Can you make a SINGLE valid criticism of this game that doesn't boil down to "It was too hard for me"?
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Can you make a SINGLE valid criticism of this game that doesn't boil down to "It was too hard for me"?
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I don't have to. The literal fanfiction DLC killed its legacy.
The what?
Downpour, a literal free mod turned into a DLC filled with blatantly lore AND gameplay breaking garbage.
Story is shit, i agree. Lore is a trainwreck. Some campaigns are significantly worse than others.
But gameplay is fine, visuals and soundtrack are on par with the original and there's a ton of replayability with the new gamemodes.
If only msc had barebones story with few minor lore expansions without contesting the feel of the original, but no, there are huge pretentions monologues which do nothing but devalue the game.
Hopefully next dlc will be better as actual developers are working on it.
i just didnt get it. like what am i even supposed to be doing? dropped.
All these complaints are just "It's too hard for me"
i'm none of those anons, and i loved the game to hell and back, but they're 100% right.
the game is not hard once you know you're supposed to explore without a prefixed goal, the issue is the game doesn't presents itself this way, it opens up as if it was some sort of metroidvania, so once you start moving around but aren't given a goal or a destination or task to do, the impression you get isn't that you're exploring, rather that you're going in the wrong direction or missing something
or to say it differently, it's as if minecraft started off the same way spyro does, but without any pointers about what to do and where to go: the impression you get isn't that you're in a sandbox exploration game(even if thats what it is), but that you're in a collectathlon platformer where you're doing something so wrong you missed all the pointers(which you expect but aren't there).
That's exactly why i tell people to let go of videogame conditioning when playing this game. Expect nothing and assume everything has only one, direct purpose in the world not as a part of a game.
>you're supposed to explore without a prefixed goal
This is really only possible in the first few areas. From the Memory Crypts onwards, the game narrows significantly to where your only options for exploration are "the way forward" and "the way you came from"
it seems like there's some defined areas where it's pretty much just a gauntlet, but then other areas where you're supposed to get to know the area before moving on. they're pretty upfront about it with how the gates work.
Memory Crypts to Pebbles is the game's singular linear set piece though and its easy to back out of early if you don't think you can handle it. Once you get out of pebbles and back to CC you're set loose again with only some basic directions.
i think the lack of a clear goal was slightly putting me off.
i loved the world and its inhabitants, but almost nothing else was explained to you.
yes, most people would say this is a good thing, "just explore" or whatever, but if the game fails to tell me what i actually have to do, then i'm pretty much out.
i tried it again after half a year or so and looking through some rain world threads and then it finally clicked for me.
>i think the lack of a clear goal
Cause it was rushed and changed
imagine if the "escort the baby slugs" would've been implemented...
at least slugpups are in the game now
Vertical screen transitions suck, especially in the leg frick that place.
I don't know i went to sleep for the tutorial then quit. I'll replay it now
No visual signal which bottomless floors will kill you and which ones will drop you down a room.
No indication of the "right" way to swim without resorting to just looking it up online.
Deer AI in the Farm Arrays is genuinely broken and needs a rewrite.
Gamepad controls are broken, some special moves are literally impossible without keyboard.
But aside from that it's perfect
>There is one but it's extremely subtle and the game never tells you that's what it is.
>Fair but dolphin swimming isn't really necessary
>Yeah
>They fixed that actually
i think every time you could transition to a new screen, there was also a pole that indicated that it's possible.
I would add lack of screen-scroll in some parts leading to stupid deaths.
Switch version could be better :/
Agree with the last quote though
They could have a better way of guiding you to Five Pebbles, because I went underground and was repeatedly killed by a Guardian until I had to look online 🙁
No idea how you got stuck
Following guide overseer worked perfectly fine for me
there's one spot right in outskirts where the little fricker throws a lot of people for a loop, where you're supposed to go straight up to the apartment floodgate but it sorta kinda looks like he's trying to get you to keep going left which just loops you around potentially sending you into drainage
but otherwise yeah i dunno, worked on my machine
>provide any valid criticism of the game to a rain world tard
>they/them immediately ape out every time without fail
it's not fun
Dogshit tutorialization
>Muh filtered why didn't you figure it out o your o-
I did figure it out on my own. Then the game put a scavenger pearl tutorial into a room I got into AFTER I already made it through one of their checkpoints with one.
safe horny
>master this advanced movement to kill the most basic enemy
>WHAT DO YOU MEAN YOU WANNA THROW THE ONE SPEAR YOU FOUND IN 2 LEVELS AT AN ANGLE? YOU CAN ONLY THROW IT EVERY 90 DEGREES!!!! JUST MASTER THE MOVEMENT YOU CRYBABYYYY
>enemy
where are the enemies in this game
To kill a single lizard you need to slide into a side, stop and jump in the opposite side to make a sort of backwards flip and throw the spear down when youre directly above the lizard.
