I'm about to start case of the golden idol, I finished Obra Dinn a while back and saw this game was pretty similar.
Do you recommend the "Highlights" mode enabled like the devs recommend or going without them? These days I can never be sure if the recommended way is made to handhold literal babies.
Please keep spoilers and shit to a minimum or keep them under black bars
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Go with the highlights. Game would've been extremely tedious without
Thanks anon, I'll go with highlights then. I like the title screen music already. Hope it'll be great
It's best if you start off with them turned off, and only turn them on if you can't find the last few words.
It's easy to forget details if you just mechanically clicked on the highlighted parts without discovering them yourself.
Hope you enjoy it, I know I did. It's not as good as Obda Dinn, but it's really fun in a different way and it's neat seeing how the stuff from the DLC adds context to the main game.
IIRC you can toggle the option at any time during gameplay but I'd recommend keeping them on.
I think there's a button to toggle highlights on and off but if not you should just leave them on, knowing what you can and cant interact with is not meant to be a significant part of the puzzles
I played it with highlights and didn't feel like it was too handholdy. I imagine you could just easily end up frustrated because you're missing some small key piece in a scenario which is holding you back from completing it. The meat of the game is in putting the solution together from the pieces anyway, not in finding the pieces to begin with.
golden idol is a rly nice, short fun mystery game, rly excited for the sequel
Seeing how they shadow-dropped the DLC out of fricking nowhere (or at least I had no idea they were coming) I kind of hope the entire game will be released during the Summer Game Fest, since it was announced at the Game Awards.
not just you.
they shadow dropped everything, DLC 1, DLC 2 AND a damn sequel.
knew nothing about it until i revisited the store page.
the first DLC has some stupid logic jump i didn't really like, the second one did a better job
>AND a damn sequel.
"Shadow-dropping" refers to releasing a game (or whatever else) right when it's announced, so that's not a shadow-drop. It's just a really, REALLY unexpected announcement.
buy an ad
this thread is pretty civil for Ganker standards
it makes me want to try this game
It's got a demo, go for it.
The early cases are very simple, but it gives you an idea of how the game works.
Puzzle game threads are generally some of the most civil threads on the board since the games tend to have a very high ratio of gameplay to non-gameplay and thus there's very little for shitposters to latch onto
Just play with highlights, realistically you have to click things like words in books to add them to your clues. Is it possible, sure, but it's more pixel hunting than it is enjoyable.
Fun game though and everything is deducible. I wouldn't say it's overly hard or complex. There were a few good 'aha' moments.
I had this weird bug in case of the golden idol where every button on my Xbox One controllers worked fine, except for A/R1/L1 which are used to confirm or select things like a left click on the mouse. I like switching between mouse + keyboard or controller depending on how I want to sit in my chair and play games, but I found no solution for this problem and I dropped the game. Worst part is it's difficult to look up for websites or threads discussing these things on the internet because of the spoiler risks
Play with highlights off & only turn them on when you get stuck
with highlights the game turns more into "click shiny thing" and removes the element of exploration
Play with highlights. I hate highlights too, but this is not a point'n'click there is no exploration. Just get the clues.
This game is great. I'm stoked for the sequel.I gotta warn you, there is a big jump in difficulty between case 2 and 3, this made me quit the game for several weeks, but it is worth going through. It picks up.
What exploration?
>'Do not feed the monkeys', plays and feels a bit like Golden Idol
no it doesn't, what the frick are you talking about. the gameplay and feel is completely different. it's basically a management sim with no puzzles.
>the first DLC has some stupid logic jump i didn't really like
what was it? i don't recall a single logic jump from the whole game.
My brother in christ it's a game where you read shit and pick out the relevent information, there aren't that many games with this in mind
>what was it? i don't recall a single logic jump from the whole game
the nature of the secret the priest told the sultan i think miffed me.
i'd need to recheck but in the puzzle immediately following this scene you're supposed to know what the secret is and fill it in the scroll
>nature of the secret
it was obvious that the secret was about the idol
inferring stuff like this is not great in a mystery game, especially when every other piece of information has evidence pointing to it
>the 2nd one is massively moronic and is 90% trial and error
what did you have to trial and error?
the only thing that was maybe kinda bullshit was how the killer managed to "escape" the murder scene
the first dlc is fine, the 2nd one is massively moronic and is 90% trial and error
the secret is obvious because it's the only thing anyone ever talks about
>Play with highlights. I hate highlights too, but this is not a point'n'click there is no exploration. Just get the clues.
