And yet EVERY other bethesda game has far more players on steam. No Bethesda game has had this sharp of a decline which is made even sadder since it had a lower player count to begin with than a lot of their other releases
>has had this sharp of a decline
Because of the Creation Kit. Fallout 4 had an almost 90% drop in players and was only stemmed because the first bits of the Creation Kit came out within 4 months.
>delayed release for almost a year despite claims at the time the game was ready to ship >construction set still not ready months after release
The most baffling part of this, they HAVE to know that only mods could have saved this mess, how was the construction set not ready on day one?
Probably they were hoping it would be wildly popular so they could beat the modders to the punch and enforce their dumbass creation club from the start. Executives froth at the mouth that modders make content for free that takes away from their next 20 dollar texture swap.
>waiting for the heat to die down first so they can set the precedent with paid mods 3.0 first
Imagine kneecapping your own trajectory and free marketing just to gather a few extra pennies from consolecucks and a handful of homosexual whales.
Black person, even one of the best fricking modders (Skyrim Together modding team) refused to make a Starfield multiplayer mod because "The game is boring and bland." In other words, Starfield is a fricking big pile of dogshit
okay? that doesn't change the fact that its bleeding players at a faster rate.
maybe they should have released the starfield creation kit 3 months after release too if they wanted to maintain players. i dont know how they could market starfield as a game they want to support for 10 years and not release the creation kit in a timely manner, its self-sabatoge.
Skyrim had longer legs than this, though. i remember people playing it for months in droves. It dropped off a bit, but not this bad. I don't think even mods will help until the first big overhaul mod debuts.
>Skyrim got a decent amount of fanservice to keep the players interested until the mod arrives. >Starfield hate the players and keep shoving Black folk at every turn
And then they complained on why people barely care about starfield...
none of it is in the game its all schizo esoteric morrorwind lore. This is why I hate TESBlack folk. You basically cope with these games being shit by just making shit up in your head
That and there should have been a mountain of evidence that the game was headed for disaster in 2021, they bought this turkey know it it was going to be a mess.
>they bought this turkey know it it was going to be a mess.
Actually, not really. These suits do NOT play video games themselves. They lie and say they do and take photos of them doing so but it's all "how do you do, fellow gamers!" If they had played games at all it was probably pac-man + pinball machines when they were teenagers. All they knew was "this company makes money printing games, and they are making another one, this SHOULD be a money printer too!"And that's it.
Also, normies and fanboys probably didn't see it coming either.
>implying 7.5B for Fallout, Elder Scrolls, Starfield, Dishonored, Prey, Wolfenstein, Doom and Quake isn't worth it
Even if that means shutting Bethesda down and handing their IPs over to inXile or Obsidian, the franchises alone pay for the purchase price itself.
>obsidian
Their skyrim-like had be rebooted mid development like three times and it's scope has been narrowed to being smaller than outer worlds and you think they could make something full on elder scrolls??
https://www.videogameschronicle.com/news/microsoft-reports-second-best-q4-and-full-year-gaming-revenue/
Yes it was. Ganker is, as usual, completely out of touch with reality. Money talks, losers like you walk.
You're a miner on some shithole moon hired by a Black archaeologist to find a mystical space MacGuffin. The space rock knocks you out and makes you hallucinate, Black arrives and tells you you're a part of the archaeologist organization now, cue search for other MacGuffins. Along the way you acquire Dragonborn I mean Starborn superpowers and you're accosted by ayys, except the ayys seem awfully human, and you eventually find out that they're not ayys, they're humans from other universes and that's what the MacGuffins are for
Your friend dies, one of the ayys turns out to be your dead friend, you find out that the MacGuffins can destroy worlds, the coolest mission/only mission worth noting in the game happens where you're being thrown between universes and one's a total shithole infested with bugs. Almost like Starfield's version of The Flood, only with multiversal travel
End mission has you make a decision between joining the dead friend, the guy that killed him, or neither which has them team up against you. This culminates in you having all the space rocks and gives you the opportunity to hop universes to start it all again
That's not counting the factions, and I might have forgotten some things since I last played in September
Skyrim in space but with globohomosexual reeking all over it, and game itself is boring as hell, broken, and disjointed as hell. Story barely makes any sense and there's very little connectivity, also the lore is non-existant.
you are dragonborn in space with quiet shouts you learn from space dragon temples, no draugurs
Except in Skyrim you know what you're getting. In Starflop things you get are completely randomized and there are barely any explanations.
Because Starfield is his dream game. It's what he's wanted to make for over 20 years. This is his magnum opus. He implies as much during his Lex Friedman interview. This game with the way its designed is what he got up everyday for.
Face it. He's a boring hack held up by memes and nostalgia homosexualry.
Considering it's Todd, I almost hope he's lying about that as usual, because if this is the apex of his creative output, his vision made manifest, then what the frick is his damage.
Normally I'd say "that's normal", but that's kind of abnormal for a Bethesda game.
I haven't played it, is it really that bad? Or just unmemorable and simply "okay"?
It's biggest sin is that its so fricking boring. There's a thousand loading screens at every turn, no space exploration, you can't land on planets by flying your ship to them (in a fricking space game) and there's just no edge. Skyrim had a nationalist faction, fallout had a fascist faction. With starfield there's pirates who aren't really bad guys tbh and there's other people who are just good through and through. Oh yeah, and literally every person you can talk to is an essential npc so you can't kill them.
It's just basically if Blackrock made a game
There's also Black folk shoved in your face constantly but that's the least of its worries
Incompetence and people who grew up playing skyrim, not developing it, made the game. The core fundamentals of a Bethesda game are missing. Sure mission design was never the strong point but exploration ALWAYS immersed the player. >go here >a castle is nearby >player checks it out >finds some relic that leads to another mission >go on said mission or continue what you originally came to do
Starfield is just >go here >go back >go here
Incompetence and people who grew up playing skyrim, not developing it, made the game. The core fundamentals of a Bethesda game are missing. Sure mission design was never the strong point but exploration ALWAYS immersed the player. >go here >a castle is nearby >player checks it out >finds some relic that leads to another mission >go on said mission or continue what you originally came to do
Starfield is just >go here >go back >go here
Why was Starfield the game where people suddenly decided that Bethesda's decades of incompetency wasn't cute anymore?
All bethesda had to do was make a better space game than Outer Worlds and yet some fricking how they failed to do that.
It's because SF is literally a 7th gen game. Everything about it was planned and approved over a fricking decade ago and development didn't start until around 2015. Everything in the game is the way it is because it WOULD have been somewhat impressive on the ps3/360. They were going to use the spectacle of multiple planet's and procedurely generated "exploration" to compensate for it being a new ip. Only they couldn't, but instead of improving on it over the years they just fricking stayed the course doing what they always do until 2023 with a game that was already DOA and their fan goodwill was already at an all time low. The sad thing is they were probably delusional enough to think it would be a smash hit.
what makes bethesda games good despite myriads of other flaws? the exploration. the feeling of going from A to B and stop to check C, D and E.
what does starfield lack? the exploration. the game is literally picking a randomly generated square to fast travel to and then visit one of the 10 dungeon templates the game has to offer. every other system is self defeating and the lore is boring as sin, i couldn't tell you the name of a single character or any interesting event.
the game you lost feels like it was made in a vacuum from other open world games, it was born old. no man's sky mogs starfield in literally everything you could think of
It is bad, even by betsdha standards. I'll try to share some info that most people don't know. Starfield has about 50 weapon types, and 200 points of interest. Compare that to fallout 4, which has 180 weapon types, and over 300 points of interest. Now, that wouldn't be so bad, but they decided to spread all that out over a much much bigger area than fo4, and 2ill even duplicate these areas to fill up space.
it didn't even seem like they had 50 weapon types >shotgun >pistol >sword >sniper rifle >rifle >rocket launcher
and that was like it. the guns came in ballistic or energy variety, i guess.
It's a space exploration game with no sentient non-human characters to interact with, no non-human species to pick as the player, no warring empires, no enigmatic space debris from long-dead spacefaring civilisations, no Cthulu-esque space monsters eating planets, no depraved pockets of slavers or factions of drug-addled cybermen whose only purpose in life is space-rape...
There were a million places to take the game, and they took the absolute safest, most inoffensive, bland and HR-endorsed route. I don't know if it was lack of imagination, fear of criticism, or deliberately avoiding certain tropes and themes for some other reason. It would be interesting to find out what the design brief was, and if any of it explains the limited scope.
I have no real standards, I still go back to skyrim sometimes, occasionally even oblivion, in the most dire of times fallout 4
I reinstalled starfield 3 times telling myself I was being too cynical and it didn't work, the game is ass
I'm exaggerating obviously, I can tell when a game is shit, I'm just usually able to still get some enjoyment out of a shit game when I end up playing one, hence still going back to older bethesda games
starfield blew me away, not even I could put up with it, the closest thing to enjoyment I get out of it is opening these threads to scroll and wonder what the frick happened
Because even if their other games were incompetent, it still hit the tropes and "immersion" stuff that fans of that genre can enjoy.
Not even sci-fi genre fans can enjoy Starfield, because for whatever reason, they refused to put interesting aliens or planets into the game. There's nothing there for fans of the genre to help them overlook the normal Bethesda schlock.
> Not even sci-fi genre fans can enjoy Starfield, because for whatever reason, they refused to put interesting aliens or planets into the game.
I Still think they didn’t want to draw attention to other WRPGs like Mass Effect. Or other sci-fi tentpoles like Star Wars and Star Trek.
You just know that plenty of people at Bethesda saw these NPCs and bit their tongue before they could ask anyone if they're really putting ugly Africans with moron haircuts in their brand new IP. This is design with HR breathing down their necks. Don't dare point out the obvious, just agree these moronic fat Black folk are what the modern audience crave.
3 months ago
Anonymous
If you believe this anon in the archived thread below isn't larping (it certainly wouldn't surprise me, considering what we learned from gamergate), these big game corporations intentionally add shit like this so their games are demoralizing.
https://www.archived.moe/v/thread/660537494
>"We don't use the word 'fun'" -Neil Druckmann
3 months ago
Anonymous
are you posting archive links to your own schizo posts
3 months ago
Anonymous
No sir I'm posting kino schizo posts that I enjoy reading and believe to be true
3 months ago
Anonymous
>I'm crazy
so yes it could be your own post
3 months ago
Anonymous
Larping as a wagie is cringe though. I would never do that.
3 months ago
Anonymous
>i, crazy moron, would never be a crazy moron
3 months ago
Anonymous
>disparaging conspiracy theories in 2020+4
Let me guess, you're vaxxed?
3 months ago
Anonymous
Is it a conspiracy theory if you present your own schizo posts as an interested third party
3 months ago
Anonymous
It's not my post, anon.
3 months ago
Anonymous
>I would never be a crazy moron >-crazy moron
oh okay
3 months ago
Anonymous
You're very suspicious for someone pretending to not be crazy
3 months ago
Anonymous
maybe you should post another archive of your own post about how suspicious I am
3 months ago
Anonymous
I haven't posted any archives of my own posts. I've never created a successful thread worth archiving.
3 months ago
Anonymous
>I've never created a successful thread
is that why this thread is so trash
3 months ago
Anonymous
You didn't even read it
3 months ago
Anonymous
I didn't even read what, your schizo archive link to your own roleplaying post as a bethesda insider or your thread
3 months ago
Anonymous
Oh so now I'm OP of this thread too? Are all threads my threads?
3 months ago
Anonymous
Did I say all these threads are your threads?
3 months ago
Anonymous
That seems to be the direction you're heading in.
3 months ago
Anonymous
That's weird that the first thing that pops into your head is that you make all the starfield threads
3 months ago
Anonymous
You seem confused
3 months ago
Anonymous
Ya you’re anonymous and anonymous is the op. U dum
Nah, it started with Fallout 76 and it's myriad frick-ups starting with the brown trash bag that was supposed to be canvas included in the CE.
Starfield needed to get a lot of things right to get back the OG goodwill but surprise surprise, Bethesda is made of hacks so there you go
4 was only bad in retrospect because you could easily excuse all the problems until you start to really think about it. The minute-to-minute gameply and gunfighting were both fun, and while the settlement building turned out to be pointless, it really scratched the hoarding/exploring/collecting itch that keeps bringing people back to Bethesda games. 76 was easily excused as a side-project so the core fans didn't care too much or take it as a huge red flag. Starfield was the first Bethesda game that has no excuse and is just not fun from the beginning.
FO4 was bad under the microscope, yeah. Really bad. Like it was made by complete idiots who had no idea about anything other than being cosmopolitan consumers. But lets be real here; Bethesda has never been that great. Morrowind was unique because of it's setting, and writing. Oblivion was a step down from it. Skyrim was a step down from that. Fallout 3 was inexcusably bad, but had good atmosphere. Fallout 4 was somewhat of an improvement but only because the bar was already so low on 3. 76 should have been the eye-opener that Todd had lost it. B-team shenanigans be damned; he was still head of that company, and Fallout was one of his babies. He let that happen. If Starfield is any indication of how bad things can be with him at the helm, then why should anyone have any faith that TES VI is going to be any different? If you go by the trends for this company since Oblivion; it's going to be worse.
What fallout 3 taught me is that Besthesda is full of boomers that are chubby and come to work in sandals, haiwaian buttonup shirts and shorts. they re cool old based guys who mow their lawn and they simply dont give a frick. they dont reall know fps game sor whatever, they mainly want to make a cool world, maps, quests etc. Thats why everyone is else is so fricked up. camera movement, buttons not responding (the crouch, weapon change, even the pipboy), the vats shoots in walls etc. very frustrating because all vof this can be solved but cheap budget and make a huge long game that can be replayed so much better, but it doesnt even go through the mind of these boomers, they re just making cool maps and going home. Look at hoiw the radiation debuff frickign sucks and can be easily ignored. most systemes are not thoroughly designed.
It was the same in skyrim, everything is so shallow superficial and meaningless. The world is cool but everything else is fast food tier. and they sell anyway because people like the world so they dont feel super pressured to get better at it
i was raging at how it feels like playing a camera without any headbobbing/inertia, then i saw fallout 4 had headbobbing and it was so fricking bad they could have no added it at all. they just dont know to do these thigns and they dont hire pros who know that kind of shit.
Yeah. All Skyrim had going for it was the main map. The moment you went inside something, or God forbid; a dungeon, all that charm was sucked out of it like a Khajit hooker finding your moon sugar stash.
The only reason to ever go into one of those one-direction-only samegay walkathons was because you needed something there or to trip a flag and gtfo.
Fallout 3 and 4 had the same problem, though some dungeons could be more interesting.
The funny thing is Starfield has the same building mechanic, but to actually use it, you need to be like 50 hours into the game because it's perk locked behind multiple different options. Then on top of that, there's no point to it anyway, it's just a completely tacked on feature with no narrative purpose, and by that point, you'll have thousands of resources anyway.
Fallout 4's building mechanics were simple and easy to access. From minute one you could focus solely on rebuilding Sanctuary and making your own little home, settlers would come, you'd assign them jobs, you'd get resources passively which would help ramp up your weapons early etc.
Why was there "base building" in Starfield, seriously?
It was just yet another thing to get disappointed over, trying to make a base and realizing there's about 40 different items in total (and 30 of those locked behind the science station).
It would genuinely have been better if it wasn't in at all, rather than feeling like being mocked by the devs.
It is pretty simple this is a new ip which mean there is nothing for braindead fans to just accept, yet. Fallout and elderscroll fans want more of what they want regardless of how janky it is.
it doesn't have a single redeeming quality. even fallout 76 at least gave you an interesting world with cryptids and other fun shit. fallout 4 had memorable companions, skyrim had an amazing ost and god tier art direction.
starfield is empty and soulless, in the sense nothing feels like was born of any actual passion.
