>Capcom: gamers are retards

>Capcom: gamers are morons

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  1. 8 months ago
    Anonymous

    they are though

    • 8 months ago
      Anonymous

      close thread. but also, only moron buy remakes

      Do you understand how moronic the average normalgroid actually is? Without the yellow paint they would get lost and bored within 5 seconds

      at least they aren't a frogposter

    • 8 months ago
      Anonymous

      RE players are for shir

    • 8 months ago
      Anonymous

      The average player is, but make egregious shit like optional. Problem solved.

    • 8 months ago
      Anonymous

      FPBP. The average g*mer is borderline moronic. Just look at Ganker.

    • 8 months ago
      Anonymous

      zoomer gamers are moronic since all they do is play fortnight and play stupid as shit mobile games

    • 8 months ago
      Anonymous

      As if there was any doubt
      Im sure most of you remember the valve commentary lmfao

    • 8 months ago
      Anonymous

      Ganker is double digits

    • 8 months ago
      Anonymous

      >full grown adults that willfully attended a video game convention had to be told the right way to hold a controller

    • 8 months ago
      Anonymous

      not wrong

    • 8 months ago
      Anonymous

      true, just look at cyberslop how people has memoryholed the horrible launch where cops system is not even working just spawns behind you
      gaymers deserve to eat shit and drag around like a moronic toddler

      • 8 months ago
        Anonymous

        I'm not, I'm not gonna eat their slop just because they "fixed" it and all the former shills are suddenly recommending people to waste their money on it. Frick Cyberslop

    • 8 months ago
      Anonymous

      Yeah.

    • 8 months ago
      Anonymous

      People like that shouldn't be played games.

  2. 8 months ago
    Anonymous

    I'd rather have optional (default) BamHam vision than those huge ass paint splatters everywhere.

    • 8 months ago
      Anonymous

      Frick you, go play The Last of Us, and leave my franchise alone.

      • 8 months ago
        Anonymous

        >t. yellow paint sniffing moron

        • 8 months ago
          Anonymous

          says the nerd that need special glasses to see.

      • 8 months ago
        Anonymous

        >my favorite franchise is homogenized ultra safe Capcom slop
        Get a load of this moron

  3. 8 months ago
    Anonymous

    Vidya is a normalgay hobby now, and most normalgays are moronic so they have to cater them now.

    • 8 months ago
      Anonymous

      >Now
      Has been since the 80s

  4. 8 months ago
    Anonymous

    They sadly are, member the Cuphead tutorial thing?

    • 8 months ago
      Anonymous

      Game journos are not gamers. They are writers that suck too much to work as a real writer.

  5. 8 months ago
    Anonymous

    Do you understand how moronic the average normalgroid actually is? Without the yellow paint they would get lost and bored within 5 seconds

    • 8 months ago
      Anonymous

      >average normalgroid actually is?
      Average RE player. Big difference.

      • 8 months ago
        Anonymous

        No difference at all...you zoomer ass already forgot how the everage game journalist plays?
        normnies are just the same

    • 8 months ago
      Anonymous

      Completion rates are between 20-40%. You'd be amazed how little "gamers" really care.

      • 8 months ago
        Anonymous

        considering how fricking boring modern games are I have a hard time believing over 10% of people who start any given mainstream game finish it. that's crazy. every time I pirate a mainstream game I get like 1-2 hours in MAX. usually by that point the game is slowly letting you off the leash and the ratio of unskippable cutscene (walking segment where some npc delivers a book's worth of exposition) to actual gameplay is finally easing from 90/10 to something *almost* fun like 20/80. but by this point the resentment I feel for the game has already built up to a boiling point. so even though I might get to actually play for a few minutes uninterrupted and without any major bug happening, by the next anti-fun interruption I'll throw in the towel. and I will think "I might continue playing this tomorrow" but then I never ever open that game again, guaranteed.

        20-40%??

        • 8 months ago
          Anonymous

          Normalgays buy games just to have them. Marketing matters way more than the actual game itself. Some moron reviewer saying that your game is unplayable because they couldn't figure something out hurts your sales way more than the game being boring mediocre garbage.

    • 8 months ago
      Anonymous

      every game being designed for the average moron is why they're so fricking bad nowadays

      • 8 months ago
        Anonymous

        it's always been this way

        • 8 months ago
          Anonymous

          >it's always been this way

          Literally no true, there was a time devs actually had a degree of power of their games and were able to push back.

          • 8 months ago
            Anonymous

            Can you post some original RE4 boxes so we can tell whether it was always the same or not?

            • 8 months ago
              Anonymous

              Because they were usually the only piece of the environment that could be manipulated in some way the crates and barrels in RE4 were rendered differently so they stuck out with a distinctive brightness.
              If they didn't plaster yellow paint for the remake, the alternative would have been to make it shine as if it was greased up like how some 7th gen games would do.

              • 8 months ago
                Anonymous

                They should've added tucan sam detective vision for leon

    • 8 months ago
      Anonymous

      i want to say you are lying but i was watching random streamers playing different games and holy shit they really cant figure out the obvious, and some of them arent even reading chat so you cant say that they are distracted by the chat

      • 8 months ago
        Anonymous

        I dont watch streamers because of this, it gets infuriating how they miss so much obvious stuff

      • 8 months ago
        Anonymous

        Completion rates are between 20-40%. You'd be amazed how little "gamers" really care.

        ?t=2280
        Reminder that DSP is used as the benchmark for the average player.

        • 8 months ago
          Anonymous

          The instant I hear DSP's voice I bust out laughing, and at the same time I am overcome by immense sadness. Tragicomedy.

        • 8 months ago
          Anonymous

          >DSP was an actual tester the whole time.
          Holy shit.

          • 8 months ago
            Anonymous

            In a way it's worse than that. DSP would be perfectly content to be a hermit streamer, ignoring everything around him as money trickles in from his moronic viewers. But the world itself seeks him out.

        • 8 months ago
          Anonymous

          no wonder the game is so fricking on rail and boring

        • 8 months ago
          Anonymous

          In a way it's worse than that. DSP would be perfectly content to be a hermit streamer, ignoring everything around him as money trickles in from his moronic viewers. But the world itself seeks him out.

          >The unstoppable force of nature that is dsp single handedly making the games industry worse by simply playing games
          sometimes youtube comments are...le good

    • 8 months ago
      Anonymous

      I played a game with a normie zoomer for the first time last night

      Legitimately couldn't understand 75% of the shit he said. It was all zoomerisms and California lingo or some shit. Guy couldn't use actual normal words.

      • 8 months ago
        Anonymous

        Go take your ibuprofen grandpa.

      • 8 months ago
        Anonymous

        Why are you playing games online with 18 year old zoomer you groomer?

      • 8 months ago
        Anonymous

        Everyone born after 2000 is either a homosexual, a troon or moronic. I can’t wait until WWIII - Zoomer Remover. Good riddance to bad rubbish. I despise these ugly poodle headed mutts.

    • 8 months ago
      Anonymous

      Everyone is a bumbling moron including the elites, just because you have a billion units of a green piece of paper in your account doesn't magically make you a genius

    • 8 months ago
      Anonymous

      I'm not a filthy shareholder, I don't care if the game doesn't sell to them

  6. 8 months ago
    Anonymous

    the average person who just buys and consumes whatever AAA game the ads tell them to does in fact need big quest markers or something else to help them along. now the actual issue is devs chasing that mainstream money and cater to those people.

    • 8 months ago
      Anonymous

      >the real problem is companies trying to make money
      i agree comrade

    • 8 months ago
      Anonymous

      Exactly.

      Theres a part of me that doesnt care though. A gamer really should just play og re4 to get the true experience. The remake is more a dessert than a full meal.

  7. 8 months ago
    Anonymous

    The education system is working as intended. Soon Democrats will just highlight their candidates on the mail in ballot in subdued yellow highlight and morons will just mindlessly vote for them.

  8. 8 months ago
    Anonymous

    Steam player testers.txt

  9. 8 months ago
    Anonymous

    Its true, only morons would pay for the same game twice

  10. 8 months ago
    Anonymous

    The paint splashes don’t in any way detract from the game and aren’t even all that noticeable. You homosexuals complain about the most innocuous things.

    • 8 months ago
      Anonymous

      room temp iq spotted.

      if you aren't incredibly insulted by the "HURR LADDER HERE, NEON YELLOW PAINT" then spoilers: you're the target audience that needs it to not get lost lmfao

    • 8 months ago
      Anonymous

      Discord, trans sis?

    • 8 months ago
      Anonymous

      >aren’t even all that noticeable
      then there would not be a point.
      if you are barely able to notice them, you are already deep within visual impairedness territory, and should not be allowed to drive or operate dangerous machinery.

      they are literally the same as the bright reflective markers on the ground for legally blind people, because a normal person does not even need them, because they can make out the way forward on their own.

    • 8 months ago
      Anonymous

      >detract from the game
      and the game is garbage

    • 8 months ago
      Anonymous

      The paint is insulting and
      removes any immersion.

      • 8 months ago
        Anonymous

        Makes a good point. Just like always-on waypoints, this should be a toggle left up to the user. Wouldn't be hard to do either, since the paint is just an additional texture/layer/decal.

        • 8 months ago
          Anonymous

          >always-on waypoints
          These typically only exist because there's no way of finding what you actually need to interact with without them. No option to ask directions, etc.

      • 8 months ago
        Anonymous

        really "feydemon" ignore consoles and Pc can take JPG screenshots? and upload directly X/Twitter?

      • 8 months ago
        Anonymous

        >extremely fat neckbeard advocating for being a hero of the downtrodden and disabled

        these people always look the fricking same, if this dude was born female he'd be just as fat and have neon hair

      • 8 months ago
        Anonymous

        >obviously a ladder is climbable obviously a crate is breakable
        This fricker can't have played many games if he's never run into ladders or boxes that were just part of the environment or props that can't be interacted with at all

      • 8 months ago
        Anonymous

        >can't read a book because I'm dyslexic
        Darn
        >can't watch a movie because blind
        Gosh
        >can't play a game because fricking moron
        THIS GAME NEEDS TO BE MORE ACCESSIBLE

        • 8 months ago
          Anonymous

          >audiobook
          >descriptive audio
          There is no cure or solution to being a mentally ill Gankertard.

          • 8 months ago
            Anonymous

            >Walkthroughs/GameFAQs
            In-game indicators this obvious aren't necessary for the disabled.
            Also, this anon is right:

            The people complaining about the yellow paint/tape are moronic. But they have somewhat of a point.

            The simple fact of the matter is this: Games have way more clutter than they used to, but have same level of interactivity as they used to. Most of this clutter is clutter because it's non-interactable, has nothing in it and is there purely for decoration to make the scene seem more dense and lived in. But the clutter adds more confusion to the scene about what is interactable and what isn't, what's useful to interact with and what isn't.

            You can just let players experiment and find out what is interactable and what isn't on their own but it's actually a negative to do this because it leads to a lot of tedious time wasting experimentation while the player tries to figure out dev logic behind what objects can have something done with them, and of those which ones are worth the trouble. The yellow paint is a shorthand the devs can employ to let players know immediately what would take tedium to find out.

            The problem is just that it's clowny to have yellow paint and tape everywhere for interactables. The point of it is for it to be a diagetic signal to players, to feel in world rather than existing as a layer over the world guiding your attention. But done so hamfistedly it makes players question why there's yellow shit over everything. They needed a better way of signalling to players, like a glint on objects hidden inside drawers and cabinets so players know that drawer/cabinet is the interactable one, wooden crates for the breakables, metal crates for the clutter. Every window that can be jumped through just a window, every one that can't shuttered or boarded up. You're not meant to feel the developers hand guiding you, but games that aren't imsim levels of interactable need a developers hand to keep things moving along smoothly and avoid the JUST AS DISTRACTING question of "why is that wooden crate model breakable but not this one?"

            Not at all.

            They're moronic because they don't know what they're asking for, they're children with suggestions that are even worse than the things they're complaining about.

            You can see it in this thread. People suggesting dumb shit like glowing outlines instead as if that's somehow better. People praising the way OG did it by having things just glow with fullbright lighting because they weren't using pre-baked lightmaps which is way more distracting.

            The people complaining about the yellow paint are complaining about the idea of developers reducing trial and error as a necessity by using signalling rather than just not liking the way in which it's done. They think developers think players are morons that couldn't get by without the guidance in a mostly linear game, which is moronic. It's done to stop players meleeing every box until they learn what models are the breakable ones and missing interactables because the other things that shared the same model but weren't interactable taught them to ignore that model.

