>Bro, you just need to git gud.
>bosses can take two fricking health tanks worth of damage per hit
That is way too unforgiving if you're just trying to figure out a tell for the first time.
>Bro, you just need to git gud.
>bosses can take two fricking health tanks worth of damage per hit
That is way too unforgiving if you're just trying to figure out a tell for the first time.
you are not supposed to get hit
Play better games
this looks like trash
Now here's "quality gameplay" according to Metroid morons.
Imagine thinking this is good game design. Oh boy.
Wait, is the 10/10 masterpiece tendies keep bragging about?
I've seen better gameplay in Gone Home, LMAO.
Have you seriously never played Super Metroid before? It's an obscure exploit used exclusively by speedrunners
And you can instantly kill Kraid in Dread if you have bombs in phase 2
>clip from a glitch speed run
>missiles clipping through the hand
>LOL dis da gaym!
Every thread, the same clip.
Nobody wants your contrarian opinions
>iframes on your dash
>iframes on your up spell
>iframes on your down spell
*Yawn*
Still better than
>missile missile missile
>fight over
Like
*iframes your post*
now compare it to Dread instead of a 20 year old game using a cherry picked weapon skip you moron.
Fricking Hollowgays are ruining the hype for Silksong with this shit.
It's a good thing their precious team is so incompetent that silksong isn't gonna come out
I tried HK and got bored
this has never happened to me in a Metroid or Castlevania game before
Same. Too fricking long and too bloated. The length is not justified by the mechanics. All the rooms look the same too.
I feel like the bosses are just right in Dread. They take a few tries to figure out the patterns, but the boss still goes down before I get too frustrated.
Both Dread and HK are good.
Well yes, this is the kind of game where you die once or twice to bosses bzfore beating them, it makes for good pacing.
its funny, that i keep reading people complaining about the difficulty. i beat it the first time with max. 4 attempts at each boss.
Just go find more e-tanks
Why do 3rd worlders incite the franchise wars?
hollow knight has had dedicated shitposters since day one, it’s simply the latest attempt to get more people to hate it with them by associating it with garbage false flag spam
Because Thirdies are used to eternal strife, so they bring it to the internet as that is what they are comfortable with.
It's all the Thirdie knows.
>if you're just trying to figure out a tell for the first time
For lots of these attacks, you're not supposed to figure out the tell on the first try. They give you a checkpoint right before the boss so that you can try again quickly.
It may be a drastically different game, but Metroid Dread subscribes to the same Dark Souls/Monster Hunter school of "Throw yourself at the enemy over and over until you learn the tells."
I've been informed by twitter that if you find any part of this game difficult or get stuck then you're a worthless casual that should just quit and return the game because you're not intelligent or hardcore enough for it like them. This mentality on one of the biggest social media platforms definitely isn't going to turn people away at all, don't be silly.
Git. Gud
Op, the game is very special. A must-play even.
You mean Metroid finally takes advantage of the bajillions of health you get?
Took them long enough. In basically every Metroid game, the moment you get 4 energy tanks, you become borderline unkillable because enemies do such little damage.
Yeah, bosses can easily wreck your shit this time, and even common enemies hit hard enough that early game exploration is death-filled.
What's the point of getting 20 tanks if you can only take 5 hits?
have 4 tanks instead and lower damage
You are stronger vs average enemy, you do actually have more hits you can take. You evolve as the enemy does, but you outscale them with the more upgrade you get (sort of)
Dread is super stingy with the energy upgrades, too.
Then try it a second time
Yeah the damage is kinda bullshit and frustrating. But at least fights are quick to get back into, and don't take very long once you figure them out.
I think what would bother anyone is the fact that it is a perfect example of artificial difficulty. Early on, the game railroads you into a certain direction with certain powerups and upgrades (like energy tanks and more missiles) totally unavailable. This creates artificial challenge because the developers have made it more likely that you will take have less health going into a fight.
I'm not saying its too hard "waah," but it is annoying that its such a contrived mechanic.
just don't get hit, bro
Whoa son, I'm not that other anon. I already finished the game my dude.
>taking damage is now a “contrived mechanic”
this board is fricking rotten
The difficulty in the overworld creates a sense of growth as you upgrade Samus throughout the game, and the bosses being hard drives home how powerful they are and when you still manage to beat them, it proves how capable Samus is. It's not rocket science anon.
That isn't what makes the game hard. What makes it hard is the control scheme. Using both shoulder buttons during boss fights all the time is giving me carpal tunnel
pro controller is a dream for this, already had enough arthritis from Samus Returns
SR made my left thumb ache so bad after playing for long enough, I fricking hate having to use the shitty 3DS analog stick on a 2D action platformer, shit is aids
>two fricking health tanks worth of damage per hit
So you've only played like 2 hours and fought one boss? Later bosses do ~6 tanks in a hit on normal.
>Later bosses do ~6 tanks in a hit on normal.
No they don't lmao
most of the bosses give you a way to farm health midkill if you know what youre doing
Some bosses take 4 on hard.
>NOOOOO, HOW DID YOU EXPECT ME TO KNOW THIS, WHY I CAN'T JUST PRESS X TO SOLVE EVERYTHING LIKE IN MY """GAMES"""