The world in Starfield is lifeless, soulless and boring as frick. Other Bethesda games had fun worlds to explore with cool things to find and interesting NPCs to encounter. Starfield is just copy pasted, procedurally generated slop that reeks of curry. Smaller, handcrafted map that feels alive >>> infinite copy pasted, empty bullshit.
Also, the NPCs all being nasty fricking mutts doesn't help. You won't even get the waifugays when all the women in a game look like boards made out of mystery meat. Devs need to stop catering to foids and trannies throwing a tantrum whenever they see an attractive woman on screen. Attractive women and women with curves (the way men define curves, not women) deserve representation too.
But that describes Skyrim. Its boring, lifeless, and ugly. The gameplay was braindead easy and stale before it even came out and we still see people playing the modded version of this thing for years.
I think Skyrim was just about as far as they could dilute/stretch the formula. Their games had been simplified and streamlined over and over up to that point; they found a relatively stable balance in Skyrim, got wienery, then slowly got even lazier with stuff like FO4's settlement system before finally shitting the bed with Starfield and putting no effort in.
>but the Fallout 4 speech wheel >we streamlined it by making it take longer to make than the old speech system >immediately went back to the old system in 76
Fallout 4 gets a lot of rose tinted views but the game is objectively shit. It’s just not as shit compared to more recent Bethesda titles.
>But that describes Skyrim
Yes, it does.
Now imagine a game so boring, lifeless, and ugly that it makes Skyrim look good in those areas by comparison. That's Starfield, that's the game that's killing Bethesda finally.
>Elder Scrolls/ Fallout format >but boring world with nothing to explore >boring world and campaign >boring characters >boring weapons >boting everything
bethesda has designed 2 types of sucessful games: massive proceduarlly generated worlds with interesting systems (arena and daggerfall) and small handcrafted worlds with interesting stories (the rest of their good games). starfield isnt full of interesting mechanics like early tes games (courts, banking with loans/interest, figuring out strategy for dungeons, and their procedural generation was bleeding edge in the 90s) and they didnt create the unique locations or personal stories from later games, so its just boring. also the issues with their engine that limit you to fast travelling everywhere means it has less potential for modding than many other spacex games.
>bethesda has designed 2 types of sucessful games: massive proceduarlly generated worlds with interesting systems (arena and daggerfall) and small handcrafted worlds with interesting stories (the rest of their good games). starfield isnt full of interesting mechanics like early tes games (courts, banking with loans/interest, figuring out strategy for dungeons, and their procedural generation was bleeding edge in the 90s) and they didnt create the unique locations or personal stories from later games, so its just boring.
this. I hope it changes. if not I hope someone worthy picks up that torch.
outer worlds was breddy gud as a focused rpg, but i have yet to see something like daggerfall (unity for the good mod tools) in space. thats all i want now, a first person space exploration game where you have interact with bureaucracy, politics and markets and can choose from mutually exclusive routes through them.
People have started to smell the shit since Skyrim, maybe even Oblivion, but ultimately Skyrim and Fallout 4 still have the background of their respective series and the gameplay loop is still in that realm of "good enough" for the vast majority of people
Because people were banking on it being at least good enough to mod and have a good space exploration sandbox because there really still isn't one, at least of AAA quality, but even Bethesda managed to frick that up royally. I'm sure modding will be somewhat better for it in about a year or so timeframe but the bones that are there really are just fricking terrible.
People tolerated the bad gameplay of previous titles because the worlds were charming, interesting, fun to explore, and just plain comfy to exist in.
Starfields world is the blandest shit ever and there's no exploration due to the "world" being 1000 disconnected, randomly generated, mostly empty squares.
i like starfield but it's literally fallout 4 meets skyrim in space
that and it still runs like shit despite a year's delay and constant updates since then
I think it largely comes down to Starfield being a new IP. With a bad Fallout or Elder Scrolls game, there are some diehard fans that say that they're just happy to have a new part of that world that they can explore, learn about, and adventure in. Starfield as an IP has no built in fanbase that has blinders on. This problem is exacerbated by Bethesda relying on those IPs as a crutch for so many years. They lean heavily on the work of people that are either long gone in the case of Elder Scrolls or the work that was done on Fallout before they bought it. This time they tried to make their own without even a fraction of the talent required to do it successfully. As a result they created one of the most bland and soulless universes I've ever seen in a game and as such it wasn't able to endear itself to an audience that might make them overlook its flaws the same way people do with their other franchises.
Its soullessness seems like a deliberate choice rather than a result of incompetence. There is plenty of incompetence, don't get me wrong, but the aesthetics are painfully boring and universe is artificially limited in ways that are deliberate choices by Bethesda. It wouldn't have been hard to incompetently make an exciting universe compared to the intentional slop they created. It was never created with a soul in mind, it wasn't rendered soulless after the fact.
Starfield, this shitass game, is the reason why we haven't got Skyrim 2 yet. it's been 13 years since the last mainline Elder Scrolls game, and Starfield is one of the reasons why that is.
normal unspoken rules of engagement means the player has to be discovering something every 40 seconds to stay entertained
prev beth trash could do that because they had more or less unbroken open worlds you could move naturally in
starfield broke that formula because it can't accomplish this even on an average of less than 5 minutes.
it's actually designed to be 750% less fun and more time-wasting than anything you've ever played in your life
they took 4 hours of content and designed it to be as insultingly boring as possible and filled it with as many Black folk and homosexuals as possible and told you while selling you this garbage content it would last ten years
not even worth playing for free
previous games at least had soul and something interesting that would keep you playing
bethesda's fallouts despite being absolute garbage had cool post apo world, and it was cool to just explore it and do some quests here and there even if they sucked
TES is a great fantasy RPG series with good lore, beautiful worlds and a lot of freedom in what you can do with your character, it's not perfect, but it hooks the player
starfield is just soulless garbage with loading screen after loading screen, it's not acceptable anymore in current year where 90% of the games let you roam freely big worlds without loading screens every fricking 30 seconds
A lot of people who (justifiably) hate Bethesdout ignore the main appeal it has for most of its fans is the world and level design. Obsidian's dungeons play out like someone wanted to take a battlemap from one of their favorite mediocre TTRPG adventure modules and recreate it in the Creation Kit, and then just randomly populated it with enemies with basically no regard for pacing or challenge. Bethesda dungeons laser-focus on telling a shitty story but an interesting set of experiences: here's dudes taking the high ground by patrolling on top of store shelves, here's a 300-year-old robot you can revive as a temporary ally, here's a giant super mutant you can release from their cage, here's an extra route you can take by cutting through an underground tunnel.
Bethesda stories are slop built to get you into and out of their set of fun and unique encounters, and Obsidian encounters are there to fill in the time between immersive and intriguing story beats. This goes for all of both companies' games, including Alpha Protocol and Fallout 76.
Yeah. There was never a time that I was scared while playing NV, but there were times in FO3 where going into an empty building could make my balls suck up into my body. FO3 had atmosphere and the Capital Wasteland (outside of DC) was genuinely interesting exploration. Sadly the plot, characters, and gear selection were all pants-on-head moronic.
It's a distinctively US American thing. Childish chiding and name-calling is an extremely high intellectual level of mockery for them. It's done, as you no doubt already know, to divide people into good/bad. My side and their side. Everything they don't like has to have a mocking description fitted to it, whether it be femoid, chud, troon, rightist et cetera.
They didn't use to be like this, but it's just one of the many ways in which they have regressed and devolved as a society just in the past 25 years, and it's equally bad no matter what side of their political two-party clown circus they belong to, although the political ones seem far more drawn to employing this sort of baby-speak as a way to deride others.
The anti-intellectual side of the aisle in our country happens to be the side that prides itself on being intellectual. The right might be a bunch of cowardly obsequious cattle, but the left are the ones going, "Pissbaby Shitlord!" at their opponents.
>Why was Starfield the game where people suddenly decided that Bethesda's decades of incompetency wasn't cute anymore?
because of the hype and marketing.
bethesda promised the world, well universe and bethesda fans knew what was gonna happen but normies did not know what was gonna happen.
and after baldurs gate 3 showing that modern crpgs can still be complex and sell gangbusters, the way bethesda makes games just does not cut it anymore.
BG3 makes no concessions to make it easily playable on consoles at the cost of the PC version. Bethesda definitely wanted to take a bite of the huge console market no matter the impact on the PC version.
>Oblivion: 150 >Skyrim: 100 >Fallout 3: 300 >Fallout NV :500 >Fallout 4: 600 >Starfield: 15
Because even Bethesda fans consider the game to be dogshit kek
Both games are fundamentally shit due to Bethesda refusing to build a new engine. They tried to rehash the Fallout 4 engine to make an MMO. Eventually, after getting multiple teams, they managed to rehash 76 from a dog shit game into a mediocre one. Starfield meanwhile should have been the showcase game for a brand new engine, instead they just rehashed the Fallout 4 engine even more and used 6 trillion loading screens to keep it from crashing.
There's no getting around the crap engine. Bethesda's failure is especially glaring compared to the competition. When you have a loading screen for almost every building, you have failed. Nintendo could get around that on their crappy hardware, and BG3 could pull that off even with a significantly graphically simpler, slow-moving game.
>Fallout 76 did that
They were able to deflect some of the blame to satellite studios and the game not being an "official" sequel. They have no excuse with Starfield
Bethesda games are just too dated at this point in 2024. Loading screens, essential Npcs, boring world, boring characters, boring story, boring everything Elder scrolls 6 is gonna be even more of the same. You can barely call these games rpgs.
Fallout and The Elder Scrolls were propped up by their world building. People could stand the jank because they played a game in a world they loved. Starfield didn't have that.
Skyrim was a big ass ambitious game so it was expected to be glitchy.
76 was relentlessly mocked but it could be excused as a side project.
Starfield could not.
Fallout 4 had a bad launch and was controversial
Fallout 76 had a disastrous launch
Starfield was mediocre. Bethesda needed to hit a home run and they whiffed it
As other anons say, Bethesda has accumulated a whole list of frick ups before Shartfield, but this game was where people said "enough is enough", and turned their backs to Todd >The "Keep selling Skyrim for a decade everywhere" meme >Todd's sweet little lies >Fallout 4 was okay but incredibly dumbed down >Fallout 76 was a shitshow >Bethesda's push for paid mods >They paid reviewers to blatantly shill Starfield >It runs at 30fps on Series X >They had the audacity to say that "Starfield is optimized! Its your computer that is dogshit!", and that "the game is fun; you dont know how to have fun". >They still using the archaic gamebryo engine
Gamebryo engine is fine as it is, it's probably one of best engines for open world games. Main problem is that Bethesda is too incompetent to work on it.
The fact that this engine carried bethesda all the way to 2024, means that gamebryo is a good engine. The only problem with it is that it cannot handle multiple rooms and vehicles. I dont know if it can be patched to do these things, but making a AAA immersive game without drivable vehicles and without loading times every time you enter a different place, is definitely immersion breaking
I can't get over the general themes of the gigs and main story and the GTA-esque delivery of the advertisements that bombard you at all times. It's whiplash-inducing. Like at some point they weren't sure if they were going to be super serial, or really fricking moronic and nobody bothered to go all out and/or clean up the residuals left behind.
CDPR wanted to go toe to toe with Rockstar and this is why Cyberpunk lots of times feels like a futuristic GTA game. I think that right now, free roaming Cyberpunk with mods feels better than free roaming GTA games with or without mods
>its pretty edgy in a good way
Cyberpunk is the only game that has recaptured the feeling I got from playing VTMB and trying to investigate violent snuff films in Hollywood.
Yeah, Cyberpunk definitely has managed to capture the noir grittiness to a good extent
>They paid reviewers to blatantly shill Starfield
Watching the aggressive, composed-almost-entirely-of-buttholes teams of Bethesda shills operate was something special. They seemed to have hired the most annoying pricks possible to wipe their stink all over the internet.
The official Besthesda rep on rpgcodex was even doing the whole "come home, white man" bit. It was pathetic in its desperation.
I played Starfield, I have the experience of it being a bad game. The loading screens alone were bad enough that I would never consider playing it again (unless they fix it) but the worlds are bland, the equipment is bland, the shooting mechanics are bland (though, I don't really like FPS to begin with) and the setting is boring.
The setting is so bland and soulless, it seems like a deliberate choice. Their only selling pitch was "Nasa-punk" and they couldn't even commit to that. I was expecting bulky space suits, lunar rovers, space pirates, retro computers, and grounded, realistic designs. The game would've had an identity. Instead we got nonsensical alien creatures, skyrim magic, multiverse nonsense, and being the prophesied "Starborn".
nasapunk and all these things are not necessarily antithetic. but i dont see bethesda uplling it off, you would need to be very good technically, with vehicle, physics etc, which is the opposite of bethesda, known for making the clunkiest shite.
Nasapunk would require an extreme attention to detail because realistic space stuff would require you to know a lot of things that are tropes in space sci-fi but don't exist in reality. Bethesda complete drops the ball when it comes to paying attention to the little things.
This was made by a guy who worked on Baldurs Gate 3. Artstation is completely filled with "Nasa-punk" 3d renders and concept art. Bethesda is just incompetent as usual.
>deranged New Frontier modders manage to crowbar decently working vehicles into an iteration of the engine from 15 years ago >bethesda can't do it themselves even now
>finally decides to make it standalone so that you don't need to contend with smelly feet and slaveplay >this isn't even considered to be his greatest work either
Their incompetence was charming when it was clear that they had a vision and they really tried to make something despite being incapable of making video games. I liked Oblivion as a whole so much the potato faces didn't ruin it for me. The freedom of Skyrim was enough to make me forgive the simple and frankly uninspired story.
Unironically the loading screens, that shit broke people.
>But every other Bethesda game had loading screens
The difference between Starfield and every other Bethesda title for the abundance of loading screens is night and day. There are six (6) loading screens between planets.
>Fast travel to ship
Load screen
>Enter ship
Load screen
>Travel to space
Load screen
>Jump to target planet
Load screen
>Land on planet
Load screen
>Exit ship
Load screen
This would have been obscene in 2005, never mind 2023. In every other Bethesda title, load screens are reserved for entering/exiting interior locations, and fast travel. You could travel from one corner of the map to the other without ever seeing one if you avoided these two things. You can't avoid ship travel in Starfield, it's mandatory.
I just finished playing it. The driving sucks and the main quest takes a fricking nose dive on the last act but everything else was very enjoyable. The dlc was really good.
3 months ago
Anonymous
the game has two "bosses" you dumb Black person, then the credits roll.
3 months ago
Anonymous
What the frick does that even mean? Did you think that sounded clever homosexual?
3 months ago
Anonymous
it's not a complete experience, you can't "fix" that, especially with 0 real mod tools
3 months ago
Anonymous
Again, what the frick are you talking about? How is it not a complete experience?
3 months ago
Anonymous
What the frick does that even mean? Did you think that sounded clever homosexual?
don't engage with these morons they get their opinions from memes and influencers
3 months ago
Anonymous
Good point, I shouldn't have taken the bait
3 months ago
Anonymous
>two bosses, one which was broken for like 3 years >shit >game ends
lol
3 months ago
Anonymous
Cyberpsychos. Each with their own gimmick.
3 months ago
Anonymous
>bullet sponges using one of the completely bland weapons/augments
3 months ago
Anonymous
I don't think you played the game bro.
3 months ago
Anonymous
he's just fishing for (you)s ignore him
3 months ago
Anonymous
There's also a bunch of quest bosses too. Plus the DLC adds a few more big fights and two major bosses depending on what you do.
3 months ago
Anonymous
I don't think you played the game bro.
>quest bosses >npcs that die in one or two hits like the rest of the gang members in the game
there's not a single memorable quest boss in cyberpunk outside of the main quest
3 months ago
Anonymous
you have a bad memory
is your skull full of shit?
3 months ago
Anonymous
>no argument
lmao
why would anybody remember the nameless mook they just killed in two shots? the entire point of the quests is grinding xp
3 months ago
Anonymous
>no argument
you played a good game. you remembered none of it.
you got memed into ruining your experience, good goy
3 months ago
Anonymous
Too bad cyberpsycho fights are piss easy.