            As game environments become visually noisier, the utility of signalling becomes greater. The old, clean easy to read environments of the past are gone. The people complaining about signalling think it's patronising because they think it's done of necessity for morons rather than for convenience for everyone. And that's why they're moronic. They're only correct in that they needed to use more than yellow paint and tape, not that they used signalling at all.

            The real problem is it sticks out too much and looks ugly.

            • 8 months ago
              Anonymous

              Don't really care about disabled people, I was just replying to an obviously dumb and wrong post. They could turn the whole game into Sin City for all I care. I have been playing ugly games all my life, I don't expect realism and I have no immersion to break.

  11. 8 months ago
    Anonymous

    did people forget that the original game had SHINY crates in empty maps where nothing stands out BUT the creates? you're not smart for figuring that out anon, they were specifically designed to be easy to notice

    things are different when you have detailed photorealistic maps because it's harder to make things standout, yellow tape is fine, although the yellow ladder thing is a bit much

    • 8 months ago
      Anonymous

      Shine and objective markers are abstract parts of the UI so it's much easier to suspend your disbelief for them. Paint markers are in the world and thus affect your ability to immerse into the world, why is someone going around painting these objects?

      • 8 months ago
        Anonymous

        Because they're gathering supplies and need to mark them, why would they leave unmarked crates around?

        • 8 months ago
          Anonymous

          >doors and ladders
          >supplies

      • 8 months ago
        Anonymous

        Well said.

    • 8 months ago
      Anonymous

      yea, higher graphical fidelity is why games have to have all sort of things telling players what is usable and what is not.
      it's kinda like when you're trying to find something on table. you spent like 5 minutes trying to find it because there's too much crap on the table. when you finally spot it, it was super obviously right under your nose.
      I buy super bright neon colored lighters because of that shit and still can't find those sometimes.

    • 8 months ago
      Anonymous

      >Leon's keen senses bring his attention to otherwise innocuous items
      >somebody ran ahead of Leon marking all the things he should be looking at

      • 8 months ago
        Anonymous

        >muh mersion
        It's a fricking video game

        • 8 months ago
          Anonymous

          And?

          • 8 months ago
            Anonymous

            Who fricking cares
            Nothing about RE4 is realistic to begin with

            • 8 months ago
              Anonymous

              >Who fricking cares
              I do 🙂
              Now what?

              • 8 months ago
                Anonymous

                Then you can install a mod that removes the paint.

              • 8 months ago
                Anonymous

                Protip: "who cares" is not an argument, you must try harder.

              • 8 months ago
                Anonymous

                >games can be fixed with mods
                Thank you for stating the obvious, but that has nothing to do when discussing the quality of the game or the competence of the developers.

            • 8 months ago
              Anonymous

              nobody said realistic. they said immersion. They're actually different concepts.

              sorry about your lack of reading comprehension. ESL?

      • 8 months ago
        Anonymous

        yeah, the merchant

    • 8 months ago
      Anonymous

      That "shiny" shit was a PC bug you dumb frick.

    • 8 months ago
      Anonymous

      >photorealistic
      Somehow they made Leon look moronic, as if he had a serious car accident

    • 8 months ago
      Anonymous

      crates weren't shiny on the original you dumb Black person, that was only added for items you could pick up

    • 8 months ago
      Anonymous

      They could have employed more clever means of highlighting interactive objects.
      >nearby light source draws attention to a ladder
      >breakable boxes all look a certain way and are shown to be destructible early on by some enemy breaking open a box with an attack, revealing items
      >arrange the flow of the level to naturally lead a player to the ladder to advance

      Just coating everything in hi-lighter yellow and calling it a day is lazy and gay.

    • 8 months ago
      Anonymous

      crates in videogames are annoying, literally the hero cant open a door/panel/hinge, devs cant think in other ideas outside of destroy a fricking crate with with caveman strength.

  12. 8 months ago
    Anonymous

    They can definitely do this sort of thing in a more subtle and sensible way than yellow paint.

    • 8 months ago
      Anonymous

      >the movable items glow bright green when you switch to ultrahand
      Yeah real subtle

      • 8 months ago
        Anonymous

        If you're using the hand you're already suspending disbelief in order to use it, just like the magnet/freeze/time stop in the original game. It's still subtle enough in the actual overworld.

    • 8 months ago
      Anonymous

      I found it extremely funny and worrying that I had to point out that the ultra hand HIGHLIGHTS everything it can interact with when you are within range of the object(s) to anons that were "smart" enough to pirate and play the game when it leaked. There were multiple anons in those threads who just said that the hand was useless over and over again along with them not understanding how the fricking combo system worked when it was literally just "two items have their numbers put together to make bigger numbers while inheriting whatever gimmick one or both of the items had before".

      It was the wake up call for me that not even "enthusiast" websites like Ganker had people that had any smarts regarding whatever topic they are discussing and honestly, I'm dumb for not realising that 10 years ago when I was more than old enough to notice

      • 8 months ago
        Anonymous

        >"enthusiast" websites like Ganker
        lmao dude

  13. 8 months ago
    Anonymous

    Good level design guides the player without needing giant signs pointing where to go. The problem is that devs are prioritizing making scenery over designing levels.

  14. 8 months ago
    Anonymous

    The original literally rendered breakable containers at fullbright so you would notice them. It's not exactly the most elegant solution either.

    • 8 months ago
      Anonymous

      The problem is that this is too "videogamey". Modern gamers want everything to feel more realistic. A random barrel being "rendered brighter" makes no sense in a realistic universe. Some random jackoff painting everything yellow? That's fine, because it could actually happen.

    • 8 months ago
      Anonymous

      Even if it was fullbright props in the original (I don't remember this on PS2 or GC, perhaps it's a PC port bug) these containers blended with the environment, you just needed to look for them. In the remake it's a obvious yellow cue, not subtle like the original

      • 8 months ago
        Anonymous

        there is nothing subtle about RE4's boxes

        • 8 months ago
          Anonymous

          >these containers blended with the environment,
          no they didn't lol
          shut the frick up, stop making up forced drama

          Sometimes they do and even when they dont its much more better than splattering them with fricking bring as frick paint for actual children to notice.

          • 8 months ago
            Anonymous

            r4make did a great job hiding the bear traps in the scenery, some are practically invisible

      • 8 months ago
        Anonymous

        >these containers blended with the environment,
        no they didn't lol
        shut the frick up, stop making up forced drama

    • 8 months ago
      Anonymous

      >The original
      Is pure kino.

      • 8 months ago
        Anonymous

        >hd project
        >original

      • 8 months ago
        Anonymous

        Whoah the Game Cube was kinda powerful eh anon?

    • 8 months ago
      Anonymous

      That looks like a graphical glitch.

    • 8 months ago
      Anonymous

      I would still prefer this over the moronic yellow paint on everything.
      Unfortunately, most "gamers" are complete npcs and would most likely get stuck during the first village battle in the original.

    • 8 months ago
      Anonymous

      and there are HUGE light pillars in items when they are in the ground

  15. 8 months ago
    Anonymous

    Separate Ways is a hallway

  16. 8 months ago
    Anonymous

    RE4 destructibles all glow as if they aren't affected by lighting, the yellow paint is just a less distracting version of the same thing.
    I feel like people who post in these threads never even played either game.

    • 8 months ago
      Anonymous

      Shine and objective markers are abstract parts of the UI so it's much easier to suspend your disbelief for them. Paint markers are in the world and thus affect your ability to immerse into the world, why is someone going around painting these objects?

    • 8 months ago
      Anonymous

      100%
      And personally I'd rather have the barrels be as visually obvious as possible, because any downtime from trying to figure out where items are would be time not really engaging in any interesting way with the game.

      Hating the yellow paint is 110 IQ moron groupthink

      • 8 months ago
        Anonymous

        we could just make all items floating glowing pickups if you'd prefer sir and how about an auto aim so you dont have to spend time moving your aim all over the place?

        is there any other accessibility improvements we can make for you (since i presume you are paraplegic or clinically moronic)

        • 8 months ago
          Anonymous

          >we could just make all items floating glowing pickups if you'd prefer sir
          This is literally how the original Resident Evil games handled this problem.

          • 8 months ago
            Anonymous

            its not floating though

          • 8 months ago
            Anonymous

            only some items would sparkle; most key items did, few ammo pickups, and i don't believe any health items did

        • 8 months ago
          Anonymous

          yes that's literally what RE does, RE4R actually dialed back on the UI help

        • 8 months ago
          Anonymous

          Thank you, Jeeves. Just my dragon dildo will be all, something adventurous today, perhaps deathwings fury, for an intense gaming sesh? Thank you, see yourself out after.

    • 8 months ago
      Anonymous

      Yeah it's not really a big deal. The idea of it is a bigger deal than it is in practice.

    • 8 months ago
      Anonymous

      >bright piss-yellow paint
      >less distracting

    • 8 months ago
      Anonymous

      yeah it's so "less distracting" that people are now writing articles ridiculing it like there's some kinda paint goblin running through the game

  17. 8 months ago
    Anonymous

    They are, therefore capcom is wrong by making games accessible to them.

  18. 8 months ago
    Anonymous

    Are leftoids incapable of recognising ladders unless they're covered in yellow paint?

    • 8 months ago
      Anonymous

      Yes

      • 8 months ago
        Anonymous

        >sits on anti-homeless bench
        >forgets about its existence 2 seconds later and dies by Black because it wasn't painted yellow to signify interactability

  19. 8 months ago
    Anonymous

    "the people are moronic"

  20. 8 months ago
    Anonymous

    Cut content wasn't a controversy but the yellow paint is? Okay then

    • 8 months ago
      Anonymous

      stop being antisemitic

    • 8 months ago
      Anonymous

      >prl 412
      >assignment ada
      any other cut content?

      • 8 months ago
        Anonymous

        Sorry, I meant in the base game. I know paid DLC managed to patch up most of what was missing other than stuff like the lava room, giant blades room, and what you mentioned

        • 8 months ago
          Anonymous

          The lava room, and most of castle for that matter, was shitty padding

      • 8 months ago
        Anonymous

        Assignment Ada is no loss, especially compared to how much they improved Separate Ways but I'm sad about no PRL. It's the only piece of content that I actively miss from the original.

      • 8 months ago
        Anonymous

        Midget robot
        Bulldozer
        Soundtrack (you can give them 5 bucks more to get it back lmfao)
        Some guns are locked behind dlc which i thought was pretty fricked up. I really do not like shitcom's attitude about dlc with re engine. They're very shitty about it.

        • 8 months ago
          Anonymous

          >Midget robot
          the main game have it, they just don't chase you anymore

        • 8 months ago
          Anonymous

          The DLC guns are new weapons, nothing from the original game, and they're both sidegrades from the defaults. Still, I'm glad I have them since the Skullshaker can give you a little flexibility in how you lay out your attache and I like the larger capacity on the Sentinel.

          • 8 months ago
            Anonymous

            Should be basegame, I don't care. They even shill weapon tickets on the steam page. I don't like it and it makes me hesitant to buy another re engine re game.

            • 8 months ago
              Anonymous

              The weapon tickets are no worse than shit like the Red Orbs from DMC5. They have no real impact on gameplay and can be earned in-game.

              The weapons and charms I can at least understand being irritated by, since they're unique items and, as a Remake, it kinda sucks to have unique content set aside as DLC. Still, I got the Deluxe at launch for less than $60 so it's not like it really cost me any extra.

              Separate Ways deserves to be paid DLC though. It's far, far better than SW was in the PS2 version.

  21. 8 months ago
    Anonymous

    zoomers are purely audio-visual stimulation creatures. if you don't kick them around with bright things and "wait... that lever" they will literally stay there for 20 seconds and then uninstall your game leaving negative review.

    • 8 months ago
      Anonymous

      In fifteen years games will just be this https://youtu.be/sJNK4VKeoBM

  22. 8 months ago
    Anonymous

    not sure why we even need to have this discussion tbh. every single person that defends it is just outing themselves as being literally moronic.

    morons like moronic things, more at 11

    • 8 months ago
      Anonymous

      I'd never defend it but I'm also not going to pretend it completely ruined my experience, it's just a minor annoyance at worst. Should just give players the option to turn it off if they want. Problem solved.

    • 8 months ago
      Anonymous

      anyone obsessing over this is the fricking moron. who gives a shit if the game makes it easier to see ladders? this is like the same people who cry about the pause menu not being pretty. guys who don't actually care about gameplay.

      • 8 months ago
        Anonymous

        see

        room temp iq spotted.

        if you aren't incredibly insulted by the "HURR LADDER HERE, NEON YELLOW PAINT" then spoilers: you're the target audience that needs it to not get lost lmfao

  23. 8 months ago
    Anonymous

    I'm convinced this is the new "Dante doesn't have white hair". A minor nitpick that gets artificially elevated above far more legitimate criticisms in order to make detractors of the game look like they're upset over silly shit.

