>CA drops a masterpeace
>immediately after nosedives in quality
Why was Fall Of The Samurai the last gud total war?
Tip Your Landlord Shirt $21.68 |
>CA drops a masterpeace
>immediately after nosedives in quality
Why was Fall Of The Samurai the last gud total war?
Tip Your Landlord Shirt $21.68 |
everything has its peak
Sure, but usually the decline is more gradual.
>give all artillery explosive shells by default so they just AoE wipe whole armies before the battle starts
>increase the DPS of all guns enormously so the battle is over in seconds and there's no chance to maneuver
>campaign layer is a fricking mess with a broken economy that starts cripplingly slow and then just explodes after a dozen turns
>AIs are fricked and will constantly switch allegiances at random
>naval AI just spams single gunboat fleets at your capital port endlessly, using cheats to see your fleets in FoW and avoid them so you need to barricade half the map to prevent it
>naval autoresolve that's fricking broken and completely random
>siege battles are extra miserable because they recycle Shogun 2's already shit maps but now your ranged gunpowder units have to scale walls because a rice-paper fortress is indestructible to HE cannon fire.
>naval battles are a fricking mess, the AI literally just sits there (or dives their whole stack into a shoreline), ships randomly explode from full hp and every other shot causes a fire that can't be extinguished.
FotS has one of the weakest campaigns in the series and that's impressive considering it was stealing so many mechanics and assets from Napoleon and still somehow managed to frick them up.
>give all artillery explosive shells by default so they just AoE wipe whole armies before the battle starts
your full of shit
seethe & cope homosexual
I cant belive so many people defend this game
It's shit
Online is good but it have the worst campaign so far
Boats were a garbage mechanics, taxes were a garbage mechanics, ai was trash
c'mon guys it's true, using the tps mode you can decimate the enemy army when the battle start
Why do you lie so much.
They were commonly used during the time period and solid shot was used less and less.
that's not his point, autismo
>increase the DPS of all guns enormously so the battle is over in seconds and there's no chance to maneuver
lol noob can't into melee
ahahaha what a fricking homosexual you can't play for shit so you write a wall about how bad you think it is
Almost none of this is true you frickin goober. Why lie?
>siege battles are extra miserable
Bro, your artillery+naval bombardment?
Sieges are just your enemies being nice and grouping up for you. Even in base shogun with the rice barrel cannons sieges were a fricking joke. You sit there and blow them apart until your cannons are out of ammo, by which point most of the enemy is dead or crippled.
>naval autoresolve that's fricking broken and completely random
That's literally the only one that is remotely close to truth, and they've patched it soon after release anyway.
Why lying so hard? Really this starved for attention?
I love the game but most of this is right. Also, tiny movement range for advanced armies makes it impossible to chase down rogue stacks. Nonetheless it's still somehow fun despite it all. Fantastic theme and great transition through the campaign.
battles are a fricking mess, the AI literally just sits there (or dives their whole stack into a shoreline)
This is the worst one.
Frick having late game turns where you need to manually fight 5 naval battles a turn, or get your shit bombed. Each one taking 5 minutes to crawl your ships up to their static position.
how I solved the problem of naval spam: build on every port "military port", every single one, plus have at lest citadel level of fort. the IA will inevitably try to blocade your port, causing them to attrition and eventually die. It cost money to repair, but with a decent economy it's not a problem.
also there is the cheese of taking down full stack of enemy ship with 1 ship, you can shoot farther than actually displayed with the manual broadside: position yourself a little bit farther out than what is shown by the range area, solid shots and fire, if done correctly you are able to reach the enemy ship and the IA will stay totally freeze for the entire battle. the trick to succeed is to never let your range are came in contact with the enemy ships, when maneuvering the most likely thing that could happen is the tail or the head of your area went too close to them activating the CPU.
It's super time consuming, I play them on 3x speed, and doesn't work against ironclad
they hated him because he spoke the truth.