3 months ago
Anonymous
>The driving sucks
you suck, gitgud gay
3 months ago
Anonymous
The vehicles handle like ass, everything has the turning radius of a box truck, and the slightest bump will frick you over. Ots unironically better to just run/parkour most places.
3 months ago
Anonymous
>tech pistol >not a HA-4 grit >from bottom of the barrel slaughter-o-matic toy to BIS lizzy successor
What "engoodening?" The game has been out for over 4 months and they've done nothing substantive in that time, just bugfixes and optimizations that should have been in the game from the start (and not enough either, they still left in all the digsustingly ugly fog literally everywhere that makes the game washed out and cuts performance by ~20%)
the main story is "nothing you do matters at all because muh multiverse. wanna New Game+?"
it's such hack shit that it actively kicks you out of being immersed in the game. not that it bothered to do any really coherent worldbuilding to immerse you in the first place. basically, emil is a lazy hack.
I put in 500 hours into it and im waiting for the creation kit and DLC. I want to keep playing though but it feels like if I keep going on I would spoil myself on future content making it better.
>big hype for new IP release >got too hyped >people wishing it to be a masterpiece so hard >games boring because it's not as spectacular as our skyrim nostalgia > everyone bashes it
if they want it to thrive they're gonna have to work like the dev team from NMS and polish it
and keep polishing it until it's a whole different experience
That's not it at all. Starfield is a genuinely bad game. If you only play for five hours or so, you might think the game is really good. >loading
Once you start getting into the game, you soon realize just how repetitive the environments are, how often you are in menus >loading
how absolutely everywhere for everything are the loading screens >loading
how there are no builds, how there is no role playing >loading
how comically simplistic the combat is, how ordinary the weapons are >loading
how mind-numbingly bland exploration is, how often you see the exact same outposts over and over and over >loading
and the loading screens, my goodness
Because they've alienated everyone. They lost the deeplore gays by ruining ES and FO lore, they lost the RPG fans by streamlining and removing all interesting ways to level up, and they lost the casuals because of 76 and the mass coverage it got. The only people left is hardcore fanboys who want to argue more than play, and "day 1 normies" who'll buy whatever gets buzz and then drop it.
Bethesda aren't even gonna fix this shit game are they? If nobody is playing it the board meetings must be about moving onto the next project full swing.
>make le NEW title instead of foolproof entry into 2 huge franchises that everyone is invested in and excited about
damn who could possibly have seen this coming
Worse?
It's already pretty close to the limits of how bad a moddable singleplayer RPG/shooter can get as it is, but here's some possible things that COULD decently likely make it worse:
1. Patches fix the patchable issues in the game, but the playerbase doesn't return.
2. Content updates hit as an "olive branch" to bring players back, but the players don't return, or the content just sucks, like adding more content to later NG+ cycles.
3. A deep, DEEP sale hits, but sales are weak, or the Steam reviews take a net loss.
4. They spend a few months on a major DLC full of tons of content, but the playerbase doesn't care enough to matter.
5. Creation Kit gets released and it turns out to be amazing, but modders don't care enough to return.
6. The game gets an update that breaks popular mods, but nobody cares enough to fix them.
7. Bethesda just outright calls it a loss, doesn't release the CK, doesn't patch or update the game anymore at all.
8. The engine is so fricked that they can't even use it as a stepping stone for the next game, and have to overhaul it at a great loss of time and money.
9. Emil remains on the team, or gets a promotion somehow.
I could see most of these happening, and I feel like most of these are more likely than something good.
The game's just fricked from top to bottom.
As far as anyone can tell, they're just riding along lazily and plan nothing until the first expansion hits, but who's gonna buy an expansion for a shit game?
>8. The engine is so fricked that they can't even use it as a stepping stone for the next game, and have to overhaul it at a great loss of time and money.
This is what I've been asking for since 2011.
It's the besthesda cycle really.
The complaints for Starfield is literally the exact same complaints you see for their previous games.
In 5 years everyone will be proclaiming Starfield to be a classic game and how the new bethesda game is the worst game ever.
No one has done that, or is going to do that, anon.
Nobody is calling FO4 good, no one is calling FO76 a classic, and no one will say Starfield was better than "meh". Also, YWNBW.
It's the besthesda cycle really.
The complaints for Starfield is literally the exact same complaints you see for their previous games.
In 5 years everyone will be proclaiming Starfield to be a classic game and how the new bethesda game is the worst game ever.
Nobody was saying that Fallout 4 was complete utter trash, it was just a huge downgrade from 3 that was already a shit show and the story of 4 was the worst one by far, BUT the "gameplay loop" from 4 is mastered and gunplay is finally acceptable, nobody is saying right now that Fallout 4 is great, if they are saying that is thanks to mods and FO76 everyone that played that game for more than 10 hours agree that is a great idea but Bethesda shit design choices screw the game over.
>I'm glad CDPR's entire reputation is ruined
It was never ruined among PChads who had the hardware to run it. All the seethe was 100% consolegays. >Cyberpunk 2077 92% recent/82% overall >Phantom Liberty 89% positive
Frick off back to 2020 lmao game just won best ongoing game
phantom liberty really pushed it over the edge. not just songbirds saga but entire dogtown. From improved gigs to the setting itself which is much more believable as a cyberpunk dystopia. high tech spliced with tribal gangbangers+warlord and drugged out bums between them. All within the old corporate HQ ruins. Base night city feels kind of lame compared to dogtown after that tbh. Its like a more futuristic LA where everybody whines how awful their lives are when they are surrounded with cheap energy, cheap calories and cheap entertainment
Nah, their reputation was ruined, but at least CDPR had some good ideas with Cyberpunk and also had the decency to sit their asses down and fix the game. It was a last minute save for them in my opinion.
Starfield on the other hand, has dogshit foundations and no matter how bethesda or modders polish it, it wont stop being a turd.
3 months ago
Anonymous
I was never a huge fan of them, but I've semi-enjoyed Cyberpunk. It makes me want to look into TW3. However given how they've been marketing themselves, I have now faith that their corporate culture will allow another decent game to come from them. ESG/DEI/"Woke" is a creativity death sentence.
3 months ago
Anonymous
Well, despite CDPR bending the knee to ESG israelites, I find that Cyberpunk was still an edgy game. Of course it lacks the racial discrimination or any kind of discrimination, but its pretty edgy in a good way. I expected to be more "politically correct", but thankfully I was mistaken.
Yeah, you should play witcher 3. Dont listen to the contrarians here, its a fun rpg.
3 months ago
Anonymous
I can't get over the general themes of the gigs and main story and the GTA-esque delivery of the advertisements that bombard you at all times. It's whiplash-inducing. Like at some point they weren't sure if they were going to be super serial, or really fricking moronic and nobody bothered to go all out and/or clean up the residuals left behind.
3 months ago
Anonymous
>its pretty edgy in a good way
Cyberpunk is the only game that has recaptured the feeling I got from playing VTMB and trying to investigate violent snuff films in Hollywood.
3 months ago
Anonymous
I got huge VTMB vibes from Deus Ex: Human Revolution.
You didn't play it. Cyberpunk is a great game. They fixed the performance issues with the 1.6 patch. Now with the 2.1 patch, the game is just extraordinary. If you played it on a console upon release, yeah, maybe you didn't have a great experience. But on the pc, the game was very good upon release and became great within just a couple of patches.
I started off thinking I would like so shoot things. By Act 3, I had maxed out Tech, Intelligence, and Body, and I was having tremendous fun combining disciplines, perks, and weapons to take out large groups of enemies. The main story really captured me. Many of the side stories were so well done. The locations were gorgeous and atmospheric. Many of the cutscenes were absolute kino and deeply immersive. Cyberpunk 2077 is one of only a handful of games that I am anxiously looking forward to playing a part two.
I will still shit on it because only a fraction of what CDPR had shown made it into the final game
3 months ago
Anonymous
>yes, it's a genuinely great game >but it was supposed to be extra great >therefore, into the trash it goes
3 months ago
Anonymous
I dont think its trash, i just dont want people to forget how CDPR fricked up and lied, what we have now is just what the final build of the game should have been, my biggest problem with cyberpunk wasnt the glitches and performance issues, it was the shoddy foundation it stood on, and it now looks decent after a revamp and 4 years of games much worse than it
3 months ago
Anonymous
Agreed. I'm glad they're still working on it, but the original launch was a mess that deserved every bit of criticism it got, particularly all the cut content.
3 months ago
Anonymous
yeah, but if i reated rpgs by their cut content and missing features i'd hate the entire genre. CDPR deserves shit for marketing tbe game as if it was the next gta but the game as is still had plenty of good stuff even at launch and by now with 2.1 and the dlc it's a great game.
I love how you moronic Black folk are keeping this pink eye tier thread alive trying to claim cyberpunk is a good game, lol
3 months ago
Anonymous
>i cannot into art of conversation
So, you want to talk about Starfield? Okay.
What Starfailed does not have --
no flying or driving
no bosses
no memorable environments
no memorable characters
no interesting companions
no memorable missions
no epic weapons and armor
no secret or hidden locations
no combat mechanics
no role playing in this so-called rpg
no character builds
What Starfailed has tons of --
loading screens
There are loading screens everywhere, for everything. Want to enter a building? Press E on the door -- loading screen. Want to go to the second floor? Press E on the elevator button -- loading screen. Want to go to another part of the city. Press E on the train -- loading screen. Want to go in your ship? Press E on the ladder -- loading screen. Want to enter the wienerpit? Press E on the chair -- cut scene to hide the loading screen. Want to take off from the surface? That's right -- loading screen. Want to fly to that planet? You guessed it -- loading screen. Want to land? You know it -- loading screen.
Like all Bethesda Game Studios games, Starfailed is as wide as an ocean but shallow as a puddle by design, designed exclusively for the most casual of casual gamer, ie - the player with very little skill, low attention span, no capacity for abstract thought, no patience for complexity, and very low IQ. BGS knows exactly who their target audience is, that is exactly who they design their games for, and they have increasingly dumbed down their games with every new release in the hopes of expanding that target audience. So far, it's worked. There really is a lot of low-skilled, low-IQ casuals in the world.
tbf the vanilla combat becomes way too easy at the end of it.Needs a 2x damage multiplier on damage received and given to make it viseral again and maybe some autistic rough combat rebalance overhaul like enemies of night city mod. Base vanilla balance just devolves into bullet sponge V vs paper npcs by the end of it
The game was pretty good at release but it had some major problems that dragged the experience down. It just felt really shallow and the illusion of it being a real city was constantly broken by small bugs and design choices. There was just nothing to do outside of the story missions and the character progression was awful. The way to get stronger was by wearing ugly clothes with high armor ratings and exploiting a crafting hack to build the best weapons. It felt wrong for the setting.
Now, after 2.0 the game feels so much more alive and immersive. You can fully customize your character, implants matter instead of clothes, there are dynamic car chases and gang wars, npcs drive around you and try to avoid threats in a realistic way. There are way more cars, side quests, and mini-games. The only thing still missing from the game is visual implants, such as chromed-out robot arms, and small immersive animations when visiting bars or food vendors instead of tedious item menus.
Legacy 7/10
core gameplay is fun, but the side activities and the open world is bad. Also I didn't spend money on it. >>didn't play Cyberpunk
I'm waiting for the full release.
Is it any wonder live service is so appealing to the powers that be, seasonal events, cash shows with new stuff to buy, potential years of additional things they can charge for. A lot of players voted with their wallets and said no more to one and done games.
I don't see how Bethesda can possibly hope to recover. They are nothing but a burnt out husk of a studio now. You just know TES 6 is going to be shit. Just look at the downward trajectory of that series. Every game since Daggerfall has gotten more dumbed down with every release. I would not at all be surprised if TES 6 has three spells (Ice, Fire, Electric), two classes of hideous armor (light, heavy), three classes of ugly weapons (swords, guns, staves), pointless base building, and fast travel for everything, ie - "Press A to go there now".
Well, people are hoping that they deliver a Fallout 3 Remake/remasster, this will probably save their asses because Fallout shit sells and it will be like 1 month after the release of the new series, which will probably be shit but since gamers always eat shit it will break records.
If the plan all along was Todd wanted a space opera war animu with giant mecha he should've funded that from the getgo instead of make that dreary boring-ass game.
and yes Space Texas had mecha when they fought a war against the UC. They don't have mecha anymore because they made a law against mecha which is apparently a binding contract with the entire cosmos. maybe that's why wild dogs can overrun their pitiful little impoverished fort? Starfield worldbuilding is so slipshod it's ridiculous and it would need something on the level of "we're all inside the belly of the Giant Space Snake that eats stars and nothing makes sense because we're being kept in a stupor while it digest us" to make sense.
The thing that ultimately killed Starfield is that the game is so bad that even the most hardcore Bethesda fans quickly grew bored with the game and started to realize just how bad it really is. That made most of those fans simply shut down, but some of them were so pissed off that they went on social media and detailed all the problems with the game. And because those hardcore fans really know their games and the gaming industry, their critiques were extremely insightful and very hard hitting. That made the curious fans just lose all interest. What remained were the Game Pass subscribers who could try out Starfield for free and then uninstall it once they saw what all the negativity was all about. That's why Starfield dead in the water today, five months after its release.
I was so disappointed by Starfield that I decided to install Oblivion. I haven't played Oblivion in over ten years. The fricking loading screens are ridiculous. That's the problem Bethesda has. They absolutely need a modern game engine. The loading screens are bad in Starfield, but in Oblivion they are ridiculous.
My Oblivion experience. Leave Weynon Priory. Walk to Chorrol city. Can't enter the city because of big wall surrounding the city with big gate. Press E on the gate -- loading. Walk around the city. Walk up to a house. Press E on the door -- loading. Walk around the first floor of three rooms. Walk up some stairs. Another door. Press E on the door -- loading. Just two small bedrooms. Go back down. Press E on the door -- loading. First floor, press E on the door to exit the house -- loading. Outside are thee tents. One of the tents is closed up. Press E on the tent -- loading. Nothing in here but a bedroll and some assorted junk. Press E on the tent to exit -- loading.
I mean, seriously, the loading in Oblivion is absolutely ridiculous. If Bethesda hopes to survive beyond Starfield, they must develop or switch to a modern and robust game engine. Yes, of course they will tweak it to make modding easier. They could have done that years ago, but Bethesda is simply trying to squeeze every last drop of profit they can from their crappy old engine. That complacency has really caught up to them with the poor reception of Starfield.
Unfortunately until someone makes an engine that can be an immersive sim while running NPC’s, scripted events, random shit happening, etc all without loading and separate cells, Bethesda’s the one and only so far.
Oblivion was running on machines with 512mb of RAM and less on consoles, the loading screens were needed to make it run. You could mod the cities so that the gates opened and you waked in with no loading screen.
Real world translation: the street shitters in india that were paid to leave the game on with free keys to bump up player numbers were told they're done now.
Many other game companies involved in this kind of fraudulent activity.
What's interesting is you can tell the game is trash 2 minutes into it. Story is immediately boring, characters are immediately boring, and gameplay is immediately sloggy. Compare that to something like Mass Effect 2's opening, it's insane.
Game was made to capitalize on star citizen hype. >there’s no hype!!!!!!
660 mil.
They wanted that money. Wow the same exact audience with previews. Same strat, faster timeline.
