Can we all admit that THIS is the best soulsborne game out of all of them?
>Greatest combat
>Has no clucky feel to it
>Everything is fast pace
>No level system that BREAKS the game/mobs if you're too high and beating bosses in one shot
>enemies aren't all mutated disgusting creatures that all fromsoft has
>actually difficult
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Too bad they still had to shoehorn souls-mechanics into it instead of freeing themselves completely of them.
Eh it’s just checkpoints and heals
And limited healing items that you can increase by giving some other items to the healing lady.
And leveling up resources being lost on death, which can be retrieved by going back to the area where you lost them.
And your character and enemies being some kind of undead.
>leveling up resources
There are no stats bro
hp and attack power don't count now??
You level those up with boss memories and and prayer beads. Neither of which you drop on death. The only thing you need the currency for is skills. Have you even played the game?
Such as?
most of the rpg mechanics removed*
Resources you losing upon death can't be picked up again, half of money and xp are lost when you die
Yes.
i always said that
what exactly is soulsborne about sekiro?
nothing, anyone who thinks that is a moron
everything except for rpg elements
awful and almost empty levels puts it below some souls games. That includes shit forced stealth levels.
combat
Elden Ring combat is better
is fast pace
How is that good?
>>No level system that BREAKS the game/mobs if you're too high and beating bosses in one shot
Mortal Blads is more broken than anything
aren't all mutated disgusting creatures that all fromsoft has
Instead they are generic swordsmen
difficult
Lmao
I love fromsoft making bosses with speed and mobility akin to bb and sekiro but not moving away from the clunky souls combat to actually make it feel good.
It's not a soulsborne game
and that's a good thing
would like more build variety though
Swap DeS original and DaS3 and you're spot on
I see Souls, Bloodborne, and Sekiro, but where are the other King'sArmoredShadowEchoSprigganFrameEternalGraceForeverKingdomsMurakumOtogiThousandKuonWolfEiyūdenArmsAnotherHoundsVOWTenchuInugamikeNinjaSoulsYatsuPokaUnicornBattalionBorneDéracinéKiroRing games?
you forgot cookies and cream (origin of the cookie-like genre) you philistine
Ah, how careless of me, how could I forget Cookie and Cream of the esteemed King'sArmoredShadowEchoSprigganFrameEternalGraceCookie&CreamForeverKingdomsMurakumOtogiThousandKuonWolfEiyūdenArmsAnotherHoundsVOWTenchuInugamikeNinjaSoulsYatsuPokaUnicornBattalionBorneDéracinéKiroRing genre by FromSoftware? It's my 27th favorite game after all, right after Sekiro.
S
>Sekiro
A
>Armored Core 6
B
>Bloodborne
C
>
D
>DeS, DaS1/2/3
E
>ER
Underrated post
>ER first
Absolute fricking shit taste
Baaaaased.
honestly this is the most accurate placement anyone who disagrees is a contrarian
No, it's the worst when compared to the others. Sekrio is a real Action Game and should be graded as such. It does not succeed where the others do. But it goes above and beyond where the others don't.
>Can we all admit
back to l_eddit
Sekiro is not a soulsborne game.
terrible hitboxes
doging is useless
awful tutorial ->90% of players still dont understand how the combat system works
99% didnt finish the game
No.
Because its not a Soulsborne game. Its not a shitty roll+attack simulator like the other FROM games.
>awful tutorial ->90% of players still dont understand how the combat system works
no, those players - like you - are Roll+attack morons who cannot adapt
just see your own comment:
>doging is useless
yeah moron, you are supposed to fight in this one head onnot roll away like a coward, but Soulstards can only understand roll+attack
>All the Sekirogays claim they game takes skill
>cry about Maliketh and Malenia
You see, Elden Ring is unfair bullshit because I can't just mash the parry button through everything like I can in Sekiro.
if its so great then why does nobody replay it?
it's pretty damn good yeah
I hope From continues to put out new IPs like this and doesn't get locked into ER and huge games
them making a new AC gives me hope that they'll continue just making whatever they want
Can we all admit that THIS is the best soulsborne game out of all of them?
Souls > BB > ER > Sekiro > Nioh > Every other Souls clone.
Sekiro has far and away the worst world and level design of every single From game since Demon's Souls, including the fundamentally compromised by open world nonsense Elden Ring.
If all you care about is hitting L1 it's the greatest game of all time.
I'd say it's one of the best game from has put out but I wouldn't call it soulsborne.
Just because the game has an imortallity mechanic doesn't make it a souls like.
For the last time Sekiro is not a Souls game
It has literally no RPG mechanics
I've always said this too, but people insist on grouping it with the others.
yeah it's souls with >most< of the rpg mechanics dumbass autist
>Actually the best combat From has done and arguably the most mechanically interesting and fun mix of melee and magic with huge versatility and great animation work
>Best level design From has done, which makes it best level design in the industry
>Countless build and roleplaying options
>Top tier art direction and the pinnacle of the High Fantasy genre
>Enemies that demand you constantly engage with them and reward more than button mashing or pressing block at the right time, with several actual options to make your own strategies
>Gets a DLC, which will be Fromsoftware's best DLC and is even bigger and with more work than The Old Hunters
>>>>>Best level design From has done, which makes it best level design in the industry
Said no one
tl;dr 80% of that game is pointless and gay
>openworldslop
>best level design
Lmao get a load of this homosexual.