Artillery was king of Victorian era warfare. It’s OP for a reason.
It's really mind boggling how people complain about things being OP when an era was defined by that very thing.
>why is cavalry so OP in Attila?
>why is artillery so OP in gunpowder era
>why are ashigaru so OP in Sengoku Jidai?
>why are levies so weak in Rise of the Samurai?
>why are Romans so OP in Rome 1?
Warhammer shills trying to sow discord
They don't need to, given the absolute state of historical games lately.
How much Pharoah posting do we get? Let alone how much Troy posting?
>why are levies so weak in Rise of the Samurai?
This one is false, nobody cares about RotS enough to know about the levies
Some people just want to b***h about anything, really
>give all artillery explosive shells by default so they just AoE wipe whole armies before the battle starts
>AIs are fricked and will constantly switch allegiances at random
>naval AI just spams single gunboat fleets at your capital port endlessly, using cheats to see your fleets in FoW and avoid them so you need to barricade half the map to prevent it
This is what the Boshin war was actually like though
Based. FoTS is loved by morons that like watching explosions and don't care any more for battle simulations than wawa gays do.
>now your ranged gunpowder units have to scale walls because a rice-paper fortress is indestructible to HE cannon fire.
do not do this literally ever. if you're shooting a wall or a GATE with cannons, you will destroy it. I think you just suck at the game. Skill issue.
To be fair, most of what you wrote is the problem of every Total War game, not exclusively FotS.
A masterPEACE indeed anon, a master-PEACE indeed...
Rome 2 and Attila mog your shitgame weebtroony.
Rome 2 being anything other than absolute garbage is probably the worst zoomer meme.
The only thing LAGttila mogs is its fans frame rates.
i found it really boring
also no bayonets
production values wasn't bad but looked worse than base s2 or that other s2 expansion
tbh i would prefer if they released buggy shogun 2 first and then polished empire
otomo churchgirl feet
Literally all I want for the next total war game is FotS but set in Europe, why does CA keep refusing to do this?
Bismarck is problematic or something
He is, he and Austria, invaded Denmark the big meanies.
Because the amount of men that the warscape engine can handle would look laughable in a 19th century European battle. It’s already pretty ridiculous in NTW and ETW.
Doctor Gatling is here to operate
I fricking love sieges in FOTS so much
>Pummel the fort for half an hour with 6 batteries + naval bombardment
>Throw 2000 troops in a mass-casualities assault
>End with an apocalyptic feeling.
That shit is GOOD.
I like FoTS because it proves that 40k total war can work.
How the hell is a 40k Total War game going to work? It's a fricking galaxy-spanning sci-fi setting. And Total War is just not made for post-Crimean War conflicts.
Also CA can't code a fricking Bronze Age gane to save their lives and you expect a 40k game?
>How the hell is a 40k Total War game going to work? It's a fricking galaxy-spanning sci-fi setting
You obviously don't need to do the entire galaxy to do a 40K game
Here are the choices for a Total War: 40K:
>set the game on a single planet and miss out on 80% of whats interesting about 40k
or
>throw out 15 years of 3D campaign map development and improvement to make some shit that looks like Stellaris
>>set the game on a single planet and miss out on 80% of whats interesting about 40k
Are you stupid?
Was Dawn Of War 1 and not interesting? Galdius? Mechanicus?
You can have wh40k game on one planet just fine
Nobody has any faith in CA to make a planet sized campaign map out of nothing. The only reason fantasy works is because the entire map is just not-earth anyway, and the whole setting is riffing off that
you don't speak for everyone Black person.
Just do it like age of wonders planetfall and have games based on individual planets with an empire mode which then aggregates your games.
Whats the point of it being Total War at this point? May as well just make a separate RTS new IP rather than trying to smash a round peg into a square hole
Most combat and stories in 40k take place on individual planets. Any given planet can have tons of natural features, cities and so on. 40k units would translate just fine into total war.
