Booker chooses whether or not to be baptized and he either becomes a useless gambling drunk who gives his daughter away in a card game or the dictator of Columbia. With their ability to bend time and space the multiverse versions of Elizabeth travel back in time and murder him at the baptism and then all the versions of Elizabeth collapse on themselves into a single entity who is then killed by a not-Irishman with a wrench.
I thought it was kinda funny how they disappeared kinda slowly, like the oxygen deprivation was making booker more moronic over time and those versions were possible cause his CHAR was dropping like a bag of doorknobs
She doesn't literally kill him; it's a metaphorical death and rebirth. Booker realizes he had both good and bad in him, and by coming to terms with that he can choose a different path. He kills off his old self and becomes someone new - someone who would never become Comstock - thus turning the variable into a constant, and effectively erasing Elizabeth in favor of Anna
They were pushed to being psychopathic by non-jews, like Fontaine, and is why Ryan made Rapture in the first place because he was being "oppressed". So it's not their fault, according to Levine that they are psychopathic, it's the goyim.
>“Rapture, like Israel, is a response to oppression. It’s a response to a fear of future oppression. ... It’s an extremely radical one, but it’s not that different than starting a state in the Middle East.” — Ken Levine
Fontaine not being present wouldn't prevent Rapture's downfall. Tenenbaum still would've discovered ADAM and someome would have hypercommercialized it. Hell, Ryan even had the option to stop Plasmid production after nationalizing Fontaine Futuristics, but he didn't because the game portrays him like a moron who completely believes in Objectivism (israeli ideology btw). And how did Fontaine make Steinman or Cohen go mad? Both had their own businesses and only showed their true self once arriving in Rapture, free from the regulations that prevented their sickness on the surface.
3 months ago
Anonymous
Fontaine is just one of many goyim, whether he was trying to exploit from within or one of the goys Ryan and co left behind, the fact of the matter is Levine made it so a goy was the one that disrupted a israeli paradise. As I, and Levine stated, Ryan and co went to Rapture due to oppression, so in a way Levine is stating that their psychopathic behavior is their true selves finally allowed to be expressed without restraint and not some sort of sickness.
3 months ago
Anonymous
Rapture was a paradise before Fontaine... What? That would completely ruin the critique of Objectivism, if Levine claimed a society based on it needed someone to subvert it in order to collapse. Some may have went there due to "opression" but others did so so they could could express their sick ways of life, which in itself shows that pre-Civil War Rapture was hell for anyone who wasn't in it's upper class. Cohen and Steinman are the best examples. Their degeneracy was rightfully repressed on the surface, but Ryam, being a Objectivist israelitey let them go about in his "utopia".
3 months ago
Anonymous
>That would completely ruin the critique of Objectivism
>In the same way I really think BioShock wasn't truly about a critique of Objectivism. I think it was about something else. - Ken Levine
3 months ago
Anonymous
It still wasn't a paradise. It created the environment for someone like Fontaine to thrive. At first Ryan saw him as the perfect example of what Rapture can allow for someone but once he started competing with Ryan did he begin to erode away his ideals for maintaining control and being at the top of all businesses. Him banning stuff just helped Fontaine more as he fed on it with his smuggling rackets. Fontaine played off the poor and uneducated being treated unfairly with the system Rapture was running off of. It doesn't matter if it was Fontaine who started it cause the conditions were there for someone to exploit it.
3 months ago
Anonymous
The stark difference in the portrayal of Rapture from Bioshock 1 to the beginning of Burial at Sea would beg to differ since Cohen is celebrated despite his uncouth ways as the city still functions while Fontaine is shown to be the cause and blame for the fall of the entire city. One is israeli, and the other isn't.
It doesn't matter if it was Fontaine, I agree, it just had to be a goy since that is the way Levine wrote it; israelites in charge and a goy infiltrates and subverts.
3 months ago
Anonymous
Cohen being celebrated while behaving like a complete psychopath is supposed to show you how fricked up Rapture's (high) society is, and it's only wealthy areas you explore at the beginning. What do you think Apollo Square looked like at that time? >Fontaine Goy, Fontaine Goy
Ok, Fontaine is non-israeli, but is the ~~*Objectivist*~~ Ryan shown to be better? He was the one who enabled his citizens to do what they wanted, no matter how psychotic it was. If he actually implemented restrictions, Rapture might've made it, but due to a lack of regulations, it didn't. He really isn't portrayed as smart or sympathetic, by the end he still hangs on to his ideology in vain, even when confronted with death.
You the white man are destined to destroy the world and bring nothing but suffering. No matter what choice you make you can't erase the sin of being white so therefore you must erase your bloodline for the betterment of all universes. That's literally the message Levine the israelite was pushing.
You're supposed to accept that for some reason killing Booker before he accepts the baptism stops Booker and Comstock from existing instead of just making another branch where she killed him because that's how that whole concept works. The ending makes no sense because it can't make sense based on the concepts being presented to you.
I always thought that "puzzle" was the remnants of some kind of inventory tutorial. Like once upon a time you'd have to look at your notes manually. Would have made a lot more sense that way.
The villain of bioshock infinite exists because he is the player character. Elizabeth believes that in order to stop the villain from ever existing, she has to kill him in a timeline where he accepts a baptism, preventing his existance as being radicalized. Elizabeth is his daughter and since she kills him after she was born as a baby, it doesn't affect her. Makes no sense to me.
Cause it's a paradox which doesn't work under quantum mechanics. All she did was make a new and separate timeline because she still needs the events of everything else to lead to that point.
It's a good emotional ending but because it deals with parallel dimensions and stuff nerds feel the need to nitpick it do death in order to feel smart, not understanding it is just a narrative device and not the point of the scene
It's not good as an emotional ending. The preceding 10 minutes of Elizabeth breathlessly speaking in fragmented masturbatory riddles-because that's all you can describe the fixation on lighthouses as-walking around kaleidoscoping environments while Booker has no idea what's happening wasn't very satisfying.
It's an ending that pins all of its ambitions on an avalanche of twists wowing the player. The Elizabeth being your daughter reveal with the bit of her pinky being missing due to Comstock taking her, a full reveal of the Lutece involvement, and the build up that the largest twist is supposed to be that Booker was Comstock. There wasn't even a tender moment between the two to process the new information before the drowning; Booker is drowned the exact moment he realizes what's actually happening and he's overcome his QUANTUM amnesia/fake memories.
The fact that it's so thoroughly unsatisfying from an emotional standpoint is why people are so invested in trying to analyze it from a purely logical or narrative perspective. Not helped by all the reviewers at the time hyping up SMART GAME FOR SMART GAMERS, there's a hope that narrative complexity makes up for how emotionally vapid it is.
I feel like I get more emotionally attached to Eleanor in Bioshock 2 after she decides to finally let Big Daddy die than whatever the frick this parallel universe bullshit.
The only downside of Bioshock 2 is that for majority of the game Eleanor is just a disembodied voice in the player's head so you never really get to bond with her or anything until the really last mission.
agreed
i disengaged to the point i actively forgot the ending hours after i played through it
and i never remember it until i read those threads
it's possibly the worst ending in the history of gaming
But it fails to understand quantum mechanics which is what this is all about. An infinite multiverse means no matter what Elizabeth does, Comstock will always exist. What's to say there isn't Booker who always thought like Comstock and went on to be like him and found his own Columbia. What's to say Booker got baptized the day after and became Comstock?
Actually not quite, no, since infinite multiverse does not mean cardinal infinity of absolutely all possibilities, and it's possible for there to be only a singular immutable possibility.
Yupp. That said, I don't think it's great but it certainly is a way more memorable ending than Bioshock 1 had.
But it fails to understand quantum mechanics which is what this is all about. An infinite multiverse means no matter what Elizabeth does, Comstock will always exist. What's to say there isn't Booker who always thought like Comstock and went on to be like him and found his own Columbia. What's to say Booker got baptized the day after and became Comstock?
You just proved his point though. You CAN be a nerd and break this down and how it doesn't make any sense, you can say Back to the Future is a terrible movie because time travel doesn't make sense but why would you? What's the point of digging that deep into a narrative device that is supposed to be fun? Within the context of the story and what you're told, it makes sense, the baptism was the split, so undoing it would undo everything, it's that simple you don't need to break it down more.
Frick off. If it didn't want people shitting on how badly it understands the very concept, they shouldn't have made such an integral part to the story. Back to the Future was made when the public's idea of time travel never involved the concept of parallel dimensions being formed as a result of it. Even within the context of the story it still doesn't make sense. The game can't make sense of what's going on and has Elizabeth confused about the tears and timelines collapsing in on one another. The second you move to another universe and Elizabeth says "I'm not even sure we can go back" makes the whole plot fall apart. They leave their Columbia behind and go into a different one altogether. And this story makes even less sense when Elizabeth couldn't really explain why she never just used her powers at their maximum when she was a kid to escape. She just says "I don't know. Family, I guess." What family? She literally has had no interactions with another human and is kept in a tower with a handful of rooms with only a giant creepy birdman thing bringing her stuff now and then. That's it. What a fricking plot contrivance.
This is a dishonest and unhinged rant because you can break down Back to the Future now and then and call it a bad movie, why won't you? Why do you give movies like Terminator 1 and 2 a pass but not Bioshock? If you're gonna be pedantic about it, you can go equally deep on those movies not making logical sense within their own established rules but you don't.
Why? why doesn't Bioshock Infinite get the same pass?
If a "narrative device" is moronic because fails to acknowledge the propoertiesd of its own setting (pointless in multiverse), it is worthless and its only impact lies on players being as midwitted as the author.
To put it in terms your midwit ass might understand, compare it to Fallout 3 ending. It is completely idiotic that the MC has to die when there are companions immune to radiation, and everyone sees that. If the author won't make the bare minimum effort to preserve the consistency of the story (as easy as killing that companion before in a cutscene), why do readers have to put additional effort to overlook flagrant plot holes?
Its certainly ironic that the first game had a bunch of meta criticism of player agency and then infinite is basically just a form of self plagiarism that exists because it was in the first game
I hated this ending and the game in general. I want everyone to know i hated before everyone flipped their opinion on it strangely 2 weeks after release. I saw the ending coming and you barrel into it, it makes Booker look moronic. Don't tell me there's some bullshit in the dlc either because i don't care.
I still don't understand how all the Elizabeths killing player Booker, a version of him that has already forgone the baptism and has no chance of becoming Comstock, accomplishes what the ending wanted. Wouldn't it have been better if the player and Elizabeth worked together to kill some earlier version of Booker at the baptism then the player disappearing?
And what was the point if there was a post-credit Booker and a escape-to-Rapture Booker?
Don't put any effort into it. As soon as a writer brings multiverses into it they are announcing they are not worth listening to.