It's absolutely true.
Sekiro is nearly all corridors, the only area that has some openness to it is the castle area, and it's tiny.
Playing through ER more than once is a fricking slog
Repeat playthroughs of ER are way faster and smoother because you already know where all the good equipment and spells are and which dungeons you can ignore, you can literally be inside Leyndell an hour after starting the game if you want to
I only did two playthroughs but I enjoyed the second plenty.
it's a weird game where the 2nd playthrough is 1000% better because its easier to spot where the copy+pasted dungeons are in the open world. replayability still doesn't help that the quest design is one of the most moronic ever developed where you can easily softlock yourself out of stories like Rya's because you didn't magically stop yourself after the 2nd volcano manor invitation
>its easier to spot where the copy+pasted dungeons are in the open world
That doesn't make any sense, you instantly know if something is a catacomb just from the door, even on your first playthrough.
Also, none of the dungeons are copy pasted.
>the catacombs don't all have the same boring look to them
moron
They don't.
Altus ones have different structures and roots through them.
Are you trying to say the fricking walls are copy pasted?
>Neutered Bloodborne-Souls frankenstein combat
>Easiest most superfluous level design yet
>Worst roleplaying due to horrendous fashion, build variety is great though
>Clusterfrick of random shit from sekiro, bb and souls instead of committing to the nordic/celtic aesthetic, while previous entries had strong cohesive artstyles
>either easy as shit stunlock bait or flailing bloodborne monster
>wishful thinking
>horrendous fashion
Literally the best of any game they've ever made
most superfluous level design yet
>look at my HECKIN cool looking map
>not superfluous
Level design is not about having le kino big map, boletaria is infinitely more fun and engaging than boreveil despite the map looking way more primitive
cherrypicking at its finest
Most DeS levels are worse than ER catacombs.
If you looked at this level on just its design, then yeah, the argument is that it look uninspired. But when you treat it like the run and cover from dragon fire level it's designed to be, there isn't anything like that in the other games. Man, you really are a fricking muppet aren't you.
DS3 has several sections like that though.
>DS3 has several sections like that though.
Anon, I'm on about Boletaria 1-2.
Me too.
The Midir section where you run on bridges and hide in caves.
That's not exactly the same level as Boletaria. Still, it's fairly close and inspired by it.
Literally all games are like that.
You're also missing like a few dozen fun parts.
>Literally all games are like that.
all OPEN WORLD games
>You're also missing like a few dozen fun parts.
only Crumbling Farum Azula and Haligtree / Elphael. The point stands
>all OPEN WORLD games
No, all games.
>only Crumbling Farum Azula and Haligtree / Elphael
>only
Also, even only the "fun parts" you indicated in that image roughly equal previous Souls iterations.
>even only the "fun parts" you indicated in that image roughly equal previous Souls iterations
yes, remove the boring open world between them and the game would be so much better.
If you hate the open parts just ignore them.
Imagine whining about literal extras.
>just teleport to the next dungeon bro
>you don't have to waste 5 minutes riding there at all
>5 minutes
whoa 5 whole minutes bro?
This is what you're malding about?
>dude it only makes it a little bit worse
ok why include it tho
>why include it
Who cares. If you really hate it just run past it.
I run past lots of areas in games because I know they're shit. Just this weekend I ran past 99% of Mibu village in Sekiro.
People have rightfully criticised cancerous runbacks for all the games why should elden ring get a pass?
>runbacks
It's not a runback if you're running through it for the first time. Even on subsequent subsequent playthroughs.
>subsequent playthroughs
You mean when you skip 80% of the content once you realise its garbage and meaningless?
If it's garbage to you, then skip it.
Not a difficult concept.
>cancerous runback
funny way to spell "shitter punishment"
Very based I'm glad you consider beating a souls game to be an achievement like every other redditor, you can dislike a part of the game even if said game is easy as frick.
I understand that but that's not an argument for it not being a flaw.
Just because you don't like it does not make it a "flaw".
It's the best world ever created in any game in many ways.
Large portions of your game being completely irrelevant regardless of build is a gigantic flaw not even getting into the absolutely insane level of boss recycling. I understand you wanna blindly suck the games wiener but its pretty well understood that this was a shortcoming of adopting the open world format.
"the open world is completely irrelevant"
"you have to explore the open world or you won't find 90% of upgrade materials, weapons, arts,fire giant, Elphael, the key to Raya Lucaria Academy ect ect"
The duality of open world haters.
It's amazing people have different opinions what a shock. What is the argument here?
And most people are of the opinion that the open world is great.
Maybe start coping with that.
>Lots of people live eating shit you should too
I think the open world does more harm then good with reused bosses and a large portion of the content being worthless, why do you think it's a good thing.
>>Lots of people love eating shit
No they don't.
I dunno elden ring sold pretty well anon
>reused bosses and a large portion of the content being worthless
Yeah, Sekiro do be like that.
And yet elden ring has less unique boss encounters you know how sad that is?
ER has 80 unique bosses out of 155, that's almost as much as DS1+DS2+DS3 combined.