    • 8 months ago
      Anonymous

      >fan of dumbing down is also a dmc fan
      imagine my shock

      • 8 months ago
        Anonymous

        >>fan
        I'm not a fan, the yellow paint is stupid. But it's a very small issue when you compare it to the other problems that affect the story and gameplay.

  24. 8 months ago
    Anonymous

    They obviously try to railroad players the best they can.

  25. 8 months ago
    Anonymous

    AHHHHHH, HELP ME moron CAPCOM MAN, WHERE DO I GO
    WHERE YELLOW PAINT NOOOOOOOOOOOOOO

  26. 8 months ago
    Anonymous

    The yellow paint is on the same level as "Hey Kratos, do you think there's a way we can freeze this mechanism somehow?"

    Except some people are defending the yellow paint and you know why? Because the kratos thing registered as annoying, but they actually like the yellow paint. It helps them. And they like help.

    They're not nearly as smart and immune to hints as they think they are. They just prefer visual hints over audio hints.

    eg, morons

  27. 8 months ago
    Anonymous

    Let it be known that regays are so dumb they wouldn't try to climb a ladder in a video game if it wasn't jizzed with yellow paints.
    But it always was a normie franchise

  28. 8 months ago
    Anonymous

    Ah yes, the general population are really stupid.

  29. 8 months ago
    Anonymous

    What's frustrating was having so many people respond with BUT YOU DONT UNDERSTAND HOW HARD IT IS TO DESIGN THIS and then they'll post an anecdote about how hard it is to design seemingly simple segments that guide players well.

    I'm not doubting it's very difficult, I think this is just the bluntest solution to the problem. It does work, yeah, but it's like the nuclear option when it comes to signposting and I wish it was treated like that. I'd be fine with yellow ladders being used sparingly in segments that playtesting showed players were getting lost in.

    Like for example, I think the yellow highlights on the vases in the castles were necessary. I think the vases blended into the background and I didn't notice them as much as the crates. But, like, maybe they could have just had something like gold accents? Gems? Something more natural than the fricking yellow paint.

    • 8 months ago
      Anonymous

      game devs like to make it seem like they're the only people that can possibly understand how complex it is to make a game, and any mistakes are actually because the players dont understand their genius

      easy alternative : all barrels are breakable, use other environmental objects for decoration so instead of looking for yellow barrels meaning they are breakable, you just look for...barrels???

      nah thats impossible, trust me, you didnt see the playtests, neon yellow paint is literally the only solution that we could think of in 30 seconds.

      • 8 months ago
        Anonymous

        as someone who has worked closely with both dev teams and focus groups this poster is 10000% correct

    • 8 months ago
      Anonymous

      >then they'll post an anecdote about how hard it is to design seemingly simple segments that guide players well.
      One that stuck out to me was a guy making a hall with one correct door, annoyed people tried the other doors first. Not only is that easily solved (light coming from door, having it be slightly open, other doors clearly broke), it just didn't seem like much of an issue. Let the player explore, let them make mistakes, hey maybe throw in a little secret in some way.

      • 8 months ago
        Anonymous

        >Let the player explore, let them make mistakes, hey maybe throw in a little secret in some way.
        this isn't that type of game and not why people play them

        • 8 months ago
          Anonymous

          This. Everyone itt going into autism mode about how to pull off noticeable interactive objects forgets the forest for the trees. RE4 is not an exploration game. It is incredibly linear and has almost zero opportunities let alone rewards for exploration. Worrying about this might make sense in a game where the "joy" of the gameplay was homosexualy exploration like Tunic. But this is a game with actual fun and engaging gameplay that wants to guide the player to the next shooting gallery rather than waste their time exploring an environment with nothing to offer.

    • 8 months ago
      Anonymous

      What's the problem with missing crates or vases? Sounds like a you problem.

      • 8 months ago
        Anonymous

        If that's your only take away from his post then your brain might just be a 9v dunked in a ziplock bag full of sperm.

  30. 8 months ago
    Anonymous

    Then why don't they make it a god damned accessibility option instead of forcing it in the game, it would make total sense to make it an option you can toggle on and off!

    I never had to have a ladder painted before to know to go up the ladder and if I wasn't allowed to go up the ladder the devs destroyed the ladder!

  31. 8 months ago
    Anonymous

    It's for video game journalists

  32. 8 months ago
    Anonymous

    They fricking are. Even the 90s gays, but every Wii/Mobile normalgay are 100 times worst than that.

  33. 8 months ago
    Anonymous

    There is nothing wrong with something gamey like this. This has been around for many decades. Powerups glow/flash, interactive bits of the environments stand out.

    A ton of games have minimal environmental interaction so letting players know a ladder is able to be intereacted with in a realistic way is not an issue.

  34. 8 months ago
    Anonymous

    >nu-neo-modern-v defends the meme ui images it made
    Heh

  35. 8 months ago
    Anonymous

    >monster transformation breaks laws of physics/biology
    >guy carries arsenal of weapons in attache case you can't see
    >ah perfect, my immersion is maintained
    >yellow paint on box
    >NOOOOO my immersion is destroyed

    • 8 months ago
      Anonymous

      https://www.merriam-webster.com/dictionary/verisimilitude

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        No, it's not the same. Yellow paint has in-universe reasons to exist. You just pick and choose what to whine about.

        • 8 months ago
          Anonymous

          What's the in universe reason? Who's painting these things for what purpose?

          • 8 months ago
            Anonymous

            An unknown RESIDENT of the village is painted all the ladders an ugly yellow to run down the property value because he’s EVIL. Also the paint is non-environmentally friendly so it’s a BIOHAZARD FOUR the local animal life.

            • 8 months ago
              Anonymous

              Actually got a chuckle out of me

            • 8 months ago
              Anonymous

              I just with "main character institution" to instantly know which objects might have something useful inside of them. Same reason I use to mentally excuse "how can a single person take on so many threats on their own and survival so much danger." Because they're. Just. That. Fricking. Good. I don't play games to be pretend to be an average person.

        • 8 months ago
          Anonymous

          >Yellow paint has in-universe reasons to exist.
          Which is?

          • 8 months ago
            Anonymous

            Merchant highlighting shit to help Leon/Ada. Krauser marking shit for them for them to use later.

          • 8 months ago
            Anonymous

            Villagers gathering shit and marking it, why are people acting like there was no one living around the yellow painted boxes?

        • 8 months ago
          Anonymous

          Your argument is that yellow paint exists on Earth? Resident Evil takes place on Earth, where BMWs factually exist.

      • 8 months ago
        Anonymous

        The one image that BTFO all of the bad faith arguments of whiny tumblr babies

    • 8 months ago
      Anonymous

      Why are you so dumb

  36. 8 months ago
    Anonymous

    Their right. Modern games are just a mess of grays and its hard to tell which ladders and crates are part of the gameplay and which are part of the background. I remember having this problem a lot with FF7 era JRPGs. It was trial and error sometimes to tell which bridges and door were not just props

  37. 8 months ago
    Anonymous

    Half the entire world's population has below average IQ. Most gamers are from this category so when you think about it at least half of all gamers are below below average IQ. That means outright moronic. 30-70 IQ range.

    • 8 months ago
      Anonymous

      And you are in that bottom 50% dumbass Black person

      • 8 months ago
        Anonymous

        Le people are so stupid and I am le so smarter.

        Shut the frick up, people who talk like this are the dumbest homosexuals ever. Oh my god you had one experience with a 60 year old house wife who couldn't operate a new phone and now everybody is stupid, frick off!

        lmao seething brainlet
        go buy some brain vitamins dumb homosexual

  38. 8 months ago
    Anonymous

    >NOOOOO I HAVE A VERY SMOOTH BRAIN AND I NEED TO PROVE I'M HECKIN' SMART BY KNOWING THAT YOU COULD INTERACT WITH THIS ONE SPECIFIC PIECE OF THE ENVIRONMENT WHEN 99% CAN'T BE INTERACTED WITH!!!

  39. 8 months ago
    Anonymous

    whoever complains about the yellow paint or similar stuff in modern games probably never had a costumer or worked in their entire lives, especially with "gamers" or millenials/zoomers

    they ARE moronic and need to be treated like toddlers

    • 8 months ago
      Anonymous

      "i've worked in retail so trust me i know people are dumb"

      sorry anon, you are the dumb

      also you typed "costumer", i presume you meant customer, not, one that makes costumes, lmfao moron

    • 8 months ago
      Anonymous

      Le people are so stupid and I am le so smarter.

      Shut the frick up, people who talk like this are the dumbest homosexuals ever. Oh my god you had one experience with a 60 year old house wife who couldn't operate a new phone and now everybody is stupid, frick off!

    • 8 months ago
      Anonymous

      ok, how does that change that it's shit though?
      I don't criticize games that are explicitly made for toddlers like this, because I simply don't care about them.
      I would complain if the game had a Barney soundtrack as well.

      >giant sconce burning with purple fire to signify to dumbass players that the merchant is nearby
      >player thinks ah yes my cozy diegetic purple fire to let me know my merchant bro is here
      You can use completely impractical things for signposting and have it not be a problem. The yellow stuff is a step too far.

      >player thinks ah yes my cozy diegetic purple fire to let me know my merchant bro is here
      yes, it is diegetic, because the merchant lit them.
      nobody ran around splashing paint on all the boxes and ladders.
      google the meaning of words before you use them.

      • 8 months ago
        Anonymous

        >nobody ran around splashing paint on all the boxes and ladders.
        >He didn't find the document about Los Salpicador de Pintura

    • 8 months ago
      Anonymous

      Whether they are or not isn't the problem. It is the game devs that need a work around. They should force players to learn pattern recognition and tie it into the environment somehow. Even if all climeable ladders were yellow or had yellow tape on them, that that would make more sense than throwing paint all over the place. Unless there is a background story about the Los Illuminados hiring painting contractors and killing them before they start work or something like that.

  40. 8 months ago
    Anonymous

    >giant sconce burning with purple fire to signify to dumbass players that the merchant is nearby
    >player thinks ah yes my cozy diegetic purple fire to let me know my merchant bro is here
    You can use completely impractical things for signposting and have it not be a problem. The yellow stuff is a step too far.

    • 8 months ago
      Anonymous

      I will say for RE4's flaws it's really impressive how good the merchant was. Obviously nowhere close to the earworm excellence that was OG's merchant dialogue, but really great as far as replacements go.

      • 8 months ago
        Anonymous

        Well the original merchant was voiced by Leons VA. So without OG Leons voice they couldn't get OG merchant voice. Well they could but they didn't want to for some reason

  41. 8 months ago
    Anonymous

    because the average gamer is fricking moronic

  42. 8 months ago
    Anonymous

    Make it so the yellow paint textures only show up on Normal mode and easier. It’s actually so easy to appeal to multiple skill groups, I don’t understand why this has to be some sort of controversy.

    • 8 months ago
      Anonymous

      Literally the simplest compromise. Capcom is just lazy if they don't do this.

    • 8 months ago
      Anonymous

      Because babies will complain about having to select the baby mode they demanded, and complain about people feeling proud for doing well on a real difficulty.
      There is literally no pleasing these people. The only solution is gatekeeping.

      • 8 months ago
        Anonymous

        Just because the combat is harder doesn't mean that I should have to manually check every single item in the environment to see if I can interact with it. Why are you so offended by yellow paint?

        This isn't some deep puzzle game, the yellow paint just saves players on average a few minutes of walking around, as this ladder was clearly glazed over in playtesting, probably due to being similar to many other instances in the environment where you couldn't actually interact with anything. Players aren't just going to keep walking up to every single piece of the environment after they quickly learn almost none of it can be interacted with.

        • 8 months ago
          Anonymous

          but anon, those few minutes of walking around are proof of intelligence and the real reason people play games.

        • 8 months ago
          Anonymous

          >Why are you so offended by yellow paint?
          Because it's offensive to good video game design.
          >the yellow paint just saves players on average a few minutes of walking around
          If the devs need it to stop players from wasting time not understanding simple mechanics then they should have studied the original RE4 because it wasn't a problem there.
          >as this ladder was clearly glazed over in playtesting
          And there are a million different ways to solve this problem, most of which are basic video game design 101. Using the paint solution means they failed something so fundamental that even many casuals who've barely touched vidya understand it.

          • 8 months ago
            Anonymous

            If you want to criticize the design, criticize the lack of interactivity with the environment. Sure, yellow paint is a symptom of an issue with your environment, but if you do have an environment with almost no interactivity, highlighting (in this case literally) instances where you can actually interact is good game design.