This is the only way you can kill one(mind you, you need flat horizontal terrain to do that, also, spears are sparse)
Or you could just throw a rock at them
Rocks can be thrown the same way and dont kill
>or you could just [completely roundabout shit that just adds more steps to your problem]
It's like I'm really on Stackexchange.
first throw rock
then throw spear
grug try be patient when teaching dumber tribefolk but even grug have limits
There's a dozen ways to solve your problem and you're whining that none of them are simple enough for a complete moron. Frick off.
Queue the Gankeredditors saying its a skill issue and getting their panties in a bunch
just walk away, or jump over him, if it's a green lizard.
there is literally no reason to kill them
Not exactly immersive. Forced to run from the big flying enemy? No problem.
But lizards??? Whats even the point of tool use then?
Throw a stone to stun the lizard and then a spear
>throw stone
>hit lizard
>throw spear
>sails over lizard
heh I wasn't trying to hit it anyway
crouch before throwing to make sure this doesn't happen
>Killing
Killing is bad and wrong anon, use your brain to evade predators.
Lizards eat(kill)
baby and adult slugcats all the time.
And so that makes it okay to stoop to their level?
Not very enlightened of you anon.
Fricking scavengers can do that, so why the player can't? It would significantly improve gameplay.
Artificial difficulty.
/v/eddit takes pride in participating in humiliation rituals and brands them as "tests of skill"(lol)
TREEHUGGER
grug feel generous so grug help teach youngling
first throw rock
then throw spear
took grug lots years to master most advanced technique of grug tribe
but grug have confidence anon can learn too
Friend! Not enemy!
I'm waiting for their next game
Impossible to focus on the game because of the lust provoking bawdcats
the Downpour DLC turned it into a furry discord game
How?
by attracting posters like
in even greater mass
a good portion of post-downpour art is poorly disguised furfetishism, compared to a localized group of weirdos pre-release. a lot of the dlc community came not because of the game itself, but because of shitty fanworks around it, which makes them insufferable and greatly lowers the average quality of conversation
Well, Downpour had nothing to do with my degenerate ass playing the game
It was a "save the princess" thread that made me buy it
>/trash/-tier fetish dump threads made you play the game
So no difference from what he described, gotcha.
You can't blame the DLC for everything
The well was poisoned long before that
The fixed camera really does not work in large/open areas
It's annoying gameplay-wise but works perfectly fine from artistic perspecitve. Vertical DLC rooms mostly avoid this issue with earlier transition points and more avert indicators.
>perfectly fine from artistic perspecitve
I know but it does not make it any better on sky island or chimeney, i love the game but if i have to point out something that doesnt work 100% it would be the camera (and only in a few spots) and swiming, but that one is on me, i fricking hate that tube
>i fricking hate that tube
Step up your game
I beat the tube too after an ungodly amount of tries before realizing the game explicitly refuses to teach you the mechanic exclusively vital for this singular segment. Your webm of an isolated play session proves nothing, homosexual.
You can beat it without snake swimming and drowning is obvious enough.
I actually didn't handicap myself by boosting because i didn't know you can swimboost until shoreline.
I've beaten it on my first playthrough after 4 attempts or so, significantly less compared to other harder rooms.
Unfortunate Development, Sky Islands from chimney and Underhang hell are all ALL worse than this.
>the only active RW thread is a bait thread
Downpour singlehandedly killed the discussion of this game
Just ignore homosexuals who cry about it. You don't have have to rollback to some old version to play the game in original form.
troony devs
*dlc devs
The "living world" sometimes RNGs shit in a way that makes it impossible to advance, several times I was completely roadblocked by a daddy long legs or 7 White Lizards in a single room and the only way I managed to move forward was that in one attempt, those frickers simply werent there anymore.
Unfairness is one of the biggest points of the original campaign. The world is terrible and brings suffering to everything that exists in it, and that should give you the motive to leave it.
Remember to use your brain
Do these frog c**ts actually try to drown you, or are they just playing with you?
I think they just play unless you actively hurt them, of course they don't really understand that you need air and they do also kill each other accidentally.
What dorks.
scavs accidentally kill each other so often, you'd think they hate each other
Repetitive unfun slog for the sake of being hard.