The only exceptions to this are pieces of media centred around the concept (such as the Jet Li movie, The One).
Why didn't all Bookers just kill all Elizabeths? Why didn't Elizabeth recruit infinite Hitlers to kill the infinite Bookers? It's idiotic.
Killing Booker was pointless anyway because the DLC is all about how there are still Comstocks running around in an infinite amount of other dimensions. All you did was maybe kill most or some of them and now Elizabeth goes around trying to kill the rest of the still infinite Comstocks because ???
there were a lot of dumb things about that game,
but its hard to write a story with time travel/multiverse shit without it turning pretty fricking dumb.
it just goes to show the amount of care that goes into the well written ones.
Bioshock has never been good. The original one only had like 3 good moments the entire game (the intro, the twist and the ending), and the gameplay was mediocre even by 2000s standard
I gotta do it, man. I've been marathoning the games since last week and I've come too far to stop now.
I don't agree with that anon, I liked Burial at Sea, the level design in it is superior to the main game. Story is a mixed back but overall I had a good time with it.
I liked Burial at Sea, both episodes. The level design was better than it was in the main game, slowing the combat pacing down a bit to match the original game was also a good idea.
The story is needlessly convoluted and I don't give a shit about Sally, and retconning events to make Elizabeth the one to set the entire story in motion was stupid, but at least it does give some additional emotional weight to the Bio 1 ending, which is just a stupid ending on its own, knowing that Elizabeth died for that kind of makes it better.
Changing Elizabeth to being the MC's daughter was a moronic decision, pure and simple. Moreover it doesn't change most people's desire, larping as MC, to frick her.
thanks for reminding me of the times Simone (probably a paid shill) used to spam Elizabeth claiming she is the vidya character with the bigfest boobs (actually good riddance, moron)
I really want to know the story behind this opening. Did they have a more elaborate puzzle in place first, and then none of the play testers could figure it out? It's so fricking brain dead simple with the answer literally floating in your face, somebody must have had a really tricky puzzle there and was told to change it so we got this shit.
Eleanor because she acted like a daughter rather than a psychopath based on moronic premises of quantum physics.
Eleanor manipulating events outside her mothers perception to bring about her own escape and possibly to save her morondaddy was better thought out than anything in Infinite.
>Is sweet and cute >Has her own dedicated summon plasmid >Actively helps in combat instead of just throwing random items on a timer >Isn’t a moronic time traveling sociopath
Eleanor is the better daughter and Bioshock 2 is the better game
Not really, because it fits the character arc of Delta. Curing him and giving him a happily ever after ending would have been as bad as the Bioshock 1 ending, which I love Bioshock 1 I think it's the best game in the series but both endings to that game suck.
Porter on the other hand had a completely different arc as a character, it makes sense to give that to him, he needed to move on and in the end he could.
>Bad story >Bad understanding of the science that's integral to the story >Characters that don't make sense >A regress in gameplay with only two guns allowed >Vigors aren't interesting and also conflict with the world as people can get access to a vigor that would allow them to take over the minds of others with relative ease which ends with them committing suicide and also able to take over the machinegun sentries dotted about the place which is just asking for trouble especially when they have a rebel group going around attacking various spots >Said multiple times this game would have no connections to Rapture and yet everything is literally reverse engineered technology from there outside of the quantum tech which is the only thing unique to Columbia.
>Bad story
Name 5 games that you think have good stories. >Bad understanding of the science
You are stupid, you are beyond stupid, what fricking scientific about multiverse, it's pure fiction, you literally can do whatever with it.
Didn't read rest, no reason to.
>We gotta jump to one universe to get guns for the universe we're in >I don't think we can go back once we leave >Then how do we get the guns to those people?
Being in a different universe where they have their guns doesn't mean the universe they left now has guns. Every time they jump to a different universe they're abandoning whatever they were doing in the previous one. It makes no sense.
3 months ago
Anonymous
that was by far the dumbest part in the game
why would you even assume that b***h had your ship in that specific reality and why the frick would she give it to you
completely moronic
3 months ago
Anonymous
Hell, Booker says Fitzroy would most likely not hold up her end of the bargain, so why bother helping her in the first place? Why need that massive eye sore of a ship? Why not steal any of the smaller ships docked around the area you get dropped off to?
3 months ago
Anonymous
Smaller ships wouldn't make it to Paris.
3 months ago
Anonymous
Who the frick cares about Paris at this point? Get Elizabeth and get the frick out like the deal was. He was an idiot in the first place for thinking that taking the airship dedicated to Comstock's dead wife that follows a planed route would be the best way to sneak out.
3 months ago
Anonymous
you forgot the part where Elizabeth's guardian is a giant bird
3 months ago
Anonymous
Small ships go in and out all the time. If it doesn't know she's on one it won't chase them. It went after them cause a large airship belonging to Columbia was stolen. It doesn't just guard Elizabeth. It's used by Comstock.
3 months ago
Anonymous
that's what I meant, he stole the Lady while running away from a giant super powerful bird monster made by the owner of the ship
What is it with games and showing white supremacist settings as being clean utopias that look enjoyable to live in while beating the player over the head saying "this is a bad thing."
They self expose all the time. It doesn't need to be intentional. Subversion is obvious and it's all they do. The propaganda is too obvious. Everything they make the bad guy and everything about Comstock they try to portray as evil is the opposite.
this is LITERALLY why media is getting as hamfisted as it is these days, because complete fricking morons like this anon cannot fricking grasp the most basic fricking thing and misintepret it.
You are literally the reason media is getting babified, you are the reason we cannot have interesting antagonists anymore, because you think the antagonist is in the right unless the game explicitidly tells you like a baby that its bad, but when the game does that you get angry because you're THAT stupid.
>you are the reason we cannot have interesting antagonists anymore, because you think the antagonist is in the right unless the game explicitidly tells you like a baby that its bad
I did enjoy watching the violent negress antagonist get taken out by Elizabeth. I don't know I was supposed to interpret that as her trying to kill an innocent white child as being bad but I don't know. I might have to look on wikipedia to make sure.
3 months ago
Anonymous
it was explained in the dlc, the luteces convinced her to pretend she was gonna kill the kid so that elizabeth will kill her
3 months ago
Anonymous
>it was explained in the dlc
yeah bro totally it was high IQ negra 4D chess suicide cause she couldn't take the oppression no mo
how could I be such a dimwit
3 months ago
Anonymous
Goodness gracious, man.
3 months ago
Anonymous
I'm glad to see sanboy still alive, frick the police for arresting my homie for putting on an impromptu live music show
Yeah, frick you too. We could have had enemies which are results of realities merging. Stupid frick cut all of it. Instead let's fight le zombie goast mom 3 times.
This is why Ganker actually hates bioshock infinite. They got filtered hard by this. >"noooo it's because of that ONE gameplay trailer broooo"
Shut the frick up no it's not.
>Booker could have been an absolute kino character voiced by Stephen Russell >"Nah let's just make him a billionth character voiced by Troy Baker lmao"
>Original idea for Infinite >Intended to use horseshoe theory to satire both sides of the conflicts >pussed out and only lightly criticize the Vox in the base game >further pussified by retconning in the DLC that the Vox leader was in on the multiverse shit and only act bad to keep the 'verse running
People overfocus on the flaws of the multiverse stuff but the politics and overall themes of Infinite really suck.
it's very telling that people still argue about Rupture's Libertarian themes while nobody cares about Columbia despite the game's obvious politic bait scenes like the ball throw part.
>builds all that machinery to control a worker's arm to swing a hammer >doesn't just build a machine that swings a hammer
It's like the most basic industrial revolution machine.
It's a horrific take on the early assembly line which was all humans working along machines doing a single task. I don't know when you think automation took over in manufacturing, but it didn't take on till the 50's which even then still had a lot of hands on work
It's pretty nice proof that most people complaining about something, are actual morons who doesn't seem to have been paying any attention to anything at all.
it's been so long but were the bioshock 1/2 remasters ugly as frick as i remember and/or are they the only way to play properly on modern systems?
I remember having to use an audio patch in the original because they fricked it up in an update making the player weapon sound effects extremely silent but other than that it ran fine. I am however on Linux so idk how it will work on windows.
Are you sure you're talking about the original and not bioshock 2? Because the latest version of Bioshock 2, both original and remaster have fricked up audio levels and there is a patch to fix that for I think both games.
I just replayed Bioshock 1 and no such issues with audio levels, however audio can bug out at times when you have those security bots flying around, they cancel out audio effects even with MaxChannels=128
Here's what you do.
Download the GOG versions of the original games
use the pcwiki as a guide for tweaks
https://www.pcgamingwiki.com/wiki/BioShock
download the physics unlocker for Bio1 and set it to the fps you'll be playing at.
https://github.com/TurtleHx/Bioshock-Physics-Unlocker/releases
in the in-game settings for Bioshock 1, set the horizontal fov lock option to OFF, you want the lock off because it improves the viewmodel fov, and bind keys to fov settings
NumPad1=ResetFOV
NumPad2=SetFOV 90
NumPad3=SetFOV 100
You'll need the keybind because FOV resets every time you enter a new level.
https://steamcommunity.com/app/7670/discussions/0/684839199923800630/
download the mouse sensitivity fix.
Outside of everything I mentioned here, the only other thing mentioned in the pcwiki that is necessary is changing 2 lines in the bioshock.ini to get 16x anistropic filtering. That's everything I did and I had zero crashes playing the game, however alt-tabbing doesn't work and just freezes the game.
I didn't really savescum, I just used it cause its convenient. The only real savescumming I did was when fighting big daddies early on
Bioshock 2 however I savescummed hacking quite a bit
You gotta give it to Ken Levine. Dude literarilly made a corporation give him tens of millions of dollars just so he can make a video game about a girl he fantasized while jerking off
Tired of people jerking off 2 as if it isn't an incredibly iterative and uninspired sequel with hardly any original ideas of its own, if literally any original ideas of its own. Half of the content in the game is borrowed from material that was at one point going to make it into the first game but developers decides against it, so literally the b-tier ideas just shoved into the game because the team couldn't come up with their own shit.
Rapture looks like shit in Bioshock 2 too, the world designers completely blew it by making everything bigger, and the levels have zero progression or pacing to them, they're all the same bland open spaces that is probably designed around the adam gathering mechanic. I really struggle to think of things that are genuinely great about Bioshock 2 and I can't outside of the fact that the streamlined mechanics are nice, like hacking is much improved, using plasmids and weapons at the same time is nice, but outside of that? It's just so bland.
Minerva's Den is so good that it should have been the main game, the fact that a DLC mogs the main game so hard should be embarrassing to the team of the main game. The story of Minerva's Den also COULD have been fleshed out to a full game, it works really well as a DLC but there was enough there to make that a full story.