            There will always be an issue between balancing realism with scope. Should a game just have an unrealistic and plain environment just so players don't attempt to interact with it? If the environment was fully interactable and you could go through any door, use any ladder, break any window, pick up any item, then that dramatically changes the scope and gameplay to something entirely different.

            • 8 months ago
              Anonymous

              >if you do have an environment with almost no interactivity, highlighting (in this case literally) instances where you can actually interact is good game design.
              Highlighting can be good, highlighting in a way that breaks immersion is moronic. Again: almost every single video game understands this. Almost every dev found a better way around it.
              >There will always be an issue between balancing realism with scope.
              Yes, and the demake devs failed to strike that balance. They wanted to have highly detailed environments but they lacked the skill required to create intuitive level design.
              As an example, Hi-Fi Rush solved this problem by having two kinds of containers: crates and barrels. There are still loads of other destructible objects, but the player learns through basic experimentation that there's no point to hitting anything that isn't a crate or a barrel. In order to teach the player, they had a hallway that was blocked with crates, requiring the player to smash them to progress. The player then learns that crates drop goodies. Not a single person playing HFR has complained that they don't know crates are breakable. Not a single person playing HFR has complained that they feel compelled to hit every single object in the environment.
              This problem has been easily solved time and time again by devs who aren't moronic. The demake devs are simply not up to par. They are bad at their jobs. Pure and simple.

  43. 8 months ago
    Anonymous

    Every person I've seen complain about how dumb the average person is or regurgitate the "think at how stupid the average person is and half are stupider than that! XD" is low IQ or midwit themselves.

    We all like to think someone is stupid due to one isolated event, when usually they have less experience or different goal/ideas compared to you. Like for example, you are a wagie at Shart-Mart, you rage at a customer for asking a stupid obvious question. You only know the answer to something that seems obvious because you have spent thousands of hours working at Shart-Mart, compared to someone who goes in there rarely and is not actively paying attention or caring. You may think "How dare this customer waste my time!?" but your time is worthless to him while his time is valuable to himself, so he'd rather waste a minute of your time just to save himself a few seconds.

    Or my favorite is when people are literally in the same Elo range and have spent years playing a game just to continually rage and blame their team for being hardstuck. The cognitive dissonance is really stunning.

    In this example, the devs didn't design an environment that was very interactive, so in playtesting many players would skip the ladder (as similar environmental pieces are not interactable), so rather than force players to waste time attempt to interact with every piece of the environment for the small minority that you can actually interact with, they instead just subtly let players know you can climb this specific ladder.

    • 8 months ago
      Anonymous

      The paint splashes don’t in any way detract from the game and aren’t even all that noticeable. You homosexuals complain about the most innocuous things.

      Ultimately, all gamers NEED unimmersive markings/guides to determine whether an object is interactive or not. Otherwise they would get lost.

  44. 8 months ago
    Anonymous

    items in the classic REs were glinting in addition to being obviously 3d on a 2d background. how the frick is anyone supposed to know which parts of the environment are interactable when everything looks the same?

  45. 8 months ago
    Anonymous

    I knew there was a reason I had no interest in this whatsoever. Turns out the developers are buttholes. Go figure.

  46. 8 months ago
    Anonymous

    they are

  47. 8 months ago
    Anonymous

    I blame women

  48. 8 months ago
    Anonymous

    Gamers ARE morons, highlighting things in different ways is fine, and realism sucks

  49. 8 months ago
    Anonymous

    >NOOOOOOOOOO HOW DARE YOU ADD PAINT TO LET YOU KNOW THAT YOU CAN INTERACT WITH THIS SPECIFIC LADDER!! WE SHOULD JUST HAVE TO WALK UP AND MANUALLY TEST EVERY SINGLE THING IN THE ENVIRONMENT DESPITE 99% JUST BEING SUPERFICIAL WINDOW DRESSING!!!

    • 8 months ago
      Anonymous

      enjoy your vacation, hope it was worth it

    • 8 months ago
      Anonymous

      Why can't you walk up to objects and see if they're interactable like normal people, onionsbro?

      • 8 months ago
        Anonymous

        The reason this ladder is painted yellow is because the environment has a lot of static pieces that can't be interacted with. This ladder is the exception, thus why it is made to stand out.

        But this is a foreign concept for midwits, who would rather just rage at "le heckin' stupid normies!!!" because they had to deal with an annoying customer last week at their retail wageslave job.

        • 8 months ago
          Anonymous

          Then don't add a bunch of things with no intractability.

          • 8 months ago
            Anonymous

            Yellow paint or an entire redesign of the environments and structure of the game? It's a pretty easy choice.

            but anon, those few minutes of walking around are proof of intelligence and the real reason people play games.

            Go play baby block puzzles if you want to feel smart smoothbrain-kun. No one should feel intelligent for brute forcing testing pieces of the environment and seeing that this one specific environmental piece of interactable while the other 50 before this weren't.

            • 8 months ago
              Anonymous

              >yellow paint or design a good game? It's a pretty easy choice.
              Yes, the choice is easy for incompetent and lazy devs.

        • 8 months ago
          Anonymous

          >The reason this ladder is painted yellow is because
          the devs believe people who play their games are dumb.

    • 8 months ago
      Anonymous

      wasn't a problem for the original.
      cope all you want, you cannot get around this fact.
      it was not a problem for the real RE4, it wasn't a problem for nearly every game released before the demake.
      some games did it very well, some did it very poorly, but rarely has it been done as pathetically as in the demake.
      RE4R is below par. it is a substandard product. and the only way to defend it is to pretend that good video games don't exist.

      • 8 months ago
        Anonymous

        >wasn't a problem for the original.
        The original had GLOWING boxes, why are you pretending otherwise? Have you even played it?

        • 8 months ago
          Anonymous

          >The original had GLOWING boxes
          Which was still a better solution than the silly paint.
          So what is the demake's excuse?
          If RE4's solution to the problem was flawed, then why is it in any acceptable that the demake has an even worse solution, especially when it had more money, better tech, more devs, a bluepoint of exactly what to do, and so on... why should this be considered acceptable at all?

          • 8 months ago
            Anonymous

            it wasn't a better solution. it's the exact same bullshit.

            • 8 months ago
              Anonymous

              >it's the exact same
              no, because most players were never consciously aware of the glow and it doesn't affect immersion. try again.

              No, it's absolutely not a better solution. It looked moronic and handholdy in RE4 and would still look moronic and handoldy in RE4R.

              so again: why is acceptable for a REMAKE to repeat the exact same flaws of the original, but in a way that is way worse?

              RE is not a soulslike. Why should it be one? Why should every game follow Fromsoft's philosophy and be the same?

              >Why should every game follow Fromsoft's philosophy
              because their philosophy creates better games.

              • 8 months ago
                Anonymous

                >so again: why is acceptable for a REMAKE to repeat the exact same flaws of the original, but in a way that is way worse?
                Because as humans get smarter intellectwise, they get fricking dumber streetwise. Car manuals nowadays literally have warnings telling people to not drink the fricking coolant, a thing that wasn't an issue that needed addressing in car manuals 30 years ago.

          • 8 months ago
            Anonymous

            No, it's absolutely not a better solution. It looked moronic and handholdy in RE4 and would still look moronic and handoldy in RE4R.

    • 8 months ago
      Anonymous

      Why do people always try to depict everyone as crying/screaming/shitting themselves with rage, even when the argument is benign at best?

  50. 8 months ago
    Anonymous

    >eat paint to live
    >need paint to see
    Perplexing

  51. 8 months ago
    Anonymous

    People are moronic, but I think devs get a little obsessive with thinking they've found the solution. So will bend over backwards to keep justifying it in the face of any adversity. Its like when everyone was convinced you needed jam splatter instead of a normal ass health bar. Or the walk slowly and have someone talk to you with bluetooth section mid level. Or hell QTEs in general. Ideas get latched onto as the silver bullet which will make everyone love your game.

    Reading what devs said it seemed like way too many had bought into some players must make progress every x number of seconds or our retention could fall and our game will fail! A weird mix of those dumb gamers need led by the nose to see our vision, but we also must disregard any artistic merit to be a hit.

  52. 8 months ago
    Anonymous

    You don't have to make your game for the dumbest person possible that might play it. But that would mean at least one less person buying it and we can't have that.

    • 8 months ago
      Anonymous

      No, it's more that vast majority of players were wasting time here due to limited environmental interactivity, so players don't expect it in the rare times when it's there. The alternative is to continually attempt to interact with everything in the environment which wastes even more time.

      Rather than redesign the entire environment and structure of the game, they opt to just subtly draw attention to this ladder specifically.

      • 8 months ago
        Anonymous

        >vast majority of players were wasting time
        I very much doubt it would be a majority.

  53. 8 months ago
    Anonymous

    >players
    They mean the morons they hire to playtest the game, which they purposely seek the most moronic subhuman imaginable for that job.

  54. 8 months ago
    Anonymous

    capcom is moronic. they're just projecting.

  55. 8 months ago
    Anonymous

    I think the yellow paint idea is fine but Capcom went overboard and made it so every interactable is absolutely smothered in yellow bukkake

  56. 8 months ago
    Anonymous

    Every intractable item in the original RE4 had an ethereal glow to it as well. Yellow paint is the exact same concept.

  57. 8 months ago
    Anonymous

    I think there's something to be said for needing clearly identifiable containers in a frentic combat scenario but I thought the paint was mostly unnecessary. An oddly tinged unshadowed wooden box is going to immediately catch the eye, gaps in scenery are immediately going to grab people's attention, besides the fact that all the closets and drawers are unmarked, the paint was needlessly garish.

  58. 8 months ago
    Anonymous

    If realism is less immersive, why go for realism?
    Artstyle > Realismm

  59. 8 months ago
    Anonymous

    What's his endgame?

  60. 8 months ago
    Anonymous

    Why are these threads always filled with such disingenuous Black folk?

    • 8 months ago
      Anonymous

      There's no other way to defend this shit. Besides, Resident Evil has always had this kind of mechanic, but it was usually done by having a glint appear every couple of seconds. Or the lighting on the object would be different from the lighting on the surrounding area. This yellow paint stuff is a serious dumbing down.

      • 8 months ago
        Anonymous

        I'm saying the Black folk like you are disingenuous because this is literally lesser than what previous games did, especially RE4 with its glowing boxes.
        Older games often didn't even have item models most of the time, the glints were the only thing you could see.

    • 8 months ago
      Anonymous

      because zoomies know deep down that they're living in a soulless world that's only ever going to get worse and most live in deep denial of that fact, shilling for the goyslop that's a pale imitation of what previous generations could enjoy.

  61. 8 months ago
    Anonymous

    I use to think this stuff was taking the piss, but then I actually watched some people play games. There are people that will still miss these context clues no matter how bright you make them, the problem is that these people will get stuck and immediately jump onto a review site and start complaining about the game, without spellchecking their grammar, you know the type.

    Gamers ARE moronic. The soloution here is to have an option to toggle it on and off.

  62. 8 months ago
    Anonymous

    You’re implying that they’re not?

  63. 8 months ago
    Anonymous

    DEmakes are games made by dimwits FOR dimwits.

  64. 8 months ago
    Anonymous

    In Lies of P ladders just had a spotlight that pointed it out or there was a point light in that direction, it felt pretty natural
    Floor scrape markings/lights there are ways to do this other than "yellow paint over everything"

  65. 8 months ago
    Anonymous

    I think identifying boxes was reasonable enough but dumping paint at every ladder or drop down was stupid, literally wasn't a single instance the game where I didn't immediately clue into the profile of a ladder.

  66. 8 months ago
    Anonymous

    Capcom makes games for hispanics.

  67. 8 months ago
    Anonymous

    the virgin capcom "we added too many non functional, purely decorative items to our games, so now we need to mark the functional ones with non diagetic yellow paint, so gamers know what ones are worth approaching"

    vs

    the chad fromsoft "all the items are interactable. why the frick would we add a decorative ladder. we're not fricking moronic"

    and yet sub room temp iq gamers will continue to argue that actually, yellow paint was a smart solution and no other alternative was possible, thats just how game design works

    lmao

    • 8 months ago
      Anonymous

      RE is not a soulslike. Why should it be one? Why should every game follow Fromsoft's philosophy and be the same?

      • 8 months ago
        Anonymous

        way to miss the point you simpleton

        its in response to morons like this

        The reason this ladder is painted yellow is because the environment has a lot of static pieces that can't be interacted with. This ladder is the exception, thus why it is made to stand out.