There are 9 bosses that aren't repeated with some bosses being repeated in close to double digits might need to go play your game again.
"Unique" doesn't necessarily mean "not repeated".
Even if you only fight each ER boss once, you fought more bosses than DS1+DS2+DS3 combined.
One second lemme help you with those goalposts don't wanna throw out your back moving them that far.
When you used the word "unique" here
it can be construed to refer to boss design.
Like how Isshin is one "boss design", but there are three different iterations of this boss design.
Be careful you can only move them so far we aren't even on the field anymore
It's not moving the goalposts when your wording allows for this interpretation.
Even if you only fight the ER bosses once, you fought more different boss designs than DS1+DS2+DS3 combined.
The fact that they repeat is just bonus.
>repeat is just a bonus
Holy fricking cope I hope you are being paid to post here because if not this is embarrassing
It's the literal truth.
If you care about boss variety, then you look at the number of different boss designs.
Whether they repeat or not has zero relevance when comparing boss variety with other games.
game A:
>1 boss design
>this boss is never repeated
game B:
>20 different boss designs
>all bosses are repeated 3 times
Which would you rather play if you value boss variety?
Your choices are moronic but I would rather bosses are not repeated as it degrades them each time it's done. Saying that more content is better regardless of quality puts you on the same level as people slurping up the latest ubishit because there is 1k+ worthless collectibles.
>Saying that more content is better regardless of quality
Are you saying fighting a boss again reduces the quality of that boss?
Correct. If DS1 had you fight biggie smalls 10 times over the course of the game would you consider that good?
>Correct
So if you play the game over again, those bosses become of lesser quality to you.
You probably have mental issues.
>repeat playthroughs is the same as repeated fights over a single playthrough
Gee whiz I can't say I'm not envious being so easily entertained must make life pretty simple. I'm sure jingling keys keep you occupied for hours.
Fighting bosses again = fighting bosses again.
Even in the same playthrough, coming across the same boss in no way changes how the first encounter went and felt.
And none of the repeat bosses play 100% the same anyway.
I'm sorry I can't begin to understand your point of view due to not suffering a mental deficiency. I'm glad you have found something that works for you but for most normal people fighting the same boss with a minor change gets old pretty quick, I'm sure you found every tree sentinel exhilarating beyond all comprehension.
There are something like 60 different major boss designs in ER.
The fact that most of them are repeated does not magically change this number in the slightest, no matter how many mental backflips you do.
That numbers gone down by 20 if we keep going eventually you might be honest. Keep reaffirming though if definitely makes your opinion more credible.
That's fair and I agree but the anon im responding to is trying to insist that repeats are just a bonus. If the game forced you to fight all of them I would consider it garbage not worth playing.
>That numbers gone down by 20
source?
I'm referring to earlier posts in the reply chain if that's not you disregard it, it's clearly a jab and not referring to stats though don't be autistic.
>repeats are just a bonus
They quite literally are. In the literal sense.
It helps that the majority of those bosses are optional though, by the time I got the capital I just ran past the double Tree Sentinel and that's that, came back later for eventually but the game is pretty lax. If I HAD and was forced to fight every single reuse id lose my shit and drop it halfway through.
I fought biggie smalls more than 10 times the first time around back in 2011.
a great portion of ER's bossifghts are just glorified mobs with boss health bars, stop coping immediately
If you include promoted mobs, Elden Ring's boss list is well into the triple digits.
But noone with sense does it's called lazy as frick and gets called out in previous games as well just elden ring deepthroaters expect a free pass because its the fotm
>But noone with sense does
Why not?
All Soulsbornekiro games use promoted mobs as bosses.
Finish reading the post it also gets called out and rightfully so it's just an excuse to have a boss bar.
If you don't count promoted mobs, ER's boss design count is still high double digits.
Sekiro has Gyoubu, Butterfly, Dragon, DoH.
And the Dragon barely counts as a bossfight.
Even under the strictest definition, ER has more.
Do you want no-clip as well?
It's the majority of the game. The rest of it is like 20% of the whole thing
>It's the majority of the game
lmao not if you ignore it.
>The rest of it is like 20% of the whole thing
Yes, and that part alone roughly equals previous Souls games.
>extras
80% of the game
90% of upgrade materials, weapons, arts ect
fire giant
without exploring "literal extras" you wont find
Elphael (one of the best areas in the game), wont find the key to Raya Lucaria Academy ect ect
So you just don't like these games then. Exploration is the fun part of Souls games. It's certainly not the combat.
>So you just don't like these games then
I love it.
The homosexual I'm replying to doesn't.
that's called world building not that a moronic like you could understand this.
Black person, that Boletaria map is just one section of 1-1, the upper levels specifically.
>enemies with 27 hit combos that you have no way of interrupting or truly punishing
>enemies that drop everything to punish you for healing
>areas/bosses with massive level spikes that make the game artificially harder
>mechanics that make boss fights mind numbingly easy
>poor weapon balancing
Sure thing homosexual
>enemies that drop everything to punish you for healing
This is a good thing shitter
Skill issue
>Oh god, I have to actually engage with enemies and can't just spam magic from 10 meters away!?
with 27 hit combos that you have no way of interrupting or truly punishing
that drop everything to punish you for healing
yeah we get it dude you learned the boss from fighting him 30 times frick off
What about the 27 hit uninteruptible combos?
let's see some maliketh webms hotshot
I'll post what I feel like, you already got BTFO into the ground.