The only real complaint I have against it is that Reed is not an interesting antagonist in the slightest, but had it been a full game they could have had more time to flesh him out.
>political commentary revolves around the opposite of Ryan's ideology, giving the player a glimpse into a Collectivist Rapture and the thoughts of it's leader
Yeah, none if this is true. Bioshock 2 has no themes of its own and Lamb is a horrible antagonist with zero depth whatsoever, her ultimate goal is literally and unironically to make rapture a big brain in a jar. There's nothing there, rapture isn't collectivist, she accomplished nothing there, it's just the first game again but with an even more spliced out population. For all its faults, Bioshock Infinite most certainly had a more interesting theme and political commentary than what Bio 2 has, which just falls completely flat on its face. That's not me giving high praise to Infinite, that's just me saying it did better than 2 does.
i remember before the 2nd game was released that there were articles stating that the head dev(s?) wanted nothing to do with a sequel as there was nothing else to tell and were fired because of it. i tried finding more info about this a few years but couldn't find a single article. i know it wasn't just real in my mind
I liked this game actually, pretty good but the ending wasn't great. If it didn't have a 2 weapon limit it would be much better. A shame there's no mod to remove that stupid limitation
2 weapon limit is logical considering the way the upgrading guns system worked. Unless you grinded out enough money to be rich enough to upgrade all the guns most of the guns sucked ass if they weren't upgraded.
It's kind of weird that you play as a war criminal racist, you'd think Ganker would love that as people here always cry about playing goody two-shoes in historical games.
at no point does Booker really renounce his racist past, or apologize for it, he seems completely indifferent and the heinous shit he did in the war isn't played like he moved on to become a better person, he's just throughout the game kind of a callous guy.
You could argue that it's only the Combstock version that is racist, but not even that is really true, he shows a true indifference to the racist shit going on in Columbia throughout the game.
In my playthrough I shot the woman hiding the blacks and the blacks as soon as I found them. This is all canon and the reason why Elizabeth had to kill the evil racist Booker.
Columbia never felt real to me, it felt like segmented video game levels, it never felt like a believable space, there's no real atmosphere or ambiance to the game at all because of how it is paced and how the levels are designed. Rapture to this day very much feels like a real location you visit.
>Infinite universes >One variable in one timeline effects all variants of Booker's story
There isn't a universe where he got baptized earlier? There isn't a universe where he became a born-again Christian WITHOUT being involved with Wounded Knee? There's no variants where someone ELSE makes Columbia? It's the same issue I have with all time-travle/multiple universe stories. You open up a can of worms you can't possibly close. Nothing of substance can be achieved in a true multiverse scenario. Owlman was right.
The Terminator sucks because why didn't they just kill Sarah Connor's grandparents instead of going back to the week she gets pregnant with John, why limit the window like that? such a bad movie!!!!! I'm le science homosexual and this has been my cultural nerd minute
in next weeks episode, le science homosexual tells you why back to the future is a bad movie
You're acting like Bruce Willis in Looper where he basically says "IT DOESN'T MATTER" to JGL asking how time travel works and how putting scars on yourself affects your future self if you had to have experienced life with those injuries in order to have them in the future. It has to make sense otherwise you have issues that take you immediately out of the scenario and world they have established.
Yes, why don't they go after Sarah Connor as a child? Or her parents? Or her grandparents? They already know who Sarah Connor is so presumably they know more than that. It just makes Skynet seem incompetent when they would have had a massively easier time assassinating people and John wouldn't have any idea what time the Terminator went back to.
Back to the Future's got issues regarding Doc Brown interacting with his own time machine in the past and the lightning strike causing paradoxes which are proper flaws, same deal with Marty technically influencing his mom to want kids which means he only exists because he turned her on so much and then managed to get his dad into her pants. But the difference here is that BttF took those paradoxes and just rolled with them as the crux of the movie so no one cares.
Bioshock Infinite introduces us to the concept of multiverses but then immediately drops the ball when anyone begins to ask questions whatsoever. They don't even establish that something like a "Nexus point" exists where fixed choices must be made, they just treat it like killing this specific Booker at this specific time stops all future Comstocks and Bookers from ever coming to being even though one second prior there's a Booker that will do the same, there will be an alternate timeline Booker who got baptized maybe in a proper church and became Comstock or Booker, maybe he became a Muslim and became Muslim Comstock or Booker and founded Arab Columbia, etc. Let's not even get into the whole "Let's get guns for Daisy in an alternate universe" plot.
No amount of terminator unit killing can change the fact that they arrived into the past, and considering its possible capabilities Skynet actually plays a long game, Connor family is a psy-op.
what if it "costs" more of whatever applied Phlebotium is used to travel back in time and Skynet has only X amount of it at the time it loses to the Resistance?
The whole Time Travel scheme is supposed to be a last ditch attempt at surviving, which it apparently accomplishes as it has enough time to try again (each time with less and less "fuel" meaning it can go back in time shorter distances)
would be okay with living in a place where grafting people into giant diver suits and brainwashing little girls into harvesting aids from dead bodies is commonplace if that meant you got to enjoy life in a so called utopia
Well, according to some based redpilled TradCaths, Rapture was actually portrayed as a israeli paradise where bad things only happened because of some Goy and not lack of regulations.
now that I think about it, how does that Cornelius Slate who fought alongside DeWitt in the war acknowledges the existence of both Brooke and Combstock in the same timeline?
>We need to kill Comstock dispite there being infinite amounts of him >We need to kill the Booker the player is controlling even though he already rejected the baptism and thus has no chance of turning into Comstock >This is also somehow not a grandfather paradox >Even though there are infinite Comstocks, in the DLC there's somehow just one left
God the more one thinks about this games plot the more you realise how moronic it is.
Oh I know I'm far from the first. I just really fricking love Liz and have coomed to her more times than I can remember over the years. Just thinking of a load coating her face is making me want to go fap to her right now.
A lot of anons have told me similar things, makes me wonder about the sheer amount of love she's been given over the years. You could probably fill a grain silo with it.
It will always be dumb because the many worlds theory is moronic. No matter how much you want to rip through space and time to go back to being a teenager so you can attempt to be cool the laws of spacetime will always disagree with you.
I'm not trying to start a flame war and I'm not inherently on ether side of some kind of bias, I'm literally just saying what it is.
I'm not going to say that Ganker is incompatible with a game about quantum physics, time travel and determinism, it just gets continually gets exemplified literally every time this game gets brought up.
>bro it's obvious it's not that complicated, it's so pretentious
Okay then... explain why.
I'll wait. Seriously.
Tell me about the plot of Bioshock Infinite and what didn't make sense about it.
Go ahead, the floor is yours.
Why did Booker and Elizabeth go to another timeline to get weapons for Daisy, not knowing if she even needed them in said timeline? What if there already were a Booker and Elizabeth in that universe?
They didn't have a very good plan. That's all there is to it
They had just discovered how hopping between dimensions worked and decided the best thing they could do was to try to hop dimensions to get the weapons. They also didn't know how they were supposed to get them back
Again I could be wrong about this. It was 11 years ago and it was extremely convoluted
he never says that
the twins tell him about going through the rift to a timeline where the chink is still alive and when they get there he is fricked up in the head and the machines are no longer with him, so Booker goes after them and when they get to the place where they are stored and kills like 50 people he says that there is no way they'd be able to get everything back to the chink because it obviously weights tons so Elizabeth opens another rift and the stuff is no longer there so they assume they entered a rift where Fitzroy already has the stuff she needs so Booker says let's go back to retrieve our ship as if Fitzroy would even know what the frick he'd be talking about when the version of Booker that she knew in that Timeline is dead
>I'm not going to say that Ganker is incompatible with a game about quantum physics, time travel and determinism, it just gets continually gets exemplified literally every time this game gets brought up.
That's because "quantum physics" as normies understand it is anti-writing. It's a nonstory. It's a way for people to focus 100% on style over substance then sit back and watch while homosexuals argue over "WHAT REALLY HECKIN' HAPPENNED ENDING EXPLAINED" It's just a cheat code for writing because nothing needs to make sense.
It's also fundamentally based on a laughable misunderstanding of quantum physics but i'm not going to bother with that.
>Cool spiritualist stuff is confined to a single bossfight that feels totally out of place >Reality-scarring, which would involve multiple instances of the same person merging with themselves, was completely cut. >Songbird fights were cut. >Elizabeth's OG powers were scrapped. >Free roaming Columbia was scrapped because of shitty console hardware. >Boys of silence are confined to a single shitty stealth section. >Friendly NPC's that don't attack unless provoked only comes into play in like, 4 sections. Even then it only lasts a few minutes.
I'll never not be upset that we didn't get the Infinite promised in those early trailers. At least there's still concept art.
Never defined. We can assume they were like Uber-plasmids or something but we only ever saw it in the first two trailers. She levitates Booker in the teaser, and she does some lightning and fire stuff in the first gameplay demo.
I like Infinite for what it is, with all its faults. But it could have been SO much more without console limitations and the constant rewrites. The final product feels like a mishmash of old plotlines and mechanics that were either underutilized or forgotten entirely.
>at least one generation ahead
Frick, even Xbone and PS4 couldn't handle 60 fps. A fully open-world Columbia with skyline travel probably wouldn't have been feasible until modern-gen, and even that's pushing it given the quality of the graphics in that first gameplay trailer. That kind of fidelity in an open world was NEVER going to run on 7th gen hardware. They shot themselves in the foot right out of the gate. Same thing happened to Cyberpunk.
Except Cyberpunk didn't get away with it because it was bugged on release. Infinite was at least playable when it came out.
3 months ago
Anonymous
Not a one-to-one comparison I know, but 2077 was announced right as 8th gen was on the horizon. The devs themselves admitted they overestimated how powerful the next-gen consoles would be. If 2077 launched a year or two later with all the content it has now I would have been more than satisfied, but that didn't happen.
>fully open-world Columbia
Columbia was never supposed to be an open world. Initially they wanted tbe game to be hub based(like thief or crysis games) for the main path with some procedurally generated floating "islands" for side stuff. All of that was obviously scaled back immensely.
3 months ago
Anonymous
Makes more sense that way. Having areas change depending on how the islands shift was also something that was WAY too ambitious. Without it though, Columbia never felt fully realized. The city feels static outside of a few cutscenes.
It still would've ended up pretty fricked. A modern version of Bioshock 3 probably would've ended up looking and playing like Immortals of Aveum far more than like Bioshock 2.