        But this is a foreign concept for midwits, who would rather just rage at "le heckin' stupid normies!!!" because they had to deal with an annoying customer last week at their retail wageslave job.

        who insist that actually, a splash of yellow paint makes perfect sense, and theres no other way to differentiate interactable from non

        or you could just...not train gamers that some ladders are decorative? or some barrels are decorative and only yellow paint barrels are worth approaching? just dont design your game badly in the first place and you wont need the yellow paint fix

        its not complicated

        game devs are fricking moronic

    • 8 months ago
      Anonymous

      >the chad fromsoft "all the items are interactable
      lol

    • 8 months ago
      Anonymous

      >"we added too many non functional, purely decorative items to our games, so now we need to mark the functional ones with non diagetic yellow paint, so gamers know what ones are worth approaching"
      the stupid thing is that this isn't actually true. the switches and oddly luminous boxes in 4make are as apparent as they are anywhere else, they developed a normal game and then decided they needed to fisherprice it.

  68. 8 months ago
    Anonymous

    Have you seen the average mainstream/casual player actually play games? Capcom's right, they ARE moronic.

    That said, Capcom is also moronic for not having an option for the rest of us to disable said paint.

  69. 8 months ago
    Anonymous

    no

  70. 8 months ago
    Anonymous

    its just like the national park having difficulty making bear proof trashcans because there is significant overlap between bear intelligence and guest intelligence, and too many people had a hard time using the bear proof trashcans because they're too stupid to figure it out or follow instructions. its just people in general.

  71. 8 months ago
    Anonymous

    not wrong though

  72. 8 months ago
    Anonymous

    Have yous ever listened to the Dev Commentary for Portal? That will make you realise how bad some people are at figuring things out.

    • 8 months ago
      Anonymous

      >some people
      *valve playtesters

      • 8 months ago
        Anonymous

        >some people
        Valve morons

        I understand where you're coming from, but let's be real those valve employees were just regular people. Remember that thing about 50% of people being less intelligent than the average person?

        • 8 months ago
          Anonymous

          no, everyone using Steam is already low IQ.

        • 8 months ago
          Anonymous

          >were just regular people.
          Yes.
          The kind that doesn't play video games.
          Designing games around them is moronic.

          • 8 months ago
            Anonymous

            You genuinely think play testers at Valve 20 years ago were normies who didn't play games?

            • 8 months ago
              Anonymous

              yes, obviously

            • 8 months ago
              Anonymous

              Yes

    • 8 months ago
      Anonymous

      >some people
      Valve morons

    • 8 months ago
      Anonymous

      Basing everything around tester feedback is not an inherent good like many seem to think. It can just so happen the small group you assemble all have the same brain fart when the rest of the world would not. Maybe its a cultural thing, maybe the game is a slow burn not something that can be quickly tested, maybe you're completely misplacing where the issue is when it comes to teach them to do this section. Sometimes things get changed because of feedback and it is just the worst decision ever

      This whole thing started again from someone posting a paint splatter on a ladder. Who doesn't know that you can climb a ladder? Its the first thing you'd try. If it doesn't stand out that is an issue with the design. If they've been taught not to interact with ladders then that is a failure in level design. If they are so brain dead they will not approach anything before being prompted then maybe cut your loses and if needed add super dumb baby mode for these people.

  73. 8 months ago
    Anonymous

    >I like these shooter controls
    >make every game control exactly the same
    >make all games 3rd person shooters
    >yes, yes, let me shoot things
    moronic burgers

  74. 8 months ago
    Anonymous

    This is why I don't play AAA games anymore, even the well made ones are focus-tested to death, designed to be playable for drooling morons, no friction, no sense of immersion, it's all a soulless theme park ride terrified you might get annoyed or not understand something.

  75. 8 months ago
    Anonymous

    I got stuck a few times on Separate Ways even with all the yellow paint so it's not a big deal, if anything they should have some more environmental cues. The biggest offender is the part where you go to the church and all of a sudden you have to do a 180 and go back to where you came from for no reason whatsoever and the game doesn't tell you this.

    • 8 months ago
      Anonymous

      Ada went there to meet up with Luis and Luis didn't show up.

  76. 8 months ago
    Anonymous

    it's certain directors approaches. DMCV didn't have handholding and DD2 won't have it too.

    • 8 months ago
      Anonymous

      dmc is a hack n slash all you have to do is kill shit and move to the next area to kill more shit the levels themselves werent that complicated

      • 8 months ago
        Anonymous

        >Donte, it's me, your magic bracelet. I see you haven't activated your devil trigger in 10 minutes despite having it fully charged
        >Horizontal attacks are best dodged by jumping!

  77. 8 months ago
    Anonymous

    >Devs explain how stupid they think people who play their games are
    This is why their games dont fricking sell no more, stop thinking your consumers are morons.

  78. 8 months ago
    Anonymous

    Why did autists latch onto RE4 remake specifically when games have been doing shit like this for ages
    Literally no different from ladders and doors in Zelda always having torches next to them, or Mirror's Edge red highlights

    • 8 months ago
      Anonymous

      >Why did autists latch onto RE4 remake specifically when games have been doing shit like this for ages
      because Remilk 4 is so bad, and this is the icing on the shit cake.

    • 8 months ago
      Anonymous

      The torches are a good example, because they make sense as part of the environment. Mirror's Edge kind of gets away with the red because the art style leans into it, but I'll admit I don't like it personally. The yellow paint in RE4 looks fricking stupid and stands out.

      • 8 months ago
        Anonymous

        >The torches are a good example, because they make sense as part of the environment.
        Two torches next to every empty spot a treasure chest needs to magically appear makes sense?

    • 8 months ago
      Anonymous

      >Literally no different from ladders and doors in Zelda always having torches next to them, or Mirror's Edge red highlights

      The red highlights in Mirror's Edge actually works because the enviroments are incredibly stylized to begin with, AND you could turn them off if you found it distracting. Again, the problem isn't that devs are using "tricks" it's that they're using tricks badly.

      • 8 months ago
        Anonymous

        >Again, the problem isn't that devs are using "tricks" it's that they're using tricks badly.
        I still don't see the difference

        • 8 months ago
          Anonymous

          >I still don't see the difference
          That's because you lack the intelligence required to ask questions like "who put that paint there?"
          You are stupid. You are incapable of engaging with media beyond the basic level of participation. Your opinion is worthless.

          • 8 months ago
            Anonymous
          • 8 months ago
            Anonymous

            It's a video game, captain autismo

            • 8 months ago
              Anonymous

              And?

          • 8 months ago
            Anonymous

            You're mighty upset right now for seemingly no reason at all.
            Who put this salt here?

        • 8 months ago
          Anonymous

          Mirror's Edge red seems to fit in the world. It's believable for there to be a red crane, a red tarp, a red door, there to be a stripe painted down a hallway that's red along with other colors that are muted and less "diegetic waypoint" but fit into the world alongside it.

          Personally, I like that really early mod for ReRE4 that replaces the yellow paint with Los Illuminados insignias and blood. The insignias make sense as they'd mark their own supplies and the blood fits as they're all crazy zombies* and would be dragging victims around or just not caring if they injured themselves and are getting blood everywhere.

      • 8 months ago
        Anonymous

        Because they have crippling autism and saw a shitty meme about this so they think it's the opinion they are supposed to have
        If there had been a YouTube essay about mirrors edge colors then they would shit on that. Literally no independent thoughts in their heads

    • 8 months ago
      Anonymous

      Because it doesn't look so moronic in those games

    • 8 months ago
      Anonymous

      It looked extremely off in nuraider with the white paint on edges to show people that they can climb up on them

    • 8 months ago
      Anonymous

      The colors in Mirror's Edge were used to highlight paths, not show you what can be interacted with. Sometimes it does overlap in the case of doors, pipes, or those bouncy cushions, but even then they're not *always* colored.

    • 8 months ago
      Anonymous

      it would be significantly less bad in re4re if they were just yellow to begin with rather than being splattered with random yellow paint and tape

  79. 8 months ago
    Anonymous

    i mean someone is buying their slop and even defends them for free gamers surely are morons

  80. 8 months ago
    Anonymous

    Why didn't they just make the ladder yellow instead of making it a wooden one then spraying yellow paint on it?

    • 8 months ago
      Anonymous

      are there even ladders that you can't interact with?

      • 8 months ago
        Anonymous

        The point is to mark a path the player can take rather than differentiate between interactable and non-interactable shit

        • 8 months ago
          Anonymous

          ARE THERE FRICKING LADDERERS THAT YOU CAN'T FRICKING INTERACT WITH?

  81. 8 months ago
    Anonymous

    They brought it which is proof they are right.

  82. 8 months ago
    Anonymous

    I've done a lot of game dev which includes a lot of playtesting with randoms and you wouldn't believe how fricking oblivious the average player is. People here act like its a zoomer problem but it really isn't. The zoomers I've tested with actually had a far better comprehension rate because they're more likely to be familiar with games and what to pay attention to.
    That said I've seen a pretty direct link between general intelligence and perceptiveness. I have several friends who I play games with and the ones on the higher end of average IQ (~110) are generally able to figure shit out by themselves, while those on the lower end (~90) often need help figuring out what to do. The guys on the lower end will completely ignore most UI elements apart from the ones in the middle of the screen, have trouble finding interactables unless you put a giant neon arrow pointing at it, and lack nearly any forward thinking capabilities. These are the people that can do fine with reaction-based gameplay like small-scale FPS or sports games, but will completely frick up in competitive/co-op games if you don't give them clear instructions on what to do.
    Serious gaming (beyond toys like the Gameboy and NES) used to be a niche hobby because the hardware was expensive and it was seen as a nerdy thing to do. People who are well-off are generally on the higher end of the intellectual spectrum, meaning they have an easier time figuring things out by themselves. As the hardware became more accessible and the hobby turned mainstream it brought a massive influx of low-intelligence players with it which sunk the average IQ. Gamers have quite literally gotten dumber (on average).

  83. 8 months ago
    Anonymous

    Too bad you pajeets aren't playing on pc or else you could just fix the problem yourselves without having to rely on the lazy devs that made the problem to begin with.

  84. 8 months ago
    Anonymous

    I am so glad I never purchased any game in the series past RE5.

    The only good game they created recently was Devil May Cry 5. God I miss Megaman.

  85. 8 months ago
    Anonymous

    I wish I remember what game it was, but I remember hearing a dev tell a story where a bunch of QA Testers kept unknowingly walking in a circle for hours or some shit like that, so they had to add in arrows to direct the player as they weren't expecting people to be that stupid.
    I think it was Portal, but I'm probably misremembering.

    • 8 months ago
      Anonymous

      It was half life 2 ep 2.

      • 8 months ago
        Anonymous

        >greg coomer

    • 8 months ago
      Anonymous

      That's HL2:Ep2 and that section really did suck even after the playtesting, mostly because of the completely nondescript look of the caves.

    • 8 months ago
      Anonymous

      it was half life 2 ep 2 they dumbed down that whole are because play testers were moronic one of the developers said that on of the testers kept going in circles for 20 minutes until one of the developers told him to go to the right

  86. 8 months ago
    Anonymous

    >decades and decades of games
    >nobody needs this stupid shitty yellow paint
    >RE4, RE8 comes out
    >yellow paint everywhere
    >fans of these games try to gaslight you into thinking this was direly needed for gamers for a long time

    • 8 months ago
      Anonymous

      >RE4, RE8
      RE8 started it? i remember some yellow shit in re2 remake and re7

      • 8 months ago
        Anonymous

        At least the police tape makes sense here, in RE4 it's like someone dumps a bucket of yellow paint all over everything

  87. 8 months ago
    Anonymous

    >Shoot crows for grenades
    >Get random bullets off enemies that never use firearms
    >See a ladder painted yellow
    >Oh god, my immersion is ruined, how dare you insult my intelligence like this Capcom! I never had any trouble seeing the single brightly colored polygon with a sparkle on it against a desaturated prerendered background in your old games and now you have the audacity to insult me with this yellow tape?! Who’s putting it everywhere?! The same person that cleaned ip all the zombie corpses in RE1-3!?

  88. 8 months ago
    Anonymous

    They are. They literally design games for people like DSP.

    • 8 months ago
      Anonymous

      https://twitter.com/LumpyTheCook/status/1406686258198417421

    • 8 months ago
      Anonymous

      and they still struggle to beat the game

  89. 8 months ago
    Anonymous

    You can show the player where to go without being moronic. Just fix the lighting so the important areas are brighter than the unimportant ones, or put enemies near them to get the player's attention.