The search about what might be relevant is in my opinion a part of the game. If you struggle with that, you are struggling with part of the puzzle. I don't know why you would dumb down the game otherwise
>b-but I just don't want to click everywhere
okay and if you're not moronic you won't need to
hey puzzlechads, I'm looking for more good deduction games
I've played (and enjoyed):
>Obra Dinn
>Golden Idol
>the Roottrees are Dead
>Casecracker
>Unheard
>Painscreek Killings
Any recs?
Shadows of Doubt is probably up your alley
Recently played "Her Story" and "Hand with Many Fingers". Both are search engine simulators like Roottrees.
Her Story is alright just that it doesn't really have gameplay beyond the search engine, not even fill-in-the-blanks stuff. You have to organize all the info and figure out the mystery all in your head. Heard the creator's later FMV games are better? idk.
Hand with Many Fingers requires you to lookup articles relating to a RL event but in an analog way, physically looking up index cards, pulling documents from boxes then pinning them on your conspiracy board. That's where the novelty ends though. The game is really short partly due how the RL scandal hasn't been resolved. If you plan on playing it I recommend not looking up the real scandal they used.
Very different, but play Chants of Sennaar
This one's pretty good, not as hard but I liked the art a lot, seems Moebius inspired with a lot of saturation
>not as hard
really? I felt it had the hardest parts between obra dinn, golden idol & itself
I enjoyed it, but that game commits a really annoying sin in my book.
I think that if your game isn't going to revolve around movement, it shouldn't require you to walk around so much. I understand that it makes the game more atmospheric and it makes you empathize more with the character you're controlling, but so much time in that game was wasted on just trudging around.
Movement is only ever relevant in the stealth sections, which are easily the worst and most shoehorned-in parts of the entire game.
Obra Dinn sidestepped this issue by making the environments small and rather easy to traverse, and Case of the Golden Idol is pure delicious point-and-click goodness with everything neatly and elegantly framed in single screens.
I feel like if it went too far away from what it currently is, it would be detrimental
Sure there were like a couple of times where I felt like there was too much walking around, but the main one was me wanting to see the changes after I interacted with all the terminals. It's not just a game about learning the languages, it's also about exploring & learning about their world and how they live and the differences between the cultures. If you boil it down to just the language learning aspect you lose far too much for the tiny bit you gain.
That's a flawed perspective.
Riven is considered a masterpiece when it comes to environmental storytelling, and 99% of the game is you looking at the environment trying to figure out solutions to puzzles, or even what the puzzles are even supposed to be.
However, due to the fact that it's a point and click adventure game with static screens, you can blast all the way across the rather sizable game world at lightning speed in a matter of a couple of seconds just by mashing the left mouse button.
You can take all the time in the world if you want to, but the game isn't forcing you to "take in the sights". You're going to anyway because otherwise you just won't beat the game, but when you figure out where you need to go and what you need to do the game won't put shackles at your feet.
Myst III, the sequel, went as far as letting you directly zip across even greater distances, and in Myst IV you can basically teleport around.
Chants of Sennaar doesn't give you a choice, and personally I felt that constraint. Their intentions might have been pure, but I still don't appreciate it, and it's something I have noticed happening in many games where it shouldn't, even full-fledged point and click adventure games coming from classic series.
Weird that you dodged Outwr Wilds this whole time.
Don't read the spoilers in the main store description and you will have a better time, I think.
Its space themed on really small and weird simulated planets, knowledge deprivation/deduction game, with a likely chance that you will find a horror elwment here or there because of common fears people have, so you will have to face your fears to get to the next bit of knowledge from time to time.
There is a great reveal within a reveal within a reveal thing it has going for itself. The DLC addind another layer to one of these strings of reveals.
Lorelei and the Laser Eyes is great
Outer Wilds is one of the best games ever made
That's all I have
I highly recommend 'Do not feed the monkeys', plays and feels a bit like Golden Idol, although it has a time mechanic and some resource management elements, but it's very fun and intriguing
As a matter of fact there's Do Not Feed The Monkeys 2099, a sequel.
I have yet to play it.
