In my experience, it ends up being a popularity contest. It's not the person who has the best card combinations, but rather the person who laughs the loudest at their own cards, hypes up their own cards the most, who elbow jostles others about how their cards are the best, is who the winner will be.
If you play with a group with a social dynamic, the most popular/outgoing/dominant person is going to win, and if it's a group of strangers, watch how quickly that dynamic is established.
In my experience, it ends up being a popularity contest. It's not the person who has the best card combinations, but rather the person who laughs the loudest at their own cards, hypes up their own cards the most, who elbow jostles others about how their cards are the best, is who the winner will be.
If you play with a group with a social dynamic, the most popular/outgoing/dominant person is going to win, and if it's a group of strangers, watch how quickly that dynamic is established.
Fricking hell, you sound like the sort of arsehole who responds to the pub table not laughing at your weak joke by explaining for an hour how it is statistically the funniest possible joke in the context.
Never liked CAH, either it's what described, or it's pure luck that you drew the "funny" cards, usually I just know I'm going to lose by round 3 if I keep drawing cards that aren't funny. I wish there was a card game similar to this but involved a bit more improv so it wasn't just about pure luck.
Cult Following: The One True Game is kind of like this; you're given a choice of cards and must pitch a cult idea incorporating the cards you've chosen. How you do that is up to you.
The problem is still there, though, and gets worse since the more popular player can just get by with some uncreative lazy punchline.
thats part of socializing and having fun with friends anon. you come off as bitter you're a friendless virgin that nobody likes and has no social skills so you shit post online about people that have social skills cuz you're seething bitter you'll never do more than stutter in social situations. stay rekt dweeb
>do not own and have never bought CaH cards >think the game is less interesting than literally just talking about stuff while drinking >some friend groups still insist on playing it >tfw I almost always win CaH
I knew it wasn’t a coincidence that I was better dressed and fricked more than all my friends, I guess this proves I’m the coolest. See you later losers I’m going back to gwsg to demand mesbg proxy models
It's less a popularity contest and more that when you play around normies you quickly see how shallow their sense of humor is and how quickly they forget the started spirit of the game.
The phrase "familiarity breeds contempt" springs to mind. There's only so many times you can find "lol so random" humour funny until people get bored of it.
As someone who has the first 10 editions of regular munchkin, there's too many damn cards to shuffle.
Munchkin is amusing, but it's a pretty badly designed game. Too many fricking cards. Little to no strategy. Humor that aged like milk. Someone once told me that they don't even consider it a game, just social lubricant. Something to do so you're not sitting awkwardly around a table doing nothing. Same goes for Cards Against Humanity. It's there to occupy the dead space that exists within a casual gathering with friends and a few beers.
>Something to do so you're not sitting awkwardly around a table doing nothing.
This is why most of these party games are crap, because the only people who need them in order to have conversation are boring losers with nothing interesting to talk about. It’s fine when you’re maybe 13-16 but once you get to around university age you really shouldn’t need it.
the good ones come in handy when you and your friends separately invite other friends who don't know each other
sometimes the conversation just won't stick, for whatever reason, and then these games can be ice breakers
that said, I pity people who absolutely need these crutches for the entire night and think that they yield genuine social interaction
[...]
Munchkin is amusing, but it's a pretty badly designed game. Too many fricking cards. Little to no strategy. Humor that aged like milk. Someone once told me that they don't even consider it a game, just social lubricant. Something to do so you're not sitting awkwardly around a table doing nothing. Same goes for Cards Against Humanity. It's there to occupy the dead space that exists within a casual gathering with friends and a few beers.
Munchkin is awful, and its art seems specifically designed to be as unpleasant as possible to look at.
Also, I have no sympathy for D&D, but the fact that the author of GURPS would make this kind of mocking parody of another game is about Shrek levels of petty and unprofessional.
I used to play the shit out of this with my mom and grandparents. This game was the shit. My mom had a mental breakdown because of the floating nose/10
Add a cringe round or secret cringe cards, where you have to vote for the cringiest cards. Perhaps some players are in it and some aren't, and you have to bluff that no ___ is REALLY funny actually. Then "nahh, cringe!"
cards against humanity is only fun if you play it with people you dont know
cause playing with people you dont know unlocks that "frick what will my friend think of me" block that most people have and they just say frick it and go for the worse thing possible
Max Temkin and all the homosexuals he surrounded himself with got full of themselves and mistook their success as being some kind of cultural force that was taking the board game industry by storm. They really expected to ride the idea of "what if Apples to Apples with swear words?" forever and now no one wants to play this garbage because only 1 out of every 50 cards is remotely amusing and there's thousands of the damned things now.
