I may or may not be, or know someone who may or may not be part of the closed beta test for MP.
My current take is this. If you like Eugene games like Wargame, RUSE or something like World in Conflict, you're probably gonna like Broken Arrow. The units are well modeled and each has a couple variations that can do anything from be a minor upgrade to completely change how you use the unit. Like giving the Bradley a better engine or the Abrams APS or the Tigr an autocannon.
Sound design is phenomenal. Artillery sounds devastating, gunfights sound like actual combat and the VA's, while not memeable as DoW or WiC, have still done a good job.
Artillery is extremely lethal. I once saw a HIMARS delete a supply base and the tanks being repaired around it with a single missile. It's also extremely easy to do things like cordon off an area with smoke or do a creeping barrage, artillery is very well done.
Technically, it's not finished. Full stop. They're CLOSE to being finished, but the game can't close without crashing. It's not a bad, PC freezing crash, but it's there. Server lag was experienced on the first match, but then never again.
Balance wise, America just straight up has better shit. Ok, fine that's expected, but Russia still has some advantages. For one, they get more shit, some very specialized shit and plenty of cheap, expendable infantry and vehicles and are generally cheaper. For example, Russia has an infantry squad specifically for getting close to enemy squads and beating them up with heavy body armor and thermobaric rockets. Russia also has a squad with 2 GMG's and another with an ATGM and an HMG, so lucky them.
Honestly, it's a fun game. Probably gonna buy it when it launches. If you play competitive wargame, you probably hate it already because it doesn't have 6 pointless countries in it.
Yes, there will be a full editor, SP campaign and modding tools for it. They've said they're giving the players the same tools they have to make missions.
If the editor allows you to add custom units, it's going to be an unironic goat.
I didn't get accepted in the ongoing beta, but the open beta already looked fantastic. It's like Syrian Warfare on steroids.
The only big issue with Syrian Warfare was the complete lack of AI. It was a shooting gallery with scripts. The game would be dope in MP, and Broken Arrow is pretty much it.
I don't understand what the fascination is with all these dumbass devs making arcadey fricking trash rts games set in modern or ww2 settings.
If you want to go arcadey fast paced style then just make a futuristic sci-fi wargame. Otherwise I'll just stick to Combat Mission Battle for Normandy for WW2 or Shock Force 2 for modern tactics.
Literally the same person, angry he got dumpster'd.
Wrong, dumbass.
I love the RTS genre and high APM skill ceilings. StarCraft and WC3 will always have a place in my heart, even if I fricking suck at them now.
I still prefer realistic mil.sims for WW2 and modern settings. Cope, seethe, etc.
>I love the RTS genre >StarCraft and WarCraft
I think you are on the wrong thread bud, What next? >RTS game that isn't StarCraft/WarCraft is bad.
Just because I mentioned those two it doesn't mean I don't love other RTS games you insecure brainlet. Those are just my favorite competitive RTS games.
6 months ago
Anonymous
Only insecure brainlet is "You" kid, come in and complain that game is bad because dev want to do what their want not what you want.
Get out of this thread, You are big embarrassment to fellow Warcraft/Starcraft player.
6 months ago
Anonymous
>NOOOO YOU CAN'T HECKIN CRITICIZE GAME DESIGN CHOICES!!!
okay moron
6 months ago
Anonymous
>There is only way to make RTS game and every game must be StarCuck/WarCuck
Cry about it.
I've won every US v Russia match I've ended up in, although I still prefer to play Russia. Lost a couple Ru v Us matches, but only actually had like 2 of those near the start of my play so hard to say.
People moaning about Russian bias are coping hard for skill issue.
Might also be IMO the default US deck is a lot worse than the default RU deck.
I don't understand what the fascination is with all these dumbass devs making arcadey fricking trash rts games set in modern or ww2 settings.
If you want to go arcadey fast paced style then just make a futuristic sci-fi wargame. Otherwise I'll just stick to Combat Mission Battle for Normandy for WW2 or Shock Force 2 for modern tactics.
If ‘someone who isnt you’ happens to be in the beta id be curious to know if the multiplayer feels more like wargame or more like world in conflict?
The one thing that concerned me with the demo mission was that it hard sort of the low ttk of wargame but it lacked the number of units / scale / toolkit (lots of forests to hide in, etc) of the eugen games to navigate that lethality
So the mission was kind of a meat grinder and didnt always feel very satisfying combat wise
Anyway wanted to hear how you (or ‘someone who isnt you’) felt the core combat mechanics were shaping up
Tanks are a little denser now, they can take a beating if you put ERA on them, and can downright bully atgm teams if you put active protection on them. Infantry is squishy depending on armor level and Squad size but have quick use smoke grenades to help them survive. Smoke is extremely important in the game, it's modern smoke so thermals can't see through it. Definitely looks like Wargame and even feels like it at times, but it still carries that WiC soul.
There's a reason why they made an option to give your mortars mostly smoke shells. plus the new maps give infantry plenty of hiding places, so that's nice.
TTK is quick, but things don't insta die unless you get hit by several units at once.
Good smoke micro will easily keep vehicles alive an entire match.
Forests and building cover felt plentiful. Always easy access to cover after smoking up. Artillery can be devastating but needs to be reconned well to perform.
Infantry is very paper.
I haven't played any wargame or warno, just steel div. But vehicles felt like world in conflict quite a bit, infantry way less effective than world in conflict.
morons overspending on relatively cheap shit is a Wargame tradition.