I thought about mentioning it but I guessed that whoever takes interest in it would find out about 2099 anyway
I played it right after the first one, it plays almost exactly the same except with a few tweaks, it's good but not as much as the first one, the cages are less interesting and require some leaps in logic to solve, and they overplay the sci fi setting with a lot of 'lolrandom intergalactic space amirite?' but it's still worth a play if you're looking for more of the same after enjoying the first one
outer wilds (greatest game of all time, i'm honestly astounded you managed to play all those other games before OW)
tunic (more of a fez-style 'normal video game with a puzzle metalayer' but the puzzles are really fricking good especially if you like deciphering languages by hand)
the black watchmen (basically a singleplayer ARG, involves shit like trawling in-universe websites to find hidden clues or googling references to obscure irl occultism to get the key to a cipher)
hypnospace outlaw (the puzzles are generally pretty easy, this one's more about the story, but it's legitimately one of the best stories in vidya and some of the lategame puzzles are a fun challenge)
didn't enjoy it
however I also didn't enjoy obra dinn, so you'll probably like this. it's well made for what it is.
That's a funny looking cactuar in your pic!
pretentious slop
>Obra Dinn
That shit was so boring. Shitty movie game for redditors who think they're intellectuals. Gameplay was sub par and the "deduction" could be cheesed not even one hour into the game.
>the "deduction" could be cheesed not even one hour into the game.
>so bad at games you have to cheese them
I would laugh, but honestly it's pretty sad
Personally I played without highlights since the game doesn't have a time elements and you'll probably read through everything anyway
Have fun, amazing game
yeah keep on highlight mode. i actualy like this game more than obra dinn tbh
any word as to when the sequel is coming out?
It was too easy
I was thinking of getting the danganronpa and the zero escape games during the summer sale. I been having a craving for mystery detectives, bought this game and the ace attorney bundle.
zero escape games are what i recommend. danganronpa has good music and the cases are decent but its too long in my opinion
Sounds good to me. I want to play through whole 12 episode season of anime.
Both Danganronpa and Zero Escape are great, but for different reasons. Also be warned but DR is very handholdy, it's similar to Ace Attorney in how there's a story to unfold first and not all pieces of evidence are made available to the player at the beginning of a case, instead they're gradually handed out to you. You can reasonably guess the outline for some cases but others will save key evidence for climatic moments. Zero Escape's mysteries are less meant to be solved and more used for setting up atmosphere, the real thinking on your part will happen when solving puzzles within the escape rooms.
For Zero Escape, make sure to play 999 (1st game of the series) on a DS/3DS/2DS, or ideally on an emulator with fast-forwarding options. Preferably on a portable device with a touch screen, like a tablet or phone altough it's more for portability and convenience.
Some puzzles in the game make use of the double screen feature, which are ruined in the remastered versions for PC and home consoles.
The reason I recommend you to play on an emulator where you can speed things up to let's say 400% is because the game forces you to replay the beginning to explore all endings. The game allows you to skip the dialogue, but it's still slow and tedious. The remastered versions added a flowchart system similar to the sequels allowing you to jump directly to the relevant chapters or branching paths, but this small QoL feature isn't worth sacrificing the unique hardware specific gimmicks of the original console.
I'm gonna pass on zero escape game after reading about how the remaster ruined the puzzles and read that people had issues with the last game. Do you know anything about the AI: somnium files games.
NTA
>remaster ruined the puzzles
It ruined a TWIST in the first game & added a lot of improvements. Ignoring the twist, it's the better version to play.
The last game mainly has two issues, a big change in personality of one of the main characters and a wrapup many felt unsatisfying. All three ZE games are still must plays in my opinion IF you like the genre (which you clearly do)
>Do you know anything about the AI: somnium files games.
downgrade to the other mentioned games. It's a "play after playing all the other classics and you want more", not a replacement
>AI:The Somnium Files
Play the first game only. The sequel can be safely ignored due to how moronic and soulless it is.
The game is also very story-driven, like ZE and DR, it's a bit similar to the investigation segments in AA when you're in the real world where you have to examine stuff to gather info and evidence to review later on. All of these games are different from Obra Dinn or other similar deduction games where you do all of the thinking. The "puzzles" in AI:Somnium Files take place inside the subconscious minds of people connected to the investigation, where you try to make sense of their dreams to collect info on the case(s) at play. It's been a few years since I played those games but IIRC the puzzles there are semi-random and boil down to making the correct choices, due to how unintuitive the options were in most scenarios. However, they made for interesting setpieces and their unique imagery left a strong impresssion on me due to their clever foreshadowing on a replay.
Great story, music and character interactions, but somewhat weak mystery and rehashed ZE twists from what I remember. Also, the action cutscenes are notoriously bad (but funny when drunk) and may take you away from the story.
New game was announced. it takes place in modern times. Not sure if the 70s, 80s or present.
If you have played really old adventure games and are used to pixel hunting you can play without highlights.
Boring game