>let's see some maliketh webms
This is giving you trouble?
Old hunters was small in comparison to ringed city though?
Meanwhile
why do 99% of players use this sword?
its strong, easy to upgrade and you get it in the first zone
meta shitters use this and before it was gimped, it was the edgy virgil katana you´ve seen everywhere.
it´s because of the scaling and the weapon art.
It was gimped?
Was that supposed to be an example of good hitboxes? The enemy takes damage at the start of the animation, and the sword then goes above its head with the enemy only moving into what looks like the sword's path after the sword missed. Looks like you tried to cherry pick and managed to show a shitbox while trying to impress just because the enemy's spear missed a couple times.
Because it touches the back, moron
You had to press L1 moron
You pressed the wrong simon says button
you can do this for every modern from game, but Ganker decides which cases matter.
this one will be ignored going forward.
dodgetards need the rope
>Everything is fast pace
This isn't alway a good thing.
Not a "Soulsborne", that's why it's better than them.
Uh, actually. Monster Hunter is the best soulsborne 🙂
It's great, but the combat and its variety are obviously kinda limited so the game has to be short or it gets old.
I do wish there were more areas like the castle where you were motivated to use stealth to clear enclosed spaces.
You can not find a game with more soul that this.
pure kino
It's the only fromsoft game I like
If this game didn't exist I wouldn't be a Fromsoft drone troony
Frick you for making a good game you jap c**ts you made me a weeb
It has by far the best gameplay and by far the worst replay value, rpg elements (none), and ability to be at home in your character or use different methods.
It's exploration is UTTERLY gutted as well, so that's probably also bottom of the barrel.
Basically, it's an experiment that throws everything good about the souls games out other than art design for gameplay, and it's not worth it.
If I could give dark souls 1 and Sekiro a value, lets say dark souls 1 we give a value of 80, because it's very solid but unfinished, I would give Sekiro a value of 15, because it's just LESS game even if it's better.
There is so much less to engage me or do and I can't wear what I want or do anything with the character or even customize his playstyle much, it's too samey, it's too one note, it has a very limited hand that it almost overplays.
Replay value is there because it's pretty short, there are tons of ways to do shortcuts, and you're infinitely better at the game the second time around.
But yeah, exploration is limited due to the linear nature of the areas.
There is nothing different to do.
80% of the game is the boss fights and you play them the exact same way, there is no gameplay freedom in sekiro there's just a better way to play.
It's a lot of fun to redo the game after you mastered the mechanics.
I for one started a new run immediately after.
And then you do maybe a third or fourth for the hidden bosses and different endings.
But you're right that you're not going to replay it for the exploration.
I don't feel any need to play it again, I felt like it was satisfying just killing the final boss and having the skills the game taught me come together.
I didn't feel any desire to do the same exact thing again to showcase "mastery" with it, I felt confident in it already I guess.
To me that's the issue though, there's no different way you can do things, just a better way to do things, so there aren't any different choices to make or different experiences to have on replay.
It's just the same thing, but streamlined.
You weren't itching to use your new skills against the early enemies and bosses?
I found entire new areas on my second and third playthroughs.
Not to mention the half dozen new builds per playthrough.
Not really.
They felt like they'd served their purpose, with the final boss being the test of them.
>doesn't feel the urge to obliterate enemies he could barely scrape by before climbing the learning curve
Sounds like npc talk to me.
>mastered the mechanics
Sekiro's skill floor and skill ceiling are literally the same, what exactly is there to "master" once you've memorized all the deflect timings, which moves to use umbrella on and when to use mortal draw
>if you memorize the notes to a piano piece you can automatically play it perfectly
Are you a literal fricking moron lmao
That's actually a perfect analogy
Sekiro is entirely about timing and memorization, and you have very little agency and few ways to actually express yourself, it's playing a score with no deviation
Truly great action games reward creativity and experimentation and constantly finding new ways to do something better, rather than just grinding out how to do the same thing more consistently
>creativity and experimentation and constantly finding new ways to do something better
Every action game ever made is just about using your best move over and over until the enemy dies while avoiding getting hit yourself. Sekiro just cuts out the fluff and bullshit. It doesn't pretend to be anything else.
Sekiro is not like playing the same score over and over, it's about reacting to randomized attacks and attack timings. You know, combat.
Exactly. You react. You have no agency, you do not make decisions. Every situation has an obvious and telegraphed correct response out of your incredibly limited repertoire. It's no better than something like Nu-GoW's BLUE CIRCLE SHIELD BASH NOW, YELLOW CIRCLE PARRY NOW.
That's what fighting is, champ.
>That's what fighting is,
Lol
Lmao
Is that how all DaS combat goes, anon?
Yes
Yes, just because it's much more frequent and tighely designed in Elden Ring it doesn't mean that it wasn't always part of it
>Yes
The answer is no, anon.
The answer is yes anon, I'm sorry you couldn't see it but they made different animations for a reason
>webm of poising through a single enemy attack while doing 2% damage
>"you can poise through the entire game"
you are legit moronic
>poising through a single enemy attack
You are a fricking moron
That webm literally shows one single enemy attack.
