for the same cost, no limits except points. I made some potions they can drink to replentish some points for difficult adventures and sometimes even grant them a point regen for coming up with good ideas to foil their enemies. I call it inspiration.

  9. 8 months ago
    Anonymous

    Jesus frick all of really are just cucks that don't want to do, try, or allow, anything new to exist. Fricking geriatric smegmaheads marinating in their own dick cheese after goofing to 80's DnD art for a week straight....all of you are what are killing rpgs, your inability to attract new players is directly scalable to how bad all of you smell...frick off all of you.

  10. 8 months ago
    Anonymous

    Vancian magic was moronic and there's a reason most games do not use anything even close to such a system
    because only in the minds of mentally ill fa/tg/uys is magic op

  11. 8 months ago
    Anonymous

    I just choose spells as I use them up to my sleep limit. Means I can choose relevant spells as needed but not the point of being cheeky.

  12. 8 months ago
    Anonymous

    Why don't you just make a Vancian spell-casting RPG where you have to go out and capture your spells like pokemon. To make it less tedious, the Players only have to capture a spell once. Instead of being able to upcast spells, they have to feed and nurture the spells like tamagotchi so that the spells can get bigger and stronger.

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