The worst part is that they removed many of the offensive cards leading to most of the combinations just swear words put next to normal sentences instead of cards that might present some kind of punchline.
Usual cycle of these things.
Transgressive media comes out.
Kids play it because it's transgressive.
Higher ups notice and go "what if we make something based on it, but aimed at kids!"
In the 80s it's how we got terminator, predator, and alien toylines for kids, despite kids not being supposed to be able to watch the films.
Likewise, here we get kid aimed versions of the game, but with the transgressive bits that originally attracted people removed.
The entire of Cards Against Humanity style games is now done better by Jackbox where you don't have the same answers over and over and over again. Something like Jackbox at least requires unique human inputs for all the prompts and so maintains a level of creativity.
>have the same answers over and over and over again.
Yeah, there's only so many times you can watch a table of people break into uproarious laughter over the Biggest Blackest Dick card before it gets a bit stale
Cards Against Humanity is the ultimate tool for making people who resent people in general for not appreciating their 'masterful' wit out themselves. Normal people laugh at the game and move on because the points don't matter and you should just be playing it to please yourself. Functional people can recognise that a game about one person at a time picking the funniest answer from a limited set of parts will never produce a consistent result, so there's no point being bitter over the outcomes. The classic former-gifted-child who has social systems rather than social skills and will explain at nauseating length how other people are wrong for not laughing at his 'objectively'-funny joke will have conniption fits about how the game is broken and actively punishes being funny and Something Something Popularity Contest, because it's such a trivial game that failing to win it consistently every time is a gigantic burning signal that they aren't fricking funny and never were, not just despite but in part because of their obsessive need to 'prove' how their jokes are statistically hilarious.
Fricking hell, you sound like the sort of arsehole who responds to the pub table not laughing at your weak joke by explaining for an hour how it is statistically the funniest possible joke in the context.
You're really caught up on this "calculated jokes" thing
I only quietly thought this of people but then I actually said it out loud about someone spending twenty times more effort into proving that what he said was actually funny and cool all along than he ever put into saying it, and two days later he showed me a statistical fricking analysis of why he was right. If I have to see someone's fricking Excel chart about how they were secretly a comedy genius all along I get to hate this entire group of people as much as I want.
If he also used a colour-coding chart to show that he is mathematically better at writing rap than whoever gets an award for R&B songs in a year, you probably do.
I can’t recount everything that went wrong, but I know it all began with them removing the troony card from the game.
Once they kowtowed to attention prostitutes on Twitter the game began its descent into being just another corporate product, it’s initial appeal and novelty irrecoverably lost.
The trick to winning is just to know how normie the friend judging the cards at any given moment is. If Jimmy the boy-scout is judging we're not using any sex, drugs, or rock and roll cards but if fricking Mike is judging then Hiroshima will always ensure victory.
This "game" just a way for people to sit in a room together and talk without saying anything.
Everyone is presented with a pre defined prompt, and given a few pre defined responses.
It sold so well because it was a way for millennials and zoomers to replace real social interactions with the Oblivion discussion wheel.
>Thing is made >Thing becomes popular because it's good >Thing is sold >People demand more of thing >Suits demand that more of thing appeal to broader market, water thing down >This eventually leads to thing's original appeal being so watered down it's just gone
Happens all the time
not a game
What?
People are people.
Violator was better imo
So why should it be
In my experience, it ends up being a popularity contest. It's not the person who has the best card combinations, but rather the person who laughs the loudest at their own cards, hypes up their own cards the most, who elbow jostles others about how their cards are the best, is who the winner will be.
If you play with a group with a social dynamic, the most popular/outgoing/dominant person is going to win, and if it's a group of strangers, watch how quickly that dynamic is established.
Why are you saying this like it's a bad thing?
Do you play with votes rather than a card czar?
Is the card czar not susceptible to social dynamics and popularity impressing?
You mean is the game not susceptible to the game? You are literally describing the core idea of the game, not a flaw with it or its implementation.
Fricking hell, you sound like the sort of arsehole who responds to the pub table not laughing at your weak joke by explaining for an hour how it is statistically the funniest possible joke in the context.