Brainlet
It quite LITERALLY shows one single boss attack.
There's another attack all the way at the beginning, but the player isn't close enough to be hit.
You are an utter moron. There's no poising. There's just perfect hitboxes play
The argument was about poising.
If the webm doesn't show poising then I won the argument anyway.
>The argument was about poising.
No it wasn't you utter, mouthbreathing moron, nothing showed poising
>nothing showed poising
see
And to be more precise, the argument was about how fighting is about reacting to your opponent's moves.
If none of the material put forth shows a player not having to react to his opponent's moves (for instance by poising through enemy attacks), then I win the argument anyway.
showed poising
>see
>That's what fighting is,
Lol
Lmao
None of that is poising you utter subhuman moron
Then I won the argument from the very start.
showed poising
>see
>That's what fighting is,
Lol
Lmao
Not poising
>And to be more precise, the argument was about how fighting is about reacting to your opponent's moves.
This isn't the case in Soulsborne games. You have a wide variety of options because the games don't die on the hill of making canned animations for combat. The ability to actually affect the opponent with your weapon of choice is replaced by spending emblems for it in Sekiro, which is dogshit because it's a key feature of combat which distinguishes it from being an overglorified reaction QTE
>ducking under a swipe does not count as reacting to your opponent
frick right off lmao
You realize that ducking is the player doing its own different attacks rather than being a deflectcuck?
Either that's luck or you learned to dodge that move.
>Such a chronic shitter he doesn't eveb understand what is going on in the webms
Not really. Mastering mechanics is far more interesting than swapping between different things all the time.
Memorizing when to press a single button is more interesting than learning how to ideally use a wide variety of tools at any given situation? Because the latter is still mastery, there's just significantly more depth to it because the number of variables to consider in any given situation is so much greater.
>Memorizing when to press a single button is more interesting than learning how to ideally use a wide variety of tools at any given situation?
Yes.
>this strategy game sucks because it doesn’t have platforming
moron
It just has less game.
If you want me to care about an action game as much as Dark Souls it needs to have enough there for me to do with the skills and enough skills to develop to hold me longer, do more with, interest me further.
Sekiro doesn't go that far and just builds you up to a modestly high level then gives you nothing to do with it.
Why the frick would I play out the rest of the game again when the skills the game gave me were more than enough to beat it already?
You seriously think chip damage and a numbers change to the enemies is going to make me want to do a challenge run?
Sekiro is meant to be a casual action adventure game and that’s fine IMO. It’s not something like DMC or Ninja Gaiden
Actually yeah, Sekiro would’ve benefitted a lot from a DLC with bs bosses. As it is it’s a streamlined neat package anyway
That could have been really cool, like a dungeon or something with several totally new, harder bosses that test you more than the base game ever has, with some sort of reward.
Different armor, sword skins? New techniques? Anything.
But the content itself would have drastically improved the game, especially if it was aspirational and actually made use of those skills or pushed them, gave you something to actually do, learn, practice.
That's fine, but it'll never measure up to any of the other souls games if that is what it is with the content it has. Apples and Oranges, yes, but one I can eat for years and one I can eat for a week.
It absolutely has better gameplay, though.
>wants to ragdoll enemies and beat things harder for the sake of getting his dick hard at how "good" he is
you really need some form of actual fulfillment, power fantasies do nothing for me
The fulfilment comes from seeing how much you progressed.
And you won't know that until you compare like for like.
Beating Isshin after a bunch of tries tells you very little about how you progressed anything but Isshin.
Beating Seven Spears without taking any damage on your second run tells you volumes after barely scraping by him on your first run.
I already know how much I progressed.
The fact that I KNOW I'd curbstomp the game if I played it again gives me even less reason to play it, that isn't engaging and I already know the outcome.
A fight or game is only fun when the outcome is a question.
>I already know how much I progressed.
Not if you don't compare like for like, you don't.
I'm not stupid.
I don't need the actual situation to play out to know how hard I can destroy the enemies at the beginning, I don't need to prove myself.
I already know.
It's hard to explain to you, I can tell that for you it's validating and that's nice but I don't need that kind of validation for the skills I built.
>I already know.
You really don't though.
I've explained my point, so there's no point saying anything else to you. You seem like you're looking for an argument or something, more validation seeking behavior.
Go accomplish something if you're so insecure.
It's a basic human desire and instinct to redo things after a learning curve to gauge progress.
Then I am not a basic b***h human because when I am done learning something and proving mastery I want the busywork to be done, not piled on tenfold with no purpose.
I don't need my little A+ score (or in this case curbstomp) to feel good, it's just boring because there's nothing left to learn.
>Then I am not a basic b***h human
No, you're borderline NPC-tier.
Virtually every single franchise, IP, movie, story, ... about fighting includes some kind of training or progression where something is really hard to do at first, and then becomes easier.
It's the basic premise behind things like training montages.
Claiming you're above this just makes you look like a pretentious sperg.
I just don't like easy things or being sucked off.
It feels pointless, I don't need it.
How is it my problem if you're moronic and need it spelled out for you that you improved with a nice little kiddie you did it star?
Why do you need a curbstomp to feel better at something? It should be obvious when you've improved.
>Why do you need a curbstomp to feel better at something?