If you want space combat go play battlefleet gothic.
>If you want space combat go play battlefleet gothic.
But bfga is about sailboat's combat, not space. You can't use vertical axe, you can't rotate ship when keepeing direction, and you can't even reverse.
shrug, make your own game then.
40k isn't really about space combat.
As shown by Battlefleet Gothic, Warhammer 40k space battles are basically just monitor slugfests (but in space!), they could adapt their naval mechanics to make them and use their normal field battle mechanics for invasions (basically making a W40k Total War version of Empire at War).
80% of what's interesting in 40k is on planets. That's why the fricking 40k tabletop game is about ground combat you midwit zoomer.
just play wh40k gladius
>why don't you just play civ instead of total war bro
braindead response.
The last 15 years need to be thrown out anyways. No new engine, no buy.
They should do
>throw out 15 years of 3D campaign map development and improvement to make some shit that looks like Stellaris
Then throw out the 40k too and make Star Trek total war.
>Star Trek total war.
>Setting know for its pacifism and general adventuring and resolving conflicts peacefully
>Main faction is known for its "prime directive" that forces inaction on all characters
>Most iconic "firearm" is a pistolike thing that instantly vanishes any target
>As far as i know ground armies dont even exist in the setting
How the frick would that work as a total war setting?
>Setting know for its pacifism
Like one empire. Then you remember klingons, borg, romulan, those grey lizardmen with the veganas on their heads...
>As far as i know ground armies dont even exist in the setting
out 15 years of 3D campaign map development and improvement to make some shit that looks like Stellaris
Who said ground battles? But they do certainly have armies and weapons and ship boarding actions, so you could have "ground" battles on ships and space stations if you wanted.
>they hate him because he spoke the truth
TW is't a classical RTS, with economy and warfare on the same map, it has 2 separated maps.A 40k TW on a single planet will be shit, no connection with the game lore, armies that will wall from the sky "because space but sorry you can't play it", and last but not least the tabletop is a turn-based tactical game with single or squad-level units, micro intensive with great emphasis on cover, range, LOS, all things that TW suck at.
Unironically a star wars in the republic time frame will work better, just for the formation being a thing
>set game in Imperium Nihilus where space travel doesn't fricking work and armies have to produce whatever they need on the planet they are stuck on
there is your economy layer.
warp doesn't work, but it's not like sub light peed travel are forbidden. also is still a poor implementation on a setting that is just not meant to TW.
>set the game in a sector with only one habitable planet
>sublight speed useless
there, problem solved. 40k setting is predominantly ground-based so any Black person whining about space gets the rope.
>Achtually the galactic scale (+Le Warp dimension) setting is supposed to be mainly land based
Absolutely gay take
>huh huh you have to feature the entire 40k universe and space travel in every game huh huh
oh yeah that's why Necromunda takes place in the entire galaxy. That's why Space Marine 1 takes place in the entire galaxy instead of a single forgeworld. That's why the DoW expansions all take place on the galaxy instead of one planet each expansion. That's why Darktide takes place on the entire galaxy instead of a single Hiveworld.
fricking midwit zoomer.
>Assertion: "A 40k Total War game should include the most important aspects of war in that setting, which includes space battles"
>Homosexual anon: But what about smaller scale games, uh?
Amazing, any other takes?
>space warfare
>most important aspect
>only ever featured in a single spin-off tabletop and the adaptation of said tabletop while the main tabletop game, the majority of spin offs for said tabletop game, the majority of video game adaptations for said tabletop and novels only focus on ground warfare
you are too stupid to hold an intelligent debate. I refuse to (you) you any further.
>muh tabletop!
Not only a homosexual but a miniature manchild as well, lmao. I will take Themistocles' words (adapted to space obviously) on warfare and the importance of ships over your gay fixation for ground combat (but in the future!) and against space warfare , lmao.
