>fights in tight space
>Beneath oresa
>book of hours/cultist simulator
>Slay the spire
>gwent/thronebreaker
>inscryption
>Library of ruina
>Balatro
to think, out of all the games that showed up at next fest, it was a fricking card game that did me in and took up most of my time
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For me it's Solar Settlers - just the right amount of simplicity and complexity, plus a bunch of unlockable races. Hidden Dimensions 3 is also interesting, if mostly for it being a Flash game ported to Steam.
I'm enjoying zor pilgrimage of the slorfs
Low complexity, high depth. It's not the kind of game where you throw together card synergies and steamroll the game, the board tactics are a bigger deal. Super unique game.
i can't stand card games but balator got style and soul
The last Next Fest shows that deckbuilders will be replaced with Dicebuilders.
any dice builders you liked? I didn't really follow last next fest
Not him but here's some I played
>Astrea
Not from the recent next fest, this one is out. Each die is a set of skills, you roll X amount on your turn, and you are forced to use any bad ones you roll, but good ones are optional. Thus, the building is mostly about picking between safe dice with no bad sides but weak good sides, or super broken dice that are mostly bad sides
Outside the dice mechanics, it uses a system where instead of "damage" and "healing" you have "Purify" to damange enemys and heal yourself, and "corrupt" which is the reverse. You also only have 7 health, but 3 lives and a full heal rach fight. The lives stay gone until you beat a boss or rare events, and you get free non-random moves from taking damage, so there's a serious incentive to play dangourously.
>Dicefolk
A pokeclone variant of the concept. The dice are not random here, you get specific dice and can get upgrades to the faces as items and random prizes.
The mons are as much of the build as the dice, there's 3 in each level but you only get one, with a full reject to see the next. Picking good ones and equiping them with items will determine what dice and faces you actually want.
>Right and Down and Dice
The deckbuilding aspect was minimal in the demo, no idea if it will change later. You roll normal D6s in various colors, and use your skills to manipulate the dice so they match either the number, color, or other restrictions on enemy cards, fill every slot on an enemy card to kill them. As the name implies, you can only move Right and Down on the map, but combat doesn't happen on the map. Reminds me a bit of one deck dungeon.
There's one more that I can't remember the name of now, you rolled normal dice, and you built skills that had slots for those dice similar to the above, and those were your attacks. The skillset was the main deckbulder portion there, but it was not a deck, it had a limited amount of slots and all slots were always availavle if you had the dice for them.
>Rougelike event at Steam
>already few new dice builders I did not see at Next Fest
I'll try to test them and report back at weekend
Reporting from rouglike event.
Nothing that new that was not already released.
The only semi-interesting card-based one was the catmancer game that borrows heavily from Hearthstone Tavern Brawl.
thanks for checking anon
I gave Astrea a try, completed runs with 3 characters and so far the game feels super shallow
>super shallow
What gives you this feeling?
Was Slay the Spire better in your opinion?
Purification/Corruption feels like just a gimmick to bundle up damage and healing as something novel but the system is so plain most encounters are super samey, the other thing is that except for very few select encounters (such as the last boss of a run or enemies that revolve around stacking doom) there is little to no incentive to play risky and you can cruise around easily by playing safe with the only downside of just taking longer, even moderate risk can be trivially mitigated
SpellRouge demo was also great
Play Overdungeon!
It's a deckbuilder that removes pretentious RNG in favor of FUN™
i want the full game
I'm 32 and at this point I can only play shorter style games... unironically Marvel Snap has taken up much of my play time. I'll check out Baltro though - thanks. otherwise I like any games with "quick runs"
>Balatro
I don't know what it is, but sounds like terrifyingly addictive shit. Anons talk about how they can't put it down, as if they were some kinda shivering junkies.
It's FotM shit like Against the Storm
it's a neat game but it will be gone in 3 months
Balatro ia crazy good. But I'm having a lot of trouble winning with the normal red deck.