Why does virtually every fighting medium include some kind of "train and overcome" moment?
And you don't believe the boss does this adequately, why?
For some reason you want something LESS challenging to test you or show what you've overcome?
Just admit you want a power fantasy and want to be sucked off by life.
>And you don't believe the boss does this adequately, why?
All bosses are different and require different tactics, some of which return in some form in later bosses.
If you never revisit earlier bosses you lose track of what you learned.
I'm just telling you, but I have something better to do than argue with your autistic ass, so I'll be seeing you.
Hope you have a good evening.
>And you don't believe the boss does this adequately, why?
By this logic FMX riders would be exclusively double backflipping massive jumps.
If you don't hone your fundamentals your entire skillset suffers.
Fighting Seven Spears on my second run helped cement the skills and reflexes I learned.
There's a reason prize fighters spar with nobodies or even geriatric trainers.
>I don't need my little A+ score (or in this case curbstomp) to feel good, it's just boring because there's nothing left to learn.
t. doesn't know about playing charmless.
>Bop it gameplay
>Fall off a cliff and you teleport back up
>Can die up to 3 times
It's way too forgiving.
Is that why Ganker kept crying about sekiro for an entire year?
Yes we all know Ganker is moronic.
The game that plays nothing like the rest of them is the best of the genre? If you truly believe that, then you don't like souls games. Period.
I'm not admitting that because it's not a "soulsbourne" game.
I found it quite easy and for a more combat-focused game it didn't deviate enough from Dark Souls gameplay, pressing L1, L1, L1, R1, R1, R1 doesn't feel that different from just dodging and attacking in Dark Souls mechanically even if the presentation is nicer. Overlevelling for bosses has never been an issue for me with any Souls game except maybe Elden Ring so the lack of a levelling system doesn't make the game more enjoyable for me. I like the game still, but it's middling as FromSoft goes overall. I feel like it sacrificed a lot in exchange for a combat focus, but then the combat still ran into the same problem I have with the combat in most Souls games anyway where you approach nearly every fight in the same way and it's largely just a matter of learning the parry/dodge timing. Sekiro does have a bit more going on with mortal attacks, but not a huge amount.
> Soulsbourne
Oh, you mean action rpg. There is no need to create new genres here just because you're desperately sucking off a publisher.
there´s even a clear distinction between the souls games + ER (arpgs), BB (action adventure rpg) and sekiro (action adventure) but homosexuals will rather all put them together and call them soulslike/soulsborne/soulsbornring or whatever some handicapped journou will tell them to repeat.
>inb4 soulsborneringcore is my favourite genre
arent they all action adventure games with RPG elements? how is Elden Ring less of an adventure than BB or Sekiro when it has a giant open world with shitloads of stuff to discover?
Shitload of copy pasted shit that doesnt feel unique at all after you've seen everything reused a million times
>Shitload of copy pasted shit that doesnt feel unique at all after you've seen everything reused a million times
Hey, take it easy on Sekiro.
>Everything is fast pace
This is why it, DS3 and bloodborne are so fricking gay.
pure KINO
Thats not DS2. You cant even get your own thread right OP.
>too many recycled enemies
>most fights are all approached the same way because of how overcentralizing deflect is and how limited in usefulness most of your other tools are, the main reason Guardian Ape is so beloved is because he actually feels distinct from the other bosses
>skill trees and prosthetic upgrade trees are terrible and most of the upgrades are useless
>combat arts are terribly balanced and most of them are invalidated by your basic moveset
Sekiro is almost an incredible game and most of its issues could have been resolved in a single patch but that never happened
Sekiro sucks because it won't let me self insert
Bloodborne will always be the best but Sekiro is right behind it.
Old hunters is the reason most people like it
No, not really.
Sekiro is a pure action game, the RPG elements are limited to stuff like using beans to counter ghosts, or whatever it was.
It's an extremely good action game, but it's one that you can only play one time.
Souls ARPGs on the other hands completely change when you go through with a different build, and they have multiplayer.
Really just apples to oranges here.
>Souls ARPGs on the other hands completely change when you go through with a different build,
lmao
>Souls ARPGs on the other hands completely change when you go through with a different build
Swinging a magic sword is no different from swinging a physical sword and shooting blue projectiles is no different from shooting yellow projectiles
Get real
Sekiro is From's most replayable game because it gets better the more you play it.
What?
It gets more enjoyable as your own skill increases.
Nioh > any Fromshit
Yes best game From made.
Souls games are slow and boring so just giving this one a faster pace automatically makes it better.
>Can we all admit that THIS is the best soulsborne game out of all of them?
Sekiro isn't a SoulsBorne game, it's a Shinobi game.
While polished very well, I still rank it under Dark Souls for poor interconnected level design and giving you fast travel from the word «go.»
Yes, but soulsbabbies can't stomach anything other than rollspam poke garbage so they act like it's just okay, whilst dark souls is a masterpiece
Sekiro is the only good From game. The rest of them are all boring rollfests for people who want to shut their brains off.
>The rest of them are all boring rollfests for people who want to shut their brains off.
Black person, what?
Sekiro has the best souls gameplay and is at the same time the most brainless game from has made based on souls.