Well you'll just have to see us being mindbroken over it then, since we are so mindbroken over it, we just can't stop talking about starfield sincw you know, we're so mindbrokenly mindbroken over then game we're mindbroken over, we'll provabky talk about it some more and keep getting mindbroken about it, i think you're mindbreaking me right now my mind is brokening on its own owowowow you're mindbrokening me oh no im mindbroken about starfield and anon mindbroken woe woe is us and our mindbroken minds
Every major game loses 70-90% of its playerbase within 4-6 months. If you don't believe me, look up the player counts for random AAA games yourself and do the math. Yes starfield is shite but it's hardly miraculous that its lost a little more than the average super hyped up game.
it's just a 5/10 game with nothing really interesting, nor anything worth getting angry at.
and yet starfield couldn't even clear that bar. saying outer worlds is better than starfield is not praising the former, but it's still true
This, the proc gen in Starfield is a fricking embarrassment in complexity and seems chiefly used to populate occupied worlds with the mystery meat abominations featured in
Couldn’t they do what BG 3 did and have aliens Mocapped by black actors? Even Star Trek has black coded alien races.
pretty much this, they designed like five dungeons and just repeated them over and over. every research station is the exact same down to enemy placement. the procgen part is the infinite amount of planets but there's no real traversal or survival elements so the procgen is just whatever scenario you walk through on your way to one of those five dungeons.
it's like they eent out of their way to use the worst part of both approaches
It could and it will. As soon as they release whatever dogshit DLC they have planned you'll see a massive influx of morons and shills screaming that the game is totally fixed and great now and Bethesda is so back, just like what happened with Cyberjunk. Screencap this and repost it in a year or however long they take.
The game is so boring that there isn't even anything to make fun of. It's just "wow, this game has a whole lot of nothing and it's not interesting at all". No funny jank, no funny anything, just a sort-of game that exists and doesn't do much of anything.
To put into perspective Fallout 4 is hit or miss for many people but at least the companions and story were somewhat memorable. Not a single companion in Starfield are interesting
With Fallout and Elder Scrolls Bethesda were mostly costing off the lore and worldbuilding created by better writers. Starfield was a new unattached IP hyped by Todd Howard as his fricking magnum opus when neither he or Emil had had a decent original idea between them in decades. It was never going to be anything but a failure, especially after the 76 bullshit.
A reminder that Nintendo spent less money on 100+ exclusives for the switch than Microsoft did on buying bethesda alone. And they still have to actually pay for the games on top of that.
>like the game >guns look awful and dont reload properly >npc look awful >ship fights are cool >dont give a frick about anyone in game >still waiting on mods
I pirated it btw
This happens with every "big" release. AAA gaymers are just fickle consoomers that are only interested in playing memes of the week for 1-4 hours before they get bored and move on to the next FOTW. This means nothing, only refunds could be a relevant metric.
Starfield is such a dogshit game. I've tried a few times to give a chance, but after 20 hours -- which is more than it fricking deserves -- I can safely say that nobody should give a flying frick if they port it to PS5.
Yes >we are moving on to Starfield 2 >that means no DLC and instead we are focusing on improving and releasing a better CK for Starfield 2 >release date: TBD >we are really sorry, please forgive us? We learn a lot from our mistakes. >thanks guys you are all amazing, as a big thanks for all the support you’ve given us over the years we are releasing skyrim for the apple watch >now please go and buy it and support us. I need to buy another jacht
>What causes this?
Skyrim's replayability as an extreme weather survival sim, a fantasy rapist adventure, or any of the many complete overhauls of every system in the game.
This is something Starfield will find impossible to replicate, because not enough coomer-brained autists will stick around to bother attempting all the insane things accomplished by the Skyrim modding scene.
I think the main overhaul for that is called Frostfall, which requires Campfire. I recall there being bunch of mods compatible with it like for hoods in rain and snow, and one that stops rain and snow from falling under roofs so it makes sense for people to take refuge there, that might have been incorporated into the mod now. It has been years since I last modded Skyrim, to be honest.
Not him but I've been running a hodgepodge list consisting of : >Sunhelm >Campfire >Wonders of Weather >Obsidian Weathers >Hunterborn >Darker Nights >Hearth Craft >Tentapalooza >Dirt and Blood
One of these mods adds seasonal and temperature changes based on the month. E.g Rain's Hand is peak Scottish weather with 96% rain, 3% overcast and 1% sun. Once it moves into the warmer months you don't need to walk around in three layers of clothing just to stop your balls from freezing off. Frostfall used to be my go to but I found it to be more of a pain in the ass with how strict everything is. The rest of them just adds extra QoL like more tents, the ability to build stuff for your camps and needing to wash every few days so you don't smell like a Smashplayer.
>Frostfall used to be my go to but I found it to be more of a pain in the ass with how strict everything is
I liked combining Frostfall and Requiem. Makes the world brutally harsh at low levels.
I'm honestly bewildered how so many cattle gobbled up Starflop. Nothing about it looked interesting, and all the stream of information on it pre-launch was concerning. The gameplay and combat leaks were trash. And Bugthesda's track record has been garbage for an entire fricking decade. If FO4 wasn't your clue, how can 76 not be? Worst of all is how some people still wasted hundreds of hours of their precious time on this piece of shit before 'realizing' that it's a soulless, funless piece of shit.
I can't believe they made a game of space Draugr dungeons. They copy/pasted so hard that outposts and caves have the exact same items in the exact same spots.
Reminder that Gmanlives is the same man that threw a hissy fit over Doom Sigil "being too hard" so therefore "it's bad" according to him and got destroyed by the comment section and ended up deleting the video.
Fallout 3 is more like Starfield than Fallout 4 is. Remember the hell of navigating those subways, which for reasons of engine limitations were stupidly required to navigate that region. Starfield is a regression to a smaller, less capable game.
i didnt mind is was a storng thematic thing and i liked the idea of interconnected subway because why not. i just navigate everything go out to get the thing on the map so i can fast travel, then go back inside to the next station and so on
>Insisted people liked FO4's formula >Made a space faring the future minority white >Made all but one character ugly
Maybe they made enough DEI bribe money.
Bethesda must on SOME level understand that the modding communities are the only thing that has kept their games relevant for so many years, right?
And yet they clearly hate modders and the idea that people put their free time towards having fun making things for others to enjoy, as a hobby. The relentlessness with which they seek to monetize, and thereby destroy, modding communities has to be either a sign of intense desperation or genuine debased cartoony evil for the sake of making the world a worse place, because it certainly cannot benefit them financially in the long run.
Look at Starfield, they not only assumed that modders would fix the game for them, but that the community would be willing to wait 1+ year for the creation kit. Now literally every modder who ever turned out something halfway decent for Vegas or Skyrim have left Starfield behind for good and it's completely dead as a franchise. Just as Skyrim and their other games would be without the modding communities keeping them alive.
I just cannot wrap my head around why they actively want to destroy the biggest gift any developer could ever have gotten.
AAA game company executives and bean counters all but universally convinced at this point that modding both a potential PR nightmare and a giant sieve by which theoretical DLC and microtransaction profits are lost by the tens of millions.
Bethesda also actively try to make paid mods a thing. Creators Club was made from nothing more but malice. They are too lazy to fix their own shit and only want to cash out from solutions made by creative minds.
Playing Starfield is like having depression. Every time you think you're about to enjoy yourself that hope is immediately destroyed by bad design, horrible writing and a total and utter lack of atmosphere and unified aesthetics. It keeps disappointing you over and over and over and makes you feel bad in ways you can't even describe, like a knot in your chest from the guilt and self-loathing from ever having had any expectations to begin with. And once you stop playing you feel worse off for having played it.
It really is soul-crushingly bad.
I kept stopping to look at the "artwork" in the game. This one in particular, because once you realize that they took an in-game screenshot of the wild west town and used it as a background for this abomination of a poster, it just starts to make sense why everything else is the way it is.
>till it is creation kit comes out
You are moronic.
And what is the creation kit going to change, exactly? Modders aren't interested in the game, there's nothing to mod onto. There's absolutely nothing interesting, inspiring or fun on which to expand with mods.
>Modders aren't interested in the game
Anon it's almost in the top 3 modded games on nexus.
Just because some co-op homosexual who locks his mods behind a patreon wall says he's not making anything doesn't mean everyone else shares the same opinion fricking homosexual.
It's a singleplayer game, the DLC is nowhere in sight and the CK for modding isn't even released
but more importantly - it's a shitty game you dumb homosexual
fbpb
Is that why I beat it like 8 times you b***h?
Got bored with with after so many play throughs
Will probably pick it up again later just like I still play Skyrim every once and a while
>Is that why I beat it like 8 times you b***h?
Correct, you beat it like 8 time because you're a dumb homosexual.
no u
And yet EVERY other bethesda game has far more players on steam. No Bethesda game has had this sharp of a decline which is made even sadder since it had a lower player count to begin with than a lot of their other releases
>it had a lower player count to begin with than a lot of their other releases
No it didn't.
kek yeah it did, Skyrim and Fallout 3 had way more
No they didn't. Skyrim had 280k, Fallout 3 had 10k. Starfield had 330k. The only Bethesda game that had a higher all-time peak was Fallout 4, at 470k.
>has had this sharp of a decline
Because of the Creation Kit. Fallout 4 had an almost 90% drop in players and was only stemmed because the first bits of the Creation Kit came out within 4 months.
>made even sadder since it had a lower player count to begin with than a lot of their other releases
Almost like they should have made a good product.
>And yet EVERY other bethesda game has far more players on steam.
they arent playing the game. they install porn mods and jerk off.
>IT'LL BE BIGGER THAN SKYRIM YOU DIRTY SNOYS
>delayed release for almost a year despite claims at the time the game was ready to ship
>construction set still not ready months after release
The most baffling part of this, they HAVE to know that only mods could have saved this mess, how was the construction set not ready on day one?
Probably they were hoping it would be wildly popular so they could beat the modders to the punch and enforce their dumbass creation club from the start. Executives froth at the mouth that modders make content for free that takes away from their next 20 dollar texture swap.
>waiting for the heat to die down first so they can set the precedent with paid mods 3.0 first
Imagine kneecapping your own trajectory and free marketing just to gather a few extra pennies from consolecucks and a handful of homosexual whales.
Directly trading fan goodwill for cash has been their model for a while
even without official tools modders are doing all the fricking work
jesus frick Todd just release that shit already
>It's a singleplayer game
How do you explain that BG3 far exceeds Starfields active player accounts on Steam despite releasing way before it then?
chinese bots
You're confusing BG3 with Palsworld, anon.
Your game needs to be interesting, to get people willing to mod it.
Not modding this, all my attention is on palworld.
Skyrim had a hugely active modding scene before the CK was released
Skyrim also runs on toasters
Black person, even one of the best fricking modders (Skyrim Together modding team) refused to make a Starfield multiplayer mod because "The game is boring and bland." In other words, Starfield is a fricking big pile of dogshit
while this is true for most shit bethesda games have always had longer retention than this
>the CK for modding isn't even released
At this point I don't think it's coming. They're probably just trying to forget Starfield exists and move on.
meanwhile balding gay 3
>Source SDK Base 2007
What are they playing?
he won trannies
the important distinction is how fast it happened.
skyrim creation kit literally released 3 months after launch you fricking moron
okay? that doesn't change the fact that its bleeding players at a faster rate.
maybe they should have released the starfield creation kit 3 months after release too if they wanted to maintain players. i dont know how they could market starfield as a game they want to support for 10 years and not release the creation kit in a timely manner, its self-sabatoge.
Skyrim had longer legs than this, though. i remember people playing it for months in droves. It dropped off a bit, but not this bad. I don't think even mods will help until the first big overhaul mod debuts.
>it's not Bethseada's incompetence that killed Starfield, it's Bethseada's incompetence that killed Starfield
I was surprised at the time what a normie hit Skyrim was. Every other art hoe was playing it back then.
Your pic is disingenuous. The special edition still has over 20k players.
if the game weren't so shit, you wouldn't need modding. Keep making more excuses.
>ck for modding isn't even released
It's over, no one's going to waste their time cleaning up Bethesda's mess
LOL. Explain why Skyrim has more players than flopfield
almost 10 years old
another slop
>Fallout 4 as of right now on Steam
17,794 In-Game
>Skyrim as of right now on Steam
24,273 In-Game
>Starfield as of right now on Steam
7,877 In-Game
>[medic] her vital signs, no no no
>Skyrim got a decent amount of fanservice to keep the players interested until the mod arrives.
>Starfield hate the players and keep shoving Black folk at every turn
And then they complained on why people barely care about starfield...
>Skyrim got a decent amount of fanservice
Such as?
Literally got a 1000 year old virgin vampire who got kinky raped in her dreams by a god to be our bratty not-waifu
none of it is in the game its all schizo esoteric morrorwind lore. This is why I hate TESBlack folk. You basically cope with these games being shit by just making shit up in your head
It's literally in the game moron, take your meds
They could have removed all white people from the universe.
I honestly can’t remember much of this game other than collecting pieces of scrap metal in space
>MS paid $7.5 billion for this
Phil Spencer is Playstation's greatest ally.
This is worse than Arnold messing with Stalone level of fricking up
Qrd on that?
Thanks
Based, thou it's ironic how they namedrop Terminator: Dark Fate because that movie is fricking shit and it rightfully bombed
I think that's easily the second best terminator movie
Holy shit that deal for Bethesda was not worth it. Starfield has shown everyone Elder scrolls 6 is gonna be complete trash
That and there should have been a mountain of evidence that the game was headed for disaster in 2021, they bought this turkey know it it was going to be a mess.
>they bought this turkey know it it was going to be a mess.
Actually, not really. These suits do NOT play video games themselves. They lie and say they do and take photos of them doing so but it's all "how do you do, fellow gamers!" If they had played games at all it was probably pac-man + pinball machines when they were teenagers. All they knew was "this company makes money printing games, and they are making another one, this SHOULD be a money printer too!"And that's it.
Also, normies and fanboys probably didn't see it coming either.
you probably played Oblivion and Skyrim.
did you actually think Elder Scrolls 6 wasn't going to be trash?
oh no a 3 month exclusive deal?! better by up the whole company!
I mean it would've been a year but... still not good for a panic buy-- just means phil spencer really thought starfield was good
starfield would have gotten 10/10s if this happened
>Oh shit they got Deathloop! Better spend $7.5 billion dollars
it was worth it for the IPs (kind of). a competent studio will be able to do great things with the elder scrolls and fallout.
Yeah because Microsoft has been known to really grown their studios, just look at Rare and Bungie
>a competent studio
>in the west
>in the year of our lord of 2024
Uh oh
>implying 7.5B for Fallout, Elder Scrolls, Starfield, Dishonored, Prey, Wolfenstein, Doom and Quake isn't worth it
Even if that means shutting Bethesda down and handing their IPs over to inXile or Obsidian, the franchises alone pay for the purchase price itself.
It's not. Total revenue for all the Bethesda fallouts combined is probably 1 billion. Even worse that their games are always in deep discount.
Also id games don't make the money that they used to in the 90s.
>obsidian
Their skyrim-like had be rebooted mid development like three times and it's scope has been narrowed to being smaller than outer worlds and you think they could make something full on elder scrolls??
I don't think Disney even made their money back from buying Star Wars.
https://www.videogameschronicle.com/news/microsoft-reports-second-best-q4-and-full-year-gaming-revenue/
Yes it was. Ganker is, as usual, completely out of touch with reality. Money talks, losers like you walk.
It was the 11th best selling game of 2023, pretty dismal performance for a Bethesda open world RPG.
>paid 7.5 billion
>have gotten redfall and starfield so far
lol.lmao.
Phil may actually be a Sony double agent.
The only good thing that came out of the buyout was Hi Fi Rush and even then it wasn't enough
Other Skyrim
Todd is forever btfo.
I'm still on Skyrim 🙂
someone will probably make a space mod for skyrim that will kick starfield's ass in the future
the players still exist
they just aren't playing right now
their memory of playing still exists and they continue being players of the game. Player count posting is a fallacy
What is the actual main story of Starfield?
Who cares?
Me. I want to know for shitposting purposes.