  90. 8 months ago
    Anonymous

    >filmmakers have been able to convey visual information in striking ways that feel immersive for over a 100 years
    >while modern video games are such a visual clusterfrick that devs put yellow paint on stuff so you notice it

    Joke medium tbh

  91. 8 months ago
    Anonymous

    >Immersion
    Only autists and homosexuals care about that
    give me a good story and world, I don't care about forming part of it

  92. 8 months ago
    Anonymous

    Yeah, they are. Have you ever been on Ganker? It’s all high school dropouts who can barely read, leech off the government and get filtered by the smallest things.

  93. 8 months ago
    Anonymous

    I never thought I'd agree with Capcom on anything, but they're right.

  94. 8 months ago
    Anonymous

    >WE WANT REALISM IN GAMES
    >NO NO LIKE THAT
    I don't even have a side here, I just hate hypocrisy so much, only evil people is like this.

  95. 8 months ago
    Anonymous

    >realism in RE games
    Kek
    >zoomies needing the yellow paint
    Yes

  96. 8 months ago
    Anonymous

    games have used things like this forever, lights to highlight important things, green to signal unlocked doors and red to signal locked doors. it's normal and a good thing to do especially as games get more visually cluttered with fancy textures and models.

  97. 8 months ago
    Anonymous

    >"Realism is less immersive"
    >Make Ashley and Ada more covered because they need to be more realistic

    • 8 months ago
      Anonymous

      "realistic" is a weazel word to not say "pollitically correct"

      • 8 months ago
        Anonymous

        judy and lara are hot tho

      • 8 months ago
        Anonymous

        nice CHUDrrypicking (cherrypicking + chud)

        • 8 months ago
          Anonymous

          oh thanks for explaining i was like whaat haha

      • 8 months ago
        Anonymous

        For me, it's four eyes.

      • 8 months ago
        Anonymous

        it's another word for "woke"

  98. 8 months ago
    Anonymous

    [...]

    My favorite RE puzzle. It's available to play in Fluffy Manager.

  99. 8 months ago
    Anonymous

    >needing Capcom to tell you this when Valve told you with the commentary of Half-Life 2

  100. 8 months ago
    Anonymous

    I'm usually an autist about realism and verisimilitude, but the yellow paint doesn't bother me as much.

    What bothers me from REm4ke in that sense:

    >that the doors close themselves
    >that the enemy corpses melt away (loved REmake 2 for keeping them during all the game)
    >that you can visibly only carry 2 guns (one on the holster and one on the back)

  101. 8 months ago
    Anonymous

    Why doesn't Leon just have a dragonball radar that points him in the correct way to go and pin-points exactly where all the loot is at all times? Why didn't the villagers just draw a very long red paint mark on the ground to show me where I'm supposed to be going? Why do I have to press buttons on the controller, when it could just play itself?

    • 8 months ago
      Anonymous

      We should have gatekept harder

  102. 8 months ago
    Anonymous

    Almost every interactable object in the original has brighter lighting than the surrounding environment or some shine effect. you can see it all across the map.
    Then they have contextual button prompts when you walk up to them.
    Shit was always incredibly obvious and the yellow paint honestly is a more subdued aesthetic
    It's just dumb in terms of realism because it means some moron slathered yellow paint everywhere.

  103. 8 months ago
    Anonymous

    Once again normies ruin videogames by being moronic.

  104. 8 months ago
    Anonymous

    I can't blame devs for catering to the lowest common denominator. A smart person is only annoyed by simplified mechanics, a dumb person can't even begin to understand a complex one.

  105. 8 months ago
    Anonymous

    NormalBlack folk are moronic but as a counterpoint a massive number of uninteractable objects including ladders are in modern games. If they're going to clutter the walls with panels and the ground with machines you really do need some kind of cue to lead you to the one that is actually functional. The yellow paint is extremely aggressive but things like wires leading from a door somewhere or something is absolutely necessary.

  106. 8 months ago
    Anonymous

    >Dwarf fortress was a perfectly playable game for non morons
    >Dev spends 2 years of development time adding useless graphics for steam babies
    >The graphical version is missing content on release
    >The company they partnered with, Kitfox, is owned by a woman and a chink
    >Violent and weird elements of the game censored to be more palatable for steam babies

    Gamers are morons and their moronation is making games worse.

    • 8 months ago
      Anonymous

      >People bought DF on steam as a way to pay back Tarn for the game
      >Ignoring he has accepted donations for years

  107. 8 months ago
    Anonymous

    >make fun of paint splashes
    >never realized you could open lockers on the island before I saw it in a video because there were no paint splashes
    Turns out, yellow paint is ingenious

    • 8 months ago
      Anonymous

      >make fun of paint splashes
      >never realized you could open lockers on the island before I saw it in a video because there were no paint splashes
      >Turns out, yellow paint is ingenious

      No, it's literally terrible precisely because of what you just described. The yellow color not only made you associate anything with it as interactable, but anything without it as non-interactable. So instead of playing the game in a natural, logical way; thinking about stuff like "I wonder if I can this locker?" like any normal person would. You're now playing in a boring meta logic way. Following the video game logic instead of using your intuition.

      • 8 months ago
        Anonymous

        Meanwhile in the early 2000's:
        >walk up to object
        >A: Open
        No one was wondering shit

        • 8 months ago
          Anonymous

          I'm glad we deemed that this was too difficult for players to figure out so we have to give visual indicators of where to go to press A to open as well

  108. 8 months ago
    Anonymous

    [...]

    I'll always try to explain to people how dumb this game franchise is but they don't seem to want to listen. I think it's just like the reason people watch shit horror movies because it's apart of some dairy of contingent series. They get to feel like they are collecting something through consuming it. That's why RE4 and 5 have you collect gems, it scratches the itch to these plebians who want to feel like they possess something in a collection. I honestly think this game is endorsed by the Yakuza and people are too stupid to realize that.

  109. 8 months ago
    Anonymous

    This is why I exclusively play weird RPG maker indie games, made by hobbyists who just want to tell a story and don't care about mass appeal or profits.

    • 8 months ago
      Anonymous

      >who just want to tell a story
      Then watch a movie, games are for gameplay.

      • 8 months ago
        Anonymous

        Classic go watch a movie bit.
        You can tell a story through gameplay you fricking mongoloid.

        • 8 months ago
          Anonymous

          >pick up book
          >read a story from start to end with no interruptions
          >every word, scene and character is important
          >put in movie
          >watch from beginning to end
          >everything is important
          >put in game
          >get 10 minutes of story
          >get a tutorial
          >harvest boar asses for the local butcher
          >get 5 minutes more of story
          >manage your inventory
          >talk to some NPCs with nothing to say
          >fight a big lizard
          >5 minutes more of story
          >missed a side quest (it doesn't matter)
          >10 minute walking section (with "organic" dialogue while you walk)
          >fight god
          >game ends
          Yeah, these all seem like equally good ways to tell a story.

          • 8 months ago
            Anonymous

            >harvest boar asses
            Your problem is playing fricking shitty MMOs bro, go play a real game. and the trop is bear asses, not boars. Clearly you're thinking about boars because you're a fricking WOW tard.

            • 8 months ago
              Anonymous

              >can't disagree with anything else
              Have a sperg out. Name some games that have stories comparable to the best books and movies. You can't? Damn, that sucks. Bye bye.

              • 8 months ago
                Anonymous

                >Name some games
                >Now im going to say you can't in the same post before you've had a chance to do so

                maybe you shouldn't be in the video game forum if you don't like video games sonny

        • 8 months ago
          Anonymous

          The definition of a story is that it's non interactive. The events that transpire after a game has been played CAN be turned into stories, but that's not what is being talked about.

  110. 8 months ago
    Anonymous

    Would it really be that hard to just make it a toggle in the menu?

    • 8 months ago
      Anonymous

      >Just make a toggle

      This has been suggested to every developer about every annoying feature in every game since forever.
      Why doesn't dark souls just have a difficulty toggle?
      Why don't games let you just toggle between day and night?
      Why can't I just toggle off hunger and thirst mechanics?

      You know what game gives you a toggle for just about everything? Kenshi. Go play Kenshi.
      I don't think it's a terrible idea to have tons of toggles for stuff, but also if you could toggle everything off, then it kills the ability for a dev to create a specific experience for players.

      • 8 months ago
        Anonymous

        Yeah, but if their reasoning for adding it is that some people are just too god damn stupid to function without it, then they should also let people who can, remove it.
        It's like a permanent acceptability/easy difficulty option bolted on to everyone else's experience.
        It's like not being able to turn off subtitles.

  111. 8 months ago
    Anonymous

    Capcom is right

  112. 8 months ago
    Anonymous

    >continually market towards a broader audience over and over
    >suddenly the majority of your players are clinically moronic
    >if they can't find that bright yellow ladder they take too long to progress and end up dropping the game
    >capitulate for the morons or lose sales
    not that hard to understand

  113. 8 months ago
    Anonymous

    I don't like how the ladder looks with yellow paint, because it looks like shit. Why not just make the ladder yellow, instead of splattering it with yellow paint?

  114. 8 months ago
    Anonymous

    wow so your average gamer really is a drooling moron huh?

  115. 8 months ago
    Anonymous

    I personally can't wait until the yellow paint isn't enough for morons.
    >dude it's already painted yellow, it's not a big deal if it glows too
    >dude its a glowing yellow ladder, it should also talk to you when you get near it and say "climb me"
    >wtf you are against the talking yellow glowing ladder??? thats racism gatekeeping white nationalism!
    >also the gun should aim itself because I have a medical disorder and also the game is too scary and its too dark and wahh
    Slippery slope to 50iq playerbase

  116. 8 months ago
    Anonymous

    All AAA are this way and you guys can cry as much as you want, Doom do this, AC, Hogwarts Legacy, Elden Ring. Obtuse gameplay has no place in AAA market because it has to cater to everyone, morons, bongs and actual humans.
    The only games that don't hold your hand are complete obscure/indie games, just deal with it, the fact that most of people complaining about this shit are 30+ dudes it makes more sad, I would expect that "oldgays" would accept AAA ways and never play, but oh who cares, complaining is cool.
    YEAH YELLOW PAINT RUINS MY IMMERSION, THE MOMENT I SEE YELLOW PAINT I START TO THINK ABOUT THE israeliteS DYING ON ISRAEL, THANKS CAPCOM!!!!!

    • 8 months ago
      Anonymous

      >Elden Ring
      Elden Ring is pretty obtuse though. I know that the grace has a little gold glowing trail but it's actually just fricked up and doesn't even lead you where you're supposed to go.

      As soon as you leave the tutorial, the trail sends you to stormveil to fight the copy pasted omen boss, but you're not gonna be strong enough, you have to go south actually.

      • 8 months ago
        Anonymous

        Elden Ring is for normies.

      • 8 months ago
        Anonymous

        >but you're not gonna be strong enough, you have to go south actually.
        game is broken
        demand refund!

      • 8 months ago
        Anonymous

        But I remember near the south there were sites of grace that actually guided you south as well? And there were some near Stormveil that actually pointed away from it to the East? I think they guided you to major locations of interest in general, not literally in "the one true path" or whatever.

      • 8 months ago
        Anonymous

        But I remember near the south there were sites of grace that actually guided you south as well? And there were some near Stormveil that actually pointed away from it to the East? I think they guided you to major locations of interest in general, not literally in "the one true path" or whatever.

        I only watched the first twenty minutes or so of that game, but this is misleading if so. It literally says when you reach the first one (emphasis mine):
        >Grace exists to guide the Tarnished and lead them along THE proper path.
        To me, that means that they should all point in the same (perhaps curving) direction, along the main quest path. I wouldn't be surprised if it was messed up though, I was annoyed with Fromsoft's editing the moment I started Dark Souls and learned that my starting Tiny Being's Ring didn't regenerate health like it said it would.

        • 8 months ago
          Anonymous

          It is on my "to list" list but there is a giant video covering the mistranlations of all the Souls games. Some of them bad enough they change/break major aspect of the story in some games. And this is normal for many Japanese games in general. It's just that only certain ones have fans that happen to be fluent in both languages and passionate enough to play both versions to actually point it out.

          • 8 months ago
            Anonymous

            *to watch list, frick.
            Either way, it could just be awkward wording and they didn't literally mean 'The (one/true) Path.'

  117. 8 months ago
    Anonymous

    Im having that issue though. It's why I've detested the fidelity as a principle shtick.

  118. 8 months ago
    Anonymous

    OG barrels do it a million times better than this yellow paint. You shiteaters defending it are exactly those who Crapcom made this for.

  119. 8 months ago
    Anonymous

    >gamers are morons
    Enough of them are

  120. 8 months ago
    Anonymous

    Can we have an option in a menu to turn it off just in case some players aren't complete morons? You know accessibility options those things troons like to harp on about when they get filtered.