Hes right though, the series is popular for its ground based content, no one plays Battleship Gothic. If you want to to autisticly go on about spacefleets being important in such a setting feel free
why a wh40k TW should be a good game? no space and multi-planet warfare, armies that moves like they have no space capabilities when they absolutely have, so a campaign map that has nothing to do with the setting.
the real time battles are a big question mark, using formation no for the setting, small unit scale, no real field battles, skirmish style engagement (for a TW standard), I don't see why should be a cool TW other than "yoo look at the name of the game, 40K + TW!"
>Army that moves like no space capability
that's how they move in Dark Crusade and Soulstorm my dear zoomer
and?
and
You laugh, but I am technically making a 40k scenario for TOAW IV. It is based on the siege of vraks. Map is "done" (it never is). I have part of the OOB made. I have lore accurate space marines that can plow through anything that doesn't have heavy armor.
It could work in a planetary or maybe a system scale.
Kinda like the Dawn of War campaigns
>And Total War is just not made for post-Crimean War conflicts.
you mean like Fall of The Samurai?
As fun as FotS is, it looks nothing like a post-Crimean War campaign would look like.
Just like Shogun 2 looks nothing like the Sengoku Jidai.
>Total War is just not made for post-Crimean War conflicts.
Just increase the map size and divided units into smaller more spaced ai controlled groups.
>Also CA can't code a fricking Bronze Age gane to save their lives
True, so just triple the unit sizes for an ultimate apocalypse/ww1 experience. Who cares about tactics when you have mass charges and the spectacle of artillery blowing people to pieces
There is no way this wouldn't jam instantly
Someone has never heard of helical mags before
literally a real gun you can go buy and it works fine
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>apocalypse/ww1 experience
Battle mechanics aside, I don't CA can make a good campaign for the period. Just imagine the goofy diplomacy
You'd need to overhaul TWs battle system dramatically to get it to be engaging.
It's made for massed formations and nothing beyond that.
Anyone that wants a 40k Total War is a homosexual that only cares about branding and doesn't give a shit about gameplay.
There won't be any gameplay for anyone if they keep releasing historical flops. You're a clown if you think they'll try again with historical, after Pharoah and Troy. It's hard to come to terms with, but I think the player base has moved on from history autism.
Change isn't necessarily a bad thing. It's necessary for gameplay advancement in the series. It was getting very stale before.
If you expect CA to put any meaningful work into the engine for a 40K game then I've got a bridge to sell you
Stick a fork in CA and turn them over... they're done
Strategies for a republic campaign? I tried as jozai and I hit RD super early and was able to defend against the coalition but I couldn't expand fast enough because I couldn't afford garrisons. I tried again with more focus on the production economy but and I could afford garrisons and armies but didn't have enough time left to get the 35 provinces
Because it was made by Sega Australia who also made M2 and were promptly killed off after this
Is there a unit I can simply spam and win the game on highest difficulty while watching cinematic fights and gorging on fast food
No
Armstrong guns
Yeah I forgot you could build Armstrong guns on turn one
Well, neither militia nor yari ashi- levy are units that can give you easy victory.
Yari-levy only campaigns are winnable, but not when played half assed
>turn one
doesn't it at least need a tier 2 tech to build?
Kihetai as Choshu
Probably the most busted unit in the game considering they're elite infantry you can spam from the barracks after rushing its tech in 7 turns.
The naval combat in this expansion is so fun
>unironically worse than vanilla S2
Shit take
Are we seriously talking about Total War: 40k again?
Attila;
Was and still is terrible.
>I will take Themistocles' words (adapted to space obviously)
We are not in /gsg/, gay. I won't deny a (you). You are right about it sounding intellectually edgy though, lol. Nevertheless, I still stand by my point of space combat being the most interesting and importante aspect of galactic scale warfare.