For some reason players got the idea that sending several aircraft at game start is a good idea, probably in an attempt to slow down the enemy and entrench points before the enemy. The problem is they do this in 99% of games so if you open with some AA you can make it incredibly costly for them.
The most waste I've seen so far was 1 airstrike and about 6-7 artillery strikes at once on an empty woodline after my bradley popped smoke and ran off.
morons overspending on relatively cheap shit is a Wargame tradition.
For some reason players got the idea that sending several aircraft at game start is a good idea, probably in an attempt to slow down the enemy and entrench points before the enemy. The problem is they do this in 99% of games so if you open with some AA you can make it incredibly costly for them.
fog of war makes man a moron, a moron double moron
>morons spending immense amounts of money on HIMARS/M270 with PrSM and ATACMS >me, a chad, firing 12 Kh-101s from out of range of any AA and safe from all artillery
The frick with slitherine site?
I login to samelogin, there's fricking broken links to sliterine and matrix sites.
When i open matrix's site i can login. When i open sliterine's i can't, it say no user blah-blah-blah found.
So how to sign beta?
t14 is like 400 resources, ifvs are 100 to 200 depending on loadout, basic tanks start around 250ish off the top of my head typically I'm buying abrams and t90s for 300+. Infantry is about 60 to 100.
You're not gonna be throwing around platoons of Abrams, but all your tanks are pretty expensive and very capable. Ironically, in the Beta only the US has spam tanks, with the USMC M60's.
Feels more tactical than anything but with how the game currently works all you have to do is really rush and bomb the shit out of a point right before the game ends.
I've been beaten twice in a row by US players keeping their Abrams in reserve until the last 10 minutes, then bombing the shit out of me, shelling the shit out of me and then rushing my position.
My poor VEH DEH VEH never stood a chance. That APS can just eat ATGM's.
I've been using my F-35s as an air superiority fighter, guess making them multi-role would fit better.
Don't forget your SEAD either, boys.
6 months ago
Anonymous
>SEAD
radar isn't on by default, has been pretty buggy and is just a range increase
Against most morons online SEAD is useless cause they aren't activating radar anyway.
Ahem, a little bit before the game ends.
I've seen a lot of pushes fail to win the game cause they waited too long and couldn't clear out every last infantryman squatting in a building and cap before the match ended.
Especially if the opponent isn't stupid and throws as much as they can on to slow you down in the last moment as well.
Yea, it's whoever controls the most positions when the clock hits 0. Mandatory 5v5 because the beta is also a server stress test. Fun mode honestly. Much harder to snowball.
If you take all the points you also win, which stops you getting stuck in utter stomp matches for too long. And pretty exhilerating if you manage to pull off the sweep in a close game.
I think I fricked myself because I sent a pretty semi-serious application while most of the morons who got the invite seem to be genuinely braindead ESLs who break their NDAs in five seconds flat.
Sign up for it, just look at the official discord. That said, you're pretty late dunno if you'll be allowed in before it ends.
I think I fricked myself because I sent a pretty semi-serious application while most of the morons who got the invite seem to be genuinely braindead ESLs who break their NDAs in five seconds flat.
I don't think they read the applications much, just don't write slava ukraini or something and you should be good.
>be moron >watch your own side's media >they say your own side's equipment is invincible >believe it because they said so >play game thinking your equipment is invincible >get wrecked >run to the forums/discord/whatever to furiously whine about the game being unrealistic because your F-35 isn't immune to AA and your Leopard got fricked by an ATGM
Same exact shit as Wargame. NATO players are equivalent of the Wehraboos in WW2 games. >NEIN NEIN NEIN MY INVINCIBLE KÖNIGSTIGER CANNOT BE DESTROYED BY INFERIOR SOVIET EQUIPMENT RRRRREEEEEEEEEEEEEEE
this tbh
russhit equipment isn't all that terrible, it's just that the subhumans using it are moronic as frick, and make their adversaries seem like op unkillable murder macines, which they are, but the moronation of vatBlack folk multiplies it by 100
The funniest post i have seen on their discord is one complaining about Russian bias because 1500 Kg is too strong compared to a 2000 lb bomb not realizing the different measurement unit
so apparently the password i chose was too long but they didn't tell me and just clipped it at some arbitrary point
reset the password and finally applied to the beta but then >this beta requires a discord account
yeah well frick you too
Lost my first game as the US Vs Russia.
The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points, which is pretty gay honestly. Shit got me pretty good last night. Kudos to the guy who drove an entire tank company down an undefended corridor and flanked literally everybody.
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points
This is exactly how you play armored decks in Wargame Red Dragon.
I played the game for a few matches and so far I like it. There are many nitpicks obviously, some of them I don't mind since it's a beta, but some are fundamental and worrying. As it is now, infantry is way too squishy in cover, so it's completely useless aside from recon and FIST teams. Which drags down the whole balance in the game. Why would I ever get expensive assault infantry when it is so much easier and faster to clear buildings with tanks and forests with artillery?
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points, which is pretty gay honestly.
How does this even work? Decent tanks are 250+ a pop, how is the rest of the front holding if they are massing tanks behind the lines? Something must be getting shafted, I rarely have any points to buy shit I don't use.
As an example, how are they dealing with constant SEAD attrition?
>Competent players use fighters to deal with aircraft.