  121. 8 months ago
    Anonymous

    this is all they had to do
    drooling morons can play assisted/standard and people who are into vidya can play hardcore/pro

    • 8 months ago
      Anonymous

      >hardcore/pro gamers
      >re4

      ???

      • 8 months ago
        Anonymous

        t. never played re4make
        I listed difficulty options in the game you fricking drooling moron

  122. 8 months ago
    Anonymous

    >RE4babbies acting like their cinematic corridor shooter for morons was even remotely intellectually demanding for non-moronic person
    The seething will never stop and I love it

  123. 8 months ago
    Anonymous

    One of the most blackpilling things it's realizing just how stupid people are, and I consider MYSELF stupid

  124. 8 months ago
    Anonymous

    >no answers
    wtf I thought bing bing wahoos were high art!?!??!

  125. 8 months ago
    Anonymous

    It’s more that because games are Imperfect reflections of reality, so players need to know what can even be interacted with and what can’t.

  126. 8 months ago
    Anonymous

    Games made for the lowest common denominator HAVE to be made for morons. Don't play a game or watch a show made for the broadest spectrum of the general public and expect to be treated like a competent adult with willpower and critical thinking.
    Play games that are made for people that are serious about gaming and aren't looking to have their hands held. And quit shitting up this board even more by complaining that you bought a product for morons and noticed content for morons in it.

    • 8 months ago
      Anonymous

      >Play games that are made for people that are serious about gaming and aren't looking to have their hands held.
      Why are you posting in a RE4 thread, then?

  127. 8 months ago
    Anonymous

    >Realism is less immersive
    Okay, so why did you make the art style the most generic shit possible and take all the fun out of the story?

  128. 8 months ago
    Anonymous

    >FFVII Rebirth
    >they painted a fricking mountain

    • 8 months ago
      Anonymous

      I feel like just adding the same mossy green as to the right of cloud would have done the same and worked better.
      Those ledges stand out even without the yellow shit already, so giving them a more natural color wouldn't have hidden them.

    • 8 months ago
      Anonymous

      the classic final fantasy 7 experience

  129. 8 months ago
    Anonymous

    Would it seriously be that hard to just have object outlines as a toggleable option in the "Accessibility" menu or something like that.
    Give them an option for 'No Outlines' - 'Thin Outlines' - 'Thick Outlines' and that's it.
    People who don't want to be handheld can turn them off, people who might need a bit of help can have them on Thin and people who are borderline moron can have them on Thick which makes it so they're intrusive as frick and can be seen from miles away.

  130. 8 months ago
    Anonymous

    >GAMERS
    >buy season passes and DLC, a lot of times day one

    I dont see how they are wrong.

  131. 8 months ago
    Anonymous

    This shit more than likely comes about as the result of playtesting. There's a massive difference between playing a game and designing one.

  132. 8 months ago
    Anonymous

    I personally don't get why a remake of a very popular game needs signposting that blatant but they have the retention data, not me so maybe zoomers have dropped the average gamer IQ too much. It should have been toggleable or disabled in harder difficulties but good luck getting nips to not hardcode fricking everything.

  133. 8 months ago
    Anonymous

    The yellow highlighting was a great idea and very useful given the much more intricate geometry and higher variation in the remake.

  134. 8 months ago
    Anonymous

    Why are people whining? Ok take away the yellow paint. RE 4 remake is still incredibly linear with objective markers to tell you where to go with death checkpoints in case you frick up. Do people think the yellow paint is what makes it casual?

    • 8 months ago
      Anonymous

      No, its the casuals that need that paint getting upity about getting called out
      This is not a meme by the way. They genuinely do not know how to progress without being handheld

  135. 8 months ago
    Anonymous

    how about turn down the graphics so i can see game elements instead of clutter
    it'll save development costs too

  136. 8 months ago
    Anonymous

    There are numerous other ways you can call attention to something, and in a much more immersive way. Painting it neon yellow is the laziest and most obtrusive way to do it, and is a sign that the art team was either inexperienced or had their work prescribed to them by a product manager or executive who never took art 101.

  137. 8 months ago
    Anonymous

    >can we have an option to turn it off?
    >NO FRICK YOU
    Uh-huh

  138. 8 months ago
    Anonymous

    UX design has been a detriment to the vidya industry because they mistakenly think that the same principles of making it effortless to accomplish a task can be applied to something you're playing for fun.

    • 8 months ago
      Anonymous

      Pretty much, and it's insane how hard it is for them to get this.

      You're not designing software for hospital equipment for fricks sake, it doesn't need maximum efficiency.

    • 8 months ago
      Anonymous

      I hate how every videogame now have minimaps, quest trackers, enemies have health-bars in his heads and they bleed numbers, and you cant disable the Hud

      • 8 months ago
        Anonymous

        Horizon Zero Dawn on Ultra has none of that

    • 8 months ago
      Anonymous

      I hate how every videogame now have minimaps, quest trackers, enemies have health-bars in his heads and they bleed numbers, and you cant disable the Hud

  139. 8 months ago
    Anonymous

    Thing is, Resident Evil 7 had yellow sign posting, REmake 2 had yellow signposting, REmake 3 had yellow (and red) signposting, RE Village had yellow signposting. But people ONLY complain about the yellow signposting in REmake 4 because Capcom went FULL moron with it. When even the people you intended yellow signposting for call you out for the egregious signposting then YOU fricked up.

    • 8 months ago
      Anonymous

      >pic
      SNIFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

    • 8 months ago
      Anonymous

      It was moronic in 7, but outside of crates it was at least presented fairly sparingly as taped items that required certain tools to open. It served some actual dump purpose with the knife being needed, etc.
      This is just garish and moronic though. Its not a fault of realism, its entirely a fault of the designers if a fricking ladder or a door isn't presented in a way that draws attention to it without spraypainting it neon yellow.
      And if you want to present your game as semi-exploratory, shit like crates shouldn't be fricking painted either.
      I hate Capcum dickriders.

  140. 8 months ago
    Anonymous

    Its actually true. The only reason it pisses gamers off is because it actively insults their (lack of) intelligence.

  141. 8 months ago
    Anonymous

    The average gamer is worse than Darksydephil for example. And that's a scary thought.

    • 8 months ago
      Anonymous

      foxdick cringe

    • 8 months ago
      Anonymous

      i wanna nakadashi Ueno and Yamashita

  142. 8 months ago
    Anonymous

    Gamers ARE morons, even in the original RE4, interactable objects like pickups or breakable crates were exempted from the lighting system so that they stood out like crazy. The yellow paint is an attempt to make it diagetic, and solves the issue, but aesthetically is shit so there should be a better solution out there.

  143. 8 months ago
    Anonymous

    People seemed to finish RE2make just fine though? The only thing that had a bunch of yellow shit on it was the window boards.

  144. 8 months ago
    Anonymous

    Couldn't they have just used a different shader to make breakable objects stand out more. Like the original.

  145. 8 months ago
    Anonymous

    >see a moron so fricking stupid he can't hold the control the right way
    >"hmm yes this is who I wish to cater my game to"

    Why?

  146. 8 months ago
    Anonymous

    Today, I will remind them.

    • 8 months ago
      Anonymous

      >occupy cringe
      It's the israelites, stupid.

    • 8 months ago
      Anonymous

      >thread about Capcom crates
      >schizcel randomly posts off topic culture war image
      What did he mean by this

    • 8 months ago
      Anonymous

      i think this is just devs being moronic and nothing to do with sjw, esg, blackrock, etc

  147. 8 months ago
    Anonymous

    2008: We painted interactive objects to draw players attention to them in a world full of clutter.
    "How creative."
    2023: We painted interactive objects to draw players attention to them in a world full of clutter.
    "Muh Immersion!"

    You're playing a video game, not a Real World Grass Touching Simulator. Get over it.

    • 8 months ago
      Anonymous

      >looks good, masterclass in design, blends in
      >looks like shit, makes even RE4gays feel dumb
      You don't like videogames.

    • 8 months ago
      Anonymous

      >game with sterilized white environments with bold colored areas and objects
      >vs bleak and dark game
      It works for Mirrors Edge exactly because the red elements fit into the design

  148. 8 months ago
    Anonymous

    They’re not wrong

  149. 8 months ago
    Anonymous

    I think crying about yellow paint is worse than the yellow paint itself.

  150. 8 months ago
    Anonymous

    I think crying about taking pozz loads in your ass is worse than taking pozz loads itself.

    • 8 months ago
      Anonymous

      Correct

  151. 8 months ago
    Anonymous

    >every interactable object has yellow paint or tape on it
    >even windows
    wtf lol that's so tacky, why not just give shit a glowing outline when you get close to it like everything else ever made

    • 8 months ago
      Anonymous

      The window is especially baffling.

    • 8 months ago
      Anonymous

      >Breakable barrels/crates are already lighter in color AND have some faded green paint on them, making them clearly different from the non-breakable ones
      >Breakable windows have a lighter frame, and the tape could just have been replaced by obvious cracks
      How the frick could you overlook that shit BEFORE it was painted yellow?

      • 8 months ago
        Anonymous

        >we paid some idiots 50 cents an hour to playtest our game and they didn't get invested
        >welp, guess we gotta hold everyone's hands

      • 8 months ago
        Anonymous

        >part of wall is discolored from the background
        >that looks like it will break or something
        vs
        >part of wall is discolored from the background
        >wtf how was I suppose to know a crack in a wall was breakable, its just a wall
        The majority of people who play games fall into the later, they do not see the difference in color and lighting or the "model change" for when something is interactable, they have to explicitly be told they can do something in order to do it. The reality is that most gamers are fricking morons.

  152. 8 months ago
    Anonymous

    Just have an option to turn it off. Shadow of the Tomb Raider had it.

  153. 8 months ago
    Anonymous

    I think the messy application of the paint is the issue - if it was more cleanly applied to important interactables, you'd mentally linger on it less?
    It's such a haphazard paint job, it gives it more character than it deserves - the invisible guiding hand of the developer slowly fades into view as you stop and wonder who did such a terrible job applying paint.
    See, it takes you out of the moment; you'll begin to analyze what you're perceiving - the messy application, and incomplete job shows lack of artistic merit, or patience, so you're going to immediately go "wait, did a ganado paint this?", which evokes the mental image of a dumbass spanish parasite-zombie shambling around painting stuff.. upon which, you'll subsequently ask 'WHY did a ganado paint this?'

  154. 8 months ago
    Anonymous

    >play game
    >frick around
    >attack crate
    >it gets destroyed
    >"oh cool I can destroy crates"
    >see item that drops from it
    >"oh cool you get items from crates I should do it more"
    How hard is this for the average gamer

  155. 8 months ago
    Anonymous

    Does no one remember the streams of the re 7 demo

    Where streamers would see a piece of wood and spend 3 hours thinking it was some part of a puzzle

    When it was just a piece of wood

    Ppl are dum

    Like George Carlin said :

    Imagine how dum the average person is then realize that half of our world is dumber then them

    We need the yellow or Capcom could go bankrupt

  156. 8 months ago
    Anonymous

    It's hard to see shit in new RE games, so maybe that's the reason. DMC5 didn't have this issue.

  157. 8 months ago
    Anonymous

    Yup people who like RE engine games are morons

  158. 8 months ago
    Anonymous

    Am I the only who thinks this is more of an issue of the game itself having inconsistent "rules"? Like some of these games have to force these markers because not every door/window/ladder are climbable/breakable despite it being right there. This is why you'd have players sticking on the edge of the corridors and button spam in some older games, just to see which asset is actually interactable. What I'm trying to say is that it's not the realistic graphics's fault, but poor level design.

  159. 8 months ago
    Anonymous

    decades of games where nothing is interactive have conditioned everyone to assume nothing is interactive unless it is clearly marked otherwise

  160. 8 months ago
    Anonymous

    Yes. They are.

  161. 8 months ago
    Anonymous

    they aren't wrong
    there should be an option to turn it off tho for people that want less hand holding

  162. 8 months ago
    Anonymous

    Yeah the devs are right, you guys are morons.

  163. 8 months ago
    Anonymous

    Are mods updated yet to remove this garbage? I was going to buy the game finally but the Ada DLC broke all the mods.

  164. 8 months ago
    Anonymous

    i didnt need yellow paint to find caliburn in ultima underworld, i dont need yellow paint to identify a fricking ladder. if you make games with consistent mechanics that make sense, like 'if you see a ladder you can use it' then you dont have to worry about making every usable bit of garbage on the track stand out. people are so fricking stupid nowadays

  165. 8 months ago
    Anonymous

    They're right sadly, the majorty of people are so moronic they can't complete basic tasks. Just look at valve play testers and the absolute stupid shit they pulled.

