>But what if....instead of hitboxes, hurtboxes and positioning....you could just press the punch button...and Batman magically just moves into the ...

>But what if....instead of hitboxes, hurtboxes and positioning....you could just press the punch button...and Batman magically just moves into the right place to hit the enemy? No near misses he just punches where he should be punching...it will look very cinematic!

The design choice that singlehandely destroyed western melee combat systems

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  1. 3 weeks ago
    Anonymous

    Ninja Gaiden had soft lock-on too

    • 3 weeks ago
      Anonymous

      Pressing forward and melee in Ninja Gaiden doesnt effortlessly throw you across the room to hit the enemy

      • 3 weeks ago
        Anonymous

        No, you press X + Square instead and it throws you straight into an enemy for easy access

  2. 3 weeks ago
    Anonymous

    Why did rocksteady design the games this way? Are they stupid?

    • 3 weeks ago
      Anonymous

      It's because they were making a capeshit game so they wanted the combat to be braindead for normies. Press button to awesome. Given the franchise's success it definitely worked.

  3. 3 weeks ago
    Anonymous

    It worked, games have been copying it for a fricking decade and a half.
    Also Knight is one of the most technically impressive and solid games ever made.

  4. 3 weeks ago
    Anonymous

    this, invincibility buttons, and korean sfx attacks
    make it stop

    • 3 weeks ago
      Anonymous

      >korean sfx attacks
      kek i love unlocking new levels of tinnitus

      ?t=107

      • 3 weeks ago
        Anonymous

        what the frick am i looking at all i see is numbers and shiny effects

        • 3 weeks ago
          Anonymous

          The equivalent of Chuck Norris joining your team in a bar fight against PCP zombies

        • 3 weeks ago
          Anonymous

          Limbus Company is a turn based game where you slot attacks. There are two phases of an attack, the 'clash' where you and the opponent flip a bunch of coins to see which attack wins over the other, and the 'damage' where your attack actually connects.
          This is a scripted moment where, after a bunch of waves of tough enemies the previously apathetic/hostile 'guide' that you have decides to save your ass. Instead of having it happen in a cutscene (which would look like a segment from a VN) the developers decided to have him join your party and have moronicly powerful attacks. So strong you don't even see the coin values for them.

        • 3 weeks ago
          Anonymous

          >what the frick am i looking at
          asiaticslop

        • 3 weeks ago
          Anonymous

          >numbers and shiny effects
          that's a korean game for you

  5. 3 weeks ago
    Anonymous

    Who gives a frick. Get mad at the endless copycats, not the game that actually used it properly to demonstrate how competent their SUPERHERO main character was.

  6. 3 weeks ago
    Anonymous

    It's the fun, end of.
    Arkham Trilogy and Shadow of War are some of the best action games ever

    • 3 weeks ago
      Anonymous

      >that Shadow of War video where a guy literally turns off his monitor and still wins the fight because all you have to do is click and mash spacebar

      • 3 weeks ago
        Anonymous

        The combat works perfectly in the Arkham games, it's not Rocksteady's fault that others did it badly. And even then the Shadow of Mordor games were also good.

        Do it on max difficulty

        • 3 weeks ago
          Anonymous

          >Literally hitting the keyboard with his chin
          >Still manages to kill an enemy and not take any damage

          ?si=E1a-xV0E7sFYSLgu&t=252

          • 3 weeks ago
            Anonymous

            I'm not watching any video from that cuck. The fact that you share an opinion with a man who was cucked by a crossdresser only proves that I am right and you are wrong.

            • 3 weeks ago
              Anonymous

              Don't care if some youtuber is a degenerate irl, all I know is the guy is hitting his face against his keyboard and still winning the fight. Literally a faceroll. That's not a game with good combat.

          • 3 weeks ago
            Anonymous

            The enemy captain that died had a sliver of health already. Most Captains are immune to various types of attacks. In Shadow of War they also become immune to attacks if you repeat them.

            I have no problem with people insulting Bamham combat, it has its problems, but anyone that pulls the "you only need to press one button haha ez" is being a disingenuous homosexual.

