All those games are worse than the old school games they're aping (except maybe Astlibra, I didn't try that one). Just play Chrono Trigger, Final Fantasy 6 and Final Fantasy Tactics
I agree anon, they're indeed better, but I've already played most of the classics. I still do have a bit of a PS1/PS2 backlog of lesser known JRPGs, but I'm always open to find new things I may enjoy.
i found crystal project to be very tedious towards the end. The job combination mechanic seems useful in theory, but you quickly realize it doesn't actually make you stronger and you're better off staying with a rogue as the damage dealer.
Interesting, I didn't find it tedious at all, playing on the hard difficulty with no handicaps, except for the minigame one.
I found it fun to experiment with all the classes and come to your own conclusion of what works. I remember spending a lot of trial and error on the final, final boss and found it gratifying to find my own way to beat it. despite figuring out after there are ways to cheese it too.
Though I do remember using the rogue at all times, but more-so for utility.
Oh, and the soundtrack was enjoyable enough for me for the game to not get tedious. It is surprising, since all the music is public domain.
I played on normal until the jungle where i just wanted to finish the game so i switched to easy. I ended up getting tired of moving from area to area only to feel like i was starting at zero again. When I went to a new place, at no point did i feel like i got stronger, just that i had to restart. That's what made it feel tedious. I knew i would eventually get there, but i got tired of dealing with it.
As for the classes themselves, i do like the mechanic of combining them, just that i felt none of them meshed as well as just min-maxing your characters into a single role. The main purpose of filling out the jobs was to get their passives.
Actually, you just reminded me of that area, if it is that ancient temple area, and I do remember it being annoying there. I don't think I would've been able to put up with it if the music wasn't so refreshing now that I think about it. It is really nice to have diverse battle themes in a JRPG. I played some other indie JRPG recently, and I felt the way you do about Crystal Project, it just became tedious, especially since it had an underwhelming soundtrack.
>Chained Echoes
For posterity, I will note that I pirated this (no monetary attachment in my decisions). A fine game with a frustrating story and decent battle system. Also, ignore the gem system if you know what's good for you. >Sea of Stars
For posterity, I pirated this. Indie darling that gets all the praise that it doesn't deserve. The story is all over the fricking place, the combat gets stale halfway through because you only have three (三) standard abilities for the whole game and the combos do not make up for it. >Octopath Traveler
For posterity, I will note that I purchased this (possible monetary attachment in my decisions). An oddly half-finished proof of concept. As a proper game, it lacks an outward cohesive narrative, opting for 8 different stories that on their own feel disjointed at best. I enjoy the combat for what it is, but it's not for everybody. >Octopath Traveler 2
For posterity, I purchased this. A sequel that I would earnestly recommend. Takes the first game and builds upon it, actually feeling finished this time with a couple extra chapters working to tie the different stories together. It might genuinely be one of my favorite games of 2023. >Astlibra, Triangle Strategy
I have not played these games yet.
Overly complex for minimal benefit. There's 2-3 gems that are worth interacting with it for, and they are not necessary at all unless you're actively stiffing yourself level-wise. I sat in the gem screen and hashed out how to craft the best gems while maintaining the quality for future fusing. That took genuine time. And after I got everybody set up with decent quality gems, I realized I never wanted to do it again. I simply transferred over the gems I made that one time into every piece of equipment going forward (I only ever made gems for the weapons, I didn't even think of making armor ones thank god) and the benefits were so insubstantial that I think I forgot to even do that after a point.
If you really want to use that system to its logical end goal, it's the worst pace breaker I could ever fathom. It's not worth your time.
>Small Saga
Heard this one was woke af (on the level of Timespinner and Ikenfell), is it really that bad? I don't mind gay/crossdressing characters but actual trannies or preaching are instant turn-offs.
All those games are worse than the old school games they're aping (except maybe Astlibra, I didn't try that one). Just play Chrono Trigger, Final Fantasy 6 and Final Fantasy Tactics
I agree anon, they're indeed better, but I've already played most of the classics. I still do have a bit of a PS1/PS2 backlog of lesser known JRPGs, but I'm always open to find new things I may enjoy.
If you're at that point, I'd recommend just getting into something super niche like Labyrinth of Refrain. Can't guarantee it'll be for you though.
So turn based rpgs? Just go for the classics if you havent yet played them, chrono trigger, ff4,6,9, ff tactics, Grandia 1&2 HD remaster
Now for something like astelibra i think the closest thing would be the Ys series, except for Ys1&2 that play differently
Chain of Echoes is good. Sea of Stars is trash.