Something something civil war and acquiring wheat and something something universe reset
You're a miner on some shithole moon hired by a Black archaeologist to find a mystical space MacGuffin. The space rock knocks you out and makes you hallucinate, Black arrives and tells you you're a part of the archaeologist organization now, cue search for other MacGuffins. Along the way you acquire Dragonborn I mean Starborn superpowers and you're accosted by ayys, except the ayys seem awfully human, and you eventually find out that they're not ayys, they're humans from other universes and that's what the MacGuffins are for
Your friend dies, one of the ayys turns out to be your dead friend, you find out that the MacGuffins can destroy worlds, the coolest mission/only mission worth noting in the game happens where you're being thrown between universes and one's a total shithole infested with bugs. Almost like Starfield's version of The Flood, only with multiversal travel
End mission has you make a decision between joining the dead friend, the guy that killed him, or neither which has them team up against you. This culminates in you having all the space rocks and gives you the opportunity to hop universes to start it all again
That's not counting the factions, and I might have forgotten some things since I last played in September
you are dragonborn in space with quiet shouts you learn from space dragon temples, no draugurs
Skyrim in space but with globohomosexual reeking all over it, and game itself is boring as hell, broken, and disjointed as hell. Story barely makes any sense and there's very little connectivity, also the lore is non-existant.
Except in Skyrim you know what you're getting. In Starflop things you get are completely randomized and there are barely any explanations.
Why didn't Todd Howard just make Palworld in Space?
Because Starfield is his dream game. It's what he's wanted to make for over 20 years. This is his magnum opus. He implies as much during his Lex Friedman interview. This game with the way its designed is what he got up everyday for.
Face it. He's a boring hack held up by memes and nostalgia homosexualry.
Considering it's Todd, I almost hope he's lying about that as usual, because if this is the apex of his creative output, his vision made manifest, then what the frick is his damage.
Not even the modders want to touch this fecal stain of a game. It's just tha tbad.
im sorry to say but people fly through games now
only a few stick around to 100% and then some
No, the exact opposite is true. People pick one or two games and play them forever these days.
Normally I'd say "that's normal", but that's kind of abnormal for a Bethesda game.
I haven't played it, is it really that bad? Or just unmemorable and simply "okay"?
It's biggest sin is that its so fricking boring. There's a thousand loading screens at every turn, no space exploration, you can't land on planets by flying your ship to them (in a fricking space game) and there's just no edge. Skyrim had a nationalist faction, fallout had a fascist faction. With starfield there's pirates who aren't really bad guys tbh and there's other people who are just good through and through. Oh yeah, and literally every person you can talk to is an essential npc so you can't kill them.
It's just basically if Blackrock made a game
There's also Black folk shoved in your face constantly but that's the least of its worries
Weird. Wonder why the hell they took that approach for the game. Hubris?
Incompetence and people who grew up playing skyrim, not developing it, made the game. The core fundamentals of a Bethesda game are missing. Sure mission design was never the strong point but exploration ALWAYS immersed the player.
>go here
>a castle is nearby
>player checks it out
>finds some relic that leads to another mission
>go on said mission or continue what you originally came to do
Starfield is just
>go here
>go back
>go here
It's because SF is literally a 7th gen game. Everything about it was planned and approved over a fricking decade ago and development didn't start until around 2015. Everything in the game is the way it is because it WOULD have been somewhat impressive on the ps3/360. They were going to use the spectacle of multiple planet's and procedurely generated "exploration" to compensate for it being a new ip. Only they couldn't, but instead of improving on it over the years they just fricking stayed the course doing what they always do until 2023 with a game that was already DOA and their fan goodwill was already at an all time low. The sad thing is they were probably delusional enough to think it would be a smash hit.
Starfield would still be a disappointing experience even if it came out a decade ago.
>game is bad because I can't larp as a fricktarded nazi, also black people
lmao you wonder why this site is fricking dead
>Why would you ever wanna roleplay in an RPG?!
Bethesda doesn't make RPGs. They make buggy sandbox games with jank action.
Yeah sometimes I wanna roleplay as a bad guy in a roleplaying game
>also black people
or Black folk as i like to call them
same issue as Hogwarts for me
It's got the atrophied muscles and no bones to hold them up
what makes bethesda games good despite myriads of other flaws? the exploration. the feeling of going from A to B and stop to check C, D and E.
what does starfield lack? the exploration. the game is literally picking a randomly generated square to fast travel to and then visit one of the 10 dungeon templates the game has to offer. every other system is self defeating and the lore is boring as sin, i couldn't tell you the name of a single character or any interesting event.
the game you lost feels like it was made in a vacuum from other open world games, it was born old. no man's sky mogs starfield in literally everything you could think of
It is bad, even by betsdha standards. I'll try to share some info that most people don't know. Starfield has about 50 weapon types, and 200 points of interest. Compare that to fallout 4, which has 180 weapon types, and over 300 points of interest. Now, that wouldn't be so bad, but they decided to spread all that out over a much much bigger area than fo4, and 2ill even duplicate these areas to fill up space.
it didn't even seem like they had 50 weapon types
>shotgun
>pistol
>sword
>sniper rifle
>rifle
>rocket launcher
and that was like it. the guns came in ballistic or energy variety, i guess.
It's a space exploration game with no sentient non-human characters to interact with, no non-human species to pick as the player, no warring empires, no enigmatic space debris from long-dead spacefaring civilisations, no Cthulu-esque space monsters eating planets, no depraved pockets of slavers or factions of drug-addled cybermen whose only purpose in life is space-rape...
There were a million places to take the game, and they took the absolute safest, most inoffensive, bland and HR-endorsed route. I don't know if it was lack of imagination, fear of criticism, or deliberately avoiding certain tropes and themes for some other reason. It would be interesting to find out what the design brief was, and if any of it explains the limited scope.
Todd's dream game since childhood.
Ha fricking ha.
>Fallout 4
>180 weapon types
I don't believe that for a single fricking second
I have no real standards, I still go back to skyrim sometimes, occasionally even oblivion, in the most dire of times fallout 4
I reinstalled starfield 3 times telling myself I was being too cynical and it didn't work, the game is ass
>I have no real standards
I envy you
I'm exaggerating obviously, I can tell when a game is shit, I'm just usually able to still get some enjoyment out of a shit game when I end up playing one, hence still going back to older bethesda games
starfield blew me away, not even I could put up with it, the closest thing to enjoyment I get out of it is opening these threads to scroll and wonder what the frick happened
wait it's been 6 months already?
Just over 5. End of Feb will be 6.
meanwhile, at Bethesda HQ
>we just patched FSR 3.0 in
>that's it that's the ENTIRE update.
you dont even need to climb that mountain
>Starfield, a Western RPG game about space and planet exploration, has no vehicles
>7 Rebirth, 33% of a game, has vehicles
How can that be explained?
>if you try and climb that mountain youd be playing the game longer than 6 months before you even get there
yikes no one actually is playing the game
>You can fast travel to the top of that mountain
Why was Starfield the game where people suddenly decided that Bethesda's decades of incompetency wasn't cute anymore?
I think it's because of the boring/bland as frick setting, it just can't carry their shit ass gameplay anymore.
That's ALL of their games
Because even if their other games were incompetent, it still hit the tropes and "immersion" stuff that fans of that genre can enjoy.
Not even sci-fi genre fans can enjoy Starfield, because for whatever reason, they refused to put interesting aliens or planets into the game. There's nothing there for fans of the genre to help them overlook the normal Bethesda schlock.
> Not even sci-fi genre fans can enjoy Starfield, because for whatever reason, they refused to put interesting aliens or planets into the game.
I Still think they didn’t want to draw attention to other WRPGs like Mass Effect. Or other sci-fi tentpoles like Star Wars and Star Trek.
aliens means less blacks means less ESG
Couldn’t they do what BG 3 did and have aliens Mocapped by black actors? Even Star Trek has black coded alien races.
>black coded
are you mentally moronic
You just know that plenty of people at Bethesda saw these NPCs and bit their tongue before they could ask anyone if they're really putting ugly Africans with moron haircuts in their brand new IP. This is design with HR breathing down their necks. Don't dare point out the obvious, just agree these moronic fat Black folk are what the modern audience crave.
If you believe this anon in the archived thread below isn't larping (it certainly wouldn't surprise me, considering what we learned from gamergate), these big game corporations intentionally add shit like this so their games are demoralizing.
https://www.archived.moe/v/thread/660537494
>"We don't use the word 'fun'" -Neil Druckmann
are you posting archive links to your own schizo posts
No sir I'm posting kino schizo posts that I enjoy reading and believe to be true
>I'm crazy
so yes it could be your own post
Larping as a wagie is cringe though. I would never do that.
>i, crazy moron, would never be a crazy moron
>disparaging conspiracy theories in 2020+4
Let me guess, you're vaxxed?
Is it a conspiracy theory if you present your own schizo posts as an interested third party
It's not my post, anon.
>I would never be a crazy moron
>-crazy moron
oh okay
You're very suspicious for someone pretending to not be crazy
maybe you should post another archive of your own post about how suspicious I am
I haven't posted any archives of my own posts. I've never created a successful thread worth archiving.
>I've never created a successful thread
is that why this thread is so trash
You didn't even read it
I didn't even read what, your schizo archive link to your own roleplaying post as a bethesda insider or your thread
Oh so now I'm OP of this thread too? Are all threads my threads?
Did I say all these threads are your threads?
That seems to be the direction you're heading in.
That's weird that the first thing that pops into your head is that you make all the starfield threads
You seem confused
Ya you’re anonymous and anonymous is the op. U dum
Look at this and tell me that the person who made these characters doesn't hate black people.
Made me laugh
>grounded-adjacent near-future space sci fi
the concept required people smarter than what bethesda had
Nah, it started with Fallout 76 and it's myriad frick-ups starting with the brown trash bag that was supposed to be canvas included in the CE.
Starfield needed to get a lot of things right to get back the OG goodwill but surprise surprise, Bethesda is made of hacks so there you go
>lightwood laminate
4 was only bad in retrospect because you could easily excuse all the problems until you start to really think about it. The minute-to-minute gameply and gunfighting were both fun, and while the settlement building turned out to be pointless, it really scratched the hoarding/exploring/collecting itch that keeps bringing people back to Bethesda games. 76 was easily excused as a side-project so the core fans didn't care too much or take it as a huge red flag. Starfield was the first Bethesda game that has no excuse and is just not fun from the beginning.
fallout 4 was fricking shit the moment you started it lmao
Okay.
FO4 was bad under the microscope, yeah. Really bad. Like it was made by complete idiots who had no idea about anything other than being cosmopolitan consumers. But lets be real here; Bethesda has never been that great. Morrowind was unique because of it's setting, and writing. Oblivion was a step down from it. Skyrim was a step down from that. Fallout 3 was inexcusably bad, but had good atmosphere. Fallout 4 was somewhat of an improvement but only because the bar was already so low on 3. 76 should have been the eye-opener that Todd had lost it. B-team shenanigans be damned; he was still head of that company, and Fallout was one of his babies. He let that happen. If Starfield is any indication of how bad things can be with him at the helm, then why should anyone have any faith that TES VI is going to be any different? If you go by the trends for this company since Oblivion; it's going to be worse.
What fallout 3 taught me is that Besthesda is full of boomers that are chubby and come to work in sandals, haiwaian buttonup shirts and shorts. they re cool old based guys who mow their lawn and they simply dont give a frick. they dont reall know fps game sor whatever, they mainly want to make a cool world, maps, quests etc. Thats why everyone is else is so fricked up. camera movement, buttons not responding (the crouch, weapon change, even the pipboy), the vats shoots in walls etc. very frustrating because all vof this can be solved but cheap budget and make a huge long game that can be replayed so much better, but it doesnt even go through the mind of these boomers, they re just making cool maps and going home. Look at hoiw the radiation debuff frickign sucks and can be easily ignored. most systemes are not thoroughly designed.
It was the same in skyrim, everything is so shallow superficial and meaningless. The world is cool but everything else is fast food tier. and they sell anyway because people like the world so they dont feel super pressured to get better at it
i was raging at how it feels like playing a camera without any headbobbing/inertia, then i saw fallout 4 had headbobbing and it was so fricking bad they could have no added it at all. they just dont know to do these thigns and they dont hire pros who know that kind of shit.
Yeah. All Skyrim had going for it was the main map. The moment you went inside something, or God forbid; a dungeon, all that charm was sucked out of it like a Khajit hooker finding your moon sugar stash.
The only reason to ever go into one of those one-direction-only samegay walkathons was because you needed something there or to trip a flag and gtfo.
Fallout 3 and 4 had the same problem, though some dungeons could be more interesting.
The funny thing is Starfield has the same building mechanic, but to actually use it, you need to be like 50 hours into the game because it's perk locked behind multiple different options. Then on top of that, there's no point to it anyway, it's just a completely tacked on feature with no narrative purpose, and by that point, you'll have thousands of resources anyway.
Fallout 4's building mechanics were simple and easy to access. From minute one you could focus solely on rebuilding Sanctuary and making your own little home, settlers would come, you'd assign them jobs, you'd get resources passively which would help ramp up your weapons early etc.
Why was there "base building" in Starfield, seriously?
It was just yet another thing to get disappointed over, trying to make a base and realizing there's about 40 different items in total (and 30 of those locked behind the science station).
It would genuinely have been better if it wasn't in at all, rather than feeling like being mocked by the devs.
It is pretty simple this is a new ip which mean there is nothing for braindead fans to just accept, yet. Fallout and elderscroll fans want more of what they want regardless of how janky it is.
Snoys are having a fit that it's not on Playstation.
it doesn't have a single redeeming quality. even fallout 76 at least gave you an interesting world with cryptids and other fun shit. fallout 4 had memorable companions, skyrim had an amazing ost and god tier art direction.
starfield is empty and soulless, in the sense nothing feels like was born of any actual passion.
The world in Starfield is lifeless, soulless and boring as frick. Other Bethesda games had fun worlds to explore with cool things to find and interesting NPCs to encounter. Starfield is just copy pasted, procedurally generated slop that reeks of curry. Smaller, handcrafted map that feels alive >>> infinite copy pasted, empty bullshit.
Also, the NPCs all being nasty fricking mutts doesn't help. You won't even get the waifugays when all the women in a game look like boards made out of mystery meat. Devs need to stop catering to foids and trannies throwing a tantrum whenever they see an attractive woman on screen. Attractive women and women with curves (the way men define curves, not women) deserve representation too.
But that describes Skyrim. Its boring, lifeless, and ugly. The gameplay was braindead easy and stale before it even came out and we still see people playing the modded version of this thing for years.
I think Skyrim was just about as far as they could dilute/stretch the formula. Their games had been simplified and streamlined over and over up to that point; they found a relatively stable balance in Skyrim, got wienery, then slowly got even lazier with stuff like FO4's settlement system before finally shitting the bed with Starfield and putting no effort in.
>but the Fallout 4 speech wheel
>we streamlined it by making it take longer to make than the old speech system
>immediately went back to the old system in 76
Fallout 4 gets a lot of rose tinted views but the game is objectively shit. It’s just not as shit compared to more recent Bethesda titles.
>But that describes Skyrim
Yes, it does.
Now imagine a game so boring, lifeless, and ugly that it makes Skyrim look good in those areas by comparison. That's Starfield, that's the game that's killing Bethesda finally.
They couldn't rely on the goodwill of a well established and successful franchise this time.
fantasy and postapo are cool settings, TES and Fallout have great lore
while "NASApunk" is boring as frick
Things could break. But at least you can see when devs try to make them fun. This shit is pure mediocrity encapsulated.
>Elder Scrolls/ Fallout format
>but boring world with nothing to explore
>boring world and campaign
>boring characters
>boring weapons
>boting everything
bethesda has designed 2 types of sucessful games: massive proceduarlly generated worlds with interesting systems (arena and daggerfall) and small handcrafted worlds with interesting stories (the rest of their good games). starfield isnt full of interesting mechanics like early tes games (courts, banking with loans/interest, figuring out strategy for dungeons, and their procedural generation was bleeding edge in the 90s) and they didnt create the unique locations or personal stories from later games, so its just boring. also the issues with their engine that limit you to fast travelling everywhere means it has less potential for modding than many other spacex games.