      • 3 weeks ago
        Anonymous

        Patently false. In fact, Gravewalker difficulty in Shadow of War is too difficult. I am completely serious.

      • 3 weeks ago
        Anonymous

        Since you believe that, then you'll believe I have a bridge to sell you.

      • 3 weeks ago
        Anonymous

        I didn’t read your post, that’s a fricking funny picture

  7. 3 weeks ago
    Anonymous

    I dug it. It lowered the skill floor so idiots like you can mash X and Y and still win. If you want to win in half the time you mix in gadget attacks and special moves to spread enemies out do you can do your instant kills that dont require the combo meter.

  8. 3 weeks ago
    Anonymous

    Shut up try hard.

  9. 3 weeks ago
    Anonymous

    It's also basically a death sentence for enemy variety since the player attacks are all animated for fighting one type of 3d model

    • 3 weeks ago
      Anonymous

      there's giant enemies
      i swear you morons watch a yt video vaguely describing a game and then pretend you played it

    • 3 weeks ago
      Anonymous

      That's the fault of the setting, not the system. You can't exactly make 50 variants of common thugs that are supposed to be fodder. It's not like there isn't still a decent amount of variation, they usually do this by giving enemies different weapons or armor/shields which requires you to play differently.

    • 3 weeks ago
      Anonymous

      Eh I think the issue is more mechanical. It's hard to come up with interesting enemies in a system where hitboxes/hurtboxes don't matter, movespeed doesn't matter, verticality doesn't matter, etc. The only variety comes from how an enemy can interrupt your hit counter. You have regular guy, regular guy with knife where you press a different button to counter, regular guy with shield that you have to press a different button to counter, and big guy that you just dodge out of the way that no one actually likes fighting. The later games did add ninjas and shit but they didn't have that much more going on than regular mooks, they would just dodge your first attack.

  10. 3 weeks ago
    Anonymous

    >but what if...game was fun
    If only fighting games were also this based

  11. 3 weeks ago
    Anonymous

    It was the right thing to do. You arent smart, nor very funny for pointing something out we all knew for a decade. You are just pathetic, make an actual funny post or go back to playing a modern AC game

  12. 3 weeks ago
    Anonymous

    >"you press the button, something awesome happens!"

  13. 3 weeks ago
    Anonymous

    It's fun, and the combat challenges were really fun especially in Arkham Knight. Those perfect freeflow challenges were TOUGH. The Iceberg Longue one too where you need a 500+ combo to spawn killer croc, that shit was pretty challenging. All of those challenges in Arkham City too, there were so many of them and it took me days to do them all with all the characters.

    I love these games, I'm still sick Rocksteady is basically dead and went away from something that worked and was successful.

  14. 3 weeks ago
    Anonymous

    Yeah man, why would the game about glorifying a superhero have gameplay revolving around glorifying a superhero, is Rocksteady stupid

  15. 3 weeks ago
    Anonymous

    normalgays don't like hitbox melee, it's too video gamey. They want the cinematic takedowns and the melee auto-aim so the fist lines up perfectly with the thug's chin during the punch animation, they'll gladly sacrifce player control for some extra visual detail

  16. 3 weeks ago
    Anonymous

    Who cares? It's maybe a bit jarring when he teleports 10 meters, but what matters is the combat and animations flow well and allow you to pull some cool tech. Unironically makes you FEEL like a superhero.

  17. 3 weeks ago
    Anonymous

    i liked it in batman but frick me does it suck that every melee game plays like that now

    • 3 weeks ago
      Anonymous

      Such as?

  18. 3 weeks ago
    Anonymous

    I never played too much of the Batman games but what I have played of Asylum and City I actually like the combat a lot. For those specific games it is actually very fitting since you need the player to feel like he is playing as Batman and the games combat system does this very well. Its just like the comics or cartoons and what everyone would have envisioned a good quality Batman games combat should be like.

    Now as for other games that is on them. I don't agree or disagree. Its all about context here.

  19. 3 weeks ago
    Anonymous

    Did any of you homosexual BamHam haters actually play any of these games? The game encourages you to use your gadgets and stealth to win, button mashing is going to frick you over, i'm not saying these games are Ninja Gaiden, but claiming they're mindless is just stupid

  20. 3 weeks ago
    Anonymous

    Web of Shadows still has the best combat of any superhero game.