That'd be idiotic, most aircraft attacking targets can do so within or almost within their own AD bubble. Sending your own fighters against that has 3 outcomes: >you only sent 1 fighter, he either doesn't get the kill or has to chase into AD, getting himself killed in the process >you sent multiple fighters, which means you spent a lot more money countering the bomber than its owner did, and you risk losing some
Not to mention, aircraft take a long time to become available again, unlike AA that can be resupplied for cheap. You also cannot counter drones with aircraft, unless you'd like to call in 4 jets to deal with 4 50/75 point drones. >Newbies don't even know that radars are off by default.
Maybe the first days, definitely not now.
I've never seen a tank steamroll, because if they did that they'd do so without proper AA cover and promptly get bombed to shit. You should start using SEAD properly, it will make a big difference.
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points
This is exactly how you play armored decks in Wargame Red Dragon.
I played the game for a few matches and so far I like it. There are many nitpicks obviously, some of them I don't mind since it's a beta, but some are fundamental and worrying. As it is now, infantry is way too squishy in cover, so it's completely useless aside from recon and FIST teams. Which drags down the whole balance in the game. Why would I ever get expensive assault infantry when it is so much easier and faster to clear buildings with tanks and forests with artillery?
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points, which is pretty gay honestly.
How does this even work? Decent tanks are 250+ a pop, how is the rest of the front holding if they are massing tanks behind the lines? Something must be getting shafted, I rarely have any points to buy shit I don't use.
As an example, how are they dealing with constant SEAD attrition?
WARNO is also back to the tank blob meta, it's not looking good out there combined arms bros.
I don't get why the community isn't more vocal about this. Having to deal with a giant shit stack of tanks again and again on top of anti-tank availability being microscopic compared to what tank divisions can whip out is utter shit.
I don't get why the community isn't more vocal about this. Having to deal with a giant shit stack of tanks again and again on top of anti-tank availability being microscopic compared to what tank divisions can whip out is utter shit.
The balance guy is a tank spammer so that's all there is to it. Alternative playstyles get nerfed
I mean, in case you hadn't noticed these 'war games' are always just tank games with friends attached. You don't exercise enough fine control over infantry for them to really do their job and most other unit types are either totally ancillary or just shit. Tanks occupy that perfect middle ground where they appeal to the fantasies of folks that don't understand how boring real war can be, they're simple to control and design around and can easily have a lot of impact. The format of a "war" game is just a game where you command tanks and also have some other things too.
>he never experienced getting destroyed by grenades in WG:EE or the absolutely disgusting infantry batt;es of Mud Fight!, and Wonsan Harbor in Red Dragon
Cringe. Wait, you had a 200 pt superheavy? Sorry, I plinked it with my 3-stack of ATGM's I had holding fire hidden in that random hut until you got too close to retreat. Better luck next time!
>Cringe. Wait, you had a 200 pt superheavy? Sorry, I plinked it with my 3-stack of ATGM's I had holding fire hidden in that random hut until you got too close to retreat. Better luck next time!
He's spent a good majority of the thread being passive-aggressive and not so quietly seething, trying to bait people into starting an argument so he can offload his pent up asshurt.
Can't wait for them to add China so I can shoot down an F-22 with a J-20, the butthurt will be insane.
He's spent a good majority of the thread being passive-aggressive and not so quietly seething, trying to bait people into starting an argument so he can offload his pent up asshurt.
Can't wait for them to add China so I can shoot down an F-22 with a J-20, the butthurt will be insane.
>samegay an hour apart
I doubt it. Most samegays aren't smart enough to pull that off. They need the dopamine hit of agreeing with themselves NOW NOW NOW NOW NOW
That's probably where the coordinated tank rushes are coming from, honestly.
Tanks by themselves are pretty pricey, nobody can casually shit out 5 of them.
A couple notes on the balance.
Infantry needs to be a bit harder to kill in buildings. Easily suppressed by MG's or tank cannons, but to dig them out of a commie block, I should need to send in my own infantry, or be forced to level the building. They gave me Engineering Brads with HE TOW launchers, I wish to use them more.
AA Mech. Infantry is shockingly pretty good at making Helos frick off.
I hate the fact I only get Javelins with Cav Scouts but I do also get why they made that choice.
I do appreciate the addition of a Mech. Infantry squad with 2 M240 MMG's, I've seen them mulch Spetsnaz scouts. Very based.
On a side note, I have literally never heard of whatever the frick the Russians have as IFV's. the B-11 or whatever the frick. I looked it up and it's about what you expected, officially supposed to enter production in 2016 but still hasn't left trials. I get why they did it, the Guards Tank Division is supposed to be a high tech formation.
Rest assured, Russia does have fodder, it's just mostly relegated to the Motor Rifle deck.
>On a side note, I have literally never heard of whatever the frick the Russians have as IFV's.
The Russian side gets access to all the usual suspects for IFVs I've messed with most of them, but the kurganets is just the most survivable by a country mile.
How hard is this in SP if anybody played the demo?
I get that this is /vst/ and skill issue gays will get filtered out of MP, and I'm OK with that, but sometimes I want to just sit back and enjoy the story in SP. WiC was OK with that. Should I expect this here, or will it be as microheavy as SP campaigns in Wargame?
Maybe I'm a brainlet but I tried the SP mission in the beta and I got fricking rolled the 3 times I tried.
