Can video games be too short?
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Can video games be too short?
Shopping Cart Returner Shirt $21.68 |
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wtf is he doing with his hand??
Well, you see, what was once known as the "OK Symbol" has been co-opted by nazis and white supremecists to now mean "White Power." The pinky, ring, and middle create the W while the looping thumb into the pointer finger represents the P. It's important to look out for these racist dogwhistles 🙂
Well, you see, what was once known as the "OK Symbol" has been co-opted by femanazis and Korean supremecists to now mean "Small Penis." The pinky, ring, and middle create the puckered anus while the looping thumb into the pointer finger represents the small PP. It's important to look out for these racist dogwhistles 🙂
Imagining crushing the head of Jonothan Nolan for nuking Shady Sands.
I didn't know Tim Cain was a part of Kids from the Hall
I can hear the intro music now in my brain ;-;
>this makes Koreans shit and piss themselves in a violent rage
WTF WHY IS HE DOING THE ANTI MALE SYMBOL????
Maybe In the sense that mechanics or ideas aren't given enough time to be fully realized or that the narrative feels incomplete.
I would never spend $60 on a game that's less than 40 hours of competent gameplay.
Quality over quantity.
if the quantity isn't there I ain't buying. the game needs to be both long and good in order to warrant a purchase.
You realize a game can be replayed, right?
if a game has replayability that's a big plus. hardly see it outside the roguelike genre these days.
I presume that replay value adds to competent gameplay
>I would never spend $60 on a game
Ftfy
Oh no!
why are gaygays such sizequeens?
TIM NOOOOOOO!
>Arigato, Caine-san
Yes.
Based Tim, reinstalling the glass ceiling and telling femoids to GTFO.
How did The Outer Worlds turn out so shitty? It had all the ingrediants for greatness but ended up as one of gaming's biggest wet farts. And unlke most of his game projects it had a decent budget, a clear goal, a talented staff, and a realistic deadline. Nothing went wrong with development, and by all accounts they made the game they wanted to make, but it sucked.
I know it's a bit subjective, but I think the satire in the first act kinda killed the immersion for me. Every 5 minutes the game looks at the camera and says "Hey look, I'm a comedy".
Usually when a game is shit there is some story about how the team had no direction, or the budget was shit, or the game was rushed to meet some unrealistic deadline, -something- went wrong. Yet from what I've heard about The Outer Wilds nothing went wrong, the game had a smooth development cycle, the design goals were clear from the start, and the team was happy with the game they produced. Yet no one outside that team likes it. Its kinda amazing just how universally hated it is despite the fact the team was full of talented people who have collectively made dozens of successful games most of which ended up cult classics. I just find it odd that the game designed and delivered on time and on budget and everyone on the staff got to make what they wanted ended up so bad.
It is indeed weird, because it's not like they haven't made acclaimed games in between New Vegas and Outwer Worlds
I do enjoy Tim's dev talks, 2bh.
lmao I always forget that OnlyFans has people that make things besides porn on it.
Why did his channel suddenly blow up? Is it the fallout show? I was looking into game dev topics a few weeks ago and I saw a video recommended to me. Now I see his channel promoted on youtube (I have recommendations off) and on Ganker a lot. He does have interesting topics and I like his way of talking, just wondering.