>bethesda has designed 2 types of sucessful games: massive proceduarlly generated worlds with interesting systems (arena and daggerfall) and small handcrafted worlds with interesting stories (the rest of their good games). starfield isnt full of interesting mechanics like early tes games (courts, banking with loans/interest, figuring out strategy for dungeons, and their procedural generation was bleeding edge in the 90s) and they didnt create the unique locations or personal stories from later games, so its just boring.
this. I hope it changes. if not I hope someone worthy picks up that torch.
outer worlds was breddy gud as a focused rpg, but i have yet to see something like daggerfall (unity for the good mod tools) in space. thats all i want now, a first person space exploration game where you have interact with bureaucracy, politics and markets and can choose from mutually exclusive routes through them.
this
It's just another trash heap exactly like Fallout 4, Fallout 3, and Oblivion.
People have started to smell the shit since Skyrim, maybe even Oblivion, but ultimately Skyrim and Fallout 4 still have the background of their respective series and the gameplay loop is still in that realm of "good enough" for the vast majority of people
Its'different this time. It's possibly one of the worst games ever made.
Wow so you're a redditor?
>Andre 3003
Because people were banking on it being at least good enough to mod and have a good space exploration sandbox because there really still isn't one, at least of AAA quality, but even Bethesda managed to frick that up royally. I'm sure modding will be somewhat better for it in about a year or so timeframe but the bones that are there really are just fricking terrible.
"the bones" are why it will be so easy to mod, you buffoon
People tolerated the bad gameplay of previous titles because the worlds were charming, interesting, fun to explore, and just plain comfy to exist in.
Starfields world is the blandest shit ever and there's no exploration due to the "world" being 1000 disconnected, randomly generated, mostly empty squares.
i like starfield but it's literally fallout 4 meets skyrim in space
that and it still runs like shit despite a year's delay and constant updates since then
I think it largely comes down to Starfield being a new IP. With a bad Fallout or Elder Scrolls game, there are some diehard fans that say that they're just happy to have a new part of that world that they can explore, learn about, and adventure in. Starfield as an IP has no built in fanbase that has blinders on. This problem is exacerbated by Bethesda relying on those IPs as a crutch for so many years. They lean heavily on the work of people that are either long gone in the case of Elder Scrolls or the work that was done on Fallout before they bought it. This time they tried to make their own without even a fraction of the talent required to do it successfully. As a result they created one of the most bland and soulless universes I've ever seen in a game and as such it wasn't able to endear itself to an audience that might make them overlook its flaws the same way people do with their other franchises.
Its soullessness seems like a deliberate choice rather than a result of incompetence. There is plenty of incompetence, don't get me wrong, but the aesthetics are painfully boring and universe is artificially limited in ways that are deliberate choices by Bethesda. It wouldn't have been hard to incompetently make an exciting universe compared to the intentional slop they created. It was never created with a soul in mind, it wasn't rendered soulless after the fact.
Starfield, this shitass game, is the reason why we haven't got Skyrim 2 yet. it's been 13 years since the last mainline Elder Scrolls game, and Starfield is one of the reasons why that is.
normal unspoken rules of engagement means the player has to be discovering something every 40 seconds to stay entertained
prev beth trash could do that because they had more or less unbroken open worlds you could move naturally in
starfield broke that formula because it can't accomplish this even on an average of less than 5 minutes.
it's actually designed to be 750% less fun and more time-wasting than anything you've ever played in your life
they took 4 hours of content and designed it to be as insultingly boring as possible and filled it with as many Black folk and homosexuals as possible and told you while selling you this garbage content it would last ten years
not even worth playing for free
To be fair, Fallout 76 started to get people to finally wake up to their bullshit, it was this that was the straw that broke the camels back
previous games at least had soul and something interesting that would keep you playing
bethesda's fallouts despite being absolute garbage had cool post apo world, and it was cool to just explore it and do some quests here and there even if they sucked
TES is a great fantasy RPG series with good lore, beautiful worlds and a lot of freedom in what you can do with your character, it's not perfect, but it hooks the player
starfield is just soulless garbage with loading screen after loading screen, it's not acceptable anymore in current year where 90% of the games let you roam freely big worlds without loading screens every fricking 30 seconds
A lot of people who (justifiably) hate Bethesdout ignore the main appeal it has for most of its fans is the world and level design. Obsidian's dungeons play out like someone wanted to take a battlemap from one of their favorite mediocre TTRPG adventure modules and recreate it in the Creation Kit, and then just randomly populated it with enemies with basically no regard for pacing or challenge. Bethesda dungeons laser-focus on telling a shitty story but an interesting set of experiences: here's dudes taking the high ground by patrolling on top of store shelves, here's a 300-year-old robot you can revive as a temporary ally, here's a giant super mutant you can release from their cage, here's an extra route you can take by cutting through an underground tunnel.
Bethesda stories are slop built to get you into and out of their set of fun and unique encounters, and Obsidian encounters are there to fill in the time between immersive and intriguing story beats. This goes for all of both companies' games, including Alpha Protocol and Fallout 76.
Yeah. There was never a time that I was scared while playing NV, but there were times in FO3 where going into an empty building could make my balls suck up into my body. FO3 had atmosphere and the Capital Wasteland (outside of DC) was genuinely interesting exploration. Sadly the plot, characters, and gear selection were all pants-on-head moronic.
>Bethesdout
I am eternally curious to what causes people to use these cutesy childish nicknames. "Take that, Obummer! heh heh heh!"
It's a distinctively US American thing. Childish chiding and name-calling is an extremely high intellectual level of mockery for them. It's done, as you no doubt already know, to divide people into good/bad. My side and their side. Everything they don't like has to have a mocking description fitted to it, whether it be femoid, chud, troon, rightist et cetera.
They didn't use to be like this, but it's just one of the many ways in which they have regressed and devolved as a society just in the past 25 years, and it's equally bad no matter what side of their political two-party clown circus they belong to, although the political ones seem far more drawn to employing this sort of baby-speak as a way to deride others.
sometimes its funny i like microshart.
The anti-intellectual side of the aisle in our country happens to be the side that prides itself on being intellectual. The right might be a bunch of cowardly obsequious cattle, but the left are the ones going, "Pissbaby Shitlord!" at their opponents.
>Why was Starfield the game where people suddenly decided that Bethesda's decades of incompetency wasn't cute anymore?
because of the hype and marketing.
bethesda promised the world, well universe and bethesda fans knew what was gonna happen but normies did not know what was gonna happen.
and after baldurs gate 3 showing that modern crpgs can still be complex and sell gangbusters, the way bethesda makes games just does not cut it anymore.
BG3 makes no concessions to make it easily playable on consoles at the cost of the PC version. Bethesda definitely wanted to take a bite of the huge console market no matter the impact on the PC version.
Fallout 4 was fun.
>Oblivion: 150
>Skyrim: 100
>Fallout 3: 300
>Fallout NV :500
>Fallout 4: 600
>Starfield: 15
Because even Bethesda fans consider the game to be dogshit kek
what are these numbers
There's tons of games better than Starfield that don't do nearly as well as it did, feel bad for those people instead
>what are these numbers
Anon...please tell me you aren't unable to figure that out...
I don't pay attention to this shit game studio's sales number or whatever
Fallout 76 did that, Starfield was their first release since and it looked shit from the trailers.
Both games are fundamentally shit due to Bethesda refusing to build a new engine. They tried to rehash the Fallout 4 engine to make an MMO. Eventually, after getting multiple teams, they managed to rehash 76 from a dog shit game into a mediocre one. Starfield meanwhile should have been the showcase game for a brand new engine, instead they just rehashed the Fallout 4 engine even more and used 6 trillion loading screens to keep it from crashing.
There's no getting around the crap engine. Bethesda's failure is especially glaring compared to the competition. When you have a loading screen for almost every building, you have failed. Nintendo could get around that on their crappy hardware, and BG3 could pull that off even with a significantly graphically simpler, slow-moving game.
>Fallout 76 did that
They were able to deflect some of the blame to satellite studios and the game not being an "official" sequel. They have no excuse with Starfield
umm sweety. Everybody knows starfield was done by outsourced studious in india
Bethesda games are just too dated at this point in 2024. Loading screens, essential Npcs, boring world, boring characters, boring story, boring everything Elder scrolls 6 is gonna be even more of the same. You can barely call these games rpgs.
Fallout and The Elder Scrolls were propped up by their world building. People could stand the jank because they played a game in a world they loved. Starfield didn't have that.
because all others at least had a sense of exploration.
starfield is just a menu with loading screens and the occasional 3d interaction.
Skyrim was a big ass ambitious game so it was expected to be glitchy.
76 was relentlessly mocked but it could be excused as a side project.
Starfield could not.
Apparently so
because it was woke.
Fallout 4 had a bad launch and was controversial
Fallout 76 had a disastrous launch
Starfield was mediocre. Bethesda needed to hit a home run and they whiffed it
As other anons say, Bethesda has accumulated a whole list of frick ups before Shartfield, but this game was where people said "enough is enough", and turned their backs to Todd
>The "Keep selling Skyrim for a decade everywhere" meme
>Todd's sweet little lies
>Fallout 4 was okay but incredibly dumbed down
>Fallout 76 was a shitshow
>Bethesda's push for paid mods
>They paid reviewers to blatantly shill Starfield
>It runs at 30fps on Series X
>They had the audacity to say that "Starfield is optimized! Its your computer that is dogshit!", and that "the game is fun; you dont know how to have fun".
>They still using the archaic gamebryo engine
Gamebryo engine is fine as it is, it's probably one of best engines for open world games. Main problem is that Bethesda is too incompetent to work on it.
The fact that this engine carried bethesda all the way to 2024, means that gamebryo is a good engine. The only problem with it is that it cannot handle multiple rooms and vehicles. I dont know if it can be patched to do these things, but making a AAA immersive game without drivable vehicles and without loading times every time you enter a different place, is definitely immersion breaking
CDPR wanted to go toe to toe with Rockstar and this is why Cyberpunk lots of times feels like a futuristic GTA game. I think that right now, free roaming Cyberpunk with mods feels better than free roaming GTA games with or without mods
Yeah, Cyberpunk definitely has managed to capture the noir grittiness to a good extent
>They paid reviewers to blatantly shill Starfield
Watching the aggressive, composed-almost-entirely-of-buttholes teams of Bethesda shills operate was something special. They seemed to have hired the most annoying pricks possible to wipe their stink all over the internet.
The official Besthesda rep on rpgcodex was even doing the whole "come home, white man" bit. It was pathetic in its desperation.
>collect 10 rats tails for the inkeeper
Because, despite what Morrowtrannies / Codexucks think, Oblivion and Skyrim were, and still are, good and beloved games. Unlike Starfield.
>Morrowtrannies / Codexucks
You do realize you think exactly like them right now? You fell for their brainwashing
I played Starfield, I have the experience of it being a bad game. The loading screens alone were bad enough that I would never consider playing it again (unless they fix it) but the worlds are bland, the equipment is bland, the shooting mechanics are bland (though, I don't really like FPS to begin with) and the setting is boring.
>good and beloved games
they are not good, they have charm
The setting is so bland and soulless, it seems like a deliberate choice. Their only selling pitch was "Nasa-punk" and they couldn't even commit to that. I was expecting bulky space suits, lunar rovers, space pirates, retro computers, and grounded, realistic designs. The game would've had an identity. Instead we got nonsensical alien creatures, skyrim magic, multiverse nonsense, and being the prophesied "Starborn".
nasapunk and all these things are not necessarily antithetic. but i dont see bethesda uplling it off, you would need to be very good technically, with vehicle, physics etc, which is the opposite of bethesda, known for making the clunkiest shite.
Nasapunk would require an extreme attention to detail because realistic space stuff would require you to know a lot of things that are tropes in space sci-fi but don't exist in reality. Bethesda complete drops the ball when it comes to paying attention to the little things.
Man that webm. Like all they had to do when asked "How do we make "nasapunk" and make it good?" was to point to this webm and go, "Make it like this."
This was made by a guy who worked on Baldurs Gate 3. Artstation is completely filled with "Nasa-punk" 3d renders and concept art. Bethesda is just incompetent as usual.
Here's another example made by an artist who works on Forza.
>Sitting on the edge of a space ship in space
This is fricking moronic.
they're gonna jump
No, there is no practical application for stratosphere parachute entry. The concept is beyond fricking stupid.
If you can get into orbit fast enough and land the men with accuracy, then you get pretty useful air assault troops.
This could 100% be AI generated given how badly it misunderstands the impossibility of the subject matter.
>bugthesda
>vehicles
lol
just make the vehicle a hat, and have the NPC wearing it run around on a second landscape about neck-height below the top landscape. problem solve 🙂
>deranged New Frontier modders manage to crowbar decently working vehicles into an iteration of the engine from 15 years ago
>bethesda can't do it themselves even now
>finally decides to make it standalone so that you don't need to contend with smelly feet and slaveplay
>this isn't even considered to be his greatest work either
Their incompetence was charming when it was clear that they had a vision and they really tried to make something despite being incapable of making video games. I liked Oblivion as a whole so much the potato faces didn't ruin it for me. The freedom of Skyrim was enough to make me forgive the simple and frankly uninspired story.
Unironically the loading screens, that shit broke people.
>But every other Bethesda game had loading screens
The difference between Starfield and every other Bethesda title for the abundance of loading screens is night and day. There are six (6) loading screens between planets.
>Fast travel to ship
Load screen
>Enter ship
Load screen
>Travel to space
Load screen
>Jump to target planet
Load screen
>Land on planet
Load screen
>Exit ship
Load screen
This would have been obscene in 2005, never mind 2023. In every other Bethesda title, load screens are reserved for entering/exiting interior locations, and fast travel. You could travel from one corner of the map to the other without ever seeing one if you avoided these two things. You can't avoid ship travel in Starfield, it's mandatory.
small AAA studio please understand 🙂
Game sucks https://youtu.be/sJalh-3ZeuQ
its the chinese tencent bots guys
seriously just fricking buy starfield or else
It's almost like the game is boring as frick with too many loading screens between the action. Oh wait, that's exactly what the game is
wait for the shittie youtubers to get paid to spread the word of its "engoodening" again. we know they're gona pull that shit every frickin time now
>bethesda
>engoodening anything
Are they going to completely rework the game and not have a million load screens? Because that's the only way their winning anyone back
Nah, they will take the CDPR approach and hire studio Trigger to make an anime adaptation
CDPR actually fixed and improved the game though. They overhauled a lot of stuff.
>CDPR actually fixed and improved the game
I just finished playing it. The driving sucks and the main quest takes a fricking nose dive on the last act but everything else was very enjoyable. The dlc was really good.
the game has two "bosses" you dumb Black person, then the credits roll.
What the frick does that even mean? Did you think that sounded clever homosexual?
it's not a complete experience, you can't "fix" that, especially with 0 real mod tools
Again, what the frick are you talking about? How is it not a complete experience?
don't engage with these morons they get their opinions from memes and influencers
Good point, I shouldn't have taken the bait
>two bosses, one which was broken for like 3 years
>shit
>game ends
lol
Cyberpsychos. Each with their own gimmick.
>bullet sponges using one of the completely bland weapons/augments
I don't think you played the game bro.
he's just fishing for (you)s ignore him
There's also a bunch of quest bosses too. Plus the DLC adds a few more big fights and two major bosses depending on what you do.
>quest bosses
>npcs that die in one or two hits like the rest of the gang members in the game
there's not a single memorable quest boss in cyberpunk outside of the main quest
you have a bad memory
is your skull full of shit?
>no argument
lmao
why would anybody remember the nameless mook they just killed in two shots? the entire point of the quests is grinding xp
>no argument
you played a good game. you remembered none of it.
you got memed into ruining your experience, good goy
Too bad cyberpsycho fights are piss easy.
