Can you make a SINGLE valid criticism of this game that doesn't boil down to "It was too hard for me"?

Can you make a SINGLE valid criticism of this game that doesn't boil down to "It was too hard for me"?

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  1. 2 weeks ago
    Anonymous

    I don't have to. The literal fanfiction DLC killed its legacy.

    • 2 weeks ago
      Anonymous

      The what?

      • 2 weeks ago
        Anonymous

        Downpour, a literal free mod turned into a DLC filled with blatantly lore AND gameplay breaking garbage.

    • 2 weeks ago
      Anonymous

      Story is shit, i agree. Lore is a trainwreck. Some campaigns are significantly worse than others.
      But gameplay is fine, visuals and soundtrack are on par with the original and there's a ton of replayability with the new gamemodes.
      If only msc had barebones story with few minor lore expansions without contesting the feel of the original, but no, there are huge pretentions monologues which do nothing but devalue the game.
      Hopefully next dlc will be better as actual developers are working on it.

  2. 2 weeks ago
    Anonymous

    i just didnt get it. like what am i even supposed to be doing? dropped.

    • 2 weeks ago
      Anonymous

      i think the lack of a clear goal was slightly putting me off.
      i loved the world and its inhabitants, but almost nothing else was explained to you.
      yes, most people would say this is a good thing, "just explore" or whatever, but if the game fails to tell me what i actually have to do, then i'm pretty much out.

      i tried it again after half a year or so and looking through some rain world threads and then it finally clicked for me.

      i think the lack of a clear goal was slightly putting me off.
      i loved the world and its inhabitants, but almost nothing else was explained to you.
      yes, most people would say this is a good thing, "just explore" or whatever, but if the game fails to tell me what i actually have to do, then i'm pretty much out.

      i tried it again after half a year or so and looking through some rain world threads and then it finally clicked for me.

      Vertical screen transitions suck, especially in the leg frick that place.

      All these complaints are just "It's too hard for me"

      • 2 weeks ago
        Anonymous

        i'm none of those anons, and i loved the game to hell and back, but they're 100% right.
        the game is not hard once you know you're supposed to explore without a prefixed goal, the issue is the game doesn't presents itself this way, it opens up as if it was some sort of metroidvania, so once you start moving around but aren't given a goal or a destination or task to do, the impression you get isn't that you're exploring, rather that you're going in the wrong direction or missing something

        or to say it differently, it's as if minecraft started off the same way spyro does, but without any pointers about what to do and where to go: the impression you get isn't that you're in a sandbox exploration game(even if thats what it is), but that you're in a collectathlon platformer where you're doing something so wrong you missed all the pointers(which you expect but aren't there).

        • 2 weeks ago
          Anonymous

          That's exactly why i tell people to let go of videogame conditioning when playing this game. Expect nothing and assume everything has only one, direct purpose in the world not as a part of a game.

        • 2 weeks ago
          Anonymous

          >you're supposed to explore without a prefixed goal
          This is really only possible in the first few areas. From the Memory Crypts onwards, the game narrows significantly to where your only options for exploration are "the way forward" and "the way you came from"

          • 2 weeks ago
            Anonymous

            it seems like there's some defined areas where it's pretty much just a gauntlet, but then other areas where you're supposed to get to know the area before moving on. they're pretty upfront about it with how the gates work.

          • 2 weeks ago
            Anonymous

            Memory Crypts to Pebbles is the game's singular linear set piece though and its easy to back out of early if you don't think you can handle it. Once you get out of pebbles and back to CC you're set loose again with only some basic directions.

  3. 2 weeks ago
    Anonymous

    i think the lack of a clear goal was slightly putting me off.
    i loved the world and its inhabitants, but almost nothing else was explained to you.
    yes, most people would say this is a good thing, "just explore" or whatever, but if the game fails to tell me what i actually have to do, then i'm pretty much out.

    i tried it again after half a year or so and looking through some rain world threads and then it finally clicked for me.

    • 2 weeks ago
      Anonymous

      >i think the lack of a clear goal
      Cause it was rushed and changed

      • 2 weeks ago
        Anonymous

        imagine if the "escort the baby slugs" would've been implemented...