Never liked CAH, either it's what described, or it's pure luck that you drew the "funny" cards, usually I just know I'm going to lose by round 3 if I keep drawing cards that aren't funny. I wish there was a card game similar to this but involved a bit more improv so it wasn't just about pure luck.
Cult Following: The One True Game is kind of like this; you're given a choice of cards and must pitch a cult idea incorporating the cards you've chosen. How you do that is up to you.
The problem is still there, though, and gets worse since the more popular player can just get by with some uncreative lazy punchline.
You just described the game part of the game.
I'm sorry you're too weak and autistic to keep up.
thats part of socializing and having fun with friends anon. you come off as bitter you're a friendless virgin that nobody likes and has no social skills so you shit post online about people that have social skills cuz you're seething bitter you'll never do more than stutter in social situations. stay rekt dweeb
>do not own and have never bought CaH cards
>think the game is less interesting than literally just talking about stuff while drinking
>some friend groups still insist on playing it
>tfw I almost always win CaH
I knew it wasn’t a coincidence that I was better dressed and fricked more than all my friends, I guess this proves I’m the coolest. See you later losers I’m going back to gwsg to demand mesbg proxy models
It's less a popularity contest and more that when you play around normies you quickly see how shallow their sense of humor is and how quickly they forget the started spirit of the game.
Yeah. I don't think the cards are particularly funny either. The lines are basically madlibbed shock value, which is boring and really predictable.
Novelty fades after the first session?
Almost everyone played their first session now.
The phrase "familiarity breeds contempt" springs to mind. There's only so many times you can find "lol so random" humour funny until people get bored of it.
>What happened?
A popular and lazy party game was trivially easy to knockoff for a less narrowly transgressive audience.
Not sure what part of that isn't blindingly obvious.
It was always normie cringe?
It went from being a genuinely subversive, punk/alternative game created by independent designers and spread via word of mouth to...this.
Apples to Apples is the superior Card Against Humanity, you can't tell me otherwise.
Snake Oil is pretty good too IMO. Actually involves creativity instead of "LOL GEORGE BUSH BLACK PENIS"
>genuinely subversive
I can tell you've never been in a fight in your life.
>greentext quoting
I can tell you've never fricked a pelican in your life.
>normie
*dabs on all other party card games*
As someone who has the first 10 editions of regular munchkin, there's too many damn cards to shuffle.
Munchkin is amusing, but it's a pretty badly designed game. Too many fricking cards. Little to no strategy. Humor that aged like milk. Someone once told me that they don't even consider it a game, just social lubricant. Something to do so you're not sitting awkwardly around a table doing nothing. Same goes for Cards Against Humanity. It's there to occupy the dead space that exists within a casual gathering with friends and a few beers.
>social lubricant
That's a very good term that I am going to use from now on
The guy was a veteran game designer, so go forth knowing it came from a person who probably knows what he's talking about.
>Humor that aged like milk.
I hate you because you spoke the truth.
>Something to do so you're not sitting awkwardly around a table doing nothing.
This is why most of these party games are crap, because the only people who need them in order to have conversation are boring losers with nothing interesting to talk about. It’s fine when you’re maybe 13-16 but once you get to around university age you really shouldn’t need it.
the good ones come in handy when you and your friends separately invite other friends who don't know each other
sometimes the conversation just won't stick, for whatever reason, and then these games can be ice breakers
that said, I pity people who absolutely need these crutches for the entire night and think that they yield genuine social interaction
Munchkin is awful, and its art seems specifically designed to be as unpleasant as possible to look at.
Also, I have no sympathy for D&D, but the fact that the author of GURPS would make this kind of mocking parody of another game is about Shrek levels of petty and unprofessional.
2nd player to try for level 10 wins
cool
I used to be really into the welcoming that the artist for Munchkin wrote. I should check up on that.
I used to play the shit out of this with my mom and grandparents. This game was the shit. My mom had a mental breakdown because of the floating nose/10
Normies ruined it. Like, unironically.
Zoomers like 'cringe', right?
Add a cringe round or secret cringe cards, where you have to vote for the cringiest cards. Perhaps some players are in it and some aren't, and you have to bluff that no ___ is REALLY funny actually. Then "nahh, cringe!"
Could change the game /tg/ I tell you.