I said it this way because I know you'd get triggered and screech at me for ten minutes if I called it a souls like game even for convenience.
Sekiro is the most brainless of these games, because there is only ever one right option, there is no breadth to the combat or game whatsoever, only depth.
The only question is execution skill and what you've learned, there is no different way to play the game, you parry when there is an attack to parry, you use the openings, you make more you parry and push your opponent further down till they die.
That's it, it's actually brainless.
More mechanics=/= thinking when there is only one proper way to use them.
>Sekiro has the best souls gameplay
Kind of, but it's also by far the most limited.
That is what I said, basically.
ER > BB > DS3 CA > DS > Sekiro > DS3 > DS2 > DeS
Base game is too easy, charmless should've been the default
>Love Sekiro's combat and aesthetic
>Have terrible reaction speed
I'll admire it from afar
I have bad reaction speed too, anon.
Just learn to predict and read the boss patterns, they all have them.
Great attitude, man. Honestly very commendable for this place.
>DS3 CA
>tfw I finished sekiro twice with a broken L1 button and 20fps pc
>Greatest combat
>block
>block
>block
>block
>weapon arts are useless in DS3, everyone just spams R1-R1 combos
It's not even a Souls game.
Can you morons stop grouping them together JUST because From made the games and they're both 3rd person with a boss focus?
Its brainrot motherfrickers don't even realise tenchu exists
Yes, it is easily leagues above the feeling of the souls games.
Never have I seen a game where the ingame fight scenes look much better than the cinematic fight scenes (intro).
I believe its the best game from have made, but I believe its still a bad game
>must play FROM classics
DeS
DaS
BB
Sekino
>Ok games, play them if you crave for more soul stuff
DaS2
DaS3
ER
>shit non FROM games, avoid them like a plague
DeS Demake
Very rare to see a correct list here
DeS is just a trash DS1 alpha tho
Open world was a mistake
It's been 18 months, let it go anon.
It's not a MUH SOULSERINO BOURNERINO you dumb truck. It's just an action game FromSoftware made. Yes, it's the best game they made probably ever, so of course they abandon it and go back to making slop.
It is. Rhythmtroony can seethe all he wants, but that doesn't change the fsct it's the best souls game
No it's garbage, it's only difficult if you try to play it as an actual game instead of just using right click and left click. Nearly all the items, skills, gadgets and so on are pointless and there's no point to fighting regular enemies unless they keep you from advancing.
and you just use space and left click in ds games, what's your point exactly?
>umm actually you have builds that makes things different
All meleee weapons play exactly the same, you just have different openings depending on the type, that is virtual variety
And let's not talk about magic etc because you're still tied to the same mechanic (dodging) plus anyone that uses is just a larping homosexual or likes to cheese things.
i swear people that use this argument have absolutely no idea of whats going on these games.
>and you just use space and left click in ds games
Spacing and movement actually matters in Dark Souls.
no it doesnt moron LMFAOOOO
playing like a little b***h doesn't mean that spacing and movement matter LOL, all of the fights are designed around dodging and sticking to the boss unless they do a move that requires for you to back away (AoEs) and sometimes even the AoEs can still be dodged while sticking to the boss
Play the game for real next time, it shows you have no clue of what these games are about.
For the record, i love dark souls but sekiro is the better game without a doubt.
>all of the fights are designed around dodging and sticking to the boss
Almost like movement and spacing matters huh.
>back off 2 or 3 times at best each fight
>muh spacing and movement
you're STUPID homie LMFAO
That's a lot more than Sekiro has going for it.
I want more dragons in the DLC
>Shitiro
>corridor slasher with noweapons and nobuilds
>greatest anything
lol
>pretending souls games have meaningful builds
If you can't beat Tree Sentinel on a fresh character with zero upgrades and levelups, you should not be discussing Souls gameplay mechanics or boss design.
I did it, it's a really fun fight.
>not naked with a club
Your opinion is worthless
one of my favorite souls bosses unironically
You are a fricking moron holy shit
You are literally moronic
What did he say?
I wanna see it since he apparently felt enough shame to delete it.
It definitely has the best late game area out of every FromSoft game, whereas Dark Souls 1 and BB fall off hard in the late game
>Greatest combat
They could not even balance the fricking prosthetic arm
I don't know if it is the best FROM game, but I haven't had this much fun for many years. It's far from perfect, it has a lot of room for improvement but it's my favorite game.
Sekiro and Elden Ring are their best work which is exciting since devs usually get worse with time and start milking franchises (see: Zelda, Mario, The Sony exclusives).
Armored Core 6 is going to swoop another GOTY for Miyazaki for the triple back-to-back.
Sekiro is not a soulsborne
>actually difficult
lmao
combat
Stopped reading there
Every single thing you do is just an overglorified counter. It's pretty boring and has clearly no staying power, which is pretty disappointing since this is the same team of Bloodborne which made a very interesting and equally PVP oriented combat system based around agency and hyperarmor
Why do you want a consensus from a bunch of idiots?
It was fun for the first time, but it’s the only souls game I never replayed
No, because Sekiro is not a soulsborne game.