  21. 3 weeks ago
    Anonymous

    It worked perfectly for the character. You want Batman to look like he's masterful and in control which means not translating the player's spazzy shit input 1-1. The genius of Asylum's combat was doing that while still making player input feel meaningful.
    It works perfectly for the Arkham games. If other games do it badly, that's their fault. This is like morons whining about half life because they don't like linear games. It's not a good game's fault when bad games copy it poorly.

  22. 3 weeks ago
    Anonymous

    The Arkham games are kino and b***hing that they don't have Devil May Cry combat is dumb.

  23. 3 weeks ago
    Anonymous

    And yet it was one of the most enjoyable
    Bamham combat is perfectly fine when done well. It's a means to an end. There's tons of games out there that would be more fun with this combat system, like Yakuza.

  24. 3 weeks ago
    Anonymous

    Honestly true. Magnetic combat is the actual problem with Bamham-likes, not a counter prompt (which you can even disable on NG+).

    • 3 weeks ago
      Anonymous

      NG+ is great when you're not getting two shotted by goons

  25. 3 weeks ago
    Anonymous

    This is why i only play these on hard mode. The game is fun regardless

  26. 3 weeks ago
    Anonymous

    The least they could have done is make the giant leaps Batman does a dodge button input so you have to pay a *bit* of attention to spacing, instead of Batman just throwing a punch across the entire screen

    • 3 weeks ago
      Anonymous

      >attention to spacing
      this isn't a homosexual arcade fighting game you piece of shit, baby raping, sodomizing sack of shit.

  27. 3 weeks ago
    Anonymous

    Asylum's combat IS very barebones, but it was the first game of its kind so its forgivable
    All the subsequent ones added more complicator enemy types to the mix that required special moves, gadgets or techniques to overcome specifically so you COULDN'T just spam endlessly

  28. 3 weeks ago
    Anonymous

    and normies lap that shit up

  29. 3 weeks ago
    Anonymous

    I don't see how it's Rocksteady's fault that people copied them because they were lazy.

  30. 3 weeks ago
    Anonymous

    Not defending the combat but it’s fine fir what it is since it’s a power fantasy. The variety and challenge just comes from keeping your combo going for as long as possible while the enemies differentiate themselves from one another by how they try to interrupt you. It’s far from the best combat system ever but it works for making Batman feel strong and powerful compared to your average goon

  31. 3 weeks ago
    Anonymous

    Bamham combat was never the problem. It's fine considering it was the first time a western dev made a combat system that was decent and not jank as frick (no DmC doesn't count since they had jap help)

    The problem like most things in games is that people copied rocksteady without understanding it fully. Only those mordor games had the right idea

    • 3 weeks ago
      Anonymous

      mad max was just fine. I guess I don't see the problem. Is it because they don't play like gay side-scrolling beat-em-ups with gay combos and 'bing bang wahoo 1up' powerups and shit? Or because the enemies don't explode in orbs of cum that you absorb like in gaiden and dmc?

      • 3 weeks ago
        Anonymous

        that has the same publisher as bamham and mordor so they were okay with shamelessly copying it
        and they kind of fricked it up by having a block instead of the counter

  32. 3 weeks ago
    Anonymous

    What's worse is that now people think this kind of auto combat is good.

  33. 3 weeks ago
    Anonymous

    >he got filtered by Bamham combat
    Here's a hint: it's actually a rhythm game

  34. 3 weeks ago
    Anonymous

    get a 100 hit freeflow without spamming counter and we'll talk

  35. 3 weeks ago
    Anonymous

    Others have already said it but it's literally combat tailor made for Batman. Freeflow makes me think of the Adam West intro clobbering one thug to the next without regard. If other devs thought that could just work for any other character that's their fault.

  36. 3 weeks ago
    Anonymous

    >NOO STOP ENJOYING THINGS THE COMBAT IS SHALLOW!
    >haha Batman go brr

  37. 3 weeks ago
    Anonymous

    I felt like Batman so therefor good. You want to feel like wienerman.

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