        • 2 weeks ago
          Anonymous

          at least slugpups are in the game now

  4. 2 weeks ago
    Anonymous

    Vertical screen transitions suck, especially in the leg frick that place.

  5. 2 weeks ago
    Anonymous

    I don't know i went to sleep for the tutorial then quit. I'll replay it now

  6. 2 weeks ago
    Anonymous

    No visual signal which bottomless floors will kill you and which ones will drop you down a room.
    No indication of the "right" way to swim without resorting to just looking it up online.
    Deer AI in the Farm Arrays is genuinely broken and needs a rewrite.
    Gamepad controls are broken, some special moves are literally impossible without keyboard.
    But aside from that it's perfect

    • 2 weeks ago
      Anonymous

      >There is one but it's extremely subtle and the game never tells you that's what it is.
      >Fair but dolphin swimming isn't really necessary
      >Yeah
      >They fixed that actually

    • 2 weeks ago
      Anonymous

      i think every time you could transition to a new screen, there was also a pole that indicated that it's possible.

    • 2 weeks ago
      Anonymous

      I would add lack of screen-scroll in some parts leading to stupid deaths.
      Switch version could be better :/
      Agree with the last quote though

      • 2 weeks ago
        Anonymous

        They could have a better way of guiding you to Five Pebbles, because I went underground and was repeatedly killed by a Guardian until I had to look online 🙁

        • 2 weeks ago
          Anonymous

          No idea how you got stuck
          Following guide overseer worked perfectly fine for me

          • 2 weeks ago
            Anonymous

            there's one spot right in outskirts where the little fricker throws a lot of people for a loop, where you're supposed to go straight up to the apartment floodgate but it sorta kinda looks like he's trying to get you to keep going left which just loops you around potentially sending you into drainage
            but otherwise yeah i dunno, worked on my machine

  7. 2 weeks ago
    Anonymous

    >provide any valid criticism of the game to a rain world tard
    >they/them immediately ape out every time without fail

  8. 2 weeks ago
    Anonymous

    it's not fun

  9. 2 weeks ago
    Anonymous

    Dogshit tutorialization
    >Muh filtered why didn't you figure it out o your o-
    I did figure it out on my own. Then the game put a scavenger pearl tutorial into a room I got into AFTER I already made it through one of their checkpoints with one.

  10. 2 weeks ago
    Anonymous

    safe horny

  11. 2 weeks ago
    Anonymous

    >master this advanced movement to kill the most basic enemy
    >WHAT DO YOU MEAN YOU WANNA THROW THE ONE SPEAR YOU FOUND IN 2 LEVELS AT AN ANGLE? YOU CAN ONLY THROW IT EVERY 90 DEGREES!!!! JUST MASTER THE MOVEMENT YOU CRYBABYYYY

    • 2 weeks ago
      Anonymous

      >enemy
      where are the enemies in this game

      • 2 weeks ago
        Anonymous

        To kill a single lizard you need to slide into a side, stop and jump in the opposite side to make a sort of backwards flip and throw the spear down when youre directly above the lizard.
        This is the only way you can kill one(mind you, you need flat horizontal terrain to do that, also, spears are sparse)

        • 2 weeks ago
          Anonymous

          Or you could just throw a rock at them

          • 2 weeks ago
            Anonymous

            Rocks can be thrown the same way and dont kill

          • 2 weeks ago
            Anonymous

            just walk away, or jump over him, if it's a green lizard.
            there is literally no reason to kill them

            grug feel generous so grug help teach youngling
            first throw rock
            then throw spear
            took grug lots years to master most advanced technique of grug tribe
            but grug have confidence anon can learn too

            >or you could just [completely roundabout shit that just adds more steps to your problem]
            It's like I'm really on Stackexchange.

            • 2 weeks ago
              Anonymous

              first throw rock
              then throw spear
              grug try be patient when teaching dumber tribefolk but even grug have limits

            • 2 weeks ago
              Anonymous

              There's a dozen ways to solve your problem and you're whining that none of them are simple enough for a complete moron. Frick off.