>Cool spiritualist stuff is confined to a single bossfight that feels totally out of place >Reality-scarring, which would involve multiple instances of the same person merging with themselves, was completely cut. >Songbird fights were cut. >Elizabeth's OG powers were scrapped. >Free roaming Columbia was scrapped because of shitty console hardware. >Boys of silence are confined to a single shitty stealth section. >Friendly NPC's that don't attack unless provoked only comes into play in like, 4 sections. Even then it only lasts a few minutes.
I'll never not be upset that we didn't get the Infinite promised in those early trailers. At least there's still concept art.
I can’t even tell what this reality merging of people is. Are they constantly shifting or just weird looking?
Do they have multiple memories and are crazy or are they smarter or what
It's the result of multiple instances of the same person merging together because of the timeline shenanigans. Who knows to what extent that could have gone. The pic with the old man merged with the baby seems to imply you could even merge with younger/older instances of yourself. I'm guessing these kinds of enemies would have started popping up the more reality-hopping you did.
To be fair this DID kinda show up in the full-release. You see some mindfricked guards who experienced themselves dying in another timeline when you're getting the guns for Fitzroy. They don't look any different though.
It's basically Cubism and made a reality. Breaking the form and being seen from many angles and points of time all at once. They really missed out on having an artistic villain using it.
>Do they have multiple memories and are crazy
Generally yes. They would've been kinda similar to Rapture's splicers that way, but with the unique quirk of their different selves fighting for control.
They even recorded dialogue for enemies going crazy from reality-merging, and they wound up using those lines for the guys in the insane asylum. Some of them sound like they're totally mindfricked, while others talk to themselves like they're arguing with their alternate-reality self.
Clearly the staff really wanted to flesh out the concept into the game, and damn I wish they could have.
I'm actually curious about the original Bioshock, although it was going to be more horror generic, when it wasn't a city but a big laboratory in modern times
I agree that keeping the splicers mostly human conveyed the horror a lot better. Would have been cool to see some of those designs saved for the splicers that have REALLY been hitting the Adam
Story felt more Bioshock than the main game, it's a great twist that works well on an emotional note too.
I also much prefer the atmosphere and art design of it to bioshock 2, I love the busy environments with computer tech all around, it feels much more moody than the main game.
Also level design, especially the first level in the DLC might be the best Bioshock level period.
Well, fair enough. I personally enjoyed Delta's story more although I wish he got to Eleanor a bit sooner so you could kick ass together for longer. One thing that I disliked at the start but then became my favorite part of the game was the ADAM gathering sections because once you had all the traps it was really funny to see enemies tripping and blowing up on every mine and electric wire on their way. In that regard the stealth tonic and the gravity bombs made it even more enjoyable in the DLC.
Yes. They made a great fricking DLC for Bioshock and then they made a completely fricking different game that has nothing to do with bioshock whatsoever.
I'll aways find it amusing that Levine complained about people wanking over Elizabeth in the main game, then he proceeds to sign off on a even more fan service-tier design for the character in the Rapture DLC.
I like how everyone complains about Europeans making media about themselves as though they're supposed to care about anyone else. Non Europeans make media about themselves and everyone praises it. They're never expected to make media for Europeans. israelites make israeli media. They also criticize Europeans for not having the perspective of another race. No shit moron.
>frick off with this anti-semitic hit piece >you know for a story about ww2 i don't hear anyone talk about the FILTHY FRICKING israeliteS and their DISGUSTING HAG NOSES
jeez matt, a little far, dontcha think?
Loads of media about the nazis portray them saying nasty offensive things so we totally hate them, and the point would be weaker if they didn't. Adults can handle that idea
American Krogan did good videos on Bioshock Infinite. https://www.bitchute.com/video/8wfVImc4cV00/ https://www.bitchute.com/video/zrJThKvfuJE7/
https://www.bitchute.com/video/K7GozyXSKzWN/
>just reminded of that 10 minutes of gameplay that was a complete lie
God it makes seethe so much, even 12 years later. I remember working at EB Ga(y)mes at the time and being so excited
Always hated bioshock for being one of the prime examples of "dumb a better game down so console normies can play it" but apparently it was also the start of masturbatory douche writing? I just looked up the ending scene and lol. What a fricking joke. Hopefully the crash forces some of these writers to pull their mouths off their own dicks.
I hated the game when it came out, and I still hate it now. It's one of the few games that I, still to this day, regret buying. It was also the game that made me realize that video game journalism was a complete joke.
I still don't get it.
Booker chooses whether or not to be baptized and he either becomes a useless gambling drunk who gives his daughter away in a card game or the dictator of Columbia. With their ability to bend time and space the multiverse versions of Elizabeth travel back in time and murder him at the baptism and then all the versions of Elizabeth collapse on themselves into a single entity who is then killed by a not-Irishman with a wrench.
I thought it was kinda funny how they disappeared kinda slowly, like the oxygen deprivation was making booker more moronic over time and those versions were possible cause his CHAR was dropping like a bag of doorknobs
>3rd game in the series
>immediately goes for multiversal slop
What? They didn't try doing time travel exclusively first?
>"Oh well guess i won't baptize myself and stop drinking then so that you'll be fine in the future ok"
Elizabeth is a dumb c**t
Yeah she's a woman we knew that already
>Constants and variables
Just like in that introductory computer science class I took and failed! I'm such a geek LMAO XDDD
She doesn't literally kill him; it's a metaphorical death and rebirth. Booker realizes he had both good and bad in him, and by coming to terms with that he can choose a different path. He kills off his old self and becomes someone new - someone who would never become Comstock - thus turning the variable into a constant, and effectively erasing Elizabeth in favor of Anna
I just wish the gameplay wasn't shit
I get the plot.
But I fricking hated it. Trying to be all grandiose and shit. Just stick to plasmids and dystopian kingdom stuff.
don't worry
it's supposed to be moronic and not make sense
killing booker there won't change anything
You're not supposed to.
FRICKIN WHITE MALES need to kill themselves so superior womyn and poc can take their places.
https://odysee.com/@americankrogan:3/BioShock-The-Ethnic-Struggle:c
American Krogan made good videos. Too bad he had to retire because there's no money in telling the truth.
Weren't most israeli characters in BioShock 1 portrayed as psychopaths?
They were pushed to being psychopathic by non-jews, like Fontaine, and is why Ryan made Rapture in the first place because he was being "oppressed". So it's not their fault, according to Levine that they are psychopathic, it's the goyim.
>https://kotaku.com/bioshocks-israeli-roots-run-deep-1827482206
>“Rapture, like Israel, is a response to oppression. It’s a response to a fear of future oppression. ... It’s an extremely radical one, but it’s not that different than starting a state in the Middle East.” — Ken Levine
Fontaine not being present wouldn't prevent Rapture's downfall. Tenenbaum still would've discovered ADAM and someome would have hypercommercialized it. Hell, Ryan even had the option to stop Plasmid production after nationalizing Fontaine Futuristics, but he didn't because the game portrays him like a moron who completely believes in Objectivism (israeli ideology btw). And how did Fontaine make Steinman or Cohen go mad? Both had their own businesses and only showed their true self once arriving in Rapture, free from the regulations that prevented their sickness on the surface.
Fontaine is just one of many goyim, whether he was trying to exploit from within or one of the goys Ryan and co left behind, the fact of the matter is Levine made it so a goy was the one that disrupted a israeli paradise. As I, and Levine stated, Ryan and co went to Rapture due to oppression, so in a way Levine is stating that their psychopathic behavior is their true selves finally allowed to be expressed without restraint and not some sort of sickness.
Rapture was a paradise before Fontaine... What? That would completely ruin the critique of Objectivism, if Levine claimed a society based on it needed someone to subvert it in order to collapse. Some may have went there due to "opression" but others did so so they could could express their sick ways of life, which in itself shows that pre-Civil War Rapture was hell for anyone who wasn't in it's upper class. Cohen and Steinman are the best examples. Their degeneracy was rightfully repressed on the surface, but Ryam, being a Objectivist israelitey let them go about in his "utopia".
>That would completely ruin the critique of Objectivism
https://www.pcgamer.com/bioshock-infinite-interview-ken-levine-racism-history/
>In the same way I really think BioShock wasn't truly about a critique of Objectivism. I think it was about something else. - Ken Levine
It still wasn't a paradise. It created the environment for someone like Fontaine to thrive. At first Ryan saw him as the perfect example of what Rapture can allow for someone but once he started competing with Ryan did he begin to erode away his ideals for maintaining control and being at the top of all businesses. Him banning stuff just helped Fontaine more as he fed on it with his smuggling rackets. Fontaine played off the poor and uneducated being treated unfairly with the system Rapture was running off of. It doesn't matter if it was Fontaine who started it cause the conditions were there for someone to exploit it.
The stark difference in the portrayal of Rapture from Bioshock 1 to the beginning of Burial at Sea would beg to differ since Cohen is celebrated despite his uncouth ways as the city still functions while Fontaine is shown to be the cause and blame for the fall of the entire city. One is israeli, and the other isn't.
It doesn't matter if it was Fontaine, I agree, it just had to be a goy since that is the way Levine wrote it; israelites in charge and a goy infiltrates and subverts.
Cohen being celebrated while behaving like a complete psychopath is supposed to show you how fricked up Rapture's (high) society is, and it's only wealthy areas you explore at the beginning. What do you think Apollo Square looked like at that time?
>Fontaine Goy, Fontaine Goy
Ok, Fontaine is non-israeli, but is the ~~*Objectivist*~~ Ryan shown to be better? He was the one who enabled his citizens to do what they wanted, no matter how psychotic it was. If he actually implemented restrictions, Rapture might've made it, but due to a lack of regulations, it didn't. He really isn't portrayed as smart or sympathetic, by the end he still hangs on to his ideology in vain, even when confronted with death.
Bioshock infinite was egregiously woke for its time.
all that matters is that Elizabeth helped serve as a launch pad that rocketed SFM and eventually Blender smut into the stratosphere. godspeed, Liz.
You the white man are destined to destroy the world and bring nothing but suffering. No matter what choice you make you can't erase the sin of being white so therefore you must erase your bloodline for the betterment of all universes. That's literally the message Levine the israelite was pushing.
You're supposed to accept that for some reason killing Booker before he accepts the baptism stops Booker and Comstock from existing instead of just making another branch where she killed him because that's how that whole concept works. The ending makes no sense because it can't make sense based on the concepts being presented to you.
Also it isn't explained why they can't just explain to booker to like, not turn into that guy.
It's related to the puzzle that starts the game so no one gets it
Wait a minute, that card…
I always thought that "puzzle" was the remnants of some kind of inventory tutorial. Like once upon a time you'd have to look at your notes manually. Would have made a lot more sense that way.
Neither fricking do I. Ken Levine is a fricking hack.