I must admit that I would get a kick out of that.
cards against humanity is only fun if you play it with people you dont know
cause playing with people you dont know unlocks that "frick what will my friend think of me" block that most people have and they just say frick it and go for the worse thing possible
Max Temkin and all the homosexuals he surrounded himself with got full of themselves and mistook their success as being some kind of cultural force that was taking the board game industry by storm. They really expected to ride the idea of "what if Apples to Apples with swear words?" forever and now no one wants to play this garbage because only 1 out of every 50 cards is remotely amusing and there's thousands of the damned things now.
The worst part is that they removed many of the offensive cards leading to most of the combinations just swear words put next to normal sentences instead of cards that might present some kind of punchline.
(not) Passable transvestytes
Usual cycle of these things.
Transgressive media comes out.
Kids play it because it's transgressive.
Higher ups notice and go "what if we make something based on it, but aimed at kids!"
In the 80s it's how we got terminator, predator, and alien toylines for kids, despite kids not being supposed to be able to watch the films.
Likewise, here we get kid aimed versions of the game, but with the transgressive bits that originally attracted people removed.
The entire of Cards Against Humanity style games is now done better by Jackbox where you don't have the same answers over and over and over again. Something like Jackbox at least requires unique human inputs for all the prompts and so maintains a level of creativity.
>have the same answers over and over and over again.
Yeah, there's only so many times you can watch a table of people break into uproarious laughter over the Biggest Blackest Dick card before it gets a bit stale
Trying to build a franchise off a gimmick that gets old the second time you play the game
Cards Against Humanity is the ultimate tool for making people who resent people in general for not appreciating their 'masterful' wit out themselves. Normal people laugh at the game and move on because the points don't matter and you should just be playing it to please yourself. Functional people can recognise that a game about one person at a time picking the funniest answer from a limited set of parts will never produce a consistent result, so there's no point being bitter over the outcomes. The classic former-gifted-child who has social systems rather than social skills and will explain at nauseating length how other people are wrong for not laughing at his 'objectively'-funny joke will have conniption fits about how the game is broken and actively punishes being funny and Something Something Popularity Contest, because it's such a trivial game that failing to win it consistently every time is a gigantic burning signal that they aren't fricking funny and never were, not just despite but in part because of their obsessive need to 'prove' how their jokes are statistically hilarious.
You're really caught up on this "calculated jokes" thing
I only quietly thought this of people but then I actually said it out loud about someone spending twenty times more effort into proving that what he said was actually funny and cool all along than he ever put into saying it, and two days later he showed me a statistical fricking analysis of why he was right. If I have to see someone's fricking Excel chart about how they were secretly a comedy genius all along I get to hate this entire group of people as much as I want.
>and two days later he showed me a statistical fricking analysis of why he was right
I think I know that guy
If he also used a colour-coding chart to show that he is mathematically better at writing rap than whoever gets an award for R&B songs in a year, you probably do.
It went from "the israelites did it with a spork" to "glonal glompf frick piss c**t"
This game sucks. I tried throwing hands and playing cards without looking and still won at at least 60% of games
I can’t recount everything that went wrong, but I know it all began with them removing the troony card from the game.
Once they kowtowed to attention prostitutes on Twitter the game began its descent into being just another corporate product, it’s initial appeal and novelty irrecoverably lost.
homies really are pretending to be mad with card madlibs...do hangman next
SJWs violated it.
The trick to winning is just to know how normie the friend judging the cards at any given moment is. If Jimmy the boy-scout is judging we're not using any sex, drugs, or rock and roll cards but if fricking Mike is judging then Hiroshima will always ensure victory.
This "game" just a way for people to sit in a room together and talk without saying anything.
Everyone is presented with a pre defined prompt, and given a few pre defined responses.
It sold so well because it was a way for millennials and zoomers to replace real social interactions with the Oblivion discussion wheel.
Why do you feel the need to bring up israelites when it adds absolutely nothing to your argument?
Is he incorrect?
"Cards against Humanity" appeals exclusively to dirtbag leftists who think saying curse words and being an unfunny nuisance is the peak of comedy.
Capitalism corrupts everything it touches.
>Thing is made
>Thing becomes popular because it's good
>Thing is sold
>People demand more of thing
>Suits demand that more of thing appeal to broader market, water thing down
>This eventually leads to thing's original appeal being so watered down it's just gone
Happens all the time
literally never happens, CHUD
you're crazy
take your meds
Then you explain what happened to CAH, if he didn't.