It was already explained in the whistleblower leaks there was no documentation on how to work with the engine so when the older devs left everyone afterwards has had to relearn everything plus the equipment and software they're using is incredibly out of date, coming from the early to mid 10's
sounds like it's entirely a management issue
yes but also design issue
games since empire was designed to prevent modding on high level and thus many things were obscured on purpose
What buildings have the best return on investment in this shti? I Was doing well as a republic but I keep pissing away money. I know very fertile farms are good but what else?
Factories
Best comp for sieges is 4-6 cannons, 2-3 sharpshooter, 4-6 archers, Yari 4 units. Destroy gates wall towers and general cleaning of the higher up positions with art, lower portion of inf on the wall with sharpshooter, melee and other inf that canott be clean out with archers. The remaining with yari.
For only modern only larp dismounted sabre cav is an excellent melee choice, just bring more art
What's the current naval unit meta?
Currently going for a VH Republican Tosa campaign. Have most of the starting island, and part of Kyushu - but getting to the part of the campaign where the AI starts spamming navies and bombarding, plus refusing peace. I'm hoping to just manage secure enough borders to turtle until I'm ready to trigger realm divide - so killing them off won't work.
I know HE shells are top priority - but in terms of ship - is it just 'more guns = better'?
Yes, more guns is just better.
Kanrin cannot board or be boarded and Kanko has more crew than Kaiten.
But none of it matters. Just get as many guns on target as you can.
Kotetsu is fun ship, since it can snipe and kite with it's 1000 base range, but doesn't offer that much else
Just outrange. Once the AI unlocks explosive shot it'll always default to it as far as I can tell. You can easily kill Kaiyo Marus with faster ships if you just pick solid shot and stay out of range with a combination of overheat and easily learnt positioning.
I was having a fun republic campaign till I started bleeding money during the realm divide. Should I have waited to upgrade my economic buildings?
How do I make money?
Army:
Consider looting one town if you can spare some honor (make vassals to quickly farm honor) if you have lots of honor, keep looting everything, because the penalty caps at -3.
Don't overextend your army. Learn to win using small forces, and rely on garrisons for defence.
It is perfectly reasonable to stay a couple of turns without attacking other territories and just save up money on some economic upgrades. Make sure you're at war with at least one clan, even if they're on the other side of Japan, because if you're not, the game will make one of your neighbours attack you, even if they're your ally (Until RD hits. Then it's all settled)
Let your allies fight for you. Don't expand if that means you have larger front to defend.
Finance:
Go for trade deals when possible, but if your partner keeps having his ports blockaded, break the deal. You lose money if you don't.
Keep rising taxes to the max and dropping them down in the next turn. This way you get most money and not have to bother with revolts.
>but muh town income
utterly worthless. Forget about it. "+2 town wealth per turn" isn't worth shit. Especially when you keep bombing it with tax rises every second turn.
Don't invest in large scale industry too early.
>pay 8000 for a 300 increment in gold mine is not worth it.
300*20% = 60 extra income per turn
8000/60 = 133 turns to pay it back
Don't upgrade Barren or Meager farms. Again, not worth it.
Research:
Go for tax rate whenever possible, it's the best upgrade you can possibly get. Second best is administrative costs reduction.
If you've got all that, reduce army upkeep.
HE shells allow you to win naval battles with a single medium ship, thus saving you the costs of large fleets.
why are there western people on the cover?
Because CA's last hurrah was making a game set in a loose take of the Meiji restoration period of Japan, where the main point was the contrast between the old school way of doing things and modernization. As such, you see the guy in western attire on the left, and the samurai on the right.
This is completely ahistorical, btw, the actual narrative of the Boshin War is that both sides tried to get modern weapons, and one side did it significantly better and won. Like, it was a question of 2:1 odds for a modern military, and they wrecked their enemy.
And in FOTS both are trying to modernize as fast as possible. Try playing the game, it's good.
>boshin war
>8k dead
more like boshin rowdy weekend