The villain of bioshock infinite exists because he is the player character. Elizabeth believes that in order to stop the villain from ever existing, she has to kill him in a timeline where he accepts a baptism, preventing his existance as being radicalized. Elizabeth is his daughter and since she kills him after she was born as a baby, it doesn't affect her. Makes no sense to me.
Cause it's a paradox which doesn't work under quantum mechanics. All she did was make a new and separate timeline because she still needs the events of everything else to lead to that point.
Grandfather paradox
There's nothing to get. It is that moronic
>I still don't get it.
me too brother
She fricks dogs in every single possible universe.
She just can't stop herself.
Imagine making such a beautiful woman and then complaining that people sexualize her.
We won't make the same mistake.
Man, Ken deserved all the porn there is of her for the ending of BaS2.
Makes me wish the ending was even worse.
Just one of each?
Why is she Asian here?
Her eyes are half closed, is this better?
Most beautiful woman in fiction.
I'll post some more.
Nice!
its very talmudic.
the twins share a theoretical degree in physics
It's a good emotional ending but because it deals with parallel dimensions and stuff nerds feel the need to nitpick it do death in order to feel smart, not understanding it is just a narrative device and not the point of the scene
It's not good as an emotional ending. The preceding 10 minutes of Elizabeth breathlessly speaking in fragmented masturbatory riddles-because that's all you can describe the fixation on lighthouses as-walking around kaleidoscoping environments while Booker has no idea what's happening wasn't very satisfying.
It's an ending that pins all of its ambitions on an avalanche of twists wowing the player. The Elizabeth being your daughter reveal with the bit of her pinky being missing due to Comstock taking her, a full reveal of the Lutece involvement, and the build up that the largest twist is supposed to be that Booker was Comstock. There wasn't even a tender moment between the two to process the new information before the drowning; Booker is drowned the exact moment he realizes what's actually happening and he's overcome his QUANTUM amnesia/fake memories.
The fact that it's so thoroughly unsatisfying from an emotional standpoint is why people are so invested in trying to analyze it from a purely logical or narrative perspective. Not helped by all the reviewers at the time hyping up SMART GAME FOR SMART GAMERS, there's a hope that narrative complexity makes up for how emotionally vapid it is.
I feel like I get more emotionally attached to Eleanor in Bioshock 2 after she decides to finally let Big Daddy die than whatever the frick this parallel universe bullshit.
The only downside of Bioshock 2 is that for majority of the game Eleanor is just a disembodied voice in the player's head so you never really get to bond with her or anything until the really last mission.
agreed
i disengaged to the point i actively forgot the ending hours after i played through it
and i never remember it until i read those threads
it's possibly the worst ending in the history of gaming
But it fails to understand quantum mechanics which is what this is all about. An infinite multiverse means no matter what Elizabeth does, Comstock will always exist. What's to say there isn't Booker who always thought like Comstock and went on to be like him and found his own Columbia. What's to say Booker got baptized the day after and became Comstock?
Actually not quite, no, since infinite multiverse does not mean cardinal infinity of absolutely all possibilities, and it's possible for there to be only a singular immutable possibility.
Yupp. That said, I don't think it's great but it certainly is a way more memorable ending than Bioshock 1 had.
You just proved his point though. You CAN be a nerd and break this down and how it doesn't make any sense, you can say Back to the Future is a terrible movie because time travel doesn't make sense but why would you? What's the point of digging that deep into a narrative device that is supposed to be fun? Within the context of the story and what you're told, it makes sense, the baptism was the split, so undoing it would undo everything, it's that simple you don't need to break it down more.
Frick off. If it didn't want people shitting on how badly it understands the very concept, they shouldn't have made such an integral part to the story. Back to the Future was made when the public's idea of time travel never involved the concept of parallel dimensions being formed as a result of it. Even within the context of the story it still doesn't make sense. The game can't make sense of what's going on and has Elizabeth confused about the tears and timelines collapsing in on one another. The second you move to another universe and Elizabeth says "I'm not even sure we can go back" makes the whole plot fall apart. They leave their Columbia behind and go into a different one altogether. And this story makes even less sense when Elizabeth couldn't really explain why she never just used her powers at their maximum when she was a kid to escape. She just says "I don't know. Family, I guess." What family? She literally has had no interactions with another human and is kept in a tower with a handful of rooms with only a giant creepy birdman thing bringing her stuff now and then. That's it. What a fricking plot contrivance.
This is a dishonest and unhinged rant because you can break down Back to the Future now and then and call it a bad movie, why won't you? Why do you give movies like Terminator 1 and 2 a pass but not Bioshock? If you're gonna be pedantic about it, you can go equally deep on those movies not making logical sense within their own established rules but you don't.
Why? why doesn't Bioshock Infinite get the same pass?
We aren't talking about those movies which also make no sense. Go on Ganker if you wanna defend them.
If a "narrative device" is moronic because fails to acknowledge the propoertiesd of its own setting (pointless in multiverse), it is worthless and its only impact lies on players being as midwitted as the author.
To put it in terms your midwit ass might understand, compare it to Fallout 3 ending. It is completely idiotic that the MC has to die when there are companions immune to radiation, and everyone sees that. If the author won't make the bare minimum effort to preserve the consistency of the story (as easy as killing that companion before in a cutscene), why do readers have to put additional effort to overlook flagrant plot holes?
Don't forget how Burial At Sea retcons all of that and makes Booker's death utterly pointless as it always should have been.
>it's good if you ummm don't pay attention to the story too much
That's called not being good
This lmao, game is still the worst of the series tho
the writer doesn't understand the difference between parallel dimensions and alternate timelines LMAO
It's one of the worst endings in gaming.
I definitely enjoyed the ending. The game was mid overall but the ending was satisfying.
Or at least that’s what I remember. It’s hard to believe how long it’s been since I played it.
One of the worst games I've ever played
they lined up all the elizabeths so you could see that the long hair version is objectively better.
The most charitable interpretation of Infinite I've ever seen.
Surrogate daughterwife seggs
yup. Infinite was the glorious ushering in of the shit era for video games. We're only just clawing our way out of it.
no dude it's actually smart cuz like quantum mechanics
t. ken levine
Its certainly ironic that the first game had a bunch of meta criticism of player agency and then infinite is basically just a form of self plagiarism that exists because it was in the first game
I hated this ending and the game in general. I want everyone to know i hated before everyone flipped their opinion on it strangely 2 weeks after release. I saw the ending coming and you barrel into it, it makes Booker look moronic. Don't tell me there's some bullshit in the dlc either because i don't care.
Yeah it's dumb that I couldn't have sex with every Liz there
Instead they held you down and drowned you which is arguably better
Wait a minute, that card...
I still don't understand how all the Elizabeths killing player Booker, a version of him that has already forgone the baptism and has no chance of becoming Comstock, accomplishes what the ending wanted. Wouldn't it have been better if the player and Elizabeth worked together to kill some earlier version of Booker at the baptism then the player disappearing?
And what was the point if there was a post-credit Booker and a escape-to-Rapture Booker?
>post-credit
what
I just looked it up and they hid that shit behind skippable credits
this game is so fricking gay
There is no point in trying to find sense in the game, the creator is a fricking moron and doesn't know himself.
Well, that's that, then. Back to Elizabeth R34
yes
My wife, Elizabeth.
Based anons.
Your wife gives joy and relief to many anons and we thank her for it.
Wait until you can order high-quality Android versions of her on AliExpress and Wish for low prices. That's where the fun begins.
Thank you, I'm very proud of her.
I'd order one just to share her.
I'm proud of her too anon. I think it's a good time to go show her just proud of her I am.
Glad to hear it.
Just imagine pounding her senseless right there on the desk.
I don't have to imagine, I get to watch.
you might wanna word it differently, king
How would you word it?
God I'd love to blow a load all over that pretty face.
>anon watches as his wife gets pumped full with another load that's sure to get her pregnant
Such a good husband you are.
Thanks, it's my pleasure.
Same here.
https://kotaku.com/bioshocks-israeli-roots-run-deep-1827482206
He does know what it's about, dunno why he's being coy there when he spilled the beans elsewhere.
I believe that man is too stupid to make good propaganda.
Everytime I see his name my brain puts Kevin Levin in its place for some reason.
>spergburgler
hahaha
It's moronic that's it. No point in wasting time trying for it to make sense
Don't put any effort into it. As soon as a writer brings multiverses into it they are announcing they are not worth listening to.
The only exceptions to this are pieces of media centred around the concept (such as the Jet Li movie, The One).
Why didn't all Bookers just kill all Elizabeths? Why didn't Elizabeth recruit infinite Hitlers to kill the infinite Bookers? It's idiotic.
Killing Booker was pointless anyway because the DLC is all about how there are still Comstocks running around in an infinite amount of other dimensions. All you did was maybe kill most or some of them and now Elizabeth goes around trying to kill the rest of the still infinite Comstocks because ???
I love bob cut haircuts on cute girls.
COOMstants and variables
there were a lot of dumb things about that game,
but its hard to write a story with time travel/multiverse shit without it turning pretty fricking dumb.
it just goes to show the amount of care that goes into the well written ones.
Bioshock has never been good. The original one only had like 3 good moments the entire game (the intro, the twist and the ending), and the gameplay was mediocre even by 2000s standard
Don't say this wasn't kino.
DUDE DAUGHTERFRICKING LMAO
LET'S MAKE AN ENTIRE VIDEOGAME ABOUT ME FRICKING MY DAUGHTER
the game looked really nice I'm gonna give you that
I have yet to play the DLC
>I have yet to play the DLC
Don’t bother, it’s dogshit
I gotta do it, man. I've been marathoning the games since last week and I've come too far to stop now.
I don't agree with that anon, I liked Burial at Sea, the level design in it is superior to the main game. Story is a mixed back but overall I had a good time with it.
we'll see, we'll see
I'm curious about that version of Elizabeth since I've only seen her in porn
He's come too far anon, he needs to see it through.
I liked Burial at Sea, both episodes. The level design was better than it was in the main game, slowing the combat pacing down a bit to match the original game was also a good idea.
The story is needlessly convoluted and I don't give a shit about Sally, and retconning events to make Elizabeth the one to set the entire story in motion was stupid, but at least it does give some additional emotional weight to the Bio 1 ending, which is just a stupid ending on its own, knowing that Elizabeth died for that kind of makes it better.
don't even bother arguing with biozoomers, just post webms of the only thing this turd contributed to gaming
> just do it
> just spill all my spinal fluids
Changing Elizabeth to being the MC's daughter was a moronic decision, pure and simple. Moreover it doesn't change most people's desire, larping as MC, to frick her.
thanks for reminding me of the times Simone (probably a paid shill) used to spam Elizabeth claiming she is the vidya character with the bigfest boobs (actually good riddance, moron)
shine kudasai
that's porn, right?
No
That card.....