I've been having no issue with MP. But trying to fight against a significant number of tanks and armoured vehicles with only infantry marines, no air or artillery support seems insane to me.
Javelins take 3 hits to kill anything and APS has 100% effectiveness with a 5s reload time. It is physically impossible for one ATGM team to kill one tank without extra supply.
>enemy shoves four infantry squads in a damaged building >a thermobaric round hits the building and it collapses instantly killing everyone inside
It's so difficult to contain your boner playing this game.
Touché. Ironic how hohols lost this war because they could not let go of the Russian mindset of zerg rushing over a broad front. Should've taken Monke's offer!
I played the Steam Next fest demo a while back and thought that the game was pretty promising. Now I hear that there was a closed multiplayer test. Does it seem like it's going to a good place bros? I want to be excited for it. Apparently they're doing an open test in January so I guess that's my next chance to play it.
I played the Steam Next fest demo a while back and thought that the game was pretty promising. Now I hear that there was a closed multiplayer test. Does it seem like it's going to a good place bros? I want to be excited for it. Apparently they're doing an open test in January so I guess that's my next chance to play it.
Probably a disturbingly realistic portrayal of the war.
Drone spam, infantry cut to shreds by artillery out in the open, T series tanks just detonating into scrap.
Bonus: If you fail to constantly relocate your artillery, a HIMARS WILL hit you.
>a HIMARS WILL hit you.
Just have some AA capable of intercepting missiles and you reduce it to sporadic hits, just like in real life ballistic trajectory missiles are very easy to intercept. Though I haven't seen HIMARS used against artillery, rather the opposite (if they get greedy and move them too close to the front), but that's probably because I learned from Wargame to always relocate arty after 3-5 rounds.
Problem is, it seems 90% of the playerbase has missed the fact that missile interception exists.
>just like in real life ballistic trajectory missiles are very easy to intercept.
Not even remotely. Interceptors are some of the most technologically advanced (and expensive) weapons in a modern arsenal. There's a big reason that even the military's at the leading edge don't actually trust their interception abilities and use layers upon layers of redundancy. The only reliable defense against ballistic rocketry is to not let the rocket fire. Even then, intercepting missiles is only cost-effective when they targets are expensive and high tech cruise or ballistic missiles. Short-to-intermediate range tactical missiles (like what the HIMARS is known for) and unguided-semiguided rockets (from MLRS artillery) are much cheaper than the missiles that would prospectively intercept them. The most effective countermeasure to (relatively) low-cost guided systems is EW, and the only real answer to unguided rocket artillery is just to not be where it's shooting.
Games like this don't model EW well because it's just domain denial and there's no real gameplay there. For gameplay purposes, using interception as a counter to tactical rocketry makes sense, but it's not "realistic" any more than it's realistic for a patriot battery to be shooting down $100 civilian drones.
I may or may not be, or know someone who may or may not be part of the closed beta test for MP.
My current take is this. If you like Eugene games like Wargame, RUSE or something like World in Conflict, you're probably gonna like Broken Arrow. The units are well modeled and each has a couple variations that can do anything from be a minor upgrade to completely change how you use the unit. Like giving the Bradley a better engine or the Abrams APS or the Tigr an autocannon.
Sound design is phenomenal. Artillery sounds devastating, gunfights sound like actual combat and the VA's, while not memeable as DoW or WiC, have still done a good job.
Artillery is extremely lethal. I once saw a HIMARS delete a supply base and the tanks being repaired around it with a single missile. It's also extremely easy to do things like cordon off an area with smoke or do a creeping barrage, artillery is very well done.
Technically, it's not finished. Full stop. They're CLOSE to being finished, but the game can't close without crashing. It's not a bad, PC freezing crash, but it's there. Server lag was experienced on the first match, but then never again.
Balance wise, America just straight up has better shit. Ok, fine that's expected, but Russia still has some advantages. For one, they get more shit, some very specialized shit and plenty of cheap, expendable infantry and vehicles and are generally cheaper. For example, Russia has an infantry squad specifically for getting close to enemy squads and beating them up with heavy body armor and thermobaric rockets. Russia also has a squad with 2 GMG's and another with an ATGM and an HMG, so lucky them.
Honestly, it's a fun game. Probably gonna buy it when it launches. If you play competitive wargame, you probably hate it already because it doesn't have 6 pointless countries in it.
have they said anything about giving out a map maker or anything about singleplayer content?
Yes, there will be a full editor, SP campaign and modding tools for it. They've said they're giving the players the same tools they have to make missions.
If the editor allows you to add custom units, it's going to be an unironic goat.
I didn't get accepted in the ongoing beta, but the open beta already looked fantastic. It's like Syrian Warfare on steroids.
but syrian warfare was trash, kino story can't save that much jank, even Man of Prey (Marauder) had a more solid gameplay foundation
The only big issue with Syrian Warfare was the complete lack of AI. It was a shooting gallery with scripts. The game would be dope in MP, and Broken Arrow is pretty much it.
So, just another doomed attempt at making RNG and abstraction 'LOOK' like simulation and realism.
Graviteam for players who can't into Graviteam and can't click rapidly enough for CoH.
I'm sorry the video game expects you to play it, Anon.
I'm sure your attack move simulator is very fun.
This. I'm as autistic as the next guy but Graviteam just plays itself
Literally the same person, angry he got dumpster'd.
Wrong, dumbass.
I love the RTS genre and high APM skill ceilings. StarCraft and WC3 will always have a place in my heart, even if I fricking suck at them now.