>Want to go back home
>Accidentally end up in the bowels of the universe and find Enlightenment
This isnt what I was looking for, frick you buddha.
Being forced to grind karma to pass gates isn't really fun.
A skillcheck to make sure that you can survive in current region before passing into a harder one. If you kept dying in the current one, then you most likely will be compeltely raped in the next one.
That's understandable, but it's still not really fun to be forced to grind for 4-5 cycles once you're ready to go to a new zone. Especially when some deaths feel out of your control.
I'm just upset at the vultures in those wide open areas in chimney canopy
thats not even true, the start is arguably the hardest region just by how much it fricks you over with rng and the stupid grind you have to do to progress anywhere
it's not?
the whole roster of enemies consists of two kinds of lizards and a few centipedes which cannot really get in a position that would completely frick over your exploration, there is a little bit of everything to teach you about basic traversal and hazards. Food is plentiful and easy to get, some of the shelters-food spawn routes don't have creature spawns at all.
If you don't mean outskirts specifically, then other regions are fairly similar to it in general up until garbage/chimney. At that point you would already know the basics of survival.
>get out of tube
>get eaten instantly
great game, such intelligent encounters
that fricking slime thing that covers half the screen is more fair than this shit
fuuuuuuuuuuuuuuck this game
>>get out of tube
>>get eaten instantly
Pipes flash if creature has been neaby. Failing a perception roll doesn't mean that game's shit.
they even flash a specific color for the thing on the other end
Hollow Knight
>shit map
>shit rain timer
>shit rng
>shit savepoints
>shit introduction to literally every mechanic
>shit movement ("lol read this 33 page google doc")
>shit ending
>shit "exploration" ("go explore but not here or here, dont take this path, dont take this path")
>shit difficulty curve
>buggy as frick
>literal troony discord
I'm guessing combat isn't really a thing here? I'm an hour in and I got to some tunnel which flooded me to death. I'm fine if it's more about survival but I'm not sure I understand it so far
Combat is not advisable, but it is there and is fairly complex, as it is closesely tied to the movement system. You will find good strategies for dealing with most creatures pretty soon, but i have completed my first playthrough without actually killing any lizards.
Slugcat gave me a constant raging boner, which is to say, I was too hard for it.
I never knew how to beat it and just dicked around constantly
Page 9, time to bring this up i guess
man all i want is them to work on this shit again but then joar has to go off and make a fricking lowpoly battlecarts game
which looks sick, don't get me wrong, but 3d rain world would be fricking insane.
Joar already tried to do 3d rainworld called anymalmin and it didn't really go anywhere. I doubt signals are also in the same style.
Whole team is working on watcher, even del, considering she wasn't doing anything past 1.5 release.
>Whole team
Joar did 90% of work on Rain World, he came up with concept, regions and lore, then he coded it all including animations, AI and everything else there is in original game. James did the music and helped with editing regions, others on the team came up with few creatures like vulture and did the art.
He had a vision and you can see it on his dev blog from start to finish. Others are writing a fanfiction
>Verification not required
>whole team
>including joar
>Modded content of questionable quality sold as dlc and advertised as "comeback of original Rain World team"
Reminder that Joar isn't working on RW anymore, it's gonna be shit made for current moron fanbase
>rot
>echoes
Yep, it's gonna be fanfic kino again
How do you know what the slugcat is thinking? How can you know how he feels about his family or the direction of his life?
It's a rodent that evolved from a purposed organism slug designed to clean pipes. Not much is going on in that little head.
>How can you know how he feels about his family or the direction of his life?
the little scenes when you rest seem to cover that pretty extensively
I really disliked the seams in the middle of rooms and surprise deaths. Total spearchucker death.
Also, a few places have death barriers you can slide into while clinging to the wall, dying to that feels really arbitrary in the purposeful world design.
It's mechanics were too subtle to grip me long term and I legitimately suck at the game. Believe me, I want to like it. I've bought it twice across two platforms in my effort to enjoy but I truly bounced off this one. I like what it's trying to do though and I don't regret supporting the dev.
There are rare cases where it is quite literally unfair which isn't a problem on survivor but hunter should never have any moments like that, the game is already hard enough and now you're on a timer which will inevitably kill your savefile.
Also some bottomless pits don't make sense, technically you should be able to fall down but you can't
You wouldn't a scavenger
I'm not in the game's troonycord so you're indeed right, I wouldn't.
They would for a pearl
Random ass game full of bullshit deaths. Karma grind. Completely unrewarding. I genuinely don't understand what people see in this game, I know its strong points, but I don't think any of them are enjoyable in any way.