>The driving sucks
you suck, gitgud gay
The vehicles handle like ass, everything has the turning radius of a box truck, and the slightest bump will frick you over. Ots unironically better to just run/parkour most places.
>tech pistol
>not a HA-4 grit
>from bottom of the barrel slaughter-o-matic toy to BIS lizzy successor
Eat shit you polish Black person.
What "engoodening?" The game has been out for over 4 months and they've done nothing substantive in that time, just bugfixes and optimizations that should have been in the game from the start (and not enough either, they still left in all the digsustingly ugly fog literally everywhere that makes the game washed out and cuts performance by ~20%)
>Almost fewer players than Fallout 76
Holy frick.
I'm surprised that 76 was able to keep a group of dedicated whales invested in such a mediocre game.
Yeah, it’s so bad that they cancel making the mod kits bc why bother?
the main story is "nothing you do matters at all because muh multiverse. wanna New Game+?"
it's such hack shit that it actively kicks you out of being immersed in the game. not that it bothered to do any really coherent worldbuilding to immerse you in the first place. basically, emil is a lazy hack.
Player retention only matters for multiplayer games, Starfield has made all it's money already, they won.
I put in 500 hours into it and im waiting for the creation kit and DLC. I want to keep playing though but it feels like if I keep going on I would spoil myself on future content making it better.
Are you on the spectrum? Genuinely asking.
Starfield? More like, Starfaild.
>RE4R has more players despite being 3 months older
Cyberpunk came out 4 years ago and still has 3x more players lol
yeah but Cyberpunk also had 2.0 update and Expansion drop so that comparison isn't good
and Starfield had a full release within 20 days you dip shit, the comparison fits
>muh gamepass players!
>big hype for new IP release
>got too hyped
>people wishing it to be a masterpiece so hard
>games boring because it's not as spectacular as our skyrim nostalgia
> everyone bashes it
if they want it to thrive they're gonna have to work like the dev team from NMS and polish it
and keep polishing it until it's a whole different experience
That's not it at all. Starfield is a genuinely bad game. If you only play for five hours or so, you might think the game is really good.
>loading
Once you start getting into the game, you soon realize just how repetitive the environments are, how often you are in menus
>loading
how absolutely everywhere for everything are the loading screens
>loading
how there are no builds, how there is no role playing
>loading
how comically simplistic the combat is, how ordinary the weapons are
>loading
how mind-numbingly bland exploration is, how often you see the exact same outposts over and over and over
>loading
and the loading screens, my goodness
>Skyrim nostalgia
it's 13 years old afterall 🙂
>skyrim is already legal in my country
wow
i feel like your country is probably known for its sex tourism
There's no polishing it. The engine does not allow for what it needs. Starfield can never be fixed.
BASED My Summer Car beating out Starfield
lfmao
good fricking Job Finland
Because they've alienated everyone. They lost the deeplore gays by ruining ES and FO lore, they lost the RPG fans by streamlining and removing all interesting ways to level up, and they lost the casuals because of 76 and the mass coverage it got. The only people left is hardcore fanboys who want to argue more than play, and "day 1 normies" who'll buy whatever gets buzz and then drop it.
Bethesda aren't even gonna fix this shit game are they? If nobody is playing it the board meetings must be about moving onto the next project full swing.
>fix
its not early access, its finished and complete
>make le NEW title instead of foolproof entry into 2 huge franchises that everyone is invested in and excited about
damn who could possibly have seen this coming
Worse?
It's already pretty close to the limits of how bad a moddable singleplayer RPG/shooter can get as it is, but here's some possible things that COULD decently likely make it worse:
1. Patches fix the patchable issues in the game, but the playerbase doesn't return.
2. Content updates hit as an "olive branch" to bring players back, but the players don't return, or the content just sucks, like adding more content to later NG+ cycles.
3. A deep, DEEP sale hits, but sales are weak, or the Steam reviews take a net loss.
4. They spend a few months on a major DLC full of tons of content, but the playerbase doesn't care enough to matter.
5. Creation Kit gets released and it turns out to be amazing, but modders don't care enough to return.
6. The game gets an update that breaks popular mods, but nobody cares enough to fix them.
7. Bethesda just outright calls it a loss, doesn't release the CK, doesn't patch or update the game anymore at all.
8. The engine is so fricked that they can't even use it as a stepping stone for the next game, and have to overhaul it at a great loss of time and money.
9. Emil remains on the team, or gets a promotion somehow.
I could see most of these happening, and I feel like most of these are more likely than something good.
The game's just fricked from top to bottom.
As far as anyone can tell, they're just riding along lazily and plan nothing until the first expansion hits, but who's gonna buy an expansion for a shit game?
>9. Emil remains on the team, or gets a promotion somehow.
>8. The engine is so fricked that they can't even use it as a stepping stone for the next game, and have to overhaul it at a great loss of time and money.
This is what I've been asking for since 2011.
how can that screenshot look more alien than the space game
>3. A deep, DEEP sale hits, but sales are weak,
This already happened. It was 50% off like 2 months after it released.
It's the besthesda cycle really.
The complaints for Starfield is literally the exact same complaints you see for their previous games.
In 5 years everyone will be proclaiming Starfield to be a classic game and how the new bethesda game is the worst game ever.
No one has done that, or is going to do that, anon.
Nobody is calling FO4 good, no one is calling FO76 a classic, and no one will say Starfield was better than "meh". Also, YWNBW.
Nobody was saying that Fallout 4 was complete utter trash, it was just a huge downgrade from 3 that was already a shit show and the story of 4 was the worst one by far, BUT the "gameplay loop" from 4 is mastered and gunplay is finally acceptable, nobody is saying right now that Fallout 4 is great, if they are saying that is thanks to mods and FO76 everyone that played that game for more than 10 hours agree that is a great idea but Bethesda shit design choices screw the game over.
Starfield killed the Xbox brand and I'm tired pretending it didn't
Starfield is absolutely BTFO now and in the future.
It would haver performed better if they went for a mASS effect aesthetic, and not modern audience troon one.
I feel like i'd like Liara more if she had this body in game
Me in the back
I love when smut artists give quarians transparent latex instead of just having them go bareskinned.
from left to right
>5/10
>4/10
>8/10
>7/10
>didn't play it
>9/10
>Hogwarts Legacy 7/10
>didn't play Cyberpunk
go back
Cyberpunk is terrible, I'm glad CDPR's entire reputation is ruined
>I'm glad CDPR's entire reputation is ruined
It was never ruined among PChads who had the hardware to run it. All the seethe was 100% consolegays.
>Cyberpunk 2077 92% recent/82% overall
>Phantom Liberty 89% positive
Frick off back to 2020 lmao game just won best ongoing game
CDPR has been tainted since they sold out for Witcher 2
>It was never ruined
Oh yes, CDPR are the largest bullshitters in the industry
See you in the Witcher 4/Cyberpunk Orion hype/GOTY threads anon
oh yes the pajeet made witcher sequel I can't wait to not play it
Given that you're posting on Gankereddit I assume you don't play games period. You're just some culture war homosexual election tourist.
Yes I don't play games that's why I know CDPR are the biggest liars in the industry
ok
Okay
phantom liberty really pushed it over the edge. not just songbirds saga but entire dogtown. From improved gigs to the setting itself which is much more believable as a cyberpunk dystopia. high tech spliced with tribal gangbangers+warlord and drugged out bums between them. All within the old corporate HQ ruins. Base night city feels kind of lame compared to dogtown after that tbh. Its like a more futuristic LA where everybody whines how awful their lives are when they are surrounded with cheap energy, cheap calories and cheap entertainment
Fricking subhuman.
Nah, their reputation was ruined, but at least CDPR had some good ideas with Cyberpunk and also had the decency to sit their asses down and fix the game. It was a last minute save for them in my opinion.
Starfield on the other hand, has dogshit foundations and no matter how bethesda or modders polish it, it wont stop being a turd.
I was never a huge fan of them, but I've semi-enjoyed Cyberpunk. It makes me want to look into TW3. However given how they've been marketing themselves, I have now faith that their corporate culture will allow another decent game to come from them. ESG/DEI/"Woke" is a creativity death sentence.
Well, despite CDPR bending the knee to ESG israelites, I find that Cyberpunk was still an edgy game. Of course it lacks the racial discrimination or any kind of discrimination, but its pretty edgy in a good way. I expected to be more "politically correct", but thankfully I was mistaken.
Yeah, you should play witcher 3. Dont listen to the contrarians here, its a fun rpg.
I can't get over the general themes of the gigs and main story and the GTA-esque delivery of the advertisements that bombard you at all times. It's whiplash-inducing. Like at some point they weren't sure if they were going to be super serial, or really fricking moronic and nobody bothered to go all out and/or clean up the residuals left behind.
>its pretty edgy in a good way
Cyberpunk is the only game that has recaptured the feeling I got from playing VTMB and trying to investigate violent snuff films in Hollywood.
I got huge VTMB vibes from Deus Ex: Human Revolution.
>Cyberpunk is terrible
You didn't play it. Cyberpunk is a great game. They fixed the performance issues with the 1.6 patch. Now with the 2.1 patch, the game is just extraordinary. If you played it on a console upon release, yeah, maybe you didn't have a great experience. But on the pc, the game was very good upon release and became great within just a couple of patches.
I started off thinking I would like so shoot things. By Act 3, I had maxed out Tech, Intelligence, and Body, and I was having tremendous fun combining disciplines, perks, and weapons to take out large groups of enemies. The main story really captured me. Many of the side stories were so well done. The locations were gorgeous and atmospheric. Many of the cutscenes were absolute kino and deeply immersive. Cyberpunk 2077 is one of only a handful of games that I am anxiously looking forward to playing a part two.
I will still shit on it because only a fraction of what CDPR had shown made it into the final game
>yes, it's a genuinely great game
>but it was supposed to be extra great
>therefore, into the trash it goes
I dont think its trash, i just dont want people to forget how CDPR fricked up and lied, what we have now is just what the final build of the game should have been, my biggest problem with cyberpunk wasnt the glitches and performance issues, it was the shoddy foundation it stood on, and it now looks decent after a revamp and 4 years of games much worse than it
Agreed. I'm glad they're still working on it, but the original launch was a mess that deserved every bit of criticism it got, particularly all the cut content.
yeah, but if i reated rpgs by their cut content and missing features i'd hate the entire genre. CDPR deserves shit for marketing tbe game as if it was the next gta but the game as is still had plenty of good stuff even at launch and by now with 2.1 and the dlc it's a great game.
I love how you moronic Black folk are keeping this pink eye tier thread alive trying to claim cyberpunk is a good game, lol
>i cannot into art of conversation
So, you want to talk about Starfield? Okay.
What Starfailed does not have --
no flying or driving
no bosses
no memorable environments
no memorable characters
no interesting companions
no memorable missions
no epic weapons and armor
no secret or hidden locations
no combat mechanics
no role playing in this so-called rpg
no character builds
What Starfailed has tons of --
loading screens
There are loading screens everywhere, for everything. Want to enter a building? Press E on the door -- loading screen. Want to go to the second floor? Press E on the elevator button -- loading screen. Want to go to another part of the city. Press E on the train -- loading screen. Want to go in your ship? Press E on the ladder -- loading screen. Want to enter the wienerpit? Press E on the chair -- cut scene to hide the loading screen. Want to take off from the surface? That's right -- loading screen. Want to fly to that planet? You guessed it -- loading screen. Want to land? You know it -- loading screen.
Like all Bethesda Game Studios games, Starfailed is as wide as an ocean but shallow as a puddle by design, designed exclusively for the most casual of casual gamer, ie - the player with very little skill, low attention span, no capacity for abstract thought, no patience for complexity, and very low IQ. BGS knows exactly who their target audience is, that is exactly who they design their games for, and they have increasingly dumbed down their games with every new release in the hopes of expanding that target audience. So far, it's worked. There really is a lot of low-skilled, low-IQ casuals in the world.
tbf the vanilla combat becomes way too easy at the end of it.Needs a 2x damage multiplier on damage received and given to make it viseral again and maybe some autistic rough combat rebalance overhaul like enemies of night city mod. Base vanilla balance just devolves into bullet sponge V vs paper npcs by the end of it
The game was pretty good at release but it had some major problems that dragged the experience down. It just felt really shallow and the illusion of it being a real city was constantly broken by small bugs and design choices. There was just nothing to do outside of the story missions and the character progression was awful. The way to get stronger was by wearing ugly clothes with high armor ratings and exploiting a crafting hack to build the best weapons. It felt wrong for the setting.
Now, after 2.0 the game feels so much more alive and immersive. You can fully customize your character, implants matter instead of clothes, there are dynamic car chases and gang wars, npcs drive around you and try to avoid threats in a realistic way. There are way more cars, side quests, and mini-games. The only thing still missing from the game is visual implants, such as chromed-out robot arms, and small immersive animations when visiting bars or food vendors instead of tedious item menus.
Who was in the wrong here?
Love how an above-average anime gaslit subhuman weebs across the world into thinking this game was actually good.
Legacy 7/10
core gameplay is fun, but the side activities and the open world is bad. Also I didn't spend money on it.
>>didn't play Cyberpunk
I'm waiting for the full release.
>B-but player retention doesn't matter for single player games guys
playstation will save them
or so they think
Is it any wonder live service is so appealing to the powers that be, seasonal events, cash shows with new stuff to buy, potential years of additional things they can charge for. A lot of players voted with their wallets and said no more to one and done games.
I don't see how Bethesda can possibly hope to recover. They are nothing but a burnt out husk of a studio now. You just know TES 6 is going to be shit. Just look at the downward trajectory of that series. Every game since Daggerfall has gotten more dumbed down with every release. I would not at all be surprised if TES 6 has three spells (Ice, Fire, Electric), two classes of hideous armor (light, heavy), three classes of ugly weapons (swords, guns, staves), pointless base building, and fast travel for everything, ie - "Press A to go there now".
Well, people are hoping that they deliver a Fallout 3 Remake/remasster, this will probably save their asses because Fallout shit sells and it will be like 1 month after the release of the new series, which will probably be shit but since gamers always eat shit it will break records.
If the plan all along was Todd wanted a space opera war animu with giant mecha he should've funded that from the getgo instead of make that dreary boring-ass game.
and yes Space Texas had mecha when they fought a war against the UC. They don't have mecha anymore because they made a law against mecha which is apparently a binding contract with the entire cosmos. maybe that's why wild dogs can overrun their pitiful little impoverished fort? Starfield worldbuilding is so slipshod it's ridiculous and it would need something on the level of "we're all inside the belly of the Giant Space Snake that eats stars and nothing makes sense because we're being kept in a stupor while it digest us" to make sense.
go woke go broke.
The thing that ultimately killed Starfield is that the game is so bad that even the most hardcore Bethesda fans quickly grew bored with the game and started to realize just how bad it really is. That made most of those fans simply shut down, but some of them were so pissed off that they went on social media and detailed all the problems with the game. And because those hardcore fans really know their games and the gaming industry, their critiques were extremely insightful and very hard hitting. That made the curious fans just lose all interest. What remained were the Game Pass subscribers who could try out Starfield for free and then uninstall it once they saw what all the negativity was all about. That's why Starfield dead in the water today, five months after its release.
Oh, it had a ton of good ideas. But they either were poorly executed or left halfway done. The writing didn't help either.
>tfw there's more people playing skyrim than this turd
bruh
Damage already done, they won.
I was so disappointed by Starfield that I decided to install Oblivion. I haven't played Oblivion in over ten years. The fricking loading screens are ridiculous. That's the problem Bethesda has. They absolutely need a modern game engine. The loading screens are bad in Starfield, but in Oblivion they are ridiculous.
My Oblivion experience. Leave Weynon Priory. Walk to Chorrol city. Can't enter the city because of big wall surrounding the city with big gate. Press E on the gate -- loading. Walk around the city. Walk up to a house. Press E on the door -- loading. Walk around the first floor of three rooms. Walk up some stairs. Another door. Press E on the door -- loading. Just two small bedrooms. Go back down. Press E on the door -- loading. First floor, press E on the door to exit the house -- loading. Outside are thee tents. One of the tents is closed up. Press E on the tent -- loading. Nothing in here but a bedroll and some assorted junk. Press E on the tent to exit -- loading.