I still prefer realistic mil.sims for WW2 and modern settings. Cope, seethe, etc.
>Stop liking things I don't like: The Post.
My opinion is worth more weight than yours
Just because I mentioned those two it doesn't mean I don't love other RTS games you insecure brainlet. Those are just my favorite competitive RTS games.
Only insecure brainlet is "You" kid, come in and complain that game is bad because dev want to do what their want not what you want.
Get out of this thread, You are big embarrassment to fellow Warcraft/Starcraft player.
>NOOOO YOU CAN'T HECKIN CRITICIZE GAME DESIGN CHOICES!!!
okay moron
>There is only way to make RTS game and every game must be StarCuck/WarCuck
Cry about it.
>I love the RTS genre
>StarCraft and WarCraft
I think you are on the wrong thread bud, What next?
>RTS game that isn't StarCraft/WarCraft is bad.
>mind games=RNG
>Balance wise, America just straight up has better shit.
As someone in the beta right now, I can tell you this is bullshit.
Truth, now that people have a hold on the gameplay, things are harder now.
I've won every US v Russia match I've ended up in, although I still prefer to play Russia. Lost a couple Ru v Us matches, but only actually had like 2 of those near the start of my play so hard to say.
People moaning about Russian bias are coping hard for skill issue.
Might also be IMO the default US deck is a lot worse than the default RU deck.
Are there urban maps
Yes, each and every building is its own garrison point that can be destroyed.
Honestly the city maps are super hype to fight over.
>mfw reading this
I love WG:RD but the lack of any urban warfare in it bores me
>>Hire FLX to make your game
The demo was too autistic for my taste
The demo was kino
I just hope there are heaps of maps
I don't understand what the fascination is with all these dumbass devs making arcadey fricking trash rts games set in modern or ww2 settings.
If you want to go arcadey fast paced style then just make a futuristic sci-fi wargame. Otherwise I'll just stick to Combat Mission Battle for Normandy for WW2 or Shock Force 2 for modern tactics.
>stop liking things i don't like - the post
If ‘someone who isnt you’ happens to be in the beta id be curious to know if the multiplayer feels more like wargame or more like world in conflict?
The one thing that concerned me with the demo mission was that it hard sort of the low ttk of wargame but it lacked the number of units / scale / toolkit (lots of forests to hide in, etc) of the eugen games to navigate that lethality
So the mission was kind of a meat grinder and didnt always feel very satisfying combat wise
Anyway wanted to hear how you (or ‘someone who isnt you’) felt the core combat mechanics were shaping up
Tanks are a little denser now, they can take a beating if you put ERA on them, and can downright bully atgm teams if you put active protection on them. Infantry is squishy depending on armor level and Squad size but have quick use smoke grenades to help them survive. Smoke is extremely important in the game, it's modern smoke so thermals can't see through it. Definitely looks like Wargame and even feels like it at times, but it still carries that WiC soul.
There's a reason why they made an option to give your mortars mostly smoke shells. plus the new maps give infantry plenty of hiding places, so that's nice.
TTK is quick, but things don't insta die unless you get hit by several units at once.
Good smoke micro will easily keep vehicles alive an entire match.
Forests and building cover felt plentiful. Always easy access to cover after smoking up. Artillery can be devastating but needs to be reconned well to perform.
Infantry is very paper.
I haven't played any wargame or warno, just steel div. But vehicles felt like world in conflict quite a bit, infantry way less effective than world in conflict.
>Me watching 7 seperate HIMARS strikes on 2 mortar tubes and an ATGM squad
Calm the frick down, jesus fricking christ.
morons overspending on relatively cheap shit is a Wargame tradition.
For some reason players got the idea that sending several aircraft at game start is a good idea, probably in an attempt to slow down the enemy and entrench points before the enemy. The problem is they do this in 99% of games so if you open with some AA you can make it incredibly costly for them.
It's really interesting to watch an early meta form.
Are Broken Arrow players 5 years from now gonna talk shit on our strats?
The most waste I've seen so far was 1 airstrike and about 6-7 artillery strikes at once on an empty woodline after my bradley popped smoke and ran off.
fog of war makes man a moron, a moron double moron
Sounds like an accurate representation of the US military
>morons spending immense amounts of money on HIMARS/M270 with PrSM and ATACMS
>me, a chad, firing 12 Kh-101s from out of range of any AA and safe from all artillery
Will this have nice SP modes?
Campaign, skirmish and user-made missions.
The frick with slitherine site?
I login to samelogin, there's fricking broken links to sliterine and matrix sites.
When i open matrix's site i can login. When i open sliterine's i can't, it say no user blah-blah-blah found.
So how to sign beta?
I'm looking forward to playing this. Sounds like those in the beta are having fun.
How’s the cost of tanks compared to warno/wargame? Good tanks in warno are way more expensive than in wargame and I find myself using them less.
t14 is like 400 resources, ifvs are 100 to 200 depending on loadout, basic tanks start around 250ish off the top of my head typically I'm buying abrams and t90s for 300+. Infantry is about 60 to 100.
You're not gonna be throwing around platoons of Abrams, but all your tanks are pretty expensive and very capable. Ironically, in the Beta only the US has spam tanks, with the USMC M60's.
How is the game pace, is it wargame/SD tier rushing, or more tactical?
Is it more CoH or Wargame?