        • 2 weeks ago
          Anonymous

          Queue the Gankeredditors saying its a skill issue and getting their panties in a bunch

        • 2 weeks ago
          Anonymous

          just walk away, or jump over him, if it's a green lizard.
          there is literally no reason to kill them

          • 2 weeks ago
            Anonymous

            Not exactly immersive. Forced to run from the big flying enemy? No problem.
            But lizards??? Whats even the point of tool use then?

        • 2 weeks ago
          Anonymous

          Throw a stone to stun the lizard and then a spear

          • 2 weeks ago
            Anonymous

            >throw stone
            >hit lizard
            >throw spear
            >sails over lizard
            heh I wasn't trying to hit it anyway

            • 2 weeks ago
              Anonymous

              crouch before throwing to make sure this doesn't happen

    • 2 weeks ago
      Anonymous

      >Killing
      Killing is bad and wrong anon, use your brain to evade predators.

      • 2 weeks ago
        Anonymous

        Lizards eat(kill)

        To kill a single lizard you need to slide into a side, stop and jump in the opposite side to make a sort of backwards flip and throw the spear down when youre directly above the lizard.
        This is the only way you can kill one(mind you, you need flat horizontal terrain to do that, also, spears are sparse)

        baby and adult slugcats all the time.

        • 2 weeks ago
          Anonymous

          And so that makes it okay to stoop to their level?
          Not very enlightened of you anon.

    • 2 weeks ago
      Anonymous

      Fricking scavengers can do that, so why the player can't? It would significantly improve gameplay.

      • 2 weeks ago
        Anonymous

        Artificial difficulty.
        /v/eddit takes pride in participating in humiliation rituals and brands them as "tests of skill"(lol)

        And so that makes it okay to stoop to their level?
        Not very enlightened of you anon.

        TREEHUGGER

    • 2 weeks ago
      Anonymous

      grug feel generous so grug help teach youngling
      first throw rock
      then throw spear
      took grug lots years to master most advanced technique of grug tribe
      but grug have confidence anon can learn too

    • 2 weeks ago
      Anonymous

      Friend! Not enemy!

  12. 2 weeks ago
    Anonymous

    I'm waiting for their next game

  13. 2 weeks ago
    Anonymous

    Impossible to focus on the game because of the lust provoking bawdcats

  14. 2 weeks ago
    Anonymous

    the Downpour DLC turned it into a furry discord game

    • 2 weeks ago
      Anonymous

      Downpour singlehandedly killed the discussion of this game

      How?

      • 2 weeks ago
        Anonymous

        by attracting posters like

        Impossible to focus on the game because of the lust provoking bawdcats

        in even greater mass
        a good portion of post-downpour art is poorly disguised furfetishism, compared to a localized group of weirdos pre-release. a lot of the dlc community came not because of the game itself, but because of shitty fanworks around it, which makes them insufferable and greatly lowers the average quality of conversation

        • 2 weeks ago
          Anonymous

          Well, Downpour had nothing to do with my degenerate ass playing the game
          It was a "save the princess" thread that made me buy it

          • 2 weeks ago
            Anonymous

            >/trash/-tier fetish dump threads made you play the game
            So no difference from what he described, gotcha.

            • 2 weeks ago
              Anonymous

              You can't blame the DLC for everything
              The well was poisoned long before that

  15. 2 weeks ago
    Anonymous

    The fixed camera really does not work in large/open areas

    • 2 weeks ago
      Anonymous

      It's annoying gameplay-wise but works perfectly fine from artistic perspecitve. Vertical DLC rooms mostly avoid this issue with earlier transition points and more avert indicators.

      • 2 weeks ago
        Anonymous

        >perfectly fine from artistic perspecitve
        I know but it does not make it any better on sky island or chimeney, i love the game but if i have to point out something that doesnt work 100% it would be the camera (and only in a few spots) and swiming, but that one is on me, i fricking hate that tube

        • 2 weeks ago
          Anonymous

          >i fricking hate that tube
          Step up your game

          • 2 weeks ago
            Anonymous

            I beat the tube too after an ungodly amount of tries before realizing the game explicitly refuses to teach you the mechanic exclusively vital for this singular segment. Your webm of an isolated play session proves nothing, homosexual.

