been a while, /tg/. but we are back. come in and leave critiques, suggestions, whatever you want.
BUGCHUD, nuclear sword and sorcery in the dungeons of psydonia.
CHANGELOG:
>new art, courtesy of our ai overlords
>rules for controlling provinces, and extracting money and resources from the population
>put slaves in factories!
>better rules for magic. new stat called power capacity.
>improved rules for automatic weapons.
>new weapons. weapon skills are separated by their types, and not the amount of hands they need.
>rules for gas mileage.
>new bionics
>new classes
>characters are tankier. stun saves begin at 6 wound points. saves have +1 added to the roll for every 6 wound points.
we are currently sitting at 98 pages and 25k words. much more to do, but we are getting there
I don't like the new art as much.
the old art will find its places.
I put an asterisk before every derived stat. the formatting is supposed to be
green - section
blue - elaborated on concepts
yellow - items and sub sub concepts
but i can see how it could be confusing. once the book nears closer to completion a long hard look will be had at formatting and such and changes like that will be made.
I DONT LIKE IT
Gonna have to agree with this guy. The AI art just doesn't have as much character as the old stuff.
Could you put a bullet in front of derived stats to better indicate that its derived from the primary stat above it? That would help with reading.
Wicked shit, btw. I've never heard of your project before so I gotta take a minute to chug it.
On the topic of bullet points, I dont know what you're working with so if its max grunge and you're doing it all in notepad then the keyboard key for a big dot is alt+0149 like •
looks good, but wood be better with forced justified text o/
>hexcrawl in the rules
I go back as far as 2nd Ed AD&D. They removed Hexcrawl as core rules from that edition forward. Literally have never run one. I randomize things because there's no need to prep everything, but i think in terms of filling my time with rising action and challenge and ending with a hook even when i have to improvise.
Do i still do that in hexcrawl or is this another dicipline? I know i can run it, and I'm comfortable changing what i need to, but it's like i want to know what this thing is designed for, like what's ideal. Especially with factions. Like the groups on the move filling up maps I've made have never really wanted to stay in an area long enough at to work on faction rep. They might make friends or enemies with npcs but never the sort of thing where large groups would recognize them. If hexes cover hundreds of miles then what kind of stuff are players going to be getting themselves into that will affect the reactions of thousands of people or whatever it is that makes a faction not just a thing on a single hex?
prompt better hands
I'd recommend lighter background, reading pink on black is torture, although the color scheme is stylish.
I agree that it’s a little off-putting, yeah. Sorry.
I think a lighter text color would be better. Keep the pink on black, but make paragraphs off-white or something for our poor eyes.
Agree, though also it is a good shade of pink.
Too many skills
Please start tripgayging OP so I can filter you, thank you.
The art is great, everybody looks so happy.
Your layout is boring however, think columns, sidebars, and no need to set art inside the double margin, not everything needs be live trapped in a rectangle. Special Elite looks good, but... Arial? Try Lora instead, and if you're stuck on Sans, then, Lato or Raleway.
where can i find this offsite so when the jannies finally decide to ban you for having a non-ideaguy/softcore porn thread on /tg/ I can keep up with development
Here are a few things I've noticed so far:
Don't hyphenate "dead-lift"
Orcs aren't listed in the beginning of character creation.
More than one magic skill would be a good addition.
Flintlock is listed as "unreliably dangerous" rather than "dangerously awesome"
Formatting needs work.
Some of the art is very samey.
All in all, I dig what you're going for. Bombastic radioactive dunegon mayhem is awesome. I'd be willing to playtest if you wanted to run a session for a few interested anons.
feels like a zoomer's poorly taped together copy of morgyborg but soulless and way more tryhard
>way more tryhard
At least it's not cy_borg
Toasting in high-power thread.