Feels more tactical than anything but with how the game currently works all you have to do is really rush and bomb the shit out of a point right before the game ends.
I've been beaten twice in a row by US players keeping their Abrams in reserve until the last 10 minutes, then bombing the shit out of me, shelling the shit out of me and then rushing my position.
My poor VEH DEH VEH never stood a chance. That APS can just eat ATGM's.
Learn AD bubbles anon, Tunguskas and Buks eat jets and helos for breakfast. Tank rushes are easily countered by helos.
Hardest part is getting your braindead pubbie teammates to realize this.
Stealth jets will get their bombs off even vs a good AA net, but they're not penetrating deep and they've got drop and burn out fast.
I've been using my F-35s as an air superiority fighter, guess making them multi-role would fit better.
Don't forget your SEAD either, boys.
>SEAD
radar isn't on by default, has been pretty buggy and is just a range increase
Against most morons online SEAD is useless cause they aren't activating radar anyway.
Just go quick and low burn out
Ahem, a little bit before the game ends.
I've seen a lot of pushes fail to win the game cause they waited too long and couldn't clear out every last infantryman squatting in a building and cap before the match ended.
Especially if the opponent isn't stupid and throws as much as they can on to slow you down in the last moment as well.
Why is this?
Is the game mode basically ‘king of the hill’ so its who has most of the points at the moment the match ends?
Yea, it's whoever controls the most positions when the clock hits 0. Mandatory 5v5 because the beta is also a server stress test. Fun mode honestly. Much harder to snowball.
If you take all the points you also win, which stops you getting stuck in utter stomp matches for too long. And pretty exhilerating if you manage to pull off the sweep in a close game.
how much longer is the beta gonna last? can you still join?
>still not invited to closed beta
I SAID GET OUT IN TEN SECONDS, NOT TEN FRICKING MINUTES
I think I fricked myself because I sent a pretty semi-serious application while most of the morons who got the invite seem to be genuinely braindead ESLs who break their NDAs in five seconds flat.
It's so fricking over for Mutt mains once the full
game releases and I can unleash the Mobik swarms.
It's already fricking over for mutts when I unleash the shitty cheap drone swarm and they expend all their patriot missiles to shoot them down.
btw here's a few Kh-101s now that your long range AA is down and I saw their positions when they fired at my 50 point drone.
>mfw I see a Patriot and HIMARS rearming at a big ammo dump
I love the huge frick off fireball is makes when you nail a supply dump.
Instant serotonin.
How can i join the beta?
Sign up for it, just look at the official discord. That said, you're pretty late dunno if you'll be allowed in before it ends.
I don't think they read the applications much, just don't write slava ukraini or something and you should be good.
So is this another game where Russians are completely OP because it's made by VatBlack folk?
>be moron
>watch your own side's media
>they say your own side's equipment is invincible
>believe it because they said so
>play game thinking your equipment is invincible
>get wrecked
>run to the forums/discord/whatever to furiously whine about the game being unrealistic because your F-35 isn't immune to AA and your Leopard got fricked by an ATGM
Same exact shit as Wargame. NATO players are equivalent of the Wehraboos in WW2 games.
>NEIN NEIN NEIN MY INVINCIBLE KÖNIGSTIGER CANNOT BE DESTROYED BY INFERIOR SOVIET EQUIPMENT RRRRREEEEEEEEEEEEEEE
The discord is filled with these subhumans it's hilarious.
this tbh
russhit equipment isn't all that terrible, it's just that the subhumans using it are moronic as frick, and make their adversaries seem like op unkillable murder macines, which they are, but the moronation of vatBlack folk multiplies it by 100
Yeah the counter offensive really demonstrated slav(e)s can't into war
>
I cannot stand looking at the discord anymore, it's all this shit.
Hes not wrong
The funniest post i have seen on their discord is one complaining about Russian bias because 1500 Kg is too strong compared to a 2000 lb bomb not realizing the different measurement unit
You have to go back (to avdiivka)
Stop crying.
I applied yesterday for the Beta and got in today
I applied for the beta today and got in yesterday
>make slitershit account
>try to login
>wrong credentials
frick you
also
> If you didn't registered please ignore this email.
nice ESL company
so apparently the password i chose was too long but they didn't tell me and just clipped it at some arbitrary point
reset the password and finally applied to the beta but then
>this beta requires a discord account
yeah well frick you too
>nice ESL company
Its even funnier considering the fact that its a british company without any foreign offices iirc
immigration was a mistake
>5 back to back wins by airrushing noobs
Lost my first game as the US Vs Russia.
The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points, which is pretty gay honestly. Shit got me pretty good last night. Kudos to the guy who drove an entire tank company down an undefended corridor and flanked literally everybody.
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points
This is exactly how you play armored decks in Wargame Red Dragon.
I played the game for a few matches and so far I like it. There are many nitpicks obviously, some of them I don't mind since it's a beta, but some are fundamental and worrying. As it is now, infantry is way too squishy in cover, so it's completely useless aside from recon and FIST teams. Which drags down the whole balance in the game. Why would I ever get expensive assault infantry when it is so much easier and faster to clear buildings with tanks and forests with artillery?
>The latest prevailing strategy is to play for time while you mass a bunch of tanks to rush the points, which is pretty gay honestly.
How does this even work? Decent tanks are 250+ a pop, how is the rest of the front holding if they are massing tanks behind the lines? Something must be getting shafted, I rarely have any points to buy shit I don't use.