            • 2 weeks ago
              Anonymous

              You can beat it without snake swimming and drowning is obvious enough.
              I actually didn't handicap myself by boosting because i didn't know you can swimboost until shoreline.
              I've beaten it on my first playthrough after 4 attempts or so, significantly less compared to other harder rooms.
              Unfortunate Development, Sky Islands from chimney and Underhang hell are all ALL worse than this.

  16. 2 weeks ago
    Anonymous

    >the only active RW thread is a bait thread

  17. 2 weeks ago
    Anonymous

    Downpour singlehandedly killed the discussion of this game

    • 2 weeks ago
      Anonymous

      Just ignore homosexuals who cry about it. You don't have have to rollback to some old version to play the game in original form.

  18. 2 weeks ago
    Anonymous

    troony devs

    • 2 weeks ago
      Anonymous

      *dlc devs

  19. 2 weeks ago
    Anonymous

    The "living world" sometimes RNGs shit in a way that makes it impossible to advance, several times I was completely roadblocked by a daddy long legs or 7 White Lizards in a single room and the only way I managed to move forward was that in one attempt, those frickers simply werent there anymore.

    • 2 weeks ago
      Anonymous

      Unfairness is one of the biggest points of the original campaign. The world is terrible and brings suffering to everything that exists in it, and that should give you the motive to leave it.

  20. 2 weeks ago
    Anonymous

    Remember to use your brain

    • 2 weeks ago
      Anonymous

      Do these frog c**ts actually try to drown you, or are they just playing with you?

      • 2 weeks ago
        Anonymous

        I think they just play unless you actively hurt them, of course they don't really understand that you need air and they do also kill each other accidentally.

        • 2 weeks ago
          Anonymous

          What dorks.

        • 2 weeks ago
          Anonymous

          scavs accidentally kill each other so often, you'd think they hate each other

  21. 2 weeks ago
    Anonymous

    Repetitive unfun slog for the sake of being hard.

  22. 2 weeks ago
    Anonymous

    >Want to go back home
    >Accidentally end up in the bowels of the universe and find Enlightenment
    This isnt what I was looking for, frick you buddha.

  23. 2 weeks ago
    Anonymous

    Being forced to grind karma to pass gates isn't really fun.

    • 2 weeks ago
      Anonymous

      A skillcheck to make sure that you can survive in current region before passing into a harder one. If you kept dying in the current one, then you most likely will be compeltely raped in the next one.

      • 2 weeks ago
        Anonymous

        That's understandable, but it's still not really fun to be forced to grind for 4-5 cycles once you're ready to go to a new zone. Especially when some deaths feel out of your control.
        I'm just upset at the vultures in those wide open areas in chimney canopy

      • 2 weeks ago
        Anonymous

        thats not even true, the start is arguably the hardest region just by how much it fricks you over with rng and the stupid grind you have to do to progress anywhere

        • 2 weeks ago
          Anonymous

          it's not?
          the whole roster of enemies consists of two kinds of lizards and a few centipedes which cannot really get in a position that would completely frick over your exploration, there is a little bit of everything to teach you about basic traversal and hazards. Food is plentiful and easy to get, some of the shelters-food spawn routes don't have creature spawns at all.
          If you don't mean outskirts specifically, then other regions are fairly similar to it in general up until garbage/chimney. At that point you would already know the basics of survival.

          • 2 weeks ago
            Anonymous

            >get out of tube
            >get eaten instantly
            great game, such intelligent encounters
            that fricking slime thing that covers half the screen is more fair than this shit
            fuuuuuuuuuuuuuuck this game

            • 2 weeks ago
              Anonymous

              >>get out of tube
              >>get eaten instantly
              Pipes flash if creature has been neaby. Failing a perception roll doesn't mean that game's shit.