I lose every time
I really want to know the story behind this opening. Did they have a more elaborate puzzle in place first, and then none of the play testers could figure it out? It's so fricking brain dead simple with the answer literally floating in your face, somebody must have had a really tricky puzzle there and was told to change it so we got this shit.
who was the superior daughter
Elizabeth or Eleanor
Eleanor because she acted like a daughter rather than a psychopath based on moronic premises of quantum physics.
Eleanor manipulating events outside her mothers perception to bring about her own escape and possibly to save her morondaddy was better thought out than anything in Infinite.
You can have oyakodon with Sofia Lamb. You can't do that with Elizabeth.
Emily Caldwin and julianna
>Is sweet and cute
>Has her own dedicated summon plasmid
>Actively helps in combat instead of just throwing random items on a timer
>Isn’t a moronic time traveling sociopath
Eleanor is the better daughter and Bioshock 2 is the better game
>replay infinite
>every time liz moans or anything I see the animations play in front of me
Yeah my oshi and clown wife played it on stream and talks about how she hates the ending.
it's kinda fricked that Delta dies no matter what and yet the Black gets the big daddy procedure reversed and escapes rapture
>delta will never sip martinis on a beach with sinclair
Not really, because it fits the character arc of Delta. Curing him and giving him a happily ever after ending would have been as bad as the Bioshock 1 ending, which I love Bioshock 1 I think it's the best game in the series but both endings to that game suck.
Porter on the other hand had a completely different arc as a character, it makes sense to give that to him, he needed to move on and in the end he could.
>best engine is to erase everything you did
what a shit writing
Bioshock 2 choice - sacrifice ending is still best
the best game that Ganker pretends to hate
Pretends? No this game has everything going wrong for it.
No.
>Bad story
>Bad understanding of the science that's integral to the story
>Characters that don't make sense
>A regress in gameplay with only two guns allowed
>Vigors aren't interesting and also conflict with the world as people can get access to a vigor that would allow them to take over the minds of others with relative ease which ends with them committing suicide and also able to take over the machinegun sentries dotted about the place which is just asking for trouble especially when they have a rebel group going around attacking various spots
>Said multiple times this game would have no connections to Rapture and yet everything is literally reverse engineered technology from there outside of the quantum tech which is the only thing unique to Columbia.
>Bad story
Name 5 games that you think have good stories.
>Bad understanding of the science
You are stupid, you are beyond stupid, what fricking scientific about multiverse, it's pure fiction, you literally can do whatever with it.
Didn't read rest, no reason to.
>We gotta jump to one universe to get guns for the universe we're in
>I don't think we can go back once we leave
>Then how do we get the guns to those people?
Being in a different universe where they have their guns doesn't mean the universe they left now has guns. Every time they jump to a different universe they're abandoning whatever they were doing in the previous one. It makes no sense.
that was by far the dumbest part in the game
why would you even assume that b***h had your ship in that specific reality and why the frick would she give it to you
completely moronic
Hell, Booker says Fitzroy would most likely not hold up her end of the bargain, so why bother helping her in the first place? Why need that massive eye sore of a ship? Why not steal any of the smaller ships docked around the area you get dropped off to?
Smaller ships wouldn't make it to Paris.
Who the frick cares about Paris at this point? Get Elizabeth and get the frick out like the deal was. He was an idiot in the first place for thinking that taking the airship dedicated to Comstock's dead wife that follows a planed route would be the best way to sneak out.
you forgot the part where Elizabeth's guardian is a giant bird
Small ships go in and out all the time. If it doesn't know she's on one it won't chase them. It went after them cause a large airship belonging to Columbia was stolen. It doesn't just guard Elizabeth. It's used by Comstock.
that's what I meant, he stole the Lady while running away from a giant super powerful bird monster made by the owner of the ship
>le contrarian
It aged well visually
I wish our streets actually looked like that...
What is it with games and showing white supremacist settings as being clean utopias that look enjoyable to live in while beating the player over the head saying "this is a bad thing."
Those aren't "white supremacist" utopias, those are individualist utopias first and foremost.
Ken Levine is a fricking moron, guys
>Ken Levine is a fricking moron, guys
wrong
That's satire, and he's israeli.
>Levine
>israeli
>slanty eyes and israelites on the head of the serpent
>satire
https://en.wikipedia.org/wiki/Mikhail_Borodin
he is a literal israelite, if you actually think he would portray israelites as deformed caricatures because he is le based you are dumb as hell
They self expose all the time. It doesn't need to be intentional. Subversion is obvious and it's all they do. The propaganda is too obvious. Everything they make the bad guy and everything about Comstock they try to portray as evil is the opposite.
Y'all seriously need some media literacy.
this is LITERALLY why media is getting as hamfisted as it is these days, because complete fricking morons like this anon cannot fricking grasp the most basic fricking thing and misintepret it.
You are literally the reason media is getting babified, you are the reason we cannot have interesting antagonists anymore, because you think the antagonist is in the right unless the game explicitidly tells you like a baby that its bad, but when the game does that you get angry because you're THAT stupid.
It's okay if you're low IQ and needed the creators to tell you how to feel about the characters.
>you are the reason we cannot have interesting antagonists anymore, because you think the antagonist is in the right unless the game explicitidly tells you like a baby that its bad
I did enjoy watching the violent negress antagonist get taken out by Elizabeth. I don't know I was supposed to interpret that as her trying to kill an innocent white child as being bad but I don't know. I might have to look on wikipedia to make sure.
it was explained in the dlc, the luteces convinced her to pretend she was gonna kill the kid so that elizabeth will kill her
>it was explained in the dlc
yeah bro totally it was high IQ negra 4D chess suicide cause she couldn't take the oppression no mo
how could I be such a dimwit
Goodness gracious, man.
I'm glad to see sanboy still alive, frick the police for arresting my homie for putting on an impromptu live music show
lil man gives no shits
i can't believe how stupid you people are. like even for an undereducated c**t like you all it'd take is five minutes on wikipedia
I played the base game a decade ago but haven't played Burial at the seas.
Are DLCs worth it?
>multiverse is not real
>LET ME TELL YOU WHY YOUR MULTIVERSE IS WRONG AND HOW IT SHOULD HAVE BEEN DONE!!1!!1
Some people are just born stupid.
Yeah, frick you too. We could have had enemies which are results of realities merging. Stupid frick cut all of it. Instead let's fight le zombie goast mom 3 times.
>tfw i only just realized it's two faces merged into, instead of a face being eldritch-ly mangled into a pretzel
This is why Ganker actually hates bioshock infinite. They got filtered hard by this.
>"noooo it's because of that ONE gameplay trailer broooo"
Shut the frick up no it's not.
one thing I love about Infinite is the weapon viewmodel
playing at a 110 fov and it just looks right.
>Booker could have been an absolute kino character voiced by Stephen Russell
>"Nah let's just make him a billionth character voiced by Troy Baker lmao"
>Original idea for Infinite
>Intended to use horseshoe theory to satire both sides of the conflicts
>pussed out and only lightly criticize the Vox in the base game
>further pussified by retconning in the DLC that the Vox leader was in on the multiverse shit and only act bad to keep the 'verse running
People overfocus on the flaws of the multiverse stuff but the politics and overall themes of Infinite really suck.
it's very telling that people still argue about Rupture's Libertarian themes while nobody cares about Columbia despite the game's obvious politic bait scenes like the ball throw part.
>Rupture
playing Infinite feels like being ruptured irl
I'm still mad at how much the trailers lied and how wasted the setting is
This is the dumbest shit only for the sake of boo-hoo factory workers are soooo badly treated. Frick right off
well he got the Jordans so who's really winning
>builds all that machinery to control a worker's arm to swing a hammer
>doesn't just build a machine that swings a hammer
It's like the most basic industrial revolution machine.
It's a horrific take on the early assembly line which was all humans working along machines doing a single task. I don't know when you think automation took over in manufacturing, but it didn't take on till the 50's which even then still had a lot of hands on work
>early history forgeworld schematics for the AdMech
i can finally post it
It's pretty nice proof that most people complaining about something, are actual morons who doesn't seem to have been paying any attention to anything at all.
it's been so long but were the bioshock 1/2 remasters ugly as frick as i remember and/or are they the only way to play properly on modern systems?
avoid at all cost.
original versions run just fine on PC. pcwiki has all the information you need to fix them, and it isn't much work either.
I remember having to use an audio patch in the original because they fricked it up in an update making the player weapon sound effects extremely silent but other than that it ran fine. I am however on Linux so idk how it will work on windows.
Are you sure you're talking about the original and not bioshock 2? Because the latest version of Bioshock 2, both original and remaster have fricked up audio levels and there is a patch to fix that for I think both games.
I just replayed Bioshock 1 and no such issues with audio levels, however audio can bug out at times when you have those security bots flying around, they cancel out audio effects even with MaxChannels=128
Oh yeah it's the second one my bad
Here's what you do.
Download the GOG versions of the original games
use the pcwiki as a guide for tweaks
https://www.pcgamingwiki.com/wiki/BioShock
download the physics unlocker for Bio1 and set it to the fps you'll be playing at.
https://github.com/TurtleHx/Bioshock-Physics-Unlocker/releases
in the in-game settings for Bioshock 1, set the horizontal fov lock option to OFF, you want the lock off because it improves the viewmodel fov, and bind keys to fov settings
NumPad1=ResetFOV
NumPad2=SetFOV 90
NumPad3=SetFOV 100
You'll need the keybind because FOV resets every time you enter a new level.
https://steamcommunity.com/app/7670/discussions/0/684839199923800630/
download the mouse sensitivity fix.
Outside of everything I mentioned here, the only other thing mentioned in the pcwiki that is necessary is changing 2 lines in the bioshock.ini to get 16x anistropic filtering. That's everything I did and I had zero crashes playing the game, however alt-tabbing doesn't work and just freezes the game.
it's also important to never use quicksaves because they have a high chance of crashing the game
I used quicksaves literally all the time and it never crashed my game
had the same experience
I think the only game I savescummed more than bioshock was baldur's gate 1 and 2
I didn't really savescum, I just used it cause its convenient. The only real savescumming I did was when fighting big daddies early on
Bioshock 2 however I savescummed hacking quite a bit
are you really playing a crpg if you're not savescumming?
true but I did it way more in baldur's gate 2 specially in the mindflayer and vampire fights
horrible game, horrible story, but it's worth it because all the porn of elizabeth getting blacked is hot as frick
You gotta give it to Ken Levine. Dude literarilly made a corporation give him tens of millions of dollars just so he can make a video game about a girl he fantasized while jerking off
>jew
>against porn
israelites hate porn when it is not turning real white women.
i am replaying it right now, forgot most of it so have no clue what i am doing
Didn't they retcon it so she was Tenenbaum the whole time as well?