As an example, how are they dealing with constant SEAD attrition?
>constant SEAD attrition
Not a thing. Competent players use fighters to deal with aircraft. Newbies don't even know that radars are off by default.
>Competent players use fighters to deal with aircraft.
That'd be idiotic, most aircraft attacking targets can do so within or almost within their own AD bubble. Sending your own fighters against that has 3 outcomes:
>you only sent 1 fighter, he either doesn't get the kill or has to chase into AD, getting himself killed in the process
>you sent multiple fighters, which means you spent a lot more money countering the bomber than its owner did, and you risk losing some
Not to mention, aircraft take a long time to become available again, unlike AA that can be resupplied for cheap. You also cannot counter drones with aircraft, unless you'd like to call in 4 jets to deal with 4 50/75 point drones.
>Newbies don't even know that radars are off by default.
Maybe the first days, definitely not now.
I've never seen a tank steamroll, because if they did that they'd do so without proper AA cover and promptly get bombed to shit. You should start using SEAD properly, it will make a big difference.
Air interceptions are pretty meh, but 1 air superioritiy can easily kill 4 drones.
WARNO is also back to the tank blob meta, it's not looking good out there combined arms bros.
I don't get why the community isn't more vocal about this. Having to deal with a giant shit stack of tanks again and again on top of anti-tank availability being microscopic compared to what tank divisions can whip out is utter shit.
The balance guy is a tank spammer so that's all there is to it. Alternative playstyles get nerfed
I mean, in case you hadn't noticed these 'war games' are always just tank games with friends attached. You don't exercise enough fine control over infantry for them to really do their job and most other unit types are either totally ancillary or just shit. Tanks occupy that perfect middle ground where they appeal to the fantasies of folks that don't understand how boring real war can be, they're simple to control and design around and can easily have a lot of impact. The format of a "war" game is just a game where you command tanks and also have some other things too.
>he never experienced getting destroyed by grenades in WG:EE or the absolutely disgusting infantry batt;es of Mud Fight!, and Wonsan Harbor in Red Dragon
Cringe. Wait, you had a 200 pt superheavy? Sorry, I plinked it with my 3-stack of ATGM's I had holding fire hidden in that random hut until you got too close to retreat. Better luck next time!
>I paid more so I deserve to win!
Cringe. Learn to screen your high value units with infantry and recce ahead of a push.
>Cringe. Wait, you had a 200 pt superheavy? Sorry, I plinked it with my 3-stack of ATGM's I had holding fire hidden in that random hut until you got too close to retreat. Better luck next time!
>It's another "Cover a flank against 2 players by myself" episode again.
Aww I hate reruns.
is game good?
Just pretend the US are time traveling from 1990 to fight 2050 russians and it's OK
Yes ignore copers like
Since when was SEPV3 and F-35s around in the 1990s?
^the least butthurt natoboo
He's spent a good majority of the thread being passive-aggressive and not so quietly seething, trying to bait people into starting an argument so he can offload his pent up asshurt.
Can't wait for them to add China so I can shoot down an F-22 with a J-20, the butthurt will be insane.
>Can't wait for them to add China so I can shoot down an F-22 with a J-20, the butthurt will be insane.
>F-22
>Not an F-35
Kek
F-35 is a technical disaster and everybody knows it. The F-22 actually works.
Samegay.
>samegay an hour apart
I doubt it. Most samegays aren't smart enough to pull that off. They need the dopamine hit of agreeing with themselves NOW NOW NOW NOW NOW
>nolife sweatlords already ruined the game
oof
Yeah these discordBlack folk are a cancer. I dont know what time is good to play without these homosexuals fricking everything up.
That's probably where the coordinated tank rushes are coming from, honestly.
Tanks by themselves are pretty pricey, nobody can casually shit out 5 of them.
get it while it's hot
>Wargame players are already seething at literally fricking nothing.
What a SHAWK
A couple notes on the balance.
Infantry needs to be a bit harder to kill in buildings. Easily suppressed by MG's or tank cannons, but to dig them out of a commie block, I should need to send in my own infantry, or be forced to level the building. They gave me Engineering Brads with HE TOW launchers, I wish to use them more.
AA Mech. Infantry is shockingly pretty good at making Helos frick off.
I hate the fact I only get Javelins with Cav Scouts but I do also get why they made that choice.
I do appreciate the addition of a Mech. Infantry squad with 2 M240 MMG's, I've seen them mulch Spetsnaz scouts. Very based.
On a side note, I have literally never heard of whatever the frick the Russians have as IFV's. the B-11 or whatever the frick. I looked it up and it's about what you expected, officially supposed to enter production in 2016 but still hasn't left trials. I get why they did it, the Guards Tank Division is supposed to be a high tech formation.
Rest assured, Russia does have fodder, it's just mostly relegated to the Motor Rifle deck.
>On a side note, I have literally never heard of whatever the frick the Russians have as IFV's.
The Russian side gets access to all the usual suspects for IFVs I've messed with most of them, but the kurganets is just the most survivable by a country mile.
There’s no T-15?
There is, but it's like 200 points. Damn near a tank in terms of armor though.
that's the one I meant.
it's got tank tier armour, but does come with a tank tier price
Will this game save RTS?
It will save RTT from constant copies of MoW and CtA
What will save us from constant wargame copies?
Other than Battalion, all Wargame-likes were made by the same studio.