  166. 8 months ago
    Anonymous

    Well if it was realistic, then most ladders in real life are actually highly painted and made super visible to make sure that no one knocks them over.

  167. 8 months ago
    Anonymous

    I'm convinced modern zoomers wouldn't be able to figure out where to go in Super Mario World.
    >hold right? how was I supposed to know that?

  168. 8 months ago
    Anonymous

    Yes, some small amount are, but they should not be catered to at the expense of the rest. Never insult your audience's intelligence by pandering to the small amount of morons among them. Same goes for gays, women, non-whites, etc, in much the same way, or that small audience is all you'll have left and you'll be wondering why your games are now flopping.

    At least that's how it used to be. israelites are destroying western nations with DIE policies for this very reason, so they can market low effort trash products designed for morons to a moronic consumer cattle populace that will eat it up and never complain, and will in fact defend their masters for blessing them with daily slop.

  169. 8 months ago
    Anonymous

    The people complaining about the yellow paint/tape are moronic. But they have somewhat of a point.

    The simple fact of the matter is this: Games have way more clutter than they used to, but have same level of interactivity as they used to. Most of this clutter is clutter because it's non-interactable, has nothing in it and is there purely for decoration to make the scene seem more dense and lived in. But the clutter adds more confusion to the scene about what is interactable and what isn't, what's useful to interact with and what isn't.

    You can just let players experiment and find out what is interactable and what isn't on their own but it's actually a negative to do this because it leads to a lot of tedious time wasting experimentation while the player tries to figure out dev logic behind what objects can have something done with them, and of those which ones are worth the trouble. The yellow paint is a shorthand the devs can employ to let players know immediately what would take tedium to find out.

    The problem is just that it's clowny to have yellow paint and tape everywhere for interactables. The point of it is for it to be a diagetic signal to players, to feel in world rather than existing as a layer over the world guiding your attention. But done so hamfistedly it makes players question why there's yellow shit over everything. They needed a better way of signalling to players, like a glint on objects hidden inside drawers and cabinets so players know that drawer/cabinet is the interactable one, wooden crates for the breakables, metal crates for the clutter. Every window that can be jumped through just a window, every one that can't shuttered or boarded up. You're not meant to feel the developers hand guiding you, but games that aren't imsim levels of interactable need a developers hand to keep things moving along smoothly and avoid the JUST AS DISTRACTING question of "why is that wooden crate model breakable but not this one?"

    • 8 months ago
      Anonymous

      >The people complaining about the yellow paint/tape are moronic. But they have somewhat of a point.
      my favorite part about this wall of text I'm never gonna read all the way through is that you opened it by indirectly calling yourself moronic and not realizing it.

      • 8 months ago
        Anonymous

        Not at all.

        They're moronic because they don't know what they're asking for, they're children with suggestions that are even worse than the things they're complaining about.

        You can see it in this thread. People suggesting dumb shit like glowing outlines instead as if that's somehow better. People praising the way OG did it by having things just glow with fullbright lighting because they weren't using pre-baked lightmaps which is way more distracting.

        The people complaining about the yellow paint are complaining about the idea of developers reducing trial and error as a necessity by using signalling rather than just not liking the way in which it's done. They think developers think players are morons that couldn't get by without the guidance in a mostly linear game, which is moronic. It's done to stop players meleeing every box until they learn what models are the breakable ones and missing interactables because the other things that shared the same model but weren't interactable taught them to ignore that model.

        As game environments become visually noisier, the utility of signalling becomes greater. The old, clean easy to read environments of the past are gone. The people complaining about signalling think it's patronising because they think it's done of necessity for morons rather than for convenience for everyone. And that's why they're moronic. They're only correct in that they needed to use more than yellow paint and tape, not that they used signalling at all.

    • 8 months ago
      Anonymous

      >Games have way more clutter than they used to, but have same level of interactivity as they used to
      This is not true for all games.

  170. 8 months ago
    Anonymous

    Pander to the lowest common denominator and this is what you get. Black folk are inherently moronic.

    • 8 months ago
      Anonymous

      Wrong image.

  171. 8 months ago
    Anonymous

    remove the colon and that’s accurate

  172. 8 months ago
    Anonymous

    Its so hilariously moronic that they just insist everyone that plays it is a fricking low IQ moron
    Like hey dumbfrick homosexual, here's your slop, don't worry we'll hold your dumbass hand while you meander about you absolute frickwit moron, that'll be 79.99 USD plus tip dipshit!

    • 8 months ago
      Anonymous

      Part of it is for some reason every single playtester of every developer in every region is dumb as shit. It doesn't matter if they're located in California, Texas, or Virginia. The people they find to test their games will be the dumbest motherfrickers.

      • 8 months ago
        Anonymous

        I mean be honest would you ever in a million years be a play tester? It sounds like a moron job. The devs themselves should be able to tell from their own judgment most of what they seem to rely on testers for. If you don't have that judgment you just shouldn't be making interactive media. I doubt older games had anywhere near as much play testing.

  173. 8 months ago
    Anonymous

    >they still wonder why I don't buy their games

  174. 8 months ago
    Anonymous

    >gamers are morons
    Yes, they are. This is your average journalist, who is part of the industry and it's supposed to talk you about games. Imagine how moronic the average gamer is.

    • 8 months ago
      Anonymous

      To be fair the timing for that jump is somewhat bullshit especially for a tutorial. But then again that game is hard as balls so if they're getting filtered by that it's probably for the best...

      • 8 months ago
        Anonymous

        >To be fair the timing for that jump is somewhat bullshit especially for a tutorial.
        I don't agree but even if it was it shouldn't take you that fricking long, specially for someone who's apparently been in the industry for 21 years.

        • 8 months ago
          Anonymous

          He is also literally the reason they changed how you level up in ME2. Publishers lied about not caring about review scores, games that have an overall 90%+ rating get better sales which is also why they tied bonuses to review scores as well. He reviewed ME1 poorly because he thought the game was too hard and he didn't know you could level up.

    • 8 months ago
      Anonymous

      >who is part of the industry
      It specifically was not, it was a writer from some blog that was a sister site to the game journo site because a mass layoff within the past year left them with nobody else to attend that show

    • 8 months ago
      Anonymous

      >To be fair the timing for that jump is somewhat bullshit especially for a tutorial.
      I don't agree but even if it was it shouldn't take you that fricking long, specially for someone who's apparently been in the industry for 21 years.

      He is also literally the reason they changed how you level up in ME2. Publishers lied about not caring about review scores, games that have an overall 90%+ rating get better sales which is also why they tied bonuses to review scores as well. He reviewed ME1 poorly because he thought the game was too hard and he didn't know you could level up.

      How can someone so shit at games after writing about them for 21 years? How do you not learn a thing or two about how they work along the way?

  175. 8 months ago
    Anonymous

    they need the yellow paint because of how hyper-realistic modern vidya looks. it's way too hard to tell what is and isn't interactable since everything has to look super detailed, if they didn't add the paint you'd waste too much trying everything you can to see if you can interact with it

  176. 8 months ago
    Anonymous

    Does anyone have the screenshots for Rome 2 Steam achievement stats that exposed that most game reviewers literally don't play games they review? Rome 2 had glowing reviews but the reviewers were also the only ones who could play it for some weeks before it actually came out. IIRC there was one achievement for just being in a battle for the first time and another for winning a single battle for the first time. And they were the second lowest and lowest attained achievements respectively. Not one of them actually completed a campaign.

  177. 8 months ago
    Anonymous

    Wait, I've been playing REmake 4 and haven't noticed any yellow paint except the crosses on boxes. Am I moronic?

  178. 8 months ago
    Anonymous

    Do we really need ladder to be painted? Are there unclimbable ladders in the game? And if so, why would you put them in there?

  179. 8 months ago
    Anonymous

    Modern gamers are entitled morons. It's why they couldn't actually remake RE2 (even though it was already dumbed down from the first game).

    • 8 months ago
      Anonymous

      They don't mean it in the context of not liking RE2. They mean those who haven't played it basically. I'm sure the reasons are moronic, but still.

  180. 8 months ago
    Anonymous

    The kind of people who are interested in an re4 remake are moronic, yes.

  181. 8 months ago
    Anonymous

    Let me get this straight, RE4R starts by asking you to adjust the brightness for immersion, but cannot toggle off this moronic yellow nonsense?

  182. 8 months ago
    Anonymous

    If gameplay and movement options were more fun players would enjoy being lost. RE4 always was a troony slow ass game. You never see complaints in 2d platformers when people are stuck because levels are fun to move in. Same for action and fighting game bosses. The process is fun so losing or not meeting the objective is a great experience.

    TPS games and RPGs in comparison are just trash. The sooner you realize this the better

    • 8 months ago
      Anonymous

      >endless complaints about the "mandatory" compass charm in hk
      >endless complaints about getting filtered before green path

  183. 8 months ago
    Anonymous

    They aren't wrong.
    The yellow paint has to be the dumbest shit ever, but normalgays are extremely stupid and without the paint I can see them not being able to complete the game

  184. 8 months ago
    Anonymous

    >hud marker
    >map marker
    >yellow paint marker
    How much more help do they need?

    • 8 months ago
      Anonymous

      The player has a lot going on at all times. You might want to play it safe and, at the very least, have her give an audio cue like
      >Wait a minute... that lever. If I pull that lever with the yellow paint on it, I bet it would open that giant gate next to the waterfall!
      The character's head should also rotate to look at the lever whenever she's within 30 feet of it. There's a big fire next to the lever to make sure it's illuminated, but I personally would make everything just outside the screenshot significantly shadowed to help contrast the lever.
      To be honest, the devs are being somewhat bold by not having a water source constantly dripping onto the lever to make a sound that the player will investigate. Probably going to have a lot of people asking for refunds.

    • 8 months ago
      Anonymous

      Which target audience is this designed for in mind exactly? morons?

  185. 8 months ago
    Anonymous

    >Crapcom know their audience are drooling morons
    at least they admit it but they could've easily just made certain objects a different color like a yellow ladder instead of doing the equivalent of painting a giant red x on things

  186. 8 months ago
    Anonymous

    i never understand why they dont just make a toggle option for such minor gripes the moment many people complain about it. just make their texture transparent if its set to true or some simple shit. frick game devs

  187. 8 months ago
    Anonymous

    >no paint
    >hmm that's a ledge i will grab on and climb up
    >game wont let me

    "REALISM!"

    >paint
    >ledge i can climb on clearly marked
    >works

    "UNREALISTIC!"

  188. 8 months ago
    Anonymous

    Every generation would shit their pants playing a King's Quest/Quest for Glory VGA game. Developers need to get a fricking grip and just do what's cool, not what's best for morons. Since that universe is unlikely to exist, modders still keep winning by removing mustard stain graphics from their games.

    • 8 months ago
      Anonymous

      See, we can't have that. Them video games gotta be available and playable for everyone! Even for the most moronic and mentally distilled people.

  189. 8 months ago
    Anonymous

    >mfw got 70+ levels across 4 characters in Grim Dawn before realizing I can just apply components to gear from the inventory

    • 8 months ago
      Anonymous

      They aren't even that big.

  190. 8 months ago
    Anonymous

    >thread is still going
    kek
    capcom buyers are morons. There are people here who bought RE4R. There are unironic DD-gays here with thousands of hours in the game.
    I am glad that they make slop for sloppers.

  191. 8 months ago
    Anonymous

    RE4make environments are just fricking ass without the paint.
    >Let's put dark wood boxes and drawers in a dark forest and barely lit rooms
    >Let's put white marble pots on white marble ledges near marble white pillars
    >Some drawers can be opened, some cannot
    >Items placed practically at your feet but there's no light pillars anymore
    There's no rhyme or reason to it, that's the issue.

  192. 8 months ago
    Anonymous

    Yes? Look at dead by daylight. They have to make the game beyond hand holdy to the point it plays itself. Because most people who play games are brain dead

  193. 8 months ago
    Anonymous

    That's a byproduct of realism and not people being moronic
    back in the day stuff that was interactable used to stood out. This is no longer the case.
    With realism, is it really hard to see what the devs intended you to do, you can't be creative at all, you HAVE to find the intended way, since these fat millenial fricks can't innovate for shit and still make the same game for 20 years

  194. 8 months ago
    Anonymous

    You can literally see how true this is, in every thing on veddit

  195. 8 months ago
    Anonymous

    How about just giving the option to disable it?
    Nu-Tomb Raider worked perfectly with a birdshit toggle + the ability to disable all puzzle hints.

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