>Chained cuckolds
If you want an indie JRPG, I'd suggest Crystal Project. The game lacks a plot, but makes up for it in everything else.
If you want a strategy JRPG, there is Tactics Ogre: Reborn.
i found crystal project to be very tedious towards the end. The job combination mechanic seems useful in theory, but you quickly realize it doesn't actually make you stronger and you're better off staying with a rogue as the damage dealer.
Interesting, I didn't find it tedious at all, playing on the hard difficulty with no handicaps, except for the minigame one.
I found it fun to experiment with all the classes and come to your own conclusion of what works. I remember spending a lot of trial and error on the final, final boss and found it gratifying to find my own way to beat it. despite figuring out after there are ways to cheese it too.
Though I do remember using the rogue at all times, but more-so for utility.
Oh, and the soundtrack was enjoyable enough for me for the game to not get tedious. It is surprising, since all the music is public domain.
I played on normal until the jungle where i just wanted to finish the game so i switched to easy. I ended up getting tired of moving from area to area only to feel like i was starting at zero again. When I went to a new place, at no point did i feel like i got stronger, just that i had to restart. That's what made it feel tedious. I knew i would eventually get there, but i got tired of dealing with it.
As for the classes themselves, i do like the mechanic of combining them, just that i felt none of them meshed as well as just min-maxing your characters into a single role. The main purpose of filling out the jobs was to get their passives.
Actually, you just reminded me of that area, if it is that ancient temple area, and I do remember it being annoying there. I don't think I would've been able to put up with it if the music wasn't so refreshing now that I think about it. It is really nice to have diverse battle themes in a JRPG. I played some other indie JRPG recently, and I felt the way you do about Crystal Project, it just became tedious, especially since it had an underwhelming soundtrack.
Crystal Project
the alliance alive
cosmic star heroine
false skies
>Chained Echoes
For posterity, I will note that I pirated this (no monetary attachment in my decisions). A fine game with a frustrating story and decent battle system. Also, ignore the gem system if you know what's good for you.
>Sea of Stars
For posterity, I pirated this. Indie darling that gets all the praise that it doesn't deserve. The story is all over the fricking place, the combat gets stale halfway through because you only have three (三) standard abilities for the whole game and the combos do not make up for it.
>Octopath Traveler
For posterity, I will note that I purchased this (possible monetary attachment in my decisions). An oddly half-finished proof of concept. As a proper game, it lacks an outward cohesive narrative, opting for 8 different stories that on their own feel disjointed at best. I enjoy the combat for what it is, but it's not for everybody.
>Octopath Traveler 2
For posterity, I purchased this. A sequel that I would earnestly recommend. Takes the first game and builds upon it, actually feeling finished this time with a couple extra chapters working to tie the different stories together. It might genuinely be one of my favorite games of 2023.
>Astlibra, Triangle Strategy
I have not played these games yet.
What's wrong with the gem system?
Overly complex for minimal benefit. There's 2-3 gems that are worth interacting with it for, and they are not necessary at all unless you're actively stiffing yourself level-wise. I sat in the gem screen and hashed out how to craft the best gems while maintaining the quality for future fusing. That took genuine time. And after I got everybody set up with decent quality gems, I realized I never wanted to do it again. I simply transferred over the gems I made that one time into every piece of equipment going forward (I only ever made gems for the weapons, I didn't even think of making armor ones thank god) and the benefits were so insubstantial that I think I forgot to even do that after a point.
If you really want to use that system to its logical end goal, it's the worst pace breaker I could ever fathom. It's not worth your time.
Trails in the Sky 1-3
Live a Live and Bravery Default 2 clearly
The new star ocean too.
>Sea of Stars
Don't you mean GARL QUEST?
Whenever Garl's not on screen, all the other characters should be asking, "Where's Garl?"
Live a Live
Wandering Sword
Rise of the Third Power
Crystal Project
Shadows of Adam
Small Saga
Depersonalization
Virgo Versus The Zodiac
what the hell is small saga doing on this list
im more surprised somebody else played rise of the third power
>Small Saga
Heard this one was woke af (on the level of Timespinner and Ikenfell), is it really that bad? I don't mind gay/crossdressing characters but actual trannies or preaching are instant turn-offs.
How's wandering sword?
Pretty good for a chinky game.
Why are modern JRPGs so fricking boring? I've played both Octopaths and TS and they are all slogs.
Too easy difficulty, too much text all explaining the same things over and over as if their audience were moronic