1 > Minerva's Den > Infinite > Burial at Sea > 2
Tired of people jerking off 2 as if it isn't an incredibly iterative and uninspired sequel with hardly any original ideas of its own, if literally any original ideas of its own. Half of the content in the game is borrowed from material that was at one point going to make it into the first game but developers decides against it, so literally the b-tier ideas just shoved into the game because the team couldn't come up with their own shit.
Rapture looks like shit in Bioshock 2 too, the world designers completely blew it by making everything bigger, and the levels have zero progression or pacing to them, they're all the same bland open spaces that is probably designed around the adam gathering mechanic. I really struggle to think of things that are genuinely great about Bioshock 2 and I can't outside of the fact that the streamlined mechanics are nice, like hacking is much improved, using plasmids and weapons at the same time is nice, but outside of that? It's just so bland.
>Minerva's Den not at the top
>Infinite not at the bottom
>Burial mentioned at all
Minerva's Den is so good that it should have been the main game, the fact that a DLC mogs the main game so hard should be embarrassing to the team of the main game. The story of Minerva's Den also COULD have been fleshed out to a full game, it works really well as a DLC but there was enough there to make that a full story.
The only real complaint I have against it is that Reed is not an interesting antagonist in the slightest, but had it been a full game they could have had more time to flesh him out.
>Infinite is better than 2
It's not even a real BioShock.
>political commentary revolves around the opposite of Ryan's ideology, giving the player a glimpse into a Collectivist Rapture and the thoughts of it's leader
Yeah, none if this is true. Bioshock 2 has no themes of its own and Lamb is a horrible antagonist with zero depth whatsoever, her ultimate goal is literally and unironically to make rapture a big brain in a jar. There's nothing there, rapture isn't collectivist, she accomplished nothing there, it's just the first game again but with an even more spliced out population. For all its faults, Bioshock Infinite most certainly had a more interesting theme and political commentary than what Bio 2 has, which just falls completely flat on its face. That's not me giving high praise to Infinite, that's just me saying it did better than 2 does.
i remember before the 2nd game was released that there were articles stating that the head dev(s?) wanted nothing to do with a sequel as there was nothing else to tell and were fired because of it. i tried finding more info about this a few years but couldn't find a single article. i know it wasn't just real in my mind
Bioshock, as a franchise, would have been better if Levine were actually fired.
>Putting infinite above anything
Holy fricking shit taste
bioshock infinite is a game for inteligent gamers such as myself
Sure, see
who made that flash animation where Elizabeth is riding Booker and there is a secret interaction where you get to frick the BaS version of Liz
Imagine if they all had sex with you.
true, thats waht happens in final fantasy 7 now too
Why did Doctor Strange only view 14,000,605 tim- Oh shit, wrong board.
If you beat the game in a certain amount of time on the hardest difficulty there's a secret orgy scene with all the Elizabeth's.
Just beat them up, what are they gonna do about it?
>t. slav
I enjoyed this game alot as a low iq swashbuckling adventure.
But anon, you're only allowed to enjoy this game if you "understand" the pseudo-intellectual plot.
this scene made me uncomfortably horny
I liked this game actually, pretty good but the ending wasn't great. If it didn't have a 2 weapon limit it would be much better. A shame there's no mod to remove that stupid limitation
2 weapon limit is logical considering the way the upgrading guns system worked. Unless you grinded out enough money to be rich enough to upgrade all the guns most of the guns sucked ass if they weren't upgraded.
>infinite possibilities of the multiverse
>not getting baptized is always good and getting baptized is always shit
getting baptized makes you racist and evil
It's kind of weird that you play as a war criminal racist, you'd think Ganker would love that as people here always cry about playing goody two-shoes in historical games.
at no point does Booker really renounce his racist past, or apologize for it, he seems completely indifferent and the heinous shit he did in the war isn't played like he moved on to become a better person, he's just throughout the game kind of a callous guy.
You could argue that it's only the Combstock version that is racist, but not even that is really true, he shows a true indifference to the racist shit going on in Columbia throughout the game.
In my playthrough I shot the woman hiding the blacks and the blacks as soon as I found them. This is all canon and the reason why Elizabeth had to kill the evil racist Booker.
Columbia never felt real to me, it felt like segmented video game levels, it never felt like a believable space, there's no real atmosphere or ambiance to the game at all because of how it is paced and how the levels are designed. Rapture to this day very much feels like a real location you visit.
What do they eat?
fish
What do they eat in Columbia?
birds
birds
Minorities
flying fish
all the apples they throw at racemixers
Seagulls
In Rapture, whatever they're growing in Arcadia.
In Columbia, Elizabeth's pussy juice.
>Infinite universes
>One variable in one timeline effects all variants of Booker's story
There isn't a universe where he got baptized earlier? There isn't a universe where he became a born-again Christian WITHOUT being involved with Wounded Knee? There's no variants where someone ELSE makes Columbia? It's the same issue I have with all time-travle/multiple universe stories. You open up a can of worms you can't possibly close. Nothing of substance can be achieved in a true multiverse scenario. Owlman was right.
The Terminator sucks because why didn't they just kill Sarah Connor's grandparents instead of going back to the week she gets pregnant with John, why limit the window like that? such a bad movie!!!!! I'm le science homosexual and this has been my cultural nerd minute
in next weeks episode, le science homosexual tells you why back to the future is a bad movie
You're acting like Bruce Willis in Looper where he basically says "IT DOESN'T MATTER" to JGL asking how time travel works and how putting scars on yourself affects your future self if you had to have experienced life with those injuries in order to have them in the future. It has to make sense otherwise you have issues that take you immediately out of the scenario and world they have established.
Yes, why don't they go after Sarah Connor as a child? Or her parents? Or her grandparents? They already know who Sarah Connor is so presumably they know more than that. It just makes Skynet seem incompetent when they would have had a massively easier time assassinating people and John wouldn't have any idea what time the Terminator went back to.
Back to the Future's got issues regarding Doc Brown interacting with his own time machine in the past and the lightning strike causing paradoxes which are proper flaws, same deal with Marty technically influencing his mom to want kids which means he only exists because he turned her on so much and then managed to get his dad into her pants. But the difference here is that BttF took those paradoxes and just rolled with them as the crux of the movie so no one cares.
Bioshock Infinite introduces us to the concept of multiverses but then immediately drops the ball when anyone begins to ask questions whatsoever. They don't even establish that something like a "Nexus point" exists where fixed choices must be made, they just treat it like killing this specific Booker at this specific time stops all future Comstocks and Bookers from ever coming to being even though one second prior there's a Booker that will do the same, there will be an alternate timeline Booker who got baptized maybe in a proper church and became Comstock or Booker, maybe he became a Muslim and became Muslim Comstock or Booker and founded Arab Columbia, etc. Let's not even get into the whole "Let's get guns for Daisy in an alternate universe" plot.
No amount of terminator unit killing can change the fact that they arrived into the past, and considering its possible capabilities Skynet actually plays a long game, Connor family is a psy-op.
what if it "costs" more of whatever applied Phlebotium is used to travel back in time and Skynet has only X amount of it at the time it loses to the Resistance?
The whole Time Travel scheme is supposed to be a last ditch attempt at surviving, which it apparently accomplishes as it has enough time to try again (each time with less and less "fuel" meaning it can go back in time shorter distances)
I thought the point of the intro puzzle was to be easy if you were "In the know" and had an invitation or something
>Ending: male protag murdered by a bunch of girls
AHAHAHAHAHAHAHAH
>dude ur so racist that you cant do anything about it, let all the white women fix it
wow game of the year
would be okay with living in a place where grafting people into giant diver suits and brainwashing little girls into harvesting aids from dead bodies is commonplace if that meant you got to enjoy life in a so called utopia
Well, according to some based redpilled TradCaths, Rapture was actually portrayed as a israeli paradise where bad things only happened because of some Goy and not lack of regulations.
>Ocean on his shoulder starts playing
now that I think about it, how does that Cornelius Slate who fought alongside DeWitt in the war acknowledges the existence of both Brooke and Combstock in the same timeline?
He didn't know Comstock was Booker and constantly called him a liar.
Oh... yeah, that makes sense.
The aging from the machines made Comstock look older than he was so when he spoke about things only Booker would know he called him out on it.
Gay game made by a israelite simple as
Made by a israelite indeed, but even a homosexual could get his homosexuality cured by Elizabeth.
Would. Far Left.
For me, it's middle right.
>We need to kill Comstock dispite there being infinite amounts of him
>We need to kill the Booker the player is controlling even though he already rejected the baptism and thus has no chance of turning into Comstock
>This is also somehow not a grandfather paradox
>Even though there are infinite Comstocks, in the DLC there's somehow just one left
God the more one thinks about this games plot the more you realise how moronic it is.
The cumulative time I used to jerk off to Bioshock porn was longer than the playthrough took me.
Good times.
That's the look all the girls give me when I walk into a party.
>brainrotted
Elizabeth porn was a mistake, and Levine is a fricking fool for ever releasing Bioshock, only insulted his creation.
>Elizabeth porn was a mistake
My wife is an icon and she propelled r34 forward on her own.
You'd be far from the first.
Oh I know I'm far from the first. I just really fricking love Liz and have coomed to her more times than I can remember over the years. Just thinking of a load coating her face is making me want to go fap to her right now.
A lot of anons have told me similar things, makes me wonder about the sheer amount of love she's been given over the years. You could probably fill a grain silo with it.
What wife, you literal mind-broken imbecile! Look at what garbage you wrote, what you turned into, you stupid wretch!
HE IS CUM SOCK
>Need time travel for open a wood door.
>Because the timeline is now different, the door never existed
W.O.W
WHYYY DIDN'T BOOKER JUST GO TO PARIS WITH HIS DAUGHTERFU???
honestly I doubt Booker didn't think about burying his wiener inside Elizabeth multiple times
It will always be dumb because the many worlds theory is moronic. No matter how much you want to rip through space and time to go back to being a teenager so you can attempt to be cool the laws of spacetime will always disagree with you.
It's not a moronic theory, but it's a cosmic horror, for sure.
It's genius, actually.
Mandatory:
dont read too much into it
Daily reminder that they all got raped by the same dog and horse in each of their respective alternate universes
None of you understood this game.
I'm not trying to start a flame war and I'm not inherently on ether side of some kind of bias, I'm literally just saying what it is.
I'm not going to say that Ganker is incompatible with a game about quantum physics, time travel and determinism, it just gets continually gets exemplified literally every time this game gets brought up.
>bro it's obvious it's not that complicated, it's so pretentious
Okay then... explain why.
I'll wait. Seriously.
Tell me about the plot of Bioshock Infinite and what didn't make sense about it.