I'm just here to say that Bloodborne is a superior game. Kthxbye
agreed
I wouldn't call it souls borne, it's better than all those games
>gimmicks
>artificial difficulty
>L1 L1 L1 L1 L1 L1 L1 L1 L1 L1
You homosexuals dont even understand what clunky means. It's just become code for "i dont know how to play a game" Anyway this game is clunky af anyway next to Ninja Gaiden.
Sekiro has much tighter controls compared to NG
This doesn't mean anything and is just whatever personal preference. Ryu is objectively faster then Sekiro, has more moves, combos, is more acrobatic, etc.
crap game
Wrong, its gonna be Armored Core 6 hands-down.
>No level system that BREAKS the game/mobs if you're too high and beating bosses in one shot
As someone who did Mibu Village and corrupted monk before doing Genichiro, I can truly vouch for the fact that OP is a gay.
>Souls-like
Action RPG games with a focus on RPG. Slower and more deliberate gameplay. Variety of weapons with different movesets and properties, as well as a variety of defensive options such as blocking, parrying, and poise which have to be opted in to through equipment rather than being part of the player character by default. Stamina bar makes it so that every sprint, roll, and attack has some sort of cost that must be taken to account unless you built for a huge stamina bar.
>Shadow-like
Pure action game, 0 RPG elements. By nature much faster than the average souls-like(including bloodborne). No stamina bar means inefficient actions are punished less but the fluid and fast movement is emphasized. Defensive options are a large suite mostly available throughout the entire game, being blocking, deflecting, and dodging. The only ones not available from the start are enhancements of the preexisting defensive options(mikiri and umbrealla). There is only one weapon with a standard moveset, and some combat arts and prosthetics. In addition to a traditional health bar, enemies have a posture bar that builds with every attack landed and enemy attack deflected and empties when the enemy is left untouched, which will alow for an instant kill when full. Similarly, the player also has his own posture bar. This all forms a defensively minded game that incentivizes using all it's defensive mechanics and movement to stay constantly aggressive and perfect in timing.
>Core-like
A kind of fusion between 3rd Person shooters and an action game. Much faster gameplay than the other two, even the slowest of modern AC is fast as frick compared to them. A large variety of parts and weapons that can fundamentally change how the player charactee moves and functions to an extent not present in a souls game. Only real defensive mechanic is freedom of movement and some enerygy shields you can equip. No real I frames presentat all. Very focused on positional gameplay and cost efficiency.
Certainly better than the other shit they made.
Sekiro is literally a rhythm game. Once you've learned a boss you beat them the exact same way every time.
That brings it down several notches in my ranking.
>Once you've learned a boss you beat them the exact same way every time.
Sounds like a (You) problem
Just play Nioh if you want an actual good game of this style.
No one cares about nioh anon, you never see those game have their own thread, go shill your gacha elsewhere.
Sorry, but if your game has a lame soundtrack, it cannot be great, and Sekiro's music is utterly uninspired.
Sekiro’s OST is good just not something you can listen to on its own
Shit taste
It has good tracks.
Father Owl is a 10/10
> Greatest combat
The literal worst part of the game is the combat. You either instagibb the enemy, parry the enemy to death or engage in a long battle of attrition far worse than any other game I have ever played.
The atmosphere and level design is great, but the combat just sucks so hard it is the only from game I never bothered replaying
It's not for everyone.
sekiro has some of the best boss fights because of its combat.
>level design is great
no, that's probably the worst part about the game.
>sekiro has some of the best boss fights because of its combat.
It doesn't have any good boss fights.
>battle of attrition
Skill issue I think, you’re supposed to get quick kills
Isshin deserved a final boss OST like this.
Ugh I got filtered 2/3rds of the way through this a couple years ago because of irl problems and never got back to it. Frick it, time to go back and restart, the thread has inspired me.
i love all of them except for ds2, because it's shit.
I prefer Bloodborne. But yeah, it's a great game.
The only bad thing about it was spirit charms. The rest was amazing.
>Sekiro
>souls
If you can't beat Sekiro without deflecting your opinion is worthless.
has the best apectacle fights of any from game and arguably the best music, i take my japanese levels FWOOOOOOMMMSSS instead of ai generated latin lyrics with generic orchestral music any time.
sadly the out of place souls shit makes this game have an identity crysis
>make pure action game, with skills that can be unlocked
>but add a completely useless RPG system
>and bonfires with fast travel unlocked at the start
>and respawning enemies
>and an interconnected world instead of missions
>and make the AI as dumb and exploitable as soulshit
>and make the progression and endings as obtuse as ever, shura being the only notable exception
I am one of the few people that actually like the linear levels since those ones actually have good enemy placement and make it feel like a fricking action game, not a strange frankestein souls that doesn't even want to be that half of the time.
I kind of wish that after AC they make a sequel that completely removes all the soulslop mechanics, but sadly the series is in activision hell.
>enemies aren't all mutated disgusting creatures that all fromsoft has
b***h what
Almost every person in Sekiro is some reanimated centipedes-filled corpse.
Not a souls game
>b-but the dev
Not a souls game
>b-but if you die
Not a souls game
What is this weird cope about Sekiro not being a souls game? It obviously is. Who cares?
Sekiro and Elden Ring both fricking sucked
Its a boring boss rush game with useless stealth mechanics and shitty souls features. The combat is only OK because it's truly just parry spam
Why do you morons keep calling Sekiro a soulsborne game