I mean, seriously, the loading in Oblivion is absolutely ridiculous. If Bethesda hopes to survive beyond Starfield, they must develop or switch to a modern and robust game engine. Yes, of course they will tweak it to make modding easier. They could have done that years ago, but Bethesda is simply trying to squeeze every last drop of profit they can from their crappy old engine. That complacency has really caught up to them with the poor reception of Starfield.
Unfortunately until someone makes an engine that can be an immersive sim while running NPC’s, scripted events, random shit happening, etc all without loading and separate cells, Bethesda’s the one and only so far.
Kingdom Come Deliverance seemed to manage just fine with less time and resources.
Tbh with Oblivion if you've got a machine that isn't 50 years old the loading screen is about as long as a door opening animation
Oblivion was running on machines with 512mb of RAM and less on consoles, the loading screens were needed to make it run. You could mod the cities so that the gates opened and you waked in with no loading screen.
1000 handcrafted planets.
its actually about 20 unique locations and another 5 generic locations tiled in an offset grid
you could be posting these threads every day of your life like OP
H_ _______ ___
it's bethesda so yes it can (and will)
STOP THE COUNT YOU BLOODY BASTERD BENCHODE
>most memorable thing about starfield is ugly black and asian npcs staring at you
bravo todd
He got the last laugh
This fat pig has nothing to do with starfaild downfall.
It's shit for many reason but "muh le hecking pronounces" isn't even in top 50 of them.
Don't worry, the snoysistas will get those numbers up. They/them have been dying to play it.
Real world translation: the street shitters in india that were paid to leave the game on with free keys to bump up player numbers were told they're done now.
Many other game companies involved in this kind of fraudulent activity.
Kojima cones to mind.
Starfailed 76. No one will replay this shit. It's gone.
>we only lost 7% in 2 months
Todd’s spin.
wow elden ring collapsed twice as fast
no matter how it turns out, TES 6 is gonna be an interesting game.
In being the result of Bethesda's reaction to their first modern failure.
>tfw they have pronouns 500 years in the future
What's interesting is you can tell the game is trash 2 minutes into it. Story is immediately boring, characters are immediately boring, and gameplay is immediately sloggy. Compare that to something like Mass Effect 2's opening, it's insane.
Still playing Fallout.
Just don't like Space games that aren't Space Operas like Mass Effect.
nothing about this screenshot is recognizably fallout apart from the face and some of the building objects wtf
Turned my fallout into a somewhat WW2 game. Using the brotherhood as a germany replacer.
>average fallout 4 fan
Game was made to capitalize on star citizen hype.
>there’s no hype!!!!!!
660 mil.
They wanted that money. Wow the same exact audience with previews. Same strat, faster timeline.
WHERE'S THE FRICKING CREATION KIT YOU BETHESDA FRICKS
have any mods changed the combat to coombat yet
I liked fallout 4, wtf is wrong with you guys?
We have standards, a burden without equal in the current Age of Goyslop
>We
Post your favorite games
UNATCO?
No, Savage.
Oh no no no [medical] (she shit in an undesignated street)
>Another failed western game
Nature is healing
> Can it get any worse?
Yes, Ganker can continue crying about this game for another fricking year because they are mindbroken over it.
Well you'll just have to see us being mindbroken over it then, since we are so mindbroken over it, we just can't stop talking about starfield sincw you know, we're so mindbrokenly mindbroken over then game we're mindbroken over, we'll provabky talk about it some more and keep getting mindbroken about it, i think you're mindbreaking me right now my mind is brokening on its own owowowow you're mindbrokening me oh no im mindbroken about starfield and anon mindbroken woe woe is us and our mindbroken minds
AND WAY DOWN WE GO
plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap plap
That's pretty funny considering proc gen and NewGame+ should increase the game replayability. I guess the game is shit.
Every major game loses 70-90% of its playerbase within 4-6 months. If you don't believe me, look up the player counts for random AAA games yourself and do the math. Yes starfield is shite but it's hardly miraculous that its lost a little more than the average super hyped up game.
now that the fake fans moved on to palworld and other related slop emil can provide us with proper kino
>single player games must retain players now
Total game """journalist""" death.
Do you think coomer mods can save this trainwreck?
Singleplayer game with finite content losing players?
doesn't help that the game is dogshit
no, modders will never move to it anyway as there's no players
All bethesda had to do was make a better space game than Outer Worlds and yet some fricking how they failed to do that.
Obsidian wins again.
but outer worlds is unplayable
it's just a 5/10 game with nothing really interesting, nor anything worth getting angry at.
and yet starfield couldn't even clear that bar. saying outer worlds is better than starfield is not praising the former, but it's still true
Look at the credits. All Bethesda staff has been repalce by an endless horde of curries that think that toilets are witchcraft.
>think that toilets are witchcraft
No, it's that witches hide in toilets. There's a difference.
Some people say that Starfield is bad because of procedural generation. I say it's bad because Bethesda didn't do any procedural generation at all.
This, the proc gen in Starfield is a fricking embarrassment in complexity and seems chiefly used to populate occupied worlds with the mystery meat abominations featured in
Even CP2077's proc-genned randos fared better than this.
pretty much this, they designed like five dungeons and just repeated them over and over. every research station is the exact same down to enemy placement. the procgen part is the infinite amount of planets but there's no real traversal or survival elements so the procgen is just whatever scenario you walk through on your way to one of those five dungeons.
it's like they eent out of their way to use the worst part of both approaches
Anybody have that webm of your character picking up the dart after throwing it at the board and the entire space station attacks you because of it?
It could and it will. As soon as they release whatever dogshit DLC they have planned you'll see a massive influx of morons and shills screaming that the game is totally fixed and great now and Bethesda is so back, just like what happened with Cyberjunk. Screencap this and repost it in a year or however long they take.
The game is so boring that there isn't even anything to make fun of. It's just "wow, this game has a whole lot of nothing and it's not interesting at all". No funny jank, no funny anything, just a sort-of game that exists and doesn't do much of anything.
How are the companions in starfield? Are there any like Nick or Danse?
To put into perspective Fallout 4 is hit or miss for many people but at least the companions and story were somewhat memorable. Not a single companion in Starfield are interesting
When it releases on PS5 there will be a 500% increase in video essays on why Starfield is shit but the player numbers will stay the same
I need Elder Scrolls substitutes now. ES6 is already dead.
please respond
Bg3
more mods. project tamriel and tamriel rebuilt have put out some interesting stuff, and the modding scene for daggerfall unity is really taking off
With Fallout and Elder Scrolls Bethesda were mostly costing off the lore and worldbuilding created by better writers. Starfield was a new unattached IP hyped by Todd Howard as his fricking magnum opus when neither he or Emil had had a decent original idea between them in decades. It was never going to be anything but a failure, especially after the 76 bullshit.
A reminder that Nintendo spent less money on 100+ exclusives for the switch than Microsoft did on buying bethesda alone. And they still have to actually pay for the games on top of that.
>like the game
>guns look awful and dont reload properly
>npc look awful
>ship fights are cool
>dont give a frick about anyone in game
>still waiting on mods
I pirated it btw
It's supposed to be bad. That's what makes it good.
Why are we supposed to keep playing the same game forever nowadays?
Good
If anyone has 8 hours to spare this may be worth listening to while grinding/working out/commuting.
Go Woke Go Broke.
You love to see it.
Worse? Starfield failing is a good thing for gaming, and humanity in general
This happens with every "big" release. AAA gaymers are just fickle consoomers that are only interested in playing memes of the week for 1-4 hours before they get bored and move on to the next FOTW. This means nothing, only refunds could be a relevant metric.
Starfield is such a dogshit game. I've tried a few times to give a chance, but after 20 hours -- which is more than it fricking deserves -- I can safely say that nobody should give a flying frick if they port it to PS5.
Chuds buying the game then suddenly not playing it in coordinated discord servers just to make it appear like people don't care.
I really do feel bad for the guys who wanted Starfield to do well
Bethesda actually did it. They managed to create character more reprehensible than Delphine
Yes
>we are moving on to Starfield 2
>that means no DLC and instead we are focusing on improving and releasing a better CK for Starfield 2
>release date: TBD
>we are really sorry, please forgive us? We learn a lot from our mistakes.
>thanks guys you are all amazing, as a big thanks for all the support you’ve given us over the years we are releasing skyrim for the apple watch
>now please go and buy it and support us. I need to buy another jacht
more like EMPTYFIELD!
Wasn't that his
>biggest project
?
What causes this?
One is an established IP with continuous mod support, the other is a Fallout clone with new name that somehow has less effective skills.
>those numbers
The absolute unincorporated shanty town of Bethesda.
>What causes this?
Skyrim's replayability as an extreme weather survival sim, a fantasy rapist adventure, or any of the many complete overhauls of every system in the game.
This is something Starfield will find impossible to replicate, because not enough coomer-brained autists will stick around to bother attempting all the insane things accomplished by the Skyrim modding scene.
>extreme weather survival sim
That sounds kinda interesting, any mod recommendations?
I think the main overhaul for that is called Frostfall, which requires Campfire. I recall there being bunch of mods compatible with it like for hoods in rain and snow, and one that stops rain and snow from falling under roofs so it makes sense for people to take refuge there, that might have been incorporated into the mod now. It has been years since I last modded Skyrim, to be honest.
Not him but I've been running a hodgepodge list consisting of :
>Sunhelm
>Campfire
>Wonders of Weather
>Obsidian Weathers
>Hunterborn
>Darker Nights
>Hearth Craft
>Tentapalooza
>Dirt and Blood
One of these mods adds seasonal and temperature changes based on the month. E.g Rain's Hand is peak Scottish weather with 96% rain, 3% overcast and 1% sun. Once it moves into the warmer months you don't need to walk around in three layers of clothing just to stop your balls from freezing off. Frostfall used to be my go to but I found it to be more of a pain in the ass with how strict everything is. The rest of them just adds extra QoL like more tents, the ability to build stuff for your camps and needing to wash every few days so you don't smell like a Smashplayer.
>Frostfall used to be my go to but I found it to be more of a pain in the ass with how strict everything is
I liked combining Frostfall and Requiem. Makes the world brutally harsh at low levels.
also, skyrim can be played on a toaster
Good point, "buy a better computer" was not a winning strategy.
I think you're more likely to get a FO4 space travel overhaul than a tacticool Starfield, but time will tell.
as long as the tacticool crowd from fo4 sticks around (which seems to be happening) and I get STALKER in space I'm happy
One billiard of goypass users
our response?
The fact there is a single people that played this shit is the real news here.
I'm honestly bewildered how so many cattle gobbled up Starflop. Nothing about it looked interesting, and all the stream of information on it pre-launch was concerning. The gameplay and combat leaks were trash. And Bugthesda's track record has been garbage for an entire fricking decade. If FO4 wasn't your clue, how can 76 not be? Worst of all is how some people still wasted hundreds of hours of their precious time on this piece of shit before 'realizing' that it's a soulless, funless piece of shit.
people are stupid, like really REALLY stupid
I'm surprised starflop managed to wake up a decent amount
because former games ar even more clunky. it looks like an upgrade in comparison. main appeal of these games is the world quests maps etc
I can't believe they made a game of space Draugr dungeons. They copy/pasted so hard that outposts and caves have the exact same items in the exact same spots.
Starfield is a phenomenal achievement
I did actually unsub and block his channel because of this
based
thanks homie
Reminder that Gmanlives is the same man that threw a hissy fit over Doom Sigil "being too hard" so therefore "it's bad" according to him and got destroyed by the comment section and ended up deleting the video.
Same guy also cried about GTA being too violent on Twitter.
He's also the same guy that tried to shill Wolfenstein Youngblood and Fallout 76
chadgayging has a 1:1 correlation with mental moronation/low intellect
meanwhile
Both NMS and Elite: Dangerous demolish Starfield for different reasons
It was an awful game. And let's always remember the reliable game critics claimed they loved it
Starfield is unironically one of the worst games I've ever played. I pirated it and I still wanted a refund.
>superbowl has lost 100% of its viewers overnight
I wouldn't know brother I'm playing Fallout 3 and having a blast
Fallout 3 is more like Starfield than Fallout 4 is. Remember the hell of navigating those subways, which for reasons of engine limitations were stupidly required to navigate that region. Starfield is a regression to a smaller, less capable game.
i didnt mind is was a storng thematic thing and i liked the idea of interconnected subway because why not. i just navigate everything go out to get the thing on the map so i can fast travel, then go back inside to the next station and so on
Its not fair guys. Skyrim is also shit
>Insisted people liked FO4's formula
>Made a space faring the future minority white
>Made all but one character ugly
Maybe they made enough DEI bribe money.
Bethesda must on SOME level understand that the modding communities are the only thing that has kept their games relevant for so many years, right?
And yet they clearly hate modders and the idea that people put their free time towards having fun making things for others to enjoy, as a hobby. The relentlessness with which they seek to monetize, and thereby destroy, modding communities has to be either a sign of intense desperation or genuine debased cartoony evil for the sake of making the world a worse place, because it certainly cannot benefit them financially in the long run.
Look at Starfield, they not only assumed that modders would fix the game for them, but that the community would be willing to wait 1+ year for the creation kit. Now literally every modder who ever turned out something halfway decent for Vegas or Skyrim have left Starfield behind for good and it's completely dead as a franchise. Just as Skyrim and their other games would be without the modding communities keeping them alive.
I just cannot wrap my head around why they actively want to destroy the biggest gift any developer could ever have gotten.
AAA game company executives and bean counters all but universally convinced at this point that modding both a potential PR nightmare and a giant sieve by which theoretical DLC and microtransaction profits are lost by the tens of millions.
Bethesda also actively try to make paid mods a thing. Creators Club was made from nothing more but malice. They are too lazy to fix their own shit and only want to cash out from solutions made by creative minds.
>Can it get any worse?
Yes.
Suicide Squad
So if you compare Starfield with Suicide Squad, which one is less bad?
Yeah, it's as low a bar as it can be, I know, I know.
Playing Starfield is like having depression. Every time you think you're about to enjoy yourself that hope is immediately destroyed by bad design, horrible writing and a total and utter lack of atmosphere and unified aesthetics. It keeps disappointing you over and over and over and makes you feel bad in ways you can't even describe, like a knot in your chest from the guilt and self-loathing from ever having had any expectations to begin with. And once you stop playing you feel worse off for having played it.
It really is soul-crushingly bad.
I kept stopping to look at the "artwork" in the game. This one in particular, because once you realize that they took an in-game screenshot of the wild west town and used it as a background for this abomination of a poster, it just starts to make sense why everything else is the way it is.
>Can it get any worse?
People forgetting this is par for the course with all Bethesda games till it's creation kit comes out?
Happened to Skyrim and Fallout 4.
Lost like 90% of it's players till modding tools came out.
Just goes to show the average Gankertard age these days.
>till it is creation kit comes out
You are moronic.
And what is the creation kit going to change, exactly? Modders aren't interested in the game, there's nothing to mod onto. There's absolutely nothing interesting, inspiring or fun on which to expand with mods.
>Modders aren't interested in the game
Anon it's almost in the top 3 modded games on nexus.
Just because some co-op homosexual who locks his mods behind a patreon wall says he's not making anything doesn't mean everyone else shares the same opinion fricking homosexual.
>m-mods will save it!
And here we see the dangers of fricking your cousins and drinking your own piss.
Where in my post did I say that you fricking disingenous goalpost moving homosexual.
>we need some absolutely soulless background trash worse than windows clipart to put in every single location
>SAY NO MORE SIRS I WILL DO THE NEEDFUL
Is even that dlc that was meant to release if your bought the premium edition ever come out ?