              • 2 weeks ago
                Anonymous

                they even flash a specific color for the thing on the other end

  24. 2 weeks ago
    Anonymous

    Hollow Knight

  25. 2 weeks ago
    Anonymous

    >shit map
    >shit rain timer
    >shit rng
    >shit savepoints
    >shit introduction to literally every mechanic
    >shit movement ("lol read this 33 page google doc")
    >shit ending
    >shit "exploration" ("go explore but not here or here, dont take this path, dont take this path")
    >shit difficulty curve
    >buggy as frick
    >literal troony discord

  26. 2 weeks ago
    Anonymous

    I'm guessing combat isn't really a thing here? I'm an hour in and I got to some tunnel which flooded me to death. I'm fine if it's more about survival but I'm not sure I understand it so far

    • 2 weeks ago
      Anonymous

      Combat is not advisable, but it is there and is fairly complex, as it is closesely tied to the movement system. You will find good strategies for dealing with most creatures pretty soon, but i have completed my first playthrough without actually killing any lizards.

  27. 2 weeks ago
    Anonymous

    Slugcat gave me a constant raging boner, which is to say, I was too hard for it.

  28. 2 weeks ago
    Anonymous

    I never knew how to beat it and just dicked around constantly

  29. 2 weeks ago
    Anonymous

    Page 9, time to bring this up i guess

    • 2 weeks ago
      Anonymous

      man all i want is them to work on this shit again but then joar has to go off and make a fricking lowpoly battlecarts game
      which looks sick, don't get me wrong, but 3d rain world would be fricking insane.

      • 2 weeks ago
        Anonymous

        Joar already tried to do 3d rainworld called anymalmin and it didn't really go anywhere. I doubt signals are also in the same style.

        >Modded content of questionable quality sold as dlc and advertised as "comeback of original Rain World team"
        Reminder that Joar isn't working on RW anymore, it's gonna be shit made for current moron fanbase

        Whole team is working on watcher, even del, considering she wasn't doing anything past 1.5 release.

        • 2 weeks ago
          Anonymous

          >Whole team
          Joar did 90% of work on Rain World, he came up with concept, regions and lore, then he coded it all including animations, AI and everything else there is in original game. James did the music and helped with editing regions, others on the team came up with few creatures like vulture and did the art.

          • 2 weeks ago
            Anonymous

            He had a vision and you can see it on his dev blog from start to finish. Others are writing a fanfiction
            >Verification not required

          • 2 weeks ago
            Anonymous

            >whole team
            >including joar

    • 2 weeks ago
      Anonymous

      >Modded content of questionable quality sold as dlc and advertised as "comeback of original Rain World team"
      Reminder that Joar isn't working on RW anymore, it's gonna be shit made for current moron fanbase

    • 2 weeks ago
      Anonymous

      >rot
      >echoes
      Yep, it's gonna be fanfic kino again

  30. 2 weeks ago
    Anonymous

    How do you know what the slugcat is thinking? How can you know how he feels about his family or the direction of his life?

    • 2 weeks ago
      Anonymous

      It's a rodent that evolved from a purposed organism slug designed to clean pipes. Not much is going on in that little head.

    • 2 weeks ago
      Anonymous

      >How can you know how he feels about his family or the direction of his life?
      the little scenes when you rest seem to cover that pretty extensively

  31. 2 weeks ago
    Anonymous

    I really disliked the seams in the middle of rooms and surprise deaths. Total spearchucker death.
    Also, a few places have death barriers you can slide into while clinging to the wall, dying to that feels really arbitrary in the purposeful world design.

  32. 2 weeks ago
    Anonymous

    It's mechanics were too subtle to grip me long term and I legitimately suck at the game. Believe me, I want to like it. I've bought it twice across two platforms in my effort to enjoy but I truly bounced off this one. I like what it's trying to do though and I don't regret supporting the dev.

  33. 2 weeks ago
    Anonymous

    There are rare cases where it is quite literally unfair which isn't a problem on survivor but hunter should never have any moments like that, the game is already hard enough and now you're on a timer which will inevitably kill your savefile.
    Also some bottomless pits don't make sense, technically you should be able to fall down but you can't

  34. 2 weeks ago
    Anonymous

    You wouldn't a scavenger

    • 2 weeks ago
      Anonymous

      I'm not in the game's troonycord so you're indeed right, I wouldn't.

    • 2 weeks ago
      Anonymous

      They would for a pearl

  35. 2 weeks ago
    Anonymous

    Random ass game full of bullshit deaths. Karma grind. Completely unrewarding. I genuinely don't understand what people see in this game, I know its strong points, but I don't think any of them are enjoyable in any way.

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