Go ahead, the floor is yours.
BioShock Infinite is a game about Family.
Why did Booker and Elizabeth go to another timeline to get weapons for Daisy, not knowing if she even needed them in said timeline? What if there already were a Booker and Elizabeth in that universe?
I'm pretty sure they said "We don't know, we just have to figure it out as we go"
I say "pretty sure" but it was 11 years ago
Please elaborate.
Forget it, I'm dumb.
They didn't have a very good plan. That's all there is to it
They had just discovered how hopping between dimensions worked and decided the best thing they could do was to try to hop dimensions to get the weapons. They also didn't know how they were supposed to get them back
Again I could be wrong about this. It was 11 years ago and it was extremely convoluted
he never says that
the twins tell him about going through the rift to a timeline where the chink is still alive and when they get there he is fricked up in the head and the machines are no longer with him, so Booker goes after them and when they get to the place where they are stored and kills like 50 people he says that there is no way they'd be able to get everything back to the chink because it obviously weights tons so Elizabeth opens another rift and the stuff is no longer there so they assume they entered a rift where Fitzroy already has the stuff she needs so Booker says let's go back to retrieve our ship as if Fitzroy would even know what the frick he'd be talking about when the version of Booker that she knew in that Timeline is dead
First puzzle make no sense.
I still haven't got past it, what do I need to do???
Levine didn't get it either, dumb frogposter.
>I'm not going to say that Ganker is incompatible with a game about quantum physics, time travel and determinism, it just gets continually gets exemplified literally every time this game gets brought up.
That's because "quantum physics" as normies understand it is anti-writing. It's a nonstory. It's a way for people to focus 100% on style over substance then sit back and watch while homosexuals argue over "WHAT REALLY HECKIN' HAPPENNED ENDING EXPLAINED" It's just a cheat code for writing because nothing needs to make sense.
It's also fundamentally based on a laughable misunderstanding of quantum physics but i'm not going to bother with that.
Multiverse incest. Heck yeah.
tCoAaL but good.
>Cool spiritualist stuff is confined to a single bossfight that feels totally out of place
>Reality-scarring, which would involve multiple instances of the same person merging with themselves, was completely cut.
>Songbird fights were cut.
>Elizabeth's OG powers were scrapped.
>Free roaming Columbia was scrapped because of shitty console hardware.
>Boys of silence are confined to a single shitty stealth section.
>Friendly NPC's that don't attack unless provoked only comes into play in like, 4 sections. Even then it only lasts a few minutes.
I'll never not be upset that we didn't get the Infinite promised in those early trailers. At least there's still concept art.
's OG powers were scrapped.
what were her OG powers?
Never defined. We can assume they were like Uber-plasmids or something but we only ever saw it in the first two trailers. She levitates Booker in the teaser, and she does some lightning and fire stuff in the first gameplay demo.
Not just levitates, but does so via red roses and it showed the handyman looked different.
More magical-oriented stuff I think, shit like summoning small storms.
Yesterday I had an argument with a Infinite fanatic and he used the universal aclaim it received as argument for it being good.
I like Infinite for what it is, with all its faults. But it could have been SO much more without console limitations and the constant rewrites. The final product feels like a mishmash of old plotlines and mechanics that were either underutilized or forgotten entirely.
The demos showed a game at least one generation ahead of it's time. Also, Levine constantly changed the plot, fricking up development.
>at least one generation ahead
Frick, even Xbone and PS4 couldn't handle 60 fps. A fully open-world Columbia with skyline travel probably wouldn't have been feasible until modern-gen, and even that's pushing it given the quality of the graphics in that first gameplay trailer. That kind of fidelity in an open world was NEVER going to run on 7th gen hardware. They shot themselves in the foot right out of the gate. Same thing happened to Cyberpunk.
Except Cyberpunk didn't get away with it because it was bugged on release. Infinite was at least playable when it came out.
Not a one-to-one comparison I know, but 2077 was announced right as 8th gen was on the horizon. The devs themselves admitted they overestimated how powerful the next-gen consoles would be. If 2077 launched a year or two later with all the content it has now I would have been more than satisfied, but that didn't happen.
>fully open-world Columbia
Columbia was never supposed to be an open world. Initially they wanted tbe game to be hub based(like thief or crysis games) for the main path with some procedurally generated floating "islands" for side stuff. All of that was obviously scaled back immensely.
Makes more sense that way. Having areas change depending on how the islands shift was also something that was WAY too ambitious. Without it though, Columbia never felt fully realized. The city feels static outside of a few cutscenes.
It still would've ended up pretty fricked. A modern version of Bioshock 3 probably would've ended up looking and playing like Immortals of Aveum far more than like Bioshock 2.
The reality-merging stuff gives me the chills. One of the most horrifying concepts I've ever thought about and it only exists in concept art.
I can’t even tell what this reality merging of people is. Are they constantly shifting or just weird looking?
Do they have multiple memories and are crazy or are they smarter or what
It's the result of multiple instances of the same person merging together because of the timeline shenanigans. Who knows to what extent that could have gone. The pic with the old man merged with the baby seems to imply you could even merge with younger/older instances of yourself. I'm guessing these kinds of enemies would have started popping up the more reality-hopping you did.
To be fair this DID kinda show up in the full-release. You see some mindfricked guards who experienced themselves dying in another timeline when you're getting the guns for Fitzroy. They don't look any different though.
It's basically Cubism and made a reality. Breaking the form and being seen from many angles and points of time all at once. They really missed out on having an artistic villain using it.
>Do they have multiple memories and are crazy
Generally yes. They would've been kinda similar to Rapture's splicers that way, but with the unique quirk of their different selves fighting for control.
They even recorded dialogue for enemies going crazy from reality-merging, and they wound up using those lines for the guys in the insane asylum. Some of them sound like they're totally mindfricked, while others talk to themselves like they're arguing with their alternate-reality self.
Clearly the staff really wanted to flesh out the concept into the game, and damn I wish they could have.
>infinite elizabeth means countless universes where she fricks comstock and anyone else within arms reach
>all Elizabeth porn is canon.
Feels great.
She's beautiful
Why did the freedom fighters turn into more cruel oppressors than the tyrants you helped them overthrow?
So the game could pretend it had deep political commentary.
Reminder they switched her from a live interest to a daughter at the last minute.
it's kinda crazy that you can make magic juice and levitate an entire city but can't cure cancer
still undefeated
The happy end is Booker and Liz going to Paris instead and fricking like rabbits without ever finding out their relationship.
The queen of R34.
All hail!
I'm actually curious about the original Bioshock, although it was going to be more horror generic, when it wasn't a city but a big laboratory in modern times
I agree that keeping the splicers mostly human conveyed the horror a lot better. Would have been cool to see some of those designs saved for the splicers that have REALLY been hitting the Adam
Yeah, something to show what can really happen when people begin splicing their bodies with DNA from the ocean life.
how is systemshock
why not let the team that made this do bioshock 4?
why do people slurp this DLC's wiener so much
Because it was fricking great.
what makes it so good? I thought it was alright but I liked the main game better
Story felt more Bioshock than the main game, it's a great twist that works well on an emotional note too.
I also much prefer the atmosphere and art design of it to bioshock 2, I love the busy environments with computer tech all around, it feels much more moody than the main game.
Also level design, especially the first level in the DLC might be the best Bioshock level period.
Well, fair enough. I personally enjoyed Delta's story more although I wish he got to Eleanor a bit sooner so you could kick ass together for longer. One thing that I disliked at the start but then became my favorite part of the game was the ADAM gathering sections because once you had all the traps it was really funny to see enemies tripping and blowing up on every mine and electric wire on their way. In that regard the stealth tonic and the gravity bombs made it even more enjoyable in the DLC.
>gone homosexual devs
>"It was great"
Okay.
Yes. They made a great fricking DLC for Bioshock and then they made a completely fricking different game that has nothing to do with bioshock whatsoever.
what's your point?
>bad guys are racists because they think the darkies will run amok
>then the darkies run amok
Great lesson you put in the game, Ken.
It shows what happens when people are pushed to extremes.
That's the OG haircut from the teaser though her corset was yellow in that.
For me it's flip bob far left.
oh this thread is still up?
She really is wienerteasing him here, right?
>Captcha: DAHHMN
Nice.
we watchin vgas
I'll aways find it amusing that Levine complained about people wanking over Elizabeth in the main game, then he proceeds to sign off on a even more fan service-tier design for the character in the Rapture DLC.
I like how everyone complains about Europeans making media about themselves as though they're supposed to care about anyone else. Non Europeans make media about themselves and everyone praises it. They're never expected to make media for Europeans. israelites make israeli media. They also criticize Europeans for not having the perspective of another race. No shit moron.
ass
:3c
>Dewitt
>Dew itt
This is not the Jedi way
Dewitt as "the white one"
https://en.m.wikipedia.org/wiki/De_Wit_(surname)
very subtle
well I enjoyed having a bioshock thread go this far.
coomer shit is boring but I love this series unironically. I hope the 4th one through some miracle ends up being good.
How are they all worse than the older one
*deafening screams*
still undefeated btw, this game sucks
frick off this is a thread for infinite enjoyers as you can see by the replies
frick off with this anti-semitic hit piece
>frick off with this anti-semitic hit piece
>you know for a story about ww2 i don't hear anyone talk about the FILTHY FRICKING israeliteS and their DISGUSTING HAG NOSES
jeez matt, a little far, dontcha think?
chuds gonna chud namsayin
Loads of media about the nazis portray them saying nasty offensive things so we totally hate them, and the point would be weaker if they didn't. Adults can handle that idea
I have no idea what harvesting a little sister looks like.
post the rest
American Krogan did good videos on Bioshock Infinite. https://www.bitchute.com/video/8wfVImc4cV00/ https://www.bitchute.com/video/zrJThKvfuJE7/
https://www.bitchute.com/video/K7GozyXSKzWN/
>just reminded of that 10 minutes of gameplay that was a complete lie
God it makes seethe so much, even 12 years later. I remember working at EB Ga(y)mes at the time and being so excited
Y’all complaining about SBI ruining your narratives when fanfiction-tier plots like this exist
Always hated bioshock for being one of the prime examples of "dumb a better game down so console normies can play it" but apparently it was also the start of masturbatory douche writing? I just looked up the ending scene and lol. What a fricking joke. Hopefully the crash forces some of these writers to pull their mouths off their own dicks.
Reminder that a israeli CEO has more in common with the average israelite than with a white CEO.
The more I think about the more I realize that Marathon: Infinity did Quantum Mechanics and alternate timelines far better.
I hated the game when it came out, and I still hate it now. It's one of the few games that I, still to this day, regret buying. It was also the game that made me realize that video game journalism was a complete joke.