How long is the beta going on for? Is it still worth signing up at this point or too late?
umm...Broken Arrow sisters, are we just a joke?
Lithuania, Germany, Belarus, Turkiye, Qatar, +oland
is this real?
not gonna buy if it is
It's true for all strategy games, chud.
It's okay Anon, they aren't going to sneak inside your house to shrink your penis and steal your virility.
dont believe this anon. i woke up today and my penis is 3x smaller.
Half the community is NAFO fanboys, so I'd say yes.
Kek, so it's troon central. Dropped
see
>LARPing about a game he doesn't even have access to to own entities he made up in his own mind.
I genuinely fricking hate Black folk like you.
not an argument
>fending off massive waves of cheap transports while listening to tsestos while joking with a bunch of strangers in vc
unmatched kino
How hard is this in SP if anybody played the demo?
I get that this is /vst/ and skill issue gays will get filtered out of MP, and I'm OK with that, but sometimes I want to just sit back and enjoy the story in SP. WiC was OK with that. Should I expect this here, or will it be as microheavy as SP campaigns in Wargame?
demo mission was pretty simple since you had superiority in numbers and tactical missiles from your navy, but then again it was more of a tutorial
Maybe I'm a brainlet but I tried the SP mission in the beta and I got fricking rolled the 3 times I tried.
I've been having no issue with MP. But trying to fight against a significant number of tanks and armoured vehicles with only infantry marines, no air or artillery support seems insane to me.
New Patch is wonderful. I can't wait for the full game and the open beta in January. Shits all over Red Dragon and Warno
I skimmed it briefly and it just seemed to make tanks cheaper. It did nerf APS but I feel like it will worsen tank rushes.
Tank rushes get utterly smashed by ATGMs due to the APS nerfs.
Javelins take 3 hits to kill anything and APS has 100% effectiveness with a 5s reload time. It is physically impossible for one ATGM team to kill one tank without extra supply.
So microintensive, even more than RD level.
I feel tired.
Clusters are so good bros. Literally deleting every single vehicle short of a tank with a single salvo from a few guns.
>enemy shoves four infantry squads in a damaged building
>a thermobaric round hits the building and it collapses instantly killing everyone inside
It's so difficult to contain your boner playing this game.
Posting epic owns for the /misc/ discord server, fellas?
The game's Discord mod is literally a troon.
if you have used discord then you are a troon too
Look buddy, I don't care what server you got banned from, I just think it's super gay that everyone has to deal with you lashing out about it.
What's more gay: being gay, or exposing the gay?
No, I don't play Paradox games.
And game is mady by Russians.
Lead dev is Fr*nch and there are hohols on the team too.
Fr*nch are honorary Russians since the Russian Empire times, and hohols are literally Russians.
Touché. Ironic how hohols lost this war because they could not let go of the Russian mindset of zerg rushing over a broad front. Should've taken Monke's offer!
I played the Steam Next fest demo a while back and thought that the game was pretty promising. Now I hear that there was a closed multiplayer test. Does it seem like it's going to a good place bros? I want to be excited for it. Apparently they're doing an open test in January so I guess that's my next chance to play it.
I racked up 100 hours in CBT, the game is already really good. And it's clear from the patches that devs know what they're doing.
we're SO back /vst/ bros
How does it compare to Warno?
It's sounding good and looking good. I'm excited for my chance to play it bros.
It was very good but the discord Black folk ruined any fun I could have had with the MP. Was fun when they weren't around though.
Probably a disturbingly realistic portrayal of the war.
Drone spam, infantry cut to shreds by artillery out in the open, T series tanks just detonating into scrap.
Bonus: If you fail to constantly relocate your artillery, a HIMARS WILL hit you.
>a HIMARS WILL hit you.
Just have some AA capable of intercepting missiles and you reduce it to sporadic hits, just like in real life ballistic trajectory missiles are very easy to intercept. Though I haven't seen HIMARS used against artillery, rather the opposite (if they get greedy and move them too close to the front), but that's probably because I learned from Wargame to always relocate arty after 3-5 rounds.
Problem is, it seems 90% of the playerbase has missed the fact that missile interception exists.
>just like in real life ballistic trajectory missiles are very easy to intercept.
Not even remotely. Interceptors are some of the most technologically advanced (and expensive) weapons in a modern arsenal. There's a big reason that even the military's at the leading edge don't actually trust their interception abilities and use layers upon layers of redundancy. The only reliable defense against ballistic rocketry is to not let the rocket fire. Even then, intercepting missiles is only cost-effective when they targets are expensive and high tech cruise or ballistic missiles. Short-to-intermediate range tactical missiles (like what the HIMARS is known for) and unguided-semiguided rockets (from MLRS artillery) are much cheaper than the missiles that would prospectively intercept them. The most effective countermeasure to (relatively) low-cost guided systems is EW, and the only real answer to unguided rocket artillery is just to not be where it's shooting.
Games like this don't model EW well because it's just domain denial and there's no real gameplay there. For gameplay purposes, using interception as a counter to tactical rocketry makes sense, but it's not "realistic" any more than it's realistic for a patriot battery to be shooting down $100 civilian drones.
Yea, I had no idea that was a feature.
when does the open beta start?
a month ago
moron
Sometime in January they said. They plan to announce the specific date in "early January"
frick no
open beta looms
WHEN????
